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====== START OF OBLIGE LOGS ====== | |
******************************************************** | |
** OBLIGE Level Maker 7.70 (C) 2006-2017 Andrew Apted ** | |
******************************************************** | |
Library versions: FLTK 1.3.5 | |
home_dir: G:\doom\Oblige-7.70 | |
install_dir: G:\doom\Oblige-7.70 | |
config_file: G:\doom\Oblige-7.70/CONFIG.txt | |
Loading language list: G:\doom\Oblige-7.70/language/LANGS.txt | |
DONE. | |
Loading options file: G:\doom\Oblige-7.70/OPTIONS.txt | |
DONE. | |
Detected user language: 'en' | |
Using the default language (English) | |
Initializing VFS... | |
DONE. | |
Scanning for addons.... | |
found: no_hang_lamp.pk3 (Disabled) | |
found: ObAddon-2019-08-12.pk3 (Enabled) | |
using: ObAddon-2019-08-12.pk3 | |
found: UniversalIntermission.pk3 (Enabled) | |
using: UniversalIntermission.pk3 | |
DONE | |
--- OPENING LUA VM --- | |
Loading main script: oblige.lua | |
DONE. | |
*************************** | |
** ObAddon (C) 2018-2019 ** | |
*************************** | |
| A Creation of the | | |
| Community | | |
\_________________________/ | |
MsrSgtShooterPerson | |
Armaetus | |
Garrett | |
Caligari87 | |
Frozsoul | |
Simon-v | |
Beed28 | |
Craneo | |
MogWaltz | |
EpicTyphlosion | |
Tapwave | |
Swedra | |
Demios | |
And All of Our Fans! | |
-------------------------------------------- | |
-- https://github.com/caligari87/ObAddon/ -- | |
-------------------------------------------- | |
~~ Oblige Lua initialization begun ~~ | |
Loading all games... | |
Loading all engines... | |
Loading all modules... | |
~~ Completed Lua initialization ~~ | |
Loading config file: G:\doom\Oblige-7.70/CONFIG.txt | |
DONE. | |
Saving options file... | |
DONE. | |
Saving config file... | |
DONE. | |
Created WAD file: G:\doom\wads\2019-10-1-the_burial_of_the_tortured.wad | |
~~~~~~~ Making Levels ~~~~~~~ | |
-- ObAddon (C) 2018-2019 | |
-- MsrSgtShooterPerson | |
-- Armaetus | |
-- Garrett | |
-- Caligari87 | |
-- Frozsoul | |
-- Simon-v | |
-- Beed28 | |
-- Craneo | |
-- MogWaltz | |
-- EpicTyphlosion | |
-- Tapwave | |
-- Swedra | |
-- Demios | |
-- https://github.com/caligari87/ObAddon/ | |
seed = 2099855193 | |
---- Game Settings ---- | |
game = doom1 | |
engine = gzdoom | |
length = single | |
theme = original | |
---- Architecture ---- | |
size = average | |
streets_mode = no | |
linear_mode = none | |
outdoors = mixed | |
caves = mixed | |
liquids = mixed | |
hallways = mixed | |
teleporters = mixed | |
steepness = mixed | |
prebuilt_levels = no | |
procedural_gotchas = all | |
layout_absurdity = none | |
zdoom_vista = enable | |
zdoom_skybox = themed | |
---- Monsters ---- | |
mons = scarce | |
mix_it_up_upper_range = heaps | |
mix_it_up_lower_range = scarce | |
strength = medium | |
ramp_up = medium | |
mon_variety = mixed | |
bosses = medium | |
traps = mixed | |
trap_style = default | |
trap_strength = normal | |
cages = rare | |
secret_monsters = no | |
quiet_start = no | |
---- Pickups ---- | |
health = heaps | |
ammo = heaps | |
weapons = normal | |
items = heaps | |
secrets = mixed | |
---- Other Modules ---- | |
@armaetus_epic_textures = 1 | |
include_package = yes | |
custom_liquids = yes | |
custom_trees = zs | |
environment_themes = desertish | |
@debugger = 0 | |
@doom_mon_control = 0 | |
@doom_weapon_control = 0 | |
@export_map = 0 | |
@fireblu_mode = 0 | |
@harder_enemy = 0 | |
@level_control = 1 | |
mixin_type = normal | |
level_upper_bound = small | |
level_lower_bound = micro | |
level_size_ramp_factor = 1 | |
@megawad_swapper = 0 | |
@misc = 1 | |
pistol_starts = yes | |
alt_starts = no | |
big_rooms = mixed | |
room_heights = mixed | |
parks = mixed | |
natural_parks = mixed | |
park_detail = mixed | |
windows = mixed | |
passable_windows = not_on_vistas | |
symmetry = mixed | |
beams = mixed | |
fences = mixed | |
porches = mixed | |
scenics = mixed | |
corner_style = random | |
liquid_sinks = not_damaging | |
darkness = mixed | |
brightness_offset = +1 | |
barrels = mixed | |
doors = mixed | |
keys = mixed | |
switches = mixed | |
road_markings = yes | |
street_traffic = mixed | |
exit_signs = yes | |
linear_start = yes | |
dead_ends = some | |
live_minimap = room | |
@modded_game_extras = 0 | |
@music_swapper = 0 | |
@prefab_control = 1 | |
autodetail = on | |
point_prob = fab_default | |
wall_prob = fab_default | |
@procedural_gotcha = 1 | |
gotcha_strength = none | |
gotcha_qty = 50 | |
@sky_generator = 1 | |
force_hill_params = hp_random | |
influence_map_darkness = no | |
force_hills = hs_random | |
force_sky = sky_day | |
@small_spiderdemon = 1 | |
@stealth_mons = 0 | |
@universal_intermissions = 1 | |
@zdoom_marines = 0 | |
@zdoom_specials = 1 | |
generic_intermusic = $MUSIC_INTER | |
fog_generator = per_sky_gen | |
dynamic_lights = yes | |
fog_env = outdoor | |
custom_quit_messages = yes | |
no_intermission = no | |
episode_selection = no | |
fog_affects_sky = yes | |
story_generator = proc | |
mapinfo_music_shuffler = yes | |
fog_intensity = subtle | |
-- END -- | |
Merging WAD sections from: uidata/graphics.wad | |
Opened WAD file: uidata/graphics.wad | |
Closed WAD file | |
--== ZDoom Special Addons module active ==-- | |
Loading prefabs from: 'games/doom/fabs' | |
OK | |
Grower_preprocess_grammar... | |
414 rules loaded! | |
Sky generator: | |
Forced sky: sky_day | |
1 = DARK_CLOUDS | |
+ ICE_HILLS | |
Forced sky: sky_day | |
2 = JADE_CLOUDS | |
+ BROWN_HILLS | |
Forced sky: sky_day | |
3 = PEACH_CLOUDS | |
+ BLACK_HILLS | |
Forced sky: sky_day | |
4 = WHITE_CLOUDS | |
+ DARKBROWN_HILLS | |
Theme for level E1M1 = tech | |
--==| Environment Outdoor Themes |==-- | |
Outdoor theme for E1M1: temperate | |
Special levels: | |
none | |
Initial size for E1M1: 36 | |
Game title: The Burial of the Tortured | |
Game sub-title: Sometimes They Hear The Fist | |
Episode 1 title: The Soaring Quarters | |
Level 1 title: The Trap | |
~~~~~~| E1M1 |~~~~~~ | |
Level seed: 75594786948 | |
Styles = | |
{ | |
ambushes = none | |
barrels = some | |
big_rooms = heaps | |
cages = rare | |
caves = none | |
cycles = some | |
dead_ends = some | |
doors = heaps | |
ex_floors = some | |
fences = none | |
hallways = none | |
islands = heaps | |
keys = none | |
lakes = heaps | |
liquids = few | |
outdoors = some | |
parks = none | |
pictures = some | |
porches = some | |
secrets = few | |
steepness = few | |
switches = heaps | |
symmetry = more | |
teleporters = none | |
traps = none | |
windows = some | |
} | |
Liquid: water (usage 25%) | |
Skybox: Skybox_generic_EPIC | |
--==| Creating Rooms |==-- | |
Map size target: 30x30 seeds | |
--== Layout Absurdity Module ==-- | |
This level is not absurd... | |
Target # of rooms : 2 .. 2 | |
new room ROOM_1 : env = nil : parent = nil | |
Growing ROOM_1 with [root x 1]..... | |
APPLIED rule: ROOT_1 | |
Growing ROOM_1 with [start_closet3 x 1]..... | |
APPLIED rule: START_CLOSET_3x2 | |
Growing ROOM_1 with [grow x 50]..... | |
APPLIED rule: GROW_3 | |
APPLIED rule: GROW_CURVE_1 | |
APPLIED rule: GROW_CURVE_1 | |
APPLIED rule: GROW_3 | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_BEND | |
APPLIED rule: GROW_EXTRUSION_3X2 | |
APPLIED rule: GROW_EXTRUSION_3X4 | |
APPLIED rule: GROW_DIAG_WING | |
APPLIED rule: GROW_FUNNEL_2 | |
APPLIED rule: GROW_36_SINGLE_AREA | |
APPLIED rule: GROW_CURVE_1 | |
APPLIED rule: GROW_CURVE_1 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_LIQUID_SIDE_POOL_THIN | |
Growing ROOM_1 with [sprout x 50]..... | |
new room ROOM_2 : env = nil : parent = ROOM_1 | |
APPLIED rule: SPROUT_JOINER_2x3 | |
Growing ROOM_2 with [grow x 50]..... | |
Growing ROOM_2 with [grow x 50]..... | |
Killing 2 | |
Growing ROOM_1 with [sprout x 50]..... | |
new room ROOM_3 : env = nil : parent = ROOM_1 | |
APPLIED rule: SPROUT_JOINER_2x2 | |
Emergency in ROOM_1 is resolved OMG AMAZING!!!! | |
1 Emergency Sprout attempts: 1 | |
Growing ROOM_3 with [grow x 50]..... | |
APPLIED rule: GROW_LIQUID_POOL_PLACE | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2_SIDEWAYS | |
APPLIED rule: GROW_PRIMITIVE_CIRCLE_3X | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2 | |
APPLIED rule: GROW_HALF_C_STAIR | |
APPLIED rule: GROW_SQUEEZE_STRAIGHT_NEW_AREA | |
APPLIED rule: GROW_LIQUID_SLAB_ENTRY_2X | |
APPLIED rule: GROW_EXTRUSION_NEW_AREA_4x2 | |
APPLIED rule: GROW_CLIFF_EXTENSION_CURVE | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_EXTRUSION_3X2 | |
APPLIED rule: GROW_HALF_C | |
APPLIED rule: GROW_36_DOUBLE_AREA | |
APPLIED rule: GROW_BLADED_CAP | |
APPLIED rule: GROW_LIQUID_BRIDGE_CORRIDOR_CROSSING | |
APPLIED rule: GROW_CURVE_1 | |
APPLIED rule: GROW_BEND | |
APPLIED rule: GROW_LIQUID_CANAL_ENTRY_B | |
APPLIED rule: GROW_LIQUID_PLATFORM_FUNNEL | |
APPLIED rule: GROW_3 | |
APPLIED rule: GROW_ROUNDED_CAP | |
APPLIED rule: GROW_SEWER_STAIRS | |
APPLIED rule: GROW_L_STAIR | |
APPLIED rule: GROW_EXTRUSION_NEW_AREA_4x2 | |
APPLIED rule: GROW_CURVE_1 | |
APPLIED rule: GROW_3 | |
APPLIED rule: GROW_LIQUID_GUTTER_SIDE | |
APPLIED rule: GROW_CAGESTAIR_1 | |
APPLIED rule: GROW_BLADED_CAP | |
APPLIED rule: GROW_NARROW_CANAL_STRAIGHT | |
APPLIED rule: GROW_CLIFF_EXTENSON_NEW_AREA | |
APPLIED rule: GROW_STAIRED_T | |
APPLIED rule: GROW_LIQUID_SCANAL_T_JUNCTION | |
APPLIED rule: GROW_LIQUID_OVAL_SPLIT | |
Growing ROOM_3 with [sprout x 50]..... | |
Growing ROOM_3 with [square_out x 18]..... | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
Growing ROOM_3 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_3 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_3 with [sprout x 50]..... | |
Growing ROOM_3 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_3 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_3 with [sprout x 50]..... | |
Growing ROOM_3 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_3 with [sprout x 50]..... | |
Growing ROOM_1 with [decorate x 15]..... | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
1 Emergency Sprout attempts: 1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
1 Emergency Sprout attempts: 1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
1 Emergency Sprout attempts: 1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
1 Emergency Sprout attempts: 1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
1 Emergency Sprout attempts: 1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
1 Emergency Sprout attempts: 1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
1 Emergency Sprout attempts: 1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
1 Emergency Sprout attempts: 1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
1 Emergency Sprout attempts: 1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
1 Emergency Sprout attempts: 1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
1 Emergency Sprout attempts: 1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
1 Emergency Sprout attempts: 1 | |
APPLIED rule: DECORATE_CATWALK_SUPPORT_PILLAR_OUTER | |
1 Emergency Sprout attempts: 1 | |
Growing ROOM_3 with [decorate x 15]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_3 with [filler x 30]..... | |
APPLIED rule: FILLER_2 | |
Growing ROOM_3 with [smoother x 15]..... | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SERRATED_EDGE_SMOOTHER | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SERRATED_EDGE_SMOOTHER | |
APPLIED rule: SERRATED_EDGE_SMOOTHER | |
APPLIED rule: SERRATED_EDGE_SMOOTHER | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SERRATED_EDGE_SMOOTHER | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SERRATED_EDGE_SMOOTHER | |
APPLIED rule: SERRATED_EDGE_SMOOTHER | |
APPLIED rule: SMOOTHER_1 | |
Seed Map: | |
AA cccc | |
AAA cccccc | |
/AAA\AA cccccccccccccccc | |
AAAAAAAAA\ /AA\ cccccccccc/cc\cc | |
AAAAAAAAAAAAAAAAAAcc\cc/ccc/cccc\c | |
AAAAA /\AAA/AAAAAAAAAcccccccccc/cc\ccc | |
/AAAAAAAA/AAA AAAAAAA cccccccccc\cc/ccc | |
AAAAAAAAAA AAA \AA/AA ccccccccc\cccc/c | |
AAAAA AAAAAA AA AA /ccc/ c\ cc\cc/cc | |
\AAAAAAAAAAcc AA ccccccccc\c cccccccc | |
AAAAAAAA ccc ccc ccccccccccc | |
AA\AA/AAcccc\/ccc\ccccccccccc | |
AAccccccccccccc\c/cccc\c/c | |
AAccccccccccccccccccccccc/ | |
ccc cccccccccccccccccccccccccc cc | |
cccccc c/cccccccccccccccccccccc\c/cc\ | |
ccccccccccccccc\cccccccccccccccccccccc | |
cccccccccccccccc\ccccccc cc \ccccccccc | |
cccccccccc\cccccccccccccccccc\ ccc/ccccc | |
cccccccc ccccccccccccccccc\ccccccccc | |
cc ccc cccc/cccccccccccccccccccccc\ | |
cccccccccccccccccccccccccccccc\ | |
ccccccccccccc/ \ccccccccccccccc | |
ccccc/cccccccccccccc/cccccccccc | |
ccc cccccccccccccc ccccccccc/ | |
ccc ccccccccccc/ cccccccc | |
\ccccccc \ccccc | |
\c/ cc ccc | |
ccc ccc | |
/c\ | |
ccc | |
cccccc | |
cccccc | |
ccc | |
Connection: ROOM_1 --> ROOM_3 (via joiner) | |
--==| Make Quests |==-- | |
Exit room: ROOM_3 | |
Maximum of 0 key goals. | |
Maximum of 1 switch goals. | |
Start room: ROOM_1 | |
Quest list: | |
QUEST_1 : svolume:800 | |
Zone quota: 3 | |
Zone list: | |
ZONE_1 : rooms:2 areas:70 | |
Other Item quota : 4.00 | |
--==| Build Rooms |==-- | |
--==| Auto Detail Report |==-- | |
Total walkable volume: 800 | |
Group walls tone down multiplier: 1 | |
Total perimeter: 643 | |
Plain walls tone down multiplier: 1 | |
Loading wad-fab decor/crates1.wad / MAP01 | |
E1M1: Adding Crate_small_gray from MAP01 in decor/crates1.wad | |
Loading wad-fab decor/crates1.wad / MAP04 | |
E1M1: Adding Crate_group_medium from MAP04 in decor/crates1.wad | |
Loading wad-fab decor/armaetus_basiccomp1.wad / MAP04 | |
E1M1: Adding Decor_armaetus_basic_computer4 from MAP04 in decor/armaetus_basiccomp1.wad | |
Loading wad-fab decor/armaetus_basiccomp1.wad / MAP02 | |
E1M1: Adding Decor_armaetus_basic_computer2 from MAP02 in decor/armaetus_basiccomp1.wad | |
Loading wad-fab decor/gtd_decor_road_clutter.wad / MAP03 | |
E1M1: Adding Decor_road_clutter_boxes from MAP03 in decor/gtd_decor_road_clutter.wad | |
Loading wad-fab decor/crates1.wad / MAP01 | |
E1M1: Adding Crate_small_brown from MAP01 in decor/crates1.wad | |
Loading wad-fab decor/ceil_light.wad / MAP02 | |
E1M1: Adding Light_tech_TLITE65O from MAP02 in decor/ceil_light.wad | |
E1M1: Adding Light_tech_TLITE65O from MAP02 in decor/ceil_light.wad | |
E1M1: Adding Light_tech_TLITE65O from MAP02 in decor/ceil_light.wad | |
E1M1: Adding Light_tech_TLITE65O from MAP02 in decor/ceil_light.wad | |
E1M1: Adding Light_tech_TLITE65O from MAP02 in decor/ceil_light.wad | |
Loading wad-fab start/gtd_toilet_start.wad / MAP01 | |
E1M1: Adding Start_gtd_toilet from MAP01 in start/gtd_toilet_start.wad | |
Loading wad-fab picture/gtd_pic_EPIC.wad / MAP05 | |
E1M1: Adding Pic_EPIC_box_metal_wide from MAP05 in picture/gtd_pic_EPIC.wad | |
Loading wad-fab picture/gtd_pic_EPIC.wad / MAP04 | |
E1M1: Adding Pic_EPIC_box_static from MAP04 in picture/gtd_pic_EPIC.wad | |
Loading wad-fab item/gtd_item_closet_simple.wad / MAP01 | |
E1M1: Adding Item_closet_simple1 from MAP01 in item/gtd_item_closet_simple.wad | |
Loading wad-fab picture/gtd_pic_EPIC.wad / MAP01 | |
E1M1: Adding Pic_EPIC_box_metal_big from MAP01 in picture/gtd_pic_EPIC.wad | |
E1M1: Adding Pic_EPIC_box_static from MAP04 in picture/gtd_pic_EPIC.wad | |
E1M1: Adding Pic_EPIC_box_metal_wide from MAP05 in picture/gtd_pic_EPIC.wad | |
Loading wad-fab picture/gtd_pic_EPIC.wad / MAP01 | |
E1M1: Adding Pic_EPIC_box_metal_big_bunchacomputers from MAP01 in picture/gtd_pic_EPIC.wad | |
E1M1: Adding Pic_EPIC_box_metal_wide from MAP05 in picture/gtd_pic_EPIC.wad | |
E1M1: Adding Pic_EPIC_box_metal_big_bunchacomputers from MAP01 in picture/gtd_pic_EPIC.wad | |
Loading wad-fab item/gtd_item_closet_simple.wad / MAP03 | |
E1M1: Adding Item_closet_simple3 from MAP03 in item/gtd_item_closet_simple.wad | |
E1M1: Adding Pic_EPIC_box_metal_big from MAP01 in picture/gtd_pic_EPIC.wad | |
Loading wad-fab picture/gtd_pic_EPIC.wad / MAP04 | |
E1M1: Adding Pic_EPIC_box_metal_small from MAP04 in picture/gtd_pic_EPIC.wad | |
Loading wad-fab decor/exit_sign.wad / MAP01 | |
E1M1: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
E1M1: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
Loading wad-fab joiner/scionox_guardpost.wad / MAP01 | |
E1M1: Adding Joiner_scionox_guardpost from MAP01 in joiner/scionox_guardpost.wad | |
Loading wad-fab decor/gtd_decor_road_clutter.wad / MAP02 | |
E1M1: Adding Decor_road_clutter_one_cone from MAP02 in decor/gtd_decor_road_clutter.wad | |
E1M1: Adding Crate_small_brown from MAP01 in decor/crates1.wad | |
Loading wad-fab decor/armaetus_big_computer.wad / MAP01 | |
E1M1: Adding Decor_armaetus_big_computer from MAP01 in decor/armaetus_big_computer.wad | |
Loading wad-fab decor/gtd_decor_road_clutter.wad / MAP05 | |
E1M1: Adding Decor_road_clutter_concrete_barrier_striped from MAP05 in decor/gtd_decor_road_clutter.wad | |
Loading wad-fab decor/crates1.wad / MAP02 | |
E1M1: Adding Crate_tall_brown from MAP02 in decor/crates1.wad | |
Loading wad-fab decor/gtd_custom_tree_planters_EPIC.wad / MAP01 | |
E1M1: Adding Decor_square_planter_grass from MAP01 in decor/gtd_custom_tree_planters_EPIC.wad | |
Loading wad-fab decor/gtd_decor_road_clutter.wad / MAP04 | |
E1M1: Adding Decor_road_clutter_concrete_barrier from MAP04 in decor/gtd_decor_road_clutter.wad | |
E1M1: Adding Crate_tall_brown from MAP02 in decor/crates1.wad | |
Loading wad-fab item/gtd_item_crates.wad / MAP01 | |
E1M1: Adding Item_weapon_case from MAP01 in item/gtd_item_crates.wad | |
E1M1: Adding Decor_road_clutter_concrete_barrier_striped from MAP05 in decor/gtd_decor_road_clutter.wad | |
Loading wad-fab decor/gtd_generic_sunk_roof.wad / MAP01 | |
E1M1: Adding Decor_generic_sunk_roof from MAP01 in decor/gtd_generic_sunk_roof.wad | |
Loading wad-fab decor/ceil_light.wad / MAP02 | |
E1M1: Adding Light_tech_LITES01 from MAP02 in decor/ceil_light.wad | |
E1M1: Adding Light_tech_LITES01 from MAP02 in decor/ceil_light.wad | |
E1M1: Adding Decor_road_clutter_boxes from MAP03 in decor/gtd_decor_road_clutter.wad | |
E1M1: Adding Light_tech_LITES01 from MAP02 in decor/ceil_light.wad | |
E1M1: Adding Crate_small_gray from MAP01 in decor/crates1.wad | |
Loading wad-fab decor/ceil_light.wad / MAP02 | |
E1M1: Adding Light_tech_TLITE5_1 from MAP02 in decor/ceil_light.wad | |
Loading wad-fab decor/carpets.wad / MAP01 | |
E1M1: Adding Decor_techfloor1 from MAP01 in decor/carpets.wad | |
Loading wad-fab decor/ceil_light.wad / MAP02 | |
E1M1: Adding Light_tech_LIGHTS2 from MAP02 in decor/ceil_light.wad | |
Loading wad-fab decor/gtd_decor_water_tower.wad / MAP01 | |
E1M1: Adding Decor_water_tower from MAP01 in decor/gtd_decor_water_tower.wad | |
E1M1: Adding Item_weapon_case from MAP01 in item/gtd_item_crates.wad | |
E1M1: Adding Item_weapon_case from MAP01 in item/gtd_item_crates.wad | |
Loading wad-fab decor/ceil_light.wad / MAP02 | |
E1M1: Adding Light_tech_LITE4F2 from MAP02 in decor/ceil_light.wad | |
Loading wad-fab decor/gtd_decor_outdoor_machines.wad / MAP02 | |
E1M1: Adding Decor_tech_point_HVAC_2 from MAP02 in decor/gtd_decor_outdoor_machines.wad | |
E1M1: Adding Crate_tall_brown from MAP02 in decor/crates1.wad | |
E1M1: Adding Decor_square_planter_grass from MAP01 in decor/gtd_custom_tree_planters_EPIC.wad | |
Loading wad-fab picture/gtd_pic_tech_wallmachines.wad / MAP01 | |
E1M1: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
Loading wad-fab picture/gtd_pic_rooftop_stuff.wad / MAP02 | |
E1M1: Adding Pic_septic_tank from MAP02 in picture/gtd_pic_rooftop_stuff.wad | |
E1M1: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
Loading wad-fab picture/gtd_pic_rooftop_stuff.wad / MAP01 | |
E1M1: Adding Pic_HVAC_unit from MAP01 in picture/gtd_pic_rooftop_stuff.wad | |
E1M1: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
Loading wad-fab item/mogwaltz_item_lowering_pillar_cages.wad / MAP01 | |
E1M1: Adding Item_mogwaltz_lowering_pillar from MAP01 in item/mogwaltz_item_lowering_pillar_cages.wad | |
E1M1: Adding Pic_septic_tank from MAP02 in picture/gtd_pic_rooftop_stuff.wad | |
E1M1: Adding Pic_septic_tank from MAP02 in picture/gtd_pic_rooftop_stuff.wad | |
E1M1: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
Loading wad-fab exit/closet1.wad / * | |
E1M1: Adding Exit_closet1_tech from object in exit/closet1.wad | |
E1M1: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
E1M1: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
E1M1: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
E1M1: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
E1M1: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
Loading wad-fab stairs/long_1x2.wad / MAP01 | |
E1M1: Adding Stair_long_1x2 from MAP01 in stairs/long_1x2.wad | |
Loading wad-fab stairs/long_1x2.wad / MAP01 | |
E1M1: Adding Stair_long_1x2_general2 from MAP01 in stairs/long_1x2.wad | |
Loading wad-fab stairs/stair_32.wad / MAP01 | |
E1M1: Adding Stair_32 from MAP01 in stairs/stair_32.wad | |
Loading wad-fab stairs/gtd_stairs_128.wad / MAP01 | |
E1M1: Adding Stairs_128 from MAP01 in stairs/gtd_stairs_128.wad | |
E1M1: Adding Stairs_128 from MAP01 in stairs/gtd_stairs_128.wad | |
Loading wad-fab stairs/sidewalk_8.wad / MAP01 | |
E1M1: Adding Sidewalk_8 from MAP01 in stairs/sidewalk_8.wad | |
E1M1: Adding Stair_32 from MAP01 in stairs/stair_32.wad | |
E1M1: Adding Stair_32 from MAP01 in stairs/stair_32.wad | |
E1M1: Adding Sidewalk_8 from MAP01 in stairs/sidewalk_8.wad | |
Loading wad-fab wall/torches.wad / MAP02 | |
Loading wad-fab fence/beam_lights.wad / MAP03 | |
Loading wad-fab wall/wall_16.wad / MAP01 | |
Loading wad-fab wall/armaetus_wall_fans.wad / MAP01 | |
Loading wad-fab wall/gtd_wall_set2.wad / MAP03 | |
Loading wad-fab wall/gtd_wall.wad / MAP06 | |
Loading wad-fab wall/gtd_wall_set2.wad / MAP01 | |
Loading wad-fab wall/gtd_wall.wad / MAP08 | |
Loading wad-fab wall/gtd_wall.wad / MAP09 | |
Loading wad-fab wall/gtd_wall.wad / MAP05 | |
Loading wad-fab wall/gtd_wall.wad / MAP02 | |
Loading wad-fab wall/gtd_wall_set2.wad / MAP02 | |
Loading wad-fab wall/gtd_diagonal_urban.wad / MAP03 | |
Loading wad-fab window/supertall.wad / MAP01 | |
Loading wad-fab wall/gtd_outwall_tech.wad / MAP04 | |
Loading wad-fab fence/beam_lights.wad / MAP01 | |
Loading wad-fab wall/gtd_outwall_tech.wad / MAP01 | |
Loading wad-fab wall/wall_16.wad / MAP02 | |
Loading wad-fab wall/gtd_wall_set2.wad / MAP05 | |
Loading wad-fab wall/gtd_outwall_tech.wad / MAP02 | |
Loading wad-fab wall/gtd_outwall_tech.wad / MAP03 | |
Loading wad-fab wall/gtd_EPIC_wall_banners.wad / MAP01 | |
Loading wad-fab wall/gtd_wall_tech_overhangs.wad / MAP04 | |
Loading wad-fab wall/gtd_wall_set2.wad / MAP06 | |
Loading wad-fab wall/gtd_wall_tech_overhangs.wad / MAP01 | |
Loading wad-fab wall/gtd_wall_tech_overhangs.wad / MAP03 | |
Loading wad-fab window/supertall.wad / MAP02 | |
Loading wad-fab wall/gtd_wall_tech_overhangs.wad / MAP02 | |
Loading wad-fab wall/gtd_wall.wad / MAP03 | |
Loading wad-fab wall/gtd_wall.wad / MAP04 | |
Loading wad-fab wall/gtd_wall_generic_liquids_only.wad / MAP02 | |
Loading wad-fab wall/gtd_wall_generic_liquids_only.wad / MAP01 | |
Loading wad-fab wall/gtd_wall_generic_liquids_only.wad / MAP03 | |
Loading wad-fab fence/gtd_pillar.wad / MAP02 | |
E1M1: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
E1M1: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
E1M1: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
E1M1: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
E1M1: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
E1M1: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
E1M1: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
E1M1: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
E1M1: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
E1M1: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
E1M1: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
E1M1: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
Loading wad-fab skybox/gtd_generic_sky_epictextures.wad / MAP01 | |
E1M1: Adding Skybox_generic_EPIC from MAP01 in skybox/gtd_generic_sky_epictextures.wad | |
--==| Make Battles |==-- | |
Giving weapon: shotty | |
Giving weapon: bfg | |
Giving weapon: plasma | |
Giving weapon: launch | |
Giving weapon: chain | |
--==| Item Pickups |==-- | |
DOOM CSG... | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
Removed 38969 dead regions (of 55357) | |
Swallowed 7532 brushes (of 38974) | |
Filled 0 gaps (of 9934 total) | |
Lighting level... | |
Merged 4190 colinear lines | |
Rounded 0 square corners | |
Aligned 5584 textures | |
Merging WAD sections from: games/doom/data/doom_falls.wad | |
Opened WAD file: games/doom/data/doom_falls.wad | |
Closed WAD file | |
Merging WAD sections from: games/doom/data/lift_flat.wad | |
Opened WAD file: games/doom/data/lift_flat.wad | |
Closed WAD file | |
Merging WAD sections from: games/doom/data/metal_step.wad | |
Opened WAD file: games/doom/data/metal_step.wad | |
Closed WAD file | |
Merging WAD sections from: games/doom/data/vine_dude.wad | |
Opened WAD file: games/doom/data/vine_dude.wad | |
Closed WAD file | |
Merging WAD sections from: games/doom/data/logos.wad | |
Opened WAD file: games/doom/data/logos.wad | |
Closed WAD file | |
Merging WAD sections from: games/doom/data/invisible_wall.wad | |
Opened WAD file: games/doom/data/invisible_wall.wad | |
Closed WAD file | |
Merging WAD sections from: games/doom/data/short_bars.wad | |
Opened WAD file: games/doom/data/short_bars.wad | |
Closed WAD file | |
--== ZDoom: Story generator ==-- | |
You are rudely interrupted and shoved down to the ground. | |
A great demon grips you tightly, salivating on your visor. It growls. | |
'You! You killed Bahdace, our lord! I am sworn to destroy you!' | |
You discharge your suit battery and a shockwave of electricity is released, | |
freeing you and pushing the demon back. | |
'I will return. With your head upon our lord's altar.' | |
The demon steps back into a portal which collapses behind it. | |
Before you land your final shot at the demon, a swirl of | |
green mists blanket the room. An eruption of guttural laughter | |
greets you. 'You are indeed the Butcher of Bahdace, mortal. | |
No matter. This battle was of a small price to weaken your will. | |
Hell will not forget. Hell will not forgive.' The mists disperse and | |
the great demon is nowhere in sight. Either it keeps running away, | |
or it will find itself under your boot one day, you think to yourself. | |
You are rudely interrupted and shoved down to the ground. | |
A great demon grips you tightly, salivating on your visor. It growls. | |
'You! You killed Chimera, our lord! I am sworn to destroy you!' | |
You discharge your suit battery and a shockwave of electricity is released, | |
freeing you and pushing the demon back. | |
'I will return. With your head upon our lord's altar.' | |
The demon steps back into a portal which collapses behind it. | |
The great demon is stricken and crashes down. | |
Wails of agony flood the room as the impish minions run in a panic. | |
'Chimera's champion has been defeated by the Doomslayer! | |
Retreat!' You fire shots at the routed pawns and some of them tumble | |
down. You bring one foot over the demon's head, weapon in hand, | |
and survey the area. It seems you have struck fear upon the creatures. | |
All clear now, but they will return surely with greater force. | |
The ground shakes and an eruption of loud explosions deafens you. | |
As you get your grips on the situation, you see burning fragments | |
of metal rain down from the skies. You take shelter nearby and watch | |
as the fragments litter the floor. A large shard reads: | |
'UACS Pathill'. It seems a UAC vessel has | |
crash-landed nearby. | |
A hanging pile of wreckage falls upon the imps before you could act. | |
It seems gravity just helped end your battle. You find yourself within | |
the bowels of the crashed vessel. Amongst the wreckage is a black box. | |
You interface and find a final recording: it seems the starship was | |
crashed deliberately after a host of demons have boarded it. There is | |
nothing else here. You continue your trek. | |
A fetid odor fills the air of this place. It seems the | |
forces of hell are massing ahead in preparation for | |
an assault. It is a prime opportunity to throw off their | |
gathering before an attack can begin... | |
You have destroyed the horde leader, | |
Mordeth of Gloomy Den Revisited! The demonic | |
forces scatter, unable to continue their assault! With | |
this place freed, the taint of hell's energies fades with | |
the retreat of the darkness. | |
You tirelessly battle against waves upon waves of | |
seemingly infinite hellspawn. | |
_SPACE | |
Your tracker informs you a secret point of interest | |
may exist nearby... | |
You have found a secret zone! | |
It seems the hellspawn have barricaded | |
themselves within its confines | |
with the expectation of safety. | |
_SPACE | |
You are about to prove them otherwise. | |
It seems this secret trail goes further than expected. | |
It is time to finish this once and for all and eradicate | |
this hidden pocket of hellish infestation. | |
Let's be serious, are you really exiting already? | |
There's always more where this comes from! ObAddon never forgets! | |
You may be leaving but Hell's legions will never rest. You'll be back. | |
Maybe you should hit Escape before I put this shotgun barrel where the sun don't shine. | |
Just leave. This is just more monsters and levels here. What a heap of shit. | |
Don't quit just yet, we're just wasting your time with this quit message! | |
THIS IS A MESSAGE! Not intentionally left blank. | |
Are you kidding me? Get the fuck out already. | |
Come on already, there's plenty more to do in this generated mapset! | |
The Randomly Generated Beast will come back for more, namely you. | |
Bricks, Tech Bases, Hellfire, we have it all! | |
Why would you ever want to exit out of here? | |
Doomguy loves his coffee like he likes his metal: Black and harsh. | |
A bat? Nah, I'd think a chainsaw would fare better nowadays. | |
In a perfect world.. Oh wait, no there is no perfect world with sunshine and unicorn farts. | |
Subscribe to... no, I am not going to do that here too. | |
Oblige is love, Oblige is life. | |
Are you sure you want to exit out of the game? | |
Press Y to burn bridges, press N to maintain relations. | |
When you return, a gang of Imps and Barons are going to take turns on your ass. | |
Do you really wish to leave the world at the mercy of Hellspawn? | |
Catch me if you can, I'm the quit message man! | |
So, is this a joke? Are you staying or leaving? | |
Oh, is that all? I guess I'll just throw more monsters at you when you return. | |
Doom is like a box of crackers, you get to add things to suit your tastes or just have it plain. | |
The Icon of Sin will always be your source of misery. | |
Hold up, are you just going to leave like this? | |
We're still going to be here, just go. It may not be as nice when you come back. | |
There's a special place in Hell for those that quit too soon. | |
Sgt. Shooter and Abezethibou the Calamity thought that you'd be just as weak as anticipated to quit so soon. | |
That's too bad, perhaps Abezethibou the Calamity should make you their bitch for considering quitting? | |
Sgt. Shooter is disappointed in you. Hit N now or face retribution. | |
He who is not bold enough to be stared at from across the abyss is not bold enough to stare into it himself. | |
Is that a a dielectric coil in your possession? I'm pretty sure that's for Doomguy.. | |
That an adamantium skull isn't going to do you any good. It's destined for Doomguy if he finds it. | |
Maybe you should be dumped off in The Smoky Vestibule, see how you fare. | |
In the end, there is only death, chaos and more death. And cookies. | |
Remember, a good demon is a dead one. Make that happen! | |
Heroes, press N. Wimps, press Y. | |
Go ahead, leave. Oblige will be back with even more demons... | |
Sgt. Shooter is not pleased. | |
There's a lot of bullshit going on these days. Don't just add to the pile and quit like this. | |
Meh, is that it? Am I supposed to appease you with something? | |
There just isn't anything to keep you from hitting Y, is there? | |
ObAddon demands the purging of more demons! | |
The will to survive is as long as you do not quit out of the game. | |
Abezethibou needs another hobby than to torture your dumb ass from quitting. | |
Are you quitting because you realized no matter how much hellspawn you mow down, Oblige will just give you more? | |
Sgt. Shooter wants to know you're quitting from an Oblige map. :( Unless you just finished it all. :D | |
The price of freedom is eternal vigilance. The price of Oblige is eternal demonic invasions. And you're giving up? | |
You wouldn't download a car, but you would quit a demonic invasion? | |
Never gonna give you up, never gonna let you down, never gonna run and leave you without a fresh new megawad. | |
At least when the demons slaughter anyone, it's regardless of gender, race, or creed. | |
You can win Oblige, you just have to defeat a 64-bit permutation of maps and each variation per seed by changed setting to do so. | |
You want demons? We can give you more demons than there are stars in the observable universe. | |
Don't worry about infinite hellspawn. Do what you love, and you'll never work a day in your life. | |
A dimensional shambler is, indeed, waiting in your operating system. It was ObAddon all along. | |
My map generator brings all the linedefs to the yard. | |
'You shouldn't stop playing Doom.' definitely said by Voltaire. | |
Are you taking the blue pill? | |
The prophet Nostradamus predicted the dead would rise when there is no more room in hell. He didn't predict Oblige would be generating new rooms. | |
You probably noticed by now that every time quit messages show up, you're forced to agree with the statement when you quit by choosing 'yes'. | |
Thanos needs two fingers to erase half the universe. Oblige builds a whole with only one. | |
ObAddon is always improving. Stop by our Discord server, talk to the denizens and report bugs to us there! | |
Visit https://caligari87.github.io/ObAddon/ for updates! | |
If you're quitting because something might be broken, please supply screenshots and preferably your LOG file when reporting. | |
ObAddon is for the adventurous. Are you? Join us and contribute ideas and works! ObAddon is a community project! | |
Was this not big enough? Try jacking up the Max Level Size or Upper Bound in settings to Colossal, Gargantuan or Transcendent. | |
If you are reporting an error and already closed OBLIGE, do NOT reopen the program as it will wipe the LOGS.TXT file clean! Open it via a text editor. | |
Map sizes too big? Reduce the Map Size or Upper Bound size if using Mix It Up. | |
Gargantuan or Transcendent maps looking like Minecraft Far Lands? Please keep Auto Detail on, not much else can be done about that, stupid Doom Engine limits. | |
In 1998, the Undertaker threw Mankind off Hell in a Cell and plummeted 16ft. through an announcer's table. | |
By exiting, you are agreeing to subscribe to Cat Facts. | |
Sewerage is important but HVAC systems is importanter. | |
Merging WAD sections from: data/loading/loading_screens.wad | |
Opened WAD file: data/loading/loading_screens.wad | |
Closed WAD file | |
Opened WAD file: games/doom/data/ObAddon_Textures.wad | |
Closed WAD file | |
Opened WAD file: games/doom/data/ObAddon_Textures.wad | |
Closed WAD file | |
Merging WAD sections from: games/doom/data/ObAddon_Textures.wad | |
Opened WAD file: games/doom/data/ObAddon_Textures.wad | |
Closed WAD file | |
Merging WAD sections from: modules/zdoom_internal_scripts/ObAddon_trees.wad | |
Opened WAD file: modules/zdoom_internal_scripts/ObAddon_trees.wad | |
Closed WAD file | |
--==| Script Manager |==-- | |
~~~~~~ Finished Making Levels ~~~~~~ | |
Writing WAD directory | |
Closed WAD file | |
GLBSP: Opened PWAD file : G:\doom\wads\2019-10-1-the_burial_of_the_tortured.tmp | |
GLBSP: | |
GLBSP: Building normal and GL nodes on E1M1 | |
GLBSP: | |
GLBSP: Saving WAD as G:\doom\wads\2019-10-1-the_burial_of_the_tortured.wad | |
GLBSP: | |
GLBSP: Total serious warnings: 0 | |
GLBSP: Total minor warnings: 0 | |
GLBSP: | |
GLBSP: All levels were built successfully. | |
Saving options file... | |
DONE. | |
TOTAL TIME: 12.69 seconds | |
Saving config file... | |
DONE. | |
Created WAD file: G:\doom\wads\2019-10-1-call_of_slime.wad | |
~~~~~~~ Making Levels ~~~~~~~ | |
-- ObAddon (C) 2018-2019 | |
-- MsrSgtShooterPerson | |
-- Armaetus | |
-- Garrett | |
-- Caligari87 | |
-- Frozsoul | |
-- Simon-v | |
-- Beed28 | |
-- Craneo | |
-- MogWaltz | |
-- EpicTyphlosion | |
-- Tapwave | |
-- Swedra | |
-- Demios | |
-- https://github.com/caligari87/ObAddon/ | |
seed = 501756745 | |
---- Game Settings ---- | |
game = doom2 | |
engine = gzdoom | |
length = game | |
theme = original | |
---- Architecture ---- | |
size = small | |
streets_mode = no | |
linear_mode = none | |
outdoors = mixed | |
caves = mixed | |
liquids = mixed | |
hallways = mixed | |
teleporters = mixed | |
steepness = mixed | |
prebuilt_levels = no | |
procedural_gotchas = 10p | |
layout_absurdity = none | |
zdoom_vista = enable | |
zdoom_skybox = themed | |
---- Monsters ---- | |
mons = scarce | |
mix_it_up_upper_range = heaps | |
mix_it_up_lower_range = scarce | |
strength = medium | |
ramp_up = medium | |
mon_variety = mixed | |
bosses = medium | |
traps = mixed | |
trap_style = default | |
trap_strength = normal | |
cages = rare | |
secret_monsters = no | |
quiet_start = no | |
---- Pickups ---- | |
health = heaps | |
ammo = heaps | |
weapons = normal | |
items = heaps | |
secrets = mixed | |
---- Other Modules ---- | |
@armaetus_epic_textures = 0 | |
@debugger = 0 | |
@doom_mon_control = 0 | |
@doom_weapon_control = 0 | |
@export_map = 0 | |
@fireblu_mode = 0 | |
@harder_enemy = 0 | |
@level_control = 1 | |
mixin_type = normal | |
level_upper_bound = small | |
level_lower_bound = micro | |
level_size_ramp_factor = 1 | |
@megawad_swapper = 0 | |
@misc = 1 | |
pistol_starts = yes | |
alt_starts = no | |
big_rooms = mixed | |
room_heights = mixed | |
parks = mixed | |
natural_parks = mixed | |
park_detail = mixed | |
windows = mixed | |
passable_windows = not_on_vistas | |
symmetry = mixed | |
beams = mixed | |
fences = mixed | |
porches = mixed | |
scenics = mixed | |
corner_style = random | |
liquid_sinks = not_damaging | |
darkness = mixed | |
brightness_offset = +1 | |
barrels = mixed | |
doors = mixed | |
keys = mixed | |
switches = mixed | |
road_markings = yes | |
street_traffic = mixed | |
exit_signs = yes | |
linear_start = yes | |
dead_ends = some | |
live_minimap = room | |
@modded_game_extras = 0 | |
@music_swapper = 0 | |
@prefab_control = 1 | |
autodetail = on | |
point_prob = fab_default | |
wall_prob = fab_default | |
@procedural_gotcha = 1 | |
gotcha_strength = none | |
gotcha_qty = 50 | |
@sky_generator = 1 | |
force_hill_params = hp_random | |
influence_map_darkness = no | |
force_hills = hs_random | |
force_sky = sky_day | |
@small_spiderdemon = 1 | |
@stealth_mons = 0 | |
@universal_intermissions = 1 | |
@zdoom_marines = 0 | |
@zdoom_specials = 1 | |
generic_intermusic = $MUSIC_READ_M | |
fog_generator = per_sky_gen | |
dynamic_lights = yes | |
fog_env = outdoor | |
custom_quit_messages = yes | |
no_intermission = no | |
episode_selection = no | |
fog_affects_sky = yes | |
story_generator = proc | |
mapinfo_music_shuffler = yes | |
fog_intensity = subtle | |
-- END -- | |
Merging WAD sections from: uidata/graphics.wad | |
Opened WAD file: uidata/graphics.wad | |
Closed WAD file | |
--== ZDoom Special Addons module active ==-- | |
Loading prefabs from: 'games/doom/fabs' | |
OK | |
Grower_preprocess_grammar... | |
414 rules loaded! | |
Sky generator: | |
Forced sky: sky_day | |
1 = BROWN_CLOUDS | |
+ BROWN_HILLS | |
Forced sky: sky_day | |
2 = BROWNISH_CLOUDS | |
+ DARKBROWN_HILLS | |
Forced sky: sky_day | |
3 = GREY_CLOUDS | |
Theme for level MAP01 = tech | |
Theme for level MAP02 = tech | |
Theme for level MAP03 = tech | |
Theme for level MAP04 = tech | |
Theme for level MAP05 = tech | |
Theme for level MAP06 = tech | |
Theme for level MAP07 = tech | |
Theme for level MAP08 = tech | |
Theme for level MAP09 = tech | |
Theme for level MAP10 = tech | |
Theme for level MAP11 = tech | |
Theme for level MAP12 = urban | |
Theme for level MAP13 = urban | |
Theme for level MAP14 = urban | |
Theme for level MAP15 = urban | |
Theme for level MAP16 = urban | |
Theme for level MAP17 = urban | |
Theme for level MAP18 = urban | |
Theme for level MAP19 = urban | |
Theme for level MAP20 = urban | |
Theme for level MAP21 = hell | |
Theme for level MAP22 = hell | |
Theme for level MAP23 = hell | |
Theme for level MAP24 = hell | |
Theme for level MAP25 = hell | |
Theme for level MAP26 = hell | |
Theme for level MAP27 = hell | |
Theme for level MAP28 = hell | |
Theme for level MAP29 = hell | |
Theme for level MAP30 = hell | |
Theme for level MAP31 = hell | |
Theme for level MAP32 = hell | |
Special levels: | |
none | |
Initial size for MAP01: 30 | |
Initial size for MAP02: 30 | |
Initial size for MAP03: 30 | |
Initial size for MAP04: 30 | |
Initial size for MAP05: 30 | |
Initial size for MAP06: 30 | |
Initial size for MAP07: 30 | |
Initial size for MAP08: 30 | |
Initial size for MAP09: 30 | |
Initial size for MAP10: 30 | |
Initial size for MAP11: 30 | |
Initial size for MAP12: 30 | |
Initial size for MAP13: 30 | |
Initial size for MAP14: 30 | |
Initial size for MAP15: 30 | |
Initial size for MAP16: 30 | |
Initial size for MAP17: 30 | |
Initial size for MAP18: 30 | |
Initial size for MAP19: 30 | |
Initial size for MAP20: 30 | |
Initial size for MAP21: 30 | |
Initial size for MAP22: 30 | |
Initial size for MAP23: 30 | |
Initial size for MAP24: 30 | |
Initial size for MAP25: 30 | |
Initial size for MAP26: 30 | |
Initial size for MAP27: 30 | |
Initial size for MAP28: 30 | |
Initial size for MAP29: 30 | |
Initial size for MAP30: 30 | |
Initial size for MAP31: 30 | |
Initial size for MAP32: 30 | |
Game title: Call of Slime | |
Game sub-title: Get Scorched | |
Episode 1 title: The Colony of Guaau | |
Episode 2 title: The Center of Madness | |
Episode 3 title: Dead Base: Impure | |
Level 1 title: Mission Generator | |
~~~~~~| MAP01 |~~~~~~ | |
Level seed: 18063242820 | |
Styles = | |
{ | |
ambushes = some | |
barrels = some | |
big_rooms = none | |
cages = rare | |
caves = none | |
cycles = heaps | |
dead_ends = some | |
doors = some | |
ex_floors = few | |
fences = few | |
hallways = some | |
islands = heaps | |
keys = heaps | |
lakes = few | |
liquids = none | |
outdoors = some | |
pictures = few | |
porches = some | |
secrets = some | |
steepness = heaps | |
switches = few | |
symmetry = heaps | |
teleporters = few | |
traps = some | |
windows = few | |
} | |
Liquid: skipped for level (by style). | |
This land becomes shrouded in darkness... | |
Skybox: Skybox_generic | |
--==| Creating Rooms |==-- | |
Map size target: 30x25 seeds | |
--== Layout Absurdity Module ==-- | |
This level is not absurd... | |
Target # of rooms : 4 .. 12 | |
new room ROOM_1 : env = nil : parent = nil | |
Growing ROOM_1 with [root x 1]..... | |
APPLIED rule: ROOT_3 | |
Growing ROOM_1 with [start_closet4 x 1]..... | |
APPLIED rule: START_CLOSET_4x2 | |
Growing ROOM_1 with [grow x 10]..... | |
APPLIED rule: GROW_SQUEEZE_STAIRCASE | |
APPLIED rule: GROW_HALF_SKILLET | |
Growing ROOM_1 with [sprout x 3]..... | |
new room ROOM_2 : env = nil : parent = ROOM_1 | |
APPLIED rule: SPROUT_JOINER_4x2 | |
Growing ROOM_2 with [grow x 20]..... | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_SIDE_ON_RAMP | |
APPLIED rule: GROW_GATED_RAMP | |
APPLIED rule: GROW_SQUEEZE_STAIRCASE | |
Growing ROOM_2 with [sprout x 3]..... | |
new room ROOM_3 : env = nil : parent = ROOM_2 | |
APPLIED rule: SPROUT_JOINER_4x1 | |
new room ROOM_4 : env = hallway : parent = ROOM_2 | |
APPLIED rule: SPROUT_wide_hallway | |
new room ROOM_5 : env = nil : parent = ROOM_2 | |
APPLIED rule: SPROUT_JOINER_2x2 | |
Growing ROOM_2 with [square_out x 12]..... | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
Growing ROOM_3 with [grow x 30]..... | |
APPLIED rule: GROW_TRENCH_CURVE_OUTER_SOLID | |
APPLIED rule: GROW_CURVE_1 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_4 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_FUNNEL_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_BEND | |
APPLIED rule: GROW_BEND | |
Growing ROOM_3 with [sprout x 2]..... | |
new room ROOM_6 : env = hallway : parent = ROOM_3 | |
APPLIED rule: SPROUT_wide_hallway | |
new room ROOM_7 : env = nil : parent = ROOM_3 | |
APPLIED rule: SPROUT_JOINER_2x1 | |
Growing ROOM_3 with [square_out x 7]..... | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
Growing HALLWAY_4 with [hall_2 x 7]..... | |
APPLIED rule: HALL_2_GROW_L1 | |
Growing HALLWAY_4 with [hall_2_sprout x 2]..... | |
Growing HALLWAY_4 with [hall_2_sprout x 1]..... | |
Killing 4 | |
Growing ROOM_5 with [grow x 20]..... | |
Growing ROOM_5 with [grow x 10]..... | |
Killing 5 | |
Growing HALLWAY_6 with [hall_2 x 3]..... | |
APPLIED rule: HALL_2_GROW_L1 | |
Growing HALLWAY_6 with [hall_2_sprout x 2]..... | |
Growing HALLWAY_6 with [hall_2_sprout x 3]..... | |
Killing 6 | |
Growing ROOM_7 with [grow x 20]..... | |
APPLIED rule: GROW_EXTRUSION_4X4 | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2_SIDEWAYS | |
Growing ROOM_7 with [sprout x 2]..... | |
new room ROOM_8 : env = hallway : parent = ROOM_7 | |
new room ROOM_9 : env = hallway : parent = ROOM_7 | |
APPLIED rule: SPROUT_narrow_hallway | |
new room ROOM_10 : env = hallway : parent = ROOM_7 | |
new room ROOM_11 : env = hallway : parent = ROOM_7 | |
APPLIED rule: SPROUT_wide_hallway | |
Growing ROOM_7 with [square_out x 8]..... | |
Growing HALLWAY_8 with [hall_1 x 8]..... | |
APPLIED rule: HALL_1_GROW_I1 | |
Growing HALLWAY_8 with [hall_1_sprout x 3]..... | |
Growing HALLWAY_8 with [hall_1_sprout x 3]..... | |
Killing 8 | |
Growing HALLWAY_9 with [hall_1 x 15]..... | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_P1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_P1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
Growing HALLWAY_9 with [hall_1_sprout x 2]..... | |
new room ROOM_12 : env = nil : parent = HALLWAY_9 | |
APPLIED rule: HALL_1_SPROUT_A | |
new room ROOM_13 : env = nil : parent = HALLWAY_9 | |
APPLIED rule: HALL_1_SPROUT_A | |
Growing HALLWAY_10 with [hall_2 x 6]..... | |
APPLIED rule: HALL_2_GROW_I1 | |
Growing HALLWAY_10 with [hall_2_sprout x 2]..... | |
Growing HALLWAY_10 with [hall_2_sprout x 1]..... | |
Killing 10 | |
Growing HALLWAY_11 with [hall_2 x 6]..... | |
Growing HALLWAY_11 with [hall_2_sprout x 2]..... | |
Growing HALLWAY_11 with [hall_2_sprout x 1]..... | |
Killing 11 | |
Growing ROOM_12 with [grow x 30]..... | |
Growing ROOM_12 with [sprout x 2]..... | |
Growing ROOM_13 with [grow x 20]..... | |
APPLIED rule: GROW_GATED_SIDE_RAMP | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2_SMALL | |
Growing ROOM_13 with [sprout x 2]..... | |
new room ROOM_14 : env = nil : parent = ROOM_13 | |
new room ROOM_15 : env = nil : parent = ROOM_13 | |
APPLIED rule: SPROUT_JOINER_2x2 | |
new room ROOM_16 : env = hallway : parent = ROOM_13 | |
new room ROOM_17 : env = hallway : parent = ROOM_13 | |
APPLIED rule: SPROUT_wide_hallway | |
Growing ROOM_13 with [square_out x 11]..... | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
Growing ROOM_14 with [grow x 10]..... | |
Growing ROOM_14 with [grow x 10]..... | |
Killing 14 | |
Growing ROOM_15 with [grow x 10]..... | |
Growing ROOM_15 with [grow x 10]..... | |
Killing 15 | |
Growing HALLWAY_16 with [hall_2 x 5]..... | |
APPLIED rule: HALL_2_GROW_P1 | |
APPLIED rule: HALL_2_GROW_L1 | |
APPLIED rule: HALL_2_GROW_L1 | |
APPLIED rule: HALL_2_GROW_L1 | |
APPLIED rule: HALL_2_GROW_I1 | |
Growing HALLWAY_16 with [hall_2_sprout x 1]..... | |
new room ROOM_18 : env = nil : parent = HALLWAY_16 | |
APPLIED rule: HALL_2_SPROUT_A | |
Growing HALLWAY_17 with [hall_2 x 3]..... | |
APPLIED rule: HALL_2_GROW_T1 | |
APPLIED rule: HALL_2_GROW_L1 | |
Growing HALLWAY_17 with [hall_2_sprout x 2]..... | |
Growing HALLWAY_17 with [hall_2_sprout x 2]..... | |
Killing 17 | |
Growing ROOM_18 with [grow x 20]..... | |
APPLIED rule: GROW_INTO_CLIFF | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_4 | |
APPLIED rule: GROW_FUNNEL_2 | |
Growing ROOM_18 with [sprout x 3]..... | |
new room ROOM_19 : env = hallway : parent = ROOM_18 | |
new room ROOM_20 : env = hallway : parent = ROOM_18 | |
APPLIED rule: SPROUT_wide_hallway | |
Growing HALLWAY_19 with [hall_2 x 6]..... | |
Growing HALLWAY_19 with [hall_2_sprout x 2]..... | |
Growing HALLWAY_19 with [hall_2_sprout x 2]..... | |
Killing 19 | |
Growing HALLWAY_20 with [hall_2 x 8]..... | |
APPLIED rule: HALL_2_GROW_L1 | |
APPLIED rule: HALL_2_GROW_I1 | |
Growing HALLWAY_20 with [hall_2_sprout x 2]..... | |
Growing HALLWAY_20 with [hall_2_sprout x 2]..... | |
Killing 20 | |
Growing ROOM_18 with [sprout x 2]..... | |
new room ROOM_21 : env = hallway : parent = ROOM_18 | |
APPLIED rule: SPROUT_wide_hallway | |
Emergency in ROOM_18 is resolved OMG AMAZING!!!! | |
18 Emergency Sprout attempts: 1 | |
new room ROOM_22 : env = hallway : parent = ROOM_18 | |
new room ROOM_23 : env = hallway : parent = ROOM_18 | |
APPLIED rule: SPROUT_wide_hallway | |
Emergency in ROOM_18 is resolved OMG AMAZING!!!! | |
18 Emergency Sprout attempts: 2 | |
Growing ROOM_12 with [sprout x 1]..... | |
Growing ROOM_1 with [sprout x 2]..... | |
Growing ROOM_13 with [sprout x 2]..... | |
Growing ROOM_7 with [sprout x 1]..... | |
Growing ROOM_2 with [sprout x 1]..... | |
Growing ROOM_3 with [sprout x 2]..... | |
Growing HALLWAY_21 with [hall_2 x 3]..... | |
Growing HALLWAY_21 with [hall_2_sprout x 3]..... | |
Growing HALLWAY_21 with [hall_2_sprout x 1]..... | |
Killing 21 | |
Growing HALLWAY_22 with [hall_2 x 3]..... | |
APPLIED rule: HALL_2_GROW_I1 | |
Growing HALLWAY_22 with [hall_2_sprout x 2]..... | |
Growing HALLWAY_22 with [hall_2_sprout x 3]..... | |
Killing 22 | |
Growing HALLWAY_23 with [hall_2 x 8]..... | |
APPLIED rule: HALL_2_GROW_L1 | |
APPLIED rule: HALL_2_GROW_T1 | |
APPLIED rule: HALL_2_GROW_I1 | |
APPLIED rule: HALL_2_GROW_I1 | |
APPLIED rule: HALL_2_GROW_I1 | |
APPLIED rule: HALL_2_GROW_L1 | |
APPLIED rule: HALL_2_GROW_I1 | |
Growing HALLWAY_23 with [hall_2_sprout x 2]..... | |
Growing HALLWAY_23 with [hall_2_sprout x 1]..... | |
Killing 23 | |
Growing ROOM_2 with [sprout x 2]..... | |
new room ROOM_24 : env = hallway : parent = ROOM_2 | |
APPLIED rule: SPROUT_wide_hallway | |
Emergency in ROOM_2 is resolved OMG AMAZING!!!! | |
2 Emergency Sprout attempts: 1 | |
new room ROOM_25 : env = nil : parent = ROOM_2 | |
APPLIED rule: SPROUT_JOINER_2x3 | |
Emergency in ROOM_2 is resolved OMG AMAZING!!!! | |
2 Emergency Sprout attempts: 2 | |
Growing ROOM_13 with [sprout x 1]..... | |
new room ROOM_26 : env = nil : parent = ROOM_13 | |
new room ROOM_27 : env = nil : parent = ROOM_13 | |
APPLIED rule: SPROUT_JOINER_3x2 | |
Emergency in ROOM_13 is resolved OMG AMAZING!!!! | |
13 Emergency Sprout attempts: 1 | |
Growing ROOM_18 with [sprout x 1]..... | |
Growing ROOM_12 with [sprout x 2]..... | |
Growing ROOM_7 with [sprout x 2]..... | |
Growing ROOM_3 with [sprout x 3]..... | |
Growing ROOM_1 with [sprout x 2]..... | |
Growing HALLWAY_24 with [hall_2 x 3]..... | |
APPLIED rule: HALL_2_GROW_L1 | |
APPLIED rule: HALL_2_GROW_I1 | |
APPLIED rule: HALL_2_GROW_I1 | |
Growing HALLWAY_24 with [hall_2_sprout x 1]..... | |
Growing HALLWAY_24 with [hall_2_sprout x 2]..... | |
Killing 24 | |
Growing ROOM_25 with [grow x 30]..... | |
Growing ROOM_25 with [grow x 30]..... | |
Killing 25 | |
Growing ROOM_26 with [grow x 30]..... | |
APPLIED rule: GROW_EXTRUSION_4X4 | |
APPLIED rule: GROW_SQUEEZE_EVEN_MORE_STAIRCASE | |
Growing ROOM_26 with [sprout x 3]..... | |
new room ROOM_28 : env = hallway : parent = ROOM_26 | |
APPLIED rule: SPROUT_narrow_hallway | |
Growing ROOM_26 with [square_out x 10]..... | |
Growing ROOM_27 with [grow x 30]..... | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_3 | |
APPLIED rule: GROW_CURVE_1 | |
APPLIED rule: GROW_3 | |
Growing ROOM_27 with [sprout x 2]..... | |
Growing HALLWAY_28 with [hall_1 x 12]..... | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
Growing HALLWAY_28 with [hall_1_sprout x 3]..... | |
Growing HALLWAY_28 with [hall_1_sprout x 3]..... | |
Killing 28 | |
Growing ROOM_3 with [sprout x 2]..... | |
new room ROOM_29 : env = hallway : parent = ROOM_3 | |
APPLIED rule: SPROUT_narrow_hallway | |
Emergency in ROOM_3 is resolved OMG AMAZING!!!! | |
3 Emergency Sprout attempts: 1 | |
Growing ROOM_12 with [sprout x 2]..... | |
Growing ROOM_27 with [sprout x 2]..... | |
Growing ROOM_7 with [sprout x 2]..... | |
Growing ROOM_1 with [sprout x 2]..... | |
Growing ROOM_18 with [sprout x 1]..... | |
Growing ROOM_2 with [sprout x 3]..... | |
Growing ROOM_26 with [sprout x 2]..... | |
Growing ROOM_13 with [sprout x 2]..... | |
Growing HALLWAY_29 with [hall_1 x 14]..... | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
Growing HALLWAY_29 with [hall_1_sprout x 2]..... | |
Growing HALLWAY_29 with [hall_1_sprout x 2]..... | |
Killing 29 | |
Growing ROOM_12 with [sprout x 1]..... | |
Growing ROOM_26 with [sprout x 2]..... | |
new room ROOM_30 : env = nil : parent = ROOM_26 | |
APPLIED rule: SPROUT_JOINER_3x2 | |
Emergency in ROOM_26 is resolved OMG AMAZING!!!! | |
26 Emergency Sprout attempts: 1 | |
Growing ROOM_3 with [sprout x 2]..... | |
Growing ROOM_2 with [sprout x 2]..... | |
Growing ROOM_7 with [sprout x 3]..... | |
Growing ROOM_27 with [sprout x 1]..... | |
Growing ROOM_13 with [sprout x 3]..... | |
Growing ROOM_1 with [sprout x 2]..... | |
Growing ROOM_18 with [sprout x 3]..... | |
Growing ROOM_30 with [grow x 10]..... | |
APPLIED rule: GROW_EXTRUSION_3X2 | |
APPLIED rule: GROW_BEND | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_SQUEEZE_EVEN_MORE_STAIRCASE | |
APPLIED rule: GROW_2 | |
Growing ROOM_30 with [sprout x 3]..... | |
Growing ROOM_30 with [square_out x 4]..... | |
Growing ROOM_12 with [sprout x 3]..... | |
Growing ROOM_30 with [sprout x 2]..... | |
Growing ROOM_3 with [sprout x 2]..... | |
Growing ROOM_2 with [sprout x 3]..... | |
Growing ROOM_27 with [sprout x 1]..... | |
Growing ROOM_7 with [sprout x 3]..... | |
Growing ROOM_18 with [sprout x 1]..... | |
Growing ROOM_1 with [sprout x 3]..... | |
Growing ROOM_26 with [sprout x 2]..... | |
Growing ROOM_13 with [sprout x 1]..... | |
Growing ROOM_7 with [sprout x 3]..... | |
Growing ROOM_30 with [sprout x 3]..... | |
Growing ROOM_18 with [sprout x 3]..... | |
Growing ROOM_2 with [sprout x 2]..... | |
Growing ROOM_3 with [sprout x 1]..... | |
Growing ROOM_26 with [sprout x 1]..... | |
Growing ROOM_13 with [sprout x 1]..... | |
Growing ROOM_12 with [sprout x 1]..... | |
Growing ROOM_1 with [sprout x 2]..... | |
Growing ROOM_27 with [sprout x 1]..... | |
Growing ROOM_12 with [sprout x 2]..... | |
Growing ROOM_7 with [sprout x 2]..... | |
Growing ROOM_27 with [sprout x 3]..... | |
Growing ROOM_18 with [sprout x 2]..... | |
Growing ROOM_26 with [sprout x 2]..... | |
Growing ROOM_13 with [sprout x 1]..... | |
Growing ROOM_30 with [sprout x 3]..... | |
Growing ROOM_3 with [sprout x 1]..... | |
Growing ROOM_2 with [sprout x 2]..... | |
Growing ROOM_1 with [sprout x 2]..... | |
Growing ROOM_27 with [sprout x 2]..... | |
Growing ROOM_13 with [sprout x 2]..... | |
Growing ROOM_30 with [sprout x 2]..... | |
Growing ROOM_18 with [sprout x 2]..... | |
Growing ROOM_3 with [sprout x 2]..... | |
Growing ROOM_12 with [sprout x 3]..... | |
Growing ROOM_7 with [sprout x 2]..... | |
Growing ROOM_26 with [sprout x 2]..... | |
Growing ROOM_2 with [sprout x 2]..... | |
Growing ROOM_1 with [sprout x 2]..... | |
Growing ROOM_26 with [sprout x 1]..... | |
Growing ROOM_18 with [sprout x 2]..... | |
Growing ROOM_3 with [sprout x 1]..... | |
Growing ROOM_30 with [sprout x 3]..... | |
Growing ROOM_1 with [sprout x 1]..... | |
Growing ROOM_2 with [sprout x 1]..... | |
Growing ROOM_12 with [sprout x 3]..... | |
Growing ROOM_27 with [sprout x 2]..... | |
Growing ROOM_7 with [sprout x 3]..... | |
Growing ROOM_13 with [sprout x 1]..... | |
Growing ROOM_26 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CAGE_2 | |
Growing ROOM_26 with [cage_grow x 3]..... | |
APPLIED rule: AUX_CAGE_GROW1 | |
26 Emergency Sprout attempts: 1 | |
APPLIED rule: AUX_CAGE_GROW2 | |
26 Emergency Sprout attempts: 1 | |
APPLIED rule: AUX_CAGE_GROW3 | |
26 Emergency Sprout attempts: 1 | |
26 Emergency Sprout attempts: 1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
26 Emergency Sprout attempts: 1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
26 Emergency Sprout attempts: 1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
26 Emergency Sprout attempts: 1 | |
Growing ROOM_3 with [decorate x 3]..... | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
3 Emergency Sprout attempts: 1 | |
Growing ROOM_18 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
18 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
18 Emergency Sprout attempts: 2 | |
Growing ROOM_2 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
2 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
2 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
2 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
2 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
2 Emergency Sprout attempts: 2 | |
Growing ROOM_13 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
13 Emergency Sprout attempts: 1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
13 Emergency Sprout attempts: 1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
13 Emergency Sprout attempts: 1 | |
APPLIED rule: DECORATE_CATWALK_SUPPORT_PILLAR_OUTER | |
13 Emergency Sprout attempts: 1 | |
Growing ROOM_30 with [decorate x 3]..... | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_1 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CATWALK_SUPPORT_PILLAR_OUTER | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_27 with [decorate x 6]..... | |
Growing ROOM_7 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_12 with [decorate x 6]..... | |
Growing ROOM_3 with [filler x 30]..... | |
Growing ROOM_30 with [filler x 30]..... | |
Growing ROOM_3 with [smoother x 15]..... | |
APPLIED rule: SERRATED_EDGE_SMOOTHER | |
3 Emergency Sprout attempts: 1 | |
Growing ROOM_30 with [smoother x 15]..... | |
Seed Map: | |
ddd | |
/Z ddd | |
ZZZZZ ddddd | |
ZZZZZZZddddd | |
ZZZZZZZ ZZd | |
MMMMMM ZZZZZZZZZZd | |
/AA\ MMMMMM ZZZZ ddZZd | |
AAAAAMMMMMMMMMMMMZZZZddddd\ | |
AAAAAMMMMMMMMMMMMZZZZdddddd | |
RRRRAAAAAMMMMMMMMMMMMZZZZddddd/ | |
RRRR \AA/ M MMMM M ZZZZ ddZZd | |
RRRRRR PPPPPMMMMMMMMZZZZZZZZZZd | |
/RR RR PPPPPMMMMMMMMZZZZZZZ ZZd | |
RRRRRRRRPPPPP MMM\/MMMZZZZZZZddddd | |
RRRRRRRRPPPPP MMMMMMMMZZZZZ ddddd | |
\RR RR MMMMMMMM \Z ddd | |
RRRRRR MMMMMMMM ddd | |
AARRRRAAAALL I | |
AARRRRAAAALL I | |
AAAAAAAAAAALLIIIII | |
AAA AAAAAAALL I GG | |
AAAAAAAAAAAAAAAA I GGGGGGG | |
AAAAAAAAAAA AAAA I GGGGGGG | |
AAAABBBB cc IIIIGGGGGG | |
AAAABBBBBccccc\ GGGGGG | |
BBBBBBBBBcccc\c\ GGGGGG | |
BBBBBBBBBBBccccccccGGGGGGGG | |
BB BBBBBBBBBBBcccc/cccGGGGGGGG | |
BBBBBBBBBBBBBBcccccccc GGGGGG | |
BBB BBccc/cccc GGGGGG | |
ccccccc GGGGGG | |
\cc/ GGGGGGG | |
cc GGGGGGG | |
cc GG | |
Connection: ROOM_1 --> ROOM_2 (via joiner) | |
Connection: ROOM_2 --> ROOM_3 (via joiner) | |
Connection: ROOM_3 --> ROOM_7 (via joiner) | |
Connection: ROOM_7 --> HALLWAY_9 (via terminator) | |
Connection: HALLWAY_9 --> ROOM_12 (via terminator) | |
Connection: HALLWAY_9 --> ROOM_13 (via terminator) | |
Connection: ROOM_13 --> HALLWAY_16 (via terminator) | |
Connection: HALLWAY_16 --> ROOM_18 (via terminator) | |
Connection: ROOM_13 --> ROOM_26 (via joiner) | |
Connection: ROOM_13 --> ROOM_27 (via joiner) | |
Connection: ROOM_26 --> ROOM_30 (via joiner) | |
--==| Make Quests |==-- | |
Exit room: ROOM_30 | |
Maximum of 3 key goals. | |
Dividing QUEST_1 @ CONN_11 (ROOM_26 -- ROOM_30) | |
Dividing QUEST_2 @ CONN_7 (ROOM_13 -- HALLWAY_16) | |
Dividing QUEST_3 @ CONN_9 (ROOM_13 -- ROOM_26) | |
Maximum of 1 switch goals. | |
Dividing QUEST_4 @ CONN_10 (ROOM_13 -- ROOM_27) | |
Start room: ROOM_1 | |
Quest list: | |
QUEST_5 : svolume:401 | |
QUEST_4 : svolume:21 | |
QUEST_3 : svolume:89 | |
QUEST_2 : svolume:73 | |
QUEST_1 : svolume:59 | |
Zone quota: 3 | |
Zone list: | |
ZONE_2 : rooms:7 areas:71 | |
ZONE_3 : rooms:2 areas:14 | |
ZONE_1 : rooms:3 areas:23 | |
Other Item quota : 8.00 | |
--==| Build Rooms |==-- | |
AREA_13 leads to nowhere. (4064, 4576) | |
--==| Auto Detail Report |==-- | |
Total walkable volume: 643 | |
Group walls tone down multiplier: 1 | |
Total perimeter: 777 | |
Plain walls tone down multiplier: 1 | |
Loading wad-fab decor/pillar2.wad / MAP02 | |
MAP01: Adding Pillar_tech3_A from MAP02 in decor/pillar2.wad | |
Loading wad-fab decor/gtd_ceil_light_tech.wad / MAP03 | |
MAP01: Adding Light_gtd_round from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP01: Adding Light_gtd_round from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP01: Adding Light_gtd_round from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP01: Adding Light_gtd_round from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP01: Adding Light_gtd_round from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP01: Adding Light_gtd_round from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP01: Adding Light_gtd_round from MAP03 in decor/gtd_ceil_light_tech.wad | |
Loading wad-fab decor/ceil_light.wad / MAP02 | |
MAP01: Adding Light_tech_green from MAP02 in decor/ceil_light.wad | |
Loading wad-fab decor/gtd_ceil_light_tech.wad / MAP02 | |
MAP01: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP01: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
Loading wad-fab start/beed28_start_tunnel.wad / * | |
MAP01: Adding Start_beed28_tunnel from object in start/beed28_start_tunnel.wad | |
Loading wad-fab item/alcove1.wad / MAP01 | |
MAP01: Adding Item_alcove_small from MAP01 in item/alcove1.wad | |
Loading wad-fab item/alcove1.wad / MAP02 | |
MAP01: Adding Item_alcove_small_tech1 from MAP02 in item/alcove1.wad | |
Loading wad-fab picture/pic_box.wad / MAP13 | |
MAP01: Adding Pic_box_liteblu1 from MAP13 in picture/pic_box.wad | |
Loading wad-fab item/gtd_item_closet_simple.wad / MAP01 | |
MAP01: Adding Item_closet_simple1 from MAP01 in item/gtd_item_closet_simple.wad | |
Loading wad-fab stairs/sidewalk_8.wad / MAP01 | |
MAP01: Adding Sidewalk_8 from MAP01 in stairs/sidewalk_8.wad | |
Loading wad-fab stairs/gtd_stair_zdoomslope_64.wad / MAP01 | |
MAP01: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
Loading wad-fab joiner/armaetus_joiner_stairs_altern_lights.wad / * | |
MAP01: Adding Joiner_armaetus_stairs_alternating_lights from object in joiner/armaetus_joiner_stairs_altern_lights.wad | |
Loading wad-fab decor/gtd_tech_complockers.wad / MAP01 | |
MAP01: Adding Decor_tech_complockers from MAP01 in decor/gtd_tech_complockers.wad | |
Loading wad-fab trap/trap1.wad / * | |
MAP01: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP01: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP01: Adding Trap_simple1 from object in trap/trap1.wad | |
Loading wad-fab picture/pic_box.wad / MAP13 | |
MAP01: Adding Pic_box_shawn3 from MAP13 in picture/pic_box.wad | |
Loading wad-fab item/gtd_item_closet_simple.wad / MAP03 | |
MAP01: Adding Item_closet_simple3 from MAP03 in item/gtd_item_closet_simple.wad | |
Loading wad-fab stairs/gtd_stair_ladder_128.wad / MAP01 | |
MAP01: Adding Ladder_128_rustic from MAP01 in stairs/gtd_stair_ladder_128.wad | |
Loading wad-fab stairs/gtd_teleporter_128.wad / MAP01 | |
MAP01: Adding Lift_gtd_teleporter_128 from MAP01 in stairs/gtd_teleporter_128.wad | |
Loading wad-fab misc/completely_nothing.wad / MAP01 | |
MAP01: Adding Completely_nothing from MAP01 in misc/completely_nothing.wad | |
Loading wad-fab joiner/gtd_zigzag_small.wad / MAP01 | |
MAP01: Adding Joiner_gtd_zigzag_small from MAP01 in joiner/gtd_zigzag_small.wad | |
Loading wad-fab decor/gtd_decor_road_clutter.wad / MAP03 | |
MAP01: Adding Decor_road_clutter_boxes from MAP03 in decor/gtd_decor_road_clutter.wad | |
Loading wad-fab decor/crates1.wad / MAP01 | |
MAP01: Adding Crate_small_gray from MAP01 in decor/crates1.wad | |
Loading wad-fab decor/gtd_decor_road_clutter.wad / MAP02 | |
MAP01: Adding Decor_road_clutter_one_cone from MAP02 in decor/gtd_decor_road_clutter.wad | |
Loading wad-fab item/pedestal.wad / * | |
MAP01: Adding Item_pedestal_tech from object in item/pedestal.wad | |
MAP01: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
Loading wad-fab joiner/barred1.wad / * | |
MAP01: Adding Joiner_barred1_tech2 from object in joiner/barred1.wad | |
Loading wad-fab decor/crates1.wad / MAP03 | |
MAP01: Adding Crate_medium_gray from MAP03 in decor/crates1.wad | |
Loading wad-fab decor/pillar2.wad / MAP02 | |
MAP01: Adding Pillar_tech2_A from MAP02 in decor/pillar2.wad | |
MAP01: Adding Pillar_tech2_A from MAP02 in decor/pillar2.wad | |
Loading wad-fab decor/gtd_ceil_light_tech.wad / MAP03 | |
MAP01: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP01: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP01: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP01: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP01: Adding Pic_box_liteblu1 from MAP13 in picture/pic_box.wad | |
MAP01: Adding Pic_box_liteblu1 from MAP13 in picture/pic_box.wad | |
Loading wad-fab item/secret_cage.wad / * | |
MAP01: Adding Item_secret_cage from object in item/secret_cage.wad | |
Loading wad-fab picture/pic_box.wad / MAP09 | |
MAP01: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP01: Adding Pic_box_shawn3 from MAP13 in picture/pic_box.wad | |
MAP01: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
Loading wad-fab picture/gtd_pic_tech_controlroom.wad / MAP01 | |
MAP01: Adding Pic_control_room from MAP01 in picture/gtd_pic_tech_controlroom.wad | |
MAP01: Adding Item_closet_simple3 from MAP03 in item/gtd_item_closet_simple.wad | |
MAP01: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
Loading wad-fab stairs/gtd_stairs_128.wad / MAP02 | |
MAP01: Adding Stairs_128_2X from MAP02 in stairs/gtd_stairs_128.wad | |
MAP01: Adding Stairs_128_2X from MAP02 in stairs/gtd_stairs_128.wad | |
Loading wad-fab hall/mineshaft_j.wad / MAP01 | |
MAP01: Adding Hallway_mineshaft_plain from MAP01 in hall/mineshaft_j.wad | |
Loading wad-fab hall/mineshaft_i.wad / MAP01 | |
MAP01: Adding Hallway_mineshaft_i1 from MAP01 in hall/mineshaft_i.wad | |
Loading wad-fab hall/mineshaft_i.wad / MAP04 | |
MAP01: Adding Hallway_mineshaft_irise1 from MAP04 in hall/mineshaft_i.wad | |
Loading wad-fab hall/mineshaft_c.wad / MAP01 | |
MAP01: Adding Hallway_mineshaft_c from MAP01 in hall/mineshaft_c.wad | |
MAP01: Adding Hallway_mineshaft_irise1 from MAP04 in hall/mineshaft_i.wad | |
MAP01: Adding Hallway_mineshaft_irise1 from MAP04 in hall/mineshaft_i.wad | |
MAP01: Adding Hallway_mineshaft_irise1 from MAP04 in hall/mineshaft_i.wad | |
Loading wad-fab hall/mineshaft_t.wad / MAP01 | |
MAP01: Adding Hallway_mineshaft_t1 from MAP01 in hall/mineshaft_t.wad | |
MAP01: Adding Hallway_mineshaft_irise1 from MAP04 in hall/mineshaft_i.wad | |
MAP01: Adding Hallway_mineshaft_plain from MAP01 in hall/mineshaft_j.wad | |
MAP01: Adding Hallway_mineshaft_irise1 from MAP04 in hall/mineshaft_i.wad | |
MAP01: Adding Hallway_mineshaft_irise1 from MAP04 in hall/mineshaft_i.wad | |
Loading wad-fab hall/mineshaft_i.wad / MAP02 | |
MAP01: Adding Hallway_mineshaft_i2 from MAP02 in hall/mineshaft_i.wad | |
MAP01: Adding Hallway_mineshaft_plain from MAP01 in hall/mineshaft_j.wad | |
Loading wad-fab item/gtd_item_crates.wad / MAP01 | |
MAP01: Adding Item_weapon_case from MAP01 in item/gtd_item_crates.wad | |
MAP01: Adding Decor_road_clutter_boxes from MAP03 in decor/gtd_decor_road_clutter.wad | |
MAP01: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP01: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP01: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP01: Adding Trap_simple1 from object in trap/trap1.wad | |
Loading wad-fab item/gtd_item_closet_simple.wad / MAP02 | |
MAP01: Adding Item_closet_simple2 from MAP02 in item/gtd_item_closet_simple.wad | |
Loading wad-fab stairs/lift_64.wad / * | |
MAP01: Adding Lift_64 from object in stairs/lift_64.wad | |
MAP01: Adding Lift_64 from object in stairs/lift_64.wad | |
MAP01: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP01: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
Loading wad-fab joiner/key_huge.wad / MAP01 | |
MAP01: Adding Locked_huge_blue_tech from MAP01 in joiner/key_huge.wad | |
Loading wad-fab joiner/barred2.wad / MAP01 | |
MAP01: Adding Joiner_remote_sw_metal from MAP01 in joiner/barred2.wad | |
Loading wad-fab item/podium.wad / MAP02 | |
MAP01: Adding Item_podium_lite3 from MAP02 in item/podium.wad | |
Loading wad-fab item/gtd_item_lockers.wad / MAP01 | |
MAP01: Adding Item_locker_bin from MAP01 in item/gtd_item_lockers.wad | |
Loading wad-fab decor/gtd_decor.wad / MAP07 | |
MAP01: Adding Decor_open_pipe from MAP07 in decor/gtd_decor.wad | |
MAP01: Adding Decor_open_pipe from MAP07 in decor/gtd_decor.wad | |
MAP01: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP01: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP01: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP01: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP01: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP01: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP01: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP01: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP01: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP01: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
Loading wad-fab item/secret_niche.wad / MAP01 | |
MAP01: Adding Item_secret_niche1 from MAP01 in item/secret_niche.wad | |
MAP01: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP01: Adding Trap_simple1 from object in trap/trap1.wad | |
Loading wad-fab item/gtd_item_tech_window.wad / MAP01 | |
MAP01: Adding Item_tech_window from MAP01 in item/gtd_item_tech_window.wad | |
MAP01: Adding Item_alcove_small from MAP01 in item/alcove1.wad | |
Loading wad-fab stairs/gtd_stair_zdoomslope_64.wad / MAP03 | |
MAP01: Adding Stair_slope_3 from MAP03 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP01: Adding Stair_slope_3 from MAP03 in stairs/gtd_stair_zdoomslope_64.wad | |
Loading wad-fab decor/exit_sign.wad / MAP01 | |
MAP01: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
MAP01: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
Loading wad-fab joiner/scionox_guardpost.wad / MAP03 | |
MAP01: Adding Joiner_scionox_guardpost_red from MAP03 in joiner/scionox_guardpost.wad | |
Loading wad-fab hall/deuce_k.wad / MAP01 | |
MAP01: Adding Hallway_deuce_locked_yellow_tech from MAP01 in hall/deuce_k.wad | |
Loading wad-fab hall/deuce_i.wad / MAP02 | |
MAP01: Adding Hallway_deuce_i_rise_tech from MAP02 in hall/deuce_i.wad | |
Loading wad-fab hall/deuce_c.wad / MAP01 | |
MAP01: Adding Hallway_deuce_c1_tech from MAP01 in hall/deuce_c.wad | |
MAP01: Adding Hallway_deuce_c1_tech from MAP01 in hall/deuce_c.wad | |
Loading wad-fab hall/deuce_i.wad / MAP01 | |
MAP01: Adding Hallway_deuce_i1_tech from MAP01 in hall/deuce_i.wad | |
Loading wad-fab hall/deuce_j.wad / MAP01 | |
MAP01: Adding Hallway_deuce_term_tech from MAP01 in hall/deuce_j.wad | |
MAP01: Adding Decor_road_clutter_boxes from MAP03 in decor/gtd_decor_road_clutter.wad | |
Loading wad-fab decor/crates1.wad / MAP13 | |
MAP01: Adding Small_Computer1 from MAP13 in decor/crates1.wad | |
MAP01: Adding Small_Computer1 from MAP13 in decor/crates1.wad | |
Loading wad-fab decor/carpets.wad / MAP01 | |
MAP01: Adding Decor_techfloor1 from MAP01 in decor/carpets.wad | |
MAP01: Adding Decor_techfloor1 from MAP01 in decor/carpets.wad | |
MAP01: Adding Light_tech_green from MAP02 in decor/ceil_light.wad | |
Loading wad-fab decor/ceil_light.wad / MAP01 | |
MAP01: Adding Light_tech_blue from MAP01 in decor/ceil_light.wad | |
MAP01: Adding Light_tech_blue from MAP01 in decor/ceil_light.wad | |
MAP01: Adding Light_tech_green from MAP02 in decor/ceil_light.wad | |
MAP01: Adding Light_tech_green from MAP02 in decor/ceil_light.wad | |
Loading wad-fab item/alcove1.wad / MAP02 | |
MAP01: Adding Item_alcove_small_general3 from MAP02 in item/alcove1.wad | |
MAP01: Adding Item_closet_simple2 from MAP02 in item/gtd_item_closet_simple.wad | |
Loading wad-fab stairs/gtd_stairs_128.wad / MAP01 | |
MAP01: Adding Stairs_128 from MAP01 in stairs/gtd_stairs_128.wad | |
MAP01: Adding Stairs_128 from MAP01 in stairs/gtd_stairs_128.wad | |
Loading wad-fab decor/ceil_light.wad / MAP02 | |
MAP01: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP01: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
Loading wad-fab decor/gtd_ceil_light_tech.wad / MAP01 | |
MAP01: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP01: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP01: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP01: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
Loading wad-fab picture/gtd_pic_rooftop_stuff.wad / MAP03 | |
MAP01: Adding Pic_air_filter from MAP03 in picture/gtd_pic_rooftop_stuff.wad | |
Loading wad-fab exit/gtd_generic_immersive_exit.wad / MAP01 | |
MAP01: Adding Exit_tech_immersive_exit from MAP01 in exit/gtd_generic_immersive_exit.wad | |
Loading wad-fab picture/gtd_pic_tech_wallmachines.wad / MAP01 | |
MAP01: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
MAP01: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
Loading wad-fab stairs/long_1x3.wad / MAP01 | |
MAP01: Adding Stair_long_1x3_general from MAP01 in stairs/long_1x3.wad | |
MAP01: Adding Stair_long_1x3_general from MAP01 in stairs/long_1x3.wad | |
Loading wad-fab switch/wall_box1.wad / * | |
MAP01: Adding Switch_wall_box1 from object in switch/wall_box1.wad | |
Loading wad-fab switch/gtd_laptop_switch.wad / * | |
MAP01: Adding Switch_portable_laptop from object in switch/gtd_laptop_switch.wad | |
Loading wad-fab wall/gtd_wall_tech_grated_machines.wad / MAP01 | |
Loading wad-fab window/tall.wad / MAP07 | |
Loading wad-fab wall/gtd_wall_generic_beamed_inset.wad / MAP01 | |
Loading wad-fab wall/wall_16.wad / MAP01 | |
Loading wad-fab wall/gtd_wall.wad / MAP01 | |
Loading wad-fab wall/gtd_wall.wad / MAP06 | |
Loading wad-fab wall/gtd_wall.wad / MAP03 | |
Loading wad-fab wall/gtd_wall.wad / MAP04 | |
Loading wad-fab wall/gtd_wall.wad / MAP08 | |
Loading wad-fab wall/gtd_wall.wad / MAP02 | |
Loading wad-fab wall/gtd_wall.wad / MAP05 | |
Loading wad-fab wall/gtd_wall.wad / MAP09 | |
Loading wad-fab fence/beam_lights.wad / MAP01 | |
Loading wad-fab wall/gtd_wall_set2.wad / MAP03 | |
Loading wad-fab wall/gtd_wall_set2.wad / MAP01 | |
Loading wad-fab fence/fence_16.wad / MAP01 | |
Loading wad-fab fence/fence_16.wad / MAP02 | |
Loading wad-fab wall/gtd_outwall_tech.wad / MAP01 | |
Loading wad-fab wall/gtd_wall_set2.wad / MAP05 | |
Loading wad-fab wall/wall_16.wad / MAP02 | |
Loading wad-fab wall/gtd_wall_tech_top_corner_light_set.wad / MAP01 | |
Loading wad-fab wall/gtd_wall_ribbed_light_set.wad / MAP01 | |
Loading wad-fab wall/gtd_wall_quakish_inset.wad / MAP01 | |
LACKING MATERIAL : STARTAN1 | |
Loading wad-fab fence/beam_lights.wad / MAP02 | |
Loading wad-fab fence/beam_lights.wad / MAP03 | |
Loading wad-fab window/gtd_window_full_open.wad / MAP01 | |
Loading wad-fab window/gtd_window_full_open.wad / MAP02 | |
Loading wad-fab wall/gtd_wall_sewer_set.wad / MAP01 | |
Loading wad-fab wall/gtd_wall_sewer_set.wad / MAP04 | |
Loading wad-fab wall/gtd_wall_sewer_set.wad / MAP02 | |
Loading wad-fab wall/gtd_wall_sewer_set.wad / MAP03 | |
Loading wad-fab window/tall.wad / MAP08 | |
Loading wad-fab wall/torches.wad / MAP02 | |
Loading wad-fab fence/beam.wad / MAP03 | |
