Created
August 16, 2012 09:54
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asynchronous readback
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void setup() | |
{ | |
pboIds = new GLuint[2]; | |
pboIds[0] = 0; pboIds[1] = 0; | |
const int DATA_SIZE = screenWidth * screenHeight * 4; | |
const int PBO_COUNT = 2; | |
glGenBuffersARB(PBO_COUNT, pboIds); | |
glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, pboIds[0]); | |
glBufferDataARB(GL_PIXEL_PACK_BUFFER_ARB, DATA_SIZE, 0, GL_STREAM_READ_ARB); | |
glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, pboIds[1]); | |
glBufferDataARB(GL_PIXEL_PACK_BUFFER_ARB, DATA_SIZE, 0, GL_STREAM_READ_ARB); | |
glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0); | |
} | |
void draw() | |
{ | |
// draw a bunch of stuff | |
// | |
// | |
if (bSaveMovie) { | |
// Asynchronous readback | |
glReadBuffer(GL_BACK); | |
glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, pboIds[0]); | |
glReadPixels(0, 0, screenWidth, screenHeight, GL_BGRA, GL_UNSIGNED_BYTE, 0); | |
glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0); | |
glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, pboIds[1]); | |
glReadPixels(0, 0, screenWidth, screenHeight, GL_BGRA, GL_UNSIGNED_BYTE, 0); | |
glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0); | |
glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, pboIds[0]); | |
GLubyte* src = (GLubyte*)glMapBufferARB(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY_ARB); | |
int y_offset = 0;//screenHeight - videoHeight; | |
int x_offset = 0;//videoWidth; | |
// save movie // RGB <- BGRA | |
if(src) | |
{ | |
for (int y = 0; y < screenHeight; y++) | |
{ | |
for (int x = 0; x < screenWidth; x++) | |
{ | |
int idx = (x+y*(screenWidth))*3; | |
int idx2 = 4*(x+x_offset)+4*(screenHeight-y-1+y_offset)*screenWidth; | |
readBackFrame[idx+0] = src[idx2+2]; | |
readBackFrame[idx+1] = src[idx2+1]; | |
readBackFrame[idx+2] = src[idx2+0]; | |
} | |
} | |
if (bSaveImages) | |
{ | |
ofImage img; | |
img.setFromPixels(readBackFrame, screenWidth, screenHeight, OF_IMAGE_COLOR, true); | |
char buf[256]; | |
sprintf(buf, "frame_%08d.jpg", currentFrame); | |
img.saveImage(ofToDataPath(buf), OF_IMAGE_QUALITY_BEST); | |
} | |
videoSaver.addFrame(readBackFrame, 1.0f / fps); | |
} | |
glUnmapBufferARB(GL_PIXEL_PACK_BUFFER_ARB); // release pointer to the mapped buffer | |
glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0); | |
} | |
} |
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