##Adding Swift Build System
- Open Sublime Text 3
- Go To
Preferences > Browse Packages...
- Add a file named
Swift.sublime-build
insidePackages
directory. - Copy the following script in
Swift.sublime-build
file.
{
"shell_cmd": "xcrun swift $file",
Linux - create "Default (Linux).sublime-mousemap" in ~/.config/sublime-text-3/Packages/User | |
Mac - create "Default (OSX).sublime-mousemap" in ~/Library/Application Support/Sublime Text 3/Packages/User | |
Win - create "Default (Windows).sublime-mousemap" in %appdata%\Sublime Text 3\Packages\User | |
[ | |
{ | |
"button": "button1", | |
"count": 1, | |
"modifiers": ["ctrl"], | |
"press_command": "drag_select", |
##Adding Swift Build System
Preferences > Browse Packages...
Swift.sublime-build
inside Packages
directory.Swift.sublime-build
file.{
"shell_cmd": "xcrun swift $file",
ruby '2.7.1' | |
gem 'rails', github: 'rails/rails' | |
gem 'tzinfo-data', '>= 1.2016.7' # Don't rely on OSX/Linux timezone data | |
# Action Text | |
gem 'actiontext', github: 'basecamp/actiontext', ref: 'okra' | |
gem 'okra', github: 'basecamp/okra' | |
# Drivers |
arch -x86_64
, for example arch -x86_64 go
arch -x86_64 zsh
then go
or whateverNot all toolchains and libraries properly support M1 arm64 chips just yet. Although