Loading wad-fab wall/gtd_wall_tech_overhangs.wad / MAP04 | |
Loading wad-fab wall/gtd_outwall_tech.wad / MAP03 | |
Loading wad-fab wall/gtd_outwall_tech.wad / MAP04 | |
Loading wad-fab wall/gtd_diagonal_urban.wad / MAP03 | |
Loading wad-fab wall/gtd_outwall_tech.wad / MAP02 | |
Loading wad-fab wall/gtd_wall_tech_overhangs.wad / MAP02 | |
Loading wad-fab wall/gtd_wall_set2.wad / MAP06 | |
Loading wad-fab wall/gtd_wall_tech_overhangs.wad / MAP03 | |
Loading wad-fab wall/gtd_wall_tech_overhangs.wad / MAP01 | |
Loading wad-fab fence/gtd_pillar.wad / MAP02 | |
MAP01: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP01: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP01: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
Loading wad-fab fence/posts.wad / MAP01 | |
MAP01: Adding Post_metal from MAP01 in fence/posts.wad | |
MAP01: Adding Post_metal from MAP01 in fence/posts.wad | |
MAP01: Adding Post_metal from MAP01 in fence/posts.wad | |
MAP01: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP01: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP01: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP01: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP01: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP01: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
Loading wad-fab misc/depot.wad / MAP01 | |
MAP01: Adding Depot_raise from MAP01 in misc/depot.wad | |
MAP01: Adding Depot_raise from MAP01 in misc/depot.wad | |
Loading wad-fab skybox/gtd_generic_sky.wad / MAP01 | |
MAP01: Adding Skybox_generic from MAP01 in skybox/gtd_generic_sky.wad | |
--==| Make Battles |==-- | |
Giving weapon: chain | |
--==| Item Pickups |==-- | |
DOOM CSG... | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
Removed 67486 dead regions (of 93769) | |
Swallowed 14392 brushes (of 67493) | |
Filled 1066 gaps (of 19137 total) | |
Lighting level... | |
Merged 6756 colinear lines | |
Rounded 3 square corners | |
Aligned 9285 textures | |
Level 2 title: Treatment Catalyst 2333-G | |
~~~~~~| MAP02 |~~~~~~ | |
Level seed: 18063242821 | |
Styles = | |
{ | |
ambushes = some | |
barrels = some | |
big_rooms = heaps | |
cages = rare | |
caves = none | |
cycles = none | |
dead_ends = some | |
doors = some | |
ex_floors = few | |
fences = some | |
hallways = some | |
islands = heaps | |
keys = few | |
lakes = heaps | |
liquids = few | |
outdoors = heaps | |
pictures = few | |
porches = some | |
secrets = some | |
steepness = heaps | |
switches = some | |
symmetry = few | |
teleporters = few | |
traps = heaps | |
windows = some | |
} | |
Liquid: nukage (usage 25%) | |
Skybox: Skybox_hellish_city | |
--==| Creating Rooms |==-- | |
Map size target: 30x25 seeds | |
--== Layout Absurdity Module ==-- | |
This level is not absurd... | |
Target # of rooms : 4 .. 12 | |
new room ROOM_1 : env = nil : parent = nil | |
Growing ROOM_1 with [root x 1]..... | |
APPLIED rule: ROOT_3 | |
Growing ROOM_1 with [start_closet4 x 1]..... | |
APPLIED rule: START_CLOSET_4x2 | |
Growing ROOM_1 with [grow x 20]..... | |
APPLIED rule: GROW_STAIR_SIDE2 | |
APPLIED rule: GROW_EXTRUSION_3X4 | |
Growing ROOM_1 with [sprout x 1]..... | |
new room ROOM_2 : env = nil : parent = ROOM_1 | |
APPLIED rule: SPROUT_JOINER_3x2 | |
Growing ROOM_2 with [grow x 30]..... | |
APPLIED rule: GROW_EXTRUSION_3X2 | |
APPLIED rule: GROW_STAIR_SIDE2 | |
APPLIED rule: GROW_NARROWSTAIR_1 | |
APPLIED rule: GROW_STAIRED_T | |
APPLIED rule: GROW_36_DOUBLE_FORWARD_AREA | |
APPLIED rule: GROW_STAIR_SIDE2 | |
APPLIED rule: GROW_INTO_CLIFF_TALL | |
APPLIED rule: GROW_CLIFF_ENTRY_SIDEWAYS_X4 | |
Growing ROOM_2 with [sprout x 2]..... | |
new room ROOM_3 : env = nil : parent = ROOM_2 | |
APPLIED rule: SPROUT_JOINER_3x2 | |
new room ROOM_4 : env = nil : parent = ROOM_2 | |
APPLIED rule: SPROUT_JOINER_3x1 | |
Growing ROOM_2 with [square_out x 33]..... | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
Growing ROOM_3 with [grow x 20]..... | |
APPLIED rule: GROW_O | |
APPLIED rule: GROW_INTO_CLIFF_TALL | |
Shape group: cliff_x4 | |
Shape count: 0 | |
APPLIED rule: GROW_PILLAR_GATE | |
APPLIED rule: GROW_STAIRPAIR_5F | |
APPLIED rule: GROW_CLIFF_ENTRY_X4 | |
APPLIED rule: GROW_REVERSE_FUNNEL | |
Growing ROOM_3 with [sprout x 2]..... | |
new room ROOM_5 : env = nil : parent = ROOM_3 | |
APPLIED rule: SPROUT_JOINER_3x1 | |
new room ROOM_6 : env = nil : parent = ROOM_3 | |
APPLIED rule: SPROUT_JOINER_3x2 | |
Growing ROOM_3 with [square_out x 31]..... | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
Growing ROOM_4 with [grow x 20]..... | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_2 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_2 | |
APPLIED rule: PARK_GROW_3 | |
Growing ROOM_4 with [sprout x 2]..... | |
new room ROOM_7 : env = nil : parent = ROOM_4 | |
APPLIED rule: SPROUT_JOINER_4x1 | |
new room ROOM_8 : env = nil : parent = ROOM_4 | |
APPLIED rule: SPROUT_JOINER_3x2 | |
Growing ROOM_5 with [grow x 30]..... | |
APPLIED rule: GROW_STAIR_SIDE2 | |
APPLIED rule: GROW_CLIFF_ENTRY_X4 | |
Shape group: cliff_x4 | |
Shape count: 0 | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2_SMALL_SIDEWAYS | |
APPLIED rule: GROW_DIAGONAL_L_CATWALK_CONTINUE | |
APPLIED rule: GROW_L_STAIR | |
Growing ROOM_5 with [sprout x 1]..... | |
new room ROOM_9 : env = nil : parent = ROOM_5 | |
APPLIED rule: SPROUT_JOINER_3x2 | |
Growing ROOM_5 with [square_out x 20]..... | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
Killing 6 | |
Killing 7 | |
Killing 8 | |
Killing 9 | |
Growing ROOM_2 with [decorate x 5]..... | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
Growing ROOM_1 with [decorate x 3]..... | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_5 with [decorate x 5]..... | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_4 with [decorate x 5]..... | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
Growing ROOM_3 with [decorate x 10]..... | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_5 with [filler x 30]..... | |
Growing ROOM_4 with [filler x 30]..... | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_1 | |
Growing ROOM_1 with [filler x 30]..... | |
Growing ROOM_2 with [filler x 30]..... | |
Growing ROOM_5 with [smoother x 15]..... | |
APPLIED rule: SERRATED_EDGE_SMOOTHER | |
APPLIED rule: SMOOTHER_1 | |
Growing ROOM_4 with [smoother x 15]..... | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
Growing ROOM_1 with [smoother x 15]..... | |
APPLIED rule: SMOOTHER_1 | |
Growing ROOM_2 with [smoother x 15]..... | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
Seed Map: | |
eee | |
eee | |
eeeeeeeeee | |
eeeeeeeeeeee | |
/eeeeeeeeeeee | |
eeeeeeeeeeeeeee | |
eeeeee\eeeee | |
/e/eeeeeeeeee | |
/e/eeeeeeeeeeeee | |
eeeeeeeeeeeeeeee | |
eeee/eeee/eeeeee | |
eee/eeeeeCCC | |
eeeeeeeeeCCC CC | |
eeeeeeeeeCCCCCCCC | |
eeeeeeeeeC CC\CCC | |
\eeeCCCCCCCCCC | |
eeeCCCCCCCCCC | |
eeeCC C\CCCCC | |
eeee CCCCCCC\C | |
eeee CCCCCCC | |
ddd aa aaaa CCCCCCCCC/ | |
ddd aa aaaa CCCCCCC\ | |
ddd /ddd aaaaaaaaaa\ CCCCCCCCC\ | |
ddddddddd\aaaaaaaaaaa CCCCCCCCCCCC | |
dddddddddd\ aaaaaaaaa CCCCCCC\CCCCC | |
/ddddddddddd aaaaaaaa CCCCCCCCCCCCC | |
/dddddddddddd aaa aaa bbbCCCCCCCCCC | |
ddddddddddddd/bbbbbbb\ aa bbb\CCCCCCC | |
ddddddddddbbb/bbbbbbbb bbbbCCCCC/ | |
ddddddddd/bbbbbbbbbb/b /bbbbbCCCCCCCC | |
\ddddd/ bbbbbbbbbbbb bbbbbbCCCCCCCC | |
ddddd bbbbbbbbbbbbbbbbbbbbCCCCCCCC | |
dddddd bbb\bbbbbbbbbbbbbbbbCCCCCCCC | |
dddddd bbbbbbbbbb\bbbbbbbbbCCCC\CCC | |
dddd bbbbbbbbbbbbbbbbbbbbbCCCCCC\C | |
dddd bbbb/bbbbbbbb bbbbbbCCCCCCCC | |
bbbbbbbbbbbbb bb bbbC\CCC/CC | |
bbbbbbbbbbbbb bbbCCCCCCCCC | |
bbbbbbbb/b CCCCCCCCC | |
bbbbbbbbbb CCCCCCC | |
bb bbb CCCCCCC | |
Connection: ROOM_1 --> ROOM_2 (via joiner) | |
Connection: ROOM_2 --> ROOM_3 (via joiner) | |
Connection: ROOM_2 --> ROOM_4 (via joiner) | |
Connection: ROOM_3 --> ROOM_5 (via joiner) | |
--==| Make Quests |==-- | |
Exit room: ROOM_5 | |
Maximum of 1 key goals. | |
Dividing QUEST_1 @ CONN_4 (ROOM_3 -- ROOM_5) | |
Maximum of 2 switch goals. | |
Start room: ROOM_1 | |
Quest list: | |
QUEST_2 : svolume:653 | |
QUEST_1 : svolume:180 | |
Zone quota: 4 | |
Zone list: | |
ZONE_2 : rooms:4 areas:54 | |
ZONE_1 : rooms:1 areas:16 | |
Other Item quota : 5.00 | |
--==| Build Rooms |==-- | |
AREA_3 leads to nowhere. (6880, 4960) | |
AREA_9 leads to nowhere. (5728, 4576) | |
AREA_16 leads to nowhere. (6880, 4192) | |
--==| Auto Detail Report |==-- | |
Total walkable volume: 834 | |
Group walls tone down multiplier: 1 | |
Total perimeter: 631 | |
Plain walls tone down multiplier: 1 | |
Loading wad-fab decor/gtd_ceil_light_tech.wad / MAP01 | |
MAP02: Adding Light_gtd_detailed_alt2 from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP02: Adding Light_gtd_detailed_alt2 from MAP01 in decor/gtd_ceil_light_tech.wad | |
Loading wad-fab start/gtd_generic_open_start.wad / MAP01 | |
MAP02: Adding Start_generic_open from MAP01 in start/gtd_generic_open_start.wad | |
Loading wad-fab item/alcove1.wad / MAP02 | |
MAP02: Adding Item_alcove_small_general1 from MAP02 in item/alcove1.wad | |
MAP02: Adding Item_alcove_small_tech1 from MAP02 in item/alcove1.wad | |
Loading wad-fab item/scionox_guardpost_blocked.wad / MAP02 | |
MAP02: Adding Item_scionox_guardpost_blocked from MAP02 in item/scionox_guardpost_blocked.wad | |
MAP02: Adding Completely_nothing from MAP01 in misc/completely_nothing.wad | |
Loading wad-fab joiner/gtd_double_lift.wad / * | |
MAP02: Adding Joiner_double_lift_tech from object in joiner/gtd_double_lift.wad | |
MAP02: Adding Light_gtd_round from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP02: Adding Light_gtd_round from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP02: Adding Light_gtd_round from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP02: Adding Light_gtd_round from MAP03 in decor/gtd_ceil_light_tech.wad | |
Loading wad-fab decor/gtd_decor.wad / MAP03 | |
MAP02: Adding Decor_light_pillar_core2_outdoor from MAP03 in decor/gtd_decor.wad | |
Loading wad-fab decor/gtd_decor_water_tower.wad / MAP01 | |
MAP02: Adding Decor_water_tower from MAP01 in decor/gtd_decor_water_tower.wad | |
Loading wad-fab decor/ceil_light.wad / MAP02 | |
MAP02: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP02: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
Loading wad-fab decor/dh_lamp.wad / * | |
MAP02: Adding Decor_dittohead_lamp from object in decor/dh_lamp.wad | |
MAP02: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP02: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP02: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP02: Adding Trap_simple1 from object in trap/trap1.wad | |
Loading wad-fab item/alcove1.wad / MAP02 | |
MAP02: Adding Item_alcove_small_general2 from MAP02 in item/alcove1.wad | |
MAP02: Adding Stairs_128_2X from MAP02 in stairs/gtd_stairs_128.wad | |
MAP02: Adding Completely_nothing from MAP01 in misc/completely_nothing.wad | |
MAP02: Adding Stairs_128 from MAP01 in stairs/gtd_stairs_128.wad | |
Loading wad-fab stairs/gtd_stair_zdoomslope_64.wad / MAP02 | |
MAP02: Adding Stair_slope_2 from MAP02 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP02: Adding Completely_nothing from MAP01 in misc/completely_nothing.wad | |
Loading wad-fab stairs/stair_32.wad / MAP01 | |
MAP02: Adding Stair_32 from MAP01 in stairs/stair_32.wad | |
Loading wad-fab joiner/gtd_stair_swurve.wad / MAP02 | |
MAP02: Adding Joiner_stairs_swurve_tech_mirrored from MAP02 in joiner/gtd_stair_swurve.wad | |
Loading wad-fab joiner/simple2.wad / MAP01 | |
MAP02: Adding Joiner_simple2_tech6 from MAP01 in joiner/simple2.wad | |
Loading wad-fab decor/frozsoul_097_ponds.wad / MAP01 | |
MAP02: Adding Decor_frozsoul_097_water_pond1 from MAP01 in decor/frozsoul_097_ponds.wad | |
MAP02: Adding Item_closet_simple1 from MAP01 in item/gtd_item_closet_simple.wad | |
Loading wad-fab item/alcove2.wad / * | |
MAP02: Adding Item_alcove_techy from object in item/alcove2.wad | |
MAP02: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP02: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP02: Adding Trap_simple1 from object in trap/trap1.wad | |
Loading wad-fab decor/gtd_decor_outdoor_machines.wad / MAP02 | |
MAP02: Adding Decor_tech_point_HVAC_2 from MAP02 in decor/gtd_decor_outdoor_machines.wad | |
MAP02: Adding Decor_road_clutter_boxes from MAP03 in decor/gtd_decor_road_clutter.wad | |
MAP02: Adding Decor_tech_point_HVAC_2 from MAP02 in decor/gtd_decor_outdoor_machines.wad | |
Loading wad-fab decor/pillar1.wad / * | |
MAP02: Adding Pillar_round1_tech2 from object in decor/pillar1.wad | |
Loading wad-fab decor/armaetus_decor_lifted_crate.wad / MAP01 | |
MAP02: Adding Decor_lifted_crate from MAP01 in decor/armaetus_decor_lifted_crate.wad | |
MAP02: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP02: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP02: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP02: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP02: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP02: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP02: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP02: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP02: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP02: Adding Item_alcove_small_general1 from MAP02 in item/alcove1.wad | |
MAP02: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP02: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP02: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP02: Adding Stairs_128_2X from MAP02 in stairs/gtd_stairs_128.wad | |
MAP02: Adding Sidewalk_8 from MAP01 in stairs/sidewalk_8.wad | |
MAP02: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP02: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
MAP02: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
Loading wad-fab joiner/gtd_infestation_keyed.wad / MAP01 | |
MAP02: Adding Locked_keyed_infestation_yellow from MAP01 in joiner/gtd_infestation_keyed.wad | |
Loading wad-fab decor/crates1.wad / MAP02 | |
MAP02: Adding Crate_tall_brown from MAP02 in decor/crates1.wad | |
Loading wad-fab decor/fountain.wad / MAP01 | |
MAP02: Adding Decor_water_fountain from MAP01 in decor/fountain.wad | |
Loading wad-fab decor/armaetus_EPIC_flagpole.wad / MAP01 | |
MAP02: Adding Decor_armaetus_flagpole from MAP01 in decor/armaetus_EPIC_flagpole.wad | |
Loading wad-fab decor/gtd_decor_tech_helipad.wad / MAP02 | |
MAP02: Adding Tech_helipad_O from MAP02 in decor/gtd_decor_tech_helipad.wad | |
MAP02: Adding Crate_tall_brown from MAP02 in decor/crates1.wad | |
Loading wad-fab decor/gtd_decor_road_clutter.wad / MAP06 | |
MAP02: Adding Decor_road_clutter_concrete_barrier_striped_double from MAP06 in decor/gtd_decor_road_clutter.wad | |
Loading wad-fab decor/gtd_decor.wad / MAP02 | |
MAP02: Adding Decor_light_pillar_core_outdoor from MAP02 in decor/gtd_decor.wad | |
Loading wad-fab decor/crates1.wad / MAP01 | |
MAP02: Adding Crate_small_brown from MAP01 in decor/crates1.wad | |
Loading wad-fab decor/ceil_light.wad / MAP02 | |
MAP02: Adding Light_tech2 from MAP02 in decor/ceil_light.wad | |
MAP02: Adding Decor_dittohead_lamp from object in decor/dh_lamp.wad | |
Loading wad-fab decor/gtd_decor.wad / MAP01 | |
MAP02: Adding Decor_light_pillar_helix_outdoor from MAP01 in decor/gtd_decor.wad | |
MAP02: Adding Decor_light_pillar_core_outdoor from MAP02 in decor/gtd_decor.wad | |
MAP02: Adding Pillar_round1_tech2 from object in decor/pillar1.wad | |
MAP02: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP02: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP02: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
Loading wad-fab decor/gtd_decor.wad / MAP08 | |
MAP02: Adding Decor_floor_decal_stripes from MAP08 in decor/gtd_decor.wad | |
Loading wad-fab decor/gtd_decor.wad / MAP04 | |
MAP02: Adding Decor_data_pillar from MAP04 in decor/gtd_decor.wad | |
Loading wad-fab cage/gtd_cage_auto_opening.wad / MAP02 | |
MAP02: Adding Cage_auto_open_smaller from MAP02 in cage/gtd_cage_auto_opening.wad | |
Loading wad-fab picture/gtd_pic_rooftop_stuff.wad / MAP01 | |
MAP02: Adding Pic_HVAC_unit from MAP01 in picture/gtd_pic_rooftop_stuff.wad | |
MAP02: Adding Pic_air_filter from MAP03 in picture/gtd_pic_rooftop_stuff.wad | |
Loading wad-fab exit/mogwaltz_pentagram_platform_exit.wad / MAP01 | |
MAP02: Adding Exit_mogwaltz_pentagram_platform from MAP01 in exit/mogwaltz_pentagram_platform_exit.wad | |
MAP02: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
MAP02: Adding Stair_slope_2 from MAP02 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP02: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP02: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP02: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
Loading wad-fab stairs/long_1x2.wad / MAP01 | |
MAP02: Adding Stair_long_1x2_general2 from MAP01 in stairs/long_1x2.wad | |
Loading wad-fab window/tall.wad / MAP04 | |
Loading wad-fab window/tall.wad / MAP05 | |
Loading wad-fab wall/gtd_wall_generic_beamed_inset.wad / MAP02 | |
Loading wad-fab fence/beam.wad / MAP04 | |
Loading wad-fab wall/gtd_wall_natural.wad / MAP05 | |
Loading wad-fab wall/gtd_wall_natural.wad / MAP02 | |
Loading wad-fab wall/gtd_wall_natural.wad / MAP01 | |
Loading wad-fab wall/gtd_wall_natural.wad / MAP08 | |
Loading wad-fab wall/gtd_wall_natural.wad / MAP10 | |
Loading wad-fab wall/gtd_wall_natural.wad / MAP03 | |
Loading wad-fab wall/gtd_wall_natural.wad / MAP09 | |
Loading wad-fab wall/gtd_wall_natural_diag.wad / MAP02 | |
Loading wad-fab wall/gtd_wall_natural_diag.wad / MAP03 | |
Loading wad-fab wall/gtd_wall_natural_diag.wad / MAP01 | |
Loading wad-fab wall/torches.wad / MAP02 | |
Loading wad-fab wall/gtd_wall_quakish_inset.wad / MAP02 | |
Loading wad-fab wall/lite_1.wad / MAP01 | |
Loading wad-fab wall/gtd_wall_set2.wad / MAP02 | |
Loading wad-fab window/grate.wad / MAP02 | |
Loading wad-fab window/grate.wad / MAP01 | |
Loading wad-fab wall/gtd_wall_set2.wad / MAP06 | |
Loading wad-fab wall/gtd_wall_set2.wad / MAP04 | |
Loading wad-fab wall/gtd_wall.wad / MAP07 | |
MAP02: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP02: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP02: Adding Post_metal from MAP01 in fence/posts.wad | |
MAP02: Adding Post_metal from MAP01 in fence/posts.wad | |
MAP02: Adding Post_metal from MAP01 in fence/posts.wad | |
MAP02: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP02: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
Loading wad-fab fence/posts.wad / MAP03 | |
MAP02: Adding Post_tech_1 from MAP03 in fence/posts.wad | |
MAP02: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP02: Adding Post_tech_1 from MAP03 in fence/posts.wad | |
MAP02: Adding Post_tech_1 from MAP03 in fence/posts.wad | |
MAP02: Adding Post_tech_1 from MAP03 in fence/posts.wad | |
MAP02: Adding Post_tech_1 from MAP03 in fence/posts.wad | |
MAP02: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP02: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP02: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP02: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP02: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP02: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP02: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP02: Adding Depot_raise from MAP01 in misc/depot.wad | |
Loading wad-fab skybox/gtd_skybox_hellish_city.wad / MAP01 | |
LACKING MATERIAL : F_SKY1 | |
LACKING MATERIAL : FIREMAG1 | |
LACKING MATERIAL : RDROK1 | |
LACKING MATERIAL : CEM06 | |
LACKING MATERIAL : BIGDOORD | |
LACKING MATERIAL : TEK1 | |
LACKING MATERIAL : TEKFLR4 | |
LACKING MATERIAL : DRKCMT05 | |
LACKING MATERIAL : CEM05 | |
MAP02: Adding Skybox_hellish_city from MAP01 in skybox/gtd_skybox_hellish_city.wad | |
--==| Make Battles |==-- | |
Giving weapon: chain | |
Giving weapon: shotty | |
--==| Item Pickups |==-- | |
DOOM CSG... | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
Removed 64490 dead regions (of 89882) | |
Swallowed 11037 brushes (of 64499) | |
Filled 0 gaps (of 20035 total) | |
Lighting level... | |
Merged 7089 colinear lines | |
Rounded 6 square corners | |
Aligned 7827 textures | |
Level 3 title: Chemical Nacelles | |
~~~~~~| MAP03 |~~~~~~ | |
Level seed: 18063242822 | |
Styles = | |
{ | |
ambushes = some | |
barrels = some | |
big_rooms = few | |
cages = rare | |
caves = none | |
cycles = none | |
dead_ends = some | |
doors = heaps | |
ex_floors = few | |
fences = few | |
hallways = none | |
islands = heaps | |
keys = few | |
lakes = few | |
liquids = none | |
outdoors = some | |
pictures = some | |
porches = some | |
secrets = some | |
steepness = heaps | |
switches = few | |
symmetry = few | |
teleporters = none | |
traps = few | |
windows = heaps | |
} | |
Liquid: skipped for level (by style). | |
Skybox: Skybox_hellish_city | |
--==| Creating Rooms |==-- | |
Map size target: 30x25 seeds | |
--== Layout Absurdity Module ==-- | |
This level is not absurd... | |
Target # of rooms : 4 .. 12 | |
new room ROOM_1 : env = nil : parent = nil | |
Growing ROOM_1 with [root x 1]..... | |
APPLIED rule: ROOT_1 | |
Growing ROOM_1 with [start_closet3 x 1]..... | |
APPLIED rule: START_CLOSET_3x2 | |
Growing ROOM_1 with [grow x 10]..... | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_TRENCH_STRAIGHT | |
APPLIED rule: GROW_CLIFF_EXTENSION_UPPER_WE_GO | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2_SMALL_SIDEWAYS | |
APPLIED rule: GROW_CHAMFER_WIDE_ROOM_CORNER_OUTLET | |
Growing ROOM_1 with [sprout x 2]..... | |
new room ROOM_2 : env = nil : parent = ROOM_1 | |
APPLIED rule: SPROUT_JOINER_2x2 | |
Growing ROOM_1 with [square_out x 11]..... | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
Growing ROOM_2 with [grow x 10]..... | |
APPLIED rule: GROW_EXTRUSION_SINK | |
APPLIED rule: GROW_STAIR_SIDE2 | |
APPLIED rule: GROW_EXTRUSION_3X2 | |
APPLIED rule: GROW_BLOB_1 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_CURVE_1 | |
APPLIED rule: GROW_2 | |
Growing ROOM_2 with [sprout x 2]..... | |
new room ROOM_3 : env = nil : parent = ROOM_2 | |
APPLIED rule: SPROUT_JOINER_2x2 | |
new room ROOM_4 : env = nil : parent = ROOM_2 | |
APPLIED rule: SPROUT_JOINER_4x2 | |
Growing ROOM_2 with [square_out x 12]..... | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
Growing ROOM_3 with [grow x 30]..... | |
APPLIED rule: GROW_INTO_CLIFF | |
APPLIED rule: GROW_NARROWSTAIR_1 | |
APPLIED rule: GROW_CLIFF_ENTRY_SIDEWAYS_X4 | |
Shape group: cliff | |
Shape count: 10 | |
APPLIED rule: GROW_WIDE_SPACE_PLATFORM_TINY | |
Shape group: cliff | |
Shape count: 10 | |
APPLIED rule: GROW_STAIRED_T | |
Growing ROOM_3 with [sprout x 1]..... | |
new room ROOM_5 : env = nil : parent = ROOM_3 | |
APPLIED rule: SPROUT_JOINER_L | |
Growing ROOM_3 with [square_out x 14]..... | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
Growing ROOM_4 with [grow x 20]..... | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_2 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_2 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_2 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_2 | |
Growing ROOM_4 with [sprout x 1]..... | |
new room ROOM_6 : env = nil : parent = ROOM_4 | |
APPLIED rule: SPROUT_JOINER_2x3 | |
Growing ROOM_5 with [grow x 10]..... | |
APPLIED rule: GROW_INTO_CLIFF_TALL | |
Shape group: cliff | |
Shape count: 0 | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2 | |
APPLIED rule: GROW_3 | |
APPLIED rule: GROW_BLOB_1 | |
Growing ROOM_5 with [sprout x 1]..... | |
new room ROOM_7 : env = nil : parent = ROOM_5 | |
APPLIED rule: SPROUT_JOINER_2x3 | |
Growing ROOM_5 with [square_out x 13]..... | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
Growing ROOM_6 with [grow x 20]..... | |
APPLIED rule: GROW_STAIRED_L | |
APPLIED rule: GROW_CLIFF_ENTRY_SIDEWAYS_X4 | |
APPLIED rule: GROW_CLIFF_ENTRY_X4 | |
APPLIED rule: GROW_STAIR_SIDE2 | |
Growing ROOM_6 with [sprout x 3]..... | |
new room ROOM_8 : env = nil : parent = ROOM_6 | |
APPLIED rule: SPROUT_DIRECT_2 | |
Growing ROOM_6 with [square_out x 30]..... | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
Growing ROOM_7 with [grow x 20]..... | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_EXTRUSION_3X4 | |
APPLIED rule: GROW_2 | |
Growing ROOM_7 with [sprout x 1]..... | |
new room ROOM_9 : env = nil : parent = ROOM_7 | |
APPLIED rule: SPROUT_DIRECT_3 | |
Growing ROOM_7 with [square_out x 6]..... | |
Killing 8 | |
Killing 9 | |
Growing ROOM_4 with [decorate x 5]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
Growing ROOM_6 with [decorate x 10]..... | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_1 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
Growing ROOM_2 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_5 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_3 with [decorate x 10]..... | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_7 with [decorate x 3]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_4 with [filler x 30]..... | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_3 | |
APPLIED rule: FILLER_1 | |
Growing ROOM_7 with [filler x 30]..... | |
Growing ROOM_4 with [smoother x 15]..... | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
Growing ROOM_7 with [smoother x 15]..... | |
Seed Map: | |
CCCCCC CC | |
CCCCCC CC | |
CCCCCCCCCCCCC | |
CCCCCCCCCCCCC | |
FFFFFFF EE CCCCC\CC/CCC | |
FFFFFFF EEEEE CCCCCCCCCCCC | |
FFFFFFFFF EEEEEEE CCCCCCCCCCCCCCC | |
FFF/FFFFFEEEEEEEECC CCCCCCCCCCCCCC | |
FFFFFFFFEEEEEEE CCCCCCCCCCCCCCCCC | |
FFFFFFFFEEEEEEECCCCCCCCCCCCC CCC | |
FFFFFFFFEEEEEEECCCCCCCCCCCCC | |
FFF\FFFFEEE\EEEEECCCCCCCCCCCC | |
FFFFFFFFFEEEEEEEEgggg CCCCCCC | |
FFFFFFFFFEEEEEEEEgggg CCCCCC | |
FFFFFFFFFEEEE EEgggggCCCCCCC | |
FFFF\FFFFFFFFF EEgggggCCCCCC BB BB | |
FF\FFFFFFFFFFFggggggdddddCCC BB BB | |
FFFFF\FFFFFdd ggggggddddd BB BB\BB\ | |
FFFFFFFFFFFdd /dd dddddd BBBBBBBBBB | |
FFFFFFFFFFFdd/ddddddddddd BBBBBBBBBB | |
FFFFFFF FFdddddddddddddBBBBBBBBBB/ | |
FF FF FFdddddddddddddBBBBBBBBAAA | |
FF FF ddddddddddBBBBBBBBAAA | |
/dddddddddBBBBBBBBAAAAAAAAA | |
dddddddddddddd/ BBBBAAAAAAAAAAAA | |
ddddddddddddd/ BBBBAAAAAAAAA\AAA | |
\ddddddddddd BBBB AAA\AAAAAAAA | |
\dddddddd BB AAAAAAAAAAAA | |
\ddddddd BB AAAAAAAAAAAAAA | |
\dddd/ AAAAAAA/ | |
ddd/ AAAAA | |
dd AAAA | |
dd AAAA | |
AAAAAA | |
AAAAAA | |
AAAAA | |
Connection: ROOM_1 --> ROOM_2 (via joiner) | |
Connection: ROOM_2 --> ROOM_3 (via joiner) | |
Connection: ROOM_2 --> ROOM_4 (via joiner) | |
Connection: ROOM_3 --> ROOM_5 (via joiner) | |
Connection: ROOM_4 --> ROOM_6 (via joiner) | |
Connection: ROOM_5 --> ROOM_7 (via joiner) | |
--==| Make Quests |==-- | |
Exit room: ROOM_6 | |
Maximum of 1 key goals. | |
Dividing QUEST_1 @ CONN_5 (ROOM_4 -- ROOM_6) | |
Maximum of 2 switch goals. | |
Start room: ROOM_1 | |
Quest list: | |
QUEST_2 : svolume:640 | |
QUEST_1 : svolume:171 | |
Zone quota: 4 | |
Zone list: | |
ZONE_2 : rooms:6 areas:70 | |
ZONE_1 : rooms:1 areas:16 | |
Other Item quota : 4.00 | |
--==| Build Rooms |==-- | |
AREA_21 leads to nowhere. (6368, 6496) | |
--==| Auto Detail Report |==-- | |
Total walkable volume: 811.5 | |
Group walls tone down multiplier: 1 | |
Total perimeter: 716 | |
Plain walls tone down multiplier: 1 | |
Loading wad-fab start/closet1.wad / * | |
MAP03: Adding Start_closet1 from object in start/closet1.wad | |
MAP03: Adding Item_closet_simple1 from MAP01 in item/gtd_item_closet_simple.wad | |
Loading wad-fab item/closet.wad / MAP02 | |
MAP03: Adding Item_closet_w_door_tech from MAP02 in item/closet.wad | |
MAP03: Adding Pic_box_shawn3 from MAP13 in picture/pic_box.wad | |
Loading wad-fab picture/beed28_broken_door.wad / MAP02 | |
MAP03: Adding Pic_beed28_broken_door2 from MAP02 in picture/beed28_broken_door.wad | |
Loading wad-fab item/secret_ledge.wad / MAP04 | |
MAP03: Adding Item_secret_ledge_sunken_universal_flipped from MAP04 in item/secret_ledge.wad | |
MAP03: Adding Item_closet_simple1 from MAP01 in item/gtd_item_closet_simple.wad | |
MAP03: Adding Stairs_128_2X from MAP02 in stairs/gtd_stairs_128.wad | |
MAP03: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP03: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP03: Adding Joiner_armaetus_stairs_alternating_lights from object in joiner/armaetus_joiner_stairs_altern_lights.wad | |
MAP03: Adding Item_alcove_small_general1 from MAP02 in item/alcove1.wad | |
MAP03: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
Loading wad-fab picture/pic_box.wad / MAP12 | |
MAP03: Adding Pic_box_silver3 from MAP12 in picture/pic_box.wad | |
Loading wad-fab item/secret_ledge.wad / * | |
MAP03: Adding Item_secret_ledge_tech from object in item/secret_ledge.wad | |
MAP03: Adding Item_secret_cage from object in item/secret_cage.wad | |
Loading wad-fab stairs/gtd_lift_disguised_128.wad / MAP01 | |
LACKING MATERIAL : SW1STARG | |
MAP03: Adding Lift_gtd_disguised_128 from MAP01 in stairs/gtd_lift_disguised_128.wad | |
MAP03: Adding Lift_gtd_disguised_128 from MAP01 in stairs/gtd_lift_disguised_128.wad | |
MAP03: Adding Stairs_128_2X from MAP02 in stairs/gtd_stairs_128.wad | |
Loading wad-fab joiner/gtd_bridge_action.wad / MAP01 | |
MAP03: Adding Joiner_gtd_bridge_action from MAP01 in joiner/gtd_bridge_action.wad | |
Loading wad-fab joiner/gtd_universal_joiners.wad / MAP03 | |
MAP03: Adding Joiner_gtd_universal_funnel from MAP03 in joiner/gtd_universal_joiners.wad | |
Loading wad-fab decor/gtd_decor_outdoor_machines.wad / MAP03 | |
MAP03: Adding Decor_tech_point_HVAC_3 from MAP03 in decor/gtd_decor_outdoor_machines.wad | |
MAP03: Adding Decor_floor_decal_stripes from MAP08 in decor/gtd_decor.wad | |
MAP03: Adding Decor_road_clutter_boxes from MAP03 in decor/gtd_decor_road_clutter.wad | |
MAP03: Adding Crate_tall_brown from MAP02 in decor/crates1.wad | |
MAP03: Adding Decor_road_clutter_boxes from MAP03 in decor/gtd_decor_road_clutter.wad | |
MAP03: Adding Crate_medium_gray from MAP03 in decor/crates1.wad | |
MAP03: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP03: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP03: Adding Pic_box_silver3 from MAP12 in picture/pic_box.wad | |
MAP03: Adding Item_secret_niche1 from MAP01 in item/secret_niche.wad | |
MAP03: Adding Item_secret_cage from object in item/secret_cage.wad | |
MAP03: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
Loading wad-fab picture/pic_box.wad / MAP11 | |
MAP03: Adding Pic_box_silver2 from MAP11 in picture/pic_box.wad | |
MAP03: Adding Pic_control_room from MAP01 in picture/gtd_pic_tech_controlroom.wad | |
MAP03: Adding Pic_box_silver3 from MAP12 in picture/pic_box.wad | |
MAP03: Adding Pic_beed28_broken_door2 from MAP02 in picture/beed28_broken_door.wad | |
MAP03: Adding Pic_box_liteblu1 from MAP13 in picture/pic_box.wad | |
MAP03: Adding Item_alcove_small from MAP01 in item/alcove1.wad | |
MAP03: Adding Completely_nothing from MAP01 in misc/completely_nothing.wad | |
MAP03: Adding Sidewalk_8 from MAP01 in stairs/sidewalk_8.wad | |
MAP03: Adding Sidewalk_8 from MAP01 in stairs/sidewalk_8.wad | |
MAP03: Adding Lift_gtd_disguised_128 from MAP01 in stairs/gtd_lift_disguised_128.wad | |
MAP03: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
Loading wad-fab joiner/curve1.wad / * | |
MAP03: Adding Joiner_curve1 from object in joiner/curve1.wad | |
MAP03: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP03: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP03: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP03: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP03: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP03: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP03: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP03: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP03: Adding Item_closet_simple3 from MAP03 in item/gtd_item_closet_simple.wad | |
MAP03: Adding Item_secret_cage from object in item/secret_cage.wad | |
MAP03: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP03: Adding Stairs_128 from MAP01 in stairs/gtd_stairs_128.wad | |
Loading wad-fab stairs/long_1x2.wad / MAP01 | |
MAP03: Adding Stair_long_1x2_tech3 from MAP01 in stairs/long_1x2.wad | |
MAP03: Adding Joiner_armaetus_stairs_alternating_lights from object in joiner/armaetus_joiner_stairs_altern_lights.wad | |
MAP03: Adding Item_weapon_case from MAP01 in item/gtd_item_crates.wad | |
Loading wad-fab item/gtd_item_cage_balcony.wad / MAP03 | |
MAP03: Adding Item_cage_balcony_3 from MAP03 in item/gtd_item_cage_balcony.wad | |
MAP03: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP03: Adding Crate_small_gray from MAP01 in decor/crates1.wad | |
MAP03: Adding Item_alcove_small_general1 from MAP02 in item/alcove1.wad | |
MAP03: Adding Item_secret_niche1 from MAP01 in item/secret_niche.wad | |
MAP03: Adding Item_secret_niche1 from MAP01 in item/secret_niche.wad | |
MAP03: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
MAP03: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
Loading wad-fab joiner/key_2x2.wad / MAP01 | |
MAP03: Adding Locked_2x2_yellow from MAP01 in joiner/key_2x2.wad | |
Loading wad-fab decor/gtd_pillar_generic.wad / MAP03 | |
MAP03: Adding Pillar_gtd_generic3 from MAP03 in decor/gtd_pillar_generic.wad | |
MAP03: Adding Pillar_gtd_generic3 from MAP03 in decor/gtd_pillar_generic.wad | |
MAP03: Adding Decor_tech_complockers from MAP01 in decor/gtd_tech_complockers.wad | |
MAP03: Adding Decor_lifted_crate from MAP01 in decor/armaetus_decor_lifted_crate.wad | |
MAP03: Adding Decor_lifted_crate from MAP01 in decor/armaetus_decor_lifted_crate.wad | |
Loading wad-fab decor/pillar1.wad / * | |
MAP03: Adding Pillar_round1_tech from object in decor/pillar1.wad | |
Loading wad-fab decor/gtd_decor.wad / MAP02 | |
MAP03: Adding Decor_light_pillar_core from MAP02 in decor/gtd_decor.wad | |
Loading wad-fab decor/gtd_decor.wad / MAP09 | |
MAP03: Adding Decor_sealed_storage from MAP09 in decor/gtd_decor.wad | |
MAP03: Adding Crate_tall_brown from MAP02 in decor/crates1.wad | |
Loading wad-fab decor/gtd_pillar_generic.wad / MAP02 | |
MAP03: Adding Pillar_gtd_generic2 from MAP02 in decor/gtd_pillar_generic.wad | |
Loading wad-fab decor/armaetus_terminals.wad / MAP02 | |
MAP03: Adding Decor_armaetus_2x2_terminal_smaller from MAP02 in decor/armaetus_terminals.wad | |
Loading wad-fab decor/gtd_decor_outdoor_machines.wad / MAP01 | |
MAP03: Adding Decor_tech_point_HVAC_1 from MAP01 in decor/gtd_decor_outdoor_machines.wad | |
Loading wad-fab decor/gtd_ceil_light_tech.wad / MAP04 | |
MAP03: Adding Light_gtd_tall_light_alt from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP03: Adding Light_gtd_tall_light_alt from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP03: Adding Light_gtd_tall_light_alt from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP03: Adding Light_gtd_tall_light_alt from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP03: Adding Light_gtd_tall_light_alt from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP03: Adding Light_gtd_tall_light_alt from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP03: Adding Light_gtd_tall_light_alt from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP03: Adding Light_gtd_tall_light_alt from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP03: Adding Light_gtd_tall_light_alt from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP03: Adding Light_gtd_tall_light_alt from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP03: Adding Light_gtd_tall_light_alt from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP03: Adding Light_gtd_tall_light_alt from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP03: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP03: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP03: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP03: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP03: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP03: Adding Light_tech_green from MAP02 in decor/ceil_light.wad | |
MAP03: Adding Light_tech_green from MAP02 in decor/ceil_light.wad | |
MAP03: Adding Light_tech_green from MAP02 in decor/ceil_light.wad | |
MAP03: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP03: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
Loading wad-fab exit/armaetus_closet_superlift.wad / MAP02 | |
MAP03: Adding Exit_armaetus_superlift_down from MAP02 in exit/armaetus_closet_superlift.wad | |
MAP03: Adding Pic_box_liteblu1 from MAP13 in picture/pic_box.wad | |
Loading wad-fab picture/gtd_pic_tech_wallmachines.wad / MAP03 | |
MAP03: Adding Pic_computer_pull_rack_thingies from MAP03 in picture/gtd_pic_tech_wallmachines.wad | |
MAP03: Adding Item_secret_niche1 from MAP01 in item/secret_niche.wad | |
MAP03: Adding Item_secret_niche1 from MAP01 in item/secret_niche.wad | |
MAP03: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP03: Adding Stair_long_1x2_tech3 from MAP01 in stairs/long_1x2.wad | |
MAP03: Adding Stair_32 from MAP01 in stairs/stair_32.wad | |
MAP03: Adding Lift_gtd_disguised_128 from MAP01 in stairs/gtd_lift_disguised_128.wad | |
MAP03: Adding Stair_slope_2 from MAP02 in stairs/gtd_stair_zdoomslope_64.wad | |
Loading wad-fab fence/beam_lights.wad / MAP04 | |
Loading wad-fab wall/garrett_wall_tech_diagonals.wad / MAP01 | |
Loading wad-fab wall/mid_band.wad / MAP01 | |
Loading wad-fab wall/gtd_wall_infestation.wad / MAP04 | |
Loading wad-fab window/square.wad / MAP01 | |
Loading wad-fab wall/gtd_wall_set2.wad / MAP05 | |
Loading wad-fab wall/garrett_wall_tech_diagonals.wad / MAP02 | |
Loading wad-fab window/square.wad / MAP02 | |
Loading wad-fab wall/gtd_wall_natural.wad / MAP07 | |
Loading wad-fab wall/gtd_wall_natural.wad / MAP04 | |
Loading wad-fab wall/gtd_wall_natural.wad / MAP06 | |
Loading wad-fab wall/gtd_wall_generic_high_gap_set.wad / MAP02 | |
Loading wad-fab wall/gtd_wall_generic_high_gap_set.wad / MAP01 | |
MAP03: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP03: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP03: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP03: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP03: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP03: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP03: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP03: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP03: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP03: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP03: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP03: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP03: Adding Depot_raise from MAP01 in misc/depot.wad | |
MAP03: Adding Skybox_hellish_city from MAP01 in skybox/gtd_skybox_hellish_city.wad | |
--==| Make Battles |==-- | |
Giving weapon: shotty | |
Giving weapon: chain | |
Giving weapon: super | |
--==| Item Pickups |==-- | |
DOOM CSG... | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
Removed 70457 dead regions (of 98287) | |
Swallowed 14590 brushes (of 70468) | |
Filled 709 gaps (of 21094 total) | |
Lighting level... | |
Merged 7324 colinear lines | |
Rounded 6 square corners | |
Aligned 9729 textures | |
Level 4 title: Deimos Area | |
~~~~~~| MAP04 |~~~~~~ | |
Level seed: 18063242823 | |
Styles = | |
{ | |
ambushes = few | |
barrels = heaps | |
big_rooms = some | |
cages = rare | |
caves = none | |
cycles = some | |
dead_ends = some | |
doors = few | |
ex_floors = few | |
fences = none | |
hallways = few | |
islands = heaps | |
keys = few | |
lakes = heaps | |
liquids = none | |
outdoors = none | |
pictures = heaps | |
porches = some | |
secrets = heaps | |
steepness = few | |
switches = heaps | |
symmetry = heaps | |
teleporters = none | |
traps = some | |
windows = few | |
} | |
Liquid: skipped for level (by style). | |
Skybox: Skybox_hellish_city | |
--==| Creating Rooms |==-- | |
Map size target: 30x25 seeds | |
--== Layout Absurdity Module ==-- | |
This level is not absurd... | |
Target # of rooms : 4 .. 12 | |
new room ROOM_1 : env = nil : parent = nil | |
Growing ROOM_1 with [root x 1]..... | |
APPLIED rule: ROOT_4 | |
Growing ROOM_1 with [start_closet2 x 1]..... | |
APPLIED rule: START_CLOSET_2x2 | |
Growing ROOM_1 with [grow x 30]..... | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_EXTRUSION_4X4 | |
Growing ROOM_1 with [sprout x 1]..... | |
new room ROOM_2 : env = nil : parent = ROOM_1 | |
new room ROOM_3 : env = nil : parent = ROOM_1 | |
APPLIED rule: SPROUT_JOINER_4x2 | |
Growing ROOM_2 with [grow x 30]..... | |
APPLIED rule: GROW_EXTRUSION_3X2 | |
APPLIED rule: GROW_SQUIGGLE | |
APPLIED rule: GROW_AREA_1 | |
'OH SHIT HERE WE GO AGAIN', says ROOM 2 before he was violently gunned down by the Linear Mode thugz... | |
Killing 2 | |
Growing ROOM_3 with [grow x 30]..... | |
APPLIED rule: GROW_CHAMFER_WIDE_ROOM_CORNER_OUTLET_SOLID | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2_SMALL | |
Growing ROOM_3 with [sprout x 2]..... | |
new room ROOM_4 : env = nil : parent = ROOM_3 | |
new room ROOM_5 : env = nil : parent = ROOM_3 | |
APPLIED rule: SPROUT_DIRECT_2 | |
new room ROOM_6 : env = nil : parent = ROOM_3 | |
new room ROOM_7 : env = nil : parent = ROOM_3 | |
APPLIED rule: SPROUT_JOINER_2x3 | |
Growing ROOM_3 with [square_out x 11]..... | |
Growing ROOM_4 with [grow x 20]..... | |
APPLIED rule: GROW_EXTRUSION_4X4 | |
APPLIED rule: GROW_TRENCH_STRAIGHT_LONG | |
Growing ROOM_4 with [sprout x 1]..... | |
new room ROOM_8 : env = hallway : parent = ROOM_4 | |
new room ROOM_9 : env = hallway : parent = ROOM_4 | |
APPLIED rule: SPROUT_wide_hallway | |
Growing ROOM_4 with [square_out x 18]..... | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
Growing ROOM_5 with [grow x 30]..... | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_O | |
APPLIED rule: GROW_L | |
Growing ROOM_5 with [sprout x 2]..... | |
new room ROOM_10 : env = hallway : parent = ROOM_5 | |
new room ROOM_11 : env = hallway : parent = ROOM_5 | |
APPLIED rule: SPROUT_wide_hallway | |
Growing ROOM_5 with [square_out x 30]..... | |
Growing ROOM_6 with [grow x 10]..... | |
Growing ROOM_6 with [grow x 30]..... | |
Killing 6 | |
Growing ROOM_7 with [grow x 30]..... | |
Growing ROOM_7 with [grow x 10]..... | |
Killing 7 | |
Growing HALLWAY_8 with [hall_2 x 3]..... | |
Growing HALLWAY_8 with [hall_2_sprout x 2]..... | |
Growing HALLWAY_8 with [hall_2_sprout x 3]..... | |
Killing 8 | |
Growing HALLWAY_9 with [hall_2 x 3]..... | |
APPLIED rule: HALL_2_GROW_I1 | |
APPLIED rule: HALL_2_GROW_L1 | |
Growing HALLWAY_9 with [hall_2_sprout x 3]..... | |
Growing HALLWAY_9 with [hall_2_sprout x 2]..... | |
Killing 9 | |
Growing HALLWAY_10 with [hall_2 x 6]..... | |
Growing HALLWAY_10 with [hall_2_sprout x 1]..... | |
Growing HALLWAY_10 with [hall_2_sprout x 2]..... | |
Killing 10 | |
Growing HALLWAY_11 with [hall_2 x 6]..... | |
APPLIED rule: HALL_2_GROW_L1 | |
Growing HALLWAY_11 with [hall_2_sprout x 2]..... | |
Growing HALLWAY_11 with [hall_2_sprout x 1]..... | |
Killing 11 | |
Growing ROOM_3 with [sprout x 3]..... | |
new room ROOM_12 : env = nil : parent = ROOM_3 | |
new room ROOM_13 : env = nil : parent = ROOM_3 | |
APPLIED rule: SPROUT_JOINER_3x1 | |
Emergency in ROOM_3 is resolved OMG AMAZING!!!! | |
3 Emergency Sprout attempts: 1 | |
new room ROOM_14 : env = nil : parent = ROOM_3 | |
new room ROOM_15 : env = nil : parent = ROOM_3 | |
APPLIED rule: SPROUT_JOINER_2x1 | |
Emergency in ROOM_3 is resolved OMG AMAZING!!!! | |
3 Emergency Sprout attempts: 2 | |
new room ROOM_16 : env = nil : parent = ROOM_3 | |
new room ROOM_17 : env = nil : parent = ROOM_3 | |
APPLIED rule: SPROUT_JOINER_2x3 | |
Emergency in ROOM_3 is resolved OMG AMAZING!!!! | |
3 Emergency Sprout attempts: 3 | |
Growing ROOM_4 with [sprout x 2]..... | |
new room ROOM_18 : env = hallway : parent = ROOM_4 | |
new room ROOM_19 : env = hallway : parent = ROOM_4 | |
APPLIED rule: SPROUT_wide_hallway | |
Emergency in ROOM_4 is resolved OMG AMAZING!!!! | |
4 Emergency Sprout attempts: 1 | |
Growing ROOM_5 with [sprout x 2]..... | |
Growing ROOM_1 with [sprout x 2]..... | |
Growing ROOM_12 with [grow x 10]..... | |
APPLIED rule: GROW_EXTRUSION_3X4 | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_EXTRUSION_3X4 | |
APPLIED rule: GROW_BLOB_1 | |
APPLIED rule: GROW_3 | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_2 | |
Growing ROOM_12 with [sprout x 1]..... | |
Growing ROOM_12 with [square_out x 9]..... | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
Growing ROOM_13 with [grow x 10]..... | |
Growing ROOM_13 with [grow x 30]..... | |
Killing 13 | |
Growing ROOM_14 with [grow x 30]..... | |
Growing ROOM_14 with [grow x 30]..... | |
Killing 14 | |
Growing ROOM_15 with [grow x 10]..... | |
APPLIED rule: GROW_2 | |
Growing ROOM_15 with [grow x 20]..... | |
Killing 15 | |
Growing ROOM_16 with [grow x 20]..... | |
APPLIED rule: GROW_BEND | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_BEND | |
APPLIED rule: GROW_BEND | |
APPLIED rule: GROW_BEND | |
Growing ROOM_16 with [sprout x 2]..... | |
Growing ROOM_16 with [square_out x 2]..... | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
Growing ROOM_17 with [grow x 30]..... | |
Growing ROOM_17 with [grow x 20]..... | |
Killing 17 | |
Growing HALLWAY_18 with [hall_2 x 7]..... | |
Growing HALLWAY_18 with [hall_2_sprout x 2]..... | |
Growing HALLWAY_18 with [hall_2_sprout x 2]..... | |
Killing 18 | |
Growing HALLWAY_19 with [hall_2 x 6]..... | |
APPLIED rule: HALL_2_GROW_I1 | |
APPLIED rule: HALL_2_GROW_L1 | |
Growing HALLWAY_19 with [hall_2_sprout x 2]..... | |
Growing HALLWAY_19 with [hall_2_sprout x 2]..... | |
Killing 19 | |
Growing ROOM_16 with [sprout x 2]..... | |
Growing ROOM_1 with [sprout x 1]..... | |
Growing ROOM_3 with [sprout x 1]..... | |
Growing ROOM_12 with [sprout x 1]..... | |
Growing ROOM_5 with [sprout x 2]..... | |
new room ROOM_20 : env = hallway : parent = ROOM_5 | |
new room ROOM_21 : env = hallway : parent = ROOM_5 | |
APPLIED rule: SPROUT_wide_hallway | |
Emergency in ROOM_5 is resolved OMG AMAZING!!!! | |
5 Emergency Sprout attempts: 1 | |
new room ROOM_22 : env = nil : parent = ROOM_5 | |
APPLIED rule: SPROUT_JOINER_4x1 | |
Emergency in ROOM_5 is resolved OMG AMAZING!!!! | |
5 Emergency Sprout attempts: 2 | |
Growing ROOM_4 with [sprout x 2]..... | |
new room ROOM_23 : env = hallway : parent = ROOM_4 | |
new room ROOM_24 : env = hallway : parent = ROOM_4 | |
APPLIED rule: SPROUT_wide_hallway | |
Emergency in ROOM_4 is resolved OMG AMAZING!!!! | |
4 Emergency Sprout attempts: 2 | |
Growing HALLWAY_20 with [hall_2 x 4]..... | |
APPLIED rule: HALL_2_GROW_L1 | |
APPLIED rule: HALL_2_GROW_I1 | |
APPLIED rule: HALL_2_GROW_I1 | |
APPLIED rule: HALL_2_GROW_P1 | |
Growing HALLWAY_20 with [hall_2_sprout x 1]..... | |
new room ROOM_25 : env = nil : parent = HALLWAY_20 | |
APPLIED rule: HALL_2_SPROUT_B | |
Growing HALLWAY_21 with [hall_2 x 7]..... | |
APPLIED rule: HALL_2_GROW_T1 | |
Growing HALLWAY_21 with [hall_2_sprout x 2]..... | |
Growing HALLWAY_21 with [hall_2_sprout x 2]..... | |
Killing 21 | |
Growing ROOM_22 with [grow x 30]..... | |
APPLIED rule: GROW_36_DOUBLE_AREA | |
APPLIED rule: GROW_WIDE_SPACE_PLATFORM_TINY | |
APPLIED rule: GROW_CLIFF_EXTENSION_CURVE | |
Shape group: catwalk | |
Shape count: 12 | |
Growing ROOM_22 with [sprout x 2]..... | |
new room ROOM_26 : env = hallway : parent = ROOM_22 | |
new room ROOM_27 : env = hallway : parent = ROOM_22 | |
APPLIED rule: SPROUT_wide_hallway | |
Growing ROOM_22 with [square_out x 30]..... | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
Killing 23 | |
Killing 24 | |
Killing 25 | |
Killing 20 | |
Killing 26 | |
Killing 27 | |
Growing ROOM_22 with [decorate x 10]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
Growing ROOM_16 with [decorate x 10]..... | |
Growing ROOM_5 with [decorate x 10]..... | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
5 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
5 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
5 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
5 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
5 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
5 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
5 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
5 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
5 Emergency Sprout attempts: 2 | |
Growing ROOM_4 with [decorate x 10]..... | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
4 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
4 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
4 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
4 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
4 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CAGE_2 | |
Growing ROOM_4 with [cage_grow x 1]..... | |
APPLIED rule: AUX_CAGE_GROW1 | |
4 Emergency Sprout attempts: 2 | |
4 Emergency Sprout attempts: 2 | |
Growing ROOM_1 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_12 with [decorate x 10]..... | |
Growing ROOM_3 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLIFF_CAGE_3X_ROW | |
3 Emergency Sprout attempts: 3 | |
Seed Map: | |
DDDDDDDDDDDDDDDD | |
DD DDDDDDDDDDDDDDDD DD | |
DD DDDDDDDDDDDDDDDD DD | |
DDDDDDDDDDDDDDDDDDDDDDDDDD | |
DDDDDDDDDDDDDDDDDDDDDDDDDD | |
DDDDDDDDDDDDDDDDDDDDDDDDDD | |
LLLLDDDDD \DDDD/ DDDDD /AA\ | |
LLLLLLLLL DDDDDD AAAAAAAA | |
LLLLL\LLLLDDDDDD AAAAAAAA | |
LLLLLLLLLLLCCCCCCC \AA/ | |
LLLLLLLLLLLCCCCCCC AA | |
LLLLLLLLLLLCCCCCCCCCCCAAAAAA | |
LLLLL/LLLL CCCCCCCCCCAAAAAA | |
LLLLLLLLL CCCCCCCCCCAAAAAA | |
LLLL CCCCCCCCCCAAAAAA | |
EEEE CCCCCCCC EEEEAA | |
EEEE EE /PCC EEEEAA | |
EEEE EE/PPPPPPEEEE | |
EEEEE EEPPPPPPPEEEEE | |
EEEEEE /EEEE\PPPPEEEEEE | |
EEEEEE /EEEEEE\PP/EEEEEE | |
EEEEEEEEEEEEEEEEEEEEEEEEEE | |
EEEEEEEEEEEEEEEEEEEEEEEEEE | |
EEEEEEEEEEEEEEEEEEEEEEEEEE | |
EEEEEEEEEEEEEEEEEEEEEEEEEE | |
EEEEEEE\EEEEEE/EEEEEEE | |
EEEEEVV \EEEE/ VVEEEEE | |
VVVVEEEEVVVV | |
VVVVVVVVVVVVVVVV | |
VVVVV/VVVV\VVVVV | |
VV VVVVVVVVVVVVVV VV | |
VV VVVVVVVVVVVVVV VV | |
VVVVVVVVVVVVVVVVVVVVVVVV | |
VVV/VVVVVVVVVVVVVVVV\VVV | |
VVVVVV/VV\VVVV/VV\VVVVVV | |
VVVVVVVVVVVVVVVVVVVV | |
VVV VV VV VV VVV | |
Connection: ROOM_1 --> ROOM_3 (via joiner) | |
Connection: ROOM_3 --> ROOM_4 (via edge) | |
Connection: ROOM_3 --> ROOM_5 (via edge) | |
Connection: ROOM_3 --> ROOM_12 (via joiner) | |
Connection: ROOM_3 --> ROOM_16 (via joiner) | |
Connection: ROOM_5 --> ROOM_22 (via joiner) | |
--==| Make Quests |==-- | |
Exit room: ROOM_22 | |
Maximum of 0 key goals. | |
Maximum of 0 switch goals. | |
Start room: ROOM_1 | |
Quest list: | |
QUEST_1 : svolume:782 | |
Zone quota: 3 | |
Zone list: | |
ZONE_1 : rooms:7 areas:73 | |
Other Item quota : 6.00 | |
--==| Build Rooms |==-- | |
--==| Auto Detail Report |==-- | |
Total walkable volume: 782.5 | |
Group walls tone down multiplier: 1 | |
Total perimeter: 669 | |
Plain walls tone down multiplier: 1 | |
MAP04: Adding Crate_small_brown from MAP01 in decor/crates1.wad | |
MAP04: Adding Crate_medium_gray from MAP03 in decor/crates1.wad | |
Loading wad-fab decor/gtd_decor.wad / MAP06 | |
MAP04: Adding Decor_server_rack from MAP06 in decor/gtd_decor.wad | |
MAP04: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP04: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP04: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP04: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP04: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
Loading wad-fab start/gtd_generic_immersive_start.wad / MAP01 | |
MAP04: Adding Start_generic_immersive_start from MAP01 in start/gtd_generic_immersive_start.wad | |
MAP04: Adding Item_closet_w_door_tech from MAP02 in item/closet.wad | |
MAP04: Adding Item_closet_simple1 from MAP01 in item/gtd_item_closet_simple.wad | |
Loading wad-fab joiner/gtd_universal_joiners.wad / MAP02 | |
MAP04: Adding Joiner_gtd_universal_staircase from MAP02 in joiner/gtd_universal_joiners.wad | |
Loading wad-fab item/gtd_item_closet_toilet_point.wad / MAP01 | |
MAP04: Adding Item_closet_toilet_point from MAP01 in item/gtd_item_closet_toilet_point.wad | |
MAP04: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP04: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP04: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP04: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP04: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP04: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP04: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP04: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP04: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP04: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP04: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP04: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP04: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP04: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP04: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP04: Adding Sidewalk_8 from MAP01 in stairs/sidewalk_8.wad | |
MAP04: Adding Sidewalk_8 from MAP01 in stairs/sidewalk_8.wad | |
Loading wad-fab joiner/secret2.wad / MAP01 | |
MAP04: Adding Joiner_secret2_A from MAP01 in joiner/secret2.wad | |
MAP04: Adding Joiner_secret2_A from MAP01 in joiner/secret2.wad | |
MAP04: Adding Pillar_gtd_generic2 from MAP02 in decor/gtd_pillar_generic.wad | |
Loading wad-fab decor/pillar3.wad / MAP01 | |
MAP04: Adding Pillar3_tech2 from MAP01 in decor/pillar3.wad | |
Loading wad-fab decor/pillar3.wad / MAP01 | |
MAP04: Adding Pillar_tech3 from MAP01 in decor/pillar3.wad | |
MAP04: Adding Pillar_tech3 from MAP01 in decor/pillar3.wad | |
MAP04: Adding Item_weapon_case from MAP01 in item/gtd_item_crates.wad | |
MAP04: Adding Light_tech_blue from MAP01 in decor/ceil_light.wad | |
MAP04: Adding Light_tech_blue from MAP01 in decor/ceil_light.wad | |
MAP04: Adding Item_weapon_case from MAP01 in item/gtd_item_crates.wad | |
MAP04: Adding Light_tech_green from MAP02 in decor/ceil_light.wad | |
MAP04: Adding Decor_road_clutter_boxes from MAP03 in decor/gtd_decor_road_clutter.wad | |
MAP04: Adding Decor_road_clutter_boxes from MAP03 in decor/gtd_decor_road_clutter.wad | |
MAP04: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP04: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP04: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP04: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP04: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP04: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP04: Adding Pic_box_shawn3 from MAP13 in picture/pic_box.wad | |
Loading wad-fab picture/gtd_pic_tech_wallmachines.wad / MAP04 | |
MAP04: Adding Pic_computer_charging_grid_thingies from MAP04 in picture/gtd_pic_tech_wallmachines.wad | |
MAP04: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP04: Adding Pic_box_liteblu1 from MAP13 in picture/pic_box.wad | |
Loading wad-fab picture/pic_box.wad / MAP10 | |
MAP04: Adding Pic_box_UAC from MAP10 in picture/pic_box.wad | |
MAP04: Adding Pic_control_room from MAP01 in picture/gtd_pic_tech_controlroom.wad | |
MAP04: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP04: Adding Pic_box_shawn3 from MAP13 in picture/pic_box.wad | |
MAP04: Adding Pic_box_UAC from MAP10 in picture/pic_box.wad | |
MAP04: Adding Item_closet_w_door_tech from MAP02 in item/closet.wad | |
MAP04: Adding Sidewalk_8 from MAP01 in stairs/sidewalk_8.wad | |
MAP04: Adding Sidewalk_8 from MAP01 in stairs/sidewalk_8.wad | |
MAP04: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP04: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP04: Adding Pic_box_shawn3 from MAP13 in picture/pic_box.wad | |
MAP04: Adding Pic_box_shawn3 from MAP13 in picture/pic_box.wad | |
Loading wad-fab picture/beed28_broken_door.wad / MAP01 | |
MAP04: Adding Pic_beed28_broken_door from MAP01 in picture/beed28_broken_door.wad | |
MAP04: Adding Item_alcove_small_tech1 from MAP02 in item/alcove1.wad | |
MAP04: Adding Item_secret_cage from object in item/secret_cage.wad | |
MAP04: Adding Pic_box_shawn3 from MAP13 in picture/pic_box.wad | |
MAP04: Adding Item_secret_ledge_sunken_universal_flipped from MAP04 in item/secret_ledge.wad | |
MAP04: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP04: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP04: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP04: Adding Pic_box_shawn3 from MAP13 in picture/pic_box.wad | |
MAP04: Adding Pic_box_silver3 from MAP12 in picture/pic_box.wad | |
MAP04: Adding Pic_box_shawn3 from MAP13 in picture/pic_box.wad | |
MAP04: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP04: Adding Pic_box_silver3 from MAP12 in picture/pic_box.wad | |
MAP04: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
MAP04: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
Loading wad-fab joiner/gtd_cageish_joiner.wad / MAP03 | |
MAP04: Adding Joiner_gtd_cageish_joiner_2_standing from MAP03 in joiner/gtd_cageish_joiner.wad | |
Loading wad-fab decor/pillar2.wad / MAP01 | |
MAP04: Adding Pillar_tech2_B from MAP01 in decor/pillar2.wad | |
MAP04: Adding Pillar_tech2_B from MAP01 in decor/pillar2.wad | |
MAP04: Adding Pillar_tech2_B from MAP01 in decor/pillar2.wad | |
MAP04: Adding Pillar_tech2_B from MAP01 in decor/pillar2.wad | |
MAP04: Adding Pillar_tech2_B from MAP01 in decor/pillar2.wad | |
MAP04: Adding Pillar_tech2_B from MAP01 in decor/pillar2.wad | |
Loading wad-fab decor/gtd_ceil_light_tech.wad / MAP01 | |
MAP04: Adding Light_gtd_detailed_alt from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP04: Adding Light_gtd_detailed_alt from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP04: Adding Light_gtd_detailed_alt from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP04: Adding Light_gtd_detailed_alt from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP04: Adding Light_gtd_detailed_alt from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP04: Adding Light_gtd_detailed_alt from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP04: Adding Light_gtd_detailed_alt from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP04: Adding Light_gtd_detailed_alt from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP04: Adding Light_gtd_detailed_alt from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP04: Adding Light_gtd_detailed_alt from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP04: Adding Light_gtd_detailed_alt from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP04: Adding Light_gtd_detailed_alt from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP04: Adding Light_gtd_detailed_alt from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP04: Adding Light_gtd_detailed_alt from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP04: Adding Light_gtd_detailed_alt from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP04: Adding Light_gtd_detailed_alt from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP04: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
MAP04: Adding Pic_box_UAC from MAP10 in picture/pic_box.wad | |
Loading wad-fab exit/gtd_toilet_exit.wad / MAP01 | |
MAP04: Adding Exit_gtd_toilet from MAP01 in exit/gtd_toilet_exit.wad | |
MAP04: Adding Pic_box_UAC from MAP10 in picture/pic_box.wad | |
MAP04: Adding Pic_box_shawn3 from MAP13 in picture/pic_box.wad | |
MAP04: Adding Item_secret_niche1 from MAP01 in item/secret_niche.wad | |
MAP04: Adding Pic_beed28_broken_door2 from MAP02 in picture/beed28_broken_door.wad | |
MAP04: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP04: Adding Item_secret_niche1 from MAP01 in item/secret_niche.wad | |
MAP04: Adding Pic_box_UAC from MAP10 in picture/pic_box.wad | |
Loading wad-fab picture/gtd_pic_tech_wallmachines.wad / MAP02 | |
MAP04: Adding Pic_pipagery from MAP02 in picture/gtd_pic_tech_wallmachines.wad | |
MAP04: Adding Pic_pipagery from MAP02 in picture/gtd_pic_tech_wallmachines.wad | |
MAP04: Adding Pic_box_silver2 from MAP11 in picture/pic_box.wad | |
MAP04: Adding Pic_box_liteblu1 from MAP13 in picture/pic_box.wad | |
MAP04: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP04: Adding Sidewalk_8 from MAP01 in stairs/sidewalk_8.wad | |
MAP04: Adding Sidewalk_8 from MAP01 in stairs/sidewalk_8.wad | |
Loading wad-fab door/secret.wad / MAP01 | |
Loading wad-fab door/gtd_simplest_arch.wad / MAP01 | |
Loading wad-fab window/gtd_window_absurdly_open.wad / MAP01 | |
Loading wad-fab wall/gtd_wall_infestation.wad / MAP02 | |
Loading wad-fab wall/gtd_wall_ribbed_light_set.wad / MAP02 | |
Loading wad-fab wall/gtd_wall_tech_octagon_insets.wad / MAP01 | |
Loading wad-fab wall/gtd_wall_tech_octagon_insets.wad / MAP02 | |
Loading wad-fab window/gtd_window_absurdly_open.wad / MAP03 | |
Loading wad-fab fence/beam_quakeish.wad / MAP01 | |
Loading wad-fab fence/beam_quakeish.wad / MAP02 | |
Loading wad-fab wall/gtd_wall_infestation.wad / MAP01 | |
Loading wad-fab window/gtd_window_absurdly_open.wad / MAP02 | |
MAP04: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP04: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP04: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP04: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP04: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP04: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP04: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP04: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP04: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP04: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP04: Adding Skybox_hellish_city from MAP01 in skybox/gtd_skybox_hellish_city.wad | |
--==| Make Battles |==-- | |
Giving weapon: chain | |
Giving weapon: plasma | |
Giving weapon: launch | |
--==| Item Pickups |==-- | |
DOOM CSG... | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
Removed 70195 dead regions (of 97735) | |
Swallowed 13848 brushes (of 70209) | |
Filled 26 gaps (of 21012 total) | |
Lighting level... | |
Merged 7623 colinear lines | |
Rounded 13 square corners | |
Aligned 8561 textures | |
Level 5 title: UAC Substation | |
~~~~~~| MAP05 |~~~~~~ | |
Level seed: 18063242824 | |
Styles = | |
{ | |
ambushes = some | |
barrels = heaps | |
big_rooms = none | |
cages = rare | |
caves = none | |
cycles = none | |
dead_ends = some | |
doors = heaps | |
ex_floors = few | |
fences = heaps | |
hallways = few | |
islands = heaps | |
keys = heaps | |
lakes = few | |
liquids = none | |
outdoors = some | |
pictures = some | |
porches = some | |
secrets = some | |
steepness = some | |
switches = few | |
symmetry = some | |
teleporters = none | |
traps = heaps | |
windows = some | |
} | |
Liquid: skipped for level (by style). | |
Skybox: Skybox_generic | |
--==| Creating Rooms |==-- | |
Map size target: 30x25 seeds | |
--== Layout Absurdity Module ==-- | |
This level is not absurd... | |
Target # of rooms : 4 .. 12 | |
new room ROOM_1 : env = nil : parent = nil | |
Growing ROOM_1 with [root x 1]..... | |
APPLIED rule: ROOT_1 | |
Growing ROOM_1 with [start_closet3 x 1]..... | |
APPLIED rule: START_CLOSET_3x2 | |
Growing ROOM_1 with [grow x 20]..... | |
APPLIED rule: GROW_RAMP_THIN_SINK | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_WIDE_LOW_CEILING_SIDE | |
Growing ROOM_1 with [sprout x 2]..... | |
new room ROOM_2 : env = nil : parent = ROOM_1 | |
new room ROOM_3 : env = nil : parent = ROOM_1 | |
APPLIED rule: SPROUT_JOINER_2x3 | |
Growing ROOM_1 with [square_out x 20]..... | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
Growing ROOM_2 with [grow x 10]..... | |
Growing ROOM_2 with [grow x 20]..... | |
Killing 2 | |
Growing ROOM_3 with [grow x 10]..... | |
APPLIED rule: PARK_GROW_2 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_1 | |
Growing ROOM_3 with [sprout x 2]..... | |
new room ROOM_4 : env = nil : parent = ROOM_3 | |
APPLIED rule: SPROUT_JOINER_4x1 | |
new room ROOM_5 : env = nil : parent = ROOM_3 | |
APPLIED rule: SPROUT_JOINER_2x2 | |
Growing ROOM_4 with [grow x 10]..... | |
APPLIED rule: GROW_WIDE_SPACE_PLATFORM_TINY | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_EXTRUSION_3X2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_EXTRUSION_4X4 | |
APPLIED rule: GROW_CLIFF_EXTENSION | |
Shape group: catwalk | |
Shape count: 10 | |
Growing ROOM_4 with [sprout x 2]..... | |
new room ROOM_6 : env = nil : parent = ROOM_4 | |
APPLIED rule: SPROUT_JOINER_2x2 | |
new room ROOM_7 : env = nil : parent = ROOM_4 | |
APPLIED rule: SPROUT_DIRECT_4 | |
Growing ROOM_4 with [square_out x 13]..... | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
Growing ROOM_5 with [grow x 30]..... | |
APPLIED rule: GROW_HALF_SKILLET_SPIRAL | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_3 | |
APPLIED rule: GROW_BEND | |
APPLIED rule: GROW_SQUIGGLE | |
Growing ROOM_5 with [sprout x 1]..... | |
new room ROOM_8 : env = nil : parent = ROOM_5 | |
APPLIED rule: SPROUT_DIRECT_2 | |
Growing ROOM_5 with [square_out x 8]..... | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
Growing ROOM_6 with [grow x 10]..... | |
Growing ROOM_6 with [grow x 20]..... | |
Killing 6 | |
Growing ROOM_7 with [grow x 30]..... | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_2 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_2 | |
Growing ROOM_7 with [sprout x 3]..... | |
new room ROOM_9 : env = nil : parent = ROOM_7 | |
APPLIED rule: SPROUT_JOINER_3x2 | |
new room ROOM_10 : env = hallway : parent = ROOM_7 | |
APPLIED rule: SPROUT_narrow_hallway | |
new room ROOM_11 : env = hallway : parent = ROOM_7 | |
APPLIED rule: SPROUT_narrow_hallway | |
Growing ROOM_8 with [grow x 30]..... | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_AREA_2 | |
APPLIED rule: GROW_INTO_CLIFF_TALL | |
Shape group: catwalk | |
Shape count: 0 | |
Growing ROOM_8 with [sprout x 3]..... | |
new room ROOM_12 : env = nil : parent = ROOM_8 | |
new room ROOM_13 : env = nil : parent = ROOM_8 | |
APPLIED rule: SPROUT_JOINER_3x1 | |
new room ROOM_14 : env = nil : parent = ROOM_8 | |
new room ROOM_15 : env = nil : parent = ROOM_8 | |
APPLIED rule: SPROUT_JOINER_2x3 | |
Growing ROOM_8 with [square_out x 10]..... | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
Growing ROOM_9 with [grow x 30]..... | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_CLIFF_EXTENSION | |
APPLIED rule: GROW_CURVE_1 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
Growing ROOM_9 with [sprout x 2]..... | |
Growing HALLWAY_10 with [hall_1 x 15]..... | |
Growing HALLWAY_10 with [hall_1_sprout x 1]..... | |
Growing HALLWAY_10 with [hall_1_sprout x 1]..... | |
Killing 10 | |
Growing HALLWAY_11 with [hall_1 x 12]..... | |
Growing HALLWAY_11 with [hall_1_sprout x 3]..... | |
Growing HALLWAY_11 with [hall_1_sprout x 1]..... | |
Killing 11 | |
Growing ROOM_12 with [grow x 20]..... | |
APPLIED rule: GROW_INTO_CLIFF | |
Shape group: cliff | |
Shape count: 0 | |
APPLIED rule: GROW_BEND | |
APPLIED rule: GROW_EXTRUSION_4X4 | |
APPLIED rule: GROW_SQUIGGLE | |
Growing ROOM_12 with [sprout x 2]..... | |
new room ROOM_16 : env = nil : parent = ROOM_12 | |
APPLIED rule: SPROUT_DIRECT_4 | |
Growing ROOM_12 with [square_out x 7]..... | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
Growing ROOM_13 with [grow x 30]..... | |
APPLIED rule: GROW_EXTRUSION_3X4 | |
APPLIED rule: GROW_EXTRUSION_3X2 | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2_SMALL | |
Growing ROOM_13 with [sprout x 1]..... | |
Growing ROOM_13 with [square_out x 9]..... | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
Growing ROOM_14 with [grow x 10]..... | |
APPLIED rule: GROW_STAIRED_T | |
Growing ROOM_14 with [sprout x 1]..... | |
Growing ROOM_14 with [square_out x 8]..... | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
Growing ROOM_15 with [grow x 20]..... | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_2 | |
APPLIED rule: PARK_GROW_1 | |
Growing ROOM_15 with [sprout x 1]..... | |
Killing 16 | |
Growing ROOM_1 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_5 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CATWALK_LUMP | |
Growing ROOM_3 with [decorate x 3]..... | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
Growing ROOM_8 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CAGE_1 | |
Growing ROOM_8 with [cage_grow x 2]..... | |
Growing ROOM_15 with [decorate x 3]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
Growing ROOM_7 with [decorate x 3]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_9 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_4 with [decorate x 3]..... | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_13 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CATWALK_SUPPORT_PILLAR_OUTER | |
Growing ROOM_14 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_12 with [decorate x 3]..... | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
Growing ROOM_12 with [filler x 30]..... | |
Growing ROOM_7 with [filler x 30]..... | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_1 | |
Growing ROOM_3 with [filler x 30]..... | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_2 | |
Growing ROOM_4 with [filler x 30]..... | |
Growing ROOM_15 with [filler x 30]..... | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_2 | |
Growing ROOM_12 with [smoother x 15]..... | |
APPLIED rule: SERRATED_EDGE_SMOOTHER | |
Growing ROOM_7 with [smoother x 15]..... | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
Growing ROOM_3 with [smoother x 15]..... | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
Growing ROOM_4 with [smoother x 15]..... | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
Growing ROOM_15 with [smoother x 15]..... | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
Seed Map: | |
llll oo | |
II lll llll /l/oooo | |
II lll lllllllooooo | |
gg\IIIIIIIIllllllllll//ooo\ | |
gggIIIIIIIIlllllllll/ oooooooo | |
ggggggII lllllllll oooooooooo | |
ggggggggIII\EEllllllll HHoooooooo | |
ggggg ggggggggIIIIEE /EEElll HHoooooo\ | |
ggggg\ /ggddddIIIIEE/EEEElllH HHoooooooooo | |
ggggggggggddddIII/EEE/EE HHHHHHHoooooooooo | |
ggggggggggddddd\EEEEE EEHHHHHHHH \ooooooo | |
\gggggg\ggddddddEEEEEEEEHH\HHHHHHH \oo/ooo | |
\ggggg/ddddddddEEEEEEEEHHHHHHHHHH ooo | |
gggddddddddddE\EE/EEEEHHHHHHHHHH | |
gggddddddddddEEEEEEEE HH/HHHHHHH | |
ddddddddccEE\EE HHHHHHHH | |
dddddccEE EE HHHHHHH | |
cccc/cc AAA MMMH HH | |
cccccccc AAAMMMMMMMHH | |
ccccccccAAAAAAMMMMMMMHH | |
ccccccccAAAAAAMMMMMMMNNNNNNNN | |
\ccccc\ AAAMMMMMMMNNNNNNNN | |
cccccccc\ AAAMMMMMMMNNNNNNNN | |
ccccccccccAAAMM M MMNNNNNNNNNN | |
cccccccccc/A\MMMMMMMNNNNNNNNNN | |
ccc\ccc/AAAMMMMMMMNN/NN\NN | |
ccc ccc AAAMMMMMMMNNNNNNNN | |
ccAAAAAAAMMM NNNNNNNN | |
ccAAAAAAAMMM NNNN NN | |
ccAAAAAAA NN NN | |
AAAAAAAAAAA | |
AAAAAAAAAAA | |
AAAAAAA | |
Connection: ROOM_1 --> ROOM_3 (via joiner) | |
Connection: ROOM_3 --> ROOM_4 (via joiner) | |
Connection: ROOM_3 --> ROOM_5 (via joiner) | |
Connection: ROOM_4 --> ROOM_7 (via edge) | |
Connection: ROOM_5 --> ROOM_8 (via edge) | |
Connection: ROOM_7 --> ROOM_9 (via joiner) | |
Connection: ROOM_8 --> ROOM_12 (via joiner) | |
Connection: ROOM_8 --> ROOM_13 (via joiner) | |
Connection: ROOM_8 --> ROOM_14 (via joiner) | |
Connection: ROOM_8 --> ROOM_15 (via joiner) | |
--==| Make Quests |==-- | |
Exit room: ROOM_15 | |
Maximum of 3 key goals. | |
Dividing QUEST_1 @ CONN_10 (ROOM_8 -- ROOM_15) | |
Dividing QUEST_2 @ CONN_5 (ROOM_5 -- ROOM_8) | |
Dividing QUEST_2 @ CONN_9 (ROOM_8 -- ROOM_14) | |
Maximum of 1 switch goals. | |
Dividing QUEST_4 @ CONN_8 (ROOM_8 -- ROOM_13) | |
Start room: ROOM_1 | |
Quest list: | |
QUEST_3 : svolume:421 | |
QUEST_5 : svolume:149 | |
QUEST_4 : svolume:70 | |
QUEST_2 : svolume:78 | |
QUEST_1 : svolume:84 | |
Zone quota: 3 | |
Zone list: | |
ZONE_2 : rooms:8 areas:58 | |
ZONE_1 : rooms:2 areas:11 | |
ZONE_3 : rooms:1 areas:9 | |
Other Item quota : 8.00 | |
--==| Build Rooms |==-- | |
--==| Auto Detail Report |==-- | |
Total walkable volume: 803 | |
Group walls tone down multiplier: 1 | |
Total perimeter: 700 | |
Plain walls tone down multiplier: 1 | |
MAP05: Adding Decor_techfloor1 from MAP01 in decor/carpets.wad | |
MAP05: Adding Light_gtd_detailed_alt2 from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP05: Adding Light_gtd_detailed_alt2 from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP05: Adding Light_gtd_detailed_alt2 from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP05: Adding Light_gtd_detailed_alt2 from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP05: Adding Light_gtd_detailed_alt2 from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP05: Adding Light_gtd_detailed_alt2 from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP05: Adding Light_gtd_detailed_alt2 from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP05: Adding Light_gtd_detailed_alt2 from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP05: Adding Light_gtd_detailed_alt2 from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP05: Adding Light_gtd_detailed_alt2 from MAP01 in decor/gtd_ceil_light_tech.wad | |
Loading wad-fab start/armaetus_start1.wad / MAP02 | |
MAP05: Adding Start_armaetus_start_lift from MAP02 in start/armaetus_start1.wad | |
Loading wad-fab item/alcove1.wad / MAP02 | |
MAP05: Adding Item_alcove_small_tech2 from MAP02 in item/alcove1.wad | |
MAP05: Adding Item_alcove_small_general3 from MAP02 in item/alcove1.wad | |
MAP05: Adding Stairs_128_2X from MAP02 in stairs/gtd_stairs_128.wad | |
Loading wad-fab joiner/gtd_simple_sloped.wad / MAP01 | |
LACKING MATERIAL : CEMENT3 | |
MAP05: Adding Joiner_simple_sloped from MAP01 in joiner/gtd_simple_sloped.wad | |
MAP05: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP05: Adding Item_alcove_small_tech1 from MAP02 in item/alcove1.wad | |
Loading wad-fab joiner/gtd_simplest.wad / MAP01 | |
MAP05: Adding Joiner_simplest from MAP01 in joiner/gtd_simplest.wad | |
MAP05: Adding Joiner_gtd_universal_funnel from MAP03 in joiner/gtd_universal_joiners.wad | |
MAP05: Adding Decor_armaetus_flagpole from MAP01 in decor/armaetus_EPIC_flagpole.wad | |
Loading wad-fab decor/gtd_generic_sunk_roof.wad / MAP01 | |
MAP05: Adding Decor_generic_sunk_roof from MAP01 in decor/gtd_generic_sunk_roof.wad | |
Loading wad-fab decor/blob_lamp.wad / MAP01 | |
MAP05: Adding Decor_blob_lamp from MAP01 in decor/blob_lamp.wad | |
MAP05: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP05: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP05: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP05: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP05: Adding Item_alcove_small_tech2 from MAP02 in item/alcove1.wad | |
MAP05: Adding Stair_32 from MAP01 in stairs/stair_32.wad | |
MAP05: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP05: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP05: Adding Item_closet_simple2 from MAP02 in item/gtd_item_closet_simple.wad | |
Loading wad-fab joiner/gtd_cageish_joiner.wad / MAP02 | |
MAP05: Adding Joiner_gtd_cageish_joiner_bunker_4x4 from MAP02 in joiner/gtd_cageish_joiner.wad | |
MAP05: Adding Decor_techfloor1 from MAP01 in decor/carpets.wad | |
MAP05: Adding Light_gtd_detailed_alt2 from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP05: Adding Light_gtd_detailed_alt2 from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP05: Adding Light_gtd_detailed_alt2 from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP05: Adding Light_gtd_detailed_alt2 from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP05: Adding Light_gtd_detailed_alt2 from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP05: Adding Light_tech2 from MAP02 in decor/ceil_light.wad | |
MAP05: Adding Light_tech2 from MAP02 in decor/ceil_light.wad | |
MAP05: Adding Item_secret_cage from object in item/secret_cage.wad | |
MAP05: Adding Item_tech_window from MAP01 in item/gtd_item_tech_window.wad | |
MAP05: Adding Item_cage_balcony_3 from MAP03 in item/gtd_item_cage_balcony.wad | |
MAP05: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP05: Adding Decor_tech_complockers from MAP01 in decor/gtd_tech_complockers.wad | |
MAP05: Adding Decor_data_pillar from MAP04 in decor/gtd_decor.wad | |
