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Last active November 10, 2017 11:52
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Sam Coupe Sprite Tutorial - Part 0
;
; -----------------------------------------------------------------------------------
; | |
; | Program: SAM Coupe Sprites Tutorial 1 - Part 0 |
; | Filename: Sprites0.asm |
; | Version: 1.0 |
; | Date: 12/10/2017 |
; | Author: Pete Gallagher - PJG Creations Ltd |
; | |
; -----------------------------------------------------------------------------------
;
autoexec ; Automatically Execute the Program
ORG 32768 ; Store the program in User Address Space
;
; Our Equates
;
LMPR: EQU 250 ; The Lower Memory Page Register Address
HMPR: EQU 251 ; The Higher Memory Page Register Address
VMPR: EQU 252 ; The Video Memory Page Register Address
;
; Get the Current Screen Page and set the LMPR register up so we can write to the screen
;
IN A,(VMPR) ; Get the VMPR Register, which holds info about...
; ... which Page the Screen is Paged Into
AND 0B00011110 ; We're only interested in the Screen Page, so mask off everything but the Page Bits...
; ... The result will be stored in the A Register
OR 0B00100000 ; Set Bit 5 which, when loaded into the LMPR register, will Set the RAM in Page 0
OUT (LMPR),A ;
;
; Print a sprite in the top left corner
;
LD HL,0x0000 ; Point to the Top Left corner of our screen
LD (HL),0xFF ; Set the colour of this pixel
LD HL,0x0080 ;
LD (HL),0x44 ; Set the colour of this pixel
LD HL,0x0001 ;
LD (HL),0xFF ; Set the colour of this pixel
LD HL,0x0081 ;
LD (HL),0x44 ; Set the colour of this pixel
LD HL,0x0100 ;
LD (HL),0xFF ; Set the colour of this pixel
LD HL,0x0180 ;
LD (HL),0x44 ; Set the colour of this pixel
LD HL,0x0101 ;
LD (HL),0xFF ; Set the colour of this pixel
LD HL,0x0181 ;
LD (HL),0x44 ; Set the colour of this pixel
;
; We must remember to switch BASIC back into Page 0
;
LD A,0x1f ;
OUT (LMPR), A ;
;
; Exit back to BASIC
;
RET ;
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