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Moves for Mortal Kombat 2 on Super Nintendo (SNES), found the list at https://www.gamefaqs.com/snes/588500-mortal-kombat-ii/faqs/5570 and converted it to markdown.

CONTROLS AND MOVES

SNES STANDARD CONTROLLER CONFIGURATION

  • Low Punch: B
  • High Punch: Y
  • Low Kick: A
  • High Kick: X
  • Block: L, R
  • Down: D
  • Up: U
  • Back: K
  • Forward: F

GENERAL MOVES

  • Crouch Punch: D + B
  • Uppercut: D + Y
  • Short Kick: D + A
  • Crouch Kick: D + X
  • Sweep: K + A
  • Roundhuse: K + X
  • Specialty: Y (closest to opponent)
  • Throw/Flip: B (closest to opponent)
  • Knee: X or A (closest to opponent)
  • Jump Kick: Jump and X or A the opponent.
  • Jump Punch: Jump and Y or B the opponent.
  • Hop Kick: Jump and kick the opponent on your way up.
  • Hop Punch: Jump and punch the opponent on your way up.

Turn Around Kick:
Jump over your opponent and kick them after you turnaround but before you hit the ground.

To block against an attack:
BLOCK or D or D + BLOCK

To block against the throw:
D + K or D + K + BLOCK

GENERAL COMBOS

Jump Kick - Sweep:
If you are fighting against the computer, you can usually follow a jump kick a foot sweep. Sweep again until they jump away then start this again.

Sweep - Throw:
After hitting a human opponent with a sweep, you can sometimes get in a throw, even if they are blocking down and away. You can also get in a throw after hitting them with moves other than the sweep, such as a jump kick or roundhouse. This only works with some of the characters, and could be the result of switching sides.

Jump Kick - Hop Kick:
Jump kick your opponent low and immediately do a hop kick. This works well for some of the characters, including the ninjas and Shang Tsung.

Jump Kick - Missile Weapon:
Jump kick your opponent low and immediately do the missile weapon. It is important to kick them low and deep so you can land on the ground quickly and fire your missile weapon. Be sure to buffer the move right before you jump kick if you can.

BACKGROUND FATALITIES

Pit/Spikes:
This is the fatality where you knock the victim into thepit or onto the spikes, either on The Pit II or Kombat Tomb stages.

Babality/Friendship:
Babalities are moves where instead of finishingyour opponent you can turn them into a baby. Friendships are similar, only you make friends with your opponent. In order to do a babality or friendship, you can not use either punch button on the winning round.

Dead Pool:
On the Dead Pool stage you may knock the victim into the pool, where they go under and come up a skeleton. All the Dead Poolfatalities are performed by holding LOW PUNCH and LOW KICK while doing the standard uppercut.

LIU KANG

After winning the Shaolin Tournament from Shang Tsung's clutches Kangreturns to his temples. He discovers his sacred home in ruins, hisShaolin brothers killed in a vicious battle with a horde of Outworldwarriors. Now he travels into the Dark Realm to seek revenge.

  • Double Forearm: Y (closest to opponent)
  • Standard Fireball: F, F, Y (can be done in air)
  • Crouching Fireball: F, F, B
  • Flying Kick: F, F, X
  • Bicycle Kick: hold A (4 seconds) then release
  • Pit/Spikes: K, F, F, A
  • Babality: D, D, F, K, A
  • Friendship: F, K, K, K, A(A disco globe drops from the ceiling, and Kang gets down.)
  • Fatality 1: D, F, K, K, X(Liu Kang will transform into a dragon and bite the victimin half, leaving the legs standing. Stand close.)
  • Fatality 2: rotate control pad 360 degrees away from opponent(Liu Kang will do a cartwheel kick then a massive uppercut.Stand anywhere within jump range.)

STRATEGIES AND COMBOS

Jump Kick - Flying Kick:
Jump kick your opponent low and immediately do the flying kick. Start the two forward motion right before you hit, then quickly press HIGH KICK. Sometimes if you do the flying kick to fast you will go over your opponent, so make sure you are on the ground first.