MAP05: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP05: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP05: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP05: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP05: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP05: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP05: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP05: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP05: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP05: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP05: Adding Light_tech_blue from MAP01 in decor/ceil_light.wad | |
MAP05: Adding Light_tech_blue from MAP01 in decor/ceil_light.wad | |
MAP05: Adding Light_tech_blue from MAP01 in decor/ceil_light.wad | |
MAP05: Adding Light_tech_blue from MAP01 in decor/ceil_light.wad | |
MAP05: Adding Light_tech_blue from MAP01 in decor/ceil_light.wad | |
MAP05: Adding Item_closet_simple3 from MAP03 in item/gtd_item_closet_simple.wad | |
MAP05: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP05: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP05: Adding Item_secret_cage from object in item/secret_cage.wad | |
MAP05: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP05: Adding Stairs_128 from MAP01 in stairs/gtd_stairs_128.wad | |
MAP05: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP05: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP05: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP05: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP05: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP05: Adding Item_alcove_small_tech1 from MAP02 in item/alcove1.wad | |
MAP05: Adding Stairs_128 from MAP01 in stairs/gtd_stairs_128.wad | |
MAP05: Adding Stairs_128 from MAP01 in stairs/gtd_stairs_128.wad | |
Loading wad-fab joiner/barred1.wad / * | |
MAP05: Adding Joiner_barred1 from object in joiner/barred1.wad | |
MAP05: Adding Joiner_remote_sw_metal from MAP01 in joiner/barred2.wad | |
Loading wad-fab joiner/key_large.wad / * | |
MAP05: Adding Locked_joiner_red from object in joiner/key_large.wad | |
MAP05: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
MAP05: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
Loading wad-fab joiner/scionox_guardpost.wad / MAP03 | |
MAP05: Adding Joiner_scionox_guardpost_yellow from MAP03 in joiner/scionox_guardpost.wad | |
MAP05: Adding Decor_water_tower from MAP01 in decor/gtd_decor_water_tower.wad | |
MAP05: Adding Item_pedestal_tech from object in item/pedestal.wad | |
MAP05: Adding Cage_auto_open_smaller from MAP02 in cage/gtd_cage_auto_opening.wad | |
MAP05: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
MAP05: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP05: Adding Decor_techfloor1 from MAP01 in decor/carpets.wad | |
MAP05: Adding Decor_techfloor1 from MAP01 in decor/carpets.wad | |
MAP05: Adding Item_pedestal_tech from object in item/pedestal.wad | |
Loading wad-fab item/gtd_item_cage_balcony.wad / MAP02 | |
MAP05: Adding Item_cage_balcony_2 from MAP02 in item/gtd_item_cage_balcony.wad | |
MAP05: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP05: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP05: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP05: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP05: Adding Pillar_gtd_generic2 from MAP02 in decor/gtd_pillar_generic.wad | |
Loading wad-fab decor/garrett_decor_rotten_flesh.wad / MAP01 | |
MAP05: Adding Decor_garrett_rotten_flesh from MAP01 in decor/garrett_decor_rotten_flesh.wad | |
Loading wad-fab decor/gtd_decor.wad / MAP11 | |
MAP05: Adding Decor_fuel_rods from MAP11 in decor/gtd_decor.wad | |
MAP05: Adding Decor_light_pillar_core from MAP02 in decor/gtd_decor.wad | |
MAP05: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP05: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP05: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP05: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP05: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP05: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP05: Adding Pic_box_shawn3 from MAP13 in picture/pic_box.wad | |
MAP05: Adding Item_secret_ledge_tech from object in item/secret_ledge.wad | |
MAP05: Adding Item_secret_cage from object in item/secret_cage.wad | |
MAP05: Adding Pic_box_silver2 from MAP11 in picture/pic_box.wad | |
MAP05: Adding Item_alcove_techy from object in item/alcove2.wad | |
MAP05: Adding Item_closet_simple3 from MAP03 in item/gtd_item_closet_simple.wad | |
Loading wad-fab stairs/stair_64.wad / MAP02 | |
MAP05: Adding Stair_64_tech from MAP02 in stairs/stair_64.wad | |
MAP05: Adding Decor_blob_lamp from MAP01 in decor/blob_lamp.wad | |
MAP05: Adding Item_secret_niche1 from MAP01 in item/secret_niche.wad | |
Loading wad-fab exit/armaetus_closet_superlift.wad / MAP01 | |
MAP05: Adding Exit_armaetus_superlift_up from MAP01 in exit/armaetus_closet_superlift.wad | |
MAP05: Adding Switch_wall_box1 from object in switch/wall_box1.wad | |
Loading wad-fab switch/niche2.wad / MAP02 | |
MAP05: Adding Switch_niche20 from MAP02 in switch/niche2.wad | |
Loading wad-fab door/gtd_key_small.wad / MAP01 | |
Loading wad-fab window/supertall.wad / MAP01 | |
Loading wad-fab wall/gtd_wall_tech_server_room.wad / MAP05 | |
Loading wad-fab wall/gtd_wall_tech_server_room.wad / MAP01 | |
Loading wad-fab wall/gtd_wall_tech_server_room.wad / MAP04 | |
Loading wad-fab wall/gtd_wall_tech_server_room.wad / MAP03 | |
Loading wad-fab wall/lite_2.wad / MAP01 | |
Loading wad-fab window/supertall.wad / MAP02 | |
MAP05: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP05: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP05: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP05: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP05: Adding Depot_raise from MAP01 in misc/depot.wad | |
MAP05: Adding Depot_raise from MAP01 in misc/depot.wad | |
MAP05: Adding Depot_raise from MAP01 in misc/depot.wad | |
MAP05: Adding Depot_raise from MAP01 in misc/depot.wad | |
MAP05: Adding Depot_raise from MAP01 in misc/depot.wad | |
MAP05: Adding Depot_raise from MAP01 in misc/depot.wad | |
MAP05: Adding Skybox_generic from MAP01 in skybox/gtd_generic_sky.wad | |
--==| Make Battles |==-- | |
Giving weapon: shotty | |
Giving weapon: super | |
Giving weapon: chain | |
--==| Item Pickups |==-- | |
DOOM CSG... | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
Removed 63908 dead regions (of 89090) | |
Swallowed 13095 brushes (of 63912) | |
Filled 1345 gaps (of 17999 total) | |
Lighting level... | |
Merged 6260 colinear lines | |
Rounded 17 square corners | |
Aligned 9838 textures | |
Level 6 title: Surrounded! | |
~~~~~~| MAP06 |~~~~~~ | |
Level seed: 18063242825 | |
Styles = | |
{ | |
ambushes = none | |
barrels = heaps | |
big_rooms = heaps | |
cages = rare | |
caves = none | |
cycles = some | |
dead_ends = some | |
doors = heaps | |
ex_floors = few | |
fences = few | |
hallways = none | |
islands = few | |
keys = few | |
lakes = few | |
liquids = some | |
outdoors = few | |
parks = none | |
pictures = some | |
porches = some | |
secrets = some | |
steepness = some | |
switches = heaps | |
symmetry = more | |
teleporters = none | |
traps = none | |
windows = heaps | |
} | |
Liquid: water (usage 50%) | |
Skybox: Skybox_generic | |
--==| Creating Rooms |==-- | |
Map size target: 30x30 seeds | |
--== Layout Absurdity Module ==-- | |
This level is not absurd... | |
Target # of rooms : 2 .. 2 | |
new room ROOM_1 : env = nil : parent = nil | |
Growing ROOM_1 with [root x 1]..... | |
APPLIED rule: ROOT_3 | |
Growing ROOM_1 with [start_closet4 x 1]..... | |
APPLIED rule: START_CLOSET_4x2 | |
Growing ROOM_1 with [grow x 50]..... | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_LIQUID_POOL_2X2 | |
APPLIED rule: GROW_EXTRUSION_3X4 | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2_SMALL | |
APPLIED rule: GROW_LIQUID_SIDE_POOL_THIN | |
APPLIED rule: GROW_GATED_RAMP | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_DIAGONAL_SIDE_BLOB | |
APPLIED rule: GROW_EXTRUSION_NEW_AREA_4x2 | |
Growing ROOM_1 with [sprout x 50]..... | |
new room ROOM_2 : env = nil : parent = ROOM_1 | |
APPLIED rule: SPROUT_DIRECT_4 | |
Growing ROOM_1 with [square_out x 11]..... | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
Growing ROOM_2 with [grow x 50]..... | |
APPLIED rule: GROW_WIDE_SPACE_CATWALK_TALL_PLAIN | |
APPLIED rule: GROW_WIDE_SPACE_CATWALK_STRAIGHT | |
APPLIED rule: GROW_36_QUAD_FORWARD_AREA | |
APPLIED rule: GROW_LIQUID_SLAB_ENTRY | |
APPLIED rule: GROW_CLIFF_ENTRY_X4 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_TRENCH_STRAIGHT_LONG | |
APPLIED rule: GROW_TINY_U | |
APPLIED rule: GROW_ELEVATED_PILLAR_U | |
APPLIED rule: GROW_DIAGONAL_S | |
APPLIED rule: GROW_CURVE_1 | |
APPLIED rule: GROW_TRENCH_STRAIGHT | |
APPLIED rule: GROW_LIQUID_SCANAL_STRAIGHT | |
APPLIED rule: GROW_LIQUID_SCANAL_ENTRY_FORWARD | |
APPLIED rule: GROW_EXTRUSION_4X4 | |
APPLIED rule: GROW_CURVE_1 | |
APPLIED rule: GROW_LIQUID_SCANAL_ENTRY | |
APPLIED rule: GROW_3 | |
APPLIED rule: GROW_3 | |
APPLIED rule: GROW_CLIFF_ENTRY_X4 | |
APPLIED rule: GROW_L | |
Growing ROOM_2 with [sprout x 50]..... | |
Growing ROOM_2 with [square_out x 41]..... | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
Growing ROOM_1 with [decorate x 15]..... | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CATWALK_SUPPORT_PILLAR_OUTER | |
Growing ROOM_2 with [decorate x 15]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_LIQUID_POOL_PLACE_3x6 | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLIFF_CAGE | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_LIQUID_POOL_PLACE_3x3 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Seed Map: | |
BBBBB BBBBB | |
BBBBBB\ /BBBBBB | |
BBBBBBB\ /BBBBBBB | |
/BB\BB/BBBBB\ /BBBBB\BB/BB\ | |
BBBBBBBBBBBBB\ /BBBBBBBBBBBBB | |
B/B\BBBBBBBBBBB BBBBBBBBBBB/B\B | |
BBBBBBBBB/ \BBBBBBBB/ \BBBBBBBBB | |
B\B/BBB\ \BBBBBB/ /BBB\B/B | |
BBBBBBBB BB BBBBBBBB | |
BBBBBBB\ BBBBBBBB /BBBBBBB | |
BBBBBB/BBBBB/BBBB\BBBBB\BBBBBB | |
BBBBBBBBBBBBBBBBBBBBBBBBBBBBBB | |
BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB | |
BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB | |
BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB | |
BBB B\BBB B\BBBB/B BBB/B BBB | |
BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB | |
BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB | |
BBBBB/BBBBBBBB/\BBBBBBBB\BBBBB | |
/BBBBBBBB BBBBBBBB BBBBBBBB\ | |
BBBBBBBB/AA\BBBB/AA\BBBBBBBB | |
BBBBBBBBAAAABBBBAAAABBBBBBBB | |
BBBBBBB/BBAAAABBBBAAAABB\BBBBBBB | |
BBBBBBBBBBAAAABBBBAAAABBBBBBBBBB | |
BBB\BBB\BBAAAABBBBAAAABB/BBB/BBB | |
BBBBBBBBBAAAAAAAAAAAAAABBBBBBBBB | |
BBBBBBBBBAAAAAAAAAAAAAABBBBBBBBB | |
BBBBBBBB/ AAAAAAAAAAAA \BBBBBBBB | |
BBBBBBB AAAAAAAAAA BBBBBBB | |
/BBBBBBB AAAAAAAA BBBBBBB\ | |
BBBBBBBBB AAAAAAAA BBBBBBBBB | |
B/BBB\BBB AAAAAAAA BBB/BBB\B | |
BBBBBBBBAA AAAAAAAA AABBBBBBBB | |
BB\BBB/BAA AAAAAAAAAA AAB\BBB/BB | |
BBBBBBBBAAAA\AAAAAA/AAAABBBBBBBB | |
BBBBBBBBA AAA\AAAA/AAA ABBBBBBBB | |
BBBBBB AAAAAA/ AA \AAAAAA BBBBBB | |
BBBB AAAAA/ AA \AAAAA BBBB | |
AAAA AA AAAA | |
AA AA | |
Connection: ROOM_1 --> ROOM_2 (via edge) | |
--==| Make Quests |==-- | |
Exit room: ROOM_2 | |
Maximum of 1 key goals. | |
Maximum of 1 switch goals. | |
Start room: ROOM_1 | |
Quest list: | |
QUEST_1 : svolume:1031 | |
Zone quota: 4 | |
Zone list: | |
ZONE_1 : rooms:2 areas:81 | |
Other Item quota : 9.00 | |
--==| Build Rooms |==-- | |
--==| Auto Detail Report |==-- | |
Total walkable volume: 1031 | |
Group walls tone down multiplier: 1 | |
Total perimeter: 561 | |
Plain walls tone down multiplier: 1 | |
Loading wad-fab decor/gtd_ceil_light_tech.wad / MAP04 | |
MAP06: Adding Light_gtd_tall_light from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP06: Adding Light_gtd_tall_light from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP06: Adding Light_gtd_tall_light from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP06: Adding Light_gtd_tall_light from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP06: Adding Light_gtd_tall_light from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP06: Adding Light_gtd_tall_light from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP06: Adding Light_gtd_tall_light from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP06: Adding Light_gtd_tall_light from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP06: Adding Light_gtd_tall_light from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP06: Adding Light_gtd_tall_light from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP06: Adding Light_gtd_tall_light from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP06: Adding Light_gtd_tall_light from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP06: Adding Light_gtd_tall_light from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP06: Adding Light_gtd_tall_light from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP06: Adding Light_gtd_tall_light from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP06: Adding Light_gtd_tall_light from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP06: Adding Light_gtd_tall_light from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP06: Adding Light_gtd_tall_light from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP06: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP06: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP06: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP06: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP06: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP06: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP06: Adding Pic_control_room from MAP01 in picture/gtd_pic_tech_controlroom.wad | |
Loading wad-fab start/armaetus_v5_start1.wad / MAP01 | |
MAP06: Adding Start_armaetus_v5_start1 from MAP01 in start/armaetus_v5_start1.wad | |
Loading wad-fab item/alcove1.wad / MAP02 | |
MAP06: Adding Item_alcove_small_tech3 from MAP02 in item/alcove1.wad | |
MAP06: Adding Item_alcove_small_tech1 from MAP02 in item/alcove1.wad | |
MAP06: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP06: Adding Pic_box_shawn3 from MAP13 in picture/pic_box.wad | |
MAP06: Adding Pic_box_silver3 from MAP12 in picture/pic_box.wad | |
MAP06: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP06: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP06: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP06: Adding Pic_box_UAC from MAP10 in picture/pic_box.wad | |
MAP06: Adding Item_closet_simple3 from MAP03 in item/gtd_item_closet_simple.wad | |
MAP06: Adding Item_secret_niche1 from MAP01 in item/secret_niche.wad | |
Loading wad-fab stairs/sidewalk_16.wad / MAP01 | |
MAP06: Adding Sidewalk_16_tech from MAP01 in stairs/sidewalk_16.wad | |
MAP06: Adding Sidewalk_16_tech from MAP01 in stairs/sidewalk_16.wad | |
MAP06: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP06: Adding Pillar3_tech2 from MAP01 in decor/pillar3.wad | |
MAP06: Adding Pillar_tech3 from MAP01 in decor/pillar3.wad | |
MAP06: Adding Crate_small_brown from MAP01 in decor/crates1.wad | |
Loading wad-fab decor/gtd_pillar_generic.wad / MAP01 | |
MAP06: Adding Pillar_gtd_generic1 from MAP01 in decor/gtd_pillar_generic.wad | |
MAP06: Adding Pillar_gtd_generic1 from MAP01 in decor/gtd_pillar_generic.wad | |
MAP06: Adding Pillar_gtd_generic1 from MAP01 in decor/gtd_pillar_generic.wad | |
MAP06: Adding Pillar_gtd_generic1 from MAP01 in decor/gtd_pillar_generic.wad | |
MAP06: Adding Pillar_gtd_generic1 from MAP01 in decor/gtd_pillar_generic.wad | |
MAP06: Adding Pillar_gtd_generic1 from MAP01 in decor/gtd_pillar_generic.wad | |
MAP06: Adding Pillar_gtd_generic1 from MAP01 in decor/gtd_pillar_generic.wad | |
MAP06: Adding Pillar_gtd_generic1 from MAP01 in decor/gtd_pillar_generic.wad | |
MAP06: Adding Pillar_gtd_generic2 from MAP02 in decor/gtd_pillar_generic.wad | |
MAP06: Adding Pillar_gtd_generic2 from MAP02 in decor/gtd_pillar_generic.wad | |
MAP06: Adding Decor_tech_point_HVAC_1 from MAP01 in decor/gtd_decor_outdoor_machines.wad | |
MAP06: Adding Decor_tech_point_HVAC_1 from MAP01 in decor/gtd_decor_outdoor_machines.wad | |
MAP06: Adding Crate_medium_gray from MAP03 in decor/crates1.wad | |
MAP06: Adding Crate_medium_gray from MAP03 in decor/crates1.wad | |
MAP06: Adding Decor_floor_decal_stripes from MAP08 in decor/gtd_decor.wad | |
MAP06: Adding Decor_floor_decal_stripes from MAP08 in decor/gtd_decor.wad | |
MAP06: Adding Decor_road_clutter_boxes from MAP03 in decor/gtd_decor_road_clutter.wad | |
MAP06: Adding Decor_road_clutter_boxes from MAP03 in decor/gtd_decor_road_clutter.wad | |
MAP06: Adding Decor_light_pillar_core from MAP02 in decor/gtd_decor.wad | |
MAP06: Adding Decor_light_pillar_core from MAP02 in decor/gtd_decor.wad | |
MAP06: Adding Pillar_round1_tech2 from object in decor/pillar1.wad | |
MAP06: Adding Pillar_round1_tech2 from object in decor/pillar1.wad | |
Loading wad-fab decor/gtd_decor.wad / MAP03 | |
MAP06: Adding Decor_light_pillar_core2 from MAP03 in decor/gtd_decor.wad | |
MAP06: Adding Decor_light_pillar_core2 from MAP03 in decor/gtd_decor.wad | |
MAP06: Adding Decor_light_pillar_core2 from MAP03 in decor/gtd_decor.wad | |
MAP06: Adding Decor_light_pillar_core2 from MAP03 in decor/gtd_decor.wad | |
MAP06: Adding Decor_floor_decal_stripes from MAP08 in decor/gtd_decor.wad | |
MAP06: Adding Decor_floor_decal_stripes from MAP08 in decor/gtd_decor.wad | |
Loading wad-fab decor/gtd_decor.wad / MAP05 | |
MAP06: Adding Decor_computer_tall from MAP05 in decor/gtd_decor.wad | |
MAP06: Adding Decor_computer_tall from MAP05 in decor/gtd_decor.wad | |
MAP06: Adding Crate_medium_gray from MAP03 in decor/crates1.wad | |
MAP06: Adding Crate_medium_gray from MAP03 in decor/crates1.wad | |
Loading wad-fab decor/garrett_decor_hanging_framework.wad / * | |
MAP06: Adding Decor_garrett_hanging_framework from object in decor/garrett_decor_hanging_framework.wad | |
MAP06: Adding Decor_garrett_hanging_framework from object in decor/garrett_decor_hanging_framework.wad | |
MAP06: Adding Decor_techfloor1 from MAP01 in decor/carpets.wad | |
MAP06: Adding Decor_techfloor1 from MAP01 in decor/carpets.wad | |
Loading wad-fab decor/crates1.wad / MAP02 | |
MAP06: Adding Crate_tall_computers from MAP02 in decor/crates1.wad | |
MAP06: Adding Crate_tall_computers from MAP02 in decor/crates1.wad | |
MAP06: Adding Crate_tall_computers from MAP02 in decor/crates1.wad | |
MAP06: Adding Crate_tall_computers from MAP02 in decor/crates1.wad | |
MAP06: Adding Decor_lifted_crate from MAP01 in decor/armaetus_decor_lifted_crate.wad | |
MAP06: Adding Decor_lifted_crate from MAP01 in decor/armaetus_decor_lifted_crate.wad | |
MAP06: Adding Decor_fuel_rods from MAP11 in decor/gtd_decor.wad | |
MAP06: Adding Decor_fuel_rods from MAP11 in decor/gtd_decor.wad | |
MAP06: Adding Pillar_tech3_A from MAP02 in decor/pillar2.wad | |
MAP06: Adding Pillar_tech3_A from MAP02 in decor/pillar2.wad | |
MAP06: Adding Decor_techfloor1 from MAP01 in decor/carpets.wad | |
MAP06: Adding Decor_techfloor1 from MAP01 in decor/carpets.wad | |
MAP06: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP06: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP06: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP06: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP06: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP06: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP06: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP06: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP06: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP06: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP06: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP06: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP06: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP06: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP06: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP06: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP06: Adding Light_gtd_detailed_alt2 from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP06: Adding Light_gtd_detailed_alt2 from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP06: Adding Light_gtd_detailed_alt2 from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP06: Adding Light_gtd_detailed_alt2 from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP06: Adding Light_gtd_detailed_alt2 from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP06: Adding Light_gtd_detailed_alt2 from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP06: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP06: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP06: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
Loading wad-fab item/gtd_item_closed_armory.wad / MAP02 | |
MAP06: Adding Item_sealed_armory_room_regular from MAP02 in item/gtd_item_closed_armory.wad | |
MAP06: Adding Pic_box_shawn3 from MAP13 in picture/pic_box.wad | |
MAP06: Adding Pic_box_UAC from MAP10 in picture/pic_box.wad | |
MAP06: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP06: Adding Pic_box_liteblu1 from MAP13 in picture/pic_box.wad | |
MAP06: Adding Pic_computer_pull_rack_thingies from MAP03 in picture/gtd_pic_tech_wallmachines.wad | |
MAP06: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP06: Adding Item_secret_niche1 from MAP01 in item/secret_niche.wad | |
MAP06: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP06: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP06: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP06: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP06: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
MAP06: Adding Item_secret_ledge_sunken_universal_flipped from MAP04 in item/secret_ledge.wad | |
MAP06: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP06: Adding Item_alcove_small from MAP01 in item/alcove1.wad | |
Loading wad-fab exit/closet2.wad / * | |
MAP06: Adding Exit_closet2 from object in exit/closet2.wad | |
MAP06: Adding Pic_computer_pull_rack_thingies from MAP03 in picture/gtd_pic_tech_wallmachines.wad | |
MAP06: Adding Pic_box_shawn3 from MAP13 in picture/pic_box.wad | |
MAP06: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
Loading wad-fab stairs/long_1x2.wad / MAP01 | |
MAP06: Adding Stair_long_1x2 from MAP01 in stairs/long_1x2.wad | |
MAP06: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP06: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP06: Adding Stair_slope_2 from MAP02 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP06: Adding Stair_slope_2 from MAP02 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP06: Adding Sidewalk_8 from MAP01 in stairs/sidewalk_8.wad | |
MAP06: Adding Sidewalk_8 from MAP01 in stairs/sidewalk_8.wad | |
MAP06: Adding Stairs_128_2X from MAP02 in stairs/gtd_stairs_128.wad | |
MAP06: Adding Stairs_128_2X from MAP02 in stairs/gtd_stairs_128.wad | |
MAP06: Adding Sidewalk_8 from MAP01 in stairs/sidewalk_8.wad | |
MAP06: Adding Sidewalk_8 from MAP01 in stairs/sidewalk_8.wad | |
Loading wad-fab door/arch_w_pic.wad / MAP01 | |
MAP06: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
MAP06: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
Loading wad-fab wall/gtd_wall_generic_half_floor.wad / MAP01 | |
Loading wad-fab wall/gtd_wall_generic_half_floor.wad / MAP02 | |
Loading wad-fab wall/gtd_wall_tech_octagon_insets.wad / MAP03 | |
Loading wad-fab wall/gtd_wall_generic_liquids_only.wad / MAP03 | |
Loading wad-fab wall/garrett_wall_tech_diagonals.wad / MAP01 | |
MAP06: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP06: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP06: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP06: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP06: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP06: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP06: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP06: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP06: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP06: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP06: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP06: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP06: Adding Skybox_generic from MAP01 in skybox/gtd_generic_sky.wad | |
--==| Make Battles |==-- | |
Giving weapon: shotty | |
Giving weapon: plasma | |
Giving weapon: chain | |
--==| Item Pickups |==-- | |
DOOM CSG... | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
Removed 90006 dead regions (of 123739) | |
Swallowed 17997 brushes (of 90001) | |
Filled 10444 gaps (of 28185 total) | |
Lighting level... | |
Merged 6824 colinear lines | |
Rounded 8 square corners | |
Aligned 6776 textures | |
Level 7 title: Unwelcome | |
~~~~~~| MAP07 |~~~~~~ | |
Level seed: 18063242826 | |
Styles = | |
{ | |
ambushes = none | |
barrels = heaps | |
big_rooms = heaps | |
cages = rare | |
caves = none | |
cycles = none | |
dead_ends = some | |
doors = heaps | |
ex_floors = few | |
fences = none | |
hallways = none | |
islands = few | |
keys = few | |
lakes = heaps | |
liquids = none | |
outdoors = none | |
parks = none | |
pictures = heaps | |
porches = some | |
secrets = some | |
steepness = some | |
switches = heaps | |
symmetry = more | |
teleporters = none | |
traps = none | |
windows = some | |
} | |
Liquid: skipped for level (by style). | |
Skybox: Skybox_hellish_city | |
--==| Creating Rooms |==-- | |
Map size target: 30x30 seeds | |
--== Layout Absurdity Module ==-- | |
This level is not absurd... | |
Target # of rooms : 2 .. 2 | |
new room ROOM_1 : env = nil : parent = nil | |
Growing ROOM_1 with [root x 1]..... | |
APPLIED rule: ROOT_1 | |
Growing ROOM_1 with [start_closet3 x 1]..... | |
APPLIED rule: START_CLOSET_3x2 | |
Growing ROOM_1 with [grow x 50]..... | |
APPLIED rule: GROW_STAIRPAIR_4 | |
APPLIED rule: GROW_EXTRUSION_3X4 | |
APPLIED rule: GROW_3 | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_NARROWSTAIR_1 | |
APPLIED rule: GROW_EXTRUSION_3X2 | |
APPLIED rule: GROW_EXTRUSION_3X4 | |
APPLIED rule: GROW_BLOB_1 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_BEND | |
Growing ROOM_1 with [sprout x 50]..... | |
new room ROOM_2 : env = nil : parent = ROOM_1 | |
APPLIED rule: SPROUT_JOINER_2x2 | |
Growing ROOM_1 with [square_out x 4]..... | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
Growing ROOM_2 with [grow x 50]..... | |
Growing ROOM_2 with [grow x 50]..... | |
Killing 2 | |
Growing ROOM_1 with [sprout x 50]..... | |
new room ROOM_3 : env = nil : parent = ROOM_1 | |
APPLIED rule: SPROUT_JOINER_2x2 | |
Emergency in ROOM_1 is resolved OMG AMAZING!!!! | |
1 Emergency Sprout attempts: 1 | |
Growing ROOM_3 with [grow x 50]..... | |
Growing ROOM_3 with [grow x 50]..... | |
Killing 3 | |
Growing ROOM_1 with [sprout x 50]..... | |
new room ROOM_4 : env = nil : parent = ROOM_1 | |
APPLIED rule: SPROUT_JOINER_2x1 | |
Emergency in ROOM_1 is resolved OMG AMAZING!!!! | |
1 Emergency Sprout attempts: 2 | |
Growing ROOM_4 with [grow x 50]..... | |
APPLIED rule: GROW_EXTRUSION_4X4 | |
APPLIED rule: GROW_STAIRED_L | |
APPLIED rule: GROW_L_STAIR | |
APPLIED rule: GROW_CLIFF_ENTRY_X4 | |
APPLIED rule: GROW_STAIRPAIR_5E | |
APPLIED rule: GROW_BLADED_CAP | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_EXTRUSION_4X4 | |
APPLIED rule: GROW_CLIFF_EXTENSION_NEW_AREA_X2 | |
APPLIED rule: GROW_CURVE_1 | |
APPLIED rule: GROW_FEATURES_CENTER_ALTERED | |
APPLIED rule: GROW_CLIFF_ENTRY_X4 | |
APPLIED rule: GROW_EXTRUSION_3X4 | |
APPLIED rule: GROW_CLIFF_EXTENSON_NEW_AREA_INWARD | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2_SIDEWAYS | |
APPLIED rule: GROW_SQUEEZE_STRAIGHT_NEW_AREA | |
APPLIED rule: GROW_BLADED_CAP | |
APPLIED rule: GROW_INTO_CLIFF | |
APPLIED rule: GROW_EXTRUSION_NEW_AREA_4x2 | |
Growing ROOM_4 with [sprout x 50]..... | |
Growing ROOM_4 with [square_out x 30]..... | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
Growing ROOM_1 with [decorate x 15]..... | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
1 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
1 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
1 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
1 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
1 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
1 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
1 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
1 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
1 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
1 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
1 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
1 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
1 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
1 Emergency Sprout attempts: 2 | |
Growing ROOM_4 with [decorate x 15]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Seed Map: | |
DDDDD DD | |
DDDDD /DD | |
DDDDD/DDDD\ DD | |
DDDDDDDDDDDDDDDDDDDDD | |
DDDDDDDDDDDDDDDDDDDDD AAA | |
DDDDDDDDDDDDDDDDDDDDDDD AAAAA | |
DDDDDDDDDDDDDDD DDDDDDD AAAAAA | |
DDDDDDDDDDDDDDDDDDDDD /AAAAAA | |
DDDDDDDDDDDDDDDDDDDDD AAAAAAAA | |
DDDDDDDDDDDDDDD DDDDDDAAAAAAA | |
DDDD\DDDDDDDDDD\DDDDDDAAAAAAAAA | |
DD/DDDDDDDDDDDDDDD/DDDAAAAAAAAA | |
DDDDDDDDDDD DDDDDDDDDAAAAAAAAAAA | |
DDDDDDDDDDD/DDDDDDDDDAAAAAAAAAAA | |
DDDDDDDDDDDDDDDDDDDD\AAAAAAAA | |
DDDDDDDDDDDDDDDDDDDDDDDAAAAAAAAA | |
DDDDDDDDDDDDDDDDDD/D\DD AAAAAAAA | |
DDDDDDDDDDDDDDDDDDDDDDD AAAAAAA | |
DDDDDDDDDDD\DDDD\D/DDAAAAAAAA | |
DDDDDDDDDDD/DDDD/D\DDAAAAAA | |
DDDDDDDDDDDDDDDDDDDDDDDAAAAAA | |
DDDDDDDDDDDDDDDDDD\D/DDAAAAAAA | |
DDDDDDDDDDDDDDDDDDDDDDDAAAAAAA | |
DDDDDDDDDDDDDDDDDDDD/ AAAAAAA | |
DDDDDDDDDDD\DDDDDDDDD AAAA | |
DDDDDDDDDDD DDDDDDDDD AAAA | |
DD\DDDDDDDDDDDDDDD\DDD | |
DDDD/DDDDDDDDDD/DDDDDD | |
DDDDDDDDDDDDDDD DDDDDD | |
DDDDDDDDDDDDDDDDDDDDD | |
DDDDDDDDDDDDDDDDDDDDD | |
DDDDDDDDDDDDDDD DDDDDDD | |
DDDDDDDDDDDDDDDDDDDDDDD | |
DDDDDDDDDDDDDDDDDDDDD | |
DDDDDDDDDDDDDDDDDDDDD | |
DDDDD\DDDD/ DD | |
DDDDD \DD | |
DDDDD DD | |
Connection: ROOM_1 --> ROOM_4 (via joiner) | |
--==| Make Quests |==-- | |
Exit room: ROOM_4 | |
Maximum of 1 key goals. | |
Maximum of 1 switch goals. | |
Start room: ROOM_1 | |
Quest list: | |
QUEST_1 : svolume:892 | |
Zone quota: 4 | |
Zone list: | |
ZONE_1 : rooms:2 areas:77 | |
Other Item quota : 4.00 | |
--==| Build Rooms |==-- | |
--==| Auto Detail Report |==-- | |
Total walkable volume: 892.5 | |
Group walls tone down multiplier: 1 | |
Total perimeter: 571 | |
Plain walls tone down multiplier: 1 | |
MAP07: Adding Crate_small_brown from MAP01 in decor/crates1.wad | |
MAP07: Adding Crate_medium_gray from MAP03 in decor/crates1.wad | |
MAP07: Adding Crate_small_brown from MAP01 in decor/crates1.wad | |
MAP07: Adding Start_beed28_tunnel from object in start/beed28_start_tunnel.wad | |
MAP07: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP07: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP07: Adding Pic_control_room from MAP01 in picture/gtd_pic_tech_controlroom.wad | |
MAP07: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP07: Adding Pic_box_shawn3 from MAP13 in picture/pic_box.wad | |
MAP07: Adding Item_closet_simple2 from MAP02 in item/gtd_item_closet_simple.wad | |
MAP07: Adding Item_alcove_small_tech3 from MAP02 in item/alcove1.wad | |
MAP07: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP07: Adding Item_alcove_small_tech1 from MAP02 in item/alcove1.wad | |
MAP07: Adding Item_alcove_small_tech2 from MAP02 in item/alcove1.wad | |
MAP07: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP07: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP07: Adding Pic_box_UAC from MAP10 in picture/pic_box.wad | |
MAP07: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP07: Adding Stair_long_1x2 from MAP01 in stairs/long_1x2.wad | |
MAP07: Adding Stair_long_1x2 from MAP01 in stairs/long_1x2.wad | |
MAP07: Adding Sidewalk_16_tech from MAP01 in stairs/sidewalk_16.wad | |
MAP07: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
MAP07: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
Loading wad-fab joiner/gtd_quakeish_simple.wad / MAP01 | |
MAP07: Adding Joiner_quakeish from MAP01 in joiner/gtd_quakeish_simple.wad | |
MAP07: Adding Crate_medium_gray from MAP03 in decor/crates1.wad | |
MAP07: Adding Crate_medium_gray from MAP03 in decor/crates1.wad | |
MAP07: Adding Small_Computer1 from MAP13 in decor/crates1.wad | |
MAP07: Adding Small_Computer1 from MAP13 in decor/crates1.wad | |
MAP07: Adding Small_Computer1 from MAP13 in decor/crates1.wad | |
MAP07: Adding Small_Computer1 from MAP13 in decor/crates1.wad | |
MAP07: Adding Item_weapon_case from MAP01 in item/gtd_item_crates.wad | |
Loading wad-fab exit/gtd_generic_immersive_point_exit.wad / MAP01 | |
MAP07: Adding Exit_immersive_point_exit1 from MAP01 in exit/gtd_generic_immersive_point_exit.wad | |
MAP07: Adding Decor_tech_point_HVAC_3 from MAP03 in decor/gtd_decor_outdoor_machines.wad | |
MAP07: Adding Decor_tech_point_HVAC_3 from MAP03 in decor/gtd_decor_outdoor_machines.wad | |
MAP07: Adding Pillar_round1_tech2 from object in decor/pillar1.wad | |
MAP07: Adding Pillar_round1_tech2 from object in decor/pillar1.wad | |
MAP07: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP07: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP07: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP07: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP07: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP07: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP07: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP07: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP07: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP07: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP07: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP07: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP07: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP07: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP07: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP07: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP07: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP07: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP07: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP07: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP07: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP07: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP07: Adding Light_tech2 from MAP02 in decor/ceil_light.wad | |
MAP07: Adding Light_tech2 from MAP02 in decor/ceil_light.wad | |
MAP07: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP07: Adding Pic_box_shawn3 from MAP13 in picture/pic_box.wad | |
MAP07: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
MAP07: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP07: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP07: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP07: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP07: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP07: Adding Pic_computer_pull_rack_thingies from MAP03 in picture/gtd_pic_tech_wallmachines.wad | |
MAP07: Adding Pic_beed28_broken_door from MAP01 in picture/beed28_broken_door.wad | |
MAP07: Adding Pic_box_silver3 from MAP12 in picture/pic_box.wad | |
MAP07: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
Loading wad-fab picture/gtd_pic_tech_controlroom.wad / MAP01 | |
MAP07: Adding Pic_control_room_small_monitors from MAP01 in picture/gtd_pic_tech_controlroom.wad | |
MAP07: Adding Pic_box_shawn3 from MAP13 in picture/pic_box.wad | |
MAP07: Adding Pic_box_shawn3 from MAP13 in picture/pic_box.wad | |
MAP07: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP07: Adding Pic_control_room_small_monitors from MAP01 in picture/gtd_pic_tech_controlroom.wad | |
MAP07: Adding Pic_air_filter from MAP03 in picture/gtd_pic_rooftop_stuff.wad | |
MAP07: Adding Item_secret_niche1 from MAP01 in item/secret_niche.wad | |
MAP07: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP07: Adding Pic_box_silver2 from MAP11 in picture/pic_box.wad | |
MAP07: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP07: Adding Pic_box_UAC from MAP10 in picture/pic_box.wad | |
MAP07: Adding Pic_box_UAC from MAP10 in picture/pic_box.wad | |
MAP07: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP07: Adding Pic_box_liteblu1 from MAP13 in picture/pic_box.wad | |
MAP07: Adding Stair_long_1x2_general2 from MAP01 in stairs/long_1x2.wad | |
MAP07: Adding Stair_long_1x2_general2 from MAP01 in stairs/long_1x2.wad | |
Loading wad-fab stairs/gtd_lift_disguised_128.wad / MAP02 | |
MAP07: Adding Lift_gtd_disguised_128_2h from MAP02 in stairs/gtd_lift_disguised_128.wad | |
MAP07: Adding Lift_gtd_disguised_128_2h from MAP02 in stairs/gtd_lift_disguised_128.wad | |
Loading wad-fab stairs/gtd_stair_ladder_128.wad / MAP03 | |
MAP07: Adding Ladder_thin from MAP03 in stairs/gtd_stair_ladder_128.wad | |
MAP07: Adding Ladder_thin from MAP03 in stairs/gtd_stair_ladder_128.wad | |
MAP07: Adding Stair_long_1x2 from MAP01 in stairs/long_1x2.wad | |
MAP07: Adding Stair_long_1x2 from MAP01 in stairs/long_1x2.wad | |
MAP07: Adding Stair_64_tech from MAP02 in stairs/stair_64.wad | |
MAP07: Adding Stair_64_tech from MAP02 in stairs/stair_64.wad | |
MAP07: Adding Stairs_128_2X from MAP02 in stairs/gtd_stairs_128.wad | |
MAP07: Adding Stairs_128_2X from MAP02 in stairs/gtd_stairs_128.wad | |
MAP07: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP07: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
Loading wad-fab wall/gtd_wall_generic_high_gap_set.wad / MAP03 | |
Loading wad-fab window/gtd_window_full_open.wad / MAP01 | |
Loading wad-fab window/gtd_window_full_open.wad / MAP02 | |
PREFAB DOES NOT FIT!!! | |
(on z axis) | |
Fab info: | |
{ | |
bbox = table: 0000023DCD738760 | |
bound_z1 = 0 | |
bound_z2 = 96 | |
brushes = table: 0000023DCD7365A0 | |
deep = 8 | |
dir_name = games/doom/fabs | |
entities = table: 0000023DCD737B80 | |
fields = table: 0000023DCD737DB0 | |
file = fence/beam_lights.wad | |
group = beam_lights | |
kind = beam | |
map = MAP01 | |
models = table: 0000023DCD737950 | |
name = Beam_lights | |
over = 8 | |
prob = 50 | |
state = transform_z | |
use_prob = 50 | |
where = edge | |
z_fit = table: 0000023DCD736320 | |
} | |
Required: 64 Prefab has: 96 | |
PREFAB DOES NOT FIT!!! | |
(on z axis) | |
Fab info: | |
{ | |
bbox = table: 0000023DCD73BC80 | |
bound_z1 = 0 | |
bound_z2 = 96 | |
brushes = table: 0000023DCD739B10 | |
deep = 8 | |
dir_name = games/doom/fabs | |
entities = table: 0000023DCD73B280 | |
fields = table: 0000023DCD73BB90 | |
file = fence/beam_lights.wad | |
group = beam_lights | |
kind = beam | |
map = MAP01 | |
models = table: 0000023DCD73C450 | |
name = Beam_lights | |
over = 8 | |
prob = 50 | |
state = transform_z | |
use_prob = 50 | |
where = edge | |
z_fit = table: 0000023DCD739AC0 | |
} | |
Required: 64 Prefab has: 96 | |
PREFAB DOES NOT FIT!!! | |
(on z axis) | |
Fab info: | |
{ | |
bbox = table: 0000023DCD740960 | |
bound_z1 = 0 | |
bound_z2 = 96 | |
brushes = table: 0000023DCD73FCE0 | |
deep = 8 | |
dir_name = games/doom/fabs | |
entities = table: 0000023DCD740780 | |
fields = table: 0000023DCD740550 | |
file = fence/beam_lights.wad | |
group = beam_lights | |
kind = beam | |
map = MAP01 | |
models = table: 0000023DCD7414A0 | |
name = Beam_lights | |
over = 8 | |
prob = 50 | |
state = transform_z | |
use_prob = 50 | |
where = edge | |
z_fit = table: 0000023DCD73F010 | |
} | |
Required: 64 Prefab has: 96 | |
PREFAB DOES NOT FIT!!! | |
(on z axis) | |
Fab info: | |
{ | |
bbox = table: 0000023DCD648200 | |
bound_z1 = 0 | |
bound_z2 = 96 | |
brushes = table: 0000023DCD647260 | |
deep = 8 | |
dir_name = games/doom/fabs | |
entities = table: 0000023DCD648250 | |
fields = table: 0000023DCD6482A0 | |
file = fence/beam_lights.wad | |
group = beam_lights | |
kind = beam | |
map = MAP01 | |
models = table: 0000023DCD6487F0 | |
name = Beam_lights | |
over = 8 | |
prob = 50 | |
state = transform_z | |
use_prob = 50 | |
where = edge | |
z_fit = table: 0000023DCD646720 | |
} | |
Required: 64 Prefab has: 96 | |
PREFAB DOES NOT FIT!!! | |
(on z axis) | |
Fab info: | |
{ | |
bbox = table: 0000023DCD64CD00 | |
bound_z1 = 0 | |
bound_z2 = 96 | |
brushes = table: 0000023DCD64AA00 | |
deep = 8 | |
dir_name = games/doom/fabs | |
entities = table: 0000023DCD64CA30 | |
fields = table: 0000023DCD64CA80 | |
file = fence/beam_lights.wad | |
group = beam_lights | |
kind = beam | |
map = MAP01 | |
models = table: 0000023DCD64CE40 | |
name = Beam_lights | |
over = 8 | |
prob = 50 | |
state = transform_z | |
use_prob = 50 | |
where = edge | |
z_fit = table: 0000023DCD64B180 | |
} | |
Required: 64 Prefab has: 96 | |
PREFAB DOES NOT FIT!!! | |
(on z axis) | |
Fab info: | |
{ | |
bbox = table: 0000023DCD651350 | |
bound_z1 = 0 | |
bound_z2 = 96 | |
brushes = table: 0000023DCD64F190 | |
deep = 8 | |
dir_name = games/doom/fabs | |
entities = table: 0000023DCD650720 | |
fields = table: 0000023DCD650D10 | |
file = fence/beam_lights.wad | |
group = beam_lights | |
kind = beam | |
map = MAP01 | |
models = table: 0000023DCD6508B0 | |
name = Beam_lights | |
over = 8 | |
prob = 50 | |
state = transform_z | |
use_prob = 50 | |
where = edge | |
z_fit = table: 0000023DCD64F780 | |
} | |
Required: 64 Prefab has: 96 | |
Loading wad-fab window/gtd_window_full_open.wad / MAP03 | |
PREFAB DOES NOT FIT!!! | |
(on z axis) | |
Fab info: | |
{ | |
bbox = table: 0000023DC4E46490 | |
bound_z1 = 0 | |
bound_z2 = 96 | |
brushes = table: 0000023DC4E448C0 | |
deep = 8 | |
dir_name = games/doom/fabs | |
entities = table: 0000023DC4E45720 | |
fields = table: 0000023DC4E462B0 | |
file = fence/beam_lights.wad | |
group = beam_lights | |
kind = beam | |
map = MAP01 | |
models = table: 0000023DC4E45860 | |
name = Beam_lights | |
over = 8 | |
prob = 50 | |
state = transform_z | |
use_prob = 50 | |
where = edge | |
z_fit = table: 0000023DC4E43E70 | |
} | |
Required: 64 Prefab has: 96 | |
PREFAB DOES NOT FIT!!! | |
(on z axis) | |
Fab info: | |
{ | |
bbox = table: 0000023DC4E4AF90 | |
bound_z1 = 0 | |
bound_z2 = 96 | |
brushes = table: 0000023DC4E49640 | |
deep = 8 | |
dir_name = games/doom/fabs | |
entities = table: 0000023DC4E4B3F0 | |
fields = table: 0000023DC4E4A310 | |
file = fence/beam_lights.wad | |
group = beam_lights | |
kind = beam | |
map = MAP01 | |
models = table: 0000023DC4E4A0E0 | |
name = Beam_lights | |
over = 8 | |
prob = 50 | |
state = transform_z | |
use_prob = 50 | |
where = edge | |
z_fit = table: 0000023DC4E49500 | |
} | |
Required: 64 Prefab has: 96 | |
PREFAB DOES NOT FIT!!! | |
(on z axis) | |
Fab info: | |
{ | |
bbox = table: 0000023DCB5F5B30 | |
bound_z1 = 0 | |
bound_z2 = 96 | |
brushes = table: 0000023DCB5F3C40 | |
deep = 8 | |
dir_name = games/doom/fabs | |
entities = table: 0000023DCB5F5770 | |
fields = table: 0000023DCB5F5F90 | |
file = fence/beam_lights.wad | |
group = beam_lights | |
kind = beam | |
map = MAP01 | |
models = table: 0000023DCB5F5A40 | |
name = Beam_lights | |
over = 8 | |
prob = 50 | |
state = transform_z | |
use_prob = 50 | |
where = edge | |
z_fit = table: 0000023DCB5F3510 | |
} | |
Required: 64 Prefab has: 96 | |
PREFAB DOES NOT FIT!!! | |
(on z axis) | |
Fab info: | |
{ | |
bbox = table: 0000023DCB5F89C0 | |
bound_z1 = 0 | |
bound_z2 = 96 | |
brushes = table: 0000023DCB5F50E0 | |
deep = 8 | |
dir_name = games/doom/fabs | |
entities = table: 0000023DCB5F7DE0 | |
fields = table: 0000023DCB5F8880 | |
file = fence/beam_lights.wad | |
group = beam_lights | |
kind = beam | |
map = MAP01 | |
models = table: 0000023DCB5F8790 | |
name = Beam_lights | |
over = 8 | |
prob = 50 | |
state = transform_z | |
use_prob = 50 | |
where = edge | |
z_fit = table: 0000023DCB5F6490 | |
} | |
Required: 64 Prefab has: 96 | |
PREFAB DOES NOT FIT!!! | |
(on z axis) | |
Fab info: | |
{ | |
bbox = table: 0000023DCB5FA810 | |
bound_z1 = 0 | |
bound_z2 = 96 | |
brushes = table: 0000023DCB5F9D70 | |
deep = 8 | |
dir_name = games/doom/fabs | |
entities = table: 0000023DCB5FA450 | |
fields = table: 0000023DCB5FA9A0 | |
file = fence/beam_lights.wad | |
group = beam_lights | |
kind = beam | |
map = MAP01 | |
models = table: 0000023DCB5FA3B0 | |
name = Beam_lights | |
over = 8 | |
prob = 50 | |
state = transform_z | |
use_prob = 50 | |
where = edge | |
z_fit = table: 0000023DCB5F9C30 | |
} | |
Required: 64 Prefab has: 96 | |
PREFAB DOES NOT FIT!!! | |
(on z axis) | |
Fab info: | |
{ | |
bbox = table: 0000023DCB5FCF20 | |
bound_z1 = 0 | |
bound_z2 = 96 | |
brushes = table: 0000023DCB5FC340 | |
deep = 8 | |
dir_name = games/doom/fabs | |
entities = table: 0000023DCB5FCF70 | |
fields = table: 0000023DCB5FD790 | |
file = fence/beam_lights.wad | |
group = beam_lights | |
kind = beam | |
map = MAP01 | |
models = table: 0000023DCB5FD0B0 | |
name = Beam_lights | |
over = 8 | |
prob = 50 | |
state = transform_z | |
use_prob = 50 | |
where = edge | |
z_fit = table: 0000023DCB5FB990 | |
} | |
Required: 64 Prefab has: 96 | |
PREFAB DOES NOT FIT!!! | |
(on z axis) | |
Fab info: | |
{ | |
bbox = table: 0000023DC6A92DC0 | |
bound_z1 = 0 | |
bound_z2 = 96 | |
brushes = table: 0000023DC6A90AC0 | |
deep = 8 | |
dir_name = games/doom/fabs | |
entities = table: 0000023DC6A92960 | |
fields = table: 0000023DC6A920A0 | |
file = fence/beam_lights.wad | |
group = beam_lights | |
kind = beam | |
map = MAP01 | |
models = table: 0000023DC6A92780 | |
name = Beam_lights | |
over = 8 | |
prob = 50 | |
state = transform_z | |
use_prob = 50 | |
where = edge | |
z_fit = table: 0000023DC6A91A10 | |
} | |
Required: 64 Prefab has: 96 | |
PREFAB DOES NOT FIT!!! | |
(on z axis) | |
Fab info: | |
{ | |
bbox = table: 0000023DC6A96BF0 | |
bound_z1 = 0 | |
bound_z2 = 96 | |
brushes = table: 0000023DC6A93950 | |
deep = 8 | |
dir_name = games/doom/fabs | |
entities = table: 0000023DC6A96010 | |
fields = table: 0000023DC6A96790 | |
file = fence/beam_lights.wad | |
group = beam_lights | |
kind = beam | |
map = MAP01 | |
models = table: 0000023DC6A95D40 | |
name = Beam_lights | |
over = 8 | |
prob = 50 | |
state = transform_z | |
use_prob = 50 | |
where = edge | |
z_fit = table: 0000023DC6A931D0 | |
} | |
Required: 64 Prefab has: 96 | |
MAP07: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP07: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP07: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP07: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP07: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP07: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP07: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP07: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP07: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP07: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP07: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP07: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP07: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP07: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP07: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP07: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP07: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP07: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP07: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP07: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP07: Adding Skybox_hellish_city from MAP01 in skybox/gtd_skybox_hellish_city.wad | |
--==| Make Battles |==-- | |
Giving weapon: chain | |
Giving weapon: shotty | |
Giving weapon: launch | |
--==| Item Pickups |==-- | |
DOOM CSG... | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
Removed 82827 dead regions (of 114241) | |
Swallowed 17208 brushes (of 82836) | |
Filled 9 gaps (of 25989 total) | |
Lighting level... | |
Merged 9216 colinear lines | |
Rounded 11 square corners | |
Aligned 9680 textures | |
Level 8 title: Iron Maiden | |
~~~~~~| MAP08 |~~~~~~ | |
Level seed: 18063242827 | |
Styles = | |
{ | |
ambushes = none | |
barrels = some | |
big_rooms = heaps | |
cages = rare | |
caves = none | |
cycles = some | |
dead_ends = some | |
doors = heaps | |
ex_floors = some | |
fences = few | |
hallways = none | |
islands = heaps | |
keys = few | |
lakes = few | |
liquids = none | |
outdoors = few | |
parks = none | |
pictures = heaps | |
porches = few | |
secrets = some | |
steepness = heaps | |
switches = heaps | |
symmetry = more | |
teleporters = none | |
traps = none | |
windows = some | |
} | |
Liquid: skipped for level (by style). | |
Skybox: Skybox_hellish_city | |
--==| Creating Rooms |==-- | |
Map size target: 30x30 seeds | |
--== Layout Absurdity Module ==-- | |
This level is not absurd... | |
Target # of rooms : 2 .. 2 | |
new room ROOM_1 : env = nil : parent = nil | |
Growing ROOM_1 with [root x 1]..... | |
APPLIED rule: ROOT_4 | |
Growing ROOM_1 with [start_closet2 x 1]..... | |
APPLIED rule: START_CLOSET_2x2 | |
Growing ROOM_1 with [grow x 50]..... | |
APPLIED rule: GROW_CLIFF_ENTRY_SIDEWAYS_X4 | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2_SMALL | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2 | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2_SMALL | |
APPLIED rule: GROW_GATED_RAMP | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2_SMALL | |
Growing ROOM_1 with [sprout x 50]..... | |
new room ROOM_2 : env = nil : parent = ROOM_1 | |
new room ROOM_3 : env = nil : parent = ROOM_1 | |
APPLIED rule: SPROUT_JOINER_4x2 | |
Growing ROOM_2 with [grow x 50]..... | |
APPLIED rule: GROW_HALF_C | |
APPLIED rule: GROW_RAMP_THIN_SINK | |
APPLIED rule: GROW_CLIFF_ENTRY_X4 | |
APPLIED rule: GROW_CLIFF_ENTRY_X4 | |
APPLIED rule: GROW_EXTRUSION_4X6 | |
APPLIED rule: GROW_STAIR_SIDE2 | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2 | |
APPLIED rule: GROW_CLIFF_ENTRY_X4 | |
APPLIED rule: GROW_SIDE_ON_RAMP_TALL | |
APPLIED rule: GROW_DIAGONAL_L_CATWALK_CONTINUE | |
APPLIED rule: GROW_DIAG_BLOB1 | |
APPLIED rule: GROW_CLIFF_ENTRY_SIDEWAYS_X4 | |
APPLIED rule: GROW_EXTRUSION_CORNER_4x4_NEW_AREA | |
APPLIED rule: GROW_CLIFF_EXTENSION_X2_UP_WE_GO | |
APPLIED rule: GROW_WIDE_SPACE_PLATFORM_TINY | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2_SMALL | |
APPLIED rule: GROW_36_TRIPLE_AREA | |
APPLIED rule: GROW_CLIFF_EXTENSION_UP_WE_GO | |
APPLIED rule: GROW_TRENCH_STRAIGHT | |
APPLIED rule: GROW_36_DOUBLE_AREA | |
APPLIED rule: GROW_CLIFF_ENTRY_X4 | |
APPLIED rule: GROW_CLIFF_EXTENSION_CURVE | |
APPLIED rule: GROW_SIDE_ON_RAMP_TALL | |
APPLIED rule: GROW_CLIFF_ENTRY_X4 | |
APPLIED rule: GROW_EXTRUSION_NEW_AREA_4x2 | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2_SMALL | |
APPLIED rule: GROW_CATWALK_BIFUNNEL_RISE_TALL | |
'OH SHIT HERE WE GO AGAIN', says ROOM 2 before he was violently gunned down by the Linear Mode thugz... | |
Killing 2 | |
Growing ROOM_3 with [grow x 50]..... | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_3 | |
APPLIED rule: GROW_3 | |
APPLIED rule: GROW_EXTRUSION_SINK | |
APPLIED rule: GROW_SQUEEZE_STAIRCASE | |
APPLIED rule: GROW_HALF_SKILLET_SPIRAL | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_NARROWSTAIR_2 | |
APPLIED rule: GROW_EXTRUSION_NEW_AREA_4x2 | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2_SIDEWAYS | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_EXTRUSION_NEW_AREA_4x2 | |
APPLIED rule: GROW_AREA_2 | |
APPLIED rule: GROW_NARROWSTAIR_2 | |
APPLIED rule: GROW_RAMP_THIN_RISE | |
APPLIED rule: GROW_3 | |
APPLIED rule: GROW_SIDE_ON_RAMP_TALL | |
APPLIED rule: GROW_STAIR_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_SQUEEZE_EVEN_MORE_STAIRCASE | |
APPLIED rule: GROW_INTO_CLIFF | |
APPLIED rule: GROW_PILLAR_BEAN | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_PILLAR_GATE | |
APPLIED rule: GROW_CLIFF_EXTENSON_NEW_AREA | |
APPLIED rule: GROW_AREA_2 | |
APPLIED rule: GROW_EXTRUSION_3X2 | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_EXTRUSION_3X2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_NARROWSTAIR_1 | |
APPLIED rule: GROW_NARROWSTAIR_1 | |
APPLIED rule: GROW_3 | |
APPLIED rule: GROW_4 | |
APPLIED rule: GROW_AREA_1 | |
Growing ROOM_3 with [sprout x 50]..... | |
Growing ROOM_3 with [square_out x 18]..... | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
Growing ROOM_1 with [decorate x 15]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_3 with [decorate x 15]..... | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CATWALK_SUPPORT_PILLAR_OUTER | |
APPLIED rule: DECORATE_CATWALK_SUPPORT_PILLAR_OUTER | |
APPLIED rule: DECORATE_CLIFF_CAGE | |
Seed Map: | |
CCCCCCCCCCCCCCCCCCCCCCC | |
CCCCCCCCCCCCCCCCCCCCCCC | |
CCCCCCCCCCC CCCCCCCCCCC | |
CCCCCCCCCCC CCCCCCCCCCC | |
CC/ CCCCCC/ \CCCCCC \CC | |
CC /CCCCCCCCCCCCCCC\ CC | |
CCCCCCCC CCCCC CCCCCCCC | |
CCCCCCCC\CCCCC/CCCCCCCC | |
CCCCCCCCCCCCCCCCCCCCCCC | |
CCCCCC CCCCCCCCC CCCCCC | |
C CC CCCCCCCCCCCCC CC C | |
CCCCCCCCCCCCCCCCCCCCCCC | |
CCCCCC CCCCCCCCC CCCCCC | |
C/CCCC/CCCCCCCCC\CCCC\C | |
CCCCCCCCCCCCCCCCCCCCCCC | |
CCCCCC\CCCCCCCCC/CCCCCC | |
CCCCCCCCCCCCCCCCCCCCCCC | |
CCCCCCCCCCCCCCCCCCCCCCC | |
CCCCCCCCCCCCCCCCCCCCCCC | |
CCCCCCCCCCCCCCCCCCCCC | |
CCCCCCCCCCCCCCCCCCCCCCC | |
CCCCCCCCCCCCCCCCCCCCCCC | |
CC CCCCCCCCCCCCCCCCC CC | |
CCCCC CCCCC C CCC CCCCC | |
CCCCCCCCCCCCC CCCCCCCCC | |
CCCCC CCAAAA CC CCCCC | |
CCCCC CCAAAA CC CCCCC | |
AAAAAAAAAA/AA\AAAAAAAAAA | |
AAAAAAAAAAAAAAAAAAAAAAAA | |
AAAAAAAAAAAAAAAAAAAAAAAA | |
AAAAAAAAAA\AA/AAAAAAAAAA | |
AAAAAAAA AA AAAAAAAA | |
AAAAAAAA AA AAAAAAAA | |
AAAAAAAAAAAAAAAA | |
AAAAAAAAAAAAAAAA | |
AAAAAAAAAAAA | |
AAA AAAAAAAAAAAAAAAA AAA | |
AAAAAAAAAAAAAAAAAAAAAAAAAA | |
AAA AAAAAAAA AAAAAAAA AAA | |
AAAAAAAAAAAA AAAAAAAAAAAA | |
AAAAAAAAAAAA AAAAAAAAAAAA | |
AAA AAAAAAAAAAAAAAAAAAAA AAA | |
AAAAAAAAAAAAAAAAAAAAAAAAAAAA | |
AAAAAAAAAA AAAAAAAAAA | |
AAAAAAAAAA AAAAAAAAAA | |
Connection: ROOM_1 --> ROOM_3 (via joiner) | |
--==| Make Quests |==-- | |
Exit room: ROOM_3 | |
Maximum of 3 key goals. | |
Maximum of 1 switch goals. | |
Start room: ROOM_1 | |
Quest list: | |
QUEST_1 : svolume:967 | |
Zone quota: 4 | |
Zone list: | |
ZONE_1 : rooms:2 areas:119 | |
Other Item quota : 6.00 | |
--==| Build Rooms |==-- | |
--==| Auto Detail Report |==-- | |
Total walkable volume: 967 | |
Group walls tone down multiplier: 1 | |
Total perimeter: 707 | |
Plain walls tone down multiplier: 1 | |
MAP08: Adding Small_Computer1 from MAP13 in decor/crates1.wad | |
MAP08: Adding Small_Computer1 from MAP13 in decor/crates1.wad | |
MAP08: Adding Pillar_gtd_generic3 from MAP03 in decor/gtd_pillar_generic.wad | |
MAP08: Adding Pillar_gtd_generic3 from MAP03 in decor/gtd_pillar_generic.wad | |
MAP08: Adding Decor_fuel_rods from MAP11 in decor/gtd_decor.wad | |
MAP08: Adding Decor_fuel_rods from MAP11 in decor/gtd_decor.wad | |
MAP08: Adding Decor_light_pillar_core from MAP02 in decor/gtd_decor.wad | |
MAP08: Adding Decor_light_pillar_core from MAP02 in decor/gtd_decor.wad | |
MAP08: Adding Crate_small_gray from MAP01 in decor/crates1.wad | |
MAP08: Adding Crate_small_gray from MAP01 in decor/crates1.wad | |
MAP08: Adding Light_tech2 from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech2 from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech2 from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech2 from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech2 from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech2 from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech2 from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech2 from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech2 from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech2 from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Start_armaetus_v5_start1 from MAP01 in start/armaetus_v5_start1.wad | |
MAP08: Adding Item_closet_simple2 from MAP02 in item/gtd_item_closet_simple.wad | |
MAP08: Adding Item_tech_window from MAP01 in item/gtd_item_tech_window.wad | |
MAP08: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP08: Adding Pic_box_shawn3 from MAP13 in picture/pic_box.wad | |
MAP08: Adding Pic_box_liteblu1 from MAP13 in picture/pic_box.wad | |
MAP08: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
MAP08: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
Loading wad-fab item/scionox_guardpost_blocked.wad / MAP01 | |
MAP08: Adding Item_scionox_guardpost_secret from MAP01 in item/scionox_guardpost_blocked.wad | |
MAP08: Adding Pic_box_shawn3 from MAP13 in picture/pic_box.wad | |
MAP08: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP08: Adding Item_closet_simple1 from MAP01 in item/gtd_item_closet_simple.wad | |
MAP08: Adding Pic_computer_charging_grid_thingies from MAP04 in picture/gtd_pic_tech_wallmachines.wad | |
MAP08: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP08: Adding Pic_computer_pull_rack_thingies from MAP03 in picture/gtd_pic_tech_wallmachines.wad | |
MAP08: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
MAP08: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP08: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP08: Adding Pic_air_filter from MAP03 in picture/gtd_pic_rooftop_stuff.wad | |
MAP08: Adding Item_alcove_small from MAP01 in item/alcove1.wad | |
MAP08: Adding Item_alcove_small_general1 from MAP02 in item/alcove1.wad | |
MAP08: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP08: Adding Pic_box_silver3 from MAP12 in picture/pic_box.wad | |
MAP08: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP08: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP08: Adding Pic_box_UAC from MAP10 in picture/pic_box.wad | |
MAP08: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP08: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
MAP08: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP08: Adding Pic_pipagery from MAP02 in picture/gtd_pic_tech_wallmachines.wad | |
MAP08: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP08: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP08: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP08: Adding Ladder_thin from MAP03 in stairs/gtd_stair_ladder_128.wad | |
MAP08: Adding Ladder_thin from MAP03 in stairs/gtd_stair_ladder_128.wad | |
MAP08: Adding Sidewalk_8 from MAP01 in stairs/sidewalk_8.wad | |
MAP08: Adding Sidewalk_8 from MAP01 in stairs/sidewalk_8.wad | |
MAP08: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP08: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP08: Adding Lift_64 from object in stairs/lift_64.wad | |
MAP08: Adding Lift_64 from object in stairs/lift_64.wad | |
MAP08: Adding Stair_32 from MAP01 in stairs/stair_32.wad | |
MAP08: Adding Stair_32 from MAP01 in stairs/stair_32.wad | |
MAP08: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
MAP08: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
MAP08: Adding Joiner_simplest from MAP01 in joiner/gtd_simplest.wad | |
MAP08: Adding Crate_tall_brown from MAP02 in decor/crates1.wad | |
MAP08: Adding Crate_small_gray from MAP01 in decor/crates1.wad | |
MAP08: Adding Decor_armaetus_2x2_terminal_smaller from MAP02 in decor/armaetus_terminals.wad | |
MAP08: Adding Decor_tech_complockers from MAP01 in decor/gtd_tech_complockers.wad | |
MAP08: Adding Decor_tech_complockers from MAP01 in decor/gtd_tech_complockers.wad | |
MAP08: Adding Decor_computer_tall from MAP05 in decor/gtd_decor.wad | |
MAP08: Adding Decor_computer_tall from MAP05 in decor/gtd_decor.wad | |
MAP08: Adding Decor_data_pillar from MAP04 in decor/gtd_decor.wad | |
MAP08: Adding Decor_data_pillar from MAP04 in decor/gtd_decor.wad | |
MAP08: Adding Decor_garrett_hanging_framework from object in decor/garrett_decor_hanging_framework.wad | |
MAP08: Adding Decor_garrett_hanging_framework from object in decor/garrett_decor_hanging_framework.wad | |
Loading wad-fab decor/gtd_infestation_crackofdoom.wad / MAP01 | |
MAP08: Adding Decor_crackofdoom from MAP01 in decor/gtd_infestation_crackofdoom.wad | |
MAP08: Adding Decor_crackofdoom from MAP01 in decor/gtd_infestation_crackofdoom.wad | |
MAP08: Adding Crate_small_gray from MAP01 in decor/crates1.wad | |
MAP08: Adding Crate_small_gray from MAP01 in decor/crates1.wad | |
MAP08: Adding Decor_lifted_crate from MAP01 in decor/armaetus_decor_lifted_crate.wad | |
MAP08: Adding Decor_lifted_crate from MAP01 in decor/armaetus_decor_lifted_crate.wad | |
MAP08: Adding Crate_tall_brown from MAP02 in decor/crates1.wad | |
MAP08: Adding Crate_tall_brown from MAP02 in decor/crates1.wad | |
MAP08: Adding Pillar_tech3_A from MAP02 in decor/pillar2.wad | |
MAP08: Adding Pillar_tech3_A from MAP02 in decor/pillar2.wad | |
MAP08: Adding Decor_generic_sunk_roof from MAP01 in decor/gtd_generic_sunk_roof.wad | |
MAP08: Adding Decor_generic_sunk_roof from MAP01 in decor/gtd_generic_sunk_roof.wad | |
MAP08: Adding Decor_tech_point_HVAC_2 from MAP02 in decor/gtd_decor_outdoor_machines.wad | |
MAP08: Adding Decor_tech_point_HVAC_2 from MAP02 in decor/gtd_decor_outdoor_machines.wad | |
MAP08: Adding Crate_small_gray from MAP01 in decor/crates1.wad | |
MAP08: Adding Crate_small_gray from MAP01 in decor/crates1.wad | |
MAP08: Adding Small_Computer1 from MAP13 in decor/crates1.wad | |
MAP08: Adding Small_Computer1 from MAP13 in decor/crates1.wad | |
MAP08: Adding Crate_tall_computers from MAP02 in decor/crates1.wad | |
MAP08: Adding Crate_tall_computers from MAP02 in decor/crates1.wad | |
MAP08: Adding Decor_crackofdoom from MAP01 in decor/gtd_infestation_crackofdoom.wad | |
MAP08: Adding Decor_crackofdoom from MAP01 in decor/gtd_infestation_crackofdoom.wad | |
MAP08: Adding Decor_lifted_crate from MAP01 in decor/armaetus_decor_lifted_crate.wad | |
MAP08: Adding Decor_lifted_crate from MAP01 in decor/armaetus_decor_lifted_crate.wad | |
MAP08: Adding Crate_small_brown from MAP01 in decor/crates1.wad | |
MAP08: Adding Crate_small_brown from MAP01 in decor/crates1.wad | |
MAP08: Adding Decor_tech_complockers from MAP01 in decor/gtd_tech_complockers.wad | |
MAP08: Adding Decor_tech_complockers from MAP01 in decor/gtd_tech_complockers.wad | |
Loading wad-fab exit/gtd_generic_immersive_point_exit.wad / MAP02 | |
MAP08: Adding Exit_immersive_point_exit2 from MAP02 in exit/gtd_generic_immersive_point_exit.wad | |
MAP08: Adding Crate_small_brown from MAP01 in decor/crates1.wad | |
MAP08: Adding Crate_small_brown from MAP01 in decor/crates1.wad | |
MAP08: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech_blue from MAP01 in decor/ceil_light.wad | |
MAP08: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech_blue from MAP01 in decor/ceil_light.wad | |
MAP08: Adding Light_tech_blue from MAP01 in decor/ceil_light.wad | |
MAP08: Adding Light_tech_blue from MAP01 in decor/ceil_light.wad | |
MAP08: Adding Light_tech_blue from MAP01 in decor/ceil_light.wad | |
MAP08: Adding Light_tech_blue from MAP01 in decor/ceil_light.wad | |
MAP08: Adding Light_tech_blue from MAP01 in decor/ceil_light.wad | |
MAP08: Adding Light_tech_blue from MAP01 in decor/ceil_light.wad | |
MAP08: Adding Light_tech_blue from MAP01 in decor/ceil_light.wad | |
MAP08: Adding Light_tech_blue from MAP01 in decor/ceil_light.wad | |
MAP08: Adding Light_tech_blue from MAP01 in decor/ceil_light.wad | |
MAP08: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP08: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP08: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP08: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP08: Adding Light_gtd_detailed_alt2 from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP08: Adding Light_gtd_detailed_alt2 from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP08: Adding Light_gtd_detailed_alt2 from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP08: Adding Light_gtd_detailed_alt2 from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP08: Adding Light_gtd_detailed_alt2 from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP08: Adding Light_gtd_detailed_alt2 from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP08: Adding Light_gtd_detailed_alt from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP08: Adding Light_gtd_detailed_alt from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP08: Adding Light_gtd_detailed_alt from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP08: Adding Light_gtd_detailed_alt from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP08: Adding Light_gtd_detailed_alt from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP08: Adding Light_gtd_detailed_alt from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP08: Adding Light_gtd_detailed_alt from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP08: Adding Light_gtd_detailed_alt from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP08: Adding Light_gtd_detailed_alt from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP08: Adding Light_gtd_detailed_alt from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP08: Adding Light_gtd_detailed_alt from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP08: Adding Light_gtd_detailed_alt from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP08: Adding Light_gtd_detailed_alt from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP08: Adding Light_gtd_detailed_alt from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP08: Adding Light_tech2 from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech2 from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech2 from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech2 from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech2 from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech2 from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP08: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP08: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP08: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP08: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP08: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP08: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP08: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP08: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP08: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP08: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP08: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP08: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP08: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP08: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP08: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP08: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP08: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP08: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP08: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP08: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP08: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP08: Adding Light_tech2 from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech2 from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech_blue from MAP01 in decor/ceil_light.wad | |
MAP08: Adding Light_tech_blue from MAP01 in decor/ceil_light.wad | |
MAP08: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP08: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP08: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP08: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP08: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP08: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP08: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech_green from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech_green from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech_green from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Light_tech_green from MAP02 in decor/ceil_light.wad | |
MAP08: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP08: Adding Pic_box_liteblu1 from MAP13 in picture/pic_box.wad | |
MAP08: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
MAP08: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP08: Adding Pic_pipagery from MAP02 in picture/gtd_pic_tech_wallmachines.wad | |
MAP08: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP08: Adding Item_alcove_small from MAP01 in item/alcove1.wad | |
MAP08: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP08: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP08: Adding Pic_box_shawn3 from MAP13 in picture/pic_box.wad | |
MAP08: Adding Pic_computer_pull_rack_thingies from MAP03 in picture/gtd_pic_tech_wallmachines.wad | |
MAP08: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP08: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP08: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP08: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP08: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP08: Adding Sidewalk_8 from MAP01 in stairs/sidewalk_8.wad | |
MAP08: Adding Sidewalk_8 from MAP01 in stairs/sidewalk_8.wad | |
MAP08: Adding Lift_gtd_teleporter_128 from MAP01 in stairs/gtd_teleporter_128.wad | |
MAP08: Adding Lift_gtd_teleporter_128 from MAP01 in stairs/gtd_teleporter_128.wad | |
MAP08: Adding Stairs_128_2X from MAP02 in stairs/gtd_stairs_128.wad | |
MAP08: Adding Stairs_128_2X from MAP02 in stairs/gtd_stairs_128.wad | |
MAP08: Adding Stair_long_1x2 from MAP01 in stairs/long_1x2.wad | |
MAP08: Adding Stair_long_1x2 from MAP01 in stairs/long_1x2.wad | |
Loading wad-fab stairs/long_1x2.wad / MAP01 | |
MAP08: Adding Stair_long_1x2_general from MAP01 in stairs/long_1x2.wad | |
MAP08: Adding Stair_long_1x2_general from MAP01 in stairs/long_1x2.wad | |
MAP08: Adding Sidewalk_8 from MAP01 in stairs/sidewalk_8.wad | |
MAP08: Adding Sidewalk_8 from MAP01 in stairs/sidewalk_8.wad | |
Loading wad-fab stairs/gtd_teleporter_128.wad / MAP02 | |
MAP08: Adding Lift_gtd_teleporter_2h from MAP02 in stairs/gtd_teleporter_128.wad | |
MAP08: Adding Lift_gtd_teleporter_2h from MAP02 in stairs/gtd_teleporter_128.wad | |
MAP08: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP08: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP08: Adding Stair_long_1x3_general from MAP01 in stairs/long_1x3.wad | |
MAP08: Adding Stair_long_1x3_general from MAP01 in stairs/long_1x3.wad | |
MAP08: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP08: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
Loading wad-fab stairs/gtd_lift_disguised_64.wad / MAP01 | |
MAP08: Adding Lift_gtd_disguised_64 from MAP01 in stairs/gtd_lift_disguised_64.wad | |
MAP08: Adding Lift_gtd_disguised_64 from MAP01 in stairs/gtd_lift_disguised_64.wad | |
MAP08: Adding Sidewalk_16_tech from MAP01 in stairs/sidewalk_16.wad | |
MAP08: Adding Sidewalk_16_tech from MAP01 in stairs/sidewalk_16.wad | |
Loading wad-fab wall/gtd_wall_infestation.wad / MAP03 | |
Loading wad-fab wall/mid_band.wad / MAP01 | |
PREFAB DOES NOT FIT!!! | |
(on z axis) | |
Fab info: | |
{ | |
bbox = table: 0000023DB24C9430 | |
bound_z1 = 0 | |
bound_z2 = 96 | |
brushes = table: 0000023DB24C9700 | |
deep = 24 | |
dir_name = games/doom/fabs | |
engine = zdoom | |
entities = table: 0000023DB24C94D0 | |
fields = table: 0000023DB24CB910 | |
file = fence/beam_quakeish.wad | |
group = beam_quakeish | |
kind = beam | |
map = MAP01 | |
models = table: 0000023DB24C9660 | |
name = Beam_quakeish | |
over = 24 | |
prob = 50 | |
rank = 2 | |
state = transform_z | |
use_prob = 50 | |
where = edge | |
z_fit = table: 0000023DB24C9480 | |
} | |
Required: 64 Prefab has: 96 | |
PREFAB DOES NOT FIT!!! | |
(on z axis) | |
Fab info: | |
{ | |
bbox = table: 0000023DB24CD3A0 | |
bound_z1 = 0 | |
bound_z2 = 96 | |
brushes = table: 0000023DB24CD0D0 | |
deep = 24 | |
dir_name = games/doom/fabs | |
engine = zdoom | |
entities = table: 0000023DB24CCA40 | |
fields = table: 0000023DB706DDD0 | |
file = fence/beam_quakeish.wad | |
group = beam_quakeish | |
kind = beam | |
map = MAP01 | |
models = table: 0000023DB24CC590 | |
name = Beam_quakeish | |
over = 24 | |
prob = 50 | |
rank = 2 | |
state = transform_z | |
use_prob = 50 | |
where = edge | |
z_fit = table: 0000023DB24CC9F0 | |
} | |
Required: 64 Prefab has: 96 | |
Loading wad-fab wall/gtd_wall_urban_storage.wad / MAP02 | |
Loading wad-fab wall/gtd_wall_urban_storage.wad / MAP03 | |
PREFAB DOES NOT FIT!!! | |
(on z axis) | |
Fab info: | |
{ | |
bbox = table: 0000023DC6B2DAE0 | |
bound_z1 = 0 | |
bound_z2 = 96 | |
brushes = table: 0000023DC6B2DCC0 | |
deep = 24 | |
dir_name = games/doom/fabs | |
engine = zdoom | |
entities = table: 0000023DC6B2DBD0 | |
fields = table: 0000023DC6B2FB60 | |
file = fence/beam_quakeish.wad | |
group = beam_quakeish | |
kind = beam | |
map = MAP01 | |
models = table: 0000023DC6B2E350 | |
name = Beam_quakeish | |
over = 24 | |
prob = 50 | |
rank = 2 | |
state = transform_z | |
use_prob = 50 | |
where = edge | |
z_fit = table: 0000023DC6B2E300 | |
} | |
Required: 88 Prefab has: 96 | |
PREFAB DOES NOT FIT!!! | |
(on z axis) | |
Fab info: | |
{ | |
bbox = table: 0000023DBC823090 | |
bound_z1 = 0 | |
bound_z2 = 96 | |
brushes = table: 0000023DBC821E20 | |
deep = 24 | |
dir_name = games/doom/fabs | |
engine = zdoom | |
entities = table: 0000023DBC822820 | |
fields = table: 0000023DBC823770 | |
file = fence/beam_quakeish.wad | |
group = beam_quakeish | |
kind = beam | |
map = MAP01 | |
models = table: 0000023DBC821DD0 | |
name = Beam_quakeish | |
over = 24 | |
prob = 50 | |
rank = 2 | |
state = transform_z | |
use_prob = 50 | |
where = edge | |
z_fit = table: 0000023DBC822320 | |
} | |
Required: 88 Prefab has: 96 | |
PREFAB DOES NOT FIT!!! | |
(on z axis) | |
Fab info: | |
{ | |
bbox = table: 0000023DBC828540 | |
bound_z1 = 0 | |
bound_z2 = 96 | |
brushes = table: 0000023DBC8285E0 | |
deep = 24 | |
dir_name = games/doom/fabs | |
engine = zdoom | |
entities = table: 0000023DBC828C70 | |
fields = table: 0000023DBC82CAF0 | |
file = fence/beam_quakeish.wad | |
group = beam_quakeish | |
kind = beam | |
map = MAP01 | |
models = table: 0000023DBC828590 | |
name = Beam_quakeish | |
over = 24 | |
prob = 50 | |
rank = 2 | |
state = transform_z | |
use_prob = 50 | |
where = edge | |
z_fit = table: 0000023DBC828810 | |
} | |
Required: 88 Prefab has: 96 | |
Loading wad-fab wall/gtd_wall_urban_storage.wad / MAP01 | |
PREFAB DOES NOT FIT!!! | |
(on z axis) | |
Fab info: | |
{ | |
bbox = table: 0000023DBC81B980 | |
bound_z1 = 0 | |
bound_z2 = 96 | |
brushes = table: 0000023DBC81C7E0 | |
deep = 24 | |
dir_name = games/doom/fabs | |
engine = zdoom | |
entities = table: 0000023DBC81CC40 | |
fields = table: 0000023DBC81E860 | |
file = fence/beam_quakeish.wad | |
group = beam_quakeish | |
kind = beam | |
map = MAP01 | |
models = table: 0000023DBC81CC90 | |
name = Beam_quakeish | |
over = 24 | |
prob = 50 | |
rank = 2 | |
state = transform_z | |
use_prob = 50 | |
where = edge | |
z_fit = table: 0000023DBC81CA10 | |
} | |
Required: 88 Prefab has: 96 | |
PREFAB DOES NOT FIT!!! | |
(on z axis) | |
Fab info: | |
{ | |
bbox = table: 0000023DC1B26DB0 | |
bound_z1 = 0 | |
bound_z2 = 96 | |
brushes = table: 0000023DC1B26630 | |
deep = 24 | |
dir_name = games/doom/fabs | |
engine = zdoom | |
entities = table: 0000023DC1B27210 | |
fields = table: 0000023DC1B28390 | |
file = fence/beam_quakeish.wad | |
group = beam_quakeish | |
kind = beam | |
map = MAP01 | |
models = table: 0000023DC1B26270 | |
name = Beam_quakeish | |
over = 24 | |
prob = 50 | |
rank = 2 | |
state = transform_z | |
use_prob = 50 | |
where = edge | |
z_fit = table: 0000023DC1B27490 | |
} | |
Required: 88 Prefab has: 96 | |
PREFAB DOES NOT FIT!!! | |
(on z axis) | |
Fab info: | |
{ | |
bbox = table: 0000023DC1B32FC0 | |
bound_z1 = 0 | |
bound_z2 = 96 | |
brushes = table: 0000023DC1B338D0 | |
deep = 24 | |
dir_name = games/doom/fabs | |
engine = zdoom | |
entities = table: 0000023DC1B33330 | |
fields = table: 0000023DC1B35360 | |
file = fence/beam_quakeish.wad | |
group = beam_quakeish | |
kind = beam | |
map = MAP01 | |
models = table: 0000023DC1B33010 | |
name = Beam_quakeish | |
over = 24 | |
prob = 50 | |
rank = 2 | |
state = transform_z | |
use_prob = 50 | |
where = edge | |
z_fit = table: 0000023DC1B32A70 | |
} | |
Required: 88 Prefab has: 96 | |
