Created
August 17, 2020 13:52
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naga Rosetta experiment
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( | |
header: ( | |
version: (1, 0, 0), | |
generator: 0, | |
), | |
types: [ | |
( | |
name: None, | |
inner: Vector( | |
size: Bi, | |
kind: Float, | |
width: 4, | |
), | |
), | |
( | |
name: None, | |
inner: Scalar( | |
kind: Float, | |
width: 4, | |
), | |
), | |
( | |
name: None, | |
inner: Vector( | |
size: Quad, | |
kind: Float, | |
width: 4, | |
), | |
), | |
], | |
constants: [ | |
( | |
name: None, | |
specialization: None, | |
inner: Float(1), | |
ty: 2, | |
), | |
( | |
name: None, | |
specialization: None, | |
inner: Float(0), | |
ty: 2, | |
), | |
], | |
global_variables: [ | |
( | |
name: Some("a_pos"), | |
class: Input, | |
binding: Some(Location(0)), | |
ty: 1, | |
), | |
( | |
name: Some("gl_Position"), | |
class: Output, | |
binding: Some(BuiltIn(Position)), | |
ty: 3, | |
), | |
], | |
functions: [ | |
( | |
name: Some("main"), | |
parameter_types: [], | |
return_type: None, | |
global_usage: [], | |
local_variables: [ | |
( | |
name: Some("w"), | |
ty: 2, | |
init: Some(1), | |
), | |
], | |
expressions: [ | |
Constant(1), | |
GlobalVariable(2), | |
GlobalVariable(1), | |
Constant(2), | |
LocalVariable(1), | |
Compose( | |
ty: 3, | |
components: [ | |
3, | |
4, | |
5, | |
], | |
), | |
], | |
body: [ | |
Block([]), | |
Store( | |
pointer: 2, | |
value: 6, | |
), | |
], | |
), | |
], | |
entry_points: [ | |
( | |
stage: Vertex, | |
name: "main", | |
function: 1, | |
), | |
], | |
) |
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17,18c17 | |
< inner: Vector( | |
< size: Quad, | |
--- | |
> inner: Scalar( | |
25c24,25 | |
< inner: Scalar( | |
--- | |
> inner: Vector( | |
> size: Quad, | |
36c36 | |
< ty: 3, | |
--- | |
> ty: 2, | |
42c42 | |
< ty: 3, | |
--- | |
> ty: 2, | |
56c56 | |
< ty: 2, | |
--- | |
> ty: 3, | |
64,71c64 | |
< global_usage: [ | |
< ( | |
< bits: 1, | |
< ), | |
< ( | |
< bits: 2, | |
< ), | |
< ], | |
--- | |
> global_usage: [], | |
75,76c68,69 | |
< ty: 3, | |
< init: Some(3), | |
--- | |
> ty: 2, | |
> init: Some(1), | |
80,81d72 | |
< GlobalVariable(1), | |
< GlobalVariable(2), | |
83c74,75 | |
< LocalVariable(1), | |
--- | |
> GlobalVariable(2), | |
> GlobalVariable(1), | |
84a77 | |
> LocalVariable(1), | |
86c79 | |
< ty: 2, | |
--- | |
> ty: 3, | |
88,89c81 | |
< 1, | |
< 5, | |
--- | |
> 3, | |
90a83 | |
> 5, | |
95c88 | |
< Empty, | |
--- | |
> Block([]), | |
99,101d91 | |
< ), | |
< Return( | |
< value: None, |
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( | |
header: ( | |
version: (1, 0, 0), | |
generator: 0, | |
), | |
types: [ | |
( | |
name: None, | |
inner: Vector( | |
size: Bi, | |
kind: Float, | |
width: 4, | |
), | |
), | |
( | |
name: None, | |
inner: Vector( | |
size: Quad, | |
kind: Float, | |
width: 4, | |
), | |
), | |
( | |
name: None, | |
inner: Scalar( | |
kind: Float, | |
width: 4, | |
), | |
), | |
], | |
constants: [ | |
( | |
name: None, | |
specialization: None, | |
inner: Float(1), | |
ty: 3, | |
), | |
( | |
name: None, | |
specialization: None, | |
inner: Float(0), | |
ty: 3, | |
), | |
], | |
global_variables: [ | |
( | |
name: Some("a_pos"), | |
class: Input, | |
binding: Some(Location(0)), | |
ty: 1, | |
), | |
( | |
name: Some("gl_Position"), | |
class: Output, | |
binding: Some(BuiltIn(Position)), | |
ty: 2, | |
), | |
], | |
functions: [ | |
( | |
name: Some("main"), | |
parameter_types: [], | |
return_type: None, | |
global_usage: [ | |
( | |
bits: 1, | |
), | |
( | |
bits: 2, | |
), | |
], | |
local_variables: [ | |
( | |
name: Some("w"), | |
ty: 3, | |
init: Some(3), | |
), | |
], | |
expressions: [ | |
GlobalVariable(1), | |
GlobalVariable(2), | |
Constant(1), | |
LocalVariable(1), | |
Constant(2), | |
Compose( | |
ty: 2, | |
components: [ | |
1, | |
5, | |
4, | |
], | |
), | |
], | |
body: [ | |
Empty, | |
Store( | |
pointer: 2, | |
value: 6, | |
), | |
Return( | |
value: None, | |
), | |
], | |
), | |
], | |
entry_points: [ | |
( | |
stage: Vertex, | |
name: "main", | |
function: 1, | |
), | |
], | |
) |
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#version 450 core | |
layout(location = 0) in vec2 a_pos; | |
void main() { | |
float w = 1.0; | |
gl_Position = vec4(a_pos, 0.0, w); | |
} |
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# vertex | |
[[location 0]] var<in> a_pos : vec2<f32>; | |
[[builtin position]] var<out> gl_Position : vec4<f32>; | |
fn main() -> void { | |
var w: f32 = 1.0; | |
gl_Position = vec4<f32>(a_pos, 0.0, w); | |
return; | |
} | |
entry_point vertex as "main" = main; |
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