Hop Punch - Standard Fireball:
Hop punch your opponent in the air and immediately do the standard fireball. Start the two forward motion right before you hit, then quickly press HIGH PUNCH. Follow this with a low fireball, which they must block.

Jump Kick - Standard Fireball - Low Fireball:
Jump kick your opponent and immediately do a high fireball. Start the two forward motion right before you hit, then quickly press HIGH PUNCH. If you are fighting the computer, you can follow the standard fireball with a ground fireball. If you are fighting a human, use the bicycle kick after the standard fireball.

KUNG LAO

A former Shaolin Monk and a member of the White Lotus society, he is thelast descendant of the great Kung Lao who was defeated by Goro 500 yearsago. Realizing the danger of the Outworld menace he joins Liu Kang inentering Shao Kahn's contest.

  • Headbutt: Y (closest to opponent)
  • Ground Teleport: D, U (flick control pad down)
  • Aerial Kick: D + X (must be done in air)
  • Hat Throw: K, F, B
  • Whirlwind Spin: U, U, A (hold BLOCK)
  • Pit/Spikes: F, F, F, Y
  • Babality: K, K, F, F, X
  • Friendship: K, K, K, D, X(Kung Lao pulls a rabbit out of his hat.)
  • Fatality 1: F, F, F, A(Kung Lao removes his razor hat and slices the victim downthe middle. Stand just within sweep range.)
  • Fatality 2: hold B (K, F) then release(Kung Lao throws his hat which decapitates the victim.Make sure to guide the hat U so it hits the head.Stand all the way across the screen.)

STRATEGIES AND COMBOS

Jump Kick - Hat Throw:
Jump kick your opponent low and immediately do the hat throw. Be sure to guide the hat down so it hits the falling opponent.

Hop Kick - Aerial Kick:
If your opponent jumps at you, do a hop kick quickly followed by the aerial kick. This is a very fast combo that takes off good damage.

Jump Kick - Whirlwind Spin:
Jump kick your opponent in the corner and execute the spin. Be sure to kick them low, and start the spin immediately by pressing up and LOW KICK repeatedly.

Whirlwind Spin - Jump Kick:
If the opponent is hit with the spin as it is slowing down, Kung Lao recovers fast enough for him to do a jump kick, aerial kick, or hat throw.

JOHNNY CAGE

After Shang Tsung's tournament the martial arts superstar disappears.He follows Liu Kang into the Outworld. There he will compete in atwisted tournament which holds the balance of earth's existence - aswell as a script for another blockbuster movie.

  • Stomach Jab: Y (closest to opponent)
  • Axe: Kick - X or A (closest to opponent)
  • Low Green Bolt: half-circle towards, B
  • High Green Bolt: half-circle away, Y
  • Shadow Uppercut: K, D, K, Y
  • Shadow Kick: K, F, A
  • Ball Breaker: B + BLOCK
  • Pit/Spikes: D, D, D, X
  • Babality: K, K, K, X
  • Friendship: D, D, D, D, X(Cage autographs his photo for his best fan.)
  • Fatality 1: D, D, F, F, B(Cage grabs the victim and rips their torso off, throwingit to the ground. Stand close.)
  • Fatality 2: F, F, D, U(Cage crouches and punches off the head of the victim witha powerful uppercut. To knock off three heads, hold downand the bottom three buttons until the first head isknocked off. Stand close.)

STRATEGIES AND COMBOS

Jump Kick - Shadow Kick:
Jump kick your opponent low and immediately do the shadow kick. If your opponent is jumping towards you, do a hop kick followed by the shadow kick.

Jump Kick - Shadow Uppercut:
Jump kick you opponent low and immediately do the shadow uppercut. You must kick low and deep and do the shadow uppercut as fast as possible, otherwise it will be to late to connect. This is easier when close to the corner.

Jump Kick - Low Bolt:
Jump kick your opponent low and immediately do the low green bolt. After starting the jump kick, keep the control pad in the away position, so you can quickly do the half-circle motion right after you hit.

Ball Breaker - Turn Around Kick - Shadow Kick:

Do the ball breaker against your opponent. Immediately jump over the groaning victim and kick them low as you turn to face the other direction. Follow this with the shadow kick or shadow uppercut.