PREFAB DOES NOT FIT!!! | |
(on z axis) | |
Fab info: | |
{ | |
bbox = table: 0000023DB6230530 | |
bound_z1 = 0 | |
bound_z2 = 96 | |
brushes = table: 0000023DB622FD60 | |
deep = 24 | |
dir_name = games/doom/fabs | |
engine = zdoom | |
entities = table: 0000023DB622F9A0 | |
fields = table: 0000023DB6231930 | |
file = fence/beam_quakeish.wad | |
group = beam_quakeish | |
kind = beam | |
map = MAP01 | |
models = table: 0000023DB622FF90 | |
name = Beam_quakeish | |
over = 24 | |
prob = 50 | |
rank = 2 | |
state = transform_z | |
use_prob = 50 | |
where = edge | |
z_fit = table: 0000023DB6230490 | |
} | |
Required: -32 Prefab has: 96 | |
PREFAB DOES NOT FIT!!! | |
(on z axis) | |
Fab info: | |
{ | |
bbox = table: 0000023DB62361B0 | |
bound_z1 = 0 | |
bound_z2 = 96 | |
brushes = table: 0000023DB6235A80 | |
deep = 24 | |
dir_name = games/doom/fabs | |
engine = zdoom | |
entities = table: 0000023DB6236110 | |
fields = table: 0000023DB6238E10 | |
file = fence/beam_quakeish.wad | |
group = beam_quakeish | |
kind = beam | |
map = MAP01 | |
models = table: 0000023DB62367F0 | |
name = Beam_quakeish | |
over = 24 | |
prob = 50 | |
rank = 2 | |
state = transform_z | |
use_prob = 50 | |
where = edge | |
z_fit = table: 0000023DB6235940 | |
} | |
Required: -32 Prefab has: 96 | |
PREFAB DOES NOT FIT!!! | |
(on z axis) | |
Fab info: | |
{ | |
bbox = table: 0000023DB623FAD0 | |
bound_z1 = 0 | |
bound_z2 = 96 | |
brushes = table: 0000023DB623FFD0 | |
deep = 24 | |
dir_name = games/doom/fabs | |
engine = zdoom | |
entities = table: 0000023DB623FE90 | |
fields = table: 0000023DB6242BE0 | |
file = fence/beam_quakeish.wad | |
group = beam_quakeish | |
kind = beam | |
map = MAP01 | |
models = table: 0000023DB6240520 | |
name = Beam_quakeish | |
over = 24 | |
prob = 50 | |
rank = 2 | |
state = transform_z | |
use_prob = 50 | |
where = edge | |
z_fit = table: 0000023DB623F990 | |
} | |
Required: -32 Prefab has: 96 | |
PREFAB DOES NOT FIT!!! | |
(on z axis) | |
Fab info: | |
{ | |
bbox = table: 0000023DB62268F0 | |
bound_z1 = 0 | |
bound_z2 = 96 | |
brushes = table: 0000023DB6225D10 | |
deep = 24 | |
dir_name = games/doom/fabs | |
engine = zdoom | |
entities = table: 0000023DB6225E00 | |
fields = table: 0000023DBCE53580 | |
file = fence/beam_quakeish.wad | |
group = beam_quakeish | |
kind = beam | |
map = MAP01 | |
models = table: 0000023DB6225F90 | |
name = Beam_quakeish | |
over = 24 | |
prob = 50 | |
rank = 2 | |
state = transform_z | |
use_prob = 50 | |
where = edge | |
z_fit = table: 0000023DB6225680 | |
} | |
Required: -32 Prefab has: 96 | |
Loading wad-fab wall/gtd_wall_comp_set.wad / MAP03 | |
Loading wad-fab wall/gtd_wall_comp_set.wad / MAP01 | |
Loading wad-fab wall/gtd_wall_comp_set.wad / MAP02 | |
PREFAB DOES NOT FIT!!! | |
(on z axis) | |
Fab info: | |
{ | |
bbox = table: 0000023DBC7D9AD0 | |
bound_z1 = 0 | |
bound_z2 = 96 | |
brushes = table: 0000023DB9C746C0 | |
deep = 24 | |
dir_name = games/doom/fabs | |
engine = zdoom | |
entities = table: 0000023DBC7D9B20 | |
fields = table: 0000023DB9C79B70 | |
file = fence/beam_quakeish.wad | |
group = beam_quakeish | |
kind = beam | |
map = MAP01 | |
models = table: 0000023DBC7D9B70 | |
name = Beam_quakeish | |
over = 24 | |
prob = 50 | |
rank = 2 | |
state = transform_z | |
use_prob = 50 | |
where = edge | |
z_fit = table: 0000023DBC7D9A80 | |
} | |
Required: -152 Prefab has: 96 | |
PREFAB DOES NOT FIT!!! | |
(on z axis) | |
Fab info: | |
{ | |
bbox = table: 0000023DB9C62C90 | |
bound_z1 = 0 | |
bound_z2 = 96 | |
brushes = table: 0000023DB9C61980 | |
deep = 24 | |
dir_name = games/doom/fabs | |
engine = zdoom | |
entities = table: 0000023DB9C626A0 | |
fields = table: 0000023DB9C647C0 | |
file = fence/beam_quakeish.wad | |
group = beam_quakeish | |
kind = beam | |
map = MAP01 | |
models = table: 0000023DB9C61930 | |
name = Beam_quakeish | |
over = 24 | |
prob = 50 | |
rank = 2 | |
state = transform_z | |
use_prob = 50 | |
where = edge | |
z_fit = table: 0000023DB9C62CE0 | |
} | |
Required: -152 Prefab has: 96 | |
PREFAB DOES NOT FIT!!! | |
(on z axis) | |
Fab info: | |
{ | |
bbox = table: 0000023DBFCF3BB0 | |
bound_z1 = 0 | |
bound_z2 = 96 | |
brushes = table: 0000023DBFCF3C00 | |
deep = 24 | |
dir_name = games/doom/fabs | |
engine = zdoom | |
entities = table: 0000023DBFCF4330 | |
fields = table: 0000023DBFCF74E0 | |
file = fence/beam_quakeish.wad | |
group = beam_quakeish | |
kind = beam | |
map = MAP01 | |
models = table: 0000023DBFCF43D0 | |
name = Beam_quakeish | |
over = 24 | |
prob = 50 | |
rank = 2 | |
state = transform_z | |
use_prob = 50 | |
where = edge | |
z_fit = table: 0000023DBFCF3B60 | |
} | |
Required: -152 Prefab has: 96 | |
PREFAB DOES NOT FIT!!! | |
(on z axis) | |
Fab info: | |
{ | |
bbox = table: 0000023DBA89AC30 | |
bound_z1 = 0 | |
bound_z2 = 96 | |
brushes = table: 0000023DBA89AA50 | |
deep = 24 | |
dir_name = games/doom/fabs | |
engine = zdoom | |
entities = table: 0000023DBA89AA00 | |
fields = table: 0000023DBA89EC40 | |
file = fence/beam_quakeish.wad | |
group = beam_quakeish | |
kind = beam | |
map = MAP01 | |
models = table: 0000023DBA89B270 | |
name = Beam_quakeish | |
over = 24 | |
prob = 50 | |
rank = 2 | |
state = transform_z | |
use_prob = 50 | |
where = edge | |
z_fit = table: 0000023DBA89A9B0 | |
} | |
Required: -152 Prefab has: 96 | |
PREFAB DOES NOT FIT!!! | |
(on z axis) | |
Fab info: | |
{ | |
bbox = table: 0000023DBDB5B780 | |
bound_z1 = 0 | |
bound_z2 = 96 | |
brushes = table: 0000023DBDB5BFA0 | |
deep = 24 | |
dir_name = games/doom/fabs | |
engine = zdoom | |
entities = table: 0000023DBDB5B7D0 | |
fields = table: 0000023DBDB5ECF0 | |
file = fence/beam_quakeish.wad | |
group = beam_quakeish | |
kind = beam | |
map = MAP01 | |
models = table: 0000023DBDB5B820 | |
name = Beam_quakeish | |
over = 24 | |
prob = 50 | |
rank = 2 | |
state = transform_z | |
use_prob = 50 | |
where = edge | |
z_fit = table: 0000023DBDB5B640 | |
} | |
Required: 80 Prefab has: 96 | |
PREFAB DOES NOT FIT!!! | |
(on z axis) | |
Fab info: | |
{ | |
bbox = table: 0000023DBDB60000 | |
bound_z1 = 0 | |
bound_z2 = 96 | |
brushes = table: 0000023DBDB5F830 | |
deep = 24 | |
dir_name = games/doom/fabs | |
engine = zdoom | |
entities = table: 0000023DBDB5FA10 | |
fields = table: 0000023DBDB60B40 | |
file = fence/beam_quakeish.wad | |
group = beam_quakeish | |
kind = beam | |
map = MAP01 | |
models = table: 0000023DBDB5F9C0 | |
name = Beam_quakeish | |
over = 24 | |
prob = 50 | |
rank = 2 | |
state = transform_z | |
use_prob = 50 | |
where = edge | |
z_fit = table: 0000023DBDB5F8D0 | |
} | |
Required: 80 Prefab has: 96 | |
PREFAB DOES NOT FIT!!! | |
(on z axis) | |
Fab info: | |
{ | |
bbox = table: 0000023DBDB44620 | |
bound_z1 = 0 | |
bound_z2 = 96 | |
brushes = table: 0000023DBDB43EF0 | |
deep = 24 | |
dir_name = games/doom/fabs | |
engine = zdoom | |
entities = table: 0000023DBDB44670 | |
fields = table: 0000023DB6D923E0 | |
file = fence/beam_quakeish.wad | |
group = beam_quakeish | |
kind = beam | |
map = MAP01 | |
models = table: 0000023DBDB43F40 | |
name = Beam_quakeish | |
over = 24 | |
prob = 50 | |
rank = 2 | |
state = transform_z | |
use_prob = 50 | |
where = edge | |
z_fit = table: 0000023DBDB43D60 | |
} | |
Required: 80 Prefab has: 96 | |
PREFAB DOES NOT FIT!!! | |
(on z axis) | |
Fab info: | |
{ | |
bbox = table: 0000023DB6D94D20 | |
bound_z1 = 0 | |
bound_z2 = 96 | |
brushes = table: 0000023DB6D93E70 | |
deep = 24 | |
dir_name = games/doom/fabs | |
engine = zdoom | |
entities = table: 0000023DB6D94280 | |
fields = table: 0000023DB6D96030 | |
file = fence/beam_quakeish.wad | |
group = beam_quakeish | |
kind = beam | |
map = MAP01 | |
models = table: 0000023DB6D94C80 | |
name = Beam_quakeish | |
over = 24 | |
prob = 50 | |
rank = 2 | |
state = transform_z | |
use_prob = 50 | |
where = edge | |
z_fit = table: 0000023DB6D94BE0 | |
} | |
Required: 80 Prefab has: 96 | |
Loading wad-fab window/supertall.wad / MAP03 | |
MAP08: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP08: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP08: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP08: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP08: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP08: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP08: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP08: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP08: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP08: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP08: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP08: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP08: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP08: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP08: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP08: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP08: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP08: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP08: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP08: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP08: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP08: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP08: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP08: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP08: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP08: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP08: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP08: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP08: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP08: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP08: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP08: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP08: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP08: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP08: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP08: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP08: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP08: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP08: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP08: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP08: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP08: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP08: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP08: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP08: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP08: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP08: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP08: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP08: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP08: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP08: Adding Skybox_hellish_city from MAP01 in skybox/gtd_skybox_hellish_city.wad | |
--==| Make Battles |==-- | |
Giving weapon: launch | |
Giving weapon: chain | |
Giving weapon: shotty | |
Giving weapon: super | |
--==| Item Pickups |==-- | |
DOOM CSG... | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (1 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (1 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (1 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (1 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
Removed 100708 dead regions (of 138629) | |
Swallowed 22123 brushes (of 100703) | |
Filled 0 gaps (of 30949 total) | |
Lighting level... | |
Merged 11651 colinear lines | |
Rounded 1 square corners | |
Aligned 11469 textures | |
Level 9 title: Taldan Plant | |
~~~~~~| MAP09 |~~~~~~ | |
Level seed: 18063242828 | |
Styles = | |
{ | |
ambushes = some | |
barrels = some | |
big_rooms = none | |
cages = rare | |
caves = few | |
cycles = none | |
dead_ends = some | |
doors = few | |
ex_floors = some | |
fences = few | |
hallways = some | |
islands = heaps | |
keys = none | |
lakes = few | |
liquids = few | |
outdoors = few | |
pictures = some | |
porches = few | |
secrets = some | |
steepness = few | |
switches = few | |
symmetry = some | |
teleporters = none | |
traps = few | |
windows = few | |
} | |
Liquid: nukage (usage 25%) | |
Skybox: Skybox_generic | |
--==| Creating Rooms |==-- | |
Map size target: 30x25 seeds | |
--== Layout Absurdity Module ==-- | |
This level is not absurd... | |
Target # of rooms : 4 .. 12 | |
new room ROOM_1 : env = nil : parent = nil | |
Growing ROOM_1 with [root x 1]..... | |
APPLIED rule: ROOT_1 | |
Growing ROOM_1 with [start_closet3 x 1]..... | |
APPLIED rule: START_CLOSET_3x2 | |
Growing ROOM_1 with [grow x 10]..... | |
APPLIED rule: GROW_CLIFF_ENTRY_SIDEWAYS_X4 | |
APPLIED rule: GROW_BLADED_CAP | |
Growing ROOM_1 with [sprout x 2]..... | |
new room ROOM_2 : env = nil : parent = ROOM_1 | |
APPLIED rule: SPROUT_DIRECT_4 | |
Growing ROOM_1 with [square_out x 8]..... | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
Growing ROOM_2 with [grow x 20]..... | |
APPLIED rule: GROW_WIDE_SPACE_CATWALK_PLAIN | |
Shape group: cliff_x4 | |
Shape count: 0 | |
APPLIED rule: GROW_CLIFF_EXTENSION | |
APPLIED rule: GROW_BLOB_1 | |
Growing ROOM_2 with [sprout x 1]..... | |
new room ROOM_3 : env = nil : parent = ROOM_2 | |
APPLIED rule: SPROUT_JOINER_4x2 | |
Growing ROOM_3 with [grow x 20]..... | |
APPLIED rule: GROW_LIQUID_PILLAR | |
Growing ROOM_3 with [sprout x 2]..... | |
new room ROOM_4 : env = hallway : parent = ROOM_3 | |
APPLIED rule: SPROUT_narrow_hallway | |
Growing ROOM_3 with [square_out x 3]..... | |
Growing HALLWAY_4 with [hall_1 x 7]..... | |
APPLIED rule: HALL_1_GROW_I1 | |
Growing HALLWAY_4 with [hall_1_sprout x 1]..... | |
Growing HALLWAY_4 with [hall_1_sprout x 2]..... | |
Killing 4 | |
Growing ROOM_2 with [sprout x 2]..... | |
new room ROOM_5 : env = hallway : parent = ROOM_2 | |
new room ROOM_6 : env = hallway : parent = ROOM_2 | |
APPLIED rule: SPROUT_narrow_hallway | |
Emergency in ROOM_2 is resolved OMG AMAZING!!!! | |
2 Emergency Sprout attempts: 1 | |
new room ROOM_7 : env = nil : parent = ROOM_2 | |
new room ROOM_8 : env = nil : parent = ROOM_2 | |
APPLIED rule: SPROUT_JOINER_2x2 | |
Emergency in ROOM_2 is resolved OMG AMAZING!!!! | |
2 Emergency Sprout attempts: 2 | |
Growing ROOM_1 with [sprout x 2]..... | |
Growing ROOM_3 with [sprout x 2]..... | |
new room ROOM_9 : env = nil : parent = ROOM_3 | |
APPLIED rule: SPROUT_JOINER_3x2 | |
Emergency in ROOM_3 is resolved OMG AMAZING!!!! | |
3 Emergency Sprout attempts: 1 | |
Growing HALLWAY_5 with [hall_1 x 15]..... | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_P1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_P1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
Growing HALLWAY_5 with [hall_1_sprout x 2]..... | |
new room ROOM_10 : env = nil : parent = HALLWAY_5 | |
APPLIED rule: HALL_1_SPROUT_A | |
new room ROOM_11 : env = nil : parent = HALLWAY_5 | |
APPLIED rule: HALL_1_SPROUT_A | |
Growing HALLWAY_6 with [hall_1 x 12]..... | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_P1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
Growing HALLWAY_6 with [hall_1_sprout x 2]..... | |
new room ROOM_12 : env = nil : parent = HALLWAY_6 | |
APPLIED rule: HALL_1_SPROUT_A | |
new room ROOM_13 : env = nil : parent = HALLWAY_6 | |
APPLIED rule: HALL_1_SPROUT_A | |
Growing ROOM_7 with [grow x 20]..... | |
APPLIED rule: GROW_PILLAR_GATE | |
APPLIED rule: GROW_NARROWSTAIR_1 | |
APPLIED rule: GROW_CURVE_1 | |
APPLIED rule: GROW_LIQUID_CANAL_ENTRY | |
Growing ROOM_7 with [sprout x 3]..... | |
Growing ROOM_7 with [square_out x 8]..... | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
Growing ROOM_8 with [grow x 20]..... | |
APPLIED rule: GROW_LIQUID_CANAL_ENTRY_B | |
Shape group: canal | |
Shape count: 0 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_LIQUID_SCANAL_ENTRY | |
APPLIED rule: GROW_AREA_2 | |
Growing ROOM_8 with [sprout x 2]..... | |
Growing ROOM_8 with [square_out x 8]..... | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
Growing ROOM_9 with [grow x 20]..... | |
APPLIED rule: GROW_CLIFF_ENTRY_SIDEWAYS_X4 | |
APPLIED rule: GROW_CURVE_1 | |
APPLIED rule: GROW_EXTRUSION_NEW_AREA_4x2 | |
Growing ROOM_9 with [sprout x 2]..... | |
Growing ROOM_9 with [square_out x 9]..... | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
Growing ROOM_10 with [grow x 30]..... | |
APPLIED rule: GROW_BLADED_CAP | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2 | |
APPLIED rule: GROW_WIDE_SPACE_CATWALK_PLAIN | |
APPLIED rule: GROW_CLIFF_EXTENSION | |
Shape group: catwalk | |
Shape count: 13 | |
APPLIED rule: GROW_WIDE_SPACE_CATWALK_EXTRUDE | |
Shape group: catwalk | |
Shape count: 13 | |
Growing ROOM_10 with [sprout x 3]..... | |
Growing ROOM_10 with [square_out x 12]..... | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
Growing ROOM_11 with [grow x 20]..... | |
APPLIED rule: GROW_BLOB_1 | |
APPLIED rule: GROW_3 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
Growing ROOM_11 with [sprout x 2]..... | |
Growing ROOM_12 with [grow x 10]..... | |
APPLIED rule: GROW_INTO_CLIFF | |
Shape group: catwalk | |
Shape count: 0 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_SQUIGGLE | |
APPLIED rule: GROW_LIQUID_SCANAL_ENTRY | |
Growing ROOM_12 with [sprout x 1]..... | |
Growing ROOM_12 with [square_out x 16]..... | |
Growing ROOM_13 with [grow x 30]..... | |
APPLIED rule: GROW_LIQUID_POOL_PLACE | |
Shape group: single_canal | |
Shape count: 0 | |
APPLIED rule: GROW_DIAGONAL_SIDE_BLOB | |
APPLIED rule: GROW_EXTRUSION_NEW_AREA_4x2 | |
APPLIED rule: GROW_BLADED_CAP | |
APPLIED rule: GROW_EXTRUSION_3X4 | |
Growing ROOM_13 with [sprout x 2]..... | |
Growing ROOM_13 with [square_out x 15]..... | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
Growing ROOM_10 with [sprout x 1]..... | |
Growing ROOM_12 with [sprout x 1]..... | |
Growing ROOM_7 with [sprout x 2]..... | |
Growing ROOM_11 with [sprout x 2]..... | |
Growing ROOM_1 with [sprout x 1]..... | |
Growing ROOM_9 with [sprout x 1]..... | |
Growing ROOM_13 with [sprout x 3]..... | |
Growing ROOM_2 with [sprout x 2]..... | |
Growing ROOM_8 with [sprout x 3]..... | |
Growing ROOM_3 with [sprout x 1]..... | |
Growing ROOM_13 with [sprout x 3]..... | |
Growing ROOM_12 with [sprout x 3]..... | |
Growing ROOM_2 with [sprout x 3]..... | |
Growing ROOM_7 with [sprout x 3]..... | |
Growing ROOM_3 with [sprout x 1]..... | |
Growing ROOM_8 with [sprout x 3]..... | |
Growing ROOM_9 with [sprout x 2]..... | |
Growing ROOM_1 with [sprout x 1]..... | |
Growing ROOM_10 with [sprout x 1]..... | |
Growing ROOM_11 with [sprout x 1]..... | |
Growing ROOM_8 with [sprout x 1]..... | |
Growing ROOM_12 with [sprout x 2]..... | |
Growing ROOM_1 with [sprout x 2]..... | |
Growing ROOM_7 with [sprout x 1]..... | |
Growing ROOM_11 with [sprout x 2]..... | |
Growing ROOM_9 with [sprout x 2]..... | |
Growing ROOM_13 with [sprout x 3]..... | |
Growing ROOM_10 with [sprout x 2]..... | |
Growing ROOM_3 with [sprout x 2]..... | |
Growing ROOM_2 with [sprout x 2]..... | |
Growing ROOM_12 with [sprout x 1]..... | |
Growing ROOM_7 with [sprout x 3]..... | |
Growing ROOM_9 with [sprout x 2]..... | |
Growing ROOM_13 with [sprout x 2]..... | |
Growing ROOM_2 with [sprout x 1]..... | |
Growing ROOM_8 with [sprout x 1]..... | |
Growing ROOM_3 with [sprout x 2]..... | |
Growing ROOM_10 with [sprout x 2]..... | |
Growing ROOM_1 with [sprout x 2]..... | |
Growing ROOM_11 with [sprout x 3]..... | |
Growing ROOM_12 with [sprout x 1]..... | |
Growing ROOM_2 with [sprout x 2]..... | |
Growing ROOM_13 with [sprout x 3]..... | |
Growing ROOM_7 with [sprout x 3]..... | |
Growing ROOM_3 with [sprout x 2]..... | |
Growing ROOM_1 with [sprout x 2]..... | |
Growing ROOM_10 with [sprout x 1]..... | |
Growing ROOM_9 with [sprout x 3]..... | |
Growing ROOM_11 with [sprout x 1]..... | |
Growing ROOM_8 with [sprout x 3]..... | |
Growing ROOM_2 with [sprout x 2]..... | |
Growing ROOM_11 with [sprout x 1]..... | |
Growing ROOM_9 with [sprout x 3]..... | |
Growing ROOM_12 with [sprout x 2]..... | |
Growing ROOM_10 with [sprout x 2]..... | |
Growing ROOM_1 with [sprout x 3]..... | |
Growing ROOM_3 with [sprout x 2]..... | |
Growing ROOM_13 with [sprout x 1]..... | |
Growing ROOM_7 with [sprout x 2]..... | |
Growing ROOM_8 with [sprout x 2]..... | |
Growing ROOM_8 with [sprout x 2]..... | |
Growing ROOM_10 with [sprout x 2]..... | |
Growing ROOM_3 with [sprout x 2]..... | |
Growing ROOM_1 with [sprout x 2]..... | |
Growing ROOM_9 with [sprout x 1]..... | |
Growing ROOM_7 with [sprout x 2]..... | |
Growing ROOM_11 with [sprout x 2]..... | |
Growing ROOM_13 with [sprout x 2]..... | |
Growing ROOM_2 with [sprout x 2]..... | |
Growing ROOM_12 with [sprout x 3]..... | |
Growing ROOM_7 with [sprout x 3]..... | |
Growing ROOM_8 with [sprout x 2]..... | |
Growing ROOM_3 with [sprout x 3]..... | |
Growing ROOM_11 with [sprout x 2]..... | |
Growing ROOM_2 with [sprout x 1]..... | |
Growing ROOM_13 with [sprout x 1]..... | |
Growing ROOM_10 with [sprout x 3]..... | |
Growing ROOM_9 with [sprout x 1]..... | |
Growing ROOM_1 with [sprout x 2]..... | |
Growing ROOM_12 with [sprout x 2]..... | |
Growing ROOM_7 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_8 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_13 with [decorate x 3]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
Growing ROOM_3 with [decorate x 6]..... | |
Growing ROOM_2 with [decorate x 6]..... | |
Growing ROOM_11 with [decorate x 3]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_12 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_1 with [decorate x 3]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_9 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_10 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_11 with [filler x 30]..... | |
APPLIED rule: FILLER_2 | |
Growing ROOM_13 with [filler x 30]..... | |
APPLIED rule: FILLER_3 | |
Growing ROOM_1 with [filler x 30]..... | |
Growing ROOM_11 with [smoother x 15]..... | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
Growing ROOM_13 with [smoother x 15]..... | |
APPLIED rule: SMOOTHER_1 | |
Growing ROOM_1 with [smoother x 15]..... | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
Seed Map: | |
JJ | |
JJJJ mmm mm | |
JJJJJJaa mmm mm | |
JJJJJJaaaa mmmmmmm\ LL | |
JJJJJJaaaa mmmmmmmm\ LLLL | |
JJJJJ/Jaaaaa\mmmmmmmmm LLLLL | |
JJJJJJ/aaaaaaaammmmmmm LLL | |
JJJJJJaaaaaaaaammmmmmm /L/ | |
JJJJaaaaaaaaa mmmmm/L/ | |
JJJJaaaaaaaaa /mmmmmLLLL | |
JJJJ BBBBaaa/mmmmmmmLLLL | |
JJJJ BBBBaaa mm\mmmmLLLLLL | |
JJJJJBBBBaaa mmm\mmmLLLLLL | |
EEEJJJJJBBBBaaa mmm/F LLLL | |
E JJJJ BBBBaaa mmm F LLLL | |
EEEEEEEEBBBBFFFFFFFFFFFFLLLL | |
EHHHHH BBBB GG /G LLLL | |
EHHHHHBBBBBBBBGGGG GGGGLLLLLL | |
kk E HHBBBBBBBBGG GGGGGGLLLLLL | |
kk E HHHHHHBBBB /GGGGGGGGLLLL | |
kk\E HHHHHHBBBB GGGGGGGGGLLLL | |
/kkkkkkHHHHHCCCCGGGG GGGG\G\L\ | |
kkkkkkkkH\HHHCCCCGGGGGGGGG \L\ | |
kkkkkkkkHHH CCCCCCCGGGGGGG LLL | |
\kk/ HH C CCC CGGG LLLLL | |
kk HH CCCCCCC LLLL | |
kk CCC LL | |
CCC | |
III III | |
III III | |
IIIIIIII\ | |
IIIIIIIIIIII | |
IIIIIIIIIIII | |
IIIIIIII/ | |
IIIIIIIII | |
IIIII/III | |
II | |
II | |
Connection: ROOM_1 --> ROOM_2 (via edge) | |
Connection: ROOM_2 --> ROOM_3 (via joiner) | |
Connection: ROOM_2 --> HALLWAY_5 (via terminator) | |
Connection: ROOM_2 --> HALLWAY_6 (via terminator) | |
Connection: ROOM_2 --> ROOM_7 (via joiner) | |
Connection: ROOM_2 --> ROOM_8 (via joiner) | |
Connection: ROOM_3 --> ROOM_9 (via joiner) | |
Connection: HALLWAY_5 --> ROOM_10 (via terminator) | |
Connection: HALLWAY_5 --> ROOM_11 (via terminator) | |
Connection: HALLWAY_6 --> ROOM_12 (via terminator) | |
Connection: HALLWAY_6 --> ROOM_13 (via terminator) | |
--==| Make Quests |==-- | |
Exit room: ROOM_12 | |
Maximum of 0 key goals. | |
Maximum of 2 switch goals. | |
Start room: ROOM_1 | |
Quest list: | |
QUEST_1 : svolume:651 | |
Zone quota: 3 | |
Zone list: | |
ZONE_1 : rooms:12 areas:111 | |
Other Item quota : 5.00 | |
--==| Build Rooms |==-- | |
--==| Auto Detail Report |==-- | |
Total walkable volume: 651.5 | |
Group walls tone down multiplier: 1 | |
Total perimeter: 778 | |
Plain walls tone down multiplier: 1 | |
MAP09: Adding Start_generic_open from MAP01 in start/gtd_generic_open_start.wad | |
MAP09: Adding Item_closet_simple2 from MAP02 in item/gtd_item_closet_simple.wad | |
MAP09: Adding Pic_HVAC_unit from MAP01 in picture/gtd_pic_rooftop_stuff.wad | |
MAP09: Adding Item_closet_simple2 from MAP02 in item/gtd_item_closet_simple.wad | |
MAP09: Adding Stair_32 from MAP01 in stairs/stair_32.wad | |
MAP09: Adding Item_pedestal_tech from object in item/pedestal.wad | |
MAP09: Adding Lift_gtd_disguised_128 from MAP01 in stairs/gtd_lift_disguised_128.wad | |
MAP09: Adding Joiner_simple_sloped from MAP01 in joiner/gtd_simple_sloped.wad | |
MAP09: Adding Joiner_secret2_A from MAP01 in joiner/secret2.wad | |
Loading wad-fab joiner/mogwaltz_secret_eye.wad / MAP02 | |
MAP09: Adding Joiner_secret_secret_shootable_eye_pick_one from MAP02 in joiner/mogwaltz_secret_eye.wad | |
MAP09: Adding Item_weapon_case from MAP01 in item/gtd_item_crates.wad | |
Loading wad-fab joiner/gtd_fake_switch.wad / MAP02 | |
MAP09: Adding Joiner_fake_switch_joiner_trapped from MAP02 in joiner/gtd_fake_switch.wad | |
MAP09: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP09: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP09: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP09: Adding Item_closet_simple2 from MAP02 in item/gtd_item_closet_simple.wad | |
MAP09: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP09: Adding Decor_road_clutter_boxes from MAP03 in decor/gtd_decor_road_clutter.wad | |
MAP09: Adding Decor_techfloor1 from MAP01 in decor/carpets.wad | |
Loading wad-fab decor/pillar2.wad / MAP01 | |
MAP09: Adding Pillar_tech3_B from MAP01 in decor/pillar2.wad | |
MAP09: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP09: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP09: Adding Item_secret_niche1 from MAP01 in item/secret_niche.wad | |
MAP09: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP09: Adding Pic_beed28_broken_door2 from MAP02 in picture/beed28_broken_door.wad | |
MAP09: Adding Item_secret_niche1 from MAP01 in item/secret_niche.wad | |
MAP09: Adding Item_closet_simple1 from MAP01 in item/gtd_item_closet_simple.wad | |
MAP09: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP09: Adding Hallway_mineshaft_plain from MAP01 in hall/mineshaft_j.wad | |
MAP09: Adding Hallway_mineshaft_irise1 from MAP04 in hall/mineshaft_i.wad | |
MAP09: Adding Hallway_mineshaft_i2 from MAP02 in hall/mineshaft_i.wad | |
Loading wad-fab hall/mineshaft_i.wad / MAP03 | |
MAP09: Adding Hallway_mineshaft_i3 from MAP03 in hall/mineshaft_i.wad | |
MAP09: Adding Hallway_mineshaft_i2 from MAP02 in hall/mineshaft_i.wad | |
MAP09: Adding Hallway_mineshaft_i1 from MAP01 in hall/mineshaft_i.wad | |
MAP09: Adding Hallway_mineshaft_i2 from MAP02 in hall/mineshaft_i.wad | |
MAP09: Adding Hallway_mineshaft_t1 from MAP01 in hall/mineshaft_t.wad | |
MAP09: Adding Hallway_mineshaft_i3 from MAP03 in hall/mineshaft_i.wad | |
MAP09: Adding Hallway_mineshaft_c from MAP01 in hall/mineshaft_c.wad | |
MAP09: Adding Hallway_mineshaft_i3 from MAP03 in hall/mineshaft_i.wad | |
Loading wad-fab hall/mineshaft_j.wad / MAP02 | |
MAP09: Adding Hallway_mineshaft_secret from MAP02 in hall/mineshaft_j.wad | |
MAP09: Adding Hallway_mineshaft_i2 from MAP02 in hall/mineshaft_i.wad | |
MAP09: Adding Hallway_mineshaft_i2 from MAP02 in hall/mineshaft_i.wad | |
MAP09: Adding Hallway_mineshaft_i3 from MAP03 in hall/mineshaft_i.wad | |
MAP09: Adding Hallway_mineshaft_i1 from MAP01 in hall/mineshaft_i.wad | |
MAP09: Adding Hallway_mineshaft_plain from MAP01 in hall/mineshaft_j.wad | |
MAP09: Adding Decor_fuel_rods from MAP11 in decor/gtd_decor.wad | |
MAP09: Adding Decor_lifted_crate from MAP01 in decor/armaetus_decor_lifted_crate.wad | |
MAP09: Adding Decor_road_clutter_boxes from MAP03 in decor/gtd_decor_road_clutter.wad | |
MAP09: Adding Decor_tech_complockers from MAP01 in decor/gtd_tech_complockers.wad | |
MAP09: Adding Light_tech2 from MAP02 in decor/ceil_light.wad | |
MAP09: Adding Light_tech2 from MAP02 in decor/ceil_light.wad | |
MAP09: Adding Light_tech2 from MAP02 in decor/ceil_light.wad | |
MAP09: Adding Light_tech2 from MAP02 in decor/ceil_light.wad | |
MAP09: Adding Light_tech2 from MAP02 in decor/ceil_light.wad | |
MAP09: Adding Light_tech2 from MAP02 in decor/ceil_light.wad | |
MAP09: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP09: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP09: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP09: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP09: Adding Item_alcove_small from MAP01 in item/alcove1.wad | |
MAP09: Adding Stair_long_1x2_general2 from MAP01 in stairs/long_1x2.wad | |
MAP09: Adding Stair_32 from MAP01 in stairs/stair_32.wad | |
MAP09: Adding Decor_light_pillar_core_outdoor from MAP02 in decor/gtd_decor.wad | |
MAP09: Adding Crate_medium_gray from MAP03 in decor/crates1.wad | |
MAP09: Adding Item_secret_niche1 from MAP01 in item/secret_niche.wad | |
MAP09: Adding Item_alcove_small_general1 from MAP02 in item/alcove1.wad | |
MAP09: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
MAP09: Adding Decor_light_pillar_core2 from MAP03 in decor/gtd_decor.wad | |
MAP09: Adding Crate_medium_gray from MAP03 in decor/crates1.wad | |
MAP09: Adding Decor_garrett_rotten_flesh from MAP01 in decor/garrett_decor_rotten_flesh.wad | |
MAP09: Adding Light_gtd_tall_light from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP09: Adding Light_gtd_tall_light from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP09: Adding Light_gtd_tall_light from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP09: Adding Light_gtd_tall_light from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP09: Adding Light_gtd_tall_light from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP09: Adding Light_gtd_tall_light from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP09: Adding Light_gtd_tall_light from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP09: Adding Light_gtd_tall_light from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP09: Adding Light_tech_blue from MAP01 in decor/ceil_light.wad | |
MAP09: Adding Light_gtd_tall_light from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP09: Adding Light_gtd_tall_light from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP09: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP09: Adding Pic_box_silver2 from MAP11 in picture/pic_box.wad | |
MAP09: Adding Pic_box_UAC from MAP10 in picture/pic_box.wad | |
MAP09: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP09: Adding Item_closet_simple1 from MAP01 in item/gtd_item_closet_simple.wad | |
MAP09: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP09: Adding Stair_32 from MAP01 in stairs/stair_32.wad | |
Loading wad-fab hall/vent_j.wad / MAP01 | |
MAP09: Adding Hallway_vent_plain from MAP01 in hall/vent_j.wad | |
Loading wad-fab hall/vent_i.wad / MAP01 | |
MAP09: Adding Hallway_vent_i1 from MAP01 in hall/vent_i.wad | |
MAP09: Adding Hallway_vent_i1 from MAP01 in hall/vent_i.wad | |
MAP09: Adding Hallway_vent_i1 from MAP01 in hall/vent_i.wad | |
MAP09: Adding Hallway_vent_i1 from MAP01 in hall/vent_i.wad | |
Loading wad-fab hall/vent_i.wad / MAP02 | |
MAP09: Adding Hallway_vent_i_rise from MAP02 in hall/vent_i.wad | |
MAP09: Adding Hallway_vent_i1 from MAP01 in hall/vent_i.wad | |
MAP09: Adding Hallway_vent_i1 from MAP01 in hall/vent_i.wad | |
Loading wad-fab hall/vent_t.wad / MAP01 | |
MAP09: Adding Hallway_vent_t1 from MAP01 in hall/vent_t.wad | |
Loading wad-fab hall/vent_i.wad / MAP03 | |
MAP09: Adding Hallway_vent_i_lights from MAP03 in hall/vent_i.wad | |
Loading wad-fab hall/vent_j.wad / MAP05 | |
MAP09: Adding Hallway_vent_secret_tech from MAP05 in hall/vent_j.wad | |
MAP09: Adding Hallway_vent_i1 from MAP01 in hall/vent_i.wad | |
MAP09: Adding Hallway_vent_i1 from MAP01 in hall/vent_i.wad | |
Loading wad-fab hall/vent_j.wad / MAP02 | |
MAP09: Adding Hallway_vent_door_tech from MAP02 in hall/vent_j.wad | |
MAP09: Adding Decor_water_fountain from MAP01 in decor/fountain.wad | |
MAP09: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
MAP09: Adding Item_alcove_small_tech3 from MAP02 in item/alcove1.wad | |
MAP09: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
MAP09: Adding Small_Computer1 from MAP13 in decor/crates1.wad | |
MAP09: Adding Small_Computer1 from MAP13 in decor/crates1.wad | |
MAP09: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP09: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP09: Adding Pic_box_liteblu1 from MAP13 in picture/pic_box.wad | |
MAP09: Adding Pic_pipagery from MAP02 in picture/gtd_pic_tech_wallmachines.wad | |
Loading wad-fab item/secret_ledge.wad / MAP03 | |
MAP09: Adding Item_secret_ledge_sunken_universal from MAP03 in item/secret_ledge.wad | |
Loading wad-fab exit/gtd_duke_nukem_exit.wad / MAP01 | |
MAP09: Adding Exit_duke_nukem_exit from MAP01 in exit/gtd_duke_nukem_exit.wad | |
MAP09: Adding Pic_box_silver2 from MAP11 in picture/pic_box.wad | |
MAP09: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP09: Adding Pic_box_liteblu1 from MAP13 in picture/pic_box.wad | |
MAP09: Adding Stair_32 from MAP01 in stairs/stair_32.wad | |
MAP09: Adding Stair_32 from MAP01 in stairs/stair_32.wad | |
Loading wad-fab door/gtd_bare_arch.wad / MAP01 | |
Loading wad-fab wall/gtd_wall_generic_liquids_only.wad / MAP02 | |
Loading wad-fab wall/gtd_wall_generic_liquids_only.wad / MAP01 | |
PREFAB DOES NOT FIT!!! | |
(on z axis) | |
Fab info: | |
{ | |
bbox = table: 0000023DB22708D0 | |
bound_z1 = 0 | |
bound_z2 = 96 | |
brushes = table: 0000023DB226E6C0 | |
deep = 8 | |
dir_name = games/doom/fabs | |
entities = table: 0000023DB226FFC0 | |
fields = table: 0000023DB226FC50 | |
file = fence/beam_lights.wad | |
group = beam_lights | |
kind = beam | |
map = MAP01 | |
models = table: 0000023DB2270920 | |
name = Beam_lights | |
over = 8 | |
prob = 50 | |
state = transform_z | |
use_prob = 50 | |
where = edge | |
z_fit = table: 0000023DB226E8F0 | |
} | |
Required: 64 Prefab has: 96 | |
PREFAB DOES NOT FIT!!! | |
(on z axis) | |
Fab info: | |
{ | |
bbox = table: 0000023DB22741B0 | |
bound_z1 = 0 | |
bound_z2 = 96 | |
brushes = table: 0000023DB22717D0 | |
deep = 8 | |
dir_name = games/doom/fabs | |
entities = table: 0000023DB2274520 | |
fields = table: 0000023DB2273A30 | |
file = fence/beam_lights.wad | |
group = beam_lights | |
kind = beam | |
map = MAP01 | |
models = table: 0000023DB22742A0 | |
name = Beam_lights | |
over = 8 | |
prob = 50 | |
state = transform_z | |
use_prob = 50 | |
where = edge | |
z_fit = table: 0000023DB2271780 | |
} | |
Required: 64 Prefab has: 96 | |
PREFAB DOES NOT FIT!!! | |
(on z axis) | |
Fab info: | |
{ | |
bbox = table: 0000023DB2276320 | |
bound_z1 = 0 | |
bound_z2 = 96 | |
brushes = table: 0000023DB2273D00 | |
deep = 8 | |
dir_name = games/doom/fabs | |
entities = table: 0000023DB2275EC0 | |
fields = table: 0000023DB2276EB0 | |
file = fence/beam_lights.wad | |
group = beam_lights | |
kind = beam | |
map = MAP01 | |
models = table: 0000023DB2277090 | |
name = Beam_lights | |
over = 8 | |
prob = 50 | |
state = transform_z | |
use_prob = 50 | |
where = edge | |
z_fit = table: 0000023DB2273CB0 | |
} | |
Required: 64 Prefab has: 96 | |
PREFAB DOES NOT FIT!!! | |
(on z axis) | |
Fab info: | |
{ | |
bbox = table: 0000023DC5047A10 | |
bound_z1 = 0 | |
bound_z2 = 96 | |
brushes = table: 0000023DC5045670 | |
deep = 8 | |
dir_name = games/doom/fabs | |
entities = table: 0000023DC5046C00 | |
fields = table: 0000023DC5047830 | |
file = fence/beam_lights.wad | |
group = beam_lights | |
kind = beam | |
map = MAP01 | |
models = table: 0000023DC5046B10 | |
name = Beam_lights | |
over = 8 | |
prob = 50 | |
state = transform_z | |
use_prob = 50 | |
where = edge | |
z_fit = table: 0000023DC5046430 | |
} | |
Required: 64 Prefab has: 96 | |
MAP09: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP09: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP09: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP09: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP09: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP09: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP09: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP09: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP09: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP09: Adding Post_tech_1 from MAP03 in fence/posts.wad | |
MAP09: Adding Skybox_generic from MAP01 in skybox/gtd_generic_sky.wad | |
--==| Make Battles |==-- | |
Giving weapon: chain | |
Giving weapon: shotty | |
Giving weapon: super | |
Giving weapon: launch | |
Giving weapon: bfg | |
--==| Item Pickups |==-- | |
DOOM CSG... | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
Removed 39472 dead regions (of 56299) | |
Swallowed 9134 brushes (of 39477) | |
Filled 21 gaps (of 10086 total) | |
Lighting level... | |
Merged 4512 colinear lines | |
Rounded 0 square corners | |
Aligned 5983 textures | |
Level 10 title: Nitrogen Center | |
~~~~~~| MAP10 |~~~~~~ | |
Level seed: 18063242829 | |
Styles = | |
{ | |
ambushes = some | |
barrels = some | |
big_rooms = none | |
cages = rare | |
caves = none | |
cycles = some | |
dead_ends = some | |
doors = few | |
ex_floors = some | |
fences = heaps | |
hallways = some | |
islands = few | |
keys = some | |
lakes = few | |
liquids = none | |
outdoors = some | |
pictures = some | |
porches = few | |
secrets = some | |
steepness = heaps | |
switches = heaps | |
symmetry = heaps | |
teleporters = few | |
traps = few | |
windows = some | |
} | |
Liquid: skipped for level (by style). | |
Skybox: Skybox_hellish_city | |
--==| Creating Rooms |==-- | |
Map size target: 30x25 seeds | |
--== Layout Absurdity Module ==-- | |
This level is not absurd... | |
Target # of rooms : 4 .. 12 | |
new room ROOM_1 : env = nil : parent = nil | |
Growing ROOM_1 with [root x 1]..... | |
APPLIED rule: ROOT_1 | |
Growing ROOM_1 with [start_closet3 x 1]..... | |
APPLIED rule: START_CLOSET_3x2 | |
Growing ROOM_1 with [grow x 30]..... | |
APPLIED rule: GROW_NARROWSTAIR_1 | |
APPLIED rule: GROW_WIDE_SPACE_DEPRESSION | |
Growing ROOM_1 with [sprout x 2]..... | |
new room ROOM_2 : env = nil : parent = ROOM_1 | |
new room ROOM_3 : env = nil : parent = ROOM_1 | |
APPLIED rule: SPROUT_JOINER_2x2 | |
Growing ROOM_2 with [grow x 10]..... | |
Growing ROOM_2 with [grow x 10]..... | |
Killing 2 | |
Growing ROOM_3 with [grow x 10]..... | |
Growing ROOM_3 with [grow x 20]..... | |
Killing 3 | |
Growing ROOM_1 with [sprout x 2]..... | |
new room ROOM_4 : env = nil : parent = ROOM_1 | |
new room ROOM_5 : env = nil : parent = ROOM_1 | |
APPLIED rule: SPROUT_DIRECT_2_EMERGENCY | |
Emergency in ROOM_1 is resolved OMG AMAZING!!!! | |
1 Emergency Sprout attempts: 1 | |
Growing ROOM_4 with [grow x 10]..... | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_WIDE_SPACE_CATWALK_TALL_PLAIN | |
APPLIED rule: GROW_SQUEEZE_STRAIGHT_NEW_AREA | |
APPLIED rule: GROW_INTO_CLIFF | |
APPLIED rule: GROW_CLIFF_EXTENSION_CURVE | |
'OH SHIT HERE WE GO AGAIN', says ROOM 4 before he was violently gunned down by the Linear Mode thugz... | |
Killing 4 | |
Growing ROOM_5 with [grow x 20]..... | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_BLOB_1 | |
Growing ROOM_5 with [sprout x 2]..... | |
new room ROOM_6 : env = nil : parent = ROOM_5 | |
APPLIED rule: SPROUT_JOINER_4x2 | |
new room ROOM_7 : env = hallway : parent = ROOM_5 | |
new room ROOM_8 : env = hallway : parent = ROOM_5 | |
APPLIED rule: SPROUT_wide_hallway | |
Growing ROOM_5 with [square_out x 7]..... | |
Growing ROOM_6 with [grow x 30]..... | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_NARROWSTAIR_1 | |
APPLIED rule: GROW_CLIFF_EXTENSION | |
APPLIED rule: GROW_BLADED_CAP | |
APPLIED rule: GROW_DIAG_WING | |
Growing ROOM_6 with [sprout x 2]..... | |
new room ROOM_9 : env = nil : parent = ROOM_6 | |
APPLIED rule: SPROUT_JOINER_3x1 | |
new room ROOM_10 : env = nil : parent = ROOM_6 | |
new room ROOM_11 : env = nil : parent = ROOM_6 | |
APPLIED rule: SPROUT_JOINER_L | |
Growing HALLWAY_7 with [hall_2 x 3]..... | |
APPLIED rule: HALL_2_GROW_L1 | |
Growing HALLWAY_7 with [hall_2_sprout x 2]..... | |
Growing HALLWAY_7 with [hall_2_sprout x 2]..... | |
Killing 7 | |
Growing HALLWAY_8 with [hall_2 x 8]..... | |
APPLIED rule: HALL_2_GROW_I1 | |
Growing HALLWAY_8 with [hall_2_sprout x 3]..... | |
Growing HALLWAY_8 with [hall_2_sprout x 3]..... | |
Killing 8 | |
Growing ROOM_9 with [grow x 10]..... | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_CLIFF_EXTENSION_CURVE | |
Shape group: cliff | |
Shape count: 0 | |
APPLIED rule: GROW_CLIFF_EXTENSION_CURVE | |
APPLIED rule: GROW_2 | |
Growing ROOM_9 with [sprout x 1]..... | |
new room ROOM_12 : env = hallway : parent = ROOM_9 | |
APPLIED rule: SPROUT_narrow_hallway | |
Growing ROOM_10 with [grow x 10]..... | |
Growing ROOM_10 with [grow x 10]..... | |
Killing 10 | |
Growing ROOM_11 with [grow x 10]..... | |
APPLIED rule: GROW_2 | |
Growing ROOM_11 with [grow x 10]..... | |
Killing 11 | |
Growing HALLWAY_12 with [hall_1 x 5]..... | |
Growing HALLWAY_12 with [hall_1_sprout x 2]..... | |
Growing HALLWAY_12 with [hall_1_sprout x 1]..... | |
Killing 12 | |
Growing ROOM_6 with [sprout x 1]..... | |
new room ROOM_13 : env = hallway : parent = ROOM_6 | |
new room ROOM_14 : env = hallway : parent = ROOM_6 | |
APPLIED rule: SPROUT_wide_hallway | |
Emergency in ROOM_6 is resolved OMG AMAZING!!!! | |
6 Emergency Sprout attempts: 1 | |
Growing ROOM_9 with [sprout x 2]..... | |
new room ROOM_15 : env = hallway : parent = ROOM_9 | |
new room ROOM_16 : env = hallway : parent = ROOM_9 | |
APPLIED rule: SPROUT_narrow_hallway | |
Emergency in ROOM_9 is resolved OMG AMAZING!!!! | |
9 Emergency Sprout attempts: 1 | |
new room ROOM_17 : env = hallway : parent = ROOM_9 | |
new room ROOM_18 : env = hallway : parent = ROOM_9 | |
APPLIED rule: SPROUT_wide_hallway | |
Emergency in ROOM_9 is resolved OMG AMAZING!!!! | |
9 Emergency Sprout attempts: 2 | |
Growing ROOM_1 with [sprout x 2]..... | |
Growing ROOM_5 with [sprout x 1]..... | |
new room ROOM_19 : env = hallway : parent = ROOM_5 | |
new room ROOM_20 : env = hallway : parent = ROOM_5 | |
APPLIED rule: SPROUT_wide_hallway | |
Emergency in ROOM_5 is resolved OMG AMAZING!!!! | |
5 Emergency Sprout attempts: 1 | |
Growing HALLWAY_13 with [hall_2 x 8]..... | |
Growing HALLWAY_13 with [hall_2_sprout x 1]..... | |
Growing HALLWAY_13 with [hall_2_sprout x 1]..... | |
Killing 13 | |
Growing HALLWAY_14 with [hall_2 x 7]..... | |
APPLIED rule: HALL_2_GROW_I1 | |
APPLIED rule: HALL_2_GROW_L1 | |
APPLIED rule: HALL_2_GROW_L1 | |
APPLIED rule: HALL_2_GROW_L1 | |
APPLIED rule: HALL_2_GROW_T1 | |
APPLIED rule: HALL_2_GROW_I1 | |
APPLIED rule: HALL_2_GROW_L1 | |
Growing HALLWAY_14 with [hall_2_sprout x 2]..... | |
new room ROOM_21 : env = nil : parent = HALLWAY_14 | |
APPLIED rule: HALL_2_SPROUT_A | |
Growing HALLWAY_15 with [hall_1 x 14]..... | |
APPLIED rule: HALL_1_GROW_I1 | |
Growing HALLWAY_15 with [hall_1_sprout x 2]..... | |
Growing HALLWAY_15 with [hall_1_sprout x 3]..... | |
Killing 15 | |
Growing HALLWAY_16 with [hall_1 x 14]..... | |
APPLIED rule: HALL_1_GROW_I1 | |
Growing HALLWAY_16 with [hall_1_sprout x 1]..... | |
Growing HALLWAY_16 with [hall_1_sprout x 2]..... | |
Killing 16 | |
Growing HALLWAY_17 with [hall_2 x 3]..... | |
APPLIED rule: HALL_2_GROW_I1 | |
APPLIED rule: HALL_2_GROW_T1 | |
APPLIED rule: HALL_2_GROW_I1 | |
Growing HALLWAY_17 with [hall_2_sprout x 1]..... | |
Growing HALLWAY_17 with [hall_2_sprout x 3]..... | |
Killing 17 | |
Growing HALLWAY_18 with [hall_2 x 8]..... | |
APPLIED rule: HALL_2_GROW_I1 | |
APPLIED rule: HALL_2_GROW_L1 | |
APPLIED rule: HALL_2_GROW_I1 | |
Growing HALLWAY_18 with [hall_2_sprout x 2]..... | |
Growing HALLWAY_18 with [hall_2_sprout x 2]..... | |
Killing 18 | |
Growing HALLWAY_19 with [hall_2 x 3]..... | |
APPLIED rule: HALL_2_GROW_I1 | |
APPLIED rule: HALL_2_GROW_T1 | |
APPLIED rule: HALL_2_GROW_T1 | |
Growing HALLWAY_19 with [hall_2_sprout x 1]..... | |
new room ROOM_22 : env = nil : parent = HALLWAY_19 | |
APPLIED rule: HALL_2_SPROUT_B | |
Growing HALLWAY_20 with [hall_2 x 8]..... | |
Growing HALLWAY_20 with [hall_2_sprout x 1]..... | |
Growing HALLWAY_20 with [hall_2_sprout x 2]..... | |
Killing 20 | |
Growing ROOM_21 with [grow x 10]..... | |
APPLIED rule: GROW_STAIR_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_BEND | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
Growing ROOM_21 with [sprout x 2]..... | |
new room ROOM_23 : env = nil : parent = ROOM_21 | |
new room ROOM_24 : env = nil : parent = ROOM_21 | |
APPLIED rule: SPROUT_DIRECT_2 | |
new room ROOM_25 : env = hallway : parent = ROOM_21 | |
new room ROOM_26 : env = hallway : parent = ROOM_21 | |
APPLIED rule: SPROUT_wide_hallway | |
Growing ROOM_21 with [square_out x 5]..... | |
Growing ROOM_22 with [grow x 30]..... | |
APPLIED rule: GROW_INTO_CLIFF | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_4 | |
APPLIED rule: GROW_EXTRUSION_NEW_AREA_4x2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_BEND | |
APPLIED rule: GROW_BLADED_CAP | |
Growing ROOM_22 with [sprout x 2]..... | |
Growing ROOM_22 with [square_out x 9]..... | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
Growing ROOM_23 with [grow x 20]..... | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_WIDE_SPACE_CATWALK_PLAIN | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_4 | |
Growing ROOM_23 with [sprout x 3]..... | |
Growing ROOM_23 with [square_out x 10]..... | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
Growing ROOM_24 with [grow x 10]..... | |
Growing ROOM_24 with [grow x 10]..... | |
Killing 24 | |
Growing HALLWAY_25 with [hall_2 x 3]..... | |
Growing HALLWAY_25 with [hall_2_sprout x 1]..... | |
Growing HALLWAY_25 with [hall_2_sprout x 3]..... | |
Killing 25 | |
Growing HALLWAY_26 with [hall_2 x 5]..... | |
APPLIED rule: HALL_2_GROW_I1 | |
APPLIED rule: HALL_2_GROW_L1 | |
APPLIED rule: HALL_2_GROW_L1 | |
Growing HALLWAY_26 with [hall_2_sprout x 2]..... | |
Growing HALLWAY_26 with [hall_2_sprout x 2]..... | |
Killing 26 | |
Growing ROOM_1 with [sprout x 1]..... | |
Growing ROOM_22 with [sprout x 2]..... | |
new room ROOM_27 : env = nil : parent = ROOM_22 | |
APPLIED rule: SPROUT_JOINER_2x3 | |
Emergency in ROOM_22 is resolved OMG AMAZING!!!! | |
22 Emergency Sprout attempts: 1 | |
new room ROOM_28 : env = hallway : parent = ROOM_22 | |
APPLIED rule: SPROUT_wide_hallway | |
Emergency in ROOM_22 is resolved OMG AMAZING!!!! | |
22 Emergency Sprout attempts: 2 | |
Growing ROOM_21 with [sprout x 3]..... | |
new room ROOM_29 : env = hallway : parent = ROOM_21 | |
new room ROOM_30 : env = hallway : parent = ROOM_21 | |
APPLIED rule: SPROUT_wide_hallway | |
Emergency in ROOM_21 is resolved OMG AMAZING!!!! | |
21 Emergency Sprout attempts: 1 | |
Growing ROOM_23 with [sprout x 3]..... | |
Growing ROOM_6 with [sprout x 2]..... | |
Growing ROOM_5 with [sprout x 2]..... | |
Growing ROOM_9 with [sprout x 3]..... | |
Growing ROOM_27 with [grow x 20]..... | |
APPLIED rule: GROW_INTO_CLIFF | |
Shape group: catwalk | |
Shape count: 0 | |
APPLIED rule: GROW_CLIFF_EXTENSION | |
APPLIED rule: GROW_TRENCH_CURVE_OUTER_SOLID | |
Growing ROOM_27 with [sprout x 2]..... | |
Growing HALLWAY_28 with [hall_2 x 6]..... | |
APPLIED rule: HALL_2_GROW_L1 | |
APPLIED rule: HALL_2_GROW_P1 | |
APPLIED rule: HALL_2_GROW_L1 | |
APPLIED rule: HALL_2_GROW_T1 | |
APPLIED rule: HALL_2_GROW_L1 | |
APPLIED rule: HALL_2_GROW_L1 | |
Growing HALLWAY_28 with [hall_2_sprout x 1]..... | |
new room ROOM_31 : env = nil : parent = HALLWAY_28 | |
APPLIED rule: HALL_2_SPROUT_A | |
Growing HALLWAY_29 with [hall_2 x 8]..... | |
APPLIED rule: HALL_2_GROW_I1 | |
APPLIED rule: HALL_2_GROW_L1 | |
APPLIED rule: HALL_2_GROW_I1 | |
APPLIED rule: HALL_2_GROW_L1 | |
Growing HALLWAY_29 with [hall_2_sprout x 2]..... | |
Growing HALLWAY_29 with [hall_2_sprout x 2]..... | |
Killing 29 | |
Growing HALLWAY_30 with [hall_2 x 4]..... | |
Growing HALLWAY_30 with [hall_2_sprout x 2]..... | |
Growing HALLWAY_30 with [hall_2_sprout x 3]..... | |
Killing 30 | |
Growing ROOM_31 with [grow x 10]..... | |
APPLIED rule: GROW_CLIFF_ENTRY_SIDEWAYS_X4 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_BEND | |
APPLIED rule: GROW_CLIFF_EXTENSION_X2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
Growing ROOM_31 with [sprout x 2]..... | |
Growing ROOM_31 with [square_out x 9]..... | |
Growing ROOM_27 with [sprout x 2]..... | |
Growing ROOM_22 with [sprout x 3]..... | |
Growing ROOM_1 with [sprout x 3]..... | |
Growing ROOM_21 with [sprout x 1]..... | |
Growing ROOM_31 with [sprout x 2]..... | |
Growing ROOM_9 with [sprout x 3]..... | |
Growing ROOM_5 with [sprout x 2]..... | |
Growing ROOM_6 with [sprout x 3]..... | |
Growing ROOM_23 with [sprout x 3]..... | |
Growing ROOM_9 with [sprout x 2]..... | |
Growing ROOM_1 with [sprout x 2]..... | |
Growing ROOM_23 with [sprout x 2]..... | |
Growing ROOM_31 with [sprout x 2]..... | |
Growing ROOM_5 with [sprout x 1]..... | |
Growing ROOM_22 with [sprout x 2]..... | |
Growing ROOM_6 with [sprout x 2]..... | |
Growing ROOM_21 with [sprout x 3]..... | |
Growing ROOM_27 with [sprout x 1]..... | |
Growing ROOM_6 with [sprout x 2]..... | |
Growing ROOM_21 with [sprout x 2]..... | |
Growing ROOM_22 with [sprout x 2]..... | |
Growing ROOM_1 with [sprout x 2]..... | |
Growing ROOM_31 with [sprout x 2]..... | |
Growing ROOM_5 with [sprout x 3]..... | |
Growing ROOM_27 with [sprout x 1]..... | |
Growing ROOM_9 with [sprout x 2]..... | |
Growing ROOM_23 with [sprout x 1]..... | |
Growing ROOM_6 with [sprout x 1]..... | |
Growing ROOM_31 with [sprout x 1]..... | |
Growing ROOM_21 with [sprout x 2]..... | |
Growing ROOM_9 with [sprout x 2]..... | |
Growing ROOM_5 with [sprout x 3]..... | |
Growing ROOM_1 with [sprout x 3]..... | |
Growing ROOM_23 with [sprout x 1]..... | |
Growing ROOM_22 with [sprout x 2]..... | |
Growing ROOM_27 with [sprout x 2]..... | |
Growing ROOM_22 with [sprout x 3]..... | |
Growing ROOM_21 with [sprout x 3]..... | |
Growing ROOM_1 with [sprout x 2]..... | |
Growing ROOM_31 with [sprout x 2]..... | |
Growing ROOM_23 with [sprout x 1]..... | |
Growing ROOM_6 with [sprout x 2]..... | |
Growing ROOM_5 with [sprout x 3]..... | |
Growing ROOM_27 with [sprout x 2]..... | |
Growing ROOM_9 with [sprout x 2]..... | |
Growing ROOM_5 with [sprout x 1]..... | |
Growing ROOM_31 with [sprout x 3]..... | |
Growing ROOM_23 with [sprout x 1]..... | |
Growing ROOM_21 with [sprout x 3]..... | |
Growing ROOM_1 with [sprout x 1]..... | |
Growing ROOM_27 with [sprout x 1]..... | |
Growing ROOM_22 with [sprout x 2]..... | |
Growing ROOM_9 with [sprout x 2]..... | |
Growing ROOM_6 with [sprout x 3]..... | |
Growing ROOM_21 with [decorate x 3]..... | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
21 Emergency Sprout attempts: 1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
21 Emergency Sprout attempts: 1 | |
Growing ROOM_9 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
9 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
9 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
9 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
9 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
9 Emergency Sprout attempts: 2 | |
Growing ROOM_27 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_22 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
22 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
22 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
22 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
22 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
22 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
22 Emergency Sprout attempts: 2 | |
Growing ROOM_6 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
6 Emergency Sprout attempts: 1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
6 Emergency Sprout attempts: 1 | |
Growing ROOM_31 with [decorate x 3]..... | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
Growing ROOM_5 with [decorate x 6]..... | |
Growing ROOM_1 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
1 Emergency Sprout attempts: 1 | |
Growing ROOM_23 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_21 with [filler x 30]..... | |
Growing ROOM_31 with [filler x 30]..... | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_1 | |
Growing ROOM_21 with [smoother x 15]..... | |
Growing ROOM_31 with [smoother x 15]..... | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
Seed Map: | |
ee | |
/eeee\ | |
/eeeeee\ | |
eeeeeeeee | |
eeeeeeeee\ | |
eeeeeeeeee | |
/eeeeeeeeee | |
eeeeeeeeeee | |
eeeeeeeee | |
BB | |
BBBB | |
BBBB WW | |
BBBB u\ WWWWWWWWW | |
BBBB uuuuuuWWWWWWWWWWW | |
BBVV uuuuuuWWWWWWWWWWW | |
AA VVV /VVVVVVuuuuuuWWWWWWWWWWW | |
AA AAAA VVVVVVVVVVV uu WWWWWWWWWWW | |
AAAAAAA VVV\VV\VVVVVVuu WWWWWWWWW | |
AAAAAAAVVVVVVVVVVVVVVVVuuNNNNNNN WW | |
AAAAAAAVVVVVVVVVVVVVVSSuuNNNNNNN | |
AAAAAAA VV/VVVV SSSSuu NNNNNN II | |
AAAAA VVVVVVV SSSSuu NNNNNN II | |
A\AAA VV AAA SSuuuuuu NN IIII | |
\AAAA AAA SSuuuuuu FFFF IIIIIII | |
AAAA AAAAAAASSuuuuuu /FFFFIIII/III | |
AAAA AAAAAAAEEEEu/ FFF\/ II/IIII | |
AAAAAAAEEEE FFFF\ IIIIII | |
AAAEEEEEEEFFFFFFFFIIII | |
AAAEEEEEEEFFFFFFFFIIII | |
AAAEEEEEEEFFFFFFFFIIII | |
AAAEEEEEEEFFFFFF/ IIIIII | |
AAA EEEE FFF/\ II\IIII | |
AAA EEEE \FFFFIIII\III | |
AAA FFFF IIIIIII | |
IIII | |
II | |
II | |
Connection: ROOM_1 --> ROOM_5 (via edge) | |
Connection: ROOM_5 --> ROOM_6 (via joiner) | |
Connection: ROOM_6 --> ROOM_9 (via joiner) | |
Connection: ROOM_6 --> HALLWAY_14 (via terminator) | |
Connection: ROOM_5 --> HALLWAY_19 (via terminator) | |
Connection: HALLWAY_14 --> ROOM_21 (via terminator) | |
Connection: HALLWAY_19 --> ROOM_22 (via terminator) | |
Connection: ROOM_21 --> ROOM_23 (via edge) | |
Connection: ROOM_22 --> ROOM_27 (via joiner) | |
Connection: ROOM_22 --> HALLWAY_28 (via terminator) | |
Connection: HALLWAY_28 --> ROOM_31 (via terminator) | |
--==| Make Quests |==-- | |
Exit room: ROOM_9 | |
Maximum of 3 key goals. | |
Dividing QUEST_1 @ CONN_3 (ROOM_6 -- ROOM_9) | |
Added triple-key quest. | |
Maximum of 3 switch goals. | |
Start room: ROOM_1 | |
Quest list: | |
QUEST_2 : svolume:547 | |
QUEST_1 : svolume:84 | |
Zone quota: 2 | |
Zone list: | |
ZONE_2 : rooms:11 areas:84 | |
ZONE_1 : rooms:1 areas:12 | |
Other Item quota : 8.00 | |
--==| Build Rooms |==-- | |
--==| Auto Detail Report |==-- | |
Total walkable volume: 631 | |
Group walls tone down multiplier: 1 | |
Total perimeter: 817 | |
Plain walls tone down multiplier: 1 | |
MAP10: Adding Item_closet_simple2 from MAP02 in item/gtd_item_closet_simple.wad | |
Loading wad-fab start/armaetus_start1.wad / MAP03 | |
MAP10: Adding Start_armaetus_start_lift_downwards from MAP03 in start/armaetus_start1.wad | |
MAP10: Adding Item_alcove_small_tech3 from MAP02 in item/alcove1.wad | |
MAP10: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
Loading wad-fab stairs/wide_3x1.wad / MAP02 | |
MAP10: Adding Stair_wide_3x1_torch_tech from MAP02 in stairs/wide_3x1.wad | |
MAP10: Adding Stair_wide_3x1_torch_tech from MAP02 in stairs/wide_3x1.wad | |
MAP10: Adding Item_pedestal_tech from object in item/pedestal.wad | |
Loading wad-fab joiner/zigzag.wad / MAP02 | |
MAP10: Adding Joiner_zigzag2 from MAP02 in joiner/zigzag.wad | |
MAP10: Adding Hallway_deuce_term_tech from MAP01 in hall/deuce_j.wad | |
MAP10: Adding Hallway_deuce_i1_tech from MAP01 in hall/deuce_i.wad | |
MAP10: Adding Hallway_deuce_c1_tech from MAP01 in hall/deuce_c.wad | |
MAP10: Adding Hallway_deuce_c1_tech from MAP01 in hall/deuce_c.wad | |
MAP10: Adding Hallway_deuce_term_tech from MAP01 in hall/deuce_j.wad | |
MAP10: Adding Small_Computer1 from MAP13 in decor/crates1.wad | |
MAP10: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP10: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP10: Adding Item_secret_niche1 from MAP01 in item/secret_niche.wad | |
MAP10: Adding Pic_computer_charging_grid_thingies from MAP04 in picture/gtd_pic_tech_wallmachines.wad | |
MAP10: Adding Item_closet_simple1 from MAP01 in item/gtd_item_closet_simple.wad | |
MAP10: Adding Sidewalk_8 from MAP01 in stairs/sidewalk_8.wad | |
MAP10: Adding Joiner_gtd_universal_staircase from MAP02 in joiner/gtd_universal_joiners.wad | |
MAP10: Adding Decor_lifted_crate from MAP01 in decor/armaetus_decor_lifted_crate.wad | |
Loading wad-fab decor/gtd_ceil_light_tech.wad / MAP02 | |
MAP10: Adding Light_gtd_flourescent_lamp_alt from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP10: Adding Light_gtd_flourescent_lamp_alt from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP10: Adding Light_gtd_flourescent_lamp_alt from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP10: Adding Light_gtd_flourescent_lamp_alt from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP10: Adding Light_gtd_flourescent_lamp_alt from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP10: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP10: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP10: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP10: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP10: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP10: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP10: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
Loading wad-fab item/gtd_item_closet_toilet_small.wad / MAP01 | |
MAP10: Adding Item_closet_toilet_room_small from MAP01 in item/gtd_item_closet_toilet_small.wad | |
MAP10: Adding Pic_box_silver2 from MAP11 in picture/pic_box.wad | |
Loading wad-fab item/gtd_item_closet_toilet.wad / MAP01 | |
MAP10: Adding Item_closet_toilet_room from MAP01 in item/gtd_item_closet_toilet.wad | |
MAP10: Adding Pic_box_liteblu1 from MAP13 in picture/pic_box.wad | |
MAP10: Adding Pic_pipagery from MAP02 in picture/gtd_pic_tech_wallmachines.wad | |
MAP10: Adding Pic_box_liteblu1 from MAP13 in picture/pic_box.wad | |
MAP10: Adding Lift_gtd_teleporter_128 from MAP01 in stairs/gtd_teleporter_128.wad | |
MAP10: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
Loading wad-fab hall/metro_k.wad / MAP02 | |
MAP10: Adding Hallway_metro_barred from MAP02 in hall/metro_k.wad | |
Loading wad-fab hall/metro_c.wad / MAP01 | |
MAP10: Adding Hallway_metro_c from MAP01 in hall/metro_c.wad | |
MAP10: Adding Hallway_metro_c from MAP01 in hall/metro_c.wad | |
MAP10: Adding Hallway_metro_c from MAP01 in hall/metro_c.wad | |
MAP10: Adding Hallway_metro_c from MAP01 in hall/metro_c.wad | |
Loading wad-fab hall/metro_j.wad / MAP01 | |
MAP10: Adding Hallway_metro_term from MAP01 in hall/metro_j.wad | |
MAP10: Adding Decor_blob_lamp from MAP01 in decor/blob_lamp.wad | |
Loading wad-fab item/lowering.wad / MAP02 | |
MAP10: Adding Item_lowering_remote8a from MAP02 in item/lowering.wad | |
MAP10: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
MAP10: Adding Item_closet_simple3 from MAP03 in item/gtd_item_closet_simple.wad | |
MAP10: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP10: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
Loading wad-fab item/alcove1.wad / MAP02 | |
MAP10: Adding Item_alcove_small_general4 from MAP02 in item/alcove1.wad | |
MAP10: Adding Item_secret_niche1 from MAP01 in item/secret_niche.wad | |
MAP10: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP10: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
MAP10: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
Loading wad-fab joiner/key_triple.wad / MAP02 | |
MAP10: Adding Locked_joiner_triple_boom3 from MAP02 in joiner/key_triple.wad | |
MAP10: Adding Hallway_metro_barred from MAP02 in hall/metro_k.wad | |
Loading wad-fab hall/metro_i.wad / MAP02 | |
MAP10: Adding Hallway_metro_i_rise from MAP02 in hall/metro_i.wad | |
MAP10: Adding Hallway_metro_c from MAP01 in hall/metro_c.wad | |
MAP10: Adding Hallway_metro_c from MAP01 in hall/metro_c.wad | |
MAP10: Adding Hallway_metro_c from MAP01 in hall/metro_c.wad | |
MAP10: Adding Hallway_metro_c from MAP01 in hall/metro_c.wad | |
MAP10: Adding Hallway_metro_c from MAP01 in hall/metro_c.wad | |
MAP10: Adding Hallway_metro_term from MAP01 in hall/metro_j.wad | |
MAP10: Adding Item_secret_niche1 from MAP01 in item/secret_niche.wad | |
MAP10: Adding Item_closet_simple1 from MAP01 in item/gtd_item_closet_simple.wad | |
MAP10: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
MAP10: Adding Sidewalk_16_tech from MAP01 in stairs/sidewalk_16.wad | |
MAP10: Adding Sidewalk_16_tech from MAP01 in stairs/sidewalk_16.wad | |
MAP10: Adding Crate_small_brown from MAP01 in decor/crates1.wad | |
MAP10: Adding Crate_small_brown from MAP01 in decor/crates1.wad | |
MAP10: Adding Item_secret_niche1 from MAP01 in item/secret_niche.wad | |
MAP10: Adding Item_cage_balcony_2 from MAP02 in item/gtd_item_cage_balcony.wad | |
MAP10: Adding Pic_box_shawn3 from MAP13 in picture/pic_box.wad | |
MAP10: Adding Item_alcove_small_general3 from MAP02 in item/alcove1.wad | |
MAP10: Adding Pic_box_UAC from MAP10 in picture/pic_box.wad | |
MAP10: Adding Item_secret_cage from object in item/secret_cage.wad | |
MAP10: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP10: Adding Decor_tech_point_HVAC_3 from MAP03 in decor/gtd_decor_outdoor_machines.wad | |
MAP10: Adding Decor_tech_point_HVAC_3 from MAP03 in decor/gtd_decor_outdoor_machines.wad | |
MAP10: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP10: Adding Pic_box_liteblu1 from MAP13 in picture/pic_box.wad | |
MAP10: Adding Pic_box_liteblu1 from MAP13 in picture/pic_box.wad | |
MAP10: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP10: Adding Pic_box_liteblu1 from MAP13 in picture/pic_box.wad | |
MAP10: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP10: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP10: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP10: Adding Item_secret_cage from object in item/secret_cage.wad | |
MAP10: Adding Exit_duke_nukem_exit from MAP01 in exit/gtd_duke_nukem_exit.wad | |
Loading wad-fab switch/tight.wad / MAP01 | |
MAP10: Adding Switch_wall_tight from MAP01 in switch/tight.wad | |
Loading wad-fab switch/armaetus_niche1.wad / MAP02 | |
MAP10: Adding Switch_armaetus_niche1_up_tech from MAP02 in switch/armaetus_niche1.wad | |
Loading wad-fab switch/tight.wad / MAP03 | |
MAP10: Adding Switch_wall_tight3 from MAP03 in switch/tight.wad | |
MAP10: Adding Switch_wall_box1 from object in switch/wall_box1.wad | |
Loading wad-fab wall/low_gap.wad / MAP01 | |
Loading wad-fab door/barred_arch.wad / MAP03 | |
MAP10: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP10: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP10: Adding Skybox_hellish_city from MAP01 in skybox/gtd_skybox_hellish_city.wad | |
--==| Make Battles |==-- | |
Giving weapon: chain | |
Giving weapon: bfg | |
Giving weapon: shotty | |
Giving weapon: super | |
--==| Item Pickups |==-- | |
DOOM CSG... | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
Removed 59728 dead regions (of 83692) | |
Swallowed 11505 brushes (of 59741) | |
WARNING: entity '43' is inside solid @ (3776,4288,-54) | |
Filled 36 gaps (of 17007 total) | |
WARNING: entity '43' is inside solid @ (3776,4288,-54) | |
Lighting level... | |
Merged 6319 colinear lines | |
Rounded 9 square corners | |
Aligned 8424 textures | |
Level 11 title: Red Alert | |
~~~~~~| MAP11 |~~~~~~ | |
Level seed: 18063242830 | |
Styles = | |
{ | |
ambushes = none | |
barrels = some | |
big_rooms = heaps | |
cages = rare | |
caves = none | |
cycles = none | |
dead_ends = some | |
doors = heaps | |
ex_floors = some | |
fences = heaps | |
hallways = none | |
islands = few | |
keys = few | |
lakes = few | |
liquids = none | |
outdoors = some | |
parks = none | |
pictures = few | |
porches = some | |
secrets = some | |
steepness = few | |
switches = heaps | |
symmetry = more | |
teleporters = none | |
traps = none | |
windows = heaps | |
} | |
Liquid: skipped for level (by style). | |
Skybox: Skybox_hellish_city | |
--==| Creating Rooms |==-- | |
Map size target: 30x30 seeds | |
--== Layout Absurdity Module ==-- | |
This level is not absurd... | |
Target # of rooms : 2 .. 2 | |
new room ROOM_1 : env = nil : parent = nil | |
Growing ROOM_1 with [root x 1]..... | |
APPLIED rule: ROOT_1 | |
Growing ROOM_1 with [start_closet3 x 1]..... | |
APPLIED rule: START_CLOSET_3x2 | |
Growing ROOM_1 with [grow x 50]..... | |
APPLIED rule: GROW_SQUEEZE_STRAIGHT_NEW_AREA | |
APPLIED rule: GROW_BEND | |
APPLIED rule: GROW_GATED_RAMP | |
APPLIED rule: GROW_CLIFF_ENTRY_SIDEWAYS_X4 | |
APPLIED rule: GROW_EXTRUSION_NEW_AREA_4x2 | |
APPLIED rule: GROW_WIDE_SPACE_CATWALK_PLAIN | |
APPLIED rule: GROW_BLOB_1 | |
APPLIED rule: GROW_WIDE_SPACE_PLATFORM_TINY | |
APPLIED rule: GROW_NARROWSTAIR_1 | |
APPLIED rule: GROW_BEND | |
APPLIED rule: GROW_WIDE_SPACE_CATWALK_STRAIGHT | |
APPLIED rule: GROW_EXTRUSION_3X2 | |
APPLIED rule: GROW_ROUNDED_CAP | |
APPLIED rule: GROW_SQUIGGLE | |
APPLIED rule: GROW_CLIFF_EXTENSION_NEW_AREA_X2 | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2_SMALL | |
APPLIED rule: GROW_DIAGONAL_L | |
Growing ROOM_1 with [sprout x 50]..... | |
new room ROOM_2 : env = nil : parent = ROOM_1 | |
APPLIED rule: SPROUT_JOINER_3x2 | |
Growing ROOM_2 with [grow x 50]..... | |
APPLIED rule: GROW_EXTRUSION_3X4 | |
APPLIED rule: GROW_PRIMITIVE_CIRCLE_3X | |
APPLIED rule: GROW_FEATURES_CENTER_ALTERED | |
APPLIED rule: GROW_HALF_C_STAIR | |
APPLIED rule: GROW_WIDE_SPACE_CATWALK_TALL_PLAIN | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_FUNNEL_2 | |
APPLIED rule: GROW_EXTRUSION_4X6 | |
APPLIED rule: GROW_PILLAR_3X3 | |
APPLIED rule: GROW_EXTRUSION_3X4 | |
APPLIED rule: GROW_WIDE_SPACE_PLATFORM_TINY | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_TINY_U | |
APPLIED rule: GROW_EXTRUSION_3X2 | |
APPLIED rule: GROW_CURVE_1 | |
APPLIED rule: GROW_BEND | |
APPLIED rule: GROW_FEATURES_CENTER_ALTERED | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_DIAG_BLOB1 | |
APPLIED rule: GROW_CLIFF_EXTENSION_X2 | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_EXTRUSION_3X2 | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_3 | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_2 | |
Growing ROOM_2 with [sprout x 50]..... | |
Growing ROOM_2 with [square_out x 30]..... | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
Growing ROOM_2 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_2 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_2 with [sprout x 50]..... | |
Growing ROOM_2 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_2 with [sprout x 50]..... | |
Growing ROOM_2 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_2 with [sprout x 50]..... | |
Growing ROOM_2 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_2 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_1 with [decorate x 15]..... | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_2 with [decorate x 15]..... | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CATWALK_SUPPORT_PILLAR_OUTER | |
APPLIED rule: DECORATE_CATWALK_SUPPORT_PILLAR_OUTER | |
Growing ROOM_1 with [filler x 30]..... | |
Growing ROOM_1 with [smoother x 15]..... | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
Seed Map: | |
BBBB\BB/BBBBB BBB BBBBB\BB/BBBB | |
BBBBBBBBB/BBBBBBBBBBB\BBBBBBBBB | |
BBBBBBBB/BBBBBBBBBBBBB\BBBBBBBB | |
BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB | |
BBBBB\BBBBBBBBB BBBBBBBBB/BBBBB | |
BBBBBB /BBBB/BBBBB\BBBB\ BBBBBB | |
BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB | |
B/ BBBBBBBBBBBB BBBBBBBBBBBB \B | |
B BB \BBBBBBBBBBBBBBB/ BB B | |
BB /BBBBBBBBBBBBBBBBBBBBBBB\ BB | |
BBBBBBBB/BBBBBBBBBBBBB\BBBBBBBB | |
\BB/B\B/BBBBB\BBB/BBBBB\B/B\BB/ | |
BBBBBBBBB/B\BBBBBBB/B\BBBBBBBBB | |
BBB\B/BBBBBBBBBBBBBBBBBBB\B/BBB | |
BBBBBBBBB\B/BBBBBBB\B/BBBBBBBBB | |
/BBBBBBBBBBBBBBBBBBBBBBBBBBBBB\ | |
BBBBBBBB\BBB/BBBBB\BBB/BBBBBBBB | |
BBBBBBBB BBB BBBBB BBB BBBBBBBB | |
BBBBaaa aaa aaaa BBBB | |
BBBBaaa /aaaaaa /aaaa BBBB | |
\BBBaaa aaaaaaaaaaaaa/ BBB/ | |
aaaaa\aaaaaaaaaaaa/ | |
\aaaaaaaaaaaaaaaa/ | |
aa aa a aa aaaa | |
aaaaaaaaaaaaaaaa\ | |
aaaa aaaaaaaaaaaaaaaaaa | |
aa\ aaaaaaaaaaaaaaaaaaaaaaa | |
aaa\aaaaaaaaaaaaaaaaaaaaaa/ | |
\aaaaaaaaaaaaaaaaaaaaaaa | |
\aaaaaaaaaaaaaaaaa | |
aaaaaaaaaaaaa | |
\aaa/aaaaaaaa | |
aaa aa | |
aaa aa | |
aaa | |
Connection: ROOM_1 --> ROOM_2 (via joiner) | |
--==| Make Quests |==-- | |
Exit room: ROOM_2 | |
Maximum of 2 key goals. | |
Maximum of 1 switch goals. | |
Start room: ROOM_1 | |
Quest list: | |
QUEST_1 : svolume:794 | |
Zone quota: 3 | |
Zone list: | |
ZONE_1 : rooms:2 areas:53 | |
Other Item quota : 6.00 | |
--==| Build Rooms |==-- | |
Seed already has an EDGE @ 4832, 7648 | |
Seed already has an EDGE @ 4832, 7776 | |
Seed already has an EDGE @ 4704, 7776 | |
Seed already has an EDGE @ 4704, 7648 | |
Seed already has an EDGE @ 4832, 8160 | |
Seed already has an EDGE @ 4832, 8288 | |
Seed already has an EDGE @ 4704, 8288 | |
Seed already has an EDGE @ 4704, 8160 | |
Seed already has an EDGE @ 8672, 8416 | |
Seed already has an EDGE @ 8672, 8288 | |
Seed already has an EDGE @ 8800, 8288 | |
Seed already has an EDGE @ 8800, 8416 | |
Seed already has an EDGE @ 8672, 7904 | |
Seed already has an EDGE @ 8672, 7776 | |
Seed already has an EDGE @ 8800, 7776 | |
Seed already has an EDGE @ 8800, 7904 | |
--==| Auto Detail Report |==-- | |
Total walkable volume: 794.5 | |
Group walls tone down multiplier: 1 | |
Total perimeter: 577 | |
Plain walls tone down multiplier: 1 | |
MAP11: Adding Decor_light_pillar_core_outdoor from MAP02 in decor/gtd_decor.wad | |
MAP11: Adding Decor_blob_lamp from MAP01 in decor/blob_lamp.wad | |
MAP11: Adding Decor_dittohead_lamp from object in decor/dh_lamp.wad | |
Loading wad-fab decor/gtd_decor.wad / MAP10 | |
MAP11: Adding Decor_sealed_storage_large_outdoor from MAP10 in decor/gtd_decor.wad | |
Loading wad-fab decor/gtd_decor.wad / MAP09 | |
MAP11: Adding Decor_sealed_storage_outdoor from MAP09 in decor/gtd_decor.wad | |
MAP11: Adding Decor_light_pillar_core_outdoor from MAP02 in decor/gtd_decor.wad | |
Loading wad-fab decor/dem_props.wad / MAP02 | |
MAP11: Adding Decor_trash_bin from MAP02 in decor/dem_props.wad | |
Loading wad-fab decor/gtd_decor_outdoor_billboards.wad / MAP01 | |
MAP11: Adding Decor_outdoor_billboard_UAC from MAP01 in decor/gtd_decor_outdoor_billboards.wad | |
MAP11: Adding Pillar_gtd_generic2 from MAP02 in decor/gtd_pillar_generic.wad | |
MAP11: Adding Pillar_round1_tech2 from object in decor/pillar1.wad | |
MAP11: Adding Decor_sealed_storage_outdoor from MAP09 in decor/gtd_decor.wad | |
MAP11: Adding Decor_techfloor1 from MAP01 in decor/carpets.wad | |
MAP11: Adding Decor_light_pillar_core2 from MAP03 in decor/gtd_decor.wad | |
MAP11: Adding Decor_sealed_storage_outdoor from MAP09 in decor/gtd_decor.wad | |
MAP11: Adding Start_generic_immersive_start from MAP01 in start/gtd_generic_immersive_start.wad | |
MAP11: Adding Item_secret_niche1 from MAP01 in item/secret_niche.wad | |
MAP11: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
MAP11: Adding Pic_air_filter from MAP03 in picture/gtd_pic_rooftop_stuff.wad | |
MAP11: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
MAP11: Adding Pic_HVAC_unit from MAP01 in picture/gtd_pic_rooftop_stuff.wad | |
Loading wad-fab picture/gtd_pic_rooftop_stuff.wad / MAP02 | |
MAP11: Adding Pic_septic_tank from MAP02 in picture/gtd_pic_rooftop_stuff.wad | |
MAP11: Adding Item_alcove_small_general2 from MAP02 in item/alcove1.wad | |
MAP11: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
MAP11: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
MAP11: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
MAP11: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
MAP11: Adding Item_closet_simple3 from MAP03 in item/gtd_item_closet_simple.wad | |
MAP11: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
MAP11: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
MAP11: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP11: Adding Stair_32 from MAP01 in stairs/stair_32.wad | |
MAP11: Adding Stair_32 from MAP01 in stairs/stair_32.wad | |
MAP11: Adding Stair_32 from MAP01 in stairs/stair_32.wad | |
MAP11: Adding Stair_32 from MAP01 in stairs/stair_32.wad | |
MAP11: Adding Stair_32 from MAP01 in stairs/stair_32.wad | |
MAP11: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
MAP11: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
MAP11: Adding Joiner_gtd_universal_staircase from MAP02 in joiner/gtd_universal_joiners.wad | |
MAP11: Adding Decor_techfloor1 from MAP01 in decor/carpets.wad | |
MAP11: Adding Crate_small_brown from MAP01 in decor/crates1.wad | |
MAP11: Adding Crate_small_brown from MAP01 in decor/crates1.wad | |
MAP11: Adding Small_Computer1 from MAP13 in decor/crates1.wad | |
MAP11: Adding Small_Computer1 from MAP13 in decor/crates1.wad | |
MAP11: Adding Decor_tech_point_HVAC_2 from MAP02 in decor/gtd_decor_outdoor_machines.wad | |
MAP11: Adding Decor_tech_point_HVAC_2 from MAP02 in decor/gtd_decor_outdoor_machines.wad | |
MAP11: Adding Decor_techfloor1 from MAP01 in decor/carpets.wad | |
MAP11: Adding Decor_techfloor1 from MAP01 in decor/carpets.wad | |
MAP11: Adding Crate_small_brown from MAP01 in decor/crates1.wad | |
MAP11: Adding Crate_small_brown from MAP01 in decor/crates1.wad | |
MAP11: Adding Exit_immersive_point_exit1 from MAP01 in exit/gtd_generic_immersive_point_exit.wad | |
MAP11: Adding Item_weapon_case from MAP01 in item/gtd_item_crates.wad | |
MAP11: Adding Decor_floor_decal_stripes from MAP08 in decor/gtd_decor.wad | |
MAP11: Adding Decor_floor_decal_stripes from MAP08 in decor/gtd_decor.wad | |
MAP11: Adding Decor_techfloor1 from MAP01 in decor/carpets.wad | |
MAP11: Adding Decor_techfloor1 from MAP01 in decor/carpets.wad | |
MAP11: Adding Decor_open_pipe from MAP07 in decor/gtd_decor.wad | |
MAP11: Adding Decor_open_pipe from MAP07 in decor/gtd_decor.wad | |
MAP11: Adding Item_weapon_case from MAP01 in item/gtd_item_crates.wad | |
MAP11: Adding Item_weapon_case from MAP01 in item/gtd_item_crates.wad | |
MAP11: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP11: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP11: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP11: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP11: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP11: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP11: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP11: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP11: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP11: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP11: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP11: Adding Light_tech_blue from MAP01 in decor/ceil_light.wad | |
MAP11: Adding Light_tech_blue from MAP01 in decor/ceil_light.wad | |
MAP11: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP11: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP11: Adding Light_tech_green from MAP02 in decor/ceil_light.wad | |
MAP11: Adding Light_tech_green from MAP02 in decor/ceil_light.wad | |
MAP11: Adding Light_tech_green from MAP02 in decor/ceil_light.wad | |
MAP11: Adding Light_tech_green from MAP02 in decor/ceil_light.wad | |
MAP11: Adding Light_tech_green from MAP02 in decor/ceil_light.wad | |
MAP11: Adding Light_tech_green from MAP02 in decor/ceil_light.wad | |
MAP11: Adding Light_tech_green from MAP02 in decor/ceil_light.wad | |
MAP11: Adding Light_tech_green from MAP02 in decor/ceil_light.wad | |
MAP11: Adding Light_tech_blue from MAP01 in decor/ceil_light.wad | |
MAP11: Adding Light_tech_blue from MAP01 in decor/ceil_light.wad | |
MAP11: Adding Light_tech_blue from MAP01 in decor/ceil_light.wad | |
MAP11: Adding Light_tech_blue from MAP01 in decor/ceil_light.wad | |
MAP11: Adding Light_tech2 from MAP02 in decor/ceil_light.wad | |
MAP11: Adding Light_tech2 from MAP02 in decor/ceil_light.wad | |
