Created
July 30, 2017 02:17
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#pragma strict | |
var target : Transform; // Reference to the Objects transform. | |
var targetBody: Rigidbody2D; | |
var distance: float = 3.0; | |
var height: float = 3.0; | |
var width: float = 3.0; | |
var damping: float = 5.0; | |
var zoomSpeed: float = 1; | |
var zoomMax: float = 10; | |
var zoomMin: float = 5; | |
var zooming: boolean; | |
var thisCamera: Camera; | |
var isMain: System.Boolean; | |
private var cameraMin: Vector2 = new Vector2(-26, -26); | |
private var cameraMax: Vector2 = new Vector2(26, 26); | |
private var tLerp: float = 0; | |
private var tLerp2: float = 0; | |
private var halfH: float; | |
private var halfW: float; | |
function Start(){ | |
if (isMain){ | |
var windBlow = gameObject.AddComponent(AudioSource); | |
windBlow.clip = GameSounds.current.windBlow; | |
windBlow.volume = GameSounds.current.volumeOf("windBlow"); | |
windBlow.loop = true; | |
windBlow.Play(); | |
} | |
} | |
function Update(){ | |
tLerp += Time.deltaTime * zoomSpeed; | |
tLerp2 += Time.deltaTime * damping; | |
if (zooming){ | |
var zoom = Mathf.Clamp(targetBody.velocity.magnitude * 2, zoomMin, zoomMax); | |
thisCamera.orthographicSize = Mathf.Lerp(thisCamera.orthographicSize, zoom, tLerp); | |
} | |
var cheight = 2 * thisCamera.orthographicSize; | |
var cwidth = cheight * thisCamera.aspect; | |
halfH = cheight/2f; | |
halfW = cwidth/2f; | |
var wantedPosition: Vector3 = target.TransformPoint(width, height, -distance); | |
if (wantedPosition.x - halfW < cameraMin.x){ | |
wantedPosition.x = cameraMin.x + halfW; | |
} | |
if (wantedPosition.x + halfW > cameraMax.x){ | |
wantedPosition.x = cameraMax.x - halfW; | |
} | |
if (wantedPosition.y - halfH < cameraMin.y){ | |
wantedPosition.y = cameraMin.y + halfH; | |
} | |
if (wantedPosition.y + halfH > cameraMax.y){ | |
wantedPosition.y = cameraMax.y - halfH; | |
} | |
transform.position = Vector3.Lerp(transform.position, wantedPosition, tLerp2); | |
} |
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