REPTILE

As Shang Tsung's personal protector the elusive Reptile lurks in theshadows stopping all those who would do his master harm. His human formis believed to disguise a horrid reptilian creature whose race wasthought extinct millions of years ago.

  • Backhand: Y (closest to opponent)
  • Acid Spit: F, F, Y
  • Slide: K + B + BLOCK + A
  • Forceball: K, K, Y + B
  • Invisibility: U, U, D, Y (hold BLOCK)
  • Pit/Spikes: D, F, F, BLOCK
  • Babality: D, K, K, A
  • Friendship: K, K, D, A(Reptile attempts to sell you a Reptile doll.)
  • Fatality 1: K, K, D, B(Reptile shoots his tongue towards the victims head,bringing it back where he goes about eating it. Standabout a jumps length away.)
  • Fatality 2: F, F, D, X(While invisible Reptile cuts the torso off the victim.You must be invisible. Stand close.)

STRATEGIES AND COMBOS

Jump Kick - Acid Spit:
Jump kick your opponent low and immediately do the acid spit. Start the two forward motion right before you hit, then quickly press HIGH PUNCH.

Forceball - Two Punches - Hop Kick - Slide:

Do the forceball move on your opponent. If they get hit by it, do two high punches as they are coming towards you. After the punches do a hop kick. You need to be in the right place for the high punches to connect. After the kick complete the combo with the slide.

Forceball - Punch - High Kick:
Throw the forceball at your opponent and follow it in if you're far away. If it hits and you're standing close enough, juggle with a standing high punch as they fly in. Then immediately nail them with a standing high kick.

Forceball - Two Punches - Acid Spit:
Throw the forceball move at your opponent. If it hits and you're standing close enough, juggle with two standing high punches as they fly in toward your head. Then immediately throw the acid spit.

SUB-ZERO

Thought to have been killed in the Shaolin Tournament, Sub-Zeromysteriously returns. It is believed he traveled into the Outworld toagain attempt to assassinate Shang Tsung. To do so he must fight hisway through Shao Kahn's tournament.

  • Backhand: Y (closest to opponent)
  • Iceball: quarter-circle towards, B
  • Ground Freeze: quarter-circle away, A
  • Slide: K + B + BLOCK + A
  • Pit/Spikes: D, F, F, BLOCK
  • Babality: D, K, K, X
  • Friendship: K, K, D, X(Sub-Zero attempts to sell you a Sub-Zero doll.)
  • Fatality 1: F, F, D, X(Sub-Zero will ice the victim over, putting them in a deepfreeze. Stand just out of sweep range.) F, D, F, F, Y(After deep freezing the victim, Sub-Zero will shatter thetop part of the body. Stand close.)
  • Fatality 2: hold B (K, K, D, F) then release(Sub-Zero will throw an ice grenade into the stomach of thevictim, exploding their top half. Stand all the wayacross the screen.)

STRATEGIES AND COMBOS

Jump Kick - Slide:
Jump kick your opponent low and immediately do the slide. If you do not kick low and deep enough, the slide may not connect on human opponents. It almost always works against the computer though.

Jump Kick - Hop Kick - Slide:
Jump kick your opponent low and immediately do a hop kick, followed by the slide. Easiest when your opponent is frozen.

Jump Kick - Ground Freeze - Uppercut - Slide:

Jump kick your opponent low and immediately do the ground freeze. Kick them deep otherwise they will land beyond the range of the ground freeze. If they slip, hit them with the uppercut then slide.

SHANG TSUNG

After losing control of the Shaolin Tournament, Shang Tsung promises hisruler Shao Kahn to shape events that will lure the earth warriors tocompete in his own contest. Convinced of this plan, Shao Kahn restoresTsung's youth and allows him to live.