MAP11: Adding Pic_beed28_broken_door from MAP01 in picture/beed28_broken_door.wad | |
MAP11: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
MAP11: Adding Pic_box_shawn3 from MAP13 in picture/pic_box.wad | |
MAP11: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP11: Adding Stair_64_tech from MAP02 in stairs/stair_64.wad | |
MAP11: Adding Stair_64_tech from MAP02 in stairs/stair_64.wad | |
MAP11: Adding Stair_long_1x2_general from MAP01 in stairs/long_1x2.wad | |
MAP11: Adding Stair_long_1x2_general from MAP01 in stairs/long_1x2.wad | |
MAP11: Adding Stair_32 from MAP01 in stairs/stair_32.wad | |
MAP11: Adding Stair_32 from MAP01 in stairs/stair_32.wad | |
Loading wad-fab window/gtd_window_cage.wad / MAP01 | |
Loading wad-fab window/gtd_window_cage.wad / MAP02 | |
Loading wad-fab window/gtd_window_cage.wad / MAP03 | |
MAP11: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP11: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP11: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP11: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP11: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP11: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP11: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP11: Adding Post_tech_1 from MAP03 in fence/posts.wad | |
MAP11: Adding Post_tech_1 from MAP03 in fence/posts.wad | |
MAP11: Adding Post_tech_1 from MAP03 in fence/posts.wad | |
MAP11: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP11: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP11: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP11: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP11: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP11: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP11: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP11: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP11: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP11: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP11: Adding Skybox_hellish_city from MAP01 in skybox/gtd_skybox_hellish_city.wad | |
--==| Make Battles |==-- | |
Giving weapon: shotty | |
Giving weapon: launch | |
Giving weapon: super | |
Giving weapon: chain | |
--==| Item Pickups |==-- | |
DOOM CSG... | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
Removed 88914 dead regions (of 122112) | |
Swallowed 17791 brushes (of 88926) | |
Filled 9 gaps (of 26681 total) | |
Lighting level... | |
Merged 9537 colinear lines | |
Rounded 3 square corners | |
Aligned 10339 textures | |
Level 12 title: Ethereal Ave. | |
~~~~~~| MAP12 |~~~~~~ | |
Level seed: 18063242831 | |
Styles = | |
{ | |
ambushes = heaps | |
barrels = some | |
big_rooms = few | |
cages = rare | |
caves = few | |
cycles = none | |
dead_ends = some | |
doors = few | |
ex_floors = some | |
fences = few | |
hallways = few | |
islands = heaps | |
keys = few | |
lakes = few | |
liquids = none | |
outdoors = some | |
pictures = heaps | |
porches = some | |
secrets = some | |
steepness = heaps | |
switches = heaps | |
symmetry = few | |
teleporters = few | |
traps = some | |
windows = heaps | |
} | |
Liquid: skipped for level (by style). | |
Skybox: Skybox_hellish_city | |
--==| Creating Rooms |==-- | |
Map size target: 30x25 seeds | |
--== Layout Absurdity Module ==-- | |
This level is not absurd... | |
Target # of rooms : 4 .. 12 | |
new room ROOM_1 : env = nil : parent = nil | |
Growing ROOM_1 with [root x 1]..... | |
APPLIED rule: ROOT_1 | |
Growing ROOM_1 with [start_closet3 x 1]..... | |
APPLIED rule: START_CLOSET_3x2 | |
Growing ROOM_1 with [grow x 20]..... | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_3 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_HALF_SKILLET_SPIRAL | |
Growing ROOM_1 with [sprout x 2]..... | |
new room ROOM_2 : env = nil : parent = ROOM_1 | |
new room ROOM_3 : env = nil : parent = ROOM_1 | |
APPLIED rule: SPROUT_DIRECT_4 | |
Growing ROOM_1 with [square_out x 11]..... | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
Growing ROOM_2 with [grow x 10]..... | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2 | |
APPLIED rule: GROW_CURVE_1 | |
APPLIED rule: GROW_CLIFF_EXTENSION_X2 | |
APPLIED rule: GROW_CLIFF_EXTENSION_X2 | |
APPLIED rule: GROW_CURVE_1 | |
APPLIED rule: GROW_2 | |
'OH SHIT HERE WE GO AGAIN', says ROOM 2 before he was violently gunned down by the Linear Mode thugz... | |
Killing 2 | |
Growing ROOM_3 with [grow x 30]..... | |
APPLIED rule: GROW_CLIFF_ENTRY_SIDEWAYS_X4 | |
Shape group: cliff | |
Shape count: 0 | |
APPLIED rule: GROW_CLIFF_ENTRY_X4 | |
APPLIED rule: GROW_STAIRPAIR_5F | |
APPLIED rule: GROW_36_SINGLE_AREA | |
APPLIED rule: GROW_STAIRED_HORSESHOE_TIGHTER | |
Growing ROOM_3 with [sprout x 2]..... | |
new room ROOM_4 : env = nil : parent = ROOM_3 | |
APPLIED rule: SPROUT_JOINER_3x2 | |
new room ROOM_5 : env = nil : parent = ROOM_3 | |
APPLIED rule: SPROUT_JOINER_4x1 | |
Growing ROOM_3 with [square_out x 27]..... | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
Growing ROOM_4 with [grow x 10]..... | |
APPLIED rule: GROW_PILLAR_2X2 | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2_SIDEWAYS | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2_SIDEWAYS | |
APPLIED rule: GROW_INTO_CLIFF | |
Growing ROOM_4 with [sprout x 1]..... | |
new room ROOM_6 : env = nil : parent = ROOM_4 | |
APPLIED rule: SPROUT_JOINER_3x2 | |
Growing ROOM_5 with [grow x 10]..... | |
APPLIED rule: GROW_O | |
APPLIED rule: GROW_CAUSEWAY | |
APPLIED rule: GROW_CURVE_1 | |
APPLIED rule: GROW_NARROWSTAIR_2 | |
APPLIED rule: GROW_GATED_SIDE_RAMP | |
Growing ROOM_5 with [sprout x 2]..... | |
new room ROOM_7 : env = nil : parent = ROOM_5 | |
APPLIED rule: SPROUT_JOINER_2x2 | |
new room ROOM_8 : env = nil : parent = ROOM_5 | |
APPLIED rule: SPROUT_DIRECT_4 | |
Growing ROOM_6 with [grow x 30]..... | |
APPLIED rule: GROW_EXTRUSION_3X4 | |
APPLIED rule: GROW_CLIFF_ENTRY_X4 | |
APPLIED rule: GROW_INTO_CLIFF_TALL | |
APPLIED rule: GROW_WIDE_SPACE_CATWALK_TALL_PLAIN | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2_SMALL | |
APPLIED rule: GROW_CLIFF_EXTENSION_X2_UP_WE_GO | |
Shape group: catwalk | |
Shape count: 10 | |
APPLIED rule: GROW_CLIFF_EXTENSION | |
Shape group: catwalk | |
Shape count: 10 | |
Growing ROOM_6 with [sprout x 1]..... | |
new room ROOM_9 : env = nil : parent = ROOM_6 | |
APPLIED rule: SPROUT_DIRECT_4 | |
Growing ROOM_6 with [square_out x 17]..... | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
Killing 7 | |
Killing 8 | |
Killing 9 | |
Growing ROOM_6 with [decorate x 10]..... | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CATWALK_SUPPORT_PILLAR_OUTER | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_3 with [decorate x 5]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_4 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_1 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CATWALK_LUMP | |
Growing ROOM_5 with [decorate x 10]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_3 with [filler x 30]..... | |
Growing ROOM_3 with [smoother x 15]..... | |
APPLIED rule: SERRATED_EDGE_SMOOTHER | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SERRATED_EDGE_SMOOTHER | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SERRATED_EDGE_SMOOTHER | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SERRATED_EDGE_SMOOTHER | |
Seed Map: | |
/cccccc\ FFFFFF | |
/cccccccc\ FFFF FFF | |
cc/cccc\cc FFFFFFFF | |
ccccccccccc FFFFFF | |
ccccccccccccc FFFF\/FFFF | |
ccccccccccccc FFFFFFFFFFF | |
ccccccc FFFFFFFFFFFFF | |
AAAAAAAAAAAccccccccc\FF FFFFFFFFFF | |
AAAAAAAAAAAccccccccccFFFFFFFFFFFF | |
AAAAAAAAAAAAAAAccccccccFFFFFFFFFFFF | |
AAAAAAAAAAAAAAAccccc/FFFFFFFFFFFFFF | |
AAA\AA/A\AA/AAAcccc/ FFFFFFFFFFFFF | |
AAAAAAAAAAAAAAAccccc FFFFFFFFFFF/ | |
AAAAAAAcccccccccccFFFFFFF/FFFFF | |
AAAAAAAcccccccccccFFFFFFFFFFFFF | |
AAAAAAAcccccccccc\ DDDFFFFFFFFF | |
AAAEEccccccccccc DDDFFFFFFFFF | |
AAAEEcccccccccccDDDDDDDDDDDDD | |
EE EEEcccccccccccDDDDDDDDDDDDD | |
EE EEEccc\cccccccDDDDDDDDDDDDD | |
EEEE EEEccccccccccc DDDDDDDDDDDD | |
EEEEE /EEEE\cccccc/ccccDDDD DDDD | |
EEE E/EEEEEE\ccccccccccDDDD DDDD | |
EEEEEEEEEEEEEEEccccccccDDDD DDDD | |
EEEEEEEEEEEEEEccc\cc DD DDDD | |
EE EEEEEEEEEEEcccccc DD DDDD | |
EEEEEEEEEEEEEEEEccccc/ | |
EEEEEE\EEEEEE/ ccc | |
\EEEE/ ccc | |
EEEEEEEE | |
EEEEEEEE | |
EEEEEEEEEE | |
EEEEEEEEEE | |
EE\EE/ | |
EE EE | |
EE | |
Connection: ROOM_1 --> ROOM_3 (via edge) | |
Connection: ROOM_3 --> ROOM_4 (via joiner) | |
Connection: ROOM_3 --> ROOM_5 (via joiner) | |
Connection: ROOM_4 --> ROOM_6 (via joiner) | |
--==| Make Quests |==-- | |
Exit room: ROOM_6 | |
Maximum of 1 key goals. | |
Dividing QUEST_1 @ CONN_4 (ROOM_4 -- ROOM_6) | |
Maximum of 2 switch goals. | |
Start room: ROOM_1 | |
Quest list: | |
QUEST_2 : svolume:620 | |
QUEST_1 : svolume:178 | |
Zone quota: 4 | |
Zone list: | |
ZONE_2 : rooms:4 areas:60 | |
ZONE_1 : rooms:1 areas:20 | |
Other Item quota : 5.00 | |
--==| Build Rooms |==-- | |
--==| Auto Detail Report |==-- | |
Total walkable volume: 799 | |
Group walls tone down multiplier: 1 | |
Total perimeter: 579 | |
Plain walls tone down multiplier: 1 | |
Loading wad-fab picture/gtd_pic_urban_generic_frontages.wad / MAP01 | |
MAP12: Adding Pic_storefront_3x from MAP01 in picture/gtd_pic_urban_generic_frontages.wad | |
Loading wad-fab start/armaetus_start1.wad / MAP01 | |
MAP12: Adding Start_armaetus_start_center_pillar from MAP01 in start/armaetus_start1.wad | |
Loading wad-fab item/closet.wad / MAP01 | |
MAP12: Adding Item_closet_w_door from MAP01 in item/closet.wad | |
Loading wad-fab picture/gtd_pic_urban_mirrors_edge_wall.wad / MAP01 | |
MAP12: Adding Pic_urban_mirrors_edge_wall from MAP01 in picture/gtd_pic_urban_mirrors_edge_wall.wad | |
Loading wad-fab picture/pic_box.wad / MAP01 | |
MAP12: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
MAP12: Adding Item_alcove_small_general1 from MAP02 in item/alcove1.wad | |
Loading wad-fab stairs/frozsoul_620_lift_128.wad / * | |
MAP12: Adding lift_620_128 from object in stairs/frozsoul_620_lift_128.wad | |
MAP12: Adding lift_620_128 from object in stairs/frozsoul_620_lift_128.wad | |
Loading wad-fab decor/gtd_decor_road_clutter.wad / MAP01 | |
MAP12: Adding Decor_road_clutter_three_cones from MAP01 in decor/gtd_decor_road_clutter.wad | |
MAP12: Adding Decor_light_pillar_helix_outdoor from MAP01 in decor/gtd_decor.wad | |
MAP12: Adding Tech_helipad_O from MAP02 in decor/gtd_decor_tech_helipad.wad | |
Loading wad-fab decor/gtd_cars.wad / MAP01 | |
MAP12: Adding Decor_sedan_brown from MAP01 in decor/gtd_cars.wad | |
MAP12: Adding Decor_road_clutter_concrete_barrier_striped_double from MAP06 in decor/gtd_decor_road_clutter.wad | |
MAP12: Adding Decor_road_clutter_boxes from MAP03 in decor/gtd_decor_road_clutter.wad | |
Loading wad-fab decor/ruins.wad / MAP02 | |
MAP12: Adding Decor_ruins2 from MAP02 in decor/ruins.wad | |
MAP12: Adding Decor_generic_sunk_roof from MAP01 in decor/gtd_generic_sunk_roof.wad | |
MAP12: Adding Decor_blob_lamp from MAP01 in decor/blob_lamp.wad | |
Loading wad-fab decor/gtd_decor_road_clutter.wad / MAP04 | |
MAP12: Adding Decor_road_clutter_concrete_barrier from MAP04 in decor/gtd_decor_road_clutter.wad | |
MAP12: Adding Decor_armaetus_flagpole from MAP01 in decor/armaetus_EPIC_flagpole.wad | |
MAP12: Adding Decor_outdoor_billboard_UAC from MAP01 in decor/gtd_decor_outdoor_billboards.wad | |
Loading wad-fab decor/gtd_decor_road_clutter.wad / MAP05 | |
MAP12: Adding Decor_road_clutter_concrete_barrier_striped from MAP05 in decor/gtd_decor_road_clutter.wad | |
MAP12: Adding Crate_small_brown from MAP01 in decor/crates1.wad | |
Loading wad-fab decor/dem_props.wad / MAP03 | |
MAP12: Adding Decor_mailbox from MAP03 in decor/dem_props.wad | |
MAP12: Adding Decor_sealed_storage_outdoor from MAP09 in decor/gtd_decor.wad | |
MAP12: Adding Decor_road_clutter_concrete_barrier from MAP04 in decor/gtd_decor_road_clutter.wad | |
MAP12: Adding Decor_trash_bin from MAP02 in decor/dem_props.wad | |
Loading wad-fab picture/gtd_pic_urban_downtown_facades.wad / MAP02 | |
MAP12: Adding Pic_urban_downtown_facade2_vanilla from MAP02 in picture/gtd_pic_urban_downtown_facades.wad | |
MAP12: Adding Item_alcove_small_general1 from MAP02 in item/alcove1.wad | |
MAP12: Adding Pic_air_filter from MAP03 in picture/gtd_pic_rooftop_stuff.wad | |
MAP12: Adding Trap_simple1 from object in trap/trap1.wad | |
Loading wad-fab picture/gtd_pic_urban_generic_frontages.wad / MAP02 | |
MAP12: Adding Pic_storefront_2x from MAP02 in picture/gtd_pic_urban_generic_frontages.wad | |
MAP12: Adding Lift_64 from object in stairs/lift_64.wad | |
MAP12: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP12: Adding Stairs_128_2X from MAP02 in stairs/gtd_stairs_128.wad | |
MAP12: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
Loading wad-fab joiner/simple1.wad / MAP01 | |
MAP12: Adding Joiner_simple1_urban from MAP01 in joiner/simple1.wad | |
Loading wad-fab joiner/gtd_simple_one_pillar.wad / MAP01 | |
MAP12: Adding Joiner_simple_one_pillar_urban from MAP01 in joiner/gtd_simple_one_pillar.wad | |
MAP12: Adding Pillar_gtd_generic2 from MAP02 in decor/gtd_pillar_generic.wad | |
MAP12: Adding Pillar_gtd_generic3 from MAP03 in decor/gtd_pillar_generic.wad | |
Loading wad-fab decor/gtd_decor_urban.wad / MAP02 | |
MAP12: Adding Decor_round_planter from MAP02 in decor/gtd_decor_urban.wad | |
Loading wad-fab item/secret_niche.wad / MAP01 | |
MAP12: Adding Item_secret_niche1_urban from MAP01 in item/secret_niche.wad | |
MAP12: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
MAP12: Adding Pic_urban_mirrors_edge_wall from MAP01 in picture/gtd_pic_urban_mirrors_edge_wall.wad | |
MAP12: Adding Pic_urban_mirrors_edge_wall from MAP01 in picture/gtd_pic_urban_mirrors_edge_wall.wad | |
Loading wad-fab picture/gtd_pic_urban_commercial_frontages.wad / MAP04 | |
MAP12: Adding Pic_bank from MAP04 in picture/gtd_pic_urban_commercial_frontages.wad | |
MAP12: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
Loading wad-fab item/gtd_item_cage_balcony.wad / MAP01 | |
MAP12: Adding Item_cage_balcony from MAP01 in item/gtd_item_cage_balcony.wad | |
MAP12: Adding Pic_urban_mirrors_edge_wall from MAP01 in picture/gtd_pic_urban_mirrors_edge_wall.wad | |
MAP12: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
Loading wad-fab item/alcove1.wad / MAP02 | |
MAP12: Adding Item_alcove_small_urban1 from MAP02 in item/alcove1.wad | |
MAP12: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP12: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP12: Adding Stairs_128_2X from MAP02 in stairs/gtd_stairs_128.wad | |
Loading wad-fab stairs/stair_32.wad / MAP02 | |
MAP12: Adding Stair_32_hell3 from MAP02 in stairs/stair_32.wad | |
MAP12: Adding Stair_32_hell3 from MAP02 in stairs/stair_32.wad | |
MAP12: Adding Decor_floor_decal_stripes from MAP08 in decor/gtd_decor.wad | |
MAP12: Adding Decor_generic_sunk_roof from MAP01 in decor/gtd_generic_sunk_roof.wad | |
Loading wad-fab decor/ceil_light.wad / MAP01 | |
MAP12: Adding Light_urban1 from MAP01 in decor/ceil_light.wad | |
MAP12: Adding Light_urban1 from MAP01 in decor/ceil_light.wad | |
MAP12: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
Loading wad-fab picture/gtd_pic_urban_generic_frontages.wad / MAP03 | |
MAP12: Adding Pic_apartment_row_3x from MAP03 in picture/gtd_pic_urban_generic_frontages.wad | |
MAP12: Adding Item_alcove_small_general1 from MAP02 in item/alcove1.wad | |
Loading wad-fab picture/pic_box.wad / MAP06 | |
MAP12: Adding Pic_box_big_faces from MAP06 in picture/pic_box.wad | |
MAP12: Adding Pic_urban_mirrors_edge_wall from MAP01 in picture/gtd_pic_urban_mirrors_edge_wall.wad | |
MAP12: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
MAP12: Adding Stairs_128_2X from MAP02 in stairs/gtd_stairs_128.wad | |
MAP12: Adding Stairs_128_2X from MAP02 in stairs/gtd_stairs_128.wad | |
Loading wad-fab stairs/sidewalk_16.wad / MAP01 | |
MAP12: Adding Sidewalk_16_gothic from MAP01 in stairs/sidewalk_16.wad | |
MAP12: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
MAP12: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
Loading wad-fab joiner/key_huge.wad / MAP03 | |
MAP12: Adding Locked_huge3_yellow from MAP03 in joiner/key_huge.wad | |
MAP12: Adding Pillar_gtd_generic3 from MAP03 in decor/gtd_pillar_generic.wad | |
Loading wad-fab decor/pillar3.wad / MAP01 | |
MAP12: Adding Pillar3_urban1 from MAP01 in decor/pillar3.wad | |
MAP12: Adding Crate_small_brown from MAP01 in decor/crates1.wad | |
MAP12: Adding Decor_open_pipe from MAP07 in decor/gtd_decor.wad | |
MAP12: Adding Decor_open_pipe from MAP07 in decor/gtd_decor.wad | |
MAP12: Adding Decor_floor_decal_stripes from MAP08 in decor/gtd_decor.wad | |
Loading wad-fab decor/gtd_decor_urban.wad / MAP06 | |
MAP12: Adding Decor_street_barrier from MAP06 in decor/gtd_decor_urban.wad | |
Loading wad-fab decor/gtd_decor_urban.wad / MAP01 | |
MAP12: Adding Decor_bench_n_trashcan from MAP01 in decor/gtd_decor_urban.wad | |
Loading wad-fab decor/crates2.wad / MAP11 | |
MAP12: Adding Crate_small_woodmet from MAP11 in decor/crates2.wad | |
Loading wad-fab decor/gtd_decor_urban_newsstand.wad / MAP01 | |
MAP12: Adding Decor_urban_newsstand from MAP01 in decor/gtd_decor_urban_newsstand.wad | |
Loading wad-fab decor/crates2.wad / MAP10 | |
MAP12: Adding Crate_small_wood3 from MAP10 in decor/crates2.wad | |
MAP12: Adding Decor_round_planter from MAP02 in decor/gtd_decor_urban.wad | |
MAP12: Adding Pillar_gtd_generic3 from MAP03 in decor/gtd_pillar_generic.wad | |
MAP12: Adding Decor_bench_n_trashcan from MAP01 in decor/gtd_decor_urban.wad | |
MAP12: Adding Decor_tech_complockers from MAP01 in decor/gtd_tech_complockers.wad | |
MAP12: Adding Pic_box_big_faces from MAP06 in picture/pic_box.wad | |
MAP12: Adding Pic_urban_mirrors_edge_wall from MAP01 in picture/gtd_pic_urban_mirrors_edge_wall.wad | |
MAP12: Adding Pic_apartment_row_3x from MAP03 in picture/gtd_pic_urban_generic_frontages.wad | |
MAP12: Adding Pic_computer_charging_grid_thingies from MAP04 in picture/gtd_pic_tech_wallmachines.wad | |
Loading wad-fab exit/armaetus_tp_closet_exit.wad / MAP01 | |
MAP12: Adding Exit_armaetus_tp_closet from MAP01 in exit/armaetus_tp_closet_exit.wad | |
MAP12: Adding Pic_urban_mirrors_edge_wall from MAP01 in picture/gtd_pic_urban_mirrors_edge_wall.wad | |
MAP12: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
MAP12: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
MAP12: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
MAP12: Adding Stair_32_hell3 from MAP02 in stairs/stair_32.wad | |
MAP12: Adding Lift_gtd_teleporter_128 from MAP01 in stairs/gtd_teleporter_128.wad | |
MAP12: Adding Sidewalk_8 from MAP01 in stairs/sidewalk_8.wad | |
MAP12: Adding Stair_32_hell3 from MAP02 in stairs/stair_32.wad | |
MAP12: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
Loading wad-fab door/arch_curved.wad / MAP03 | |
Loading wad-fab fence/beam.wad / MAP01 | |
Loading wad-fab wall/gtd_wall_urban.wad / MAP03 | |
Loading wad-fab wall/gtd_wall_urban.wad / MAP01 | |
Loading wad-fab wall/gtd_wall_hell.wad / MAP06 | |
Loading wad-fab fence/beam.wad / MAP02 | |
Loading wad-fab wall/gtd_wall_neonsigns.wad / MAP05 | |
Loading wad-fab wall/gtd_wall_urban.wad / MAP04 | |
Loading wad-fab wall/gtd_wall_neonsigns.wad / MAP04 | |
LACKING MATERIAL : CEMENT2 | |
Loading wad-fab wall/gtd_wall_urban.wad / MAP05 | |
Loading wad-fab wall/gtd_wall_urban.wad / MAP01 | |
Loading wad-fab wall/gtd_wall_steel_arch.wad / MAP01 | |
Loading wad-fab wall/gtd_diagonal_urban.wad / MAP02 | |
Loading wad-fab wall/gtd_wall_steel_arch.wad / MAP02 | |
Loading wad-fab wall/gtd_wall_hell_diagonal.wad / MAP01 | |
Loading wad-fab wall/gtd_diagonal_urban.wad / MAP01 | |
Loading wad-fab wall/gtd_diagonal_urban.wad / MAP02 | |
Loading wad-fab wall/gtd_wall_neonsigns.wad / MAP03 | |
Loading wad-fab wall/gtd_wall_hell.wad / MAP03 | |
Loading wad-fab wall/gtd_wall_urban.wad / MAP02 | |
Loading wad-fab wall/garrett_diagonal_lamp.wad / MAP01 | |
LACKING MATERIAL : FIRELAV2 | |
Loading wad-fab window/gtd_window_arch_curved.wad / MAP02 | |
Loading wad-fab wall/gtd_wall_urban_storage.wad / MAP05 | |
LACKING MATERIAL : CEMENT4 | |
Loading wad-fab fence/gtd_pillar.wad / MAP01 | |
MAP12: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP12: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
Loading wad-fab fence/posts.wad / MAP04 | |
MAP12: Adding Post_tech_2 from MAP04 in fence/posts.wad | |
MAP12: Adding Post_tech_2 from MAP04 in fence/posts.wad | |
MAP12: Adding Post_tech_2 from MAP04 in fence/posts.wad | |
MAP12: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP12: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP12: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP12: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP12: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP12: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP12: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP12: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP12: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP12: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP12: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP12: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP12: Adding Depot_raise from MAP01 in misc/depot.wad | |
MAP12: Adding Skybox_hellish_city from MAP01 in skybox/gtd_skybox_hellish_city.wad | |
--==| Make Battles |==-- | |
Giving weapon: chain | |
Giving weapon: launch | |
Giving weapon: shotty | |
Giving weapon: super | |
--==| Item Pickups |==-- | |
DOOM CSG... | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
Removed 68934 dead regions (of 96397) | |
Swallowed 11811 brushes (of 68948) | |
Filled 1090 gaps (of 21869 total) | |
Lighting level... | |
Merged 7135 colinear lines | |
Rounded 5 square corners | |
Aligned 8184 textures | |
Level 13 title: The Assault of Ghosts | |
~~~~~~| MAP13 |~~~~~~ | |
Level seed: 18063242832 | |
Styles = | |
{ | |
ambushes = some | |
barrels = few | |
big_rooms = none | |
cages = rare | |
caves = none | |
cycles = heaps | |
dead_ends = some | |
doors = some | |
ex_floors = few | |
fences = few | |
hallways = few | |
islands = heaps | |
keys = heaps | |
lakes = heaps | |
liquids = none | |
outdoors = some | |
pictures = some | |
porches = some | |
secrets = some | |
steepness = some | |
switches = few | |
symmetry = some | |
teleporters = some | |
traps = few | |
windows = some | |
} | |
Liquid: skipped for level (by style). | |
Skybox: Skybox_hellish_city | |
--==| Creating Rooms |==-- | |
Map size target: 30x25 seeds | |
--== Layout Absurdity Module ==-- | |
This level is not absurd... | |
Target # of rooms : 4 .. 12 | |
new room ROOM_1 : env = nil : parent = nil | |
Growing ROOM_1 with [root x 1]..... | |
APPLIED rule: ROOT_3 | |
Growing ROOM_1 with [start_closet4 x 1]..... | |
APPLIED rule: START_CLOSET_4x2 | |
Growing ROOM_1 with [grow x 10]..... | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2 | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2 | |
Growing ROOM_1 with [sprout x 2]..... | |
new room ROOM_2 : env = nil : parent = ROOM_1 | |
new room ROOM_3 : env = nil : parent = ROOM_1 | |
APPLIED rule: SPROUT_JOINER_4x1 | |
Growing ROOM_1 with [square_out x 13]..... | |
Growing ROOM_2 with [grow x 10]..... | |
APPLIED rule: GROW_BLADED_CAP | |
APPLIED rule: GROW_TRENCH_CURVE_INNER_SOLID | |
APPLIED rule: GROW_EXTRUSION_3X2 | |
'OH SHIT HERE WE GO AGAIN', says ROOM 2 before he was violently gunned down by the Linear Mode thugz... | |
Killing 2 | |
Growing ROOM_3 with [grow x 30]..... | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2 | |
APPLIED rule: GROW_CLIFF_EXTENSION | |
APPLIED rule: GROW_BLADED_CAP | |
APPLIED rule: GROW_EXTRUSION_3X2 | |
APPLIED rule: GROW_CLIFF_EXTENSION_CURVE | |
Shape group: cliff | |
Shape count: 13 | |
Growing ROOM_3 with [sprout x 1]..... | |
new room ROOM_4 : env = hallway : parent = ROOM_3 | |
APPLIED rule: SPROUT_wide_hallway | |
Growing ROOM_3 with [square_out x 6]..... | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
Growing HALLWAY_4 with [hall_2 x 7]..... | |
APPLIED rule: HALL_2_GROW_L1 | |
APPLIED rule: HALL_2_GROW_L1 | |
Growing HALLWAY_4 with [hall_2_sprout x 1]..... | |
Growing HALLWAY_4 with [hall_2_sprout x 2]..... | |
Killing 4 | |
Growing ROOM_1 with [sprout x 2]..... | |
Growing ROOM_3 with [sprout x 2]..... | |
new room ROOM_5 : env = nil : parent = ROOM_3 | |
APPLIED rule: SPROUT_JOINER_3x2 | |
Emergency in ROOM_3 is resolved OMG AMAZING!!!! | |
3 Emergency Sprout attempts: 1 | |
new room ROOM_6 : env = hallway : parent = ROOM_3 | |
APPLIED rule: SPROUT_wide_hallway | |
Emergency in ROOM_3 is resolved OMG AMAZING!!!! | |
3 Emergency Sprout attempts: 2 | |
Growing ROOM_5 with [grow x 20]..... | |
APPLIED rule: GROW_STAIR_SIDE2 | |
APPLIED rule: GROW_BEND | |
APPLIED rule: GROW_SQUIGGLE | |
APPLIED rule: GROW_SQUIGGLE | |
Growing ROOM_5 with [sprout x 2]..... | |
Growing ROOM_5 with [square_out x 4]..... | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
Growing HALLWAY_6 with [hall_2 x 3]..... | |
APPLIED rule: HALL_2_GROW_I1 | |
APPLIED rule: HALL_2_GROW_I1 | |
APPLIED rule: HALL_2_GROW_I1 | |
Growing HALLWAY_6 with [hall_2_sprout x 2]..... | |
new room ROOM_7 : env = nil : parent = HALLWAY_6 | |
APPLIED rule: HALL_2_SPROUT_A | |
Growing ROOM_7 with [grow x 10]..... | |
APPLIED rule: GROW_EXTRUSION_4X4 | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2_SMALL | |
Growing ROOM_7 with [sprout x 1]..... | |
new room ROOM_8 : env = nil : parent = ROOM_7 | |
new room ROOM_9 : env = nil : parent = ROOM_7 | |
APPLIED rule: SPROUT_JOINER_2x2 | |
Growing ROOM_8 with [grow x 20]..... | |
Growing ROOM_8 with [grow x 30]..... | |
Killing 8 | |
Growing ROOM_9 with [grow x 20]..... | |
Growing ROOM_9 with [grow x 20]..... | |
Killing 9 | |
Growing ROOM_7 with [sprout x 2]..... | |
new room ROOM_10 : env = nil : parent = ROOM_7 | |
new room ROOM_11 : env = nil : parent = ROOM_7 | |
APPLIED rule: SPROUT_JOINER_3x2 | |
Emergency in ROOM_7 is resolved OMG AMAZING!!!! | |
7 Emergency Sprout attempts: 1 | |
new room ROOM_12 : env = nil : parent = ROOM_7 | |
APPLIED rule: SPROUT_DIRECT_4 | |
Emergency in ROOM_7 is resolved OMG AMAZING!!!! | |
7 Emergency Sprout attempts: 2 | |
Growing ROOM_1 with [sprout x 1]..... | |
Growing ROOM_3 with [sprout x 2]..... | |
new room ROOM_13 : env = nil : parent = ROOM_3 | |
APPLIED rule: SPROUT_JOINER_2x2 | |
Emergency in ROOM_3 is resolved OMG AMAZING!!!! | |
3 Emergency Sprout attempts: 3 | |
new room ROOM_14 : env = nil : parent = ROOM_3 | |
APPLIED rule: SPROUT_DIRECT_2_EMERGENCY | |
Emergency in ROOM_3 is resolved OMG AMAZING!!!! | |
3 Emergency Sprout attempts: 4 | |
Growing ROOM_5 with [sprout x 2]..... | |
new room ROOM_15 : env = nil : parent = ROOM_5 | |
APPLIED rule: SPROUT_JOINER_2x2 | |
Emergency in ROOM_5 is resolved OMG AMAZING!!!! | |
5 Emergency Sprout attempts: 1 | |
new room ROOM_16 : env = nil : parent = ROOM_5 | |
APPLIED rule: SPROUT_JOINER_2x1 | |
Emergency in ROOM_5 is resolved OMG AMAZING!!!! | |
5 Emergency Sprout attempts: 2 | |
Growing ROOM_10 with [grow x 30]..... | |
APPLIED rule: GROW_EXTRUSION_3X4 | |
APPLIED rule: GROW_EXTRUSION_NEW_AREA_4x2 | |
APPLIED rule: GROW_3 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_3 | |
APPLIED rule: GROW_2 | |
Growing ROOM_10 with [sprout x 2]..... | |
Growing ROOM_10 with [square_out x 8]..... | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
Growing ROOM_11 with [grow x 20]..... | |
APPLIED rule: GROW_SQUEEZE_CURVE_NEW_AREA | |
APPLIED rule: GROW_NARROWSTAIR_2 | |
APPLIED rule: GROW_NARROWSTAIR_1 | |
APPLIED rule: GROW_CLIFF_EXTENSION_CURVE | |
Shape group: cliff | |
Shape count: 0 | |
APPLIED rule: GROW_INTO_CLIFF | |
APPLIED rule: GROW_CLIFF_EXTENSION_CURVE_X2 | |
Growing ROOM_11 with [sprout x 1]..... | |
Growing ROOM_11 with [square_out x 9]..... | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
Growing ROOM_12 with [grow x 10]..... | |
APPLIED rule: GROW_WIDE_SPACE_CATWALK_TALL_PLAIN | |
APPLIED rule: GROW_EXTRUSION_4X4 | |
Growing ROOM_12 with [sprout x 2]..... | |
Growing ROOM_13 with [grow x 10]..... | |
Growing ROOM_13 with [grow x 30]..... | |
Killing 13 | |
Growing ROOM_14 with [grow x 10]..... | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_AREA_2 | |
APPLIED rule: GROW_2 | |
Growing ROOM_14 with [sprout x 2]..... | |
new room ROOM_17 : env = nil : parent = ROOM_14 | |
APPLIED rule: SPROUT_JOINER_2x1 | |
Growing ROOM_14 with [square_out x 2]..... | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
Growing ROOM_15 with [grow x 10]..... | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_2 | |
APPLIED rule: PARK_GROW_3 | |
Growing ROOM_15 with [sprout x 2]..... | |
Growing ROOM_16 with [grow x 20]..... | |
Growing ROOM_16 with [grow x 30]..... | |
Killing 16 | |
Growing ROOM_17 with [grow x 20]..... | |
APPLIED rule: PARK_GROW_2 | |
Growing ROOM_17 with [sprout x 2]..... | |
Growing ROOM_15 with [sprout x 2]..... | |
APPLIED rule: SPROUT_TELEPORTER_2x2 | |
Emergency in ROOM_15 is resolved OMG AMAZING!!!! | |
15 Emergency Sprout attempts: 1 | |
new room ROOM_18 : env = nil : parent = ROOM_15 | |
APPLIED rule: SPROUT_JOINER_2x2 | |
Emergency in ROOM_15 is resolved OMG AMAZING!!!! | |
15 Emergency Sprout attempts: 2 | |
Growing ROOM_12 with [sprout x 2]..... | |
Growing ROOM_14 with [sprout x 1]..... | |
Growing ROOM_5 with [sprout x 3]..... | |
Growing ROOM_3 with [sprout x 2]..... | |
Growing ROOM_17 with [sprout x 3]..... | |
Growing ROOM_11 with [sprout x 1]..... | |
Growing ROOM_7 with [sprout x 3]..... | |
Growing ROOM_1 with [sprout x 1]..... | |
Growing ROOM_10 with [sprout x 1]..... | |
new room ROOM_19 : env = nil : parent = nil | |
Growing ROOM_19 with [root x 1]..... | |
APPLIED rule: ROOT_1 | |
Growing ROOM_19 with [start_closet3 x 1]..... | |
APPLIED rule: START_CLOSET_3x2 | |
Growing ROOM_19 with [grow x 20]..... | |
APPLIED rule: GROW_SQUEEZE_CURVE_NEW_AREA | |
APPLIED rule: GROW_RAMP_THIN_RISE | |
Growing ROOM_19 with [sprout x 1]..... | |
Growing ROOM_19 with [square_out x 7]..... | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
Growing ROOM_18 with [grow x 20]..... | |
Growing ROOM_18 with [grow x 10]..... | |
Killing 18 | |
Growing ROOM_5 with [sprout x 1]..... | |
Growing ROOM_11 with [sprout x 2]..... | |
Growing ROOM_17 with [sprout x 2]..... | |
Growing ROOM_1 with [sprout x 2]..... | |
Growing ROOM_3 with [sprout x 2]..... | |
Growing ROOM_7 with [sprout x 3]..... | |
Growing ROOM_14 with [sprout x 1]..... | |
Growing ROOM_15 with [sprout x 1]..... | |
Growing ROOM_19 with [sprout x 3]..... | |
Growing ROOM_10 with [sprout x 1]..... | |
Growing ROOM_12 with [sprout x 2]..... | |
Growing ROOM_7 with [sprout x 2]..... | |
Growing ROOM_11 with [sprout x 2]..... | |
Growing ROOM_19 with [sprout x 1]..... | |
Growing ROOM_5 with [sprout x 1]..... | |
Growing ROOM_15 with [sprout x 2]..... | |
Growing ROOM_3 with [sprout x 2]..... | |
Growing ROOM_14 with [sprout x 3]..... | |
Growing ROOM_1 with [sprout x 2]..... | |
Growing ROOM_10 with [sprout x 2]..... | |
Growing ROOM_12 with [sprout x 1]..... | |
Growing ROOM_17 with [sprout x 1]..... | |
Growing ROOM_12 with [sprout x 2]..... | |
Growing ROOM_10 with [sprout x 2]..... | |
Growing ROOM_14 with [sprout x 3]..... | |
Growing ROOM_3 with [sprout x 2]..... | |
Growing ROOM_11 with [sprout x 3]..... | |
Growing ROOM_19 with [sprout x 3]..... | |
Growing ROOM_7 with [sprout x 2]..... | |
Growing ROOM_5 with [sprout x 1]..... | |
Growing ROOM_17 with [sprout x 2]..... | |
Growing ROOM_15 with [sprout x 1]..... | |
Growing ROOM_1 with [sprout x 3]..... | |
Growing ROOM_3 with [sprout x 2]..... | |
Growing ROOM_12 with [sprout x 1]..... | |
Growing ROOM_19 with [sprout x 3]..... | |
Growing ROOM_7 with [sprout x 2]..... | |
Growing ROOM_17 with [sprout x 1]..... | |
Growing ROOM_5 with [sprout x 2]..... | |
Growing ROOM_15 with [sprout x 2]..... | |
Growing ROOM_1 with [sprout x 3]..... | |
Growing ROOM_10 with [sprout x 1]..... | |
Growing ROOM_11 with [sprout x 2]..... | |
Growing ROOM_14 with [sprout x 1]..... | |
Growing ROOM_5 with [sprout x 1]..... | |
Growing ROOM_17 with [sprout x 2]..... | |
Growing ROOM_11 with [sprout x 1]..... | |
Growing ROOM_19 with [sprout x 2]..... | |
Growing ROOM_10 with [sprout x 2]..... | |
Growing ROOM_3 with [sprout x 2]..... | |
Growing ROOM_14 with [sprout x 1]..... | |
Growing ROOM_12 with [sprout x 2]..... | |
Growing ROOM_15 with [sprout x 3]..... | |
Growing ROOM_1 with [sprout x 2]..... | |
Growing ROOM_7 with [sprout x 1]..... | |
Growing ROOM_14 with [sprout x 2]..... | |
Growing ROOM_19 with [sprout x 2]..... | |
Growing ROOM_10 with [sprout x 3]..... | |
Growing ROOM_15 with [sprout x 3]..... | |
Growing ROOM_7 with [sprout x 2]..... | |
Growing ROOM_17 with [sprout x 3]..... | |
Growing ROOM_5 with [sprout x 3]..... | |
Growing ROOM_12 with [sprout x 3]..... | |
Growing ROOM_3 with [sprout x 2]..... | |
Growing ROOM_1 with [sprout x 2]..... | |
Growing ROOM_11 with [sprout x 2]..... | |
Growing ROOM_5 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
5 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
5 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
5 Emergency Sprout attempts: 2 | |
Growing ROOM_19 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_3 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
3 Emergency Sprout attempts: 4 | |
APPLIED rule: DECORATE_CAGE_1 | |
Growing ROOM_3 with [cage_grow x 1]..... | |
APPLIED rule: AUX_CAGE_GROW2 | |
3 Emergency Sprout attempts: 4 | |
3 Emergency Sprout attempts: 4 | |
Growing ROOM_11 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_1 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_10 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CATWALK_SUPPORT_PILLAR_INNER_DOUBLE | |
APPLIED rule: DECORATE_CAGE_1 | |
Growing ROOM_10 with [cage_grow x 2]..... | |
Growing ROOM_15 with [decorate x 3]..... | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
15 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
15 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
15 Emergency Sprout attempts: 2 | |
Growing ROOM_12 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_7 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
7 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CATWALK_SUPPORT_PILLAR_OUTER | |
7 Emergency Sprout attempts: 2 | |
Growing ROOM_14 with [decorate x 6]..... | |
Growing ROOM_17 with [decorate x 3]..... | |
Growing ROOM_15 with [filler x 30]..... | |
APPLIED rule: FILLER_2 | |
15 Emergency Sprout attempts: 2 | |
APPLIED rule: FILLER_2 | |
15 Emergency Sprout attempts: 2 | |
APPLIED rule: FILLER_2 | |
15 Emergency Sprout attempts: 2 | |
APPLIED rule: FILLER_2 | |
15 Emergency Sprout attempts: 2 | |
Growing ROOM_17 with [filler x 30]..... | |
Growing ROOM_15 with [smoother x 15]..... | |
APPLIED rule: SMOOTHER_1 | |
15 Emergency Sprout attempts: 2 | |
APPLIED rule: SMOOTHER_1 | |
15 Emergency Sprout attempts: 2 | |
Growing ROOM_17 with [smoother x 15]..... | |
Seed Map: | |
ooo | |
ooooooooooo\ | |
ooooooooooooo | |
ooooooooooooo | |
JJJJJJJJ\ ooooooooooooo | |
JJJ J JJ ooooooooo/ | |
GGGGGGGGGGJJJJJJJJ ooooooo | |
GGGG GGGGGGJJJJJJJJ ooooooo /EE | |
GGGGGGGGGGGJJJJJJJJCC oo EE /EEE | |
LLLLGGGGGGGGGJJJ J JJ/CCC oo EE/EE/ | |
LLLLLLLLLLLLGGJJJJJJJJ/CCCCC EEEE/ | |
LLLLLLLLLLLLGGFFFFFFFFCCCCCC /EE/ | |
LLLLLLLLLLLLGGFFFFFFFFCCCCCCC EE/ | |
LLLLLLLLLLLLGG qqqqNNNCCCCCCCCCCCEEE | |
LLLLGGGGGGGGGqqqqNNNCCCCCCC/CCCEEE | |
KK GGGGGGGGGGGKKNNNCCCCCCCCCCCEEE | |
KK GGGG GGGGGGKKN\NCCCCAAAA EEEEEE | |
KKKKKGGGGGGGGGGKKNNNAAAAAAAA EEEEEE | |
KKKKKKKKKKKKK /KAAAAAAAAAAAAAAAAAAAA | |
KKK\KKKKKKKKKKKKAAAAAAAAAAAAAAAAAAAA | |
KKKKKKKKKKKKKKKKKAAAAAAAAAAAAAAAAAAAA | |
KKKKKKKKKKKKKKKKKAAAAAAAAAAAAAAAAAAAA | |
KKK KKK KKKKAAAA AAAA SSAAAA | |
K/K KKKAA AAAA SSSSAA | |
KKK KKK SSSSSSS\ SS | |
KK SSSSSSSS\SSSSSS | |
KK SSSSS SSSSSSSSS | |
SS SS/SSSSS | |
SS SSSS | |
SSSS | |
SS | |
Connection: ROOM_1 --> ROOM_3 (via joiner) | |
Connection: ROOM_3 --> ROOM_5 (via joiner) | |
Connection: ROOM_3 --> HALLWAY_6 (via terminator) | |
Connection: HALLWAY_6 --> ROOM_7 (via terminator) | |
Connection: ROOM_7 --> ROOM_10 (via joiner) | |
Connection: ROOM_7 --> ROOM_11 (via joiner) | |
Connection: ROOM_7 --> ROOM_12 (via edge) | |
Connection: ROOM_3 --> ROOM_14 (via edge) | |
Connection: ROOM_5 --> ROOM_15 (via joiner) | |
Connection: ROOM_14 --> ROOM_17 (via joiner) | |
Teleporter connection: ROOM_15 --> ROOM_19 | |
--==| Make Quests |==-- | |
Exit room: ROOM_11 | |
Maximum of 3 key goals. | |
Dividing QUEST_1 @ CONN_6 (ROOM_7 -- ROOM_11) | |
Dividing QUEST_2 @ CONN_7 (ROOM_7 -- ROOM_12) | |
Dividing QUEST_3 @ CONN_2 (ROOM_3 -- ROOM_5) | |
Maximum of 1 switch goals. | |
Dividing QUEST_4 @ CONN_5 (ROOM_7 -- ROOM_10) | |
Start room: ROOM_1 | |
Quest list: | |
QUEST_5 : svolume:300 | |
QUEST_4 : svolume:53 | |
QUEST_3 : svolume:191 | |
QUEST_2 : svolume:56 | |
QUEST_1 : svolume:105 | |
Zone quota: 3 | |
Zone list: | |
ZONE_2 : rooms:7 areas:49 | |
ZONE_3 : rooms:3 areas:16 | |
ZONE_1 : rooms:2 areas:23 | |
Other Item quota : 5.00 | |
--==| Build Rooms |==-- | |
AREA_60 leads to nowhere. (4960, 5472) | |
--==| Auto Detail Report |==-- | |
Total walkable volume: 706 | |
Group walls tone down multiplier: 1 | |
Total perimeter: 696 | |
Plain walls tone down multiplier: 1 | |
Loading wad-fab decor/gtd_decor_urban.wad / MAP08 | |
MAP13: Adding Decor_cafe_table_set from MAP08 in decor/gtd_decor_urban.wad | |
MAP13: Adding Start_armaetus_start_lift from MAP02 in start/armaetus_start1.wad | |
Loading wad-fab picture/pic_box.wad / MAP04 | |
MAP13: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP13: Adding Item_closet_simple1 from MAP01 in item/gtd_item_closet_simple.wad | |
MAP13: Adding Item_closet_simple3 from MAP03 in item/gtd_item_closet_simple.wad | |
MAP13: Adding Item_closet_simple3 from MAP03 in item/gtd_item_closet_simple.wad | |
MAP13: Adding Item_alcove_small_general1 from MAP02 in item/alcove1.wad | |
MAP13: Adding Stairs_128_2X from MAP02 in stairs/gtd_stairs_128.wad | |
MAP13: Adding Stairs_128_2X from MAP02 in stairs/gtd_stairs_128.wad | |
MAP13: Adding Stairs_128_2X from MAP02 in stairs/gtd_stairs_128.wad | |
MAP13: Adding Stairs_128_2X from MAP02 in stairs/gtd_stairs_128.wad | |
MAP13: Adding Joiner_simplest from MAP01 in joiner/gtd_simplest.wad | |
Loading wad-fab item/alcove1.wad / MAP02 | |
MAP13: Adding Item_alcove_small_urban3 from MAP02 in item/alcove1.wad | |
MAP13: Adding Lift_gtd_disguised_128_2h from MAP02 in stairs/gtd_lift_disguised_128.wad | |
MAP13: Adding Locked_huge3_yellow from MAP03 in joiner/key_huge.wad | |
MAP13: Adding Item_weapon_case from MAP01 in item/gtd_item_crates.wad | |
MAP13: Adding Light_gtd_detailed_alt2 from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP13: Adding Light_gtd_detailed_alt2 from MAP01 in decor/gtd_ceil_light_tech.wad | |
Loading wad-fab decor/gtd_ceil_light_gothic.wad / MAP01 | |
MAP13: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
Loading wad-fab decor/ceil_light.wad / MAP02 | |
MAP13: Adding Light_urban2 from MAP02 in decor/ceil_light.wad | |
MAP13: Adding Light_urban2 from MAP02 in decor/ceil_light.wad | |
Loading wad-fab joiner/gtd_cageish_joiner.wad / MAP01 | |
LACKING MATERIAL : SW1BRN1 | |
MAP13: Adding Joiner_gtd_cageish_joiner_bunker from MAP01 in joiner/gtd_cageish_joiner.wad | |
Loading wad-fab hall/deuce_j.wad / MAP01 | |
MAP13: Adding Hallway_deuce_term from MAP01 in hall/deuce_j.wad | |
Loading wad-fab hall/deuce_i.wad / MAP01 | |
MAP13: Adding Hallway_deuce_i1 from MAP01 in hall/deuce_i.wad | |
MAP13: Adding Hallway_deuce_i1 from MAP01 in hall/deuce_i.wad | |
Loading wad-fab hall/deuce_i.wad / MAP02 | |
MAP13: Adding Hallway_deuce_i1_rise from MAP02 in hall/deuce_i.wad | |
MAP13: Adding Hallway_deuce_term from MAP01 in hall/deuce_j.wad | |
MAP13: Adding Item_alcove_small_urban1 from MAP02 in item/alcove1.wad | |
Loading wad-fab picture/gtd_pic_urban_commercial_frontages.wad / MAP06 | |
MAP13: Adding Pic_electronics_store from MAP06 in picture/gtd_pic_urban_commercial_frontages.wad | |
MAP13: Adding Stair_32 from MAP01 in stairs/stair_32.wad | |
MAP13: Adding Stair_32 from MAP01 in stairs/stair_32.wad | |
MAP13: Adding Joiner_remote_sw_metal from MAP01 in joiner/barred2.wad | |
MAP13: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
MAP13: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
Loading wad-fab joiner/key_huge.wad / MAP03 | |
MAP13: Adding Locked_huge3_red from MAP03 in joiner/key_huge.wad | |
MAP13: Adding Decor_urban_newsstand from MAP01 in decor/gtd_decor_urban_newsstand.wad | |
Loading wad-fab item/gtd_item_key_pedestal.wad / MAP04 | |
MAP13: Adding Item_gtd_key_oh_he_ded from MAP04 in item/gtd_item_key_pedestal.wad | |
MAP13: Adding Item_weapon_case from MAP01 in item/gtd_item_crates.wad | |
MAP13: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP13: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP13: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP13: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP13: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP13: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP13: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP13: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP13: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP13: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP13: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP13: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP13: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP13: Adding Decor_bench_n_trashcan from MAP01 in decor/gtd_decor_urban.wad | |
MAP13: Adding Item_secret_niche1_urban from MAP01 in item/secret_niche.wad | |
MAP13: Adding Item_closet_w_door from MAP01 in item/closet.wad | |
MAP13: Adding Pic_urban_mirrors_edge_wall from MAP01 in picture/gtd_pic_urban_mirrors_edge_wall.wad | |
MAP13: Adding Stairs_128_2X from MAP02 in stairs/gtd_stairs_128.wad | |
MAP13: Adding Joiner_gtd_universal_staircase from MAP02 in joiner/gtd_universal_joiners.wad | |
Loading wad-fab item/gtd_item_lockers.wad / MAP02 | |
MAP13: Adding Item_locker_cylinder from MAP02 in item/gtd_item_lockers.wad | |
Loading wad-fab teleporter/scionox_fancy_pad.wad / MAP01 | |
MAP13: Adding Teleporter_scionox_fancy_pad from MAP01 in teleporter/scionox_fancy_pad.wad | |
Loading wad-fab trap/gtd_trap_urban.wad / * | |
MAP13: Adding Trap_closet_urban from object in trap/gtd_trap_urban.wad | |
Loading wad-fab decor/gtd_decor_urban.wad / MAP07 | |
MAP13: Adding Decor_waiting_shed from MAP07 in decor/gtd_decor_urban.wad | |
MAP13: Adding Light_gtd_detailed_alt from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP13: Adding Light_gtd_detailed_alt from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP13: Adding Light_gtd_round from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP13: Adding Light_gtd_round from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP13: Adding Light_gtd_round from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP13: Adding Light_gtd_round from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP13: Adding Light_gtd_round from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP13: Adding Light_gtd_round from MAP03 in decor/gtd_ceil_light_tech.wad | |
Loading wad-fab teleporter/scionox_big_teleport.wad / MAP04 | |
MAP13: Adding Teleporter_scionox_big_teleport_3 from MAP04 in teleporter/scionox_big_teleport.wad | |
MAP13: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
MAP13: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP13: Adding Pic_urban_mirrors_edge_wall from MAP01 in picture/gtd_pic_urban_mirrors_edge_wall.wad | |
MAP13: Adding Pic_urban_mirrors_edge_wall from MAP01 in picture/gtd_pic_urban_mirrors_edge_wall.wad | |
MAP13: Adding Item_closet_simple1 from MAP01 in item/gtd_item_closet_simple.wad | |
MAP13: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP13: Adding Stairs_128_2X from MAP02 in stairs/gtd_stairs_128.wad | |
MAP13: Adding Decor_tech_point_HVAC_1 from MAP01 in decor/gtd_decor_outdoor_machines.wad | |
MAP13: Adding Trap_closet_urban from object in trap/gtd_trap_urban.wad | |
Loading wad-fab item/alcove1.wad / MAP02 | |
MAP13: Adding Item_alcove_small_urban2 from MAP02 in item/alcove1.wad | |
MAP13: Adding Item_cage_balcony_3 from MAP03 in item/gtd_item_cage_balcony.wad | |
Loading wad-fab item/secret_cage.wad / * | |
MAP13: Adding Item_secret_cage2 from object in item/secret_cage.wad | |
MAP13: Adding Trap_closet_urban from object in trap/gtd_trap_urban.wad | |
MAP13: Adding Trap_closet_urban from object in trap/gtd_trap_urban.wad | |
MAP13: Adding Stairs_128_2X from MAP02 in stairs/gtd_stairs_128.wad | |
MAP13: Adding Decor_street_barrier from MAP06 in decor/gtd_decor_urban.wad | |
MAP13: Adding Crate_small_gray from MAP01 in decor/crates1.wad | |
MAP13: Adding Decor_generic_sunk_roof from MAP01 in decor/gtd_generic_sunk_roof.wad | |
MAP13: Adding Decor_generic_sunk_roof from MAP01 in decor/gtd_generic_sunk_roof.wad | |
MAP13: Adding Decor_waiting_shed from MAP07 in decor/gtd_decor_urban.wad | |
Loading wad-fab decor/gtd_ceil_light_gothic.wad / MAP01 | |
MAP13: Adding Light_gtd_gothic_chandelier_alt_2 from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP13: Adding Light_gtd_gothic_chandelier_alt_2 from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP13: Adding Light_gtd_gothic_chandelier_alt_2 from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP13: Adding Light_gtd_gothic_chandelier_alt_2 from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP13: Adding Light_gtd_gothic_chandelier_alt_2 from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP13: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP13: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP13: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP13: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP13: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP13: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP13: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP13: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP13: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP13: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP13: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP13: Adding Item_secret_niche1_urban from MAP01 in item/secret_niche.wad | |
MAP13: Adding Item_secret_niche1_urban from MAP01 in item/secret_niche.wad | |
MAP13: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
Loading wad-fab exit/beed28_fireblu_exit.wad / * | |
MAP13: Adding Exit_beed28_fireblu_exit from object in exit/beed28_fireblu_exit.wad | |
Loading wad-fab cage/gtd_cage_sandbag.wad / MAP03 | |
MAP13: Adding Cage_sandbag_inset from MAP03 in cage/gtd_cage_sandbag.wad | |
MAP13: Adding Stair_long_1x2 from MAP01 in stairs/long_1x2.wad | |
MAP13: Adding Completely_nothing from MAP01 in misc/completely_nothing.wad | |
MAP13: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
Loading wad-fab switch/armaetus_switch_tech.wad / * | |
MAP13: Adding Switch_armaetus_tech from object in switch/armaetus_switch_tech.wad | |
Loading wad-fab door/arch_curved.wad / MAP01 | |
Loading wad-fab door/key_medium.wad / MAP01 | |
Loading wad-fab wall/torches.wad / MAP02 | |
Loading wad-fab window/tall.wad / MAP12 | |
Loading wad-fab window/tall.wad / MAP11 | |
Loading wad-fab window/tall.wad / MAP13 | |
Loading wad-fab wall/gtd_wall_drywall_set.wad / MAP02 | |
Loading wad-fab wall/gtd_wall_drywall_set.wad / MAP01 | |
MAP13: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP13: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP13: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP13: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP13: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP13: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP13: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP13: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP13: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP13: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP13: Adding Depot_raise from MAP01 in misc/depot.wad | |
MAP13: Adding Skybox_hellish_city from MAP01 in skybox/gtd_skybox_hellish_city.wad | |
--==| Make Battles |==-- | |
Giving weapon: super | |
Giving weapon: shotty | |
Giving weapon: plasma | |
Giving weapon: chain | |
--==| Item Pickups |==-- | |
DOOM CSG... | |
Removed 95151 dead regions (of 130906) | |
Swallowed 18741 brushes (of 95167) | |
Filled 1085 gaps (of 28787 total) | |
Lighting level... | |
Merged 9509 colinear lines | |
Rounded 17 square corners | |
Aligned 11032 textures | |
Level 14 title: Eastern Standoff of Sabotage | |
~~~~~~| MAP14 |~~~~~~ | |
Level seed: 18063242833 | |
Styles = | |
{ | |
ambushes = some | |
barrels = some | |
big_rooms = heaps | |
cages = rare | |
caves = few | |
cycles = none | |
dead_ends = some | |
doors = some | |
ex_floors = some | |
fences = few | |
hallways = none | |
islands = few | |
keys = some | |
lakes = heaps | |
liquids = few | |
outdoors = some | |
pictures = some | |
porches = some | |
secrets = some | |
steepness = heaps | |
switches = few | |
symmetry = none | |
teleporters = some | |
traps = some | |
windows = heaps | |
} | |
Liquid: slime (usage 25%) | |
Skybox: Skybox_garrett_city | |
--==| Creating Rooms |==-- | |
Map size target: 30x25 seeds | |
--== Layout Absurdity Module ==-- | |
This level is not absurd... | |
Target # of rooms : 4 .. 12 | |
new room ROOM_1 : env = nil : parent = nil | |
Growing ROOM_1 with [root x 1]..... | |
APPLIED rule: ROOT_3 | |
Growing ROOM_1 with [start_closet4 x 1]..... | |
APPLIED rule: START_CLOSET_4x2 | |
Growing ROOM_1 with [grow x 30]..... | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2_SMALL | |
APPLIED rule: GROW_CURVE_1 | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2_SMALL_SIDEWAYS | |
APPLIED rule: GROW_LIQUID_GUTTER_CORNER | |
Growing ROOM_1 with [sprout x 1]..... | |
new room ROOM_2 : env = nil : parent = ROOM_1 | |
APPLIED rule: SPROUT_JOINER_2x3 | |
Growing ROOM_1 with [square_out x 9]..... | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
Growing ROOM_2 with [grow x 20]..... | |
APPLIED rule: GROW_INTO_CLIFF_TALL | |
APPLIED rule: GROW_TRENCH_STRAIGHT | |
APPLIED rule: GROW_INTO_CLIFF | |
Shape group: cliff | |
Shape count: 8 | |
APPLIED rule: GROW_TRENCH_STRAIGHT_LONG | |
APPLIED rule: GROW_CLIFF_STRAIGHT_X4_STAIR | |
Shape group: cliff | |
Shape count: 7 | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_CLIFF_EXTENSION_UP_WE_GO | |
Shape group: cliff | |
Shape count: 7 | |
APPLIED rule: GROW_TRENCH_STRAIGHT_LONG | |
APPLIED rule: GROW_LIQUID_PLATFORM_FUNNEL | |
Growing ROOM_2 with [sprout x 2]..... | |
new room ROOM_3 : env = nil : parent = ROOM_2 | |
APPLIED rule: SPROUT_JOINER_4x1 | |
new room ROOM_4 : env = nil : parent = ROOM_2 | |
APPLIED rule: SPROUT_JOINER_3x2 | |
Growing ROOM_2 with [square_out x 19]..... | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_BOTH_SIDES | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
Growing ROOM_3 with [grow x 20]..... | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_CLIFF_EXTENSION | |
Shape group: cliff | |
Shape count: 0 | |
Growing ROOM_3 with [sprout x 2]..... | |
Growing ROOM_3 with [square_out x 2]..... | |
Growing ROOM_4 with [grow x 10]..... | |
APPLIED rule: GROW_CLIFF_ENTRY_SIDEWAYS_X4 | |
APPLIED rule: GROW_CLIFF_ENTRY_SIDEWAYS_X4 | |
APPLIED rule: GROW_L_STAIR | |
Growing ROOM_4 with [sprout x 1]..... | |
new room ROOM_5 : env = nil : parent = ROOM_4 | |
APPLIED rule: SPROUT_DIRECT_4 | |
Growing ROOM_5 with [grow x 20]..... | |
APPLIED rule: GROW_SIDE_ON_RAMP_TALL | |
APPLIED rule: GROW_SEWER_ENTRY | |
Shape group: cliff_x4 | |
Shape count: 0 | |
APPLIED rule: GROW_WIDE_SPACE_PLATFORM_TINY | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2_SMALL | |
APPLIED rule: GROW_WIDE_SPACE_CATWALK_STRAIGHT | |
APPLIED rule: GROW_CURVE_1 | |
APPLIED rule: GROW_RAMP_THIN_RISE | |
APPLIED rule: GROW_TRENCH_STRAIGHT_LONG | |
APPLIED rule: GROW_EXTRUSION_3X2 | |
APPLIED rule: GROW_3 | |
Growing ROOM_5 with [sprout x 3]..... | |
APPLIED rule: SPROUT_TELEPORTER_2x2 | |
new room ROOM_6 : env = nil : parent = ROOM_5 | |
APPLIED rule: SPROUT_DIRECT_4 | |
new room ROOM_7 : env = nil : parent = ROOM_5 | |
APPLIED rule: SPROUT_JOINER_4x1 | |
Growing ROOM_5 with [square_out x 19]..... | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
new room ROOM_8 : env = nil : parent = nil | |
Growing ROOM_8 with [root x 1]..... | |
APPLIED rule: ROOT_T2 | |
Growing ROOM_8 with [start_closet2 x 1]..... | |
APPLIED rule: START_CLOSET_2x2 | |
Growing ROOM_8 with [grow x 10]..... | |
APPLIED rule: GROW_L_STAIR | |
APPLIED rule: GROW_WIDE_SPACE_CATWALK_TALL_PLAIN | |
Growing ROOM_8 with [sprout x 3]..... | |
new room ROOM_9 : env = nil : parent = ROOM_8 | |
APPLIED rule: SPROUT_JOINER_3x2 | |
new room ROOM_10 : env = nil : parent = ROOM_8 | |
APPLIED rule: SPROUT_JOINER_2x2 | |
new room ROOM_11 : env = nil : parent = ROOM_8 | |
APPLIED rule: SPROUT_JOINER_2x2 | |
Growing ROOM_8 with [square_out x 24]..... | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
Killing 6 | |
Killing 7 | |
Killing 9 | |
Killing 10 | |
Killing 11 | |
Growing ROOM_1 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_5 with [decorate x 10]..... | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_2 with [decorate x 10]..... | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_8 with [decorate x 10]..... | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_4 with [decorate x 5]..... | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
Growing ROOM_3 with [decorate x 10]..... | |
Growing ROOM_4 with [filler x 30]..... | |
Growing ROOM_4 with [smoother x 15]..... | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
Seed Map: | |
BB | |
BB | |
BB ddddddddd | |
BBBB dddddddddd | |
BBBB BBB dddddddddd | |
BBBBBBB\BBBBBBB ddddddddd dddd | |
BBBBBBBBBBBBBBBBBBBBdddddd\ dddd | |
BBBBBBBBBBBBBBBBBBBBddddddddddddddd | |
/BBBB\BBBBBBBBBBBBBBBBBddddddddddddddd | |
BB B/BB\BBB/BBB BBBBBB AAA \ddddddddddddd | |
BBBBBBBBBBBBBBBCCCCCCAAAAAEEdddddddddddd | |
BBBBBBBBBBBBBBBBBCCCCCCAAAAAEEdddddd dddd | |
BBBBBBBBBBBBBBBBBCCAAAAAAAAAEEdddddd dddd | |
BBBBB BBBBBBBBBB/CCAAAAAAAAAEEdddd dddd | |
BBBBB BBBBBBBBAAAAAAAAAAAAEEEEEEEEE dddd | |
BBBB BBBBBBBBAAAAAAAAAAAAEEEEEEEEE | |
BBBB BBBBBBB AAAAAAAAAAAA EEEEEE | |
BB BB AAAAAAAAAAAA/EEEEEEE | |
HHHH AAAAAAA/A EEEEEEEE | |
HHHHH AAAAAA EEEEEEEE | |
HHHHHH AA EEEEEEEEEE | |
HHHHHH EEEE EEEEEEEEEE | |
HHHH EEEEEEEEEE \E/ EEEEEE | |
HHH EEEEEEEEEEEEEEEEEEEE | |
HHHHHEEEEEEEEEEEEEEEEEEEE | |
HHHHHHEEEEEEEEEEEEEEE EEEE | |
HHHHH EEEE EEEEEEE | |
HHHHH HHHH EEEE EEEEEEE | |
HHHHHHHHHHHHHH EE | |
HHHHHHHHHHHHHH EE | |
HHHHHHHHHHHHHH | |
HHHHHHHHHHHHH | |
HHHHHHH HHH | |
HHH HHH | |
HHH | |
Connection: ROOM_1 --> ROOM_2 (via joiner) | |
Connection: ROOM_2 --> ROOM_3 (via joiner) | |
Connection: ROOM_2 --> ROOM_4 (via joiner) | |
Connection: ROOM_4 --> ROOM_5 (via edge) | |
Teleporter connection: ROOM_5 --> ROOM_8 | |
--==| Make Quests |==-- | |
Exit room: ROOM_3 | |
Maximum of 2 key goals. | |
Dividing QUEST_1 @ CONN_2 (ROOM_2 -- ROOM_3) | |
Start room: ROOM_1 | |
Quest list: | |
QUEST_2 : svolume:764 | |
QUEST_1 : svolume:16 | |
Zone quota: 3 | |
Zone list: | |
ZONE_2 : rooms:4 areas:78 | |
ZONE_1 : rooms:2 areas:18 | |
Other Item quota : 8.00 | |
--==| Build Rooms |==-- | |
AREA_14 leads to nowhere. (4704, 7136) | |
--==| Auto Detail Report |==-- | |
Total walkable volume: 780.5 | |
Group walls tone down multiplier: 1 | |
Total perimeter: 730 | |
Plain walls tone down multiplier: 1 | |
MAP14: Adding Pillar_gtd_generic1 from MAP01 in decor/gtd_pillar_generic.wad | |
MAP14: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP14: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP14: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP14: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP14: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP14: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP14: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP14: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP14: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP14: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP14: Adding Start_armaetus_start_lift_downwards from MAP03 in start/armaetus_start1.wad | |
MAP14: Adding Item_alcove_small_general1 from MAP02 in item/alcove1.wad | |
Loading wad-fab picture/pic_box.wad / MAP01 | |
MAP14: Adding Pic_box_gargoyles from MAP01 in picture/pic_box.wad | |
MAP14: Adding Pic_box_big_faces from MAP06 in picture/pic_box.wad | |
MAP14: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
Loading wad-fab picture/gtd_pic_urban_commercial_frontages.wad / MAP01 | |
MAP14: Adding Pic_bookstore from MAP01 in picture/gtd_pic_urban_commercial_frontages.wad | |
MAP14: Adding Item_alcove_small_urban1 from MAP02 in item/alcove1.wad | |
MAP14: Adding Stair_32_hell3 from MAP02 in stairs/stair_32.wad | |
MAP14: Adding Stairs_128 from MAP01 in stairs/gtd_stairs_128.wad | |
Loading wad-fab joiner/gtd_simple_arched.wad / MAP01 | |
MAP14: Adding Joiner_simple_arched_urban from MAP01 in joiner/gtd_simple_arched.wad | |
MAP14: Adding Decor_tech_complockers from MAP01 in decor/gtd_tech_complockers.wad | |
MAP14: Adding Decor_waiting_shed from MAP07 in decor/gtd_decor_urban.wad | |
MAP14: Adding Decor_light_pillar_core from MAP02 in decor/gtd_decor.wad | |
MAP14: Adding Decor_light_pillar_core2 from MAP03 in decor/gtd_decor.wad | |
MAP14: Adding Decor_round_planter from MAP02 in decor/gtd_decor_urban.wad | |
MAP14: Adding Pillar_gtd_generic1 from MAP01 in decor/gtd_pillar_generic.wad | |
MAP14: Adding Decor_tech_complockers from MAP01 in decor/gtd_tech_complockers.wad | |
MAP14: Adding Decor_generic_sunk_roof from MAP01 in decor/gtd_generic_sunk_roof.wad | |
MAP14: Adding Light_gtd_flourescent_lamp_alt from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP14: Adding Light_gtd_flourescent_lamp_alt from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP14: Adding Light_gtd_flourescent_lamp_alt from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP14: Adding Light_gtd_flourescent_lamp_alt from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP14: Adding Light_gtd_flourescent_lamp_alt from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP14: Adding Light_gtd_flourescent_lamp_alt from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP14: Adding Light_gtd_flourescent_lamp_alt from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP14: Adding Light_gtd_flourescent_lamp_alt from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP14: Adding Light_gtd_flourescent_lamp_alt from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP14: Adding Light_gtd_flourescent_lamp_alt from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP14: Adding Light_gtd_flourescent_lamp_alt from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP14: Adding Light_gtd_flourescent_lamp_alt from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP14: Adding Light_gtd_flourescent_lamp_alt from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP14: Adding Light_gtd_flourescent_lamp_alt from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP14: Adding Light_gtd_flourescent_lamp_alt from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP14: Adding Light_gtd_flourescent_lamp_alt from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP14: Adding Light_gtd_flourescent_lamp_alt from MAP02 in decor/gtd_ceil_light_tech.wad | |
Loading wad-fab decor/gtd_ceil_light_gothic.wad / MAP01 | |
MAP14: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP14: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP14: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP14: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP14: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP14: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP14: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP14: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
MAP14: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP14: Adding Pic_bank from MAP04 in picture/gtd_pic_urban_commercial_frontages.wad | |
MAP14: Adding Pic_box_gargoyles from MAP01 in picture/pic_box.wad | |
MAP14: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP14: Adding Pic_urban_mirrors_edge_wall from MAP01 in picture/gtd_pic_urban_mirrors_edge_wall.wad | |
MAP14: Adding Pic_urban_mirrors_edge_wall from MAP01 in picture/gtd_pic_urban_mirrors_edge_wall.wad | |
MAP14: Adding Pic_bank from MAP04 in picture/gtd_pic_urban_commercial_frontages.wad | |
MAP14: Adding Item_alcove_small_general3 from MAP02 in item/alcove1.wad | |
MAP14: Adding Pic_box_big_faces from MAP06 in picture/pic_box.wad | |
MAP14: Adding Stair_32_hell3 from MAP02 in stairs/stair_32.wad | |
MAP14: Adding Stair_long_1x2_general from MAP01 in stairs/long_1x2.wad | |
MAP14: Adding Completely_nothing from MAP01 in misc/completely_nothing.wad | |
MAP14: Adding Stairs_128_2X from MAP02 in stairs/gtd_stairs_128.wad | |
MAP14: Adding Sidewalk_8 from MAP01 in stairs/sidewalk_8.wad | |
Loading wad-fab stairs/gtd_stair_ladder_128.wad / MAP01 | |
MAP14: Adding Ladder_128_woody from MAP01 in stairs/gtd_stair_ladder_128.wad | |
MAP14: Adding Sidewalk_16_gothic from MAP01 in stairs/sidewalk_16.wad | |
MAP14: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
MAP14: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
Loading wad-fab joiner/armaetus_joiner_keyed_bars.wad / MAP01 | |
MAP14: Adding Locked_armaetus_bars_red_tech from MAP01 in joiner/armaetus_joiner_keyed_bars.wad | |
Loading wad-fab joiner/gtd_3d_joiners.wad / MAP01 | |
MAP14: Adding Joiner_gtd_3D_joiner_center from MAP01 in joiner/gtd_3d_joiners.wad | |
Loading wad-fab decor/gtd_cars.wad / MAP03 | |
MAP14: Adding Decor_hatchback_blue from MAP03 in decor/gtd_cars.wad | |
Loading wad-fab decor/gtd_cars.wad / MAP03 | |
MAP14: Adding Decor_hatchback_brown from MAP03 in decor/gtd_cars.wad | |
MAP14: Adding Crate_tall_brown from MAP02 in decor/crates1.wad | |
Loading wad-fab decor/dem_props.wad / MAP01 | |
MAP14: Adding Decor_basketball_hoop from MAP01 in decor/dem_props.wad | |
MAP14: Adding Decor_server_rack from MAP06 in decor/gtd_decor.wad | |
MAP14: Adding Decor_tech_complockers from MAP01 in decor/gtd_tech_complockers.wad | |
MAP14: Adding Pic_storefront_2x from MAP02 in picture/gtd_pic_urban_generic_frontages.wad | |
MAP14: Adding Item_alcove_small_general1 from MAP02 in item/alcove1.wad | |
MAP14: Adding Pic_storefront_3x from MAP01 in picture/gtd_pic_urban_generic_frontages.wad | |
MAP14: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP14: Adding Sidewalk_8 from MAP01 in stairs/sidewalk_8.wad | |
MAP14: Adding Lift_gtd_teleporter_128 from MAP01 in stairs/gtd_teleporter_128.wad | |
MAP14: Adding Stair_long_1x2 from MAP01 in stairs/long_1x2.wad | |
MAP14: Adding Decor_tech_point_HVAC_3 from MAP03 in decor/gtd_decor_outdoor_machines.wad | |
MAP14: Adding Decor_open_pipe from MAP07 in decor/gtd_decor.wad | |
MAP14: Adding Crate_small_brown from MAP01 in decor/crates1.wad | |
MAP14: Adding Decor_round_planter from MAP02 in decor/gtd_decor_urban.wad | |
MAP14: Adding Decor_round_planter from MAP02 in decor/gtd_decor_urban.wad | |
Loading wad-fab decor/gtd_decor_hell.wad / MAP01 | |
MAP14: Adding Decor_triple_bone_thing from MAP01 in decor/gtd_decor_hell.wad | |
Loading wad-fab decor/gtd_decor_urban.wad / MAP04 | |
MAP14: Adding Decor_marquee_sign from MAP04 in decor/gtd_decor_urban.wad | |
MAP14: Adding Decor_light_pillar_core2 from MAP03 in decor/gtd_decor.wad | |
MAP14: Adding Light_urban1 from MAP01 in decor/ceil_light.wad | |
MAP14: Adding Light_urban1 from MAP01 in decor/ceil_light.wad | |
MAP14: Adding Light_urban2 from MAP02 in decor/ceil_light.wad | |
MAP14: Adding Light_urban2 from MAP02 in decor/ceil_light.wad | |
MAP14: Adding Light_urban2 from MAP02 in decor/ceil_light.wad | |
MAP14: Adding Light_urban2 from MAP02 in decor/ceil_light.wad | |
MAP14: Adding Light_urban2 from MAP02 in decor/ceil_light.wad | |
MAP14: Adding Light_urban2 from MAP02 in decor/ceil_light.wad | |
MAP14: Adding Light_urban2 from MAP02 in decor/ceil_light.wad | |
MAP14: Adding Light_urban2 from MAP02 in decor/ceil_light.wad | |
MAP14: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP14: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP14: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP14: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP14: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP14: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP14: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP14: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP14: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP14: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP14: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP14: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP14: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP14: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP14: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP14: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP14: Adding Pic_bookstore from MAP01 in picture/gtd_pic_urban_commercial_frontages.wad | |
MAP14: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
Loading wad-fab teleporter/scionox_small_pillar_teleport.wad / MAP01 | |
MAP14: Adding Teleporter_scionox_small_pillar_teleport_2 from MAP01 in teleporter/scionox_small_pillar_teleport.wad | |
MAP14: Adding Pic_beed28_broken_door from MAP01 in picture/beed28_broken_door.wad | |
MAP14: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
MAP14: Adding Item_secret_ledge_sunken_universal_flipped from MAP04 in item/secret_ledge.wad | |
MAP14: Adding Pic_storefront_2x from MAP02 in picture/gtd_pic_urban_generic_frontages.wad | |
MAP14: Adding Item_alcove_small_general3 from MAP02 in item/alcove1.wad | |
MAP14: Adding Pic_electronics_store from MAP06 in picture/gtd_pic_urban_commercial_frontages.wad | |
MAP14: Adding Pic_pipagery from MAP02 in picture/gtd_pic_tech_wallmachines.wad | |
MAP14: Adding Sidewalk_8 from MAP01 in stairs/sidewalk_8.wad | |
MAP14: Adding Stair_32 from MAP01 in stairs/stair_32.wad | |
MAP14: Adding Stairs_128 from MAP01 in stairs/gtd_stairs_128.wad | |
MAP14: Adding Stairs_128_2X from MAP02 in stairs/gtd_stairs_128.wad | |
MAP14: Adding Stairs_128_2X from MAP02 in stairs/gtd_stairs_128.wad | |
MAP14: Adding Decor_light_pillar_core from MAP02 in decor/gtd_decor.wad | |
Loading wad-fab teleporter/closet2.wad / MAP01 | |
MAP14: Adding Teleporter_Closet2 from MAP01 in teleporter/closet2.wad | |
MAP14: Adding Item_alcove_small_urban2 from MAP02 in item/alcove1.wad | |
MAP14: Adding Pic_apartment_row_3x from MAP03 in picture/gtd_pic_urban_generic_frontages.wad | |
MAP14: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP14: Adding Pic_box_big_faces from MAP06 in picture/pic_box.wad | |
MAP14: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP14: Adding Pic_storefront_2x from MAP02 in picture/gtd_pic_urban_generic_frontages.wad | |
Loading wad-fab item/gtd_item_confession_booth.wad / MAP01 | |
MAP14: Adding Item_closet_confession_booth from MAP01 in item/gtd_item_confession_booth.wad | |
MAP14: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP14: Adding Item_secret_niche1_urban from MAP01 in item/secret_niche.wad | |
MAP14: Adding Sidewalk_8 from MAP01 in stairs/sidewalk_8.wad | |
MAP14: Adding Stair_slope_2 from MAP02 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP14: Adding Exit_immersive_point_exit2 from MAP02 in exit/gtd_generic_immersive_point_exit.wad | |
MAP14: Adding Light_urban2 from MAP02 in decor/ceil_light.wad | |
Loading wad-fab decor/ceil_light.wad / MAP02 | |
MAP14: Adding Light_urban3 from MAP02 in decor/ceil_light.wad | |
MAP14: Adding Switch_wall_tight from MAP01 in switch/tight.wad | |
Loading wad-fab wall/gtd_wall_generic_beamed_inset.wad / MAP01 | |
Loading wad-fab window/barred.wad / MAP01 | |
Loading wad-fab window/barred.wad / MAP02 | |
Loading wad-fab wall/gtd_wall_hell.wad / MAP01 | |
Loading wad-fab wall/garrett_wall_overturned_cross.wad / MAP01 | |
Loading wad-fab wall/gtd_wall_hell_sharp_alcoves.wad / MAP01 | |
Loading wad-fab wall/gtd_wall_hell_sharp_alcoves.wad / MAP02 | |
Loading wad-fab wall/gtd_wall_generic_high_gap_set.wad / MAP01 | |
Loading wad-fab wall/gtd_wall_generic_high_gap_set.wad / MAP02 | |
MAP14: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP14: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP14: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP14: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP14: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP14: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP14: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP14: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP14: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP14: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP14: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP14: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP14: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP14: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP14: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP14: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP14: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP14: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP14: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP14: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP14: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP14: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP14: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP14: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP14: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP14: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP14: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP14: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP14: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP14: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP14: Adding Depot_raise from MAP01 in misc/depot.wad | |
Loading wad-fab skybox/garrett_skybox_city.wad / MAP01 | |
MAP14: Adding Skybox_garrett_city from MAP01 in skybox/garrett_skybox_city.wad | |
--==| Make Battles |==-- | |
Giving weapon: chain | |
Giving weapon: shotty | |
Giving weapon: launch | |
Giving weapon: super | |
Giving weapon: plasma | |
--==| Item Pickups |==-- | |
DOOM CSG... | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
Removed 67131 dead regions (of 92740) | |
Swallowed 15581 brushes (of 67135) | |
Filled 3085 gaps (of 18653 total) | |
Lighting level... | |
Merged 6934 colinear lines | |
Rounded 0 square corners | |
Aligned 6255 textures | |
Level 15 title: The Shelter of Doom | |
~~~~~~| MAP15 |~~~~~~ | |
Level seed: 18063242834 | |
Styles = | |
{ | |
ambushes = heaps | |
barrels = few | |
big_rooms = few | |
cages = rare | |
caves = none | |
cycles = heaps | |
dead_ends = some | |
doors = heaps | |
ex_floors = heaps | |
fences = few | |
hallways = few | |
islands = few | |
keys = few | |
lakes = few | |
liquids = few | |
outdoors = some | |
pictures = few | |
porches = some | |
secrets = heaps | |
steepness = some | |
switches = some | |
symmetry = none | |
teleporters = some | |
traps = some | |
windows = heaps | |
} | |
Liquid: skipped for level (by style). | |
Skybox: Skybox_hellish_city | |
--==| Creating Rooms |==-- | |
Map size target: 30x25 seeds | |
--== Layout Absurdity Module ==-- | |
This level is not absurd... | |
Target # of rooms : 4 .. 12 | |
new room ROOM_1 : env = nil : parent = nil | |
Growing ROOM_1 with [root x 1]..... | |
APPLIED rule: ROOT_T2 | |
Growing ROOM_1 with [start_closet2 x 1]..... | |
APPLIED rule: START_CLOSET_2x2 | |
Growing ROOM_1 with [grow x 30]..... | |
APPLIED rule: GROW_RAMP_THIN_SINK | |
APPLIED rule: GROW_PILLAR_3X3 | |
Growing ROOM_1 with [sprout x 1]..... | |
new room ROOM_2 : env = nil : parent = ROOM_1 | |
APPLIED rule: SPROUT_JOINER_2x2 | |
Growing ROOM_2 with [grow x 20]..... | |
APPLIED rule: GROW_O_STAIR | |
APPLIED rule: GROW_3 | |
APPLIED rule: GROW_BEND | |
Growing ROOM_2 with [sprout x 1]..... | |
new room ROOM_3 : env = hallway : parent = ROOM_2 | |
APPLIED rule: SPROUT_wide_hallway | |
Growing ROOM_2 with [square_out x 15]..... | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
Growing HALLWAY_3 with [hall_2 x 3]..... | |
Growing HALLWAY_3 with [hall_2_sprout x 3]..... | |
Growing HALLWAY_3 with [hall_2_sprout x 2]..... | |
Killing 3 | |
Growing ROOM_1 with [sprout x 2]..... | |
Growing ROOM_2 with [sprout x 2]..... | |
new room ROOM_4 : env = nil : parent = ROOM_2 | |
APPLIED rule: SPROUT_JOINER_3x2 | |
Emergency in ROOM_2 is resolved OMG AMAZING!!!! | |
2 Emergency Sprout attempts: 1 | |
new room ROOM_5 : env = hallway : parent = ROOM_2 | |
APPLIED rule: SPROUT_wide_hallway | |
Emergency in ROOM_2 is resolved OMG AMAZING!!!! | |
2 Emergency Sprout attempts: 2 | |
Growing ROOM_4 with [grow x 20]..... | |
APPLIED rule: GROW_SIDE_ON_RAMP_TALL | |
APPLIED rule: GROW_CURVE_1 | |
APPLIED rule: GROW_BLOB_1 | |
APPLIED rule: GROW_EXTRUSION_4X4 | |
APPLIED rule: GROW_RAMP_THIN_RISE | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2_SMALL | |
APPLIED rule: GROW_TRENCH_CURVE_OUTER_SOLID | |
Growing ROOM_4 with [sprout x 2]..... | |
Growing ROOM_4 with [square_out x 11]..... | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
Growing HALLWAY_5 with [hall_2 x 5]..... | |
APPLIED rule: HALL_2_GROW_L1 | |
APPLIED rule: HALL_2_GROW_T1 | |
APPLIED rule: HALL_2_GROW_L1 | |
APPLIED rule: HALL_2_GROW_L1 | |
APPLIED rule: HALL_2_GROW_L1 | |
Growing HALLWAY_5 with [hall_2_sprout x 1]..... | |
new room ROOM_6 : env = nil : parent = HALLWAY_5 | |
APPLIED rule: HALL_2_SPROUT_A | |
Growing ROOM_6 with [grow x 10]..... | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
Growing ROOM_6 with [sprout x 2]..... | |
new room ROOM_7 : env = nil : parent = ROOM_6 | |
APPLIED rule: SPROUT_JOINER_4x2 | |
new room ROOM_8 : env = nil : parent = ROOM_6 | |
APPLIED rule: SPROUT_JOINER_4x1 | |
Growing ROOM_7 with [grow x 10]..... | |
APPLIED rule: GROW_BEND | |
APPLIED rule: GROW_BLOB_1 | |
APPLIED rule: GROW_ROUNDED_CAP | |
Growing ROOM_7 with [sprout x 2]..... | |
new room ROOM_9 : env = nil : parent = ROOM_7 | |
APPLIED rule: SPROUT_JOINER_3x1 | |
new room ROOM_10 : env = nil : parent = ROOM_7 | |
APPLIED rule: SPROUT_JOINER_2x2 | |
Growing ROOM_8 with [grow x 30]..... | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_2 | |
APPLIED rule: PARK_GROW_2 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
Growing ROOM_8 with [sprout x 2]..... | |
new room ROOM_11 : env = nil : parent = ROOM_8 | |
APPLIED rule: SPROUT_JOINER_4x1 | |
new room ROOM_12 : env = nil : parent = ROOM_8 | |
APPLIED rule: SPROUT_JOINER_2x2 | |
Growing ROOM_9 with [grow x 30]..... | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
Growing ROOM_9 with [sprout x 1]..... | |
new room ROOM_13 : env = nil : parent = ROOM_9 | |
APPLIED rule: SPROUT_JOINER_2x2 | |
Growing ROOM_10 with [grow x 20]..... | |
APPLIED rule: GROW_SQUIGGLE | |
APPLIED rule: GROW_DIAG_WING | |
APPLIED rule: GROW_SQUIGGLE | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
Growing ROOM_10 with [sprout x 3]..... | |
Growing ROOM_10 with [square_out x 4]..... | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
Growing ROOM_11 with [grow x 20]..... | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_2 | |
APPLIED rule: PARK_GROW_2 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_2 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_1 | |
Growing ROOM_11 with [sprout x 2]..... | |
