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@davidfoster
davidfoster / KalmanFilterFloat.cs
Last active June 19, 2024 12:52
Simple Kalman filtering in Unity.
using System.Collections.Generic;
/// <summary>A Kalman filter implementation for <c>float</c> values.</summary>
public class KalmanFilterFloat {
//-----------------------------------------------------------------------------------------
// Constants:
//-----------------------------------------------------------------------------------------
public const float DEFAULT_Q = 0.000001f;
@patriciogonzalezvivo
patriciogonzalezvivo / GLSL-Noise.md
Last active July 15, 2024 12:10
GLSL Noise Algorithms

Please consider using http://lygia.xyz instead of copy/pasting this functions. It expand suport for voronoi, voronoise, fbm, noise, worley, noise, derivatives and much more, through simple file dependencies. Take a look to https://github.com/patriciogonzalezvivo/lygia/tree/main/generative

Generic 1,2,3 Noise

float rand(float n){return fract(sin(n) * 43758.5453123);}

float noise(float p){
	float fl = floor(p);
  float fc = fract(p);