  • Flaming Skulls: K, K, Y (one flaming skull)K, K, F, Y (two skulls)K, K, F, F, Y (three skulls)
  • Morph to Liu Kang: K, F, F, BLOCK
  • Kung Lao: K, D, K, X
  • Johnny Cage: K, K, D, B
  • Reptile: U, D, Y (hold BLOCK)Sub-Zero- F, D, F, Y
  • Kitana: tap BLOCK three times
  • Jax: D, F, K, X
  • Mileena: hold Y (2 seconds) then release
  • Baraka: D, D, A
  • Scorpion: U, U (hold BLOCK)
  • Rayden: D, K, F, A
  • Pit/Spikes: D, D, U, D (hold BLOCK, but release before last D)
  • Babality: K, F, D, X
  • Friendship: K, K, D, F, X(Tsung creates a rainbow above his head.)
  • Fatality 1: hold X (2 seconds) then release(Shang Tsung turns into a mist and enters the victims body,which explodes. Stand just within sweep range.)
  • Fatality 2: U, D, U, A (hold BLOCK)(Tsung picks up the victim with one hand, and drains theirlife force into his other hand. Stand close.)
  • Fatality 3: hold B (30 seconds) then release(Shang Tsung turns into Kintaro, who punches the torso ofthe victim across the screen. If you hold B frombefore the round begins, you do not need to wait the full30 seconds to do the fatality.)

STRATEGIES AND COMBOS

Flaming Skulls:
If you can catch your opponent in the air with the first one, there is a good chance that the other two will hit. Do the three skulls before your opponent jumps towards or away from you.

Jump Kick - Flaming Skull:
Jump kick your opponent low and immediately do one flaming skull. Start the two back motion right before you kick, then press HIGH PUNCH. This one is hard as Shang Tsung's fireball travels slow. More than one flaming skull after the jump kick is possible, although extremely difficult.

KITANA

Her beauty hides her true role as personal assassin for Shao Kahn. Seentalking to an earth realm warrior. Her motives have come undersuspicion by her twin sister Mileena. But only Kitana knows her owntrue intentions.

  • Elbow: Y (closest to opponent)
  • Fan Swipe: K + Y
  • Fan Throw: F, F, Y + B (can be done in air)
  • Fan Lift: K, K, K, Y
  • Aerial Punch: half-circle away - Y
  • Pit/Spikes: F, D, F, X
  • Babality: D, D, D, A
  • Friendship: D, D, D, U, A (hold BLOCK)(Kitana turns around and produces a cake with candles.)
  • Fatality 1: hold A (F, F, D, F) then release(Kitana leans and kisses the victim, which then expands tounnatural proportions and explodes. Stand close.)
  • Fatality 2: tap BLOCK three times - X(Kitana draws her fan and decapitates the victim with oneswipe. Stand close.)

STRATEGIES AND COMBOS

Jump Kick - Fan Throw:
Jump kick your opponent low and immediately do the fan throw. Start the two forward motion right before you kick, then press both punch buttons. If you are fighting the computer and they block your jump kick, the fan throw will usually hit.

Jump Kick - Fan Throw - Hop Kick:
Jump kick your opponent low and immediately do the fan throw. Start the two forward motion right before you kick, then press both punch buttons. If you connect on the first jump kick and get the fan out fast, you can also hop kick your opponent as the are falling down.

Jump Kick - Fan Lift:
Jump kick your opponent low and immediately do the fan lift. Start the three back motion right before you hit, then quickly press HIGH PUNCH. You must do the fan lift immediately, or it will not catch the falling opponent, and you will be left vulnerable. Follow this with the next combo.

  • Fan Lift: Jump Kick - Fan Throw - Hop Kick/Air Attack:Catch the opponent with the fan lift and wait until they are near the top. Walk forward as far as you can then do a jump kick, catching theopponent as they are falling down. Immediately do the fan throw, quickly followed by a hop kick or air attack. If your opponent is fairly close to you or near the corner, you could do a regular jump kick instead of a hop kick for the last move. This works very well against Kintaro and Shao Kahn.

Fan Lift - Jump Kick - Fan Throw - Uppercut:

Opponent must be near the corner. Catch the opponent with the fan lift and wait until they are near the top. Walk forward as far as you can then do a jump kick, catching the opponent as they are just released from the wave. Immediately do the fan throw. As the are falling down do an uppercut.