Growing ROOM_12 with [grow x 10]..... | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_CHAMFER_WIDE_ROOM_CORNER_OUTLET_SOLID | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2_SMALL_SIDEWAYS | |
APPLIED rule: GROW_EXTRUSION_3X4 | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2 | |
APPLIED rule: GROW_EXTRUSION_NEW_AREA_4x2 | |
APPLIED rule: GROW_CLIFF_ENTRY_SIDEWAYS_X4 | |
Growing ROOM_12 with [sprout x 2]..... | |
Growing ROOM_12 with [square_out x 12]..... | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
Killing 13 | |
Growing ROOM_10 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_1 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_11 with [decorate x 3]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
Growing ROOM_9 with [decorate x 3]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_12 with [decorate x 10]..... | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CATWALK_SUPPORT_PILLAR_OUTER | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_2 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
2 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
2 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
2 Emergency Sprout attempts: 2 | |
Growing ROOM_6 with [decorate x 3]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
Growing ROOM_4 with [decorate x 5]..... | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
Growing ROOM_7 with [decorate x 3]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_8 with [decorate x 3]..... | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_4 with [filler x 30]..... | |
Growing ROOM_7 with [filler x 30]..... | |
APPLIED rule: FILLER_2 | |
Growing ROOM_11 with [filler x 30]..... | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_3 | |
APPLIED rule: FILLER_3 | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_3 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_1 | |
Growing ROOM_8 with [filler x 30]..... | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_1 | |
Growing ROOM_9 with [filler x 30]..... | |
Growing ROOM_6 with [filler x 30]..... | |
APPLIED rule: FILLER_2 | |
Growing ROOM_4 with [smoother x 15]..... | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
Growing ROOM_7 with [smoother x 15]..... | |
Growing ROOM_11 with [smoother x 15]..... | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
Growing ROOM_8 with [smoother x 15]..... | |
APPLIED rule: SMOOTHER_1 | |
Growing ROOM_9 with [smoother x 15]..... | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
Growing ROOM_6 with [smoother x 15]..... | |
APPLIED rule: SMOOTHER_1 | |
Seed Map: | |
LLL LLLJJ | |
LLLLLLLLLLLJJ | |
LLLLLLLLLLLJJ | |
/LLLLLLLLLJJ\ | |
LLLLLL/LLLLJJJ\ | |
LLLLLLLLLLLL JJJJ | |
LLLLLLLLLLLL/JJJJ | |
LLLLL LLLLJJ\/ ggg\ ggg | |
LLLLLLLLLLJJJ\JJ ggggggggg\ | |
LLLLLLLLLLLL\JJJggggggggggggg | |
LLLLLLLLLLLL \JJggggggggggggg | |
LLLLLLLLhhhh JJ ffffgggg/ ii | |
LLLLLLhhhhh JJ ffff ggg ii | |
hhhhhhhhhhh\hhhhffffffiiiiiiiiiii | |
hhhhhhhhhhhhhhhhffffffiiiiiiiiiii | |
hhhhhhhhhhhhhhhhffffffiiiiiiiiiii | |
kkk hhkkhhhhhhhhfffff/iii/ii ii | |
kkkkkkkkkhhhhhhhhffffffii/ ii ii | |
kkkkkkkkkhhhhhhhhffffffii | |
kkkkkkkkkkkkkhhhhffffffii | |
kkkkkkkkkkkkk\ffffffff | |
kkkkkkkkkkkkkkfffffffff | |
kkkkkkkkkkkkkkkkkffffff | |
kkkkkkkkkkkkkkkkk EE | |
kkkkkkk/kkkkkkEEEEEE | |
kkkkkk/BBBBB\ EEEEEE | |
kkkk /BBBBBBBBBEEE AA | |
kkkkBBBBBBBBBBBEEE/AA\ | |
kk BBBBBBBBBBBAAAAAAAAAA | |
BBBBBBBBBBBBBAAAAAAAAAA | |
BBBBBBBBBBBBBdddAAAA | |
dd \BBBBBBBBBdddAAAA | |
dd \BBBBBBBBddd/A\ | |
dddddd BB dddddd/AAAAA | |
ddd\dd BB /ddddd/ AAAAA | |
dddddddd dddddddAAAAA | |
dddd dd /dddddddA/ \AAA | |
ddddddd ddddddddA AAA | |
ddddddd/ddddddddA\ /AAA | |
ddddddddddddddddAAAAAAA | |
ddddddd\ddddddddAAAAA | |
Connection: ROOM_1 --> ROOM_2 (via joiner) | |
Connection: ROOM_2 --> ROOM_4 (via joiner) | |
Connection: ROOM_2 --> HALLWAY_5 (via terminator) | |
Connection: HALLWAY_5 --> ROOM_6 (via terminator) | |
Connection: ROOM_6 --> ROOM_7 (via joiner) | |
Connection: ROOM_6 --> ROOM_8 (via joiner) | |
Connection: ROOM_7 --> ROOM_9 (via joiner) | |
Connection: ROOM_7 --> ROOM_10 (via joiner) | |
Connection: ROOM_8 --> ROOM_11 (via joiner) | |
Connection: ROOM_8 --> ROOM_12 (via joiner) | |
--==| Make Quests |==-- | |
Exit room: ROOM_12 | |
Secret Exit: ROOM_10 | |
Maximum of 0 key goals. | |
Start room: ROOM_1 | |
Quest list: | |
QUEST_1 : svolume:871 | |
Zone quota: 4 | |
Zone list: | |
ZONE_1 : rooms:11 areas:87 | |
Other Item quota : 8.00 | |
--==| Build Rooms |==-- | |
--==| Auto Detail Report |==-- | |
Total walkable volume: 871.5 | |
Group walls tone down multiplier: 1 | |
Total perimeter: 702 | |
Plain walls tone down multiplier: 1 | |
MAP15: Adding Decor_marquee_sign from MAP04 in decor/gtd_decor_urban.wad | |
Loading wad-fab decor/pillar1.wad / * | |
MAP15: Adding Pillar_round1 from object in decor/pillar1.wad | |
MAP15: Adding Pillar_gtd_generic2 from MAP02 in decor/gtd_pillar_generic.wad | |
Loading wad-fab start/closet1.wad / * | |
MAP15: Adding Start_closet1_urban from object in start/closet1.wad | |
MAP15: Adding Item_alcove_small_urban1 from MAP02 in item/alcove1.wad | |
MAP15: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP15: Adding Pic_storefront_2x from MAP02 in picture/gtd_pic_urban_generic_frontages.wad | |
MAP15: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP15: Adding Item_closet_simple3 from MAP03 in item/gtd_item_closet_simple.wad | |
MAP15: Adding Item_closet_simple2 from MAP02 in item/gtd_item_closet_simple.wad | |
MAP15: Adding Stairs_128_2X from MAP02 in stairs/gtd_stairs_128.wad | |
MAP15: Adding Joiner_gtd_universal_funnel from MAP03 in joiner/gtd_universal_joiners.wad | |
MAP15: Adding Pillar_gtd_generic1 from MAP01 in decor/gtd_pillar_generic.wad | |
MAP15: Adding Pillar_gtd_generic3 from MAP03 in decor/gtd_pillar_generic.wad | |
MAP15: Adding Decor_bench_n_trashcan from MAP01 in decor/gtd_decor_urban.wad | |
Loading wad-fab decor/gtd_decor_road_clutter.wad / MAP03 | |
MAP15: Adding Decor_road_clutter_boxes_alt from MAP03 in decor/gtd_decor_road_clutter.wad | |
MAP15: Adding Pic_urban_mirrors_edge_wall from MAP01 in picture/gtd_pic_urban_mirrors_edge_wall.wad | |
MAP15: Adding Item_closet_simple3 from MAP03 in item/gtd_item_closet_simple.wad | |
MAP15: Adding Item_secret_cage2 from object in item/secret_cage.wad | |
Loading wad-fab stairs/wide_3x1.wad / MAP02 | |
MAP15: Adding Stair_wide_3x1_torch from MAP02 in stairs/wide_3x1.wad | |
MAP15: Adding Stair_wide_3x1_torch from MAP02 in stairs/wide_3x1.wad | |
MAP15: Adding Joiner_secret2_A from MAP01 in joiner/secret2.wad | |
MAP15: Adding Decor_hatchback_brown from MAP03 in decor/gtd_cars.wad | |
MAP15: Adding Decor_trash_bin from MAP02 in decor/dem_props.wad | |
Loading wad-fab decor/gtd_infestation_tentaclepillar.wad / MAP01 | |
MAP15: Adding Decor_tentaclepillar from MAP01 in decor/gtd_infestation_tentaclepillar.wad | |
MAP15: Adding Decor_tech_point_HVAC_3 from MAP03 in decor/gtd_decor_outdoor_machines.wad | |
MAP15: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP15: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP15: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP15: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP15: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP15: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP15: Adding Crate_tall_brown from MAP02 in decor/crates1.wad | |
MAP15: Adding Crate_small_woodmet from MAP11 in decor/crates2.wad | |
Loading wad-fab decor/gtd_decor_urban.wad / MAP05 | |
MAP15: Adding Decor_market_stall from MAP05 in decor/gtd_decor_urban.wad | |
MAP15: Adding Light_urban1 from MAP01 in decor/ceil_light.wad | |
MAP15: Adding Light_urban1 from MAP01 in decor/ceil_light.wad | |
MAP15: Adding Light_urban1 from MAP01 in decor/ceil_light.wad | |
MAP15: Adding Light_urban1 from MAP01 in decor/ceil_light.wad | |
MAP15: Adding Pic_apartment_row_3x from MAP03 in picture/gtd_pic_urban_generic_frontages.wad | |
MAP15: Adding Pic_urban_downtown_facade2_vanilla from MAP02 in picture/gtd_pic_urban_downtown_facades.wad | |
MAP15: Adding Pic_storefront_2x from MAP02 in picture/gtd_pic_urban_generic_frontages.wad | |
MAP15: Adding Item_closet_w_door from MAP01 in item/closet.wad | |
MAP15: Adding Pic_storefront_3x from MAP01 in picture/gtd_pic_urban_generic_frontages.wad | |
MAP15: Adding Stair_long_1x2_general2 from MAP01 in stairs/long_1x2.wad | |
MAP15: Adding Stair_long_1x2_general from MAP01 in stairs/long_1x2.wad | |
MAP15: Adding Stair_32 from MAP01 in stairs/stair_32.wad | |
MAP15: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP15: Adding Hallway_deuce_term from MAP01 in hall/deuce_j.wad | |
Loading wad-fab hall/deuce_c.wad / MAP01 | |
MAP15: Adding Hallway_deuce_c1 from MAP01 in hall/deuce_c.wad | |
Loading wad-fab hall/deuce_t.wad / MAP01 | |
MAP15: Adding Hallway_deuce_t1 from MAP01 in hall/deuce_t.wad | |
MAP15: Adding Hallway_deuce_c1 from MAP01 in hall/deuce_c.wad | |
MAP15: Adding Hallway_deuce_term from MAP01 in hall/deuce_j.wad | |
Loading wad-fab hall/deuce_u.wad / MAP01 | |
MAP15: Adding Hallway_deuce_u1 from MAP01 in hall/deuce_u.wad | |
MAP15: Adding Item_secret_niche1_urban from MAP01 in item/secret_niche.wad | |
MAP15: Adding Item_closet_simple3 from MAP03 in item/gtd_item_closet_simple.wad | |
Loading wad-fab joiner/gtd_cageish_joiner.wad / MAP05 | |
MAP15: Adding Joiner_gtd_cageish_joiner_lowering_pillars from MAP05 in joiner/gtd_cageish_joiner.wad | |
Loading wad-fab joiner/door2.wad / MAP01 | |
MAP15: Adding Joiner_door2_urban3 from MAP01 in joiner/door2.wad | |
MAP15: Adding Crate_tall_brown from MAP02 in decor/crates1.wad | |
MAP15: Adding Item_secret_niche1_urban from MAP01 in item/secret_niche.wad | |
MAP15: Adding Item_closet_simple3 from MAP03 in item/gtd_item_closet_simple.wad | |
MAP15: Adding Pic_urban_downtown_facade2_vanilla from MAP02 in picture/gtd_pic_urban_downtown_facades.wad | |
MAP15: Adding Joiner_secret2_A from MAP01 in joiner/secret2.wad | |
Loading wad-fab joiner/mogwaltz_secret_eye.wad / MAP01 | |
MAP15: Adding Joiner_secret_secret_shootable_eye from MAP01 in joiner/mogwaltz_secret_eye.wad | |
MAP15: Adding Item_alcove_small_urban2 from MAP02 in item/alcove1.wad | |
MAP15: Adding Decor_cafe_table_set from MAP08 in decor/gtd_decor_urban.wad | |
MAP15: Adding Crate_small_gray from MAP01 in decor/crates1.wad | |
MAP15: Adding Decor_round_planter from MAP02 in decor/gtd_decor_urban.wad | |
MAP15: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP15: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP15: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP15: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP15: Adding Light_urban3 from MAP02 in decor/ceil_light.wad | |
MAP15: Adding Light_urban3 from MAP02 in decor/ceil_light.wad | |
MAP15: Adding Pic_urban_mirrors_edge_wall from MAP01 in picture/gtd_pic_urban_mirrors_edge_wall.wad | |
Loading wad-fab exit/closet2.wad / * | |
MAP15: Adding Exit_closet2_secret from object in exit/closet2.wad | |
MAP15: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
MAP15: Adding Pic_storefront_2x from MAP02 in picture/gtd_pic_urban_generic_frontages.wad | |
MAP15: Adding Decor_street_barrier from MAP06 in decor/gtd_decor_urban.wad | |
Loading wad-fab item/pedestal.wad / * | |
MAP15: Adding Item_pedestal from object in item/pedestal.wad | |
MAP15: Adding Item_secret_niche1_urban from MAP01 in item/secret_niche.wad | |
MAP15: Adding Joiner_secret_secret_shootable_eye_pick_one from MAP02 in joiner/mogwaltz_secret_eye.wad | |
MAP15: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
MAP15: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
MAP15: Adding Joiner_quakeish from MAP01 in joiner/gtd_quakeish_simple.wad | |
Loading wad-fab decor/gtd_decor_hell.wad / MAP07 | |
MAP15: Adding Decor_pentagram_pedestal from MAP07 in decor/gtd_decor_hell.wad | |
MAP15: Adding Decor_round_planter from MAP02 in decor/gtd_decor_urban.wad | |
MAP15: Adding Item_weapon_case from MAP01 in item/gtd_item_crates.wad | |
MAP15: Adding Decor_light_pillar_core from MAP02 in decor/gtd_decor.wad | |
MAP15: Adding Decor_market_stall from MAP05 in decor/gtd_decor_urban.wad | |
MAP15: Adding Crate_small_brown from MAP01 in decor/crates1.wad | |
MAP15: Adding Pillar_gtd_generic3 from MAP03 in decor/gtd_pillar_generic.wad | |
MAP15: Adding Pillar3_urban1 from MAP01 in decor/pillar3.wad | |
MAP15: Adding Decor_light_pillar_core2 from MAP03 in decor/gtd_decor.wad | |
MAP15: Adding Decor_bench_n_trashcan from MAP01 in decor/gtd_decor_urban.wad | |
MAP15: Adding Crate_small_woodmet from MAP11 in decor/crates2.wad | |
MAP15: Adding Pillar_gtd_generic2 from MAP02 in decor/gtd_pillar_generic.wad | |
MAP15: Adding Light_gtd_flourescent_lamp_alt from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP15: Adding Light_gtd_detailed_alt2 from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP15: Adding Light_gtd_detailed_alt2 from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP15: Adding Light_gtd_tall_light_alt from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP15: Adding Light_gtd_tall_light_alt from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP15: Adding Light_urban3 from MAP02 in decor/ceil_light.wad | |
MAP15: Adding Light_urban3 from MAP02 in decor/ceil_light.wad | |
MAP15: Adding Light_gtd_tall_light_alt from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP15: Adding Light_gtd_tall_light_alt from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP15: Adding Light_gtd_tall_light_alt from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP15: Adding Light_gtd_tall_light_alt from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP15: Adding Pic_urban_mirrors_edge_wall from MAP01 in picture/gtd_pic_urban_mirrors_edge_wall.wad | |
MAP15: Adding Exit_armaetus_superlift_down from MAP02 in exit/armaetus_closet_superlift.wad | |
Loading wad-fab item/secret_ledge.wad / * | |
MAP15: Adding Item_secret_ledge_universal from object in item/secret_ledge.wad | |
MAP15: Adding Pic_bookstore from MAP01 in picture/gtd_pic_urban_commercial_frontages.wad | |
Loading wad-fab picture/gtd_pic_urban_commercial_frontages.wad / MAP07 | |
MAP15: Adding Pic_locked_double_door_front from MAP07 in picture/gtd_pic_urban_commercial_frontages.wad | |
MAP15: Adding Pic_storefront_2x from MAP02 in picture/gtd_pic_urban_generic_frontages.wad | |
MAP15: Adding Item_secret_niche1_urban from MAP01 in item/secret_niche.wad | |
MAP15: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP15: Adding Stairs_128_2X from MAP02 in stairs/gtd_stairs_128.wad | |
MAP15: Adding Lift_gtd_teleporter_128 from MAP01 in stairs/gtd_teleporter_128.wad | |
Loading wad-fab window/gtd_window_quakeish.wad / MAP01 | |
Loading wad-fab window/gtd_window_quakeish.wad / MAP03 | |
Loading wad-fab wall/gtd_wall_tech_top_corner_light_set.wad / MAP02 | |
Loading wad-fab window/gtd_window_quakeish.wad / MAP02 | |
Loading wad-fab wall/torches.wad / MAP02 | |
MAP15: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP15: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP15: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP15: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP15: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP15: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP15: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP15: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP15: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP15: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP15: Adding Skybox_hellish_city from MAP01 in skybox/gtd_skybox_hellish_city.wad | |
--==| Make Battles |==-- | |
Giving weapon: plasma | |
Giving weapon: shotty | |
Giving weapon: bfg | |
Giving weapon: super | |
Giving weapon: launch | |
Giving weapon: chain | |
--==| Item Pickups |==-- | |
DOOM CSG... | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
Removed 79976 dead regions (of 111400) | |
Swallowed 15588 brushes (of 79990) | |
Filled 42 gaps (of 24643 total) | |
Lighting level... | |
Merged 7760 colinear lines | |
Rounded 13 square corners | |
Aligned 11836 textures | |
Level 16 title: 2033 Lakebruns Hive | |
~~~~~~| MAP16 |~~~~~~ | |
Level seed: 18063242835 | |
Styles = | |
{ | |
ambushes = some | |
barrels = few | |
big_rooms = few | |
cages = rare | |
caves = none | |
cycles = none | |
dead_ends = some | |
doors = some | |
ex_floors = few | |
fences = none | |
hallways = some | |
islands = heaps | |
keys = few | |
lakes = few | |
liquids = none | |
outdoors = heaps | |
pictures = few | |
porches = some | |
secrets = heaps | |
steepness = some | |
switches = few | |
symmetry = some | |
teleporters = some | |
traps = some | |
windows = some | |
} | |
Liquid: skipped for level (by style). | |
Darkness falls across the land... | |
Skybox: Skybox_hellish_city | |
--==| Creating Rooms |==-- | |
Map size target: 30x25 seeds | |
--== Layout Absurdity Module ==-- | |
This level is not absurd... | |
Target # of rooms : 4 .. 12 | |
new room ROOM_1 : env = nil : parent = nil | |
Growing ROOM_1 with [root x 1]..... | |
APPLIED rule: ROOT_3 | |
Growing ROOM_1 with [start_closet4 x 1]..... | |
APPLIED rule: START_CLOSET_4x2 | |
Growing ROOM_1 with [grow x 30]..... | |
APPLIED rule: GROW_EXTRUSION_NEW_AREA_4x2 | |
APPLIED rule: GROW_EXTRUSION_4X4 | |
APPLIED rule: GROW_FUNNEL_2 | |
Growing ROOM_1 with [sprout x 1]..... | |
new room ROOM_2 : env = nil : parent = ROOM_1 | |
new room ROOM_3 : env = nil : parent = ROOM_1 | |
APPLIED rule: SPROUT_JOINER_2x2 | |
Growing ROOM_1 with [square_out x 14]..... | |
Growing ROOM_2 with [grow x 10]..... | |
Growing ROOM_2 with [grow x 20]..... | |
Killing 2 | |
Growing ROOM_3 with [grow x 20]..... | |
APPLIED rule: GROW_O_STAIR | |
Growing ROOM_3 with [sprout x 3]..... | |
new room ROOM_4 : env = hallway : parent = ROOM_3 | |
APPLIED rule: SPROUT_wide_hallway | |
new room ROOM_5 : env = hallway : parent = ROOM_3 | |
APPLIED rule: SPROUT_wide_hallway | |
new room ROOM_6 : env = hallway : parent = ROOM_3 | |
APPLIED rule: SPROUT_wide_hallway | |
Growing ROOM_3 with [square_out x 9]..... | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
Growing HALLWAY_4 with [hall_2 x 6]..... | |
Growing HALLWAY_4 with [hall_2_sprout x 3]..... | |
Growing HALLWAY_4 with [hall_2_sprout x 1]..... | |
Killing 4 | |
Growing HALLWAY_5 with [hall_2 x 5]..... | |
APPLIED rule: HALL_2_GROW_L1 | |
APPLIED rule: HALL_2_GROW_T1 | |
APPLIED rule: HALL_2_GROW_T1 | |
APPLIED rule: HALL_2_GROW_I1 | |
APPLIED rule: HALL_2_GROW_I1 | |
Growing HALLWAY_5 with [hall_2_sprout x 3]..... | |
new room ROOM_7 : env = nil : parent = HALLWAY_5 | |
APPLIED rule: HALL_2_SPROUT_A | |
Growing HALLWAY_6 with [hall_2 x 5]..... | |
APPLIED rule: HALL_2_GROW_I1 | |
APPLIED rule: HALL_2_GROW_L1 | |
APPLIED rule: HALL_2_GROW_L1 | |
Growing HALLWAY_6 with [hall_2_sprout x 1]..... | |
Growing HALLWAY_6 with [hall_2_sprout x 1]..... | |
Killing 6 | |
Growing ROOM_7 with [grow x 20]..... | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2_SMALL_SIDEWAYS | |
APPLIED rule: GROW_CLIFF_EXTENSION | |
APPLIED rule: GROW_EXTRUSION_4X4 | |
Growing ROOM_7 with [sprout x 1]..... | |
APPLIED rule: SPROUT_TELEPORTER_2x2 | |
Growing ROOM_7 with [square_out x 12]..... | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
new room ROOM_8 : env = nil : parent = nil | |
Growing ROOM_8 with [root x 1]..... | |
APPLIED rule: ROOT_T2 | |
Growing ROOM_8 with [start_closet2 x 1]..... | |
APPLIED rule: START_CLOSET_2x2 | |
Growing ROOM_8 with [grow x 30]..... | |
APPLIED rule: GROW_HALF_SKILLET | |
APPLIED rule: GROW_TRENCH_STRAIGHT | |
Growing ROOM_8 with [sprout x 2]..... | |
new room ROOM_9 : env = nil : parent = ROOM_8 | |
APPLIED rule: SPROUT_JOINER_2x2 | |
new room ROOM_10 : env = hallway : parent = ROOM_8 | |
APPLIED rule: SPROUT_wide_hallway | |
Growing ROOM_8 with [square_out x 16]..... | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
Growing ROOM_9 with [grow x 10]..... | |
Growing ROOM_9 with [grow x 10]..... | |
Killing 9 | |
Growing HALLWAY_10 with [hall_2 x 6]..... | |
APPLIED rule: HALL_2_GROW_I1 | |
APPLIED rule: HALL_2_GROW_I1 | |
APPLIED rule: HALL_2_GROW_T1 | |
APPLIED rule: HALL_2_GROW_L1 | |
APPLIED rule: HALL_2_GROW_T1 | |
APPLIED rule: HALL_2_GROW_I1 | |
Growing HALLWAY_10 with [hall_2_sprout x 2]..... | |
new room ROOM_11 : env = nil : parent = HALLWAY_10 | |
APPLIED rule: HALL_2_SPROUT_A | |
Growing ROOM_11 with [grow x 30]..... | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_1 | |
Growing ROOM_11 with [sprout x 2]..... | |
new room ROOM_12 : env = nil : parent = ROOM_11 | |
APPLIED rule: SPROUT_JOINER_2x1 | |
new room ROOM_13 : env = nil : parent = ROOM_11 | |
APPLIED rule: SPROUT_DIRECT_4 | |
Growing ROOM_12 with [grow x 10]..... | |
APPLIED rule: GROW_TRENCH_CURVE_OUTER_SOLID | |
APPLIED rule: GROW_EXTRUSION_4X4 | |
APPLIED rule: GROW_3 | |
APPLIED rule: GROW_BEND | |
APPLIED rule: GROW_BEND | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
Growing ROOM_12 with [sprout x 1]..... | |
new room ROOM_14 : env = nil : parent = ROOM_12 | |
APPLIED rule: SPROUT_JOINER_2x2 | |
Growing ROOM_12 with [square_out x 10]..... | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
Growing ROOM_13 with [grow x 20]..... | |
APPLIED rule: GROW_WIDE_SPACE_CATWALK_PLAIN | |
Shape group: cliff | |
Shape count: 0 | |
APPLIED rule: GROW_CLIFF_EXTENSION_CURVE | |
APPLIED rule: GROW_3 | |
Growing ROOM_13 with [sprout x 3]..... | |
Growing ROOM_14 with [grow x 10]..... | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_3 | |
APPLIED rule: GROW_3 | |
APPLIED rule: GROW_3 | |
Growing ROOM_14 with [sprout x 1]..... | |
Growing ROOM_14 with [square_out x 4]..... | |
Growing ROOM_11 with [sprout x 3]..... | |
new room ROOM_15 : env = nil : parent = ROOM_11 | |
APPLIED rule: SPROUT_DIRECT_2_EMERGENCY | |
Emergency in ROOM_11 is resolved OMG AMAZING!!!! | |
11 Emergency Sprout attempts: 1 | |
new room ROOM_16 : env = hallway : parent = ROOM_11 | |
APPLIED rule: SPROUT_wide_hallway | |
Emergency in ROOM_11 is resolved OMG AMAZING!!!! | |
11 Emergency Sprout attempts: 2 | |
Growing ROOM_13 with [sprout x 1]..... | |
Growing ROOM_7 with [sprout x 2]..... | |
Growing ROOM_14 with [sprout x 3]..... | |
Growing ROOM_3 with [sprout x 1]..... | |
Growing ROOM_12 with [sprout x 2]..... | |
Growing ROOM_8 with [sprout x 3]..... | |
Growing ROOM_1 with [sprout x 1]..... | |
Growing ROOM_15 with [grow x 30]..... | |
APPLIED rule: PARK_GROW_2 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_2 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
Growing ROOM_15 with [sprout x 2]..... | |
Growing HALLWAY_16 with [hall_2 x 4]..... | |
Growing HALLWAY_16 with [hall_2_sprout x 2]..... | |
Growing HALLWAY_16 with [hall_2_sprout x 1]..... | |
Killing 16 | |
Growing ROOM_13 with [sprout x 1]..... | |
new room ROOM_17 : env = hallway : parent = ROOM_13 | |
new room ROOM_18 : env = hallway : parent = ROOM_13 | |
APPLIED rule: SPROUT_wide_hallway | |
Emergency in ROOM_13 is resolved OMG AMAZING!!!! | |
13 Emergency Sprout attempts: 1 | |
Growing ROOM_1 with [sprout x 2]..... | |
Growing ROOM_12 with [sprout x 3]..... | |
Growing ROOM_11 with [sprout x 2]..... | |
Growing ROOM_3 with [sprout x 2]..... | |
Growing ROOM_14 with [sprout x 2]..... | |
Growing ROOM_7 with [sprout x 2]..... | |
Growing ROOM_8 with [sprout x 3]..... | |
Growing ROOM_15 with [sprout x 2]..... | |
Growing HALLWAY_17 with [hall_2 x 5]..... | |
APPLIED rule: HALL_2_GROW_L1 | |
APPLIED rule: HALL_2_GROW_T1 | |
Growing HALLWAY_17 with [hall_2_sprout x 1]..... | |
Growing HALLWAY_17 with [hall_2_sprout x 2]..... | |
Killing 17 | |
Growing HALLWAY_18 with [hall_2 x 8]..... | |
APPLIED rule: HALL_2_GROW_T1 | |
APPLIED rule: HALL_2_GROW_I1 | |
APPLIED rule: HALL_2_GROW_L1 | |
APPLIED rule: HALL_2_GROW_T1 | |
Growing HALLWAY_18 with [hall_2_sprout x 3]..... | |
Growing HALLWAY_18 with [hall_2_sprout x 2]..... | |
Killing 18 | |
Growing ROOM_8 with [sprout x 2]..... | |
new room ROOM_19 : env = nil : parent = ROOM_8 | |
APPLIED rule: SPROUT_DIRECT_FROM_DIAGONAL | |
Emergency in ROOM_8 is resolved OMG AMAZING!!!! | |
8 Emergency Sprout attempts: 1 | |
Growing ROOM_14 with [sprout x 2]..... | |
Growing ROOM_1 with [sprout x 3]..... | |
Growing ROOM_13 with [sprout x 2]..... | |
Growing ROOM_3 with [sprout x 3]..... | |
Growing ROOM_7 with [sprout x 3]..... | |
Growing ROOM_12 with [sprout x 3]..... | |
Growing ROOM_15 with [sprout x 2]..... | |
Growing ROOM_11 with [sprout x 2]..... | |
Growing ROOM_19 with [grow x 30]..... | |
APPLIED rule: PARK_GROW_2 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_2 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_2 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_2 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_2 | |
Growing ROOM_19 with [sprout x 2]..... | |
Growing ROOM_3 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_11 with [decorate x 3]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
11 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
11 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
11 Emergency Sprout attempts: 2 | |
Growing ROOM_19 with [decorate x 5]..... | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
Growing ROOM_13 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
13 Emergency Sprout attempts: 1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
13 Emergency Sprout attempts: 1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
13 Emergency Sprout attempts: 1 | |
Growing ROOM_8 with [decorate x 3]..... | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
8 Emergency Sprout attempts: 1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
8 Emergency Sprout attempts: 1 | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
8 Emergency Sprout attempts: 1 | |
Growing ROOM_15 with [decorate x 3]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
Growing ROOM_12 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_14 with [decorate x 3]..... | |
Growing ROOM_7 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_1 with [decorate x 3]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_14 with [filler x 30]..... | |
Growing ROOM_11 with [filler x 30]..... | |
APPLIED rule: FILLER_2 | |
11 Emergency Sprout attempts: 2 | |
Growing ROOM_19 with [filler x 30]..... | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_3 | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_3 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_1 | |
Growing ROOM_1 with [filler x 30]..... | |
Growing ROOM_8 with [filler x 30]..... | |
Growing ROOM_15 with [filler x 30]..... | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_1 | |
Growing ROOM_14 with [smoother x 15]..... | |
Growing ROOM_11 with [smoother x 15]..... | |
APPLIED rule: SMOOTHER_1 | |
11 Emergency Sprout attempts: 2 | |
Growing ROOM_19 with [smoother x 15]..... | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
Growing ROOM_1 with [smoother x 15]..... | |
Growing ROOM_8 with [smoother x 15]..... | |
APPLIED rule: SMOOTHER_1 | |
8 Emergency Sprout attempts: 1 | |
Growing ROOM_15 with [smoother x 15]..... | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
Seed Map: | |
ooooooooooooo | |
ooooooooooooo | |
oooooooooooo | |
/ooooo/oo | |
ooooo/ oo | |
/ooooo | |
MM /oooooo | |
MM kk /ooooooo | |
MMMMMM kk oooooCCCC | |
MMMM\MMMMMMkkkoooooCCCC | |
MMMMMMMMMMMkkkoooCCCCCC | |
MMMMMMMMMMMkkkoo/CCCCCCCC | |
MMMM/MMMMMMkkkkkCCCCCCCCC | |
MMMMMMkkkkkkkkCCCCCCCCC | |
MM JJJkkkkkkkkCCCCCCCC | |
MM JJJkkkkkkCCCCCCCCCC | |
JJJJkkkkkkkCCCCCCCCC/ | |
JJJJkkkk/kkLLCCCCCC/ | |
JJnnnkkkLLLLLCCCCCEEEEE | |
JJnnnn/LLLLLL CCCCEEEEE | |
hhhh JJnnnnLLLLLLL CCaa EEEE | |
hhhh JJnnnnLLLLLL CCaa EEEE | |
hhhhhhJJnnLLL\L/LLaaaaaaaa EEGGG | |
hhhhhhhhnnLLLLLL/ aaaaaaaaGGGGGGG | |
hhhhhhhhh LLLLLL\ aaaaaaaaGGGGGGG | |
hhhhhhhhhhLLLLLLLLaaaaaaaaGGGGGGG | |
hhhhh hhhhLLLLLLLL aaaaaaGGGGGGG | |
hhhhh hhh LLLLLLLL aaaaaaGGGGG | |
hhhhh hh LLL /aaaa\GGGGG | |
/h/h\h hh aaaaaaaa GGGGGG | |
hhhhhh hh aaaaaaaaGGGGGGG | |
hhhhhh\ sss\ \aaaa/ GGGGGGG | |
hhhhh\hhsssss aaaa GGGGGGG | |
sss ssssssssssss aaaa GGGG | |
sss/ssssssssssss ssss GGGG | |
ssssssssssss ss /ssss | |
ssssssssssssss\ /ssssssss | |
ssssssssssssssssssssssssss | |
\sssssssssssssssssssssssss | |
\ssssss/ \sssssssssssssss | |
Connection: ROOM_1 --> ROOM_3 (via joiner) | |
Connection: ROOM_3 --> HALLWAY_5 (via terminator) | |
Connection: HALLWAY_5 --> ROOM_7 (via terminator) | |
Connection: ROOM_8 --> HALLWAY_10 (via terminator) | |
Teleporter connection: ROOM_7 --> ROOM_8 | |
Connection: HALLWAY_10 --> ROOM_11 (via terminator) | |
Connection: ROOM_11 --> ROOM_12 (via joiner) | |
Connection: ROOM_11 --> ROOM_13 (via edge) | |
Connection: ROOM_12 --> ROOM_14 (via joiner) | |
Connection: ROOM_11 --> ROOM_15 (via edge) | |
Connection: ROOM_8 --> ROOM_19 (via edge) | |
--==| Make Quests |==-- | |
Exit room: ROOM_19 | |
Maximum of 1 key goals. | |
Dividing QUEST_1 @ CONN_11 (ROOM_8 -- ROOM_19) | |
Maximum of 1 switch goals. | |
Start room: ROOM_1 | |
Quest list: | |
QUEST_2 : svolume:686 | |
QUEST_1 : svolume:158 | |
Zone quota: 3 | |
Zone list: | |
ZONE_2 : rooms:4 areas:34 | |
ZONE_1 : rooms:8 areas:50 | |
Other Item quota : 4.00 | |
--==| Build Rooms |==-- | |
--==| Auto Detail Report |==-- | |
Total walkable volume: 845 | |
Group walls tone down multiplier: 1 | |
Total perimeter: 733 | |
Plain walls tone down multiplier: 1 | |
MAP16: Adding Crate_tall_brown from MAP02 in decor/crates1.wad | |
MAP16: Adding Decor_blob_lamp from MAP01 in decor/blob_lamp.wad | |
MAP16: Adding Pic_urban_downtown_facade2_vanilla from MAP02 in picture/gtd_pic_urban_downtown_facades.wad | |
Loading wad-fab start/dropoff.wad / * | |
MAP16: Adding Start_Dropoff_urban from object in start/dropoff.wad | |
MAP16: Adding Item_alcove_small_urban3 from MAP02 in item/alcove1.wad | |
MAP16: Adding Item_alcove_small_urban1 from MAP02 in item/alcove1.wad | |
MAP16: Adding Pic_urban_downtown_facade2_vanilla from MAP02 in picture/gtd_pic_urban_downtown_facades.wad | |
Loading wad-fab picture/gtd_pic_urban_downtown_facades.wad / MAP01 | |
MAP16: Adding Pic_urban_downtown_facade1_vanilla from MAP01 in picture/gtd_pic_urban_downtown_facades.wad | |
Loading wad-fab joiner/gtd_leap_joiner.wad / MAP01 | |
MAP16: Adding Joiner_leap from MAP01 in joiner/gtd_leap_joiner.wad | |
MAP16: Adding Pillar_gtd_generic3 from MAP03 in decor/gtd_pillar_generic.wad | |
MAP16: Adding Decor_waiting_shed from MAP07 in decor/gtd_decor_urban.wad | |
MAP16: Adding Item_closet_simple1 from MAP01 in item/gtd_item_closet_simple.wad | |
MAP16: Adding Pic_box_big_faces from MAP06 in picture/pic_box.wad | |
MAP16: Adding Item_secret_niche1_urban from MAP01 in item/secret_niche.wad | |
MAP16: Adding Item_secret_niche1_urban from MAP01 in item/secret_niche.wad | |
MAP16: Adding Stair_wide_3x1_torch from MAP02 in stairs/wide_3x1.wad | |
MAP16: Adding Stair_wide_3x1_torch from MAP02 in stairs/wide_3x1.wad | |
MAP16: Adding Hallway_metro_barred from MAP02 in hall/metro_k.wad | |
MAP16: Adding Hallway_metro_c from MAP01 in hall/metro_c.wad | |
MAP16: Adding Hallway_metro_c from MAP01 in hall/metro_c.wad | |
Loading wad-fab hall/metro_t.wad / MAP01 | |
MAP16: Adding Hallway_metro_t from MAP01 in hall/metro_t.wad | |
Loading wad-fab hall/metro_u.wad / MAP01 | |
MAP16: Adding Hallway_metro_u from MAP01 in hall/metro_u.wad | |
MAP16: Adding Hallway_metro_term from MAP01 in hall/metro_j.wad | |
MAP16: Adding Pillar_gtd_generic3 from MAP03 in decor/gtd_pillar_generic.wad | |
Loading wad-fab teleporter/garrett_tech_teleport_a.wad / MAP01 | |
MAP16: Adding Tech_garret_teleport_a from MAP01 in teleporter/garrett_tech_teleport_a.wad | |
MAP16: Adding Pic_box_big_faces from MAP06 in picture/pic_box.wad | |
MAP16: Adding Pic_apartment_row_3x from MAP03 in picture/gtd_pic_urban_generic_frontages.wad | |
Loading wad-fab item/secret_ledge.wad / MAP02 | |
MAP16: Adding Item_secret_ledge_universal_flipped from MAP02 in item/secret_ledge.wad | |
MAP16: Adding Item_closet_simple2 from MAP02 in item/gtd_item_closet_simple.wad | |
MAP16: Adding Item_secret_ledge_universal from object in item/secret_ledge.wad | |
MAP16: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP16: Adding Stair_32_hell3 from MAP02 in stairs/stair_32.wad | |
MAP16: Adding Tech_helipad_O from MAP02 in decor/gtd_decor_tech_helipad.wad | |
Loading wad-fab decor/gtd_generic_sunk_roof.wad / MAP02 | |
MAP16: Adding Decor_generic_sunk_roof_yuge from MAP02 in decor/gtd_generic_sunk_roof.wad | |
MAP16: Adding Decor_bench_n_trashcan from MAP01 in decor/gtd_decor_urban.wad | |
MAP16: Adding Decor_water_tower from MAP01 in decor/gtd_decor_water_tower.wad | |
MAP16: Adding Decor_mailbox from MAP03 in decor/dem_props.wad | |
MAP16: Adding Decor_basketball_hoop from MAP01 in decor/dem_props.wad | |
MAP16: Adding Teleporter_Closet2 from MAP01 in teleporter/closet2.wad | |
MAP16: Adding Item_secret_niche1_urban from MAP01 in item/secret_niche.wad | |
MAP16: Adding Item_closet_simple3 from MAP03 in item/gtd_item_closet_simple.wad | |
MAP16: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP16: Adding Stair_slope_2 from MAP02 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP16: Adding Hallway_metro_barred from MAP02 in hall/metro_k.wad | |
Loading wad-fab hall/metro_i.wad / MAP01 | |
MAP16: Adding Hallway_metro_i from MAP01 in hall/metro_i.wad | |
MAP16: Adding Hallway_metro_i from MAP01 in hall/metro_i.wad | |
MAP16: Adding Hallway_metro_c from MAP01 in hall/metro_c.wad | |
MAP16: Adding Hallway_metro_c from MAP01 in hall/metro_c.wad | |
MAP16: Adding Hallway_metro_c from MAP01 in hall/metro_c.wad | |
MAP16: Adding Hallway_metro_term from MAP01 in hall/metro_j.wad | |
MAP16: Adding Trap_closet_urban from object in trap/gtd_trap_urban.wad | |
MAP16: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP16: Adding Item_alcove_small from MAP01 in item/alcove1.wad | |
Loading wad-fab joiner/stair1.wad / * | |
MAP16: Adding Joiner_stair1 from object in joiner/stair1.wad | |
MAP16: Adding Item_alcove_small from MAP01 in item/alcove1.wad | |
MAP16: Adding Pillar3_urban1 from MAP01 in decor/pillar3.wad | |
MAP16: Adding Item_secret_ledge_universal from object in item/secret_ledge.wad | |
MAP16: Adding Item_alcove_small_general3 from MAP02 in item/alcove1.wad | |
MAP16: Adding Item_secret_niche1_urban from MAP01 in item/secret_niche.wad | |
MAP16: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP16: Adding Pic_bank from MAP04 in picture/gtd_pic_urban_commercial_frontages.wad | |
MAP16: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
MAP16: Adding Stair_32_hell3 from MAP02 in stairs/stair_32.wad | |
MAP16: Adding Joiner_secret_secret_shootable_eye from MAP01 in joiner/mogwaltz_secret_eye.wad | |
Loading wad-fab item/gothic1.wad / * | |
MAP16: Adding Item_gothic_balcony2 from object in item/gothic1.wad | |
MAP16: Adding Item_secret_cage2 from object in item/secret_cage.wad | |
MAP16: Adding Pic_beed28_broken_door from MAP01 in picture/beed28_broken_door.wad | |
MAP16: Adding Item_closet_simple3 from MAP03 in item/gtd_item_closet_simple.wad | |
MAP16: Adding Pic_urban_mirrors_edge_wall from MAP01 in picture/gtd_pic_urban_mirrors_edge_wall.wad | |
Loading wad-fab stairs/lift_64.wad / * | |
MAP16: Adding Lift_64_other from object in stairs/lift_64.wad | |
MAP16: Adding Decor_generic_sunk_roof from MAP01 in decor/gtd_generic_sunk_roof.wad | |
MAP16: Adding Decor_tech_point_HVAC_2 from MAP02 in decor/gtd_decor_outdoor_machines.wad | |
MAP16: Adding Item_weapon_case from MAP01 in item/gtd_item_crates.wad | |
MAP16: Adding Item_secret_niche1_urban from MAP01 in item/secret_niche.wad | |
MAP16: Adding Exit_closet2 from object in exit/closet2.wad | |
MAP16: Adding Item_secret_niche1_urban from MAP01 in item/secret_niche.wad | |
MAP16: Adding Switch_wall_tight from MAP01 in switch/tight.wad | |
Loading wad-fab switch/armaetus_niche1.wad / MAP02 | |
MAP16: Adding Switch_armaetus_niche1_up_urban from MAP02 in switch/armaetus_niche1.wad | |
Loading wad-fab window/gtd_window_cage.wad / MAP02 | |
Loading wad-fab wall/gtd_wall_library_set.wad / MAP02 | |
Loading wad-fab wall/gtd_wall_library_set.wad / MAP03 | |
Loading wad-fab wall/gtd_wall_library_set.wad / MAP01 | |
Loading wad-fab door/gtd_key_small.wad / MAP01 | |
MAP16: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
MAP16: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
Loading wad-fab fence/secret_16.wad / MAP06 | |
Loading wad-fab window/square.wad / MAP02 | |
Loading wad-fab window/square.wad / MAP03 | |
Loading wad-fab window/square.wad / MAP01 | |
MAP16: Adding Post_tech_1 from MAP03 in fence/posts.wad | |
MAP16: Adding Skybox_hellish_city from MAP01 in skybox/gtd_skybox_hellish_city.wad | |
--==| Make Battles |==-- | |
Giving weapon: shotty | |
Giving weapon: super | |
Giving weapon: bfg | |
Giving weapon: plasma | |
Giving weapon: chain | |
--==| Item Pickups |==-- | |
DOOM CSG... | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
Removed 71643 dead regions (of 99878) | |
Swallowed 13299 brushes (of 71656) | |
Filled 1388 gaps (of 22131 total) | |
Lighting level... | |
Merged 6629 colinear lines | |
Rounded 20 square corners | |
Aligned 10429 textures | |
Level 17 title: Contaminated Dr. | |
~~~~~~| MAP17 |~~~~~~ | |
Level seed: 18063242836 | |
Styles = | |
{ | |
ambushes = heaps | |
barrels = few | |
big_rooms = some | |
cages = rare | |
caves = few | |
cycles = some | |
dead_ends = some | |
doors = heaps | |
ex_floors = some | |
fences = few | |
hallways = few | |
islands = heaps | |
keys = heaps | |
lakes = few | |
liquids = none | |
outdoors = some | |
pictures = some | |
porches = few | |
secrets = some | |
steepness = heaps | |
switches = none | |
symmetry = few | |
teleporters = none | |
traps = heaps | |
windows = heaps | |
} | |
Liquid: skipped for level (by style). | |
Skybox: Skybox_hellish_city | |
--==| Creating Rooms |==-- | |
Map size target: 30x25 seeds | |
--== Layout Absurdity Module ==-- | |
This level is not absurd... | |
Target # of rooms : 4 .. 12 | |
new room ROOM_1 : env = nil : parent = nil | |
Growing ROOM_1 with [root x 1]..... | |
APPLIED rule: ROOT_1 | |
Growing ROOM_1 with [start_closet3 x 1]..... | |
APPLIED rule: START_CLOSET_3x2 | |
Growing ROOM_1 with [grow x 20]..... | |
APPLIED rule: GROW_WIDE_SPACE_DEPRESSION | |
Growing ROOM_1 with [sprout x 3]..... | |
new room ROOM_2 : env = nil : parent = ROOM_1 | |
APPLIED rule: SPROUT_JOINER_2x2 | |
Growing ROOM_1 with [square_out x 6]..... | |
Growing ROOM_2 with [grow x 10]..... | |
APPLIED rule: GROW_36_DOUBLE_FORWARD_AREA | |
APPLIED rule: GROW_WIDE_SPACE_DEPRESSION | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_4 | |
APPLIED rule: GROW_3 | |
APPLIED rule: GROW_BLOB_1 | |
Growing ROOM_2 with [sprout x 3]..... | |
new room ROOM_3 : env = nil : parent = ROOM_2 | |
APPLIED rule: SPROUT_JOINER_3x2 | |
new room ROOM_4 : env = nil : parent = ROOM_2 | |
APPLIED rule: SPROUT_DIRECT_4 | |
new room ROOM_5 : env = nil : parent = ROOM_2 | |
APPLIED rule: SPROUT_DIRECT_3 | |
Growing ROOM_3 with [grow x 20]..... | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_2 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_2 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_2 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
Growing ROOM_3 with [sprout x 1]..... | |
new room ROOM_6 : env = nil : parent = ROOM_3 | |
APPLIED rule: SPROUT_DIRECT_4 | |
Growing ROOM_4 with [grow x 20]..... | |
APPLIED rule: GROW_STAIRED_L | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2_SMALL | |
APPLIED rule: GROW_WIDE_SPACE_CATWALK_TALL_PLAIN | |
APPLIED rule: GROW_EXTRUSION_3X4 | |
APPLIED rule: GROW_DIAGONAL_L_CATWALK_CONTINUE | |
Growing ROOM_4 with [sprout x 2]..... | |
new room ROOM_7 : env = nil : parent = ROOM_4 | |
APPLIED rule: SPROUT_DIRECT_4 | |
new room ROOM_8 : env = nil : parent = ROOM_4 | |
APPLIED rule: SPROUT_JOINER_3x2 | |
Growing ROOM_4 with [square_out x 23]..... | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
Growing ROOM_5 with [grow x 20]..... | |
APPLIED rule: GROW_BEND | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_DIAG_WING | |
APPLIED rule: GROW_REVERSE_FUNNEL | |
APPLIED rule: GROW_CLIFF_EXTENSION_UPPER_WE_GO | |
APPLIED rule: GROW_WIDE_SPACE_DEPRESSION | |
Growing ROOM_5 with [sprout x 1]..... | |
Growing ROOM_5 with [square_out x 20]..... | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
Growing ROOM_6 with [grow x 30]..... | |
APPLIED rule: GROW_AREA_1 | |
Growing ROOM_6 with [sprout x 1]..... | |
Growing ROOM_6 with [square_out x 1]..... | |
Growing ROOM_7 with [grow x 10]..... | |
APPLIED rule: GROW_WIDE_SPACE_CATWALK_PLAIN | |
APPLIED rule: GROW_INTO_CLIFF | |
Shape group: catwalk | |
Shape count: 11 | |
APPLIED rule: GROW_RAMP_THIN_SINK | |
APPLIED rule: GROW_SIDE_ON_RAMP_TALL | |
APPLIED rule: GROW_INTO_CLIFF | |
Shape group: catwalk | |
Shape count: 11 | |
APPLIED rule: GROW_CURVE_1 | |
APPLIED rule: GROW_DIAG_WING | |
APPLIED rule: GROW_DIAG_WING | |
Growing ROOM_7 with [sprout x 2]..... | |
new room ROOM_9 : env = hallway : parent = ROOM_7 | |
new room ROOM_10 : env = hallway : parent = ROOM_7 | |
APPLIED rule: SPROUT_wide_hallway | |
Growing ROOM_7 with [square_out x 29]..... | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
Killing 8 | |
Killing 9 | |
Killing 10 | |
Growing ROOM_2 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_6 with [decorate x 10]..... | |
Growing ROOM_3 with [decorate x 3]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_5 with [decorate x 10]..... | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_4 with [decorate x 10]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_7 with [decorate x 10]..... | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_1 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_3 with [filler x 30]..... | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_3 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_2 | |
Growing ROOM_3 with [smoother x 15]..... | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
Seed Map: | |
DD DD | |
DD DD | |
DDDDDDDD | |
DDDDDDDD AAcccc | |
DDD/DD AAAAAcccc | |
DDD DD D/DDDDAAAAAcccccc | |
GGGG DDD DD DDDDDDAAAAAcccccc | |
GGGGGG DDDDDDDDDDDDDDDDBBBAAAcccc\ | |
GGGGGGGG DDDDDDDDDDDDDDDDBBBAAAccccccc\ | |
GGGGGGG DDDD/DDDDDDDDDDDBBBAAAcccccccccc | |
GGGGGGG DDDDDDDDDDDDBB BBBAAAFFcccccccc | |
GG GG\GGDDDDDDDDDDDDBBBBBBBAAAFFcccccccc\ | |
GG \/GGGGG DDDD\DDBBBBBBBAAFFFccccccccc | |
GGGG\GGGGGGDDDDDDDDDBBBBBBBAAFFFccccccccc | |
/\GGGGGGGGGGDDDDDDDDDBBBBBBBBBBccccccccccc | |
GGGG/ GG/GGGGGGGGDDDDDEEBBBBBBBBBBcccccccccc/ | |
GGGG GG GGGGGGGGDDDDDEEBBBBBBBBBccccccccccc | |
GG GGGGGGGGDDDDDEEBBBBBBBBBccccccc/ | |
GG GGGGGGGGDDDDDEEBBBB BBBBcccccc/ | |
GGGG GG GGGGGGGGDDDDDEEEBB BBccccc/cc | |
GGGG\ GG\GGGGGGGG EE /\EEBB BBcccc/ cc | |
\/GGGGGGGGGG EEEEEE/EEBB cccccc | |
GGGG/GGGGGGEEEEEEE EEE \ccccc | |
GG /\GGGGGEEEEEEEEEEE ccccc | |
GG GG/GG EEEEEEEEEEE | |
GGGGGGGEEEEEEEE\EEE/EEEE | |
GGGGGGGEEEEEEEEEEEEEEEE | |
GGGGGGGGEEEEEEEEEEEEEEEE | |
GGGGGG EE EEEEEEE | |
GGGG EE EEEEEEE | |
Connection: ROOM_1 --> ROOM_2 (via joiner) | |
Connection: ROOM_2 --> ROOM_3 (via joiner) | |
Connection: ROOM_2 --> ROOM_4 (via edge) | |
Connection: ROOM_2 --> ROOM_5 (via edge) | |
Connection: ROOM_3 --> ROOM_6 (via edge) | |
Connection: ROOM_4 --> ROOM_7 (via edge) | |
--==| Make Quests |==-- | |
Exit room: ROOM_7 | |
Maximum of 3 key goals. | |
Dividing QUEST_1 @ CONN_6 (ROOM_4 -- ROOM_7) | |
Dividing QUEST_2 @ CONN_4 (ROOM_2 -- ROOM_5) | |
Dividing QUEST_3 @ CONN_3 (ROOM_2 -- ROOM_4) | |
Start room: ROOM_1 | |
Quest list: | |
QUEST_4 : svolume:290 | |
QUEST_3 : svolume:174 | |
QUEST_2 : svolume:124 | |
QUEST_1 : svolume:218 | |
Zone quota: 3 | |
Zone list: | |
ZONE_2 : rooms:5 areas:43 | |
ZONE_3 : rooms:1 areas:20 | |
ZONE_1 : rooms:1 areas:33 | |
Other Item quota : 8.00 | |
--==| Build Rooms |==-- | |
AREA_21 leads to nowhere. (5216, 4576) | |
AREA_33 leads to nowhere. (5856, 3936) | |
AREA_39 leads to nowhere. (4576, 4576) | |
--==| Auto Detail Report |==-- | |
Total walkable volume: 806.5 | |
Group walls tone down multiplier: 1 | |
Total perimeter: 631 | |
Plain walls tone down multiplier: 1 | |
MAP17: Adding Start_armaetus_start_lift from MAP02 in start/armaetus_start1.wad | |
MAP17: Adding Item_alcove_small_urban3 from MAP02 in item/alcove1.wad | |
MAP17: Adding Stair_wide_3x1_torch from MAP02 in stairs/wide_3x1.wad | |
MAP17: Adding Stair_wide_3x1_torch from MAP02 in stairs/wide_3x1.wad | |
MAP17: Adding Joiner_gtd_universal_staircase from MAP02 in joiner/gtd_universal_joiners.wad | |
MAP17: Adding Item_pedestal from object in item/pedestal.wad | |
MAP17: Adding Light_urban1 from MAP01 in decor/ceil_light.wad | |
MAP17: Adding Light_urban1 from MAP01 in decor/ceil_light.wad | |
MAP17: Adding Light_urban1 from MAP01 in decor/ceil_light.wad | |
MAP17: Adding Light_gtd_detailed_alt2 from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP17: Adding Item_secret_cage2 from object in item/secret_cage.wad | |
Loading wad-fab trap/gtd_trap_tech.wad / MAP01 | |
MAP17: Adding Trap_closet_tech from MAP01 in trap/gtd_trap_tech.wad | |
MAP17: Adding Trap_closet_tech from MAP01 in trap/gtd_trap_tech.wad | |
MAP17: Adding Trap_closet_tech from MAP01 in trap/gtd_trap_tech.wad | |
MAP17: Adding Trap_closet_urban from object in trap/gtd_trap_urban.wad | |
MAP17: Adding Stair_wide_3x1_torch from MAP02 in stairs/wide_3x1.wad | |
MAP17: Adding Stair_wide_3x1_torch from MAP02 in stairs/wide_3x1.wad | |
MAP17: Adding Joiner_gtd_3D_joiner_center from MAP01 in joiner/gtd_3d_joiners.wad | |
MAP17: Adding Decor_round_planter from MAP02 in decor/gtd_decor_urban.wad | |
MAP17: Adding Decor_blob_lamp from MAP01 in decor/blob_lamp.wad | |
MAP17: Adding Item_alcove_small_general1 from MAP02 in item/alcove1.wad | |
MAP17: Adding Trap_closet_urban from object in trap/gtd_trap_urban.wad | |
MAP17: Adding Trap_closet_urban from object in trap/gtd_trap_urban.wad | |
MAP17: Adding Item_pedestal from object in item/pedestal.wad | |
MAP17: Adding Item_gtd_key_oh_he_ded from MAP04 in item/gtd_item_key_pedestal.wad | |
MAP17: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP17: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP17: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP17: Adding Decor_street_barrier from MAP06 in decor/gtd_decor_urban.wad | |
MAP17: Adding Decor_waiting_shed from MAP07 in decor/gtd_decor_urban.wad | |
MAP17: Adding Decor_light_pillar_core2 from MAP03 in decor/gtd_decor.wad | |
MAP17: Adding Decor_market_stall from MAP05 in decor/gtd_decor_urban.wad | |
Loading wad-fab decor/carpets.wad / MAP02 | |
MAP17: Adding Decor_sunkgrate from MAP02 in decor/carpets.wad | |
MAP17: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP17: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP17: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP17: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP17: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP17: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP17: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP17: Adding Item_secret_cage2 from object in item/secret_cage.wad | |
MAP17: Adding Item_secret_ledge_universal from object in item/secret_ledge.wad | |
MAP17: Adding Item_closet_simple1 from MAP01 in item/gtd_item_closet_simple.wad | |
MAP17: Adding Item_cage_balcony from MAP01 in item/gtd_item_cage_balcony.wad | |
MAP17: Adding Trap_closet_urban from object in trap/gtd_trap_urban.wad | |
MAP17: Adding Pic_apartment_row_3x from MAP03 in picture/gtd_pic_urban_generic_frontages.wad | |
MAP17: Adding Pic_air_filter from MAP03 in picture/gtd_pic_rooftop_stuff.wad | |
MAP17: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP17: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
MAP17: Adding Stair_slope_2 from MAP02 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP17: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP17: Adding Completely_nothing from MAP01 in misc/completely_nothing.wad | |
MAP17: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP17: Adding Decor_open_pipe from MAP07 in decor/gtd_decor.wad | |
MAP17: Adding Decor_marquee_sign from MAP04 in decor/gtd_decor_urban.wad | |
MAP17: Adding Decor_light_pillar_core2 from MAP03 in decor/gtd_decor.wad | |
MAP17: Adding Light_urban1 from MAP01 in decor/ceil_light.wad | |
MAP17: Adding Light_urban1 from MAP01 in decor/ceil_light.wad | |
MAP17: Adding Light_urban1 from MAP01 in decor/ceil_light.wad | |
MAP17: Adding Light_urban1 from MAP01 in decor/ceil_light.wad | |
MAP17: Adding Light_urban3 from MAP02 in decor/ceil_light.wad | |
MAP17: Adding Item_alcove_small_urban2 from MAP02 in item/alcove1.wad | |
MAP17: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP17: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP17: Adding Item_secret_cage2 from object in item/secret_cage.wad | |
MAP17: Adding Item_gothic_balcony2 from object in item/gothic1.wad | |
MAP17: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP17: Adding Pic_pipagery from MAP02 in picture/gtd_pic_tech_wallmachines.wad | |
MAP17: Adding Trap_closet_urban from object in trap/gtd_trap_urban.wad | |
MAP17: Adding Item_secret_niche1_urban from MAP01 in item/secret_niche.wad | |
MAP17: Adding Stair_32_hell3 from MAP02 in stairs/stair_32.wad | |
MAP17: Adding Completely_nothing from MAP01 in misc/completely_nothing.wad | |
MAP17: Adding Stair_wide_3x1_torch from MAP02 in stairs/wide_3x1.wad | |
MAP17: Adding Stair_wide_3x1_torch from MAP02 in stairs/wide_3x1.wad | |
MAP17: Adding Decor_sunkgrate from MAP02 in decor/carpets.wad | |
MAP17: Adding Decor_road_clutter_boxes_alt from MAP03 in decor/gtd_decor_road_clutter.wad | |
MAP17: Adding Decor_road_clutter_boxes_alt from MAP03 in decor/gtd_decor_road_clutter.wad | |
MAP17: Adding Light_urban3 from MAP02 in decor/ceil_light.wad | |
MAP17: Adding Light_urban3 from MAP02 in decor/ceil_light.wad | |
MAP17: Adding Light_urban3 from MAP02 in decor/ceil_light.wad | |
MAP17: Adding Light_urban3 from MAP02 in decor/ceil_light.wad | |
MAP17: Adding Light_urban3 from MAP02 in decor/ceil_light.wad | |
MAP17: Adding Light_urban3 from MAP02 in decor/ceil_light.wad | |
MAP17: Adding Light_urban3 from MAP02 in decor/ceil_light.wad | |
MAP17: Adding Light_urban3 from MAP02 in decor/ceil_light.wad | |
MAP17: Adding Light_urban3 from MAP02 in decor/ceil_light.wad | |
MAP17: Adding Light_urban3 from MAP02 in decor/ceil_light.wad | |
MAP17: Adding Light_urban3 from MAP02 in decor/ceil_light.wad | |
MAP17: Adding Light_urban3 from MAP02 in decor/ceil_light.wad | |
MAP17: Adding Light_urban3 from MAP02 in decor/ceil_light.wad | |
MAP17: Adding Light_urban3 from MAP02 in decor/ceil_light.wad | |
MAP17: Adding Light_urban3 from MAP02 in decor/ceil_light.wad | |
MAP17: Adding Light_urban3 from MAP02 in decor/ceil_light.wad | |
MAP17: Adding Light_urban3 from MAP02 in decor/ceil_light.wad | |
MAP17: Adding Light_urban3 from MAP02 in decor/ceil_light.wad | |
MAP17: Adding Light_urban3 from MAP02 in decor/ceil_light.wad | |
MAP17: Adding Light_urban3 from MAP02 in decor/ceil_light.wad | |
MAP17: Adding Light_urban3 from MAP02 in decor/ceil_light.wad | |
MAP17: Adding Light_urban3 from MAP02 in decor/ceil_light.wad | |
MAP17: Adding Light_urban3 from MAP02 in decor/ceil_light.wad | |
MAP17: Adding Light_urban3 from MAP02 in decor/ceil_light.wad | |
MAP17: Adding Light_urban3 from MAP02 in decor/ceil_light.wad | |
MAP17: Adding Light_urban1 from MAP01 in decor/ceil_light.wad | |
MAP17: Adding Light_urban1 from MAP01 in decor/ceil_light.wad | |
MAP17: Adding Light_urban1 from MAP01 in decor/ceil_light.wad | |
MAP17: Adding Light_urban1 from MAP01 in decor/ceil_light.wad | |
MAP17: Adding Pic_bank from MAP04 in picture/gtd_pic_urban_commercial_frontages.wad | |
MAP17: Adding Pic_locked_double_door_front from MAP07 in picture/gtd_pic_urban_commercial_frontages.wad | |
Loading wad-fab exit/armaetus_simple_exit.wad / MAP01 | |
MAP17: Adding Exit_armaetus_simple_exit from MAP01 in exit/armaetus_simple_exit.wad | |
MAP17: Adding Pic_box_big_faces from MAP06 in picture/pic_box.wad | |
MAP17: Adding Pic_bookstore from MAP01 in picture/gtd_pic_urban_commercial_frontages.wad | |
MAP17: Adding Pic_box_big_faces from MAP06 in picture/pic_box.wad | |
MAP17: Adding Pic_urban_mirrors_edge_wall from MAP01 in picture/gtd_pic_urban_mirrors_edge_wall.wad | |
MAP17: Adding Pic_urban_mirrors_edge_wall from MAP01 in picture/gtd_pic_urban_mirrors_edge_wall.wad | |
MAP17: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
MAP17: Adding Pic_box_big_faces from MAP06 in picture/pic_box.wad | |
MAP17: Adding Pic_urban_mirrors_edge_wall from MAP01 in picture/gtd_pic_urban_mirrors_edge_wall.wad | |
MAP17: Adding Pic_urban_mirrors_edge_wall from MAP01 in picture/gtd_pic_urban_mirrors_edge_wall.wad | |
MAP17: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP17: Adding Item_secret_niche1_urban from MAP01 in item/secret_niche.wad | |
MAP17: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
MAP17: Adding Item_secret_niche1_urban from MAP01 in item/secret_niche.wad | |
MAP17: Adding Completely_nothing from MAP01 in misc/completely_nothing.wad | |
MAP17: Adding Lift_gtd_teleporter_128 from MAP01 in stairs/gtd_teleporter_128.wad | |
MAP17: Adding Lift_gtd_teleporter_128 from MAP01 in stairs/gtd_teleporter_128.wad | |
MAP17: Adding Stairs_128_2X from MAP02 in stairs/gtd_stairs_128.wad | |
MAP17: Adding Stairs_128_2X from MAP02 in stairs/gtd_stairs_128.wad | |
MAP17: Adding Stairs_128_2X from MAP02 in stairs/gtd_stairs_128.wad | |
MAP17: Adding Stairs_128_2X from MAP02 in stairs/gtd_stairs_128.wad | |
MAP17: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP17: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
Loading wad-fab window/gtd_window_arch_curved.wad / MAP01 | |
Loading wad-fab door/key_medium.wad / MAP01 | |
Loading wad-fab door/gtd_key_small.wad / MAP01 | |
Loading wad-fab door/arch_curved.wad / MAP02 | |
MAP17: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
MAP17: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
Loading wad-fab wall/torches.wad / MAP02 | |
MAP17: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP17: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP17: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP17: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP17: Adding Depot_raise from MAP01 in misc/depot.wad | |
MAP17: Adding Depot_raise from MAP01 in misc/depot.wad | |
MAP17: Adding Depot_raise from MAP01 in misc/depot.wad | |
MAP17: Adding Depot_raise from MAP01 in misc/depot.wad | |
MAP17: Adding Depot_raise from MAP01 in misc/depot.wad | |
MAP17: Adding Skybox_hellish_city from MAP01 in skybox/gtd_skybox_hellish_city.wad | |
--==| Make Battles |==-- | |
Giving weapon: plasma | |
Giving weapon: shotty | |
Giving weapon: chain | |
Giving weapon: super | |
Giving weapon: launch | |
--==| Item Pickups |==-- | |
DOOM CSG... | |
Removed 65631 dead regions (of 92775) | |
Swallowed 11724 brushes (of 65647) | |
Filled 1062 gaps (of 21061 total) | |
Lighting level... | |
Merged 7185 colinear lines | |
Rounded 2 square corners | |
Aligned 8672 textures | |
Level 18 title: Ominous Voyage | |
~~~~~~| MAP18 |~~~~~~ | |
Level seed: 18063242837 | |
Styles = | |
{ | |
ambushes = few | |
barrels = few | |
big_rooms = heaps | |
cages = rare | |
caves = none | |
cycles = none | |
dead_ends = some | |
doors = some | |
ex_floors = heaps | |
fences = few | |
hallways = none | |
islands = heaps | |
keys = some | |
lakes = few | |
liquids = some | |
outdoors = heaps | |
pictures = some | |
porches = heaps | |
secrets = heaps | |
steepness = some | |
switches = some | |
symmetry = none | |
teleporters = none | |
traps = none | |
windows = heaps | |
} | |
Liquid: nukage (usage 50%) | |
Skybox: Skybox_garrett_city | |
--==| Creating Rooms |==-- | |
Map size target: 30x25 seeds | |
--== Layout Absurdity Module ==-- | |
This level is not absurd... | |
Target # of rooms : 4 .. 12 | |
new room ROOM_1 : env = nil : parent = nil | |
Growing ROOM_1 with [root x 1]..... | |
APPLIED rule: ROOT_3 | |
Growing ROOM_1 with [start_closet4 x 1]..... | |
APPLIED rule: START_CLOSET_4x2 | |
Growing ROOM_1 with [grow x 10]..... | |
APPLIED rule: GROW_SQUEEZE_LIQUID_BOTH_SIDES | |
APPLIED rule: GROW_3 | |
APPLIED rule: GROW_EXTRUSION_3X2 | |
APPLIED rule: GROW_CANAL_SINGLE_CORNER_UNG | |
Growing ROOM_1 with [sprout x 2]..... | |
new room ROOM_2 : env = nil : parent = ROOM_1 | |
APPLIED rule: SPROUT_JOINER_2x2 | |
Growing ROOM_2 with [grow x 10]..... | |
APPLIED rule: GROW_LIQUID_CANAL_ENTRY | |
APPLIED rule: GROW_NARROW_CANAL_INNER_CURVE | |
APPLIED rule: GROW_EXTRUSION_3X4 | |
APPLIED rule: GROW_RAMP_THIN_SINK | |
APPLIED rule: GROW_NARROW_CANAL_INNER_CURVE | |
APPLIED rule: GROW_INTO_CLIFF_TALL | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2 | |
APPLIED rule: GROW_BLOB_1 | |
APPLIED rule: GROW_EXTRUSION_4X6 | |
APPLIED rule: GROW_HALF_C | |
Growing ROOM_2 with [sprout x 2]..... | |
new room ROOM_3 : env = nil : parent = ROOM_2 | |
APPLIED rule: SPROUT_DIRECT_4 | |
new room ROOM_4 : env = nil : parent = ROOM_2 | |
APPLIED rule: SPROUT_JOINER_3x2 | |
Growing ROOM_2 with [square_out x 43]..... | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
Growing ROOM_3 with [grow x 20]..... | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2_SIDEWAYS | |
APPLIED rule: GROW_CLIFF_EXTENSION_X2 | |
APPLIED rule: GROW_CLIFF_EXTENSION_NEW_AREA_X2 | |
Shape group: cliff | |
Shape count: 5 | |
APPLIED rule: GROW_WIDE_SPACE_PLATFORM_TINY | |
Shape group: cliff | |
Shape count: 4 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_36_SINGLE_FORWARD_AREA | |
APPLIED rule: GROW_CLIFF_EXTENSION | |
Shape group: cliff | |
Shape count: 4 | |
APPLIED rule: GROW_NARROWSTAIR_1 | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2 | |
APPLIED rule: GROW_INTO_CLIFF_TALL | |
Shape group: cliff | |
Shape count: 3 | |
APPLIED rule: GROW_LIQUID_GUTTER_SIDE | |
APPLIED rule: GROW_DIAGONAL_SIDE_BLOB | |
Growing ROOM_3 with [sprout x 3]..... | |
new room ROOM_5 : env = nil : parent = ROOM_3 | |
APPLIED rule: SPROUT_JOINER_2x2 | |
Growing ROOM_3 with [square_out x 20]..... | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
Growing ROOM_4 with [grow x 30]..... | |
APPLIED rule: GROW_SQUEEZE_DRAIN | |
APPLIED rule: GROW_REVERSE_FUNNEL | |
APPLIED rule: GROW_36_SINGLE_FORWARD_AREA | |
APPLIED rule: GROW_GATED_RAMP | |
APPLIED rule: GROW_CLIFF_EXTENSION_CURVE | |
Shape group: cliff | |
Shape count: 0 | |
APPLIED rule: GROW_EXTRUSION_NEW_AREA_4x2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2 | |
APPLIED rule: GROW_ROUNDED_CAP | |
APPLIED rule: GROW_EXTRUSION_3X2 | |
APPLIED rule: GROW_EXTRUSION_3X2 | |
Growing ROOM_4 with [sprout x 2]..... | |
new room ROOM_6 : env = nil : parent = ROOM_4 | |
APPLIED rule: SPROUT_JOINER_3x1 | |
new room ROOM_7 : env = nil : parent = ROOM_4 | |
APPLIED rule: SPROUT_JOINER_2x1 | |
Growing ROOM_4 with [square_out x 23]..... | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
Killing 5 | |
Killing 6 | |
Killing 7 | |
Growing ROOM_3 with [decorate x 10]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_1 with [decorate x 3]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
Growing ROOM_4 with [decorate x 5]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
Growing ROOM_2 with [decorate x 10]..... | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_LIQUID_POOL_PLACE_3x3 | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_1 with [filler x 30]..... | |
Growing ROOM_4 with [filler x 30]..... | |
Growing ROOM_1 with [smoother x 15]..... | |
Growing ROOM_4 with [smoother x 15]..... | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
Seed Map: | |
dddd\ | |
dddddddddd\ | |
ddddddddddd | |
ddd/dddddddddddd | |
ddd dddddddd/ddddddd | |
ddd dddddddddddddddd | |
/dddddddd/ddddddddddddd | |
ddddddddddddddd\dddddd/ | |
dddddddddddddddddddddd | |
\dddddddddddddddddd dd | |
CC dd dd\ddddddd dd | |
CC dd dddddddd | |
CCCCCC ddd BBBBBBB | |
CCCCCC ddd BBBBBBB | |
CCCC ddBBBBBBBBB | |
CCCC ddBBBBBBBB | |
CCCCCC ddBBBBBBBBBB | |
CCCCCC CCCCCCBBBBBBBB | |
CCCCCCC CCCCCCCBBBBBB aaaa\ | |
CCCCCCC CCCCCCCBBBBBBBaaaaaaa | |
CCCCCCC CCCCCCCCBBBBBBBaaaaaaa | |
CCCCCCCCCCCCCCCCCB/B\BBBaaaaaa | |
CCCCCCCCCCCCCCCCCBBBBBBBBaaaaa | |
CCCCCCCCCCCCCCCCCB\B/BBBBaaa | |
CCC/CCCCCCCCCCCCCBBBBBBBBaaa | |
CCCCCC/\CCC BBBBBBBBBBBBaaa | |
CC C/CCCCBB\BBBBBBBBaaaaaaaa | |
CCCCCCBBBBBBBBBBBaaaaaaaa | |
CCCCCCBB/BBBBBBBB aaaa | |
CCC /BBBB\aaaa | |
BBBBBBBBBBBBaaaa | |
BBBBBBB\B/BB aaaa | |
BBBBBBBBBBBB | |
BBBBBBBBBB | |
BBB/BBBBBBB | |
BBBBBBBBBBB | |
BB/BBBBBBBB | |
BBBBBBBBBB | |
BBBBBB | |
BBBBBB | |
Connection: ROOM_1 --> ROOM_2 (via joiner) | |
Connection: ROOM_2 --> ROOM_3 (via edge) | |
Connection: ROOM_2 --> ROOM_4 (via joiner) | |
--==| Make Quests |==-- | |
Exit room: ROOM_4 | |
Maximum of 2 key goals. | |
Dividing QUEST_1 @ CONN_3 (ROOM_2 -- ROOM_4) | |
Maximum of 1 switch goals. | |
Start room: ROOM_1 | |
Quest list: | |
QUEST_2 : svolume:508 | |
QUEST_1 : svolume:203 | |
Zone quota: 3 | |
Zone list: | |
ZONE_2 : rooms:3 areas:55 | |
ZONE_1 : rooms:1 areas:16 | |
Other Item quota : 8.00 | |
--==| Build Rooms |==-- | |
AREA_11 leads to nowhere. (5344, 3680) | |
--==| Auto Detail Report |==-- | |
Total walkable volume: 711.5 | |
Group walls tone down multiplier: 1 | |
Total perimeter: 536 | |
Plain walls tone down multiplier: 1 | |
Loading wad-fab start/armaetus_v5_start1.wad / MAP01 | |
MAP18: Adding Start_armaetus_v5_start1_urban from MAP01 in start/armaetus_v5_start1.wad | |
MAP18: Adding Item_alcove_small_general3 from MAP02 in item/alcove1.wad | |
MAP18: Adding Pic_urban_downtown_facade2_vanilla from MAP02 in picture/gtd_pic_urban_downtown_facades.wad | |
MAP18: Adding Item_alcove_small_urban3 from MAP02 in item/alcove1.wad | |
MAP18: Adding Stair_long_1x2_general2 from MAP01 in stairs/long_1x2.wad | |
MAP18: Adding Joiner_gtd_bridge_action from MAP01 in joiner/gtd_bridge_action.wad | |
MAP18: Adding Decor_tech_point_HVAC_3 from MAP03 in decor/gtd_decor_outdoor_machines.wad | |
MAP18: Adding Crate_small_wood3 from MAP10 in decor/crates2.wad | |
MAP18: Adding Crate_small_gray from MAP01 in decor/crates1.wad | |
MAP18: Adding Decor_street_barrier from MAP06 in decor/gtd_decor_urban.wad | |
MAP18: Adding Crate_small_woodmet from MAP11 in decor/crates2.wad | |
MAP18: Adding Decor_pentagram_pedestal from MAP07 in decor/gtd_decor_hell.wad | |
MAP18: Adding Decor_marquee_sign from MAP04 in decor/gtd_decor_urban.wad | |
MAP18: Adding Decor_market_stall from MAP05 in decor/gtd_decor_urban.wad | |
MAP18: Adding Light_gtd_flourescent_lamp_alt from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP18: Adding Light_gtd_flourescent_lamp_alt from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP18: Adding Light_gtd_flourescent_lamp_alt from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP18: Adding Light_gtd_flourescent_lamp_alt from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP18: Adding Pic_bookstore from MAP01 in picture/gtd_pic_urban_commercial_frontages.wad | |
MAP18: Adding Item_secret_ledge_sunken_universal_flipped from MAP04 in item/secret_ledge.wad | |
MAP18: Adding Item_alcove_small_general3 from MAP02 in item/alcove1.wad | |
MAP18: Adding Pic_bookstore from MAP01 in picture/gtd_pic_urban_commercial_frontages.wad | |
MAP18: Adding Item_alcove_small_urban2 from MAP02 in item/alcove1.wad | |
MAP18: Adding Pic_septic_tank from MAP02 in picture/gtd_pic_rooftop_stuff.wad | |
MAP18: Adding Item_secret_cage2 from object in item/secret_cage.wad | |
MAP18: Adding Stair_slope_2 from MAP02 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP18: Adding Completely_nothing from MAP01 in misc/completely_nothing.wad | |
MAP18: Adding Stair_long_1x2_general from MAP01 in stairs/long_1x2.wad | |
MAP18: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
MAP18: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
MAP18: Adding Locked_huge3_red from MAP03 in joiner/key_huge.wad | |
Loading wad-fab decor/gtd_decor_urban.wad / MAP03 | |
MAP18: Adding Decor_guardhouse from MAP03 in decor/gtd_decor_urban.wad | |
MAP18: Adding Decor_floor_decal_stripes from MAP08 in decor/gtd_decor.wad | |
MAP18: Adding Decor_round_planter from MAP02 in decor/gtd_decor_urban.wad | |
MAP18: Adding Crate_small_brown from MAP01 in decor/crates1.wad | |
MAP18: Adding Pillar_gtd_generic1 from MAP01 in decor/gtd_pillar_generic.wad | |
MAP18: Adding Decor_market_stall from MAP05 in decor/gtd_decor_urban.wad | |
MAP18: Adding Crate_small_wood3 from MAP10 in decor/crates2.wad | |
MAP18: Adding Decor_sunkgrate from MAP02 in decor/carpets.wad | |
MAP18: Adding Decor_light_pillar_core2 from MAP03 in decor/gtd_decor.wad | |
MAP18: Adding Pillar_gtd_generic3 from MAP03 in decor/gtd_pillar_generic.wad | |
MAP18: Adding Decor_triple_bone_thing from MAP01 in decor/gtd_decor_hell.wad | |
MAP18: Adding Decor_sunkgrate from MAP02 in decor/carpets.wad | |
MAP18: Adding Decor_street_barrier from MAP06 in decor/gtd_decor_urban.wad | |
MAP18: Adding Light_gtd_flourescent_lamp_alt from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP18: Adding Light_gtd_flourescent_lamp_alt from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP18: Adding Light_gtd_flourescent_lamp_alt from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP18: Adding Light_gtd_flourescent_lamp_alt from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP18: Adding Light_gtd_flourescent_lamp_alt from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP18: Adding Light_gtd_flourescent_lamp_alt from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP18: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP18: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP18: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP18: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP18: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP18: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP18: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP18: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP18: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP18: Adding Light_gtd_detailed_alt from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP18: Adding Light_gtd_detailed_alt from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP18: Adding Light_gtd_detailed_alt from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP18: Adding Light_gtd_detailed_alt from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP18: Adding Light_gtd_detailed_alt from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP18: Adding Light_urban2 from MAP02 in decor/ceil_light.wad | |
MAP18: Adding Light_urban2 from MAP02 in decor/ceil_light.wad | |
MAP18: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP18: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP18: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP18: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP18: Adding Light_urban1 from MAP01 in decor/ceil_light.wad | |
MAP18: Adding Pic_box_gargoyles from MAP01 in picture/pic_box.wad | |
MAP18: Adding Pic_storefront_2x from MAP02 in picture/gtd_pic_urban_generic_frontages.wad | |
MAP18: Adding Item_closet_simple2 from MAP02 in item/gtd_item_closet_simple.wad | |
MAP18: Adding Item_cage_balcony_3 from MAP03 in item/gtd_item_cage_balcony.wad | |
MAP18: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP18: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
MAP18: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
MAP18: Adding Item_tech_window from MAP01 in item/gtd_item_tech_window.wad | |
MAP18: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP18: Adding Pic_box_gargoyles from MAP01 in picture/pic_box.wad | |
MAP18: Adding Stairs_128_2X from MAP02 in stairs/gtd_stairs_128.wad | |
MAP18: Adding Stair_32_hell3 from MAP02 in stairs/stair_32.wad | |
MAP18: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP18: Adding Sidewalk_8 from MAP01 in stairs/sidewalk_8.wad | |
MAP18: Adding lift_620_128 from object in stairs/frozsoul_620_lift_128.wad | |
Loading wad-fab decor/gtd_cars.wad / MAP01 | |
MAP18: Adding Decor_sedan_blue from MAP01 in decor/gtd_cars.wad | |
MAP18: Adding Decor_generic_sunk_roof from MAP01 in decor/gtd_generic_sunk_roof.wad | |
MAP18: Adding Decor_road_clutter_boxes_alt from MAP03 in decor/gtd_decor_road_clutter.wad | |
MAP18: Adding Decor_ruins2 from MAP02 in decor/ruins.wad | |
MAP18: Adding Decor_cafe_table_set from MAP08 in decor/gtd_decor_urban.wad | |
MAP18: Adding Decor_sealed_storage_outdoor from MAP09 in decor/gtd_decor.wad | |
MAP18: Adding Decor_market_stall from MAP05 in decor/gtd_decor_urban.wad | |
MAP18: Adding Decor_open_pipe from MAP07 in decor/gtd_decor.wad | |
MAP18: Adding Light_urban3 from MAP02 in decor/ceil_light.wad | |
MAP18: Adding Light_urban3 from MAP02 in decor/ceil_light.wad | |
MAP18: Adding Light_urban3 from MAP02 in decor/ceil_light.wad | |
MAP18: Adding Light_urban3 from MAP02 in decor/ceil_light.wad | |
MAP18: Adding Light_urban3 from MAP02 in decor/ceil_light.wad | |
MAP18: Adding Light_urban3 from MAP02 in decor/ceil_light.wad | |
MAP18: Adding Light_urban3 from MAP02 in decor/ceil_light.wad | |
MAP18: Adding Light_urban3 from MAP02 in decor/ceil_light.wad | |
MAP18: Adding Light_urban3 from MAP02 in decor/ceil_light.wad | |
MAP18: Adding Decor_cafe_table_set from MAP08 in decor/gtd_decor_urban.wad | |
MAP18: Adding Decor_basketball_hoop from MAP01 in decor/dem_props.wad | |
MAP18: Adding Pic_storefront_2x from MAP02 in picture/gtd_pic_urban_generic_frontages.wad | |
MAP18: Adding Item_secret_niche1_urban from MAP01 in item/secret_niche.wad | |
MAP18: Adding Item_secret_niche1_urban from MAP01 in item/secret_niche.wad | |
Loading wad-fab picture/armaetus_pic_waterfountain.wad / MAP01 | |
MAP18: Adding Pic_armaetus_waterfountain from MAP01 in picture/armaetus_pic_waterfountain.wad | |
MAP18: Adding Exit_armaetus_simple_exit from MAP01 in exit/armaetus_simple_exit.wad | |
MAP18: Adding Stair_32_hell3 from MAP02 in stairs/stair_32.wad | |
MAP18: Adding Lift_64 from object in stairs/lift_64.wad | |
MAP18: Adding Stair_long_1x2 from MAP01 in stairs/long_1x2.wad | |
MAP18: Adding Switch_wall_box1 from object in switch/wall_box1.wad | |
Loading wad-fab window/gtd_window_arch_curved.wad / MAP02 | |
Loading wad-fab window/barred.wad / MAP03 | |
Loading wad-fab window/gtd_window_arch_curved.wad / MAP01 | |
Loading wad-fab window/gtd_window_arch_curved.wad / MAP03 | |
MAP18: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP18: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP18: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP18: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP18: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP18: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP18: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP18: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP18: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP18: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP18: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP18: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP18: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP18: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP18: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP18: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP18: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP18: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP18: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP18: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP18: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP18: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP18: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP18: Adding Skybox_garrett_city from MAP01 in skybox/garrett_skybox_city.wad | |
--==| Make Battles |==-- | |
Giving weapon: chain | |
Giving weapon: plasma | |
Giving weapon: shotty | |
Giving weapon: launch | |
Giving weapon: super | |
--==| Item Pickups |==-- | |
DOOM CSG... | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
Removed 70378 dead regions (of 96724) | |
Swallowed 15123 brushes (of 70381) | |
Filled 19 gaps (of 20635 total) | |
Lighting level... | |
Merged 6918 colinear lines | |
Rounded 6 square corners | |
Aligned 10024 textures | |
Level 19 title: Secure the Suburbs | |
~~~~~~| MAP19 |~~~~~~ | |
Level seed: 18063242838 | |
Styles = | |
{ | |
ambushes = some | |
barrels = few | |
big_rooms = few | |
cages = rare | |
caves = none | |
cycles = some | |
dead_ends = some | |
doors = some | |
ex_floors = some | |
fences = heaps | |
hallways = few | |
islands = few | |
keys = few | |
lakes = few | |
liquids = some | |
outdoors = some | |
pictures = few | |
porches = some | |
secrets = some | |
steepness = heaps | |
switches = few | |
symmetry = heaps | |
teleporters = few | |
traps = some | |
windows = heaps | |
} | |
Liquid: slime (usage 50%) | |
Skybox: Skybox_garrett_city | |
--==| Creating Rooms |==-- | |
Map size target: 30x25 seeds | |
--== Layout Absurdity Module ==-- | |
This level is not absurd... | |
Target # of rooms : 4 .. 12 | |
new room ROOM_1 : env = nil : parent = nil | |
Growing ROOM_1 with [root x 1]..... | |
APPLIED rule: ROOT_1 | |
Growing ROOM_1 with [start_closet3 x 1]..... | |
APPLIED rule: START_CLOSET_3x2 | |
Growing ROOM_1 with [grow x 30]..... | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_LIQUID_SCANAL_ENTRY_FORWARD | |
APPLIED rule: GROW_LIQUID_SCANAL_STRAIGHT_CROSSING | |
Shape group: single_canal | |
Shape count: 10 | |
Growing ROOM_1 with [sprout x 1]..... | |
new room ROOM_2 : env = nil : parent = ROOM_1 | |
new room ROOM_3 : env = nil : parent = ROOM_1 | |
APPLIED rule: SPROUT_JOINER_2x3 | |
Growing ROOM_1 with [square_out x 10]..... | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
Growing ROOM_2 with [grow x 30]..... | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_2 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_2 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_2 | |
'OH SHIT HERE WE GO AGAIN', says ROOM 2 before he was violently gunned down by the Linear Mode thugz... | |
Killing 2 | |
Growing ROOM_3 with [grow x 30]..... | |
Growing ROOM_3 with [grow x 20]..... | |
APPLIED rule: GROW_SQUEEZE_DRAIN | |
APPLIED rule: GROW_3 | |
APPLIED rule: GROW_INTO_CLIFF | |
Shape group: single_canal | |
Shape count: 0 | |
APPLIED rule: GROW_LIQUID_FIGURE_CORRIDOR | |
Growing ROOM_3 with [sprout x 1]..... | |
new room ROOM_4 : env = nil : parent = ROOM_3 | |
new room ROOM_5 : env = nil : parent = ROOM_3 | |
APPLIED rule: SPROUT_JOINER_2x2 | |
Growing ROOM_4 with [grow x 20]..... | |
Growing ROOM_4 with [grow x 10]..... | |
Killing 4 | |
Growing ROOM_5 with [grow x 20]..... | |
Growing ROOM_5 with [grow x 20]..... | |
Killing 5 | |
Growing ROOM_3 with [sprout x 2]..... | |
new room ROOM_6 : env = nil : parent = ROOM_3 | |
new room ROOM_7 : env = nil : parent = ROOM_3 | |
APPLIED rule: SPROUT_JOINER_2x1 | |
Emergency in ROOM_3 is resolved OMG AMAZING!!!! | |
3 Emergency Sprout attempts: 1 | |
new room ROOM_8 : env = nil : parent = ROOM_3 | |
new room ROOM_9 : env = nil : parent = ROOM_3 | |
APPLIED rule: SPROUT_DIRECT_THIN_EMERGENCY | |
Emergency in ROOM_3 is resolved OMG AMAZING!!!! | |
3 Emergency Sprout attempts: 2 | |
Growing ROOM_1 with [sprout x 2]..... | |
Growing ROOM_6 with [grow x 20]..... | |
APPLIED rule: PARK_GROW_2 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_2 | |
Growing ROOM_6 with [sprout x 1]..... | |
new room ROOM_10 : env = nil : parent = ROOM_6 | |
APPLIED rule: SPROUT_JOINER_3x1 | |
Growing ROOM_7 with [grow x 30]..... | |
APPLIED rule: GROW_EXTRUSION_4X4 | |
APPLIED rule: GROW_2 | |
