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@progrium
progrium / README.md
Last active April 7, 2024 21:42
Setting up M1 Macs for x86 development with Homebrew

Key Points

  • In general, binaries built just for x86 architecture will automatically be run in x86 mode
  • You can force apps in Rosetta 2 / x86 mode by right-clicking app, click Get Info, check "Open using Rosetta"
  • You can force command-line apps by prefixing with arch -x86_64, for example arch -x86_64 go
  • Running a shell in this mode means you don't have to prefix commands: arch -x86_64 zsh then go or whatever
  • Don't just immediately install Homebrew as usual. It should most likely be installed in x86 mode.

Homebrew

Not all toolchains and libraries properly support M1 arm64 chips just yet. Although

@dhh
dhh / Gemfile
Created June 24, 2020 22:23
HEY's Gemfile
ruby '2.7.1'
gem 'rails', github: 'rails/rails'
gem 'tzinfo-data', '>= 1.2016.7' # Don't rely on OSX/Linux timezone data
# Action Text
gem 'actiontext', github: 'basecamp/actiontext', ref: 'okra'
gem 'okra', github: 'basecamp/okra'
# Drivers
@Star-Lord-XIII
Star-Lord-XIII / SwiftInST3.md
Last active June 21, 2021 01:52
Running Swift scripts from Sublime Text 3 in MacOSX10.11

##Adding Swift Build System

  • Open Sublime Text 3
  • Go To Preferences > Browse Packages...
  • Add a file named Swift.sublime-build inside Packages directory.
  • Copy the following script in Swift.sublime-build file.
{
 	"shell_cmd": "xcrun swift $file",
@kendellfab
kendellfab / goto-sublime
Created August 1, 2013 20:53
Add mouse click `goto definition` in sublime text 3.
Linux - create "Default (Linux).sublime-mousemap" in ~/.config/sublime-text-3/Packages/User
Mac - create "Default (OSX).sublime-mousemap" in ~/Library/Application Support/Sublime Text 3/Packages/User
Win - create "Default (Windows).sublime-mousemap" in %appdata%\Sublime Text 3\Packages\User
[
{
"button": "button1",
"count": 1,
"modifiers": ["ctrl"],
"press_command": "drag_select",