JAX

His real name is Maj. Jackson Briggs, leader of a top US special forcesunit. After receiving a distress signal from Lt. Sonya Blade, Jaxembarks on a rescue mission. One that leads him into a ghastly worldwhere he believes that Sonya is still alive.

  • Overhead Hammer: Y (closest to opponent)
  • Ground Smash: hold A (3 seconds) then release
  • Gotcha Grab: F, F, B
  • Quadruple Slam: throw the opponent then tap Y
  • Energy Wave: half-circle away - X
  • Back Breaker: BLOCK (must be done in air)
  • Pit/Spikes: U, U, D, A
  • Babality: D, U, D, U, A
  • Friendship: D, D, U, U, A (hold BLOCK)(Jax creates a string of paper dolls.)
  • Fatality 1: hold B (F, F, `F) then release(Jax claps the victims head with a loud pop, and the skullcrumbles in pieces to the ground. Stand close.)
  • Fatality 2: tap BLOCK four times - B(Jax grabs the victim by the arms and rips them off thebody. Stand a step away from victim.)

STRATEGIES AND COMBOS

Overhead Hammer - Uppercut:
The overhead hammer will stun the opponent momentarily. You can follow this with any move, such as an uppercut or gotcha grab. Consecutive hammers are not possible.

Jump Kick - Energy Throw:
Jump kick your opponent low and immediately do the energy throw. After starting the jump kick, keep the control pad in the forward/down position, so you can quickly do the half-circle motion right after you hit.

Jump Kick - Gotcha Grab:
Jump kick your opponent low and immediately do the gotcha grab. Start the two forward motion right before you hit, then quickly press LOW PUNCH. Jax will grab nothing but air if not done quickly enough.

Jump Kick - Back Breaker:
Jump kick your opponent low and immediately do the back breaker. Be sure to kick low and deep. As soon as you press the kick button press BLOCK to execute the back breaker.

MILEENA

Serving as an assassin along with her twin sister Kitana, Mileena'sdazzling appearances conceal her hideous intentions. At Shao Kahn'srequest she is asked to watch for her twin's suspected dissension. Shemust put a stop to it at any cost.

  • Elbow: Y (closest to opponent)
  • Teleport Kick: F, F, A
  • Ground Roll: K, K, D, X
  • Sai Throw: hold Y (2 seconds) then release(can be done in air)
  • Pit/Spikes: F, D, F, A
  • Babality: D, D, D, X
  • Friendship: D, D, D, U, X (hold BLOCK)(Mileena grows a flower beneath her outstretched hand.)
  • Fatality 1: F, K, F, B(Mileena repeatedly stabs the victim, lifting them up asblood sprays everywhere. Stand close.)
  • Fatality 2: hold X (2 seconds) then release(Mileena removes her mask revealing Baraka-like teeth andinhales the victim, spitting out the bones. You can alsojust hold BLOCK and tap X. Stand close.)

STRATEGIES AND COMBOS

Jump Kick - Throwing Sais:
Jump kick your opponent low and immediately do the throwing sais. You will need to charge the move before you jump. Immediately after hitting with the jump kick, release HIGH PUNCH.

Hop Kick - Throwing Sais - Teleport Kick:

Hop kick your opponent as they jump towards you and immediately throw the sais. As soon as you hit on the hop kick release HIGH PUNCH. After the sais hit do the teleport kick.

Jump Kick - Ground Roll:
Jump kick your opponent low and immediately do the ground roll. Start the two back motion just before you hit in order to get the move off quickly.

BARAKA

He led the attack against Liu Kang's Shaolin temples. Baraka belongs toa nomadic race of mutants living in the wastelands of the Outworld. Hisfighting skills gained the attention of Shao Kahn who recruited him intohis army.

  • Backhand: Y (closest to opponent)
  • Double Kick: tap X twice (closest to opponent)
  • Blade Swipe: K + Y
  • Blade Fury: K, K, K, B
  • Blue Bolt: quarter-circle away - Y
  • Pit/Spikes: F, F, D, X
  • Babality: F, F, F, X
  • Friendship: U, F, F, X (hold BLOCK)(Baraka offers the victim a present.)
  • Fatality 1: K, K, K, K, Y (hold BLOCK, but release before Y)(Baraka extends his blades from his arms, then decapitatesthe victim with one swipe. Stand close.)
  • Fatality 2: K, F, D, F, B(Baraka stabs the victim and lifts them up, then theyslowly slide D the blade. Stand close.)