Growing ROOM_7 with [sprout x 2]..... | |
Growing ROOM_8 with [grow x 30]..... | |
APPLIED rule: GROW_SIDE_ON_RAMP_TALL | |
APPLIED rule: GROW_INTO_CLIFF_TALL | |
APPLIED rule: GROW_4 | |
APPLIED rule: GROW_LIQUID_CANAL_ENTRY_B | |
APPLIED rule: GROW_BEND | |
APPLIED rule: GROW_LIQUID_CANAL_STRAIGHT | |
Shape group: canal | |
Shape count: 8 | |
APPLIED rule: GROW_2 | |
Growing ROOM_8 with [sprout x 2]..... | |
new room ROOM_11 : env = nil : parent = ROOM_8 | |
APPLIED rule: SPROUT_JOINER_2x1 | |
Growing ROOM_8 with [square_out x 9]..... | |
Growing ROOM_9 with [grow x 20]..... | |
APPLIED rule: GROW_INTO_CLIFF | |
Shape group: canal | |
Shape count: 0 | |
APPLIED rule: GROW_CHAMFER_WIDE_ROOM_CORNER_OUTLET | |
APPLIED rule: GROW_TRENCH_CURVE | |
APPLIED rule: GROW_WIDE_SPACE_CATWALK_PLAIN | |
APPLIED rule: GROW_4 | |
APPLIED rule: GROW_ELEVATED_O_QUARTER | |
APPLIED rule: GROW_RAMP_THIN_RISE | |
APPLIED rule: GROW_4 | |
Growing ROOM_9 with [sprout x 3]..... | |
new room ROOM_12 : env = nil : parent = ROOM_9 | |
APPLIED rule: SPROUT_JOINER_2x2 | |
new room ROOM_13 : env = hallway : parent = ROOM_9 | |
APPLIED rule: SPROUT_wide_hallway | |
Growing ROOM_9 with [square_out x 27]..... | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
Growing ROOM_10 with [grow x 20]..... | |
APPLIED rule: GROW_2 | |
Growing ROOM_10 with [sprout x 2]..... | |
Growing ROOM_11 with [grow x 10]..... | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_2 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_2 | |
APPLIED rule: PARK_GROW_2 | |
APPLIED rule: PARK_GROW_2 | |
APPLIED rule: PARK_GROW_1 | |
Growing ROOM_11 with [sprout x 3]..... | |
new room ROOM_14 : env = nil : parent = ROOM_11 | |
new room ROOM_15 : env = nil : parent = ROOM_11 | |
APPLIED rule: SPROUT_DIRECT_4 | |
Growing ROOM_12 with [grow x 30]..... | |
Growing ROOM_12 with [grow x 10]..... | |
Killing 12 | |
Growing HALLWAY_13 with [hall_2 x 4]..... | |
Growing HALLWAY_13 with [hall_2_sprout x 3]..... | |
Growing HALLWAY_13 with [hall_2_sprout x 2]..... | |
Killing 13 | |
Growing ROOM_14 with [grow x 30]..... | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
Growing ROOM_14 with [sprout x 2]..... | |
Growing ROOM_14 with [square_out x 4]..... | |
Killing 15 | |
Growing ROOM_10 with [decorate x 10]..... | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CAGE_1 | |
Growing ROOM_10 with [cage_grow x 4]..... | |
Growing ROOM_1 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CATWALK_SUPPORT_PILLAR_OUTER | |
Growing ROOM_6 with [decorate x 3]..... | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
Growing ROOM_9 with [decorate x 10]..... | |
APPLIED rule: DECORATE_LIQUID_POOL_PLACE_3x3 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_8 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_7 with [decorate x 6]..... | |
Growing ROOM_3 with [decorate x 3]..... | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
3 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
3 Emergency Sprout attempts: 2 | |
Growing ROOM_14 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CAGE_1 | |
Growing ROOM_14 with [cage_grow x 1]..... | |
Growing ROOM_11 with [decorate x 3]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_3 with [filler x 30]..... | |
Growing ROOM_11 with [filler x 30]..... | |
APPLIED rule: FILLER_3 | |
APPLIED rule: FILLER_3 | |
APPLIED rule: FILLER_2 | |
Growing ROOM_6 with [filler x 30]..... | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_3 | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_1 | |
Growing ROOM_3 with [smoother x 15]..... | |
APPLIED rule: SMOOTHER_1 | |
3 Emergency Sprout attempts: 2 | |
Growing ROOM_11 with [smoother x 15]..... | |
APPLIED rule: SMOOTHER_1 | |
Growing ROOM_6 with [smoother x 15]..... | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
Seed Map: | |
HH | |
HH | |
kk HHHHH | |
kk /HHHHHHHHH | |
kkkkkkkkkkkkkkkkk /HHHHHHHHHHHHH | |
kkkkkkkkkkkkkkkkk HHHHcccHHHHHHH | |
NNNNNNNN kkkkkkkk\kkk HHHHcccccHHH | |
NNNNNNNNkkkkkkkkkkkkkHHHHHHccccHHH | |
NNNNNNNNkkkkkkkkkkkkkHHHHHHcccc | |
NNNNNNNNNNkkkkkkkk/kkk HHHHcccc | |
kkkkkkkkkkkkkkkkk GGGGGHHHHcccc | |
kkkkkkkkkkkkkkkkk GGGGGGGccccc/ | |
kk AAAAAAAAAAAGGGGGGGccccc | |
kk AAAAAAAAAAAGGGGG cccc | |
A\A/AAA\A/AAAAccccccccc | |
AAAAAAAAAAAAAAccccccccc | |
AA AA AA AA fff ccccccc | |
AAAAAAAAAAA/ffffff cccc | |
AAAAAAA /fffffffccccc | |
AAAAAAA/ffffffffccccc\ | |
fffffffffffff cccc II | |
fffffffffffff cccc II | |
ffffffff/ II cccc III | |
ff/fffffJJJ II cccc III | |
fffffffffJJJJ IIcccccIIIII | |
fffffffffJJJJ IIccc IIIII | |
fff\ffffJJJJ IIII IIIIII | |
\ffJJJ IIIIIIIII/I\ | |
III IIIIIIIIIII/III | |
IIIIIIIIIII\IIIII/IIIII | |
IIIIIIIIIIIIIIIIII/IIII | |
IIII/IIIIIIIIIIIIIIIII | |
IIIIII/I\IIIII/IIIIIII | |
IIIIIIIIIIIIII IIIIII | |
IIII\I/III IIIIII | |
IIIIIIII | |
Connection: ROOM_1 --> ROOM_3 (via joiner) | |
Connection: ROOM_3 --> ROOM_6 (via joiner) | |
Connection: ROOM_3 --> ROOM_7 (via joiner) | |
Connection: ROOM_3 --> ROOM_8 (via edge) | |
Connection: ROOM_3 --> ROOM_9 (via edge) | |
Connection: ROOM_6 --> ROOM_10 (via joiner) | |
Connection: ROOM_8 --> ROOM_11 (via joiner) | |
Connection: ROOM_11 --> ROOM_14 (via edge) | |
--==| Make Quests |==-- | |
Exit room: ROOM_9 | |
Maximum of 0 key goals. | |
Maximum of 1 switch goals. | |
Start room: ROOM_1 | |
Quest list: | |
QUEST_1 : svolume:756 | |
Zone quota: 3 | |
Zone list: | |
ZONE_1 : rooms:9 areas:82 | |
Other Item quota : 8.00 | |
--==| Build Rooms |==-- | |
AREA_28 leads to nowhere. (7392, 6496) | |
--==| Auto Detail Report |==-- | |
Total walkable volume: 756 | |
Group walls tone down multiplier: 1 | |
Total perimeter: 633 | |
Plain walls tone down multiplier: 1 | |
MAP19: Adding Decor_urban_newsstand from MAP01 in decor/gtd_decor_urban_newsstand.wad | |
MAP19: Adding Decor_urban_newsstand from MAP01 in decor/gtd_decor_urban_newsstand.wad | |
MAP19: Adding Light_gtd_tall_light_alt from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP19: Adding Light_gtd_tall_light_alt from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP19: Adding Light_gtd_tall_light_alt from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP19: Adding Light_gtd_tall_light_alt from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP19: Adding Light_gtd_tall_light_alt from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP19: Adding Light_gtd_tall_light_alt from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP19: Adding Item_alcove_small_urban1 from MAP02 in item/alcove1.wad | |
MAP19: Adding Start_generic_open from MAP01 in start/gtd_generic_open_start.wad | |
MAP19: Adding Pic_urban_mirrors_edge_wall from MAP01 in picture/gtd_pic_urban_mirrors_edge_wall.wad | |
MAP19: Adding Item_alcove_small_urban2 from MAP02 in item/alcove1.wad | |
MAP19: Adding Joiner_gtd_zigzag_small from MAP01 in joiner/gtd_zigzag_small.wad | |
MAP19: Adding Decor_marquee_sign from MAP04 in decor/gtd_decor_urban.wad | |
MAP19: Adding Decor_marquee_sign from MAP04 in decor/gtd_decor_urban.wad | |
MAP19: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP19: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP19: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP19: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP19: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP19: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP19: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP19: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP19: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP19: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP19: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP19: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP19: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP19: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP19: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP19: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP19: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP19: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP19: Adding Item_alcove_small_urban3 from MAP02 in item/alcove1.wad | |
MAP19: Adding Pic_urban_downtown_facade2_vanilla from MAP02 in picture/gtd_pic_urban_downtown_facades.wad | |
MAP19: Adding Pic_urban_downtown_facade1_vanilla from MAP01 in picture/gtd_pic_urban_downtown_facades.wad | |
MAP19: Adding Ladder_128_rustic from MAP01 in stairs/gtd_stair_ladder_128.wad | |
MAP19: Adding Ladder_128_rustic from MAP01 in stairs/gtd_stair_ladder_128.wad | |
MAP19: Adding Joiner_gtd_zigzag_small from MAP01 in joiner/gtd_zigzag_small.wad | |
Loading wad-fab joiner/mogwaltz_secret_eye.wad / MAP03 | |
MAP19: Adding Joiner_secret_secret_shootable_eye_pick_one_b from MAP03 in joiner/mogwaltz_secret_eye.wad | |
MAP19: Adding Item_alcove_small_general2 from MAP02 in item/alcove1.wad | |
Loading wad-fab joiner/barred1.wad / * | |
MAP19: Adding Joiner_barred1_urban2 from object in joiner/barred1.wad | |
MAP19: Adding Item_closet_simple2 from MAP02 in item/gtd_item_closet_simple.wad | |
MAP19: Adding Decor_cafe_table_set from MAP08 in decor/gtd_decor_urban.wad | |
MAP19: Adding Pic_box_big_faces from MAP06 in picture/pic_box.wad | |
MAP19: Adding Item_closet_simple3 from MAP03 in item/gtd_item_closet_simple.wad | |
MAP19: Adding Item_secret_niche1_urban from MAP01 in item/secret_niche.wad | |
MAP19: Adding Stairs_128_2X from MAP02 in stairs/gtd_stairs_128.wad | |
MAP19: Adding Completely_nothing from MAP01 in misc/completely_nothing.wad | |
MAP19: Adding Joiner_gtd_universal_staircase from MAP02 in joiner/gtd_universal_joiners.wad | |
MAP19: Adding Item_alcove_small_general3 from MAP02 in item/alcove1.wad | |
MAP19: Adding Item_secret_niche1_urban from MAP01 in item/secret_niche.wad | |
MAP19: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP19: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP19: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP19: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP19: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP19: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP19: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP19: Adding Item_alcove_small_general3 from MAP02 in item/alcove1.wad | |
Loading wad-fab item/gtd_item_lockers.wad / MAP03 | |
MAP19: Adding Item_locker_bars from MAP03 in item/gtd_item_lockers.wad | |
MAP19: Adding Decor_cafe_table_set from MAP08 in decor/gtd_decor_urban.wad | |
MAP19: Adding Crate_small_wood3 from MAP10 in decor/crates2.wad | |
MAP19: Adding Decor_tech_point_HVAC_1 from MAP01 in decor/gtd_decor_outdoor_machines.wad | |
MAP19: Adding Decor_cafe_table_set from MAP08 in decor/gtd_decor_urban.wad | |
MAP19: Adding Decor_road_clutter_boxes from MAP03 in decor/gtd_decor_road_clutter.wad | |
MAP19: Adding Decor_guardhouse from MAP03 in decor/gtd_decor_urban.wad | |
MAP19: Adding Item_secret_niche1_urban from MAP01 in item/secret_niche.wad | |
MAP19: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
MAP19: Adding Pic_storefront_3x from MAP01 in picture/gtd_pic_urban_generic_frontages.wad | |
MAP19: Adding Pic_urban_mirrors_edge_wall from MAP01 in picture/gtd_pic_urban_mirrors_edge_wall.wad | |
MAP19: Adding Pic_storefront_2x from MAP02 in picture/gtd_pic_urban_generic_frontages.wad | |
MAP19: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
MAP19: Adding Exit_closet2 from object in exit/closet2.wad | |
MAP19: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
MAP19: Adding Item_secret_niche1_urban from MAP01 in item/secret_niche.wad | |
MAP19: Adding Sidewalk_16_gothic from MAP01 in stairs/sidewalk_16.wad | |
MAP19: Adding Stair_32 from MAP01 in stairs/stair_32.wad | |
MAP19: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP19: Adding Sidewalk_16_gothic from MAP01 in stairs/sidewalk_16.wad | |
MAP19: Adding Stair_slope_2 from MAP02 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP19: Adding Switch_wall_tight from MAP01 in switch/tight.wad | |
Loading wad-fab window/gtd_window_arch_curved.wad / MAP03 | |
MAP19: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
MAP19: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
Loading wad-fab wall/torches.wad / MAP02 | |
Loading wad-fab door/secret.wad / MAP05 | |
Loading wad-fab wall/gtd_wall_sewer_set.wad / MAP05 | |
MAP19: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP19: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP19: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP19: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP19: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP19: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP19: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP19: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP19: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP19: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP19: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP19: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP19: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP19: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP19: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP19: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP19: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP19: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP19: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP19: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP19: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP19: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP19: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP19: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP19: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP19: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP19: Adding Skybox_garrett_city from MAP01 in skybox/garrett_skybox_city.wad | |
--==| Make Battles |==-- | |
Giving weapon: chain | |
Giving weapon: shotty | |
Giving weapon: bfg | |
Giving weapon: super | |
--==| Item Pickups |==-- | |
DOOM CSG... | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
Removed 66803 dead regions (of 91842) | |
Swallowed 15241 brushes (of 66808) | |
Filled 30 gaps (of 18554 total) | |
Lighting level... | |
Merged 6119 colinear lines | |
Rounded 6 square corners | |
Aligned 11168 textures | |
Level 20 title: Polar Workstation : The Return | |
~~~~~~| MAP20 |~~~~~~ | |
Level seed: 18063242839 | |
Styles = | |
{ | |
ambushes = heaps | |
barrels = none | |
big_rooms = few | |
cages = rare | |
caves = none | |
cycles = none | |
dead_ends = some | |
doors = some | |
ex_floors = few | |
fences = few | |
hallways = few | |
islands = heaps | |
keys = some | |
lakes = few | |
liquids = none | |
outdoors = none | |
pictures = some | |
porches = some | |
secrets = some | |
steepness = heaps | |
switches = heaps | |
symmetry = none | |
teleporters = some | |
traps = few | |
windows = heaps | |
} | |
Liquid: skipped for level (by style). | |
Skybox: Skybox_hellish_city | |
--==| Creating Rooms |==-- | |
Map size target: 30x25 seeds | |
--== Layout Absurdity Module ==-- | |
This level is not absurd... | |
Target # of rooms : 4 .. 12 | |
new room ROOM_1 : env = nil : parent = nil | |
Growing ROOM_1 with [root x 1]..... | |
APPLIED rule: ROOT_T2 | |
Growing ROOM_1 with [start_closet2 x 1]..... | |
APPLIED rule: START_CLOSET_2x2 | |
Growing ROOM_1 with [grow x 20]..... | |
APPLIED rule: GROW_BEND | |
APPLIED rule: GROW_STAIR_SIDE2 | |
APPLIED rule: GROW_SQUIGGLE | |
APPLIED rule: GROW_SIDE_ON_RAMP_TALL | |
APPLIED rule: GROW_HALF_SKILLET_SPIRAL | |
Growing ROOM_1 with [sprout x 1]..... | |
new room ROOM_2 : env = nil : parent = ROOM_1 | |
APPLIED rule: SPROUT_JOINER_2x3 | |
Growing ROOM_1 with [square_out x 9]..... | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
Growing ROOM_2 with [grow x 30]..... | |
APPLIED rule: GROW_HALF_C_STAIR | |
APPLIED rule: GROW_36_DOUBLE_FORWARD_AREA | |
APPLIED rule: GROW_COLONNADE_1 | |
Growing ROOM_2 with [sprout x 2]..... | |
new room ROOM_3 : env = nil : parent = ROOM_2 | |
APPLIED rule: SPROUT_JOINER_2x2 | |
new room ROOM_4 : env = nil : parent = ROOM_2 | |
APPLIED rule: SPROUT_JOINER_4x2 | |
Growing ROOM_2 with [square_out x 14]..... | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
Growing ROOM_3 with [grow x 10]..... | |
APPLIED rule: GROW_L_STAIR | |
APPLIED rule: GROW_HALF_SKILLET_SPIRAL | |
APPLIED rule: GROW_36_SINGLE_FORWARD_AREA | |
APPLIED rule: GROW_CAGE_SIDEWAYS_BOTH_SIDES | |
Growing ROOM_3 with [sprout x 3]..... | |
new room ROOM_5 : env = nil : parent = ROOM_3 | |
APPLIED rule: SPROUT_DIRECT_4 | |
new room ROOM_6 : env = hallway : parent = ROOM_3 | |
APPLIED rule: SPROUT_narrow_hallway | |
new room ROOM_7 : env = nil : parent = ROOM_3 | |
APPLIED rule: SPROUT_JOINER_4x2 | |
Growing ROOM_3 with [square_out x 20]..... | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
Growing ROOM_4 with [grow x 20]..... | |
APPLIED rule: GROW_STAIR_SIDE2 | |
APPLIED rule: GROW_SQUEEZE_EVEN_MORE_STAIRCASE | |
APPLIED rule: GROW_SIDE_ON_RAMP_TALL | |
APPLIED rule: GROW_CLIFF_ENTRY_SIDEWAYS_X4 | |
Growing ROOM_4 with [sprout x 3]..... | |
new room ROOM_8 : env = nil : parent = ROOM_4 | |
APPLIED rule: SPROUT_JOINER_4x1 | |
new room ROOM_9 : env = nil : parent = ROOM_4 | |
APPLIED rule: SPROUT_JOINER_2x2 | |
new room ROOM_10 : env = hallway : parent = ROOM_4 | |
APPLIED rule: SPROUT_narrow_hallway | |
Growing ROOM_5 with [grow x 20]..... | |
APPLIED rule: GROW_SQUEEZE_STRAIGHT_NEW_AREA | |
APPLIED rule: GROW_EXTRUSION_SINK | |
APPLIED rule: GROW_STAIR_SIDE2 | |
APPLIED rule: GROW_EXTRUSION_3X2 | |
APPLIED rule: GROW_CLIFF_ENTRY_SIDEWAYS_X4 | |
Shape group: cliff_x4 | |
Shape count: 0 | |
Growing ROOM_5 with [sprout x 3]..... | |
new room ROOM_11 : env = nil : parent = ROOM_5 | |
APPLIED rule: SPROUT_JOINER_2x3 | |
Growing HALLWAY_6 with [hall_1 x 14]..... | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_P1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
Growing HALLWAY_6 with [hall_1_sprout x 3]..... | |
Growing HALLWAY_6 with [hall_1_sprout x 2]..... | |
Killing 6 | |
Growing ROOM_7 with [grow x 30]..... | |
APPLIED rule: GROW_SQUIGGLE | |
APPLIED rule: GROW_AREA_1 | |
Growing ROOM_7 with [sprout x 2]..... | |
new room ROOM_12 : env = hallway : parent = ROOM_7 | |
APPLIED rule: SPROUT_wide_hallway | |
Growing ROOM_7 with [square_out x 2]..... | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
Growing ROOM_8 with [grow x 10]..... | |
APPLIED rule: GROW_SIDE_ON_RAMP | |
APPLIED rule: GROW_BLOB_1 | |
APPLIED rule: GROW_3 | |
APPLIED rule: GROW_SQUIGGLE | |
Growing ROOM_8 with [sprout x 2]..... | |
new room ROOM_13 : env = hallway : parent = ROOM_8 | |
APPLIED rule: SPROUT_narrow_hallway | |
Growing ROOM_8 with [square_out x 6]..... | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
Growing ROOM_9 with [grow x 30]..... | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_EXTRUSION_3X2 | |
APPLIED rule: GROW_CURVE_1 | |
Growing ROOM_9 with [sprout x 2]..... | |
Growing ROOM_9 with [square_out x 2]..... | |
Growing HALLWAY_10 with [hall_1 x 14]..... | |
APPLIED rule: HALL_1_GROW_P1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
Growing HALLWAY_10 with [hall_1_sprout x 3]..... | |
Growing HALLWAY_10 with [hall_1_sprout x 2]..... | |
Killing 10 | |
Growing ROOM_11 with [grow x 30]..... | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_CHAMFER_WIDE_ROOM_CORNER_OUTLET_SOLID | |
APPLIED rule: GROW_WIDE_SPACE_PLATFORM_TINY | |
APPLIED rule: GROW_WIDE_SPACE_DEPRESSION | |
APPLIED rule: GROW_CURVE_1 | |
APPLIED rule: GROW_BEND | |
APPLIED rule: GROW_DIAG_WING | |
APPLIED rule: GROW_SQUEEZE_STAIRCASE | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_STAIRPAIR_5E | |
APPLIED rule: GROW_3 | |
APPLIED rule: GROW_WIDE_SPACE_DEPRESSION | |
Growing ROOM_11 with [sprout x 2]..... | |
Growing ROOM_11 with [square_out x 16]..... | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
Killing 12 | |
Killing 13 | |
Growing ROOM_9 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_2 with [decorate x 10]..... | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_5 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
Growing ROOM_3 with [decorate x 10]..... | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_1 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_11 with [decorate x 10]..... | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLIFF_CAGE | |
Growing ROOM_7 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CAGE_1 | |
Growing ROOM_7 with [cage_grow x 4]..... | |
Growing ROOM_8 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_4 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Seed Map: | |
AA | |
AAAAAAAA | |
AAAAAAAAAA | |
AAA AAAAA | |
/A/AAAAAAA | |
AAAA/ AAAAAA | |
AAAA AAAAAA | |
BBB AA/AA AAAAAA | |
BBB AAAAAAA AAAA CC | |
BBBBAAAAAAAAAACCCC CCCCCC | |
BBBBAAAAAAAAAACCCC CC CCC | |
BBBBBB \AA/ CCCCCCCCCCCCC | |
BBBBBBBBBBAA CCCCCCCCCCCCCC | |
DDD BBBBBBBBBBBBBCCCCCCCCC CCC | |
DDD /BBBBB B BBBCCCCCCCCCCCCC | |
DDDBBBBBBBBBBBBBBB CCCCCC/CCCCCCC | |
DDDBBBBBBBBBBB B BBCCCCCC CCCCCCC | |
DDDBBBBBBBBB/BBBBBBCCCCCCCCCC | |
DDBBBBBBBBB BBBCCCCCCCCCCC | |
D BBBBBB\ BBBCCCCCCCCCC | |
D BBBBBBB GGCCCCCCCCCC | |
D BBBBBBBBB /G/ CCCCCCCCCC | |
DDDDDBB\BBBB/B /G/ /CCCCCCCCCC | |
DDDDDBBBBBBBBBGGGCCCCCCCCCC | |
DDDDDDDD BBBBGGGGCCCCCCCCCC | |
\DDDDDDDDD GGGGGCCCCCCCC EE EEE | |
III DDDDDDDDDHHGGCCC/CC\C EE EEE | |
/IIIDDDDDDDDDDDHHKK CCCCCCEEEEEEEEEE | |
IIIIIDDDDDDDDDDDHHKKEEEEEEE EEEEEEEEEE | |
IIIIII DDDDDDDDDHHKKEEEEEEE EEEEEEEE | |
\IIII DD HHHHHHKKKKKKKKEEEEEEEEEE | |
II DD HHHHH/KKKKKKKKEE EEE EEE | |
HHHHHHHHKKKKKKKKE EEE EEE | |
HHHHHHHHKKKKEEEEEEEEEEE | |
HHHHH/KKKKKKEEEEEEEEEEE | |
/H/ KKKKKKEEEEEEEEEEE | |
HHH/ KKKKKKKKKKKKKKKKK | |
HHHKK /\KKKKKKKKKKKKKKKK | |
HHKKKKK/KKKKKK/KKKKKKKKK | |
KK KK KKKKKKKKK KK | |
Connection: ROOM_1 --> ROOM_2 (via joiner) | |
Connection: ROOM_2 --> ROOM_3 (via joiner) | |
Connection: ROOM_2 --> ROOM_4 (via joiner) | |
Connection: ROOM_3 --> ROOM_5 (via edge) | |
Connection: ROOM_3 --> ROOM_7 (via joiner) | |
Connection: ROOM_4 --> ROOM_8 (via joiner) | |
Connection: ROOM_4 --> ROOM_9 (via joiner) | |
Connection: ROOM_5 --> ROOM_11 (via joiner) | |
--==| Make Quests |==-- | |
Exit room: ROOM_11 | |
Maximum of 3 key goals. | |
Dividing QUEST_1 @ CONN_8 (ROOM_5 -- ROOM_11) | |
Dividing QUEST_2 @ CONN_3 (ROOM_2 -- ROOM_4) | |
Dividing QUEST_2 @ CONN_6 (ROOM_4 -- ROOM_8) | |
Maximum of 2 switch goals. | |
Start room: ROOM_1 | |
Quest list: | |
QUEST_3 : svolume:593 | |
QUEST_4 : svolume:115 | |
QUEST_2 : svolume:51 | |
QUEST_1 : svolume:119 | |
Zone quota: 4 | |
Zone list: | |
ZONE_2 : rooms:5 areas:67 | |
ZONE_4 : rooms:2 areas:22 | |
ZONE_3 : rooms:1 areas:7 | |
ZONE_1 : rooms:1 areas:21 | |
Other Item quota : 8.00 | |
--==| Build Rooms |==-- | |
AREA_18 leads to nowhere. (7520, 5344) | |
AREA_90 leads to nowhere. (5472, 3424) | |
--==| Auto Detail Report |==-- | |
Total walkable volume: 879.5 | |
Group walls tone down multiplier: 1 | |
Total perimeter: 823 | |
Plain walls tone down multiplier: 1 | |
MAP20: Adding Decor_marquee_sign from MAP04 in decor/gtd_decor_urban.wad | |
MAP20: Adding Decor_sealed_storage from MAP09 in decor/gtd_decor.wad | |
Loading wad-fab start/basic.wad / * | |
MAP20: Adding Start_basic from object in start/basic.wad | |
MAP20: Adding Decor_street_barrier from MAP06 in decor/gtd_decor_urban.wad | |
MAP20: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP20: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP20: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP20: Adding Pic_box_gargoyles from MAP01 in picture/pic_box.wad | |
Loading wad-fab picture/gtd_pic_urban_commercial_frontages.wad / MAP05 | |
MAP20: Adding Pic_some_sort_of_thing_people_do_in_the_future from MAP05 in picture/gtd_pic_urban_commercial_frontages.wad | |
MAP20: Adding Pic_urban_mirrors_edge_wall from MAP01 in picture/gtd_pic_urban_mirrors_edge_wall.wad | |
MAP20: Adding Item_closet_simple2 from MAP02 in item/gtd_item_closet_simple.wad | |
MAP20: Adding Item_alcove_small_urban2 from MAP02 in item/alcove1.wad | |
MAP20: Adding Item_closet_simple3 from MAP03 in item/gtd_item_closet_simple.wad | |
MAP20: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
MAP20: Adding Stair_slope_2 from MAP02 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP20: Adding Stairs_128_2X from MAP02 in stairs/gtd_stairs_128.wad | |
MAP20: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
Loading wad-fab joiner/gtd_universal_joiners.wad / MAP04 | |
MAP20: Adding Joiner_gtd_universal_wavy_staircase from MAP04 in joiner/gtd_universal_joiners.wad | |
MAP20: Adding Light_gtd_gothic_chandelier_alt_2 from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP20: Adding Light_gtd_gothic_chandelier_alt_2 from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP20: Adding Light_gtd_gothic_chandelier_alt_2 from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP20: Adding Light_gtd_gothic_chandelier_alt_2 from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP20: Adding Light_gtd_gothic_chandelier_alt_2 from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP20: Adding Light_gtd_gothic_chandelier_alt_2 from MAP01 in decor/gtd_ceil_light_gothic.wad | |
Loading wad-fab picture/gtd_pic_urban_commercial_frontages.wad / MAP02 | |
MAP20: Adding Pic_lounge from MAP02 in picture/gtd_pic_urban_commercial_frontages.wad | |
MAP20: Adding Pic_storefront_2x from MAP02 in picture/gtd_pic_urban_generic_frontages.wad | |
MAP20: Adding Item_secret_ledge_universal from object in item/secret_ledge.wad | |
MAP20: Adding Pic_box_gargoyles from MAP01 in picture/pic_box.wad | |
MAP20: Adding Pic_box_big_faces from MAP06 in picture/pic_box.wad | |
MAP20: Adding Pic_box_gargoyles from MAP01 in picture/pic_box.wad | |
MAP20: Adding Pic_electronics_store from MAP06 in picture/gtd_pic_urban_commercial_frontages.wad | |
MAP20: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP20: Adding Item_tech_window from MAP01 in item/gtd_item_tech_window.wad | |
MAP20: Adding Stair_32 from MAP01 in stairs/stair_32.wad | |
Loading wad-fab joiner/gtd_stair_swurve.wad / MAP01 | |
MAP20: Adding Joiner_stairs_swurve_urban from MAP01 in joiner/gtd_stair_swurve.wad | |
Loading wad-fab joiner/key_2x2.wad / MAP01 | |
MAP20: Adding Locked_2x2_blue_urban from MAP01 in joiner/key_2x2.wad | |
MAP20: Adding Decor_bench_n_trashcan from MAP01 in decor/gtd_decor_urban.wad | |
MAP20: Adding Decor_tech_point_HVAC_3 from MAP03 in decor/gtd_decor_outdoor_machines.wad | |
MAP20: Adding Crate_small_woodmet from MAP11 in decor/crates2.wad | |
MAP20: Adding Light_gtd_gothic_chandelier_alt_2 from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP20: Adding Light_gtd_gothic_chandelier_alt_2 from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP20: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP20: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP20: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP20: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP20: Adding Pic_apartment_row_3x from MAP03 in picture/gtd_pic_urban_generic_frontages.wad | |
MAP20: Adding Item_closet_simple1 from MAP01 in item/gtd_item_closet_simple.wad | |
MAP20: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
MAP20: Adding Pic_storefront_2x from MAP02 in picture/gtd_pic_urban_generic_frontages.wad | |
MAP20: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP20: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP20: Adding Pic_box_big_faces from MAP06 in picture/pic_box.wad | |
MAP20: Adding Pic_urban_mirrors_edge_wall from MAP01 in picture/gtd_pic_urban_mirrors_edge_wall.wad | |
MAP20: Adding Completely_nothing from MAP01 in misc/completely_nothing.wad | |
MAP20: Adding lift_620_128 from object in stairs/frozsoul_620_lift_128.wad | |
MAP20: Adding Joiner_stairs_swurve_urban from MAP01 in joiner/gtd_stair_swurve.wad | |
MAP20: Adding Item_weapon_case from MAP01 in item/gtd_item_crates.wad | |
MAP20: Adding Decor_road_clutter_boxes from MAP03 in decor/gtd_decor_road_clutter.wad | |
MAP20: Adding Light_urban1 from MAP01 in decor/ceil_light.wad | |
MAP20: Adding Item_weapon_case from MAP01 in item/gtd_item_crates.wad | |
MAP20: Adding Crate_small_brown from MAP01 in decor/crates1.wad | |
MAP20: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP20: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP20: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP20: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP20: Adding Trap_closet_urban from object in trap/gtd_trap_urban.wad | |
MAP20: Adding Pic_bookstore from MAP01 in picture/gtd_pic_urban_commercial_frontages.wad | |
Loading wad-fab trap/gtd_trap_tech.wad / MAP02 | |
MAP20: Adding Trap_closet_tech_2 from MAP02 in trap/gtd_trap_tech.wad | |
Loading wad-fab item/alcove2.wad / * | |
MAP20: Adding Item_alcove_urban from object in item/alcove2.wad | |
MAP20: Adding Pic_box_gargoyles from MAP01 in picture/pic_box.wad | |
MAP20: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP20: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP20: Adding Stairs_128_2X from MAP02 in stairs/gtd_stairs_128.wad | |
MAP20: Adding Ladder_thin from MAP03 in stairs/gtd_stair_ladder_128.wad | |
MAP20: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
MAP20: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
Loading wad-fab joiner/key_large.wad / * | |
MAP20: Adding Locked_joiner_yellow from object in joiner/key_large.wad | |
MAP20: Adding Decor_triple_bone_thing from MAP01 in decor/gtd_decor_hell.wad | |
MAP20: Adding Light_gtd_tall_light from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP20: Adding Light_gtd_tall_light from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP20: Adding Light_gtd_tall_light from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP20: Adding Light_gtd_tall_light from MAP04 in decor/gtd_ceil_light_tech.wad | |
MAP20: Adding Light_urban1 from MAP01 in decor/ceil_light.wad | |
MAP20: Adding Light_urban1 from MAP01 in decor/ceil_light.wad | |
MAP20: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP20: Adding Light_gtd_round_alt from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP20: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
MAP20: Adding Pic_urban_mirrors_edge_wall from MAP01 in picture/gtd_pic_urban_mirrors_edge_wall.wad | |
MAP20: Adding Pic_box_big_faces from MAP06 in picture/pic_box.wad | |
MAP20: Adding Item_closet_simple2 from MAP02 in item/gtd_item_closet_simple.wad | |
Loading wad-fab cage/wall_cage.wad / * | |
MAP20: Adding Cage_Wall_urban5 from object in cage/wall_cage.wad | |
MAP20: Adding Item_secret_niche1_urban from MAP01 in item/secret_niche.wad | |
MAP20: Adding Lift_gtd_disguised_128_2h from MAP02 in stairs/gtd_lift_disguised_128.wad | |
MAP20: Adding Stair_long_1x3_general from MAP01 in stairs/long_1x3.wad | |
MAP20: Adding Stair_slope_2 from MAP02 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP20: Adding Sidewalk_16_gothic from MAP01 in stairs/sidewalk_16.wad | |
Loading wad-fab joiner/gtd_infestation_keyed.wad / MAP01 | |
MAP20: Adding Locked_keyed_infestation_red from MAP01 in joiner/gtd_infestation_keyed.wad | |
MAP20: Adding Joiner_gtd_universal_staircase from MAP02 in joiner/gtd_universal_joiners.wad | |
MAP20: Adding Item_tech_window from MAP01 in item/gtd_item_tech_window.wad | |
MAP20: Adding Item_secret_ledge_universal from object in item/secret_ledge.wad | |
MAP20: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP20: Adding Item_closet_w_door from MAP01 in item/closet.wad | |
MAP20: Adding Decor_cafe_table_set from MAP08 in decor/gtd_decor_urban.wad | |
Loading wad-fab item/gtd_item_gameshow_doors.wad / MAP03 | |
MAP20: Adding Item_gtd_gameshow_doors_3 from MAP03 in item/gtd_item_gameshow_doors.wad | |
MAP20: Adding Pic_box_gargoyles from MAP01 in picture/pic_box.wad | |
MAP20: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
MAP20: Adding Item_closet_simple3 from MAP03 in item/gtd_item_closet_simple.wad | |
MAP20: Adding Lift_gtd_teleporter_128 from MAP01 in stairs/gtd_teleporter_128.wad | |
MAP20: Adding Decor_round_planter from MAP02 in decor/gtd_decor_urban.wad | |
MAP20: Adding Crate_small_brown from MAP01 in decor/crates1.wad | |
Loading wad-fab cage/gtd_cage_sandbag.wad / MAP01 | |
MAP20: Adding Cage_sandbag_fort from MAP01 in cage/gtd_cage_sandbag.wad | |
MAP20: Adding Crate_small_woodmet from MAP11 in decor/crates2.wad | |
MAP20: Adding Decor_road_clutter_boxes from MAP03 in decor/gtd_decor_road_clutter.wad | |
MAP20: Adding Decor_sunkgrate from MAP02 in decor/carpets.wad | |
MAP20: Adding Crate_small_woodmet from MAP11 in decor/crates2.wad | |
MAP20: Adding Decor_open_pipe from MAP07 in decor/gtd_decor.wad | |
MAP20: Adding Decor_generic_sunk_roof from MAP01 in decor/gtd_generic_sunk_roof.wad | |
MAP20: Adding Decor_pentagram_pedestal from MAP07 in decor/gtd_decor_hell.wad | |
MAP20: Adding Light_gtd_detailed_alt2 from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP20: Adding Light_gtd_detailed_alt2 from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP20: Adding Light_urban3 from MAP02 in decor/ceil_light.wad | |
MAP20: Adding Light_urban3 from MAP02 in decor/ceil_light.wad | |
MAP20: Adding Light_urban3 from MAP02 in decor/ceil_light.wad | |
MAP20: Adding Light_urban3 from MAP02 in decor/ceil_light.wad | |
MAP20: Adding Light_urban3 from MAP02 in decor/ceil_light.wad | |
MAP20: Adding Light_urban1 from MAP01 in decor/ceil_light.wad | |
Loading wad-fab exit/gtd_generic_immersive_exit.wad / MAP02 | |
MAP20: Adding Exit_tech_immersive_exit_urban from MAP02 in exit/gtd_generic_immersive_exit.wad | |
Loading wad-fab cage/gtd_cage_d2_floor.wad / MAP01 | |
MAP20: Adding Cage_gtd_D2_floor from MAP01 in cage/gtd_cage_d2_floor.wad | |
MAP20: Adding Pic_urban_mirrors_edge_wall from MAP01 in picture/gtd_pic_urban_mirrors_edge_wall.wad | |
MAP20: Adding Pic_urban_mirrors_edge_wall from MAP01 in picture/gtd_pic_urban_mirrors_edge_wall.wad | |
MAP20: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
MAP20: Adding Sidewalk_16_gothic from MAP01 in stairs/sidewalk_16.wad | |
MAP20: Adding Stair_wide_3x1_torch from MAP02 in stairs/wide_3x1.wad | |
MAP20: Adding Stair_wide_3x1_torch from MAP02 in stairs/wide_3x1.wad | |
MAP20: Adding Completely_nothing from MAP01 in misc/completely_nothing.wad | |
MAP20: Adding Stairs_128_2X from MAP02 in stairs/gtd_stairs_128.wad | |
MAP20: Adding Stair_wide_3x1_torch from MAP02 in stairs/wide_3x1.wad | |
MAP20: Adding Stair_wide_3x1_torch from MAP02 in stairs/wide_3x1.wad | |
MAP20: Adding Switch_wall_box1 from object in switch/wall_box1.wad | |
Loading wad-fab window/tall.wad / MAP01 | |
Loading wad-fab window/tall.wad / MAP02 | |
Loading wad-fab wall/gtd_wall_hell.wad / MAP07 | |
Loading wad-fab wall/garrett_wall_of_pain_diagonal.wad / MAP01 | |
MAP20: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP20: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP20: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP20: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP20: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP20: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP20: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP20: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP20: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP20: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP20: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP20: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP20: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP20: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP20: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP20: Adding Skybox_hellish_city from MAP01 in skybox/gtd_skybox_hellish_city.wad | |
--==| Make Battles |==-- | |
Giving weapon: launch | |
Giving weapon: super | |
Giving weapon: shotty | |
Giving weapon: chain | |
Giving weapon: plasma | |
--==| Item Pickups |==-- | |
DOOM CSG... | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
Removed 91156 dead regions (of 126217) | |
Swallowed 19672 brushes (of 91168) | |
Filled 1227 gaps (of 27580 total) | |
Lighting level... | |
Merged 9553 colinear lines | |
Rounded 6 square corners | |
Aligned 11021 textures | |
Level 21 title: Wasteland of Secularism | |
~~~~~~| MAP21 |~~~~~~ | |
Level seed: 18063242840 | |
Styles = | |
{ | |
ambushes = some | |
barrels = some | |
big_rooms = none | |
cages = rare | |
caves = none | |
cycles = heaps | |
dead_ends = some | |
doors = heaps | |
ex_floors = some | |
fences = few | |
hallways = few | |
islands = heaps | |
keys = few | |
lakes = few | |
liquids = few | |
outdoors = heaps | |
pictures = heaps | |
porches = some | |
secrets = few | |
steepness = some | |
switches = few | |
symmetry = none | |
teleporters = some | |
traps = some | |
windows = some | |
} | |
Liquid: lava (usage 25%) | |
Skybox: Skybox_hellish_city | |
--==| Creating Rooms |==-- | |
Map size target: 30x25 seeds | |
--== Layout Absurdity Module ==-- | |
This level is not absurd... | |
Target # of rooms : 4 .. 12 | |
new room ROOM_1 : env = nil : parent = nil | |
Growing ROOM_1 with [root x 1]..... | |
APPLIED rule: ROOT_3 | |
Growing ROOM_1 with [start_closet4 x 1]..... | |
APPLIED rule: START_CLOSET_4x2 | |
Growing ROOM_1 with [grow x 30]..... | |
APPLIED rule: GROW_EXTRUSION_3X4 | |
APPLIED rule: GROW_NARROW_CANAL_ENTRY_FROMSIDE | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_LIQUID_SIDE_POOL_THIN | |
APPLIED rule: GROW_LIQUID_CANAL_ENTRY_B | |
Growing ROOM_1 with [sprout x 3]..... | |
new room ROOM_2 : env = nil : parent = ROOM_1 | |
APPLIED rule: SPROUT_JOINER_2x2 | |
Growing ROOM_1 with [square_out x 10]..... | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
Growing ROOM_2 with [grow x 30]..... | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_2 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_2 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_2 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_2 | |
Growing ROOM_2 with [sprout x 3]..... | |
new room ROOM_3 : env = nil : parent = ROOM_2 | |
APPLIED rule: SPROUT_DIRECT_4 | |
new room ROOM_4 : env = nil : parent = ROOM_2 | |
APPLIED rule: SPROUT_DIRECT_4 | |
new room ROOM_5 : env = nil : parent = ROOM_2 | |
APPLIED rule: SPROUT_JOINER_2x2 | |
Growing ROOM_3 with [grow x 20]..... | |
APPLIED rule: PARK_GROW_2 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_2 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_1 | |
Growing ROOM_3 with [sprout x 2]..... | |
new room ROOM_6 : env = nil : parent = ROOM_3 | |
APPLIED rule: SPROUT_DIRECT_4 | |
new room ROOM_7 : env = nil : parent = ROOM_3 | |
APPLIED rule: SPROUT_JOINER_2x1 | |
Growing ROOM_4 with [grow x 20]..... | |
APPLIED rule: GROW_INTO_CLIFF_TALL | |
APPLIED rule: GROW_36_SINGLE_FORWARD_AREA | |
Growing ROOM_4 with [sprout x 2]..... | |
APPLIED rule: SPROUT_TELEPORTER_2x2 | |
new room ROOM_8 : env = nil : parent = ROOM_4 | |
APPLIED rule: SPROUT_JOINER_2x3 | |
new room ROOM_9 : env = nil : parent = nil | |
Growing ROOM_9 with [root x 1]..... | |
APPLIED rule: ROOT_1 | |
Growing ROOM_9 with [start_closet3 x 1]..... | |
APPLIED rule: START_CLOSET_3x2 | |
Growing ROOM_9 with [grow x 30]..... | |
APPLIED rule: GROW_3 | |
APPLIED rule: GROW_FUNNEL_2 | |
APPLIED rule: GROW_TRENCH_CURVE | |
Growing ROOM_9 with [sprout x 3]..... | |
new room ROOM_10 : env = nil : parent = ROOM_9 | |
APPLIED rule: SPROUT_JOINER_2x1 | |
APPLIED rule: SPROUT_TELEPORTER_2x2 | |
new room ROOM_11 : env = nil : parent = ROOM_9 | |
APPLIED rule: SPROUT_DIRECT_2 | |
new room ROOM_12 : env = nil : parent = nil | |
Growing ROOM_12 with [root x 1]..... | |
APPLIED rule: PARK_ROOT_3x3 | |
Growing ROOM_12 with [grow x 20]..... | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_2 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_2 | |
Growing ROOM_12 with [sprout x 1]..... | |
Growing ROOM_5 with [grow x 10]..... | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_2 | |
APPLIED rule: PARK_GROW_2 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
Growing ROOM_5 with [sprout x 2]..... | |
Growing ROOM_6 with [grow x 10]..... | |
APPLIED rule: GROW_INTO_CLIFF | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2_SMALL | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_TINY_U | |
APPLIED rule: GROW_CURVE_1 | |
Growing ROOM_6 with [sprout x 3]..... | |
Killing 7 | |
Killing 8 | |
Killing 10 | |
Killing 11 | |
Growing ROOM_1 with [decorate x 3]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_LIQUID_MOAT_ROW | |
Growing ROOM_4 with [decorate x 3]..... | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_9 with [decorate x 3]..... | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
Growing ROOM_6 with [decorate x 3]..... | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_5 with [decorate x 3]..... | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
Growing ROOM_3 with [decorate x 3]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_2 with [decorate x 3]..... | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_12 with [decorate x 3]..... | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
Growing ROOM_6 with [filler x 30]..... | |
Growing ROOM_2 with [filler x 30]..... | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_3 | |
APPLIED rule: FILLER_3 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_2 | |
Growing ROOM_3 with [filler x 30]..... | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_3 | |
APPLIED rule: FILLER_3 | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_2 | |
Growing ROOM_9 with [filler x 30]..... | |
Growing ROOM_12 with [filler x 30]..... | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_1 | |
Growing ROOM_4 with [filler x 30]..... | |
APPLIED rule: FILLER_1 | |
Growing ROOM_1 with [filler x 30]..... | |
Growing ROOM_5 with [filler x 30]..... | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_3 | |
APPLIED rule: FILLER_3 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_3 | |
APPLIED rule: FILLER_1 | |
Growing ROOM_6 with [smoother x 15]..... | |
Growing ROOM_2 with [smoother x 15]..... | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
Growing ROOM_3 with [smoother x 15]..... | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
Growing ROOM_9 with [smoother x 15]..... | |
APPLIED rule: SMOOTHER_1 | |
Growing ROOM_12 with [smoother x 15]..... | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
Growing ROOM_4 with [smoother x 15]..... | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
Growing ROOM_1 with [smoother x 15]..... | |
Growing ROOM_5 with [smoother x 15]..... | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
Seed Map: | |
ff\ | |
fff\ | |
iii ffffff | |
iiiiiii ffffff | |
iiiiii\ii fffff/ | |
iiiii\iii ffffff/ cc | |
iiii ffffcc cc | |
\iii ffffcc /cc | |
/iiiii fffffffccc ccc | |
iiiiiii fffffffccccc /ccc\ | |
iiiiiii ffffffffccccc /ccccc | |
\iii ffffffffccc\ /cccccc | |
aaiii ddddff ccccccccccccc | |
aaiii ddddff cccccccccccc/ | |
aaaaaa dddd /ccccccccccc/ | |
aaaaaa dddddddd/ccccccccccc/ | |
ee aaaaaaaaddddddddccccccccccc/ | |
/ee\eee aaaaaaaaaaddddddddccccccccccc | |
eeeeeee aaaaaaaaaa\ddddddcccccccccccc | |
eeeeeee aaaaaaaaaaa\dddddcccccccccccc | |
eeeeeee aaaaaabbaaa \ddddddbbbbbccc/ | |
eeeeeeeeeeaaaabbaa/ ddddddbbbbbccccc | |
eeeeeeeeeeee aabbaabbbddddddbbbbb\cccc | |
eeeeeeeeeeeebbbbbbbbbbbbbb\ddbbbbb cccc | |
eeeeeeeeeeeebbbbbbbbbbbbbbbbbbbbbb cccc | |
eeeeeelllllllllbbbbbbbbbbbbbbbbbbb | |
eee/lllllllll\bbbbbbbbbbbbbbbbbb | |
\lllllll\ bbbbbbb/ \bbbbbb/ | |
llllllll\bbbbbbbbb bbbbbb | |
llllllllllll \bbbb \bbb/ | |
llllllllllll \bb | |
llllllllllll bb | |
\lllllll/ bb | |
llllll/ | |
lll | |
Connection: ROOM_1 --> ROOM_2 (via joiner) | |
Connection: ROOM_2 --> ROOM_3 (via edge) | |
Connection: ROOM_2 --> ROOM_4 (via edge) | |
Connection: ROOM_2 --> ROOM_5 (via joiner) | |
Connection: ROOM_3 --> ROOM_6 (via edge) | |
Teleporter connection: ROOM_4 --> ROOM_9 | |
Teleporter connection: ROOM_9 --> ROOM_12 | |
--==| Make Quests |==-- | |
Exit room: ROOM_5 | |
Maximum of 2 key goals. | |
Dividing QUEST_1 @ CONN_4 (ROOM_2 -- ROOM_5) | |
Dividing QUEST_2 @ CONN_2 (ROOM_2 -- ROOM_3) | |
Start room: ROOM_1 | |
Quest list: | |
QUEST_3 : svolume:443 | |
QUEST_2 : svolume:235 | |
QUEST_1 : svolume:84 | |
Zone quota: 3 | |
Zone list: | |
ZONE_2 : rooms:3 areas:24 | |
ZONE_1 : rooms:2 areas:12 | |
ZONE_3 : rooms:3 areas:17 | |
Other Item quota : 4.00 | |
--==| Build Rooms |==-- | |
--==| Auto Detail Report |==-- | |
Total walkable volume: 763 | |
Group walls tone down multiplier: 1 | |
Total perimeter: 406 | |
Plain walls tone down multiplier: 1 | |
Loading wad-fab decor/gtd_decor_hell.wad / MAP04 | |
MAP21: Adding Decor_hell_gazebo from MAP04 in decor/gtd_decor_hell.wad | |
Loading wad-fab decor/pillar1.wad / * | |
MAP21: Adding Pillar_round1_metal from object in decor/pillar1.wad | |
Loading wad-fab start/armaetus_start1.wad / MAP03 | |
MAP21: Adding Start_armaetus_start_lift_hell_downwards from MAP03 in start/armaetus_start1.wad | |
Loading wad-fab item/gtd_item_closet_hell.wad / MAP02 | |
MAP21: Adding Item_closet_hellish_alcove from MAP02 in item/gtd_item_closet_hell.wad | |
Loading wad-fab picture/gtd_pic_hell_alcoves.wad / MAP02 | |
LACKING ENTITY : hang_arm_gone | |
MAP21: Adding Pic_hell_alcove_furnace from MAP02 in picture/gtd_pic_hell_alcoves.wad | |
MAP21: Adding Joiner_gtd_universal_staircase from MAP02 in joiner/gtd_universal_joiners.wad | |
MAP21: Adding Decor_frozsoul_097_water_pond1 from MAP01 in decor/frozsoul_097_ponds.wad | |
Loading wad-fab decor/ruins.wad / MAP03 | |
MAP21: Adding Decor_vineruins3 from MAP03 in decor/ruins.wad | |
Loading wad-fab trap/gtd_trap_hell.wad / * | |
MAP21: Adding Trap_closet_hell from object in trap/gtd_trap_hell.wad | |
MAP21: Adding Item_closet_hellish_alcove from MAP02 in item/gtd_item_closet_hell.wad | |
MAP21: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP21: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
MAP21: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
MAP21: Adding Locked_joiner_yellow from object in joiner/key_large.wad | |
MAP21: Adding Decor_triple_bone_thing from MAP01 in decor/gtd_decor_hell.wad | |
Loading wad-fab decor/hellgore.wad / MAP06 | |
MAP21: Adding Decor_hellgore6 from MAP06 in decor/hellgore.wad | |
MAP21: Adding Decor_pentagram_pedestal from MAP07 in decor/gtd_decor_hell.wad | |
Loading wad-fab picture/gtd_pic_hell_alcoves.wad / MAP01 | |
MAP21: Adding Pic_hell_alcove_tomb from MAP01 in picture/gtd_pic_hell_alcoves.wad | |
MAP21: Adding Pic_hell_alcove_furnace from MAP02 in picture/gtd_pic_hell_alcoves.wad | |
Loading wad-fab item/alcove1.wad / MAP02 | |
MAP21: Adding Item_alcove_small_hell1 from MAP02 in item/alcove1.wad | |
Loading wad-fab teleporter/scionox_middeco_teleport.wad / MAP01 | |
MAP21: Adding Teleporter_scionox_middeco_teleport from MAP01 in teleporter/scionox_middeco_teleport.wad | |
MAP21: Adding Sidewalk_8 from MAP01 in stairs/sidewalk_8.wad | |
Loading wad-fab teleporter/scionox_trap_teleport.wad / MAP02 | |
MAP21: Adding Teleporter_scionox_trap_teleport_2 from MAP02 in teleporter/scionox_trap_teleport.wad | |
MAP21: Adding Teleporter_scionox_trap_teleport_2 from MAP02 in teleporter/scionox_trap_teleport.wad | |
Loading wad-fab item/alcove1.wad / MAP02 | |
MAP21: Adding Item_alcove_small_hell3 from MAP02 in item/alcove1.wad | |
Loading wad-fab item/secret_niche.wad / MAP01 | |
MAP21: Adding Item_secret_niche1_hell from MAP01 in item/secret_niche.wad | |
Loading wad-fab picture/gtd_pic_hell_alcoves.wad / MAP03 | |
MAP21: Adding Pic_hell_alcove_window from MAP03 in picture/gtd_pic_hell_alcoves.wad | |
Loading wad-fab stairs/stair_32.wad / MAP02 | |
MAP21: Adding Stair_32_hell1 from MAP02 in stairs/stair_32.wad | |
Loading wad-fab item/pentagram.wad / * | |
MAP21: Adding Item_pentagram from object in item/pentagram.wad | |
MAP21: Adding Decor_vineruins3 from MAP03 in decor/ruins.wad | |
MAP21: Adding Teleporter_Closet2 from MAP01 in teleporter/closet2.wad | |
Loading wad-fab item/alcove1.wad / MAP02 | |
MAP21: Adding Item_alcove_small_hell2 from MAP02 in item/alcove1.wad | |
MAP21: Adding Item_weapon_case from MAP01 in item/gtd_item_crates.wad | |
Loading wad-fab decor/armaetus_crucified.wad / MAP01 | |
MAP21: Adding Decor_armaetus_crufiied_pillar_1 from MAP01 in decor/armaetus_crucified.wad | |
Loading wad-fab decor/hell_gore.wad / MAP01 | |
MAP21: Adding Decor_hellgore1 from MAP01 in decor/hell_gore.wad | |
Loading wad-fab decor/crates1.wad / MAP02 | |
MAP21: Adding Hell_pillar2 from MAP02 in decor/crates1.wad | |
MAP21: Adding Decor_road_clutter_boxes_alt from MAP03 in decor/gtd_decor_road_clutter.wad | |
MAP21: Adding Decor_hellgore1 from MAP01 in decor/hell_gore.wad | |
MAP21: Adding Item_gtd_key_oh_he_ded from MAP04 in item/gtd_item_key_pedestal.wad | |
Loading wad-fab decor/gtd_hell_ceil_light.wad / MAP01 | |
MAP21: Adding Light_gtd_hell_lantern5 from MAP01 in decor/gtd_hell_ceil_light.wad | |
LACKING ENTITY : hang_arm_gone | |
MAP21: Adding Pic_hell_alcove_furnace from MAP02 in picture/gtd_pic_hell_alcoves.wad | |
MAP21: Adding Pic_hell_alcove_tomb from MAP01 in picture/gtd_pic_hell_alcoves.wad | |
MAP21: Adding Item_alcove_small_hell3 from MAP02 in item/alcove1.wad | |
Loading wad-fab stairs/stair_32.wad / MAP02 | |
MAP21: Adding Stair_32_hell2 from MAP02 in stairs/stair_32.wad | |
MAP21: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP21: Adding Exit_immersive_point_exit2 from MAP02 in exit/gtd_generic_immersive_point_exit.wad | |
MAP21: Adding Item_secret_niche1_hell from MAP01 in item/secret_niche.wad | |
Loading wad-fab wall/gtd_wall_hell.wad / MAP04 | |
Loading wad-fab wall/gtd_wall_hell.wad / MAP07 | |
Loading wad-fab wall/gtd_wall_hell_overhangs.wad / MAP01 | |
Loading wad-fab wall/gtd_wall_hell.wad / MAP04 | |
Loading wad-fab door/key_medium.wad / MAP01 | |
Loading wad-fab wall/gtd_wall_hell_overhangs.wad / MAP03 | |
Loading wad-fab wall/gtd_wall_hell_overhangs.wad / MAP02 | |
Loading wad-fab wall/gtd_wall_hell.wad / MAP05 | |
Loading wad-fab wall/gtd_wall_hell.wad / MAP04 | |
Loading wad-fab wall/gtd_wall_hell.wad / MAP07 | |
Loading wad-fab wall/garrett_wall_bloody_fountain.wad / MAP01 | |
Loading wad-fab wall/gtd_wall_hell.wad / MAP02 | |
MAP21: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
Loading wad-fab fence/posts.wad / MAP04 | |
MAP21: Adding Post_gothic_2 from MAP04 in fence/posts.wad | |
MAP21: Adding Post_gothic_2 from MAP04 in fence/posts.wad | |
MAP21: Adding Post_gothic_2 from MAP04 in fence/posts.wad | |
MAP21: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP21: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP21: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP21: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
Loading wad-fab fence/posts.wad / MAP03 | |
MAP21: Adding Post_gothic_1 from MAP03 in fence/posts.wad | |
MAP21: Adding Post_gothic_1 from MAP03 in fence/posts.wad | |
MAP21: Adding Post_gothic_1 from MAP03 in fence/posts.wad | |
MAP21: Adding Post_gothic_1 from MAP03 in fence/posts.wad | |
MAP21: Adding Post_gothic_1 from MAP03 in fence/posts.wad | |
MAP21: Adding Depot_raise from MAP01 in misc/depot.wad | |
MAP21: Adding Depot_raise from MAP01 in misc/depot.wad | |
MAP21: Adding Depot_raise from MAP01 in misc/depot.wad | |
MAP21: Adding Skybox_hellish_city from MAP01 in skybox/gtd_skybox_hellish_city.wad | |
--==| Make Battles |==-- | |
Giving weapon: super | |
Giving weapon: shotty | |
Giving weapon: plasma | |
Giving weapon: bfg | |
Giving weapon: chain | |
--==| Item Pickups |==-- | |
DOOM CSG... | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
Removed 83647 dead regions (of 115310) | |
Swallowed 13953 brushes (of 83661) | |
Filled 19 gaps (of 26015 total) | |
Lighting level... | |
Merged 6778 colinear lines | |
Rounded 25 square corners | |
Aligned 10254 textures | |
Level 22 title: Eye for an Eye | |
~~~~~~| MAP22 |~~~~~~ | |
Level seed: 18063242841 | |
Styles = | |
{ | |
ambushes = none | |
barrels = none | |
big_rooms = heaps | |
cages = rare | |
caves = none | |
cycles = none | |
dead_ends = some | |
doors = heaps | |
ex_floors = few | |
fences = some | |
hallways = none | |
islands = few | |
keys = some | |
lakes = few | |
liquids = some | |
outdoors = few | |
parks = none | |
pictures = heaps | |
porches = heaps | |
secrets = few | |
steepness = few | |
switches = heaps | |
symmetry = more | |
teleporters = none | |
traps = none | |
windows = heaps | |
} | |
Liquid: blood (usage 50%) | |
Skybox: Skybox_garrett_hell | |
--==| Creating Rooms |==-- | |
Map size target: 30x30 seeds | |
--== Layout Absurdity Module ==-- | |
This level is not absurd... | |
Target # of rooms : 2 .. 2 | |
new room ROOM_1 : env = nil : parent = nil | |
Growing ROOM_1 with [root x 1]..... | |
APPLIED rule: ROOT_3 | |
Growing ROOM_1 with [start_closet4 x 1]..... | |
APPLIED rule: START_CLOSET_4x2 | |
Growing ROOM_1 with [grow x 50]..... | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2_SMALL | |
APPLIED rule: GROW_EXTRUSION_NEW_AREA_4x2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_CANAL_DOUBLE_UNG | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_EXTRUSION_NEW_AREA_4x2 | |
APPLIED rule: GROW_CANAL_SINGLE_CORNER_UNG | |
APPLIED rule: GROW_NARROW_CANAL_ENTRY | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_ELEVATED_PILLAR_U | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2_SMALL | |
Growing ROOM_1 with [sprout x 50]..... | |
new room ROOM_2 : env = nil : parent = ROOM_1 | |
APPLIED rule: SPROUT_JOINER_4x2 | |
Growing ROOM_1 with [square_out x 15]..... | |
Growing ROOM_2 with [grow x 50]..... | |
APPLIED rule: GROW_LIQUID_SLAB_ENTRY_2X | |
APPLIED rule: GROW_LIQUID_SLAB_CURVE | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_LIQUID_SCANAL_ENTRY_FORWARD | |
APPLIED rule: GROW_REVERSE_FUNNEL | |
APPLIED rule: GROW_EXTRUSION_4X6 | |
APPLIED rule: GROW_LIQUID_SLAB_ENTRY | |
APPLIED rule: GROW_BLADED_CAP | |
APPLIED rule: GROW_LIQUID_SCANAL_STAIR | |
APPLIED rule: GROW_CAGE_DOOM_MAP01 | |
APPLIED rule: GROW_EXTRUSION_4X4 | |
APPLIED rule: GROW_INTO_CLIFF | |
APPLIED rule: GROW_WIDE_SPACE_CATWALK_PLAIN | |
APPLIED rule: GROW_EXTRUSION_NEW_AREA_4x2 | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2_SMALL_SIDEWAYS | |
APPLIED rule: GROW_CURVE_1 | |
APPLIED rule: GROW_CLIFF_EXTENSON_NEW_AREA_INWARD | |
APPLIED rule: GROW_EXTRUSION_3X2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_DIAG_WING | |
APPLIED rule: GROW_CLIFF_EXTENSION_X2 | |
APPLIED rule: GROW_CURVE_1 | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2 | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2_SMALL_SIDEWAYS | |
Growing ROOM_2 with [sprout x 50]..... | |
Growing ROOM_2 with [decorate x 15]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
Growing ROOM_1 with [decorate x 15]..... | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CATWALK_SUPPORT_PILLAR_OUTER | |
APPLIED rule: DECORATE_CATWALK_SUPPORT_PILLAR_OUTER | |
APPLIED rule: DECORATE_CATWALK_SUPPORT_PILLAR_OUTER | |
Seed Map: | |
BBBBBBBBBB BBBBBBBBBB | |
BBBBBBBBBBB BBBBBBBBBBB | |
BBBBBBBBB BBBBBBBBB | |
BBBBBBBBB BBBBBBBBB | |
BBBBBBBBBB BBBBBBBBBB | |
BBBBBBBBBB BBBBBBBBBB | |
BBBBBB BBBBBB | |
BBBBBBBB BBBBBBBB | |
BB BBBBBB BBBBBB BB | |
BB BBBBBB BBBBBB BB | |
BB BBBBBBBBBB BBBBBBBBBB BB | |
BB BBBBBBBBBBBB BBBBBBBBBBBB BB | |
BBBBBBB/BBB\BBB BBB/BBB\BBBBBBB | |
BBBBBBBBBBBBB BBBBBBBBBBBBB | |
BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB | |
BBBBBBB BBBBBBBBBBBBBBBBBBBBB BBBBBBB | |
BBBBBBB BBBBBBBBBBBBBBBBBBBBB BBBBBBB | |
BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB | |
BBBBBBBBBBBB BBBBBBB BBBBBBBBBBBB | |
BBBBBBB\BBBBBB BBBBBBB BBBBBB/BBBBBBB | |
BBBBBBB \BBBBB BBBBBBB BBBBB/ BBBBBBB | |
BBBBB BBBBBBBB BBBB BBBBBBBB BBBBB | |
/BBBB\ BBBBBBBB BBBB BBBBBBBB /BBBB\ | |
BBBBBB BBBBBB AAAA BBBBBB BBBBBB | |
BBBBBB BBBBBB AAAA BBBBBB BBBBBB | |
\BBBB/\ BBBBAAAAAAAAAA BBBB /\BBBB/ | |
BBBB\BBAAAA AAAAAAAAAA AAAA BB/BBBB | |
BBBBB BBAAAA AA AA AA AAAA BB BBBBB | |
BBBBB BBAAAAAAAAAAAAAAAAAAAA BB BBBBB | |
BBBBB BBAAAA AAAAAAAAAA AAAA BB BBBBB | |
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA | |
AAAAA AAAAAAA AAAAAA AAAAAAA AAAAA | |
AAAAAAA AAAAAAAAAAAAAAAAAA AAAAAAA | |
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA | |
AAA AAA\AAAAAAA AAAAAAA/AAA AAA | |
AA AAA AAA AA | |
AA AA AA AA | |
AA AA | |
Connection: ROOM_1 --> ROOM_2 (via joiner) | |
--==| Make Quests |==-- | |
Exit room: ROOM_2 | |
Maximum of 3 key goals. | |
Maximum of 1 switch goals. | |
Start room: ROOM_1 | |
Quest list: | |
QUEST_1 : svolume:975 | |
Zone quota: 4 | |
Zone list: | |
ZONE_1 : rooms:2 areas:98 | |
Other Item quota : 6.00 | |
--==| Build Rooms |==-- | |
--==| Auto Detail Report |==-- | |
Total walkable volume: 975 | |
Group walls tone down multiplier: 1 | |
Total perimeter: 780 | |
Plain walls tone down multiplier: 1 | |
Loading wad-fab decor/helldecor.wad / MAP02 | |
MAP22: Adding Hell_small_bodies1 from MAP02 in decor/helldecor.wad | |
MAP22: Adding Hell_small_bodies1 from MAP02 in decor/helldecor.wad | |
Loading wad-fab decor/gtd_decor_hell.wad / MAP02 | |
MAP22: Adding Decor_blood_drip_pool from MAP02 in decor/gtd_decor_hell.wad | |
MAP22: Adding Decor_blood_drip_pool from MAP02 in decor/gtd_decor_hell.wad | |
MAP22: Adding Hell_small_bodies1 from MAP02 in decor/helldecor.wad | |
MAP22: Adding Hell_small_bodies1 from MAP02 in decor/helldecor.wad | |
MAP22: Adding Crate_small_woodmet from MAP11 in decor/crates2.wad | |
MAP22: Adding Crate_small_woodmet from MAP11 in decor/crates2.wad | |
MAP22: Adding Decor_hellgore6 from MAP06 in decor/hellgore.wad | |
MAP22: Adding Decor_hellgore6 from MAP06 in decor/hellgore.wad | |
MAP22: Adding Pillar_round1 from object in decor/pillar1.wad | |
MAP22: Adding Pillar_round1 from object in decor/pillar1.wad | |
Loading wad-fab decor/gtd_decor_hell.wad / MAP09 | |
MAP22: Adding Decor_candle_altar from MAP09 in decor/gtd_decor_hell.wad | |
MAP22: Adding Decor_candle_altar from MAP09 in decor/gtd_decor_hell.wad | |
MAP22: Adding Decor_armaetus_crufiied_pillar_1 from MAP01 in decor/armaetus_crucified.wad | |
MAP22: Adding Decor_armaetus_crufiied_pillar_1 from MAP01 in decor/armaetus_crucified.wad | |
Loading wad-fab decor/gtd_decor_hell.wad / MAP08 | |
MAP22: Adding Decor_pool_of_guts from MAP08 in decor/gtd_decor_hell.wad | |
MAP22: Adding Decor_pool_of_guts from MAP08 in decor/gtd_decor_hell.wad | |
MAP22: Adding Decor_garrett_rotten_flesh from MAP01 in decor/garrett_decor_rotten_flesh.wad | |
MAP22: Adding Decor_garrett_rotten_flesh from MAP01 in decor/garrett_decor_rotten_flesh.wad | |
Loading wad-fab decor/gtd_hell_ceil_light.wad / MAP03 | |
MAP22: Adding Light_gtd_hell_lantern_square6 from MAP03 in decor/gtd_hell_ceil_light.wad | |
MAP22: Adding Light_gtd_hell_lantern_square6 from MAP03 in decor/gtd_hell_ceil_light.wad | |
MAP22: Adding Light_gtd_hell_lantern_square6 from MAP03 in decor/gtd_hell_ceil_light.wad | |
MAP22: Adding Light_gtd_hell_lantern_square6 from MAP03 in decor/gtd_hell_ceil_light.wad | |
MAP22: Adding Light_gtd_hell_lantern_square6 from MAP03 in decor/gtd_hell_ceil_light.wad | |
MAP22: Adding Light_gtd_hell_lantern_square6 from MAP03 in decor/gtd_hell_ceil_light.wad | |
MAP22: Adding Light_gtd_hell_lantern5 from MAP01 in decor/gtd_hell_ceil_light.wad | |
MAP22: Adding Light_gtd_hell_lantern5 from MAP01 in decor/gtd_hell_ceil_light.wad | |
MAP22: Adding Light_gtd_hell_lantern5 from MAP01 in decor/gtd_hell_ceil_light.wad | |
MAP22: Adding Light_gtd_hell_lantern5 from MAP01 in decor/gtd_hell_ceil_light.wad | |
MAP22: Adding Light_gtd_hell_lantern5 from MAP01 in decor/gtd_hell_ceil_light.wad | |
MAP22: Adding Light_gtd_hell_lantern5 from MAP01 in decor/gtd_hell_ceil_light.wad | |
MAP22: Adding Light_gtd_hell_lantern_square6 from MAP03 in decor/gtd_hell_ceil_light.wad | |
MAP22: Adding Light_gtd_hell_lantern_square6 from MAP03 in decor/gtd_hell_ceil_light.wad | |
MAP22: Adding Light_gtd_hell_lantern_square6 from MAP03 in decor/gtd_hell_ceil_light.wad | |
MAP22: Adding Light_gtd_hell_lantern_square6 from MAP03 in decor/gtd_hell_ceil_light.wad | |
MAP22: Adding Light_gtd_hell_lantern_square6 from MAP03 in decor/gtd_hell_ceil_light.wad | |
MAP22: Adding Light_gtd_hell_lantern_square6 from MAP03 in decor/gtd_hell_ceil_light.wad | |
MAP22: Adding Start_armaetus_start_lift_hell_downwards from MAP03 in start/armaetus_start1.wad | |
Loading wad-fab item/gtd_item_closet_hell.wad / MAP01 | |
MAP22: Adding Item_closet_guts from MAP01 in item/gtd_item_closet_hell.wad | |
MAP22: Adding Item_alcove_small_hell1 from MAP02 in item/alcove1.wad | |
MAP22: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
Loading wad-fab picture/pic_box.wad / MAP01 | |
MAP22: Adding Pic_box_marbfac4 from MAP01 in picture/pic_box.wad | |
MAP22: Adding Item_closet_hellish_alcove from MAP02 in item/gtd_item_closet_hell.wad | |
Loading wad-fab item/gtd_item_closet_hell.wad / MAP03 | |
MAP22: Adding Item_closet_hellish_furnace from MAP03 in item/gtd_item_closet_hell.wad | |
MAP22: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
MAP22: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
Loading wad-fab picture/pic_box.wad / MAP05 | |
MAP22: Adding Pic_box_sp_face1 from MAP05 in picture/pic_box.wad | |
Loading wad-fab picture/pic_box.wad / MAP05 | |
MAP22: Adding Pic_box_skinface from MAP05 in picture/pic_box.wad | |
MAP22: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP22: Adding Pic_hell_alcove_window from MAP03 in picture/gtd_pic_hell_alcoves.wad | |
MAP22: Adding Stair_32_hell2 from MAP02 in stairs/stair_32.wad | |
MAP22: Adding Stair_32_hell2 from MAP02 in stairs/stair_32.wad | |
MAP22: Adding Stair_32_hell3 from MAP02 in stairs/stair_32.wad | |
MAP22: Adding Stair_32_hell3 from MAP02 in stairs/stair_32.wad | |
MAP22: Adding Stair_32_hell3 from MAP02 in stairs/stair_32.wad | |
MAP22: Adding Stair_32_hell3 from MAP02 in stairs/stair_32.wad | |
MAP22: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
MAP22: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
MAP22: Adding Joiner_gtd_universal_funnel from MAP03 in joiner/gtd_universal_joiners.wad | |
MAP22: Adding Hell_pillar2 from MAP02 in decor/crates1.wad | |
MAP22: Adding Hell_pillar2 from MAP02 in decor/crates1.wad | |
MAP22: Adding Decor_hellgore6 from MAP06 in decor/hellgore.wad | |
MAP22: Adding Decor_hellgore6 from MAP06 in decor/hellgore.wad | |
MAP22: Adding Decor_candle_altar from MAP09 in decor/gtd_decor_hell.wad | |
MAP22: Adding Decor_candle_altar from MAP09 in decor/gtd_decor_hell.wad | |
MAP22: Adding Decor_candle_altar from MAP09 in decor/gtd_decor_hell.wad | |
MAP22: Adding Decor_candle_altar from MAP09 in decor/gtd_decor_hell.wad | |
MAP22: Adding Hell_small_bodies1 from MAP02 in decor/helldecor.wad | |
MAP22: Adding Hell_small_bodies1 from MAP02 in decor/helldecor.wad | |
MAP22: Adding Hell_small_bodies1 from MAP02 in decor/helldecor.wad | |
MAP22: Adding Hell_small_bodies1 from MAP02 in decor/helldecor.wad | |
MAP22: Adding Decor_hell_gazebo from MAP04 in decor/gtd_decor_hell.wad | |
MAP22: Adding Decor_hell_gazebo from MAP04 in decor/gtd_decor_hell.wad | |
MAP22: Adding Decor_road_clutter_boxes_alt from MAP03 in decor/gtd_decor_road_clutter.wad | |
MAP22: Adding Decor_road_clutter_boxes_alt from MAP03 in decor/gtd_decor_road_clutter.wad | |
MAP22: Adding Crate_small_woodmet from MAP11 in decor/crates2.wad | |
MAP22: Adding Crate_small_woodmet from MAP11 in decor/crates2.wad | |
MAP22: Adding Pillar_round1_metal from object in decor/pillar1.wad | |
MAP22: Adding Pillar_round1_metal from object in decor/pillar1.wad | |
MAP22: Adding Decor_pentagram_pedestal from MAP07 in decor/gtd_decor_hell.wad | |
MAP22: Adding Decor_pentagram_pedestal from MAP07 in decor/gtd_decor_hell.wad | |
Loading wad-fab decor/gtd_pillar_generic.wad / MAP01 | |
MAP22: Adding Pillar_gtd_generic1_hell from MAP01 in decor/gtd_pillar_generic.wad | |
MAP22: Adding Pillar_gtd_generic1_hell from MAP01 in decor/gtd_pillar_generic.wad | |
MAP22: Adding Decor_candle_altar from MAP09 in decor/gtd_decor_hell.wad | |
MAP22: Adding Decor_candle_altar from MAP09 in decor/gtd_decor_hell.wad | |
MAP22: Adding Decor_armaetus_crufiied_pillar_1 from MAP01 in decor/armaetus_crucified.wad | |
MAP22: Adding Decor_armaetus_crufiied_pillar_1 from MAP01 in decor/armaetus_crucified.wad | |
MAP22: Adding Light_gtd_gothic_chandelier_alt_2 from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP22: Adding Light_gtd_gothic_chandelier_alt_2 from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP22: Adding Light_gtd_gothic_chandelier_alt_2 from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP22: Adding Light_gtd_gothic_chandelier_alt_2 from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP22: Adding Light_gtd_gothic_chandelier_alt_2 from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP22: Adding Light_gtd_gothic_chandelier_alt_2 from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP22: Adding Light_gtd_gothic_chandelier_alt_2 from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP22: Adding Light_gtd_gothic_chandelier_alt_2 from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP22: Adding Light_gtd_gothic_chandelier_alt_2 from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP22: Adding Light_gtd_gothic_chandelier_alt_2 from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP22: Adding Pic_hell_alcove_furnace from MAP02 in picture/gtd_pic_hell_alcoves.wad | |
MAP22: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP22: Adding Pic_box_big_faces from MAP06 in picture/pic_box.wad | |
MAP22: Adding Pic_box_skinface from MAP05 in picture/pic_box.wad | |
MAP22: Adding Pic_box_big_faces from MAP06 in picture/pic_box.wad | |
MAP22: Adding Pic_box_gargoyles from MAP01 in picture/pic_box.wad | |
MAP22: Adding Pic_box_skinface from MAP05 in picture/pic_box.wad | |
MAP22: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP22: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
Loading wad-fab picture/pic_box.wad / MAP06 | |
MAP22: Adding Pic_crucified1 from MAP06 in picture/pic_box.wad | |
MAP22: Adding Pic_box_skinface from MAP05 in picture/pic_box.wad | |
MAP22: Adding Pic_box_marbfac4 from MAP01 in picture/pic_box.wad | |
MAP22: Adding Pic_box_marbfac4 from MAP01 in picture/pic_box.wad | |
MAP22: Adding Pic_hell_alcove_furnace from MAP02 in picture/gtd_pic_hell_alcoves.wad | |
MAP22: Adding Pic_box_marbfac4 from MAP01 in picture/pic_box.wad | |
MAP22: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
MAP22: Adding Pic_box_marbfac4 from MAP01 in picture/pic_box.wad | |
MAP22: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP22: Adding Pic_box_gargoyles from MAP01 in picture/pic_box.wad | |
MAP22: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
MAP22: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP22: Adding Pic_box_sp_face1 from MAP05 in picture/pic_box.wad | |
MAP22: Adding Item_alcove_small_hell1 from MAP02 in item/alcove1.wad | |
MAP22: Adding Item_alcove_small_hell2 from MAP02 in item/alcove1.wad | |
MAP22: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP22: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
MAP22: Adding Item_closet_guts from MAP01 in item/gtd_item_closet_hell.wad | |
MAP22: Adding Exit_duke_nukem_exit from MAP01 in exit/gtd_duke_nukem_exit.wad | |
MAP22: Adding Stair_32_hell1 from MAP02 in stairs/stair_32.wad | |
MAP22: Adding Stair_32_hell1 from MAP02 in stairs/stair_32.wad | |
MAP22: Adding Stair_32_hell3 from MAP02 in stairs/stair_32.wad | |
MAP22: Adding Stair_32_hell3 from MAP02 in stairs/stair_32.wad | |
MAP22: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP22: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
Loading wad-fab stairs/stair_64.wad / MAP02 | |
MAP22: Adding Stair_64_hell from MAP02 in stairs/stair_64.wad | |
MAP22: Adding Stair_64_hell from MAP02 in stairs/stair_64.wad | |
MAP22: Adding Lift_gtd_teleporter_128 from MAP01 in stairs/gtd_teleporter_128.wad | |
MAP22: Adding Lift_gtd_teleporter_128 from MAP01 in stairs/gtd_teleporter_128.wad | |
Loading wad-fab stairs/long_1x2.wad / MAP02 | |
MAP22: Adding Stair_long_1x2_hell3 from MAP02 in stairs/long_1x2.wad | |
MAP22: Adding Stair_long_1x2_hell3 from MAP02 in stairs/long_1x2.wad | |
MAP22: Adding Stair_32_hell1 from MAP02 in stairs/stair_32.wad | |
MAP22: Adding Stair_32_hell1 from MAP02 in stairs/stair_32.wad | |
Loading wad-fab wall/runes.wad / MAP06 | |
Loading wad-fab wall/runes.wad / MAP03 | |
Loading wad-fab wall/runes.wad / MAP04 | |
Loading wad-fab wall/runes.wad / MAP01 | |
Loading wad-fab wall/garrett_wall_bloody_fountain.wad / MAP03 | |
Loading wad-fab wall/garrett_wall_bloody_fountain.wad / MAP02 | |
Loading wad-fab wall/runes.wad / MAP05 | |
Loading wad-fab wall/runes.wad / MAP03 | |
Loading wad-fab wall/runes.wad / MAP02 | |
Loading wad-fab wall/runes.wad / MAP06 | |
Loading wad-fab wall/runes.wad / MAP02 | |
Loading wad-fab wall/runes.wad / MAP04 | |
MAP22: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP22: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP22: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP22: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP22: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP22: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP22: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP22: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP22: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP22: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP22: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP22: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP22: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP22: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP22: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP22: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP22: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP22: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP22: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP22: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP22: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP22: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP22: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP22: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
Loading wad-fab skybox/garrett_skybox_hell.wad / MAP01 | |
MAP22: Adding Skybox_garrett_hell from MAP01 in skybox/garrett_skybox_hell.wad | |
--==| Make Battles |==-- | |
Giving weapon: chain | |
Giving weapon: shotty | |
Giving weapon: plasma | |
Giving weapon: launch | |
Giving weapon: super | |
--==| Item Pickups |==-- | |
DOOM CSG... | |
Removed 102047 dead regions (of 137992) | |
Swallowed 25610 brushes (of 102065) | |
Filled 4 gaps (of 28965 total) | |
Lighting level... | |
Merged 8028 colinear lines | |
Rounded 17 square corners | |
Aligned 11910 textures | |
Level 23 title: Horrible Ramparts | |
~~~~~~| MAP23 |~~~~~~ | |
Level seed: 18063242842 | |
Styles = | |
{ | |
ambushes = heaps | |
barrels = heaps | |
big_rooms = few | |
cages = rare | |
caves = none | |
cycles = heaps | |
dead_ends = some | |
doors = some | |
ex_floors = some | |
fences = heaps | |
hallways = few | |
islands = few | |
keys = some | |
lakes = few | |
liquids = heaps | |
outdoors = few | |
pictures = few | |
porches = heaps | |
secrets = few | |
steepness = some | |
switches = some | |
symmetry = none | |
teleporters = few | |
traps = few | |
windows = some | |
} | |
Liquid: lava (usage 90%) | |
Skybox: Skybox_garrett_hell | |
--==| Creating Rooms |==-- | |
Map size target: 30x25 seeds | |
--== Layout Absurdity Module ==-- | |
This level is not absurd... | |
Target # of rooms : 4 .. 12 | |
new room ROOM_1 : env = nil : parent = nil | |
Growing ROOM_1 with [root x 1]..... | |
APPLIED rule: ROOT_3 | |
Growing ROOM_1 with [start_closet4 x 1]..... | |
APPLIED rule: START_CLOSET_4x2 | |
Growing ROOM_1 with [grow x 10]..... | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2_SMALL | |
Growing ROOM_1 with [sprout x 3]..... | |
new room ROOM_2 : env = nil : parent = ROOM_1 | |
APPLIED rule: SPROUT_JOINER_3x2 | |
Growing ROOM_1 with [square_out x 11]..... | |
Growing ROOM_2 with [grow x 10]..... | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
Growing ROOM_2 with [sprout x 2]..... | |
new room ROOM_3 : env = nil : parent = ROOM_2 | |
APPLIED rule: SPROUT_DIRECT_4 | |
new room ROOM_4 : env = hallway : parent = ROOM_2 | |
APPLIED rule: SPROUT_wide_hallway | |
Growing ROOM_3 with [grow x 10]..... | |
APPLIED rule: GROW_3 | |
APPLIED rule: GROW_CANAL_SINGLE_CORNER_UNG | |
APPLIED rule: GROW_NARROW_CANAL_ENTRY_FROMSIDE | |
APPLIED rule: GROW_NARROW_CANAL_STRAIGHT | |
APPLIED rule: GROW_NARROW_CANAL_OUTER_CURVE | |
Growing ROOM_3 with [sprout x 2]..... | |
Growing ROOM_3 with [square_out x 5]..... | |
Growing HALLWAY_4 with [hall_2 x 6]..... | |
APPLIED rule: HALL_2_GROW_L1 | |
APPLIED rule: HALL_2_GROW_I1 | |
APPLIED rule: HALL_2_GROW_P1 | |
APPLIED rule: HALL_2_GROW_I1 | |
APPLIED rule: HALL_2_GROW_I1 | |
APPLIED rule: HALL_2_GROW_I1 | |
Growing HALLWAY_4 with [hall_2_sprout x 3]..... | |
new room ROOM_5 : env = nil : parent = HALLWAY_4 | |
APPLIED rule: HALL_2_SPROUT_A | |
new room ROOM_6 : env = nil : parent = HALLWAY_4 | |
APPLIED rule: HALL_2_SPROUT_A | |
Growing ROOM_5 with [grow x 20]..... | |
APPLIED rule: GROW_COLONNADE_TINY | |
APPLIED rule: GROW_STAIRPAIR_4 | |
APPLIED rule: GROW_LIQUID_CANAL_ENTRY | |
Growing ROOM_5 with [sprout x 2]..... | |
new room ROOM_7 : env = hallway : parent = ROOM_5 | |
APPLIED rule: SPROUT_narrow_hallway | |
new room ROOM_8 : env = nil : parent = ROOM_5 | |
APPLIED rule: SPROUT_JOINER_3x2 | |
Growing ROOM_5 with [square_out x 8]..... | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
Growing ROOM_6 with [grow x 30]..... | |
APPLIED rule: GROW_36_TRIPLE_AREA | |
APPLIED rule: GROW_LIQUID_SLAB_ENTRY_2X | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_CLIFF_ENTRY_X4 | |
APPLIED rule: GROW_CLIFF_STRAIGHT_X4_BUMP | |
Growing ROOM_6 with [sprout x 1]..... | |
new room ROOM_9 : env = nil : parent = ROOM_6 | |
APPLIED rule: SPROUT_JOINER_2x3 | |
Growing ROOM_6 with [square_out x 21]..... | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
Growing HALLWAY_7 with [hall_1 x 9]..... | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_P1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_P1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_P1 | |
APPLIED rule: HALL_1_GROW_I1 | |
Growing HALLWAY_7 with [hall_1_sprout x 2]..... | |
new room ROOM_10 : env = nil : parent = HALLWAY_7 | |
APPLIED rule: HALL_1_SPROUT_A | |
Growing ROOM_8 with [grow x 30]..... | |
APPLIED rule: GROW_STAIRPAIR_5F | |
APPLIED rule: GROW_LIQUID_SLAB_ENTRY_2X | |
Shape group: cliff_x4 | |
Shape count: 0 | |
APPLIED rule: GROW_LIQUID_GUTTER_CORNER | |
Growing ROOM_8 with [sprout x 1]..... | |
new room ROOM_11 : env = nil : parent = ROOM_8 | |
APPLIED rule: SPROUT_JOINER_L | |
Growing ROOM_8 with [square_out x 11]..... | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
Growing ROOM_9 with [grow x 10]..... | |
APPLIED rule: GROW_LIQUID_PILLAR | |
APPLIED rule: GROW_NARROW_CANAL_ENTRY_FROMSIDE | |
APPLIED rule: GROW_LIQUID_SCANAL_INNER_BEND | |
Growing ROOM_9 with [sprout x 3]..... | |
new room ROOM_12 : env = nil : parent = ROOM_9 | |
APPLIED rule: SPROUT_JOINER_2x2 | |
Growing ROOM_9 with [square_out x 4]..... | |
Growing ROOM_10 with [grow x 10]..... | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_1 | |
Growing ROOM_10 with [sprout x 2]..... | |
Growing ROOM_11 with [grow x 10]..... | |
APPLIED rule: GROW_BEND | |
APPLIED rule: GROW_2 | |
Growing ROOM_11 with [sprout x 1]..... | |
Growing ROOM_11 with [square_out x 1]..... | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