STRATEGIES AND COMBOS

Jump Kick - Blue Bolt:
Jump kick your opponent low and immediately do the blue bolt. After starting the jump kick, keep the controller in the down position, so you can

  • quickly do the quarter: circle motion right after you hit.

Jump Kick - Blade Fury:
Jump kick your opponent low and immediately do the blade fury. Start the three back motion right before you hit, then quickly press LOW PUNCH. If you do not connect with the blade fury, you are left vulnerable for an attack.

SCORPION

  • The hell: spawned specter rises from the pits. After learning of Sub-Zero's return, he again stalks the ninja assassin - following him intothe dark realm of the Outworld where he continues his own unholymission.
  • Backhand: Y (closest to opponent)
  • Spear: K, K, B
  • Teleport Punch: quarter-circle away - Y (can be done in air)
  • Leg Grab: half-circle away - A
  • Air Throw: BLOCK (must be done in air)
  • Pit/Spikes: D, F, F, BLOCK
  • Babality: D, K, K, X
  • Friendship: K, K, D, X(Scorpion attempts to sell you a Scorpion doll.)
  • Fatality 1: U, U, Y (hold BLOCK)(Scorpion removes his mask and breathes fire at the feet ofthe victim, which then twitches and explodes. Stand astep or two out of sweep range.)
    D, D, U, U, Y (hold BLOCK)(With the addition of the two downs at the beginning,Scorpion may do the fatality at any distance, and alwaysget the "Toasty!".)
  • Fatality 2: hold Y (D, F, F, F) then release(Scorpion slices the victim across the neck then cuts themin two. Stand close.)

STRATEGIES AND COMBOS

Jump Kick - Spear:
Jump kick your opponent low and immediately do the spear. Start the two back motion right before youhit, then quickly press LOW PUNCH.

Jump Kick - Leg Grab:
Jump kick your opponent low and immediately do the leg grab. After starting the jump kick, keep thecontrol pad in the forward position, so you can

  • quickly do the half: circle motion right after you hit.

Jump Kick - Air Throw:
Jump kick your opponent low and deep, then immediately do the air throw by repeatedly pressing BLOCK.

Teleport Punch - Spear:
Teleport punch your opponent and immediately spear. This will work best if you catch the opponent in the air with the teleport punch, making it easier to spear them before they hit the ground.

Teleport Punch - Leg Grab:
Teleport punch your opponent and immediately do the leg grab. This will work best if you catch the opponent in the air with the teleport punch, making it easier to leg grab them just as they hit the ground.

Turn Around Kick - Teleport Punch - Spear:

Do a turn around kick on your opponent and immediately do the teleport punch. If you connect on the teleport punch throw the spear, and finish with an uppercut.

RAYDEN

Watching events unfold from high above, the thunder god realizes thegrim intentions of Shao Kahn. After warning the remaining members ofthe Shaolin Tournament, Rayden soon disappears. He is believed to haveventured into the Outworld alone.

  • Mini Uppercut: Y (closest to opponent)
  • Body Launch: K, K, F (can be done in air)
  • Lightning: quarter-circle towards - B
  • Teleport: D, U (flick control pad down)
  • Electrocution: hold Y (4 seconds) and release(close to opponent)
  • Pit/Spikes: U, U, U, Y (hold BLOCK)
  • Babality: D, D, U, X
  • Friendship: D, K, F, X(Rayden creates Kidd Thunder, a miniature likeness.)
  • Fatality 1: hold A (6 seconds) then release(Rayden grabs the victim and lifts them up, then proceedsto shock them. Stand close.)tap BLOCK + A repeatedly(After a dose of the shock treatment, the victim willexplode into bits.)
  • Fatality 2: hold Y (8 seconds) then release(Rayden explodes the top half of the victim with a powerfuluppercut. A few moments later the head falls to theground. Stand close.)

STRATEGIES AND COMBOS

Jump Kick - Body Launch:
Jump kick your opponent low and immediately do the body launch.

  • Hop Kick/Punch: Body Launch: Hop kick/punch your opponent in the air and immediately do the body launch.

Jump Kick - Lightning:
Jump kick your opponent low and immediately do the lightning. After starting the jump kick, keep thecontrol pad in the down position, so you can quickly do the quarter-circle motion right after you hit.

Electric Grab - Two Punches - Body Launch:

As Rayden lets go of the opponent after the electric grab, punch twice. This will popthem into the air, which can be followed by the body launch.

SECRETS

Secret Characters

  • Jade: Win at least one round on the stage before question mark, using only Low Kick. Block cannot be used either.
  • Go Straight to Jade: At the character select screen, press up, down, down, left, right, select.You will hear a noise signifying the code was accepted.
  • Noob Saibot: Win 50 matches in a row.
  • Go Straight to Noob Saibot: At the character select screen, pressback, up, down, down, right, select.You will hear a noise signifying the code was accepted.
  • Smoke: Do uppercuts on the Portal Stage, until Dan "Toasty" Forden's face appears in the lower right corner. Hold down and keep pressing start.
  • Go Straight to Smoke: At the character select screen, pressup, left, up, up, right, select. You will hear a noise signifying the code was accepted.
  • Go Striaght to Kintaro: At the character select screen, pressup, down, down, right, right, select.You will hear a noise signifying the code was accepted.
  • Go Straight to Shoa Kahn: At the character select screen, pressright, up, up, right, left, select. You will hear a noise signifying the code was accepted.

Other Secrets

  • Random Character Select: Hold up and start when the "Choose Your Fighter" screen appears.
  • Random Character Select: Hold up and select when you are allowed For Four Character to select your four characters.Tourny
  • Disable Throws: After choosing your fighters in two player mode, immediately hold down andHigh Punch when the portrait screen appears. At the beginning of the round, it should say "Throwing Disabled"
  • Fall off the Spikes: Immediately after you uppercut your opponent into the spikes, hold down onboth controllers.
  • Four Character Tourny: At the start screen, hold down L and R and press Start. You will be at a screen that will let you and your opponent select four characters fora long endurance round,
  • Shao Kahn and Kintaro: As soon as you turn on the game, holddown L and R and when the Acclaim logoappears, the background should be redinstead of black and the two bosses will come out.
  • 30 Kredits: At the character select screen, press left, up, right, down, left, select. You will hear a noise signifying the code was accepted. With a joystick, its simply a clockwise circle starting at left and ending at left and pressing select.
  • Increase Your Strength: At the character select screen, pressdown, up, right, up, left, select. You will hear a noise signifying the code was accepted.

ENDINGS

LIU KANG (HO SUNG PAK)

With his Shaolin temple in ruins, Liu Kang journeys into the Outworld,enters Shao Kahn's tournament and unleashes a fury that does not enduntil the defeat of Shao Kahn. Liu Kang then returns to the seclusionof his Shaolin temple. He pays his respects to his lost brothers andfinally realizes that the events which have taken place were allfulfillment of his destiny.

KUNG LAO (ANTONY MARQUEZ)

A former Shaolin Monk alongside Liu Kang, Kung Lao also grieves the lossof their Shaolin brothers. He realizes that his ultimate fate lieswithin the dark realm of the Outworld. He defeats his Outworldopponents until he emerges the supreme champion. With his strength andspirit in complete alignment he finally avenges the death of his greatancestor. Although his greatest challenges lie ahead...

JOHNNY CAGE (DANIEL PESINA)

After disappearing from the set of his latest movie, Cage finallyresurfaces. He used all his knowledge and experiences as a fighter toend the Outworld menace. Now heralded as a true hero, Cage receives therespect he rightfully deserves. He also gets his inspiration for thesequel to his blockbuster movie Mortal Kombat. MK II is released andquickly becomes the greatest motion picture event of all time. Cagerealizes that MK III is inevitable.

REPTILE (DANIEL PESINA)

Reptile has always loyally served as Shang Tsung's protector. Whilemaintaining a very low profile in the first tournament he discoveredTsung's plot to force the remaining members of his near extinct raceinto slavery under Shao Kahn's rule. Reptile then devises a plan of hisown. He enters the Outworld tournament, defeats Shao Kahn and turnsagainst Shang Tsung, ending his master's scheme. Now his race can liveon in their own peaceful existence.

SUB-ZERO (DANIEL PESINA)

When Sub-Zero failed to return from the Shaolin tournament and rumor ofShang Tsung's survival reached the Lin Kuei clan, they immediately sentanother assassin to complete the task. This new warrior is actually theyounger brother of the original Sub-Zero. He enters the outworldcontest and accomplishes his task. He learns of Scorpion's foulvendetta against his brother but will never know why his life wasspared. Perhaps a third tournament is in his future?

SHANG TSUNG (PHILLIP AHN M.D.)

Shang Tsung not only turns against and defeats both Kintaro and ShaoKahn, he also takes over their rule of the Outworld. With Shao Kahn'sarmies at his command, he finally unbalances the Furies, and weakens thedimensional gates between the Outworld and the Earth Realm. Along withhis elite group of sorcerers he uses this weakness to march a neverending horde of demons into the earth and doom its inhabitants toeternal darkness. Have a nice day.

KITANA (KATALIN ZAMIAR)

Through her years of working as an assassin, Kitana has learned manysecrets, especially about her own past. She finds that Mileena is nother twin but a grotesque clone created by Shang Tsung. She learns thather parents were former rulers of the Outworld overthrown by Shao Kahn.Determined to take back what is rightfully hers she must defeat Kahnhimself. She does so by entering the tournament. She retakes herparents' castle and restores the Outworld back into a realm of nobility.

JAX (JOHN PARRISH)

Jax finds Sonya held captive alongside their arch enemy Kano. Her onlychance of escape is by Jax entering Shao Kahn's contest. With fiercedetermination he catches the Outworld warriors off guard and wins thetournament bringing Shao Kahn's rule to a crashing halt. During thechaos that follows, Jax and Sonya escape through the dimensional gatefrom which they entered. Kano once again eludes capture but Jax andSonya know they will cross paths with him in the future.

MILEENA (KATALIN ZAMIAR)

Once thought to be Kitana's twin sister, Mileena is actually a grotesqueclone created by Shang Tsung. With Shao Kahn suspicious of Kitana'smotives, Mileena seizes the opportunity to attack Kahn and his minions.Caught off guard they are no match for Mileena's speed. She wins thetournament and together with her secret companion, Baraka, they rule theworld as King and Queen.

BARAKA (RICHARD DIVIZIO)

Known for his unpredictable actions and wild fits of anger, Baraka goeson a rampage. After defeating the earth warriors he attacks ShangTsung, Kintaro and finally Shao Kahn himself. After defeating ShaoKahn, Baraka's race of mutants arise from the wastelands and rebelagainst what is left of Kahn's army. They eventually win and theOutworld comes under the rule of King Baraka.

SCORPION (DANIEL PESINA)

Upon learning of Sub-Zero's reappearance, Scorpion enters Shao Kahn'stournament. He witnesses Sub-Zero spare the life of an opponent andrealizes that this is not the same Sub-Zero who murdered him so longago. He lets the ninja live and goes on to defeat the Outworlders intheir unholy contest. With the defeat of Shao Kahn, Scorpion discoversa new purpose for his existence. He becomes the guardian of the newSub-Zero to atone for murdering his older brother and in preparation fora third tournament.

Rayden (CARLOS PESINA)

Familiar with Shang Tsung's lies and Shao Kahn's brutality, Raydenaccepts their challenge to compete in an Outworld tournament. He iswell aware of their scheme to unbalance the Furies and invade the EarthRealm. Rayden vows to use all his might to end their treachery.Winning the tournament Rayden destroys Shao Kahn and all his minions.He also destroys the dimensional gates which would have been theirpassageway to the Earth Realm.


CREDITS

I found this entire list at https://www.gamefaqs.com/snes/588500-mortal-kombat-ii/faqs/5570.
I simply converted it to markdown by some find and replace all.

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