Growing ROOM_12 with [grow x 10]..... | |
APPLIED rule: GROW_LIQUID_PILLAR | |
APPLIED rule: GROW_NARROW_CANAL_OUTER_CURVE | |
Growing ROOM_12 with [sprout x 3]..... | |
Growing ROOM_12 with [square_out x 2]..... | |
Growing ROOM_8 with [sprout x 2]..... | |
Growing ROOM_2 with [sprout x 2]..... | |
Growing ROOM_10 with [sprout x 2]..... | |
Growing ROOM_11 with [sprout x 2]..... | |
Growing ROOM_5 with [sprout x 3]..... | |
Growing ROOM_1 with [sprout x 2]..... | |
Growing ROOM_6 with [sprout x 3]..... | |
Growing ROOM_3 with [sprout x 3]..... | |
Growing ROOM_12 with [sprout x 2]..... | |
Growing ROOM_9 with [sprout x 2]..... | |
Growing ROOM_10 with [sprout x 3]..... | |
Growing ROOM_5 with [sprout x 1]..... | |
Growing ROOM_9 with [sprout x 2]..... | |
Growing ROOM_11 with [sprout x 1]..... | |
Growing ROOM_8 with [sprout x 2]..... | |
Growing ROOM_12 with [sprout x 2]..... | |
Growing ROOM_1 with [sprout x 3]..... | |
Growing ROOM_3 with [sprout x 2]..... | |
Growing ROOM_2 with [sprout x 2]..... | |
Growing ROOM_6 with [sprout x 3]..... | |
Growing ROOM_3 with [sprout x 1]..... | |
Growing ROOM_5 with [sprout x 1]..... | |
Growing ROOM_11 with [sprout x 3]..... | |
Growing ROOM_12 with [sprout x 1]..... | |
Growing ROOM_2 with [sprout x 2]..... | |
Growing ROOM_8 with [sprout x 2]..... | |
Growing ROOM_10 with [sprout x 1]..... | |
Growing ROOM_1 with [sprout x 1]..... | |
Growing ROOM_9 with [sprout x 2]..... | |
Growing ROOM_6 with [sprout x 2]..... | |
Growing ROOM_2 with [sprout x 1]..... | |
Growing ROOM_10 with [sprout x 2]..... | |
Growing ROOM_6 with [sprout x 2]..... | |
Growing ROOM_1 with [sprout x 3]..... | |
Growing ROOM_5 with [sprout x 2]..... | |
Growing ROOM_3 with [sprout x 2]..... | |
Growing ROOM_8 with [sprout x 2]..... | |
Growing ROOM_11 with [sprout x 2]..... | |
Growing ROOM_9 with [sprout x 2]..... | |
Growing ROOM_12 with [sprout x 2]..... | |
Growing ROOM_8 with [sprout x 3]..... | |
Growing ROOM_11 with [sprout x 2]..... | |
Growing ROOM_6 with [sprout x 2]..... | |
Growing ROOM_5 with [sprout x 2]..... | |
Growing ROOM_9 with [sprout x 3]..... | |
Growing ROOM_10 with [sprout x 2]..... | |
Growing ROOM_2 with [sprout x 2]..... | |
Growing ROOM_1 with [sprout x 2]..... | |
Growing ROOM_3 with [sprout x 1]..... | |
Growing ROOM_12 with [sprout x 2]..... | |
Growing ROOM_3 with [sprout x 1]..... | |
Growing ROOM_10 with [sprout x 2]..... | |
Growing ROOM_6 with [sprout x 2]..... | |
Growing ROOM_9 with [sprout x 2]..... | |
Growing ROOM_12 with [sprout x 3]..... | |
Growing ROOM_11 with [sprout x 2]..... | |
Growing ROOM_1 with [sprout x 2]..... | |
Growing ROOM_5 with [sprout x 2]..... | |
Growing ROOM_2 with [sprout x 3]..... | |
Growing ROOM_8 with [sprout x 3]..... | |
Growing ROOM_10 with [sprout x 2]..... | |
Growing ROOM_6 with [sprout x 1]..... | |
Growing ROOM_3 with [sprout x 2]..... | |
Growing ROOM_12 with [sprout x 3]..... | |
Growing ROOM_5 with [sprout x 1]..... | |
Growing ROOM_1 with [sprout x 2]..... | |
Growing ROOM_11 with [sprout x 2]..... | |
Growing ROOM_2 with [sprout x 3]..... | |
Growing ROOM_9 with [sprout x 1]..... | |
Growing ROOM_8 with [sprout x 2]..... | |
Growing ROOM_6 with [sprout x 2]..... | |
Growing ROOM_3 with [sprout x 2]..... | |
Growing ROOM_9 with [sprout x 1]..... | |
Growing ROOM_5 with [sprout x 3]..... | |
Growing ROOM_11 with [sprout x 1]..... | |
Growing ROOM_10 with [sprout x 2]..... | |
Growing ROOM_12 with [sprout x 3]..... | |
Growing ROOM_8 with [sprout x 2]..... | |
Growing ROOM_2 with [sprout x 3]..... | |
Growing ROOM_1 with [sprout x 2]..... | |
Growing ROOM_12 with [sprout x 3]..... | |
Growing ROOM_8 with [sprout x 1]..... | |
Growing ROOM_1 with [sprout x 2]..... | |
Growing ROOM_10 with [sprout x 2]..... | |
Growing ROOM_6 with [sprout x 2]..... | |
Growing ROOM_2 with [sprout x 2]..... | |
Growing ROOM_5 with [sprout x 1]..... | |
Growing ROOM_9 with [sprout x 1]..... | |
Growing ROOM_11 with [sprout x 1]..... | |
Growing ROOM_3 with [sprout x 2]..... | |
Growing ROOM_6 with [decorate x 10]..... | |
APPLIED rule: DECORATE_LIQUID_POOL_PLACE_3x6 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_5 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLIFF_CAGE | |
Growing ROOM_3 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CAGE_CANALS_STRAIGHT_3X | |
APPLIED rule: DECORATE_CAGE_CANALS_STRAIGHT_1X | |
Growing ROOM_10 with [decorate x 5]..... | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
Growing ROOM_8 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CAGE_CANALS_STRAIGHT_1X | |
Growing ROOM_2 with [decorate x 3]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_12 with [decorate x 10]..... | |
Growing ROOM_11 with [decorate x 6]..... | |
Growing ROOM_9 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CAGE_CANALSWIDE_STRAIGHT_1X | |
APPLIED rule: DECORATE_CAGE_CANALS_STRAIGHT_1X | |
Growing ROOM_1 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_2 with [filler x 30]..... | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_1 | |
Growing ROOM_10 with [filler x 30]..... | |
Growing ROOM_2 with [smoother x 15]..... | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
Growing ROOM_10 with [smoother x 15]..... | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
Seed Map: | |
EE | |
EEEEEEHH FFF FF | |
\EEEE/HHHHHH FFF FF | |
EEEEEEEEEHH\HHH FFFFFFFF | |
EEEEEEEEEHHHHHHHHFFFF\FFF | |
EEEEEEEHHHHHHHFFFFFFFFF | |
EEEEEEEHHHHHHHF/F\FFFFF | |
EEEEEEEHHHHHHFFFFFF/FFFF | |
GEEE EE HHHHHHFFFFFFFFFFF | |
/jj GGGGGEEEEEHHHHHH FFFFFFFFFF | |
jjjj jjjjjjj G G E\EEEHHHH\HFF\F/FFFFFF | |
jjjj jjjjjjjGG EEEEEEEEHHHHHHFFFFFFFFFFF | |
jjjj\ jjjjjjjAA EEEEEEKKHHHHHHFFFFFFFFFFF | |
jjjjj \jjjAAAAAAA DDKKKHH HH FFFFFFFF/ | |
jjjjjjjjjjjAAAAAAA DDKKKFFF FFFFFFF | |
jjjjjjjjjj/AAAAAAAA DD KKFFFFFFFFFFFF | |
jjjjjjjj AAAAAAAA DDDDDFFFFFFFFFFFF | |
jjjjjjjj AAAA DDDDDFFFFFFFFFF | |
jjjj CCCAAAAAAA DD FFFFFFFFFF | |
jjjj /CCCCAAAAAAA DD FFFFFFF\FFFFF | |
CCCCCCAAAAbbDDD FFFFFFFFFFFFF | |
/CCCCCCCCAAAbbDDD FFFFLLLLLLL | |
C/CCCCCCCAAAbbbbb FFFFLLLLL/L | |
CCCCCbbbbbbbbbbbb IIIIIL LL/ | |
CCCbbbbbbbbbbb IIIIILLL | |
C bbbbbbbbbbb IIIIIIII | |
\bbbbbbb/ I IIIII | |
\bbbbb/ IIIIII | |
bbbbb IIIIII | |
bbbbbb IIII | |
bbbbbb \III | |
bbbbb I | |
bbb | |
Connection: ROOM_1 --> ROOM_2 (via joiner) | |
Connection: ROOM_2 --> ROOM_3 (via edge) | |
Connection: ROOM_2 --> HALLWAY_4 (via terminator) | |
Connection: HALLWAY_4 --> ROOM_5 (via terminator) | |
Connection: HALLWAY_4 --> ROOM_6 (via terminator) | |
Connection: ROOM_5 --> HALLWAY_7 (via terminator) | |
Connection: ROOM_5 --> ROOM_8 (via joiner) | |
Connection: ROOM_6 --> ROOM_9 (via joiner) | |
Connection: HALLWAY_7 --> ROOM_10 (via terminator) | |
Connection: ROOM_8 --> ROOM_11 (via joiner) | |
Connection: ROOM_9 --> ROOM_12 (via joiner) | |
--==| Make Quests |==-- | |
Exit room: ROOM_10 | |
Maximum of 3 key goals. | |
Dividing QUEST_1 @ CONN_6 (ROOM_5 -- HALLWAY_7) | |
Dividing QUEST_2 @ CONN_2 (ROOM_2 -- ROOM_3) | |
Dividing QUEST_3 @ CONN_10 (ROOM_8 -- ROOM_11) | |
Maximum of 2 switch goals. | |
Start room: ROOM_1 | |
Quest list: | |
QUEST_4 : svolume:595 | |
QUEST_3 : svolume:10 | |
QUEST_2 : svolume:40 | |
QUEST_1 : svolume:100 | |
Zone quota: 3 | |
Zone list: | |
ZONE_2 : rooms:8 areas:68 | |
ZONE_3 : rooms:2 areas:6 | |
ZONE_1 : rooms:2 areas:16 | |
Other Item quota : 8.00 | |
--==| Build Rooms |==-- | |
--==| Auto Detail Report |==-- | |
Total walkable volume: 745 | |
Group walls tone down multiplier: 1 | |
Total perimeter: 699 | |
Plain walls tone down multiplier: 1 | |
Loading wad-fab start/armaetus_start1.wad / MAP02 | |
MAP23: Adding Start_armaetus_start_lift_hell from MAP02 in start/armaetus_start1.wad | |
MAP23: Adding Item_closet_hellish_furnace from MAP03 in item/gtd_item_closet_hell.wad | |
MAP23: Adding Item_closet_hellish_furnace from MAP03 in item/gtd_item_closet_hell.wad | |
MAP23: Adding Item_alcove_small_hell2 from MAP02 in item/alcove1.wad | |
MAP23: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP23: Adding Item_closet_hellish_alcove from MAP02 in item/gtd_item_closet_hell.wad | |
MAP23: Adding Stair_32_hell2 from MAP02 in stairs/stair_32.wad | |
MAP23: Adding Joiner_gtd_cageish_joiner_bunker from MAP01 in joiner/gtd_cageish_joiner.wad | |
MAP23: Adding Item_alcove_small_hell2 from MAP02 in item/alcove1.wad | |
MAP23: Adding Hallway_metro_term from MAP01 in hall/metro_j.wad | |
MAP23: Adding Hallway_metro_c from MAP01 in hall/metro_c.wad | |
MAP23: Adding Hallway_metro_i from MAP01 in hall/metro_i.wad | |
Loading wad-fab hall/metro_t.wad / MAP02 | |
MAP23: Adding Hallway_metro_t_plain from MAP02 in hall/metro_t.wad | |
MAP23: Adding Hallway_metro_i from MAP01 in hall/metro_i.wad | |
MAP23: Adding Hallway_metro_term from MAP01 in hall/metro_j.wad | |
MAP23: Adding Hallway_metro_i_rise from MAP02 in hall/metro_i.wad | |
MAP23: Adding Hallway_metro_term from MAP01 in hall/metro_j.wad | |
MAP23: Adding Pillar_gtd_generic1_hell from MAP01 in decor/gtd_pillar_generic.wad | |
MAP23: Adding Pillar_gtd_generic1_hell from MAP01 in decor/gtd_pillar_generic.wad | |
Loading wad-fab decor/gtd_pillar_generic.wad / MAP02 | |
MAP23: Adding Pillar_gtd_generic2_hell from MAP02 in decor/gtd_pillar_generic.wad | |
MAP23: Adding Pillar_gtd_generic1_hell from MAP01 in decor/gtd_pillar_generic.wad | |
MAP23: Adding Crate_small_woodmet from MAP11 in decor/crates2.wad | |
Loading wad-fab decor/gtd_decor_hell.wad / MAP05 | |
MAP23: Adding Decor_blood_filling_casket from MAP05 in decor/gtd_decor_hell.wad | |
Loading wad-fab decor/pillar2.wad / MAP02 | |
MAP23: Adding Pillar_fire1_A from MAP02 in decor/pillar2.wad | |
MAP23: Adding Decor_triple_bone_thing from MAP01 in decor/gtd_decor_hell.wad | |
Loading wad-fab decor/pillar2.wad / MAP02 | |
MAP23: Adding Pillar_bodies1_A from MAP02 in decor/pillar2.wad | |
MAP23: Adding Crate_small_wood3 from MAP10 in decor/crates2.wad | |
MAP23: Adding Decor_triple_bone_thing from MAP01 in decor/gtd_decor_hell.wad | |
MAP23: Adding Decor_pentagram_pedestal from MAP07 in decor/gtd_decor_hell.wad | |
MAP23: Adding Decor_pool_of_guts from MAP08 in decor/gtd_decor_hell.wad | |
Loading wad-fab decor/garrett_decor_hell_small_pillar.wad / MAP01 | |
MAP23: Adding Decor_garrett_hell_small_pillar from MAP01 in decor/garrett_decor_hell_small_pillar.wad | |
MAP23: Adding Decor_hellgore6 from MAP06 in decor/hellgore.wad | |
MAP23: Adding Decor_garrett_hell_small_pillar from MAP01 in decor/garrett_decor_hell_small_pillar.wad | |
MAP23: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP23: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP23: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP23: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP23: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP23: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP23: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP23: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP23: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP23: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP23: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP23: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP23: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP23: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP23: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP23: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP23: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP23: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP23: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP23: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
MAP23: Adding Item_alcove_small_hell2 from MAP02 in item/alcove1.wad | |
MAP23: Adding Pic_box_big_faces from MAP06 in picture/pic_box.wad | |
Loading wad-fab picture/armaetus_pic_hell_cages.wad / MAP01 | |
LACKING MATERIAL : FIREWALA | |
MAP23: Adding Pic_armaetus_hell_cages from MAP01 in picture/armaetus_pic_hell_cages.wad | |
MAP23: Adding Pic_box_gargoyles from MAP01 in picture/pic_box.wad | |
MAP23: Adding Item_secret_ledge_universal from object in item/secret_ledge.wad | |
MAP23: Adding Pic_hell_alcove_window from MAP03 in picture/gtd_pic_hell_alcoves.wad | |
MAP23: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
MAP23: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP23: Adding Joiner_gtd_cageish_joiner_bunker from MAP01 in joiner/gtd_cageish_joiner.wad | |
MAP23: Adding Hell_small_bodies1 from MAP02 in decor/helldecor.wad | |
Loading wad-fab item/closet.wad / MAP01 | |
MAP23: Adding Item_closet_w_door_hell from MAP01 in item/closet.wad | |
MAP23: Adding Pic_hell_alcove_tomb from MAP01 in picture/gtd_pic_hell_alcoves.wad | |
Loading wad-fab joiner/typh_joiner_classic_gothic.wad / * | |
MAP23: Adding Joiner_classic_gothic from object in joiner/typh_joiner_classic_gothic.wad | |
Loading wad-fab item/gtd_item_crates.wad / MAP02 | |
MAP23: Adding Item_broken_crate from MAP02 in item/gtd_item_crates.wad | |
Loading wad-fab item/podium.wad / * | |
MAP23: Adding Item_podium from object in item/podium.wad | |
MAP23: Adding Pillar_gtd_generic2_hell from MAP02 in decor/gtd_pillar_generic.wad | |
Loading wad-fab decor/crates1.wad / MAP02 | |
MAP23: Adding Hell_pillar from MAP02 in decor/crates1.wad | |
Loading wad-fab decor/pillar2.wad / MAP01 | |
MAP23: Adding Pillar_fire1_B from MAP01 in decor/pillar2.wad | |
MAP23: Adding Decor_hellgore6 from MAP06 in decor/hellgore.wad | |
Loading wad-fab decor/gtd_hell_ceil_light.wad / MAP03 | |
MAP23: Adding Light_gtd_hell_lantern_square7 from MAP03 in decor/gtd_hell_ceil_light.wad | |
MAP23: Adding Light_gtd_hell_lantern_square7 from MAP03 in decor/gtd_hell_ceil_light.wad | |
MAP23: Adding Light_gtd_hell_lantern_square7 from MAP03 in decor/gtd_hell_ceil_light.wad | |
MAP23: Adding Light_gtd_hell_lantern_square7 from MAP03 in decor/gtd_hell_ceil_light.wad | |
MAP23: Adding Light_gtd_hell_lantern_square7 from MAP03 in decor/gtd_hell_ceil_light.wad | |
MAP23: Adding Light_gtd_hell_lantern_square7 from MAP03 in decor/gtd_hell_ceil_light.wad | |
MAP23: Adding Light_gtd_hell_lantern_square7 from MAP03 in decor/gtd_hell_ceil_light.wad | |
MAP23: Adding Light_gtd_hell_lantern_square7 from MAP03 in decor/gtd_hell_ceil_light.wad | |
MAP23: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP23: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP23: Adding Item_alcove_small_hell3 from MAP02 in item/alcove1.wad | |
Loading wad-fab stairs/gtd_lift_disguised_64.wad / MAP02 | |
MAP23: Adding Lift_gtd_disguised_64_2h from MAP02 in stairs/gtd_lift_disguised_64.wad | |
MAP23: Adding Lift_gtd_disguised_64_2h from MAP02 in stairs/gtd_lift_disguised_64.wad | |
MAP23: Adding Joiner_zigzag2 from MAP02 in joiner/zigzag.wad | |
MAP23: Adding Decor_blood_filling_casket from MAP05 in decor/gtd_decor_hell.wad | |
MAP23: Adding Decor_hell_gazebo from MAP04 in decor/gtd_decor_hell.wad | |
MAP23: Adding Decor_candle_altar from MAP09 in decor/gtd_decor_hell.wad | |
MAP23: Adding Decor_hellgore6 from MAP06 in decor/hellgore.wad | |
Loading wad-fab decor/gtd_hell_ceil_light.wad / MAP03 | |
MAP23: Adding Light_gtd_hell_lantern_square4 from MAP03 in decor/gtd_hell_ceil_light.wad | |
MAP23: Adding Light_gtd_hell_lantern_square4 from MAP03 in decor/gtd_hell_ceil_light.wad | |
MAP23: Adding Light_gtd_hell_lantern_square4 from MAP03 in decor/gtd_hell_ceil_light.wad | |
MAP23: Adding Light_gtd_hell_lantern_square4 from MAP03 in decor/gtd_hell_ceil_light.wad | |
MAP23: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP23: Adding Item_closet_hellish_furnace from MAP03 in item/gtd_item_closet_hell.wad | |
MAP23: Adding Trap_closet_hell from object in trap/gtd_trap_hell.wad | |
Loading wad-fab stairs/long_1x2.wad / MAP02 | |
MAP23: Adding Stair_long_1x2_hell2 from MAP02 in stairs/long_1x2.wad | |
Loading wad-fab joiner/key_curve.wad / MAP01 | |
MAP23: Adding Locked_curve_red from MAP01 in joiner/key_curve.wad | |
MAP23: Adding Item_weapon_case from MAP01 in item/gtd_item_crates.wad | |
Loading wad-fab item/gtd_item_key_pedestal.wad / MAP03 | |
MAP23: Adding Item_gtd_key_pedestal_hell from MAP03 in item/gtd_item_key_pedestal.wad | |
MAP23: Adding Item_pedestal from object in item/pedestal.wad | |
MAP23: Adding Item_gtd_key_pedestal_hell from MAP03 in item/gtd_item_key_pedestal.wad | |
MAP23: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
MAP23: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
Loading wad-fab hall/mineshaft_k.wad / MAP01 | |
MAP23: Adding Hallway_mineshaft_locked_blue from MAP01 in hall/mineshaft_k.wad | |
MAP23: Adding Hallway_mineshaft_irise1 from MAP04 in hall/mineshaft_i.wad | |
Loading wad-fab hall/mineshaft_p.wad / MAP01 | |
MAP23: Adding Hallway_mineshaft_p from MAP01 in hall/mineshaft_p.wad | |
Loading wad-fab hall/mineshaft_u.wad / MAP01 | |
MAP23: Adding Hallway_mineshaft_u from MAP01 in hall/mineshaft_u.wad | |
MAP23: Adding Hallway_mineshaft_i2 from MAP02 in hall/mineshaft_i.wad | |
MAP23: Adding Hallway_mineshaft_c from MAP01 in hall/mineshaft_c.wad | |
MAP23: Adding Hallway_mineshaft_i2 from MAP02 in hall/mineshaft_i.wad | |
MAP23: Adding Hallway_mineshaft_c from MAP01 in hall/mineshaft_c.wad | |
MAP23: Adding Hallway_mineshaft_plain from MAP01 in hall/mineshaft_j.wad | |
MAP23: Adding Hallway_mineshaft_u from MAP01 in hall/mineshaft_u.wad | |
MAP23: Adding Item_secret_niche1_hell from MAP01 in item/secret_niche.wad | |
Loading wad-fab exit/closet1.wad / * | |
MAP23: Adding Exit_closet1 from object in exit/closet1.wad | |
Loading wad-fab door/gtd_key_small.wad / MAP01 | |
Loading wad-fab wall/gtd_wall_hell_vaults.wad / MAP01 | |
Loading wad-fab wall/gtd_wall_hell_vaults.wad / MAP02 | |
Loading wad-fab wall/gtd_wall_hell_vaults.wad / MAP03 | |
Loading wad-fab wall/gtd_wall_furnace_set.wad / MAP01 | |
MAP23: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP23: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP23: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP23: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP23: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP23: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP23: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP23: Adding Depot_raise from MAP01 in misc/depot.wad | |
MAP23: Adding Skybox_garrett_hell from MAP01 in skybox/garrett_skybox_hell.wad | |
--==| Make Battles |==-- | |
Giving weapon: super | |
Giving weapon: chain | |
Giving weapon: shotty | |
WARNING: Using replacement boss: mancubus --> baron | |
WARNING: Using replacement boss: mancubus --> baron | |
Giving weapon: plasma | |
Giving weapon: bfg | |
--==| Item Pickups |==-- | |
Unable to place items: cells x 2 | |
DOOM CSG... | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
Removed 74920 dead regions (of 103258) | |
Swallowed 17954 brushes (of 74933) | |
Filled 11 gaps (of 20813 total) | |
Lighting level... | |
Merged 6429 colinear lines | |
Rounded 7 square corners | |
Aligned 11071 textures | |
Level 24 title: Assault on the Church | |
~~~~~~| MAP24 |~~~~~~ | |
Level seed: 18063242843 | |
Styles = | |
{ | |
ambushes = some | |
barrels = none | |
big_rooms = few | |
cages = rare | |
caves = few | |
cycles = none | |
dead_ends = some | |
doors = heaps | |
ex_floors = some | |
fences = few | |
hallways = some | |
islands = heaps | |
keys = some | |
lakes = heaps | |
liquids = few | |
outdoors = some | |
pictures = few | |
porches = few | |
secrets = heaps | |
steepness = some | |
switches = few | |
symmetry = none | |
teleporters = none | |
traps = heaps | |
windows = some | |
} | |
Liquid: skipped for level (by style). | |
Skybox: Skybox_hellish_city | |
--==| Creating Rooms |==-- | |
Map size target: 30x25 seeds | |
--== Layout Absurdity Module ==-- | |
This level is not absurd... | |
Target # of rooms : 4 .. 12 | |
new room ROOM_1 : env = nil : parent = nil | |
Growing ROOM_1 with [root x 1]..... | |
APPLIED rule: ROOT_1 | |
Growing ROOM_1 with [start_closet3 x 1]..... | |
APPLIED rule: START_CLOSET_3x2 | |
Growing ROOM_1 with [grow x 20]..... | |
APPLIED rule: GROW_EXTRUSION_3X2 | |
APPLIED rule: GROW_HALF_SKILLET | |
APPLIED rule: GROW_CLIFF_EXTENSION_CURVE | |
Growing ROOM_1 with [sprout x 1]..... | |
new room ROOM_2 : env = nil : parent = ROOM_1 | |
APPLIED rule: SPROUT_DIRECT_4 | |
Growing ROOM_1 with [square_out x 10]..... | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
Growing ROOM_2 with [grow x 10]..... | |
APPLIED rule: GROW_STAIR_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_SQUIGGLE | |
APPLIED rule: GROW_BEND | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_BEND | |
Growing ROOM_2 with [sprout x 2]..... | |
new room ROOM_3 : env = hallway : parent = ROOM_2 | |
APPLIED rule: SPROUT_wide_hallway | |
new room ROOM_4 : env = hallway : parent = ROOM_2 | |
APPLIED rule: SPROUT_narrow_hallway | |
Growing ROOM_2 with [square_out x 6]..... | |
Growing HALLWAY_3 with [hall_2 x 7]..... | |
APPLIED rule: HALL_2_GROW_T1 | |
Growing HALLWAY_3 with [hall_2_sprout x 2]..... | |
Growing HALLWAY_3 with [hall_2_sprout x 3]..... | |
Killing 3 | |
Growing HALLWAY_4 with [hall_1 x 12]..... | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_P1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_P1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
Growing HALLWAY_4 with [hall_1_sprout x 3]..... | |
new room ROOM_5 : env = nil : parent = HALLWAY_4 | |
APPLIED rule: HALL_1_SPROUT_A | |
Growing ROOM_5 with [grow x 20]..... | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_2 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_2 | |
APPLIED rule: PARK_GROW_2 | |
Growing ROOM_5 with [sprout x 2]..... | |
new room ROOM_6 : env = nil : parent = ROOM_5 | |
APPLIED rule: SPROUT_JOINER_3x2 | |
new room ROOM_7 : env = nil : parent = ROOM_5 | |
APPLIED rule: SPROUT_JOINER_2x2 | |
Growing ROOM_6 with [grow x 30]..... | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_RAMP_THIN_SINK | |
APPLIED rule: GROW_RAMP_THIN_RISE | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_BEND | |
Growing ROOM_6 with [sprout x 2]..... | |
Growing ROOM_6 with [square_out x 6]..... | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
Growing ROOM_7 with [grow x 20]..... | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
Growing ROOM_7 with [sprout x 2]..... | |
new room ROOM_8 : env = hallway : parent = ROOM_7 | |
APPLIED rule: SPROUT_narrow_hallway | |
new room ROOM_9 : env = hallway : parent = ROOM_7 | |
APPLIED rule: SPROUT_narrow_hallway | |
Growing HALLWAY_8 with [hall_1 x 15]..... | |
Growing HALLWAY_8 with [hall_1_sprout x 3]..... | |
Growing HALLWAY_8 with [hall_1_sprout x 3]..... | |
Killing 8 | |
Growing HALLWAY_9 with [hall_1 x 10]..... | |
APPLIED rule: HALL_1_GROW_P1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_P1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_P1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
Growing HALLWAY_9 with [hall_1_sprout x 2]..... | |
new room ROOM_10 : env = nil : parent = HALLWAY_9 | |
APPLIED rule: HALL_1_SPROUT_A | |
Growing ROOM_10 with [grow x 10]..... | |
APPLIED rule: GROW_SQUEEZE_STRAIGHT_NEW_AREA | |
APPLIED rule: GROW_NARROWSTAIR_1 | |
APPLIED rule: GROW_CLIFF_EXTENSION | |
Shape group: cliff | |
Shape count: 0 | |
APPLIED rule: GROW_CLIFF_EXTENSON_NEW_AREA | |
APPLIED rule: GROW_CLIFF_EXTENSION | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2_SMALL_SIDEWAYS | |
APPLIED rule: GROW_BEND | |
APPLIED rule: GROW_EXTRUSION_3X2 | |
APPLIED rule: GROW_CLIFF_EXTENSION | |
Growing ROOM_10 with [sprout x 2]..... | |
new room ROOM_11 : env = nil : parent = ROOM_10 | |
APPLIED rule: SPROUT_JOINER_2x3 | |
new room ROOM_12 : env = hallway : parent = ROOM_10 | |
APPLIED rule: SPROUT_wide_hallway | |
Growing ROOM_11 with [grow x 20]..... | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_2 | |
APPLIED rule: PARK_GROW_2 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
Growing ROOM_11 with [sprout x 3]..... | |
new room ROOM_13 : env = hallway : parent = ROOM_11 | |
APPLIED rule: SPROUT_narrow_hallway | |
new room ROOM_14 : env = hallway : parent = ROOM_11 | |
APPLIED rule: SPROUT_wide_hallway | |
Growing HALLWAY_12 with [hall_2 x 8]..... | |
Growing HALLWAY_12 with [hall_2_sprout x 2]..... | |
Growing HALLWAY_12 with [hall_2_sprout x 1]..... | |
Killing 12 | |
Growing HALLWAY_13 with [hall_1 x 11]..... | |
Growing HALLWAY_13 with [hall_1_sprout x 3]..... | |
Growing HALLWAY_13 with [hall_1_sprout x 3]..... | |
Killing 13 | |
Growing HALLWAY_14 with [hall_2 x 3]..... | |
Growing HALLWAY_14 with [hall_2_sprout x 2]..... | |
Growing HALLWAY_14 with [hall_2_sprout x 3]..... | |
Killing 14 | |
Growing ROOM_5 with [sprout x 3]..... | |
new room ROOM_15 : env = hallway : parent = ROOM_5 | |
APPLIED rule: SPROUT_narrow_hallway | |
Emergency in ROOM_5 is resolved OMG AMAZING!!!! | |
5 Emergency Sprout attempts: 1 | |
new room ROOM_16 : env = nil : parent = ROOM_5 | |
APPLIED rule: SPROUT_JOINER_3x2 | |
Emergency in ROOM_5 is resolved OMG AMAZING!!!! | |
5 Emergency Sprout attempts: 2 | |
new room ROOM_17 : env = nil : parent = ROOM_5 | |
APPLIED rule: SPROUT_DIRECT_THIN_EMERGENCY | |
Emergency in ROOM_5 is resolved OMG AMAZING!!!! | |
5 Emergency Sprout attempts: 3 | |
Growing ROOM_2 with [sprout x 3]..... | |
Growing ROOM_1 with [sprout x 2]..... | |
Growing ROOM_7 with [sprout x 3]..... | |
Growing ROOM_11 with [sprout x 1]..... | |
Growing ROOM_10 with [sprout x 2]..... | |
Growing ROOM_6 with [sprout x 2]..... | |
Growing HALLWAY_15 with [hall_1 x 9]..... | |
Growing HALLWAY_15 with [hall_1_sprout x 2]..... | |
Growing HALLWAY_15 with [hall_1_sprout x 2]..... | |
Killing 15 | |
Growing ROOM_16 with [grow x 30]..... | |
APPLIED rule: GROW_DIAGONAL_L_CATWALK | |
APPLIED rule: GROW_EXTRUSION_3X2 | |
APPLIED rule: GROW_DIAG_BLOB1 | |
Growing ROOM_16 with [sprout x 2]..... | |
new room ROOM_18 : env = hallway : parent = ROOM_16 | |
APPLIED rule: SPROUT_wide_hallway | |
Killing 17 | |
Killing 18 | |
Growing ROOM_2 with [decorate x 3]..... | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_6 with [decorate x 3]..... | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
Growing ROOM_11 with [decorate x 3]..... | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
Growing ROOM_16 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_5 with [decorate x 3]..... | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
5 Emergency Sprout attempts: 3 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
5 Emergency Sprout attempts: 3 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
5 Emergency Sprout attempts: 3 | |
Growing ROOM_7 with [decorate x 5]..... | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
Growing ROOM_1 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_10 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_5 with [filler x 30]..... | |
APPLIED rule: FILLER_3 | |
5 Emergency Sprout attempts: 3 | |
APPLIED rule: FILLER_1 | |
5 Emergency Sprout attempts: 3 | |
APPLIED rule: FILLER_2 | |
5 Emergency Sprout attempts: 3 | |
APPLIED rule: FILLER_2 | |
5 Emergency Sprout attempts: 3 | |
APPLIED rule: FILLER_3 | |
5 Emergency Sprout attempts: 3 | |
APPLIED rule: FILLER_3 | |
5 Emergency Sprout attempts: 3 | |
APPLIED rule: FILLER_3 | |
5 Emergency Sprout attempts: 3 | |
APPLIED rule: FILLER_2 | |
5 Emergency Sprout attempts: 3 | |
APPLIED rule: FILLER_1 | |
5 Emergency Sprout attempts: 3 | |
APPLIED rule: FILLER_3 | |
5 Emergency Sprout attempts: 3 | |
Growing ROOM_2 with [filler x 30]..... | |
Growing ROOM_7 with [filler x 30]..... | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_3 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_1 | |
Growing ROOM_11 with [filler x 30]..... | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_3 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_3 | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_1 | |
Growing ROOM_6 with [filler x 30]..... | |
Growing ROOM_5 with [smoother x 15]..... | |
APPLIED rule: SMOOTHER_1 | |
5 Emergency Sprout attempts: 3 | |
APPLIED rule: SMOOTHER_1 | |
5 Emergency Sprout attempts: 3 | |
APPLIED rule: SMOOTHER_1 | |
5 Emergency Sprout attempts: 3 | |
APPLIED rule: SMOOTHER_1 | |
5 Emergency Sprout attempts: 3 | |
Growing ROOM_2 with [smoother x 15]..... | |
APPLIED rule: SERRATED_EDGE_SMOOTHER | |
APPLIED rule: SMOOTHER_1 | |
Growing ROOM_7 with [smoother x 15]..... | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
Growing ROOM_11 with [smoother x 15]..... | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
Growing ROOM_6 with [smoother x 15]..... | |
APPLIED rule: SMOOTHER_1 | |
Seed Map: | |
kkk | |
kkk | |
/kkk /kkkkk | |
/kkkk\ /kkkkkk | |
kkkkkkkkkkkkkkkk | |
gggkkkkkkkkkkkkkkkk\ | |
ggg \kkkkkkkkkkkkkk\ | |
fff fff ggg\ kkkkkkkkkkkkkkkkkk | |
fff ff fff gggggg\/kkkkkkkkkkkkkkkkkk | |
/fffff/ff\fffffff gggggggkkkkkkkkkkkkkkkkkkk | |
fffffffffffffffff ggggggggkkkkk/ \kkkkJJJkkkk | |
ffffff\ff/fffffff ggggggggkkkk/ JJkkkJJJ | |
fff eeeeee \ggggggggkkkJJJJJ JJJ\ | |
fff eeeeee gggggggggggkkJJJJJJJJJJJJ | |
eeeeee ggggggggggg IIJJJJJJJ | |
eeeeee\ ggggggggggg I JJJJJJJ | |
/eeeeeee gggggggg IIIIIJJJJJJJ | |
/eeeeeeee /gggggggg I JJJJJ | |
eeeeeeeeeee /gggggggggggggggJJJJJJJ | |
eeeeeeeeeeeeeggggggggggggggggJJJJJJJJJ | |
eeeeeeeeeeeeeggggggggggggggggJJJJJJJJJ | |
eeeeeeeeeeeee\ggggggggg/ ggg JJJJJJJJJ | |
eeeeeeeeeeeee gggggg/ ggg JJJJ | |
eeeeeeeeeeeeeeggggg/AAAAA JJJJ | |
eeeeeeeeeeee AAA AAAAA | |
eeeDeeeeAA AAAAAAAAAAAA | |
eeeD\eeeAAAAAAAAAAAAAAA | |
PPPPD eeeA/AAAAAAAAAAAAA | |
PPPPPPPD eeeAAAAAAAAA/ AA | |
PPP/PPPD AAbbbbbbbb AA | |
PPPPPPP/PDDDDDDDDbbbbbbbb | |
PPPPPP/P/PPP bbbb | |
PPPPP/PPPP \bbb | |
PP PP/ /b/ | |
PP /bb\ | |
bbbbbb | |
bbbbb/ | |
bb | |
Connection: ROOM_1 --> ROOM_2 (via edge) | |
Connection: ROOM_2 --> HALLWAY_4 (via terminator) | |
Connection: HALLWAY_4 --> ROOM_5 (via terminator) | |
Connection: ROOM_5 --> ROOM_6 (via joiner) | |
Connection: ROOM_5 --> ROOM_7 (via joiner) | |
Connection: ROOM_7 --> HALLWAY_9 (via terminator) | |
Connection: HALLWAY_9 --> ROOM_10 (via terminator) | |
Connection: ROOM_10 --> ROOM_11 (via joiner) | |
Connection: ROOM_5 --> ROOM_16 (via joiner) | |
--==| Make Quests |==-- | |
Exit room: ROOM_11 | |
Maximum of 1 key goals. | |
Dividing QUEST_1 @ CONN_8 (ROOM_10 -- ROOM_11) | |
Start room: ROOM_1 | |
Quest list: | |
QUEST_2 : svolume:680 | |
QUEST_1 : svolume:156 | |
Zone quota: 4 | |
Zone list: | |
ZONE_2 : rooms:9 areas:84 | |
ZONE_1 : rooms:1 areas:4 | |
Other Item quota : 6.00 | |
--==| Build Rooms |==-- | |
--==| Auto Detail Report |==-- | |
Total walkable volume: 836 | |
Group walls tone down multiplier: 1 | |
Total perimeter: 622 | |
Plain walls tone down multiplier: 1 | |
MAP24: Adding Start_armaetus_start_lift_hell_downwards from MAP03 in start/armaetus_start1.wad | |
MAP24: Adding Item_secret_niche1_hell from MAP01 in item/secret_niche.wad | |
MAP24: Adding Item_alcove_small_hell3 from MAP02 in item/alcove1.wad | |
MAP24: Adding Item_closet_hellish_furnace from MAP03 in item/gtd_item_closet_hell.wad | |
MAP24: Adding Item_closet_hellish_alcove from MAP02 in item/gtd_item_closet_hell.wad | |
MAP24: Adding Item_closet_hellish_furnace from MAP03 in item/gtd_item_closet_hell.wad | |
MAP24: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP24: Adding Stair_32_hell3 from MAP02 in stairs/stair_32.wad | |
MAP24: Adding Decor_candle_altar from MAP09 in decor/gtd_decor_hell.wad | |
MAP24: Adding Trap_closet_hell from object in trap/gtd_trap_hell.wad | |
MAP24: Adding Item_closet_hellish_furnace from MAP03 in item/gtd_item_closet_hell.wad | |
MAP24: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP24: Adding Stair_32_hell3 from MAP02 in stairs/stair_32.wad | |
Loading wad-fab hall/vent_j.wad / MAP01 | |
MAP24: Adding Hallway_vent_plain_hell from MAP01 in hall/vent_j.wad | |
MAP24: Adding Hallway_vent_i_lights from MAP03 in hall/vent_i.wad | |
MAP24: Adding Hallway_vent_i1 from MAP01 in hall/vent_i.wad | |
MAP24: Adding Hallway_vent_i1 from MAP01 in hall/vent_i.wad | |
MAP24: Adding Hallway_vent_i_rise from MAP02 in hall/vent_i.wad | |
MAP24: Adding Hallway_vent_i_lights from MAP03 in hall/vent_i.wad | |
MAP24: Adding Hallway_vent_i1 from MAP01 in hall/vent_i.wad | |
Loading wad-fab hall/vent_c.wad / MAP01 | |
MAP24: Adding Hallway_vent_c1 from MAP01 in hall/vent_c.wad | |
MAP24: Adding Hallway_vent_i1 from MAP01 in hall/vent_i.wad | |
MAP24: Adding Hallway_vent_i_rise from MAP02 in hall/vent_i.wad | |
MAP24: Adding Hallway_vent_i1 from MAP01 in hall/vent_i.wad | |
MAP24: Adding Hallway_vent_i1 from MAP01 in hall/vent_i.wad | |
MAP24: Adding Hallway_vent_plain_hell from MAP01 in hall/vent_j.wad | |
MAP24: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP24: Adding Trap_closet_hell from object in trap/gtd_trap_hell.wad | |
MAP24: Adding Item_closet_hellish_alcove from MAP02 in item/gtd_item_closet_hell.wad | |
Loading wad-fab joiner/gtd_simple_one_pillar.wad / MAP01 | |
MAP24: Adding Joiner_simple_one_pillar_hell from MAP01 in joiner/gtd_simple_one_pillar.wad | |
Loading wad-fab joiner/gtd_crushers.wad / MAP03 | |
MAP24: Adding Joiner_tech_double_mega_crusher from MAP03 in joiner/gtd_crushers.wad | |
MAP24: Adding Joiner_secret_secret_shootable_eye_pick_one from MAP02 in joiner/mogwaltz_secret_eye.wad | |
MAP24: Adding Item_alcove_small_hell3 from MAP02 in item/alcove1.wad | |
MAP24: Adding Pic_box_gargoyles from MAP01 in picture/pic_box.wad | |
MAP24: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
MAP24: Adding Pic_hell_alcove_tomb from MAP01 in picture/gtd_pic_hell_alcoves.wad | |
MAP24: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP24: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP24: Adding Decor_triple_bone_thing from MAP01 in decor/gtd_decor_hell.wad | |
MAP24: Adding Decor_hellgore6 from MAP06 in decor/hellgore.wad | |
Loading wad-fab item/gtd_item_lockers_hell.wad / MAP03 | |
MAP24: Adding Item_locker_cage from MAP03 in item/gtd_item_lockers_hell.wad | |
Loading wad-fab item/gothic1.wad / * | |
MAP24: Adding Item_gothic_balcony from object in item/gothic1.wad | |
MAP24: Adding Trap_closet_hell from object in trap/gtd_trap_hell.wad | |
MAP24: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP24: Adding Stair_slope_2 from MAP02 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP24: Adding Stair_slope_2 from MAP02 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP24: Adding Item_alcove_small_hell2 from MAP02 in item/alcove1.wad | |
MAP24: Adding Item_secret_niche1_hell from MAP01 in item/secret_niche.wad | |
MAP24: Adding Item_secret_niche1_hell from MAP01 in item/secret_niche.wad | |
Loading wad-fab hall/vent_k.wad / MAP03 | |
MAP24: Adding Hallway_vent_barred from MAP03 in hall/vent_k.wad | |
MAP24: Adding Hallway_vent_t1 from MAP01 in hall/vent_t.wad | |
MAP24: Adding Hallway_vent_i1 from MAP01 in hall/vent_i.wad | |
MAP24: Adding Hallway_vent_t1 from MAP01 in hall/vent_t.wad | |
MAP24: Adding Hallway_vent_i_lights from MAP03 in hall/vent_i.wad | |
MAP24: Adding Hallway_vent_c1 from MAP01 in hall/vent_c.wad | |
MAP24: Adding Hallway_vent_plain_hell from MAP01 in hall/vent_j.wad | |
Loading wad-fab hall/vent_u.wad / MAP01 | |
MAP24: Adding Hallway_vent_u1 from MAP01 in hall/vent_u.wad | |
MAP24: Adding Hallway_vent_u1 from MAP01 in hall/vent_u.wad | |
MAP24: Adding Light_gtd_hell_lantern_square4 from MAP03 in decor/gtd_hell_ceil_light.wad | |
MAP24: Adding Light_gtd_hell_lantern_square4 from MAP03 in decor/gtd_hell_ceil_light.wad | |
MAP24: Adding Light_gtd_hell_lantern_square4 from MAP03 in decor/gtd_hell_ceil_light.wad | |
MAP24: Adding Light_gtd_hell_lantern_square4 from MAP03 in decor/gtd_hell_ceil_light.wad | |
Loading wad-fab decor/gtd_hell_ceil_light.wad / MAP02 | |
MAP24: Adding Light_gtd_hell_skylight4 from MAP02 in decor/gtd_hell_ceil_light.wad | |
MAP24: Adding Light_gtd_hell_skylight4 from MAP02 in decor/gtd_hell_ceil_light.wad | |
MAP24: Adding Light_gtd_hell_skylight4 from MAP02 in decor/gtd_hell_ceil_light.wad | |
MAP24: Adding Light_gtd_hell_skylight4 from MAP02 in decor/gtd_hell_ceil_light.wad | |
MAP24: Adding Light_gtd_hell_skylight4 from MAP02 in decor/gtd_hell_ceil_light.wad | |
MAP24: Adding Light_gtd_hell_skylight4 from MAP02 in decor/gtd_hell_ceil_light.wad | |
MAP24: Adding Light_gtd_hell_skylight4 from MAP02 in decor/gtd_hell_ceil_light.wad | |
MAP24: Adding Light_gtd_hell_skylight4 from MAP02 in decor/gtd_hell_ceil_light.wad | |
MAP24: Adding Item_alcove_small_hell1 from MAP02 in item/alcove1.wad | |
MAP24: Adding Item_secret_ledge_universal from object in item/secret_ledge.wad | |
MAP24: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
Loading wad-fab item/secret_cage.wad / * | |
MAP24: Adding Item_secret_cage3 from object in item/secret_cage.wad | |
MAP24: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
MAP24: Adding Pic_box_gargoyles from MAP01 in picture/pic_box.wad | |
MAP24: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP24: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP24: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
MAP24: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
Loading wad-fab joiner/key_large.wad / * | |
MAP24: Adding Locked_joiner_blue from object in joiner/key_large.wad | |
MAP24: Adding Crate_small_woodmet from MAP11 in decor/crates2.wad | |
MAP24: Adding Exit_closet2 from object in exit/closet2.wad | |
MAP24: Adding Item_secret_niche1_hell from MAP01 in item/secret_niche.wad | |
Loading wad-fab switch/armaetus_niche1.wad / * | |
MAP24: Adding Switch_armaetus_niche1_hell from object in switch/armaetus_niche1.wad | |
Loading wad-fab window/gtd_window_cage.wad / MAP01 | |
Loading wad-fab wall/gtd_wall_ossuary_set.wad / MAP01 | |
Loading wad-fab wall/gtd_wall_ossuary_set.wad / MAP02 | |
Loading wad-fab window/gtd_window_cage.wad / MAP03 | |
Loading wad-fab wall/gtd_wall_generic_beamed_inset.wad / MAP02 | |
Loading wad-fab wall/low_gap.wad / MAP01 | |
Loading wad-fab wall/low_gap.wad / MAP02 | |
MAP24: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP24: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP24: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP24: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP24: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP24: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP24: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP24: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP24: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP24: Adding Depot_raise from MAP01 in misc/depot.wad | |
MAP24: Adding Depot_raise from MAP01 in misc/depot.wad | |
MAP24: Adding Skybox_hellish_city from MAP01 in skybox/gtd_skybox_hellish_city.wad | |
--==| Make Battles |==-- | |
Giving weapon: plasma | |
Giving weapon: shotty | |
Giving weapon: launch | |
Giving weapon: chain | |
Giving weapon: bfg | |
--==| Item Pickups |==-- | |
DOOM CSG... | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
Removed 85073 dead regions (of 117628) | |
Swallowed 14865 brushes (of 85087) | |
Filled 36 gaps (of 26295 total) | |
Lighting level... | |
Merged 7454 colinear lines | |
Rounded 26 square corners | |
Aligned 11057 textures | |
Level 25 title: Pain from the Realm | |
~~~~~~| MAP25 |~~~~~~ | |
Level seed: 18063242844 | |
Styles = | |
{ | |
ambushes = heaps | |
barrels = none | |
big_rooms = heaps | |
cages = rare | |
caves = few | |
cycles = heaps | |
dead_ends = some | |
doors = some | |
ex_floors = heaps | |
fences = some | |
hallways = few | |
islands = heaps | |
keys = none | |
lakes = few | |
liquids = few | |
outdoors = few | |
pictures = heaps | |
porches = some | |
secrets = few | |
steepness = few | |
switches = none | |
symmetry = none | |
teleporters = few | |
traps = few | |
windows = some | |
} | |
Liquid: skipped for level (by style). | |
Skybox: Skybox_garrett_hell | |
--==| Creating Rooms |==-- | |
Map size target: 30x25 seeds | |
--== Layout Absurdity Module ==-- | |
This level is not absurd... | |
Target # of rooms : 4 .. 12 | |
new room ROOM_1 : env = nil : parent = nil | |
Growing ROOM_1 with [root x 1]..... | |
APPLIED rule: ROOT_3 | |
Growing ROOM_1 with [start_closet4 x 1]..... | |
APPLIED rule: START_CLOSET_4x2 | |
Growing ROOM_1 with [grow x 30]..... | |
APPLIED rule: GROW_EXTRUSION_3X2 | |
APPLIED rule: GROW_EXTRUSION_NEW_AREA_4x2 | |
APPLIED rule: GROW_DIAGONAL_S | |
APPLIED rule: GROW_3 | |
APPLIED rule: GROW_2 | |
Growing ROOM_1 with [sprout x 1]..... | |
new room ROOM_2 : env = hallway : parent = ROOM_1 | |
APPLIED rule: SPROUT_narrow_hallway | |
Growing ROOM_1 with [square_out x 15]..... | |
Growing HALLWAY_2 with [hall_1 x 7]..... | |
APPLIED rule: HALL_1_GROW_P1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
Growing HALLWAY_2 with [hall_1_sprout x 1]..... | |
new room ROOM_3 : env = nil : parent = HALLWAY_2 | |
APPLIED rule: HALL_1_SPROUT_A | |
Growing ROOM_3 with [grow x 10]..... | |
APPLIED rule: GROW_L | |
APPLIED rule: GROW_TRENCH_STRAIGHT | |
APPLIED rule: GROW_EXTRUSION_CORNER_4x4 | |
Growing ROOM_3 with [sprout x 3]..... | |
new room ROOM_4 : env = nil : parent = ROOM_3 | |
APPLIED rule: SPROUT_DIRECT_4 | |
new room ROOM_5 : env = nil : parent = ROOM_3 | |
APPLIED rule: SPROUT_JOINER_3x2 | |
new room ROOM_6 : env = nil : parent = ROOM_3 | |
APPLIED rule: SPROUT_JOINER_2x2 | |
Growing ROOM_3 with [square_out x 25]..... | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
Growing ROOM_4 with [grow x 30]..... | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_CLIFF_EXTENSION_CURVE | |
APPLIED rule: GROW_CLIFF_EXTENSION_UPPER_WE_GO | |
Shape group: cliff | |
Shape count: 8 | |
APPLIED rule: GROW_BEND | |
APPLIED rule: GROW_SQUIGGLE | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_DIAG_WING | |
APPLIED rule: GROW_WIDE_LOW_CEILING_SIDE | |
APPLIED rule: GROW_CLIFF_EXTENSION | |
Shape group: cliff | |
Shape count: 7 | |
APPLIED rule: GROW_FUNNEL_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_NARROWSTAIR_2 | |
APPLIED rule: GROW_EXTRUSION_CORNER_4x4 | |
Growing ROOM_4 with [sprout x 3]..... | |
new room ROOM_7 : env = nil : parent = ROOM_4 | |
APPLIED rule: SPROUT_JOINER_3x2 | |
new room ROOM_8 : env = nil : parent = ROOM_4 | |
APPLIED rule: SPROUT_JOINER_2x3 | |
new room ROOM_9 : env = nil : parent = ROOM_4 | |
APPLIED rule: SPROUT_JOINER_3x1 | |
Growing ROOM_4 with [square_out x 29]..... | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
Growing ROOM_5 with [grow x 10]..... | |
APPLIED rule: GROW_SQUEEZE_STRAIGHT_NEW_AREA | |
APPLIED rule: GROW_EXTRUSION_3X2 | |
APPLIED rule: GROW_CURVE_1 | |
APPLIED rule: GROW_EXTRUSION_3X2 | |
Growing ROOM_5 with [sprout x 2]..... | |
new room ROOM_10 : env = nil : parent = ROOM_5 | |
APPLIED rule: SPROUT_JOINER_3x1 | |
new room ROOM_11 : env = hallway : parent = ROOM_5 | |
APPLIED rule: SPROUT_narrow_hallway | |
Growing ROOM_6 with [grow x 20]..... | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_4 | |
APPLIED rule: GROW_STAIRPAIR_5E | |
APPLIED rule: GROW_ROUNDED_CAP | |
APPLIED rule: GROW_3 | |
Growing ROOM_6 with [sprout x 1]..... | |
new room ROOM_12 : env = hallway : parent = ROOM_6 | |
APPLIED rule: SPROUT_wide_hallway | |
Growing ROOM_6 with [square_out x 7]..... | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
Growing ROOM_7 with [grow x 30]..... | |
APPLIED rule: GROW_L | |
APPLIED rule: GROW_RAMP_THIN_SINK | |
APPLIED rule: GROW_WIDE_SPACE_CATWALK_TALL_PLAIN | |
Shape group: cliff | |
Shape count: 0 | |
APPLIED rule: GROW_CLIFF_EXTENSION_NEW_AREA_INWARD_X2 | |
APPLIED rule: GROW_CLIFF_EXTENSION_CURVE | |
Shape group: cliff | |
Shape count: 11 | |
APPLIED rule: GROW_36_TRIPLE_AREA | |
Growing ROOM_7 with [sprout x 1]..... | |
Growing ROOM_7 with [square_out x 34]..... | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
Growing ROOM_8 with [grow x 30]..... | |
APPLIED rule: GROW_EXTRUSION_4X4 | |
APPLIED rule: GROW_RAMP_THIN_SINK | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_CURVE_1 | |
APPLIED rule: GROW_CHAMFER_WIDE_ROOM_CORNER_OUTLET | |
APPLIED rule: GROW_3 | |
APPLIED rule: GROW_CHAMFER_WIDE_ROOM_CORNER | |
APPLIED rule: GROW_ROUNDED_CAP | |
APPLIED rule: GROW_DIAG_WING | |
APPLIED rule: GROW_DIAG_WING | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_SQUEEZE_STRAIGHT_NEW_AREA | |
APPLIED rule: GROW_SQUEEZE_STRAIGHT_NEW_AREA | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_36_SINGLE_AREA | |
Growing ROOM_8 with [sprout x 1]..... | |
Killing 9 | |
Killing 10 | |
Killing 11 | |
Killing 12 | |
Growing ROOM_1 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_4 with [decorate x 10]..... | |
APPLIED rule: DECORATE_CAGE_1 | |
Growing ROOM_4 with [cage_grow x 1]..... | |
APPLIED rule: AUX_CAGE_GROW3 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_5 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_3 with [decorate x 10]..... | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_8 with [decorate x 10]..... | |
APPLIED rule: DECORATE_CAGE_2 | |
Growing ROOM_8 with [cage_grow x 3]..... | |
APPLIED rule: AUX_CAGE_GROW1 | |
APPLIED rule: AUX_CAGE_GROW2 | |
APPLIED rule: AUX_CAGE_GROW1 | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_6 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLIFF_CAGE | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_7 with [decorate x 10]..... | |
APPLIED rule: DECORATE_CATWALK_SUPPORT_PILLAR_OUTER | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Seed Map: | |
HHHH HHH HH HH HH | |
HHHHHHHH HHHHHHHHHHH HH\ HH /HH | |
HHHHHHHHH HHHHHHHHHHHHH \/HHHH\/ | |
HHHHHHHHH HHHHHHHHHHHHH /HHHHHH | |
HHHHHHHHHHHHHGGGHH/ \H//HHHHHHH | |
HHHH HHHHHHHGGGHHH HHHHHHHHHH/ | |
HHHH HHH\G/HHH HHHHHHHHH DD | |
GGGGGGG\HHHHH\ HH /DD\ | |
/GGGGGGGGGGHHHHH DDDDDD | |
GGGGGGGGGGGGGHHHHHDDDDDDDD\ | |
GGGGGGGGGGGGGHHHH/DDDDDDDDDDDD | |
GGGG\GG/GGGGGGGGHHHDDDDDDDDDDDDDD | |
GGGGGGGGGGGGGGGGHHHDDDDD\DDDDDDDD | |
GG GGGGGGGGGGGGGGGG DDDDDDDDDD | |
GGGGGGGGGG GGGGGGGGG DD/DDDDDDDD | |
GGGGGGGGGGGGGGGGGGGGDDDDD\/ DD AA AA | |
GG\GGG\GG/GGGGGGGGG DDDDDDDDAAAAAAAA | |
GGGGGGGGGGGGGGGGGGDDDDDDDDD/AAAAAAAA | |
GGGGGGG GGEEGGGGGDDDDDDDDDDAAAAAAAAAA | |
GGGGGGG /EE\ GGDDDDDDDDDDAAAAAAAAAA | |
EEEEE EEEEED/DDDDDDDDAAAAAA | |
EEEEEEEEEEEDDDDDDDD\DAAAAAA | |
EEEEEEEECCCDDDDDDDDDD/AAA | |
EEEEEEECCCDDDDDDDDD/AAA/ | |
FFCCCCCCCCCCDDD/AAA/ | |
FFFFCCCCCCCCCC B AAA/ | |
FFFFFFFFCCCCCCCCC BBAAAA | |
/FFFFFFFFCCCCCCCCCCB AAAA | |
FFFFFFF CCCCCCCCCCB AAA | |
FFFF\FF CCCCCCCCCCCCCC | |
\FFFFFFFFCCCCCCCCCCCCCC | |
FFFFFFFF CCCCCCCCCCCC | |
FFF CCC\CCCCCCC | |
FFF CCCCCCCC | |
CCCC | |
CCC | |
CCCCCC | |
CCCCCC | |
CCC | |
Connection: ROOM_1 --> HALLWAY_2 (via terminator) | |
Connection: HALLWAY_2 --> ROOM_3 (via terminator) | |
Connection: ROOM_3 --> ROOM_4 (via edge) | |
Connection: ROOM_3 --> ROOM_5 (via joiner) | |
Connection: ROOM_3 --> ROOM_6 (via joiner) | |
Connection: ROOM_4 --> ROOM_7 (via joiner) | |
Connection: ROOM_4 --> ROOM_8 (via joiner) | |
--==| Make Quests |==-- | |
Exit room: ROOM_7 | |
Maximum of 0 key goals. | |
Start room: ROOM_1 | |
Quest list: | |
QUEST_1 : svolume:882 | |
Zone quota: 4 | |
Zone list: | |
ZONE_1 : rooms:8 areas:101 | |
Other Item quota : 6.00 | |
--==| Build Rooms |==-- | |
AREA_37 leads to nowhere. (5728, 6240) | |
--==| Auto Detail Report |==-- | |
Total walkable volume: 882.5 | |
Group walls tone down multiplier: 1 | |
Total perimeter: 777 | |
Plain walls tone down multiplier: 1 | |
MAP25: Adding Decor_candle_altar from MAP09 in decor/gtd_decor_hell.wad | |
MAP25: Adding Decor_road_clutter_boxes_alt from MAP03 in decor/gtd_decor_road_clutter.wad | |
MAP25: Adding Crate_small_woodmet from MAP11 in decor/crates2.wad | |
MAP25: Adding Light_gtd_gothic_chandelier_alt_2 from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP25: Adding Light_gtd_gothic_chandelier_alt_2 from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP25: Adding Light_gtd_gothic_chandelier_alt_2 from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP25: Adding Light_gtd_gothic_chandelier_alt_2 from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP25: Adding Light_gtd_gothic_chandelier_alt_2 from MAP01 in decor/gtd_ceil_light_gothic.wad | |
Loading wad-fab start/beed28_start_tunnel.wad / MAP02 | |
MAP25: Adding Start_beed28_tunnel_hell from MAP02 in start/beed28_start_tunnel.wad | |
MAP25: Adding Pic_box_skinface from MAP05 in picture/pic_box.wad | |
MAP25: Adding Item_closet_hellish_alcove from MAP02 in item/gtd_item_closet_hell.wad | |
MAP25: Adding Item_closet_hellish_furnace from MAP03 in item/gtd_item_closet_hell.wad | |
MAP25: Adding Pic_hell_alcove_furnace from MAP02 in picture/gtd_pic_hell_alcoves.wad | |
MAP25: Adding Item_closet_guts from MAP01 in item/gtd_item_closet_hell.wad | |
MAP25: Adding Pic_box_marbfac4 from MAP01 in picture/pic_box.wad | |
Loading wad-fab hall/vent_j.wad / MAP02 | |
MAP25: Adding Hallway_vent_door from MAP02 in hall/vent_j.wad | |
MAP25: Adding Hallway_vent_t1 from MAP01 in hall/vent_t.wad | |
Loading wad-fab hall/vent_u.wad / MAP03 | |
MAP25: Adding Hallway_vent_u_lonely_ronery_grate from MAP03 in hall/vent_u.wad | |
MAP25: Adding Hallway_vent_i1 from MAP01 in hall/vent_i.wad | |
MAP25: Adding Hallway_vent_plain_hell from MAP01 in hall/vent_j.wad | |
MAP25: Adding Hell_pillar from MAP02 in decor/crates1.wad | |
MAP25: Adding Hell_pillar2 from MAP02 in decor/crates1.wad | |
MAP25: Adding Hell_small_bodies1 from MAP02 in decor/helldecor.wad | |
MAP25: Adding Hell_pillar2 from MAP02 in decor/crates1.wad | |
MAP25: Adding Pic_box_marbfac4 from MAP01 in picture/pic_box.wad | |
Loading wad-fab picture/pic_box.wad / MAP02 | |
MAP25: Adding Pic_crucified2 from MAP02 in picture/pic_box.wad | |
MAP25: Adding Pic_box_big_faces from MAP06 in picture/pic_box.wad | |
MAP25: Adding Pic_crucified2 from MAP02 in picture/pic_box.wad | |
MAP25: Adding Item_closet_hellish_alcove from MAP02 in item/gtd_item_closet_hell.wad | |
MAP25: Adding Pic_box_big_faces from MAP06 in picture/pic_box.wad | |
MAP25: Adding Pic_box_big_faces from MAP06 in picture/pic_box.wad | |
MAP25: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
MAP25: Adding Stair_long_1x2_hell2 from MAP02 in stairs/long_1x2.wad | |
MAP25: Adding Joiner_secret2_A from MAP01 in joiner/secret2.wad | |
MAP25: Adding Joiner_simplest from MAP01 in joiner/gtd_simplest.wad | |
MAP25: Adding Decor_pool_of_guts from MAP08 in decor/gtd_decor_hell.wad | |
MAP25: Adding Light_gtd_gothic_chandelier_alt_2 from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP25: Adding Pic_armaetus_hell_cages from MAP01 in picture/armaetus_pic_hell_cages.wad | |
MAP25: Adding Pic_box_gargoyles from MAP01 in picture/pic_box.wad | |
MAP25: Adding Item_closet_guts from MAP01 in item/gtd_item_closet_hell.wad | |
MAP25: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
MAP25: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP25: Adding Stairs_128_2X from MAP02 in stairs/gtd_stairs_128.wad | |
MAP25: Adding Decor_hellgore6 from MAP06 in decor/hellgore.wad | |
MAP25: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP25: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP25: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP25: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP25: Adding Pic_box_marbfac4 from MAP01 in picture/pic_box.wad | |
MAP25: Adding Item_alcove_small_hell1 from MAP02 in item/alcove1.wad | |
MAP25: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
MAP25: Adding Pic_hell_alcove_tomb from MAP01 in picture/gtd_pic_hell_alcoves.wad | |
MAP25: Adding Pic_hell_alcove_tomb from MAP01 in picture/gtd_pic_hell_alcoves.wad | |
MAP25: Adding Decor_pool_of_guts from MAP08 in decor/gtd_decor_hell.wad | |
MAP25: Adding Hell_pillar2 from MAP02 in decor/crates1.wad | |
MAP25: Adding Hell_pillar2 from MAP02 in decor/crates1.wad | |
MAP25: Adding Hell_pillar from MAP02 in decor/crates1.wad | |
MAP25: Adding Decor_road_clutter_boxes_alt from MAP03 in decor/gtd_decor_road_clutter.wad | |
MAP25: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP25: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP25: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP25: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP25: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP25: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP25: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP25: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP25: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP25: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP25: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP25: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP25: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP25: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
Loading wad-fab decor/ceil_light.wad / MAP01 | |
MAP25: Adding Light_basic from MAP01 in decor/ceil_light.wad | |
MAP25: Adding Light_basic from MAP01 in decor/ceil_light.wad | |
MAP25: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP25: Adding Item_closet_hellish_alcove from MAP02 in item/gtd_item_closet_hell.wad | |
MAP25: Adding Pic_box_marbfac4 from MAP01 in picture/pic_box.wad | |
MAP25: Adding Pic_box_big_faces from MAP06 in picture/pic_box.wad | |
MAP25: Adding Pic_box_marbfac4 from MAP01 in picture/pic_box.wad | |
MAP25: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP25: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP25: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
MAP25: Adding Stair_32_hell1 from MAP02 in stairs/stair_32.wad | |
MAP25: Adding Completely_nothing from MAP01 in misc/completely_nothing.wad | |
MAP25: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
MAP25: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
Loading wad-fab joiner/simple2.wad / MAP01 | |
MAP25: Adding Joiner_simple2_general2 from MAP01 in joiner/simple2.wad | |
Loading wad-fab joiner/armaetus_joiner_hell1.wad / MAP01 | |
MAP25: Adding Joiner_armaetus_hell_simple from MAP01 in joiner/armaetus_joiner_hell1.wad | |
Loading wad-fab decor/pillar3.wad / MAP01 | |
MAP25: Adding Pillar3_hell2 from MAP01 in decor/pillar3.wad | |
MAP25: Adding Pillar3_hell2 from MAP01 in decor/pillar3.wad | |
MAP25: Adding Crate_small_wood3 from MAP10 in decor/crates2.wad | |
MAP25: Adding Decor_garrett_hell_small_pillar from MAP01 in decor/garrett_decor_hell_small_pillar.wad | |
MAP25: Adding Hell_pillar from MAP02 in decor/crates1.wad | |
MAP25: Adding Decor_garrett_hell_small_pillar from MAP01 in decor/garrett_decor_hell_small_pillar.wad | |
MAP25: Adding Decor_hellgore6 from MAP06 in decor/hellgore.wad | |
MAP25: Adding Decor_triple_bone_thing from MAP01 in decor/gtd_decor_hell.wad | |
MAP25: Adding Decor_garrett_hell_small_pillar from MAP01 in decor/garrett_decor_hell_small_pillar.wad | |
MAP25: Adding Crate_small_wood3 from MAP10 in decor/crates2.wad | |
MAP25: Adding Decor_pool_of_guts from MAP08 in decor/gtd_decor_hell.wad | |
MAP25: Adding Decor_garrett_hell_small_pillar from MAP01 in decor/garrett_decor_hell_small_pillar.wad | |
MAP25: Adding Hell_small_bodies1 from MAP02 in decor/helldecor.wad | |
MAP25: Adding Hell_small_bodies1 from MAP02 in decor/helldecor.wad | |
MAP25: Adding Hell_small_bodies1 from MAP02 in decor/helldecor.wad | |
MAP25: Adding Decor_candle_altar from MAP09 in decor/gtd_decor_hell.wad | |
MAP25: Adding Item_pedestal from object in item/pedestal.wad | |
MAP25: Adding Decor_garrett_hell_small_pillar from MAP01 in decor/garrett_decor_hell_small_pillar.wad | |
MAP25: Adding Pic_box_gargoyles from MAP01 in picture/pic_box.wad | |
MAP25: Adding Pic_crucified2 from MAP02 in picture/pic_box.wad | |
MAP25: Adding Pic_box_big_faces from MAP06 in picture/pic_box.wad | |
MAP25: Adding Pic_box_marbfac4 from MAP01 in picture/pic_box.wad | |
MAP25: Adding Pic_hell_alcove_furnace from MAP02 in picture/gtd_pic_hell_alcoves.wad | |
MAP25: Adding Pic_box_gargoyles from MAP01 in picture/pic_box.wad | |
MAP25: Adding Pic_box_big_faces from MAP06 in picture/pic_box.wad | |
MAP25: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP25: Adding Pic_box_marbfac4 from MAP01 in picture/pic_box.wad | |
MAP25: Adding Stair_slope_2 from MAP02 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP25: Adding Hell_pillar2 from MAP02 in decor/crates1.wad | |
MAP25: Adding Decor_hellgore6 from MAP06 in decor/hellgore.wad | |
MAP25: Adding Hell_pillar2 from MAP02 in decor/crates1.wad | |
MAP25: Adding Hell_pillar from MAP02 in decor/crates1.wad | |
Loading wad-fab decor/gtd_decor_hell.wad / MAP06 | |
MAP25: Adding Decor_vaulted_pillar from MAP06 in decor/gtd_decor_hell.wad | |
MAP25: Adding Decor_blood_filling_casket from MAP05 in decor/gtd_decor_hell.wad | |
MAP25: Adding Decor_candle_altar from MAP09 in decor/gtd_decor_hell.wad | |
MAP25: Adding Decor_hellgore6 from MAP06 in decor/hellgore.wad | |
MAP25: Adding Pillar_round1 from object in decor/pillar1.wad | |
MAP25: Adding Hell_pillar from MAP02 in decor/crates1.wad | |
MAP25: Adding Hell_small_bodies1 from MAP02 in decor/helldecor.wad | |
MAP25: Adding Decor_hellgore6 from MAP06 in decor/hellgore.wad | |
MAP25: Adding Light_gtd_hell_skylight4 from MAP02 in decor/gtd_hell_ceil_light.wad | |
MAP25: Adding Light_gtd_hell_skylight4 from MAP02 in decor/gtd_hell_ceil_light.wad | |
MAP25: Adding Light_gtd_hell_skylight4 from MAP02 in decor/gtd_hell_ceil_light.wad | |
MAP25: Adding Light_gtd_hell_skylight4 from MAP02 in decor/gtd_hell_ceil_light.wad | |
MAP25: Adding Light_gtd_hell_skylight4 from MAP02 in decor/gtd_hell_ceil_light.wad | |
MAP25: Adding Light_gtd_hell_skylight4 from MAP02 in decor/gtd_hell_ceil_light.wad | |
MAP25: Adding Light_gtd_hell_skylight4 from MAP02 in decor/gtd_hell_ceil_light.wad | |
MAP25: Adding Light_gtd_hell_skylight4 from MAP02 in decor/gtd_hell_ceil_light.wad | |
MAP25: Adding Light_gtd_hell_skylight4 from MAP02 in decor/gtd_hell_ceil_light.wad | |
MAP25: Adding Light_gtd_hell_skylight4 from MAP02 in decor/gtd_hell_ceil_light.wad | |
MAP25: Adding Light_gtd_hell_skylight4 from MAP02 in decor/gtd_hell_ceil_light.wad | |
MAP25: Adding Light_gtd_hell_skylight4 from MAP02 in decor/gtd_hell_ceil_light.wad | |
MAP25: Adding Light_gtd_hell_skylight4 from MAP02 in decor/gtd_hell_ceil_light.wad | |
MAP25: Adding Light_gtd_hell_skylight4 from MAP02 in decor/gtd_hell_ceil_light.wad | |
MAP25: Adding Light_gtd_hell_skylight4 from MAP02 in decor/gtd_hell_ceil_light.wad | |
MAP25: Adding Light_gtd_hell_skylight4 from MAP02 in decor/gtd_hell_ceil_light.wad | |
MAP25: Adding Light_gtd_hell_skylight4 from MAP02 in decor/gtd_hell_ceil_light.wad | |
MAP25: Adding Light_gtd_hell_skylight4 from MAP02 in decor/gtd_hell_ceil_light.wad | |
MAP25: Adding Light_gtd_hell_skylight4 from MAP02 in decor/gtd_hell_ceil_light.wad | |
MAP25: Adding Light_gtd_hell_skylight4 from MAP02 in decor/gtd_hell_ceil_light.wad | |
MAP25: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
MAP25: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
MAP25: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP25: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP25: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
MAP25: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP25: Adding Pic_box_marbfac4 from MAP01 in picture/pic_box.wad | |
MAP25: Adding Exit_closet1 from object in exit/closet1.wad | |
MAP25: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
MAP25: Adding Stair_long_1x2_hell2 from MAP02 in stairs/long_1x2.wad | |
MAP25: Adding Stair_long_1x2_hell2 from MAP02 in stairs/long_1x2.wad | |
Loading wad-fab wall/gtd_wall_marbface_set.wad / MAP01 | |
Loading wad-fab wall/gtd_wall_marbface_set.wad / MAP02 | |
Loading wad-fab wall/gtd_wall_tech_top_corner_light_set.wad / MAP01 | |
Loading wad-fab wall/gtd_wall_furnace_set.wad / MAP02 | |
Loading wad-fab wall/gtd_wall_writhing_mass_set.wad / MAP02 | |
Loading wad-fab wall/gtd_wall_writhing_mass_set.wad / MAP01 | |
Loading wad-fab wall/gtd_wall_writhing_mass_set.wad / MAP03 | |
Loading wad-fab wall/runes.wad / MAP02 | |
Loading wad-fab wall/runes.wad / MAP02 | |
Loading wad-fab wall/runes.wad / MAP06 | |
Loading wad-fab wall/runes.wad / MAP03 | |
Loading wad-fab wall/runes.wad / MAP05 | |
Loading wad-fab wall/runes.wad / MAP04 | |
MAP25: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP25: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP25: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP25: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP25: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP25: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP25: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP25: Adding Skybox_garrett_hell from MAP01 in skybox/garrett_skybox_hell.wad | |
--==| Make Battles |==-- | |
Giving weapon: launch | |
Giving weapon: chain | |
Giving weapon: bfg | |
Giving weapon: shotty | |
Giving weapon: super | |
--==| Item Pickups |==-- | |
DOOM CSG... | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
Removed 103791 dead regions (of 139775) | |
Swallowed 27219 brushes (of 103807) | |
Filled 2869 gaps (of 28714 total) | |
Lighting level... | |
Merged 8089 colinear lines | |
Rounded 8 square corners | |
Aligned 11690 textures | |
Level 26 title: Operation Decaying Community | |
~~~~~~| MAP26 |~~~~~~ | |
Level seed: 18063242845 | |
Styles = | |
{ | |
ambushes = heaps | |
barrels = none | |
big_rooms = none | |
cages = rare | |
caves = none | |
cycles = some | |
dead_ends = some | |
doors = few | |
ex_floors = some | |
fences = few | |
hallways = none | |
islands = few | |
keys = some | |
lakes = few | |
liquids = none | |
outdoors = some | |
pictures = heaps | |
porches = some | |
secrets = heaps | |
steepness = some | |
switches = some | |
symmetry = none | |
teleporters = some | |
traps = some | |
windows = some | |
} | |
Liquid: skipped for level (by style). | |
The world has become dark... | |
Skybox: Skybox_hellish_city | |
--==| Creating Rooms |==-- | |
Map size target: 30x25 seeds | |
--== Layout Absurdity Module ==-- | |
This level is not absurd... | |
Target # of rooms : 4 .. 12 | |
new room ROOM_1 : env = nil : parent = nil | |
Growing ROOM_1 with [root x 1]..... | |
APPLIED rule: ROOT_1 | |
Growing ROOM_1 with [start_closet3 x 1]..... | |
APPLIED rule: START_CLOSET_3x2 | |
Growing ROOM_1 with [grow x 20]..... | |
APPLIED rule: GROW_3 | |
APPLIED rule: GROW_36_TRIPLE_AREA | |
Growing ROOM_1 with [sprout x 3]..... | |
new room ROOM_2 : env = nil : parent = ROOM_1 | |
APPLIED rule: SPROUT_JOINER_3x1 | |
Growing ROOM_2 with [grow x 30]..... | |
APPLIED rule: GROW_STAIRPAIR_4 | |
APPLIED rule: GROW_BLADED_CAP | |
APPLIED rule: GROW_EXTRUSION_4X4 | |
Growing ROOM_2 with [sprout x 1]..... | |
new room ROOM_3 : env = nil : parent = ROOM_2 | |
APPLIED rule: SPROUT_JOINER_2x2 | |
Growing ROOM_2 with [square_out x 14]..... | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
Growing ROOM_3 with [grow x 20]..... | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
Growing ROOM_3 with [sprout x 3]..... | |
new room ROOM_4 : env = nil : parent = ROOM_3 | |
APPLIED rule: SPROUT_JOINER_2x3 | |
new room ROOM_5 : env = nil : parent = ROOM_3 | |
APPLIED rule: SPROUT_JOINER_3x2 | |
APPLIED rule: SPROUT_TELEPORTER_2x2 | |
new room ROOM_6 : env = nil : parent = nil | |
Growing ROOM_6 with [root x 1]..... | |
APPLIED rule: ROOT_3 | |
Growing ROOM_6 with [start_closet4 x 1]..... | |
APPLIED rule: START_CLOSET_4x2 | |
Growing ROOM_6 with [grow x 10]..... | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2_SIDEWAYS | |
APPLIED rule: GROW_CLIFF_EXTENSION_X2 | |
APPLIED rule: GROW_FUNNEL_2 | |
APPLIED rule: GROW_BEND | |
Growing ROOM_6 with [sprout x 1]..... | |
new room ROOM_7 : env = nil : parent = ROOM_6 | |
APPLIED rule: SPROUT_JOINER_2x1 | |
Growing ROOM_6 with [square_out x 8]..... | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
Growing ROOM_4 with [grow x 30]..... | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_TRENCH_CURVE_OUTER_SOLID | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_GATED_SIDE_RAMP | |
Growing ROOM_4 with [sprout x 3]..... | |
new room ROOM_8 : env = nil : parent = ROOM_4 | |
APPLIED rule: SPROUT_JOINER_4x1 | |
new room ROOM_9 : env = nil : parent = ROOM_4 | |
APPLIED rule: SPROUT_DIRECT_3 | |
new room ROOM_10 : env = nil : parent = ROOM_4 | |
APPLIED rule: SPROUT_JOINER_2x2 | |
Growing ROOM_4 with [square_out x 8]..... | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
Growing ROOM_5 with [grow x 10]..... | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_SQUIGGLE | |
APPLIED rule: GROW_2 | |
Growing ROOM_5 with [sprout x 2]..... | |
Growing ROOM_7 with [grow x 20]..... | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_AREA_1 | |
Growing ROOM_7 with [sprout x 2]..... | |
Growing ROOM_7 with [square_out x 2]..... | |
Growing ROOM_8 with [grow x 30]..... | |
APPLIED rule: GROW_RAMP_THIN_RISE | |
APPLIED rule: GROW_BEND | |
APPLIED rule: GROW_2 | |
Growing ROOM_8 with [sprout x 3]..... | |
new room ROOM_11 : env = nil : parent = ROOM_8 | |
APPLIED rule: SPROUT_JOINER_2x3 | |
Growing ROOM_8 with [square_out x 4]..... | |
Growing ROOM_9 with [grow x 10]..... | |
APPLIED rule: GROW_STAIRED_L | |
APPLIED rule: GROW_BLADED_CAP | |
APPLIED rule: GROW_CURVE_1 | |
APPLIED rule: GROW_EXTRUSION_NEW_AREA_4x2 | |
Growing ROOM_9 with [sprout x 3]..... | |
new room ROOM_12 : env = nil : parent = ROOM_9 | |
APPLIED rule: SPROUT_JOINER_2x3 | |
Growing ROOM_9 with [square_out x 11]..... | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
Growing ROOM_10 with [grow x 10]..... | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_1 | |
Growing ROOM_10 with [sprout x 3]..... | |
Growing ROOM_11 with [grow x 20]..... | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_BLOB_1 | |
APPLIED rule: GROW_CURVE_1 | |
Growing ROOM_11 with [sprout x 1]..... | |
Growing ROOM_11 with [square_out x 5]..... | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
Growing ROOM_12 with [grow x 30]..... | |
APPLIED rule: PARK_GROW_2 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
Growing ROOM_12 with [sprout x 3]..... | |
Growing ROOM_1 with [sprout x 2]..... | |
Growing ROOM_7 with [sprout x 2]..... | |
Growing ROOM_2 with [sprout x 3]..... | |
new room ROOM_13 : env = nil : parent = ROOM_2 | |
APPLIED rule: SPROUT_JOINER_L | |
Emergency in ROOM_2 is resolved OMG AMAZING!!!! | |
2 Emergency Sprout attempts: 1 | |
Growing ROOM_8 with [sprout x 1]..... | |
Growing ROOM_10 with [sprout x 2]..... | |
Growing ROOM_6 with [sprout x 3]..... | |
Growing ROOM_5 with [sprout x 2]..... | |
Growing ROOM_3 with [sprout x 2]..... | |
Growing ROOM_12 with [sprout x 1]..... | |
Growing ROOM_4 with [sprout x 2]..... | |
Growing ROOM_9 with [sprout x 3]..... | |
Growing ROOM_11 with [sprout x 2]..... | |
Growing ROOM_13 with [grow x 20]..... | |
APPLIED rule: GROW_STAIR_2 | |
APPLIED rule: GROW_EXTRUSION_4X4 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_WIDE_SPACE_2X8 | |
Growing ROOM_13 with [sprout x 1]..... | |
Growing ROOM_10 with [sprout x 3]..... | |
new room ROOM_14 : env = nil : parent = ROOM_10 | |
APPLIED rule: SPROUT_DIRECT_4 | |
Emergency in ROOM_10 is resolved OMG AMAZING!!!! | |
10 Emergency Sprout attempts: 1 | |
Growing ROOM_8 with [sprout x 1]..... | |
Growing ROOM_13 with [sprout x 3]..... | |
Growing ROOM_7 with [sprout x 2]..... | |
Growing ROOM_9 with [sprout x 2]..... | |
Growing ROOM_12 with [sprout x 3]..... | |
Growing ROOM_6 with [sprout x 2]..... | |
Growing ROOM_1 with [sprout x 2]..... | |
Growing ROOM_5 with [sprout x 2]..... | |
Growing ROOM_4 with [sprout x 3]..... | |
Growing ROOM_11 with [sprout x 2]..... | |
Growing ROOM_2 with [sprout x 2]..... | |
Growing ROOM_3 with [sprout x 2]..... | |
Killing 14 | |
Growing ROOM_11 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_10 with [decorate x 3]..... | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
10 Emergency Sprout attempts: 1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
10 Emergency Sprout attempts: 1 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
10 Emergency Sprout attempts: 1 | |
Growing ROOM_3 with [decorate x 3]..... | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_2 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
2 Emergency Sprout attempts: 1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
2 Emergency Sprout attempts: 1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
2 Emergency Sprout attempts: 1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
2 Emergency Sprout attempts: 1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
2 Emergency Sprout attempts: 1 | |
Growing ROOM_6 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CAGE_1 | |
Growing ROOM_6 with [cage_grow x 2]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CATWALK_SUPPORT_PILLAR_OUTER | |
Growing ROOM_9 with [decorate x 3]..... | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CAGE_2 | |
Growing ROOM_9 with [cage_grow x 2]..... | |
APPLIED rule: AUX_CAGE_GROW2 | |
APPLIED rule: AUX_CAGE_GROW1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_4 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_13 with [decorate x 3]..... | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_12 with [decorate x 3]..... | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
Growing ROOM_5 with [decorate x 6]..... | |
Growing ROOM_1 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_7 with [decorate x 3]..... | |
Growing ROOM_8 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_3 with [filler x 30]..... | |
Growing ROOM_7 with [filler x 30]..... | |
Growing ROOM_12 with [filler x 30]..... | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_2 | |
Growing ROOM_13 with [filler x 30]..... | |
Growing ROOM_10 with [filler x 30]..... | |
APPLIED rule: FILLER_2 | |
10 Emergency Sprout attempts: 1 | |
APPLIED rule: FILLER_3 | |
10 Emergency Sprout attempts: 1 | |
APPLIED rule: FILLER_2 | |
10 Emergency Sprout attempts: 1 | |
APPLIED rule: FILLER_2 | |
10 Emergency Sprout attempts: 1 | |
APPLIED rule: FILLER_1 | |
10 Emergency Sprout attempts: 1 | |
Growing ROOM_9 with [filler x 30]..... | |
Growing ROOM_3 with [smoother x 15]..... | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
Growing ROOM_7 with [smoother x 15]..... | |
Growing ROOM_12 with [smoother x 15]..... | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
Growing ROOM_13 with [smoother x 15]..... | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
Growing ROOM_10 with [smoother x 15]..... | |
APPLIED rule: SMOOTHER_1 | |
10 Emergency Sprout attempts: 1 | |
APPLIED rule: SMOOTHER_1 | |
10 Emergency Sprout attempts: 1 | |
Growing ROOM_9 with [smoother x 15]..... | |
Seed Map: | |
ccc BB | |
ccc BB | |
KK ccccc BBBBBBB | |
KK ccccc\ BBBBBBB | |
/KK\ ccccccBBBBBBBmm | |
KKKKKKKK ccccccBBBBBBBmmmm | |
KKKKKKKK ccccc/ /BBBBmmmm | |
KKKKKK DD ccccc /BBBBBmmmm | |
KKK/KK DDcccccc BBBBBBBmmmm | |
/HHHHKKKK DDcccccc BBBBBBBmmmm | |
HHH HHHHHHKKKDDDDcccccc BBBBBBBmmmm | |
HHH HHHDDDDD D/DDcccccc BBBBBBBmm /mmmmm | |
HHHHH/HHDDDDDD DDDgggccc /EBBBBBmmmmmmmmm | |
HHHHHHHHHHHDDD DDDDDDgggccc/EEAAABBmmmmmmmm/ | |
HHHHHHHH\HHDDDDDD\D/DggEEEEE/ AAA mm \mmmm | |
iiHHHH iiiDDDDDDDD/ggEEEE/AAAAAAA \mm | |
ii/ii\iiiiDD D/DD FF EE AAAAAAAAAAAAA | |
/iiiiiiiiiiDDDD /FFFFFFFFFFAAAAAAAAAAAAA | |
iiiiiiiiiiiiiDDDDFFFFFFFFFFFF AAAAAAAAAAAA | |
iiiii\iiiiiiiDD FFFFFFFFFFFFF AA AA AAAA | |
iiiiiiiiiiiiiDD \FFFFFFFFFF AA AA AA | |
iiiiiiiiiiiijjjjjFFFFF FFF AA AA | |
iiiiiilllllljjjjjFF/FFFFFF | |
iiiiiilllllljjjjjjj FFFFFF | |
llllllllllll/jjjjjjj FF | |
llllllllllll jjjjjjj | |
llll lllllll\jjjjjjj | |
llllllllllllljjjjjjj | |
llllllllljjjjjj/ | |
\lllllljjjjj/ | |
\llljjjjjjj | |
\lljjjjjjj | |
jjjjj | |
jjj | |
Connection: ROOM_1 --> ROOM_2 (via joiner) | |
Connection: ROOM_2 --> ROOM_3 (via joiner) | |
Connection: ROOM_3 --> ROOM_4 (via joiner) | |
Connection: ROOM_3 --> ROOM_5 (via joiner) | |
Connection: ROOM_6 --> ROOM_7 (via joiner) | |
Teleporter connection: ROOM_3 --> ROOM_6 | |
Connection: ROOM_4 --> ROOM_8 (via joiner) | |
Connection: ROOM_4 --> ROOM_9 (via edge) | |
Connection: ROOM_4 --> ROOM_10 (via joiner) | |
Connection: ROOM_8 --> ROOM_11 (via joiner) | |
Connection: ROOM_9 --> ROOM_12 (via joiner) | |
Connection: ROOM_2 --> ROOM_13 (via joiner) | |
--==| Make Quests |==-- | |
Exit room: ROOM_12 | |
Maximum of 2 key goals. | |
Dividing QUEST_1 @ CONN_11 (ROOM_9 -- ROOM_12) | |
Dividing QUEST_2 @ CONN_3 (ROOM_3 -- ROOM_4) | |
Maximum of 2 switch goals. | |
Dividing QUEST_2 @ CONN_7 (ROOM_4 -- ROOM_8) | |
Start room: ROOM_1 | |
Quest list: | |
QUEST_3 : svolume:373 | |
QUEST_4 : svolume:239 | |
QUEST_2 : svolume:95 | |
QUEST_1 : svolume:82 | |
Zone quota: 3 | |
Zone list: | |
ZONE_2 : rooms:8 areas:57 | |
ZONE_3 : rooms:4 areas:28 | |
ZONE_1 : rooms:1 areas:4 | |
Other Item quota : 5.00 | |
--==| Build Rooms |==-- | |
--==| Auto Detail Report |==-- | |
Total walkable volume: 791 | |
Group walls tone down multiplier: 1 | |
Total perimeter: 792 | |
Plain walls tone down multiplier: 1 | |
MAP26: Adding Decor_hellgore6 from MAP06 in decor/hellgore.wad | |
MAP26: Adding Decor_road_clutter_boxes_alt from MAP03 in decor/gtd_decor_road_clutter.wad | |
MAP26: Adding Start_beed28_tunnel_hell from MAP02 in start/beed28_start_tunnel.wad | |
MAP26: Adding Item_alcove_small_hell3 from MAP02 in item/alcove1.wad | |
MAP26: Adding Item_closet_hellish_alcove from MAP02 in item/gtd_item_closet_hell.wad | |
MAP26: Adding Pic_box_sp_face1 from MAP05 in picture/pic_box.wad | |
MAP26: Adding Pic_hell_alcove_window from MAP03 in picture/gtd_pic_hell_alcoves.wad | |
MAP26: Adding Item_closet_guts from MAP01 in item/gtd_item_closet_hell.wad | |
Loading wad-fab joiner/simple2.wad / MAP01 | |
MAP26: Adding Joiner_simple2_urban1 from MAP01 in joiner/simple2.wad | |
MAP26: Adding Pic_box_skinface from MAP05 in picture/pic_box.wad | |
MAP26: Adding Item_secret_cage3 from object in item/secret_cage.wad | |
MAP26: Adding Item_secret_niche1_hell from MAP01 in item/secret_niche.wad | |
MAP26: Adding Item_closet_hellish_alcove from MAP02 in item/gtd_item_closet_hell.wad | |
MAP26: Adding Pic_crucified1 from MAP06 in picture/pic_box.wad | |
Loading wad-fab stairs/long_1x2.wad / MAP02 | |
MAP26: Adding Stair_long_1x2_hell1 from MAP02 in stairs/long_1x2.wad | |
MAP26: Adding Stair_long_1x2_hell1 from MAP02 in stairs/long_1x2.wad | |
Loading wad-fab joiner/gtd_universal_joiners.wad / MAP04 | |
MAP26: Adding Joiner_gtd_universal_wavy_staircase_hell from MAP04 in joiner/gtd_universal_joiners.wad | |
Loading wad-fab joiner/curve1.wad / * | |
MAP26: Adding Joiner_curve1_hell2 from object in joiner/curve1.wad | |
MAP26: Adding Hell_pillar from MAP02 in decor/crates1.wad | |
Loading wad-fab decor/ruins.wad / MAP02 | |
MAP26: Adding Decor_vineruins2 from MAP02 in decor/ruins.wad | |
MAP26: Adding Item_secret_niche1_hell from MAP01 in item/secret_niche.wad | |
Loading wad-fab picture/armaetus_pic_hell_cages.wad / MAP02 | |
MAP26: Adding Pic_armaetus_hell_cages2 from MAP02 in picture/armaetus_pic_hell_cages.wad | |
MAP26: Adding Item_cage_balcony_2 from MAP02 in item/gtd_item_cage_balcony.wad | |
MAP26: Adding Sidewalk_8 from MAP01 in stairs/sidewalk_8.wad | |
MAP26: Adding Trap_simple1 from object in trap/trap1.wad | |
Loading wad-fab item/mogwaltz_item_lowering_pillar_cages.wad / MAP01 | |
MAP26: Adding Item_mogwaltz_lowering_pillar_gothic from MAP01 in item/mogwaltz_item_lowering_pillar_cages.wad | |
Loading wad-fab teleporter/closet2.wad / MAP05 | |
MAP26: Adding Teleporter_Closet_general from MAP05 in teleporter/closet2.wad | |
MAP26: Adding Trap_closet_hell from object in trap/gtd_trap_hell.wad | |
Loading wad-fab joiner/armaetus_joiner_keyed_bars.wad / MAP01 | |
MAP26: Adding Locked_armaetus_bars_blue_hell from MAP01 in joiner/armaetus_joiner_keyed_bars.wad | |
MAP26: Adding Joiner_secret2_A from MAP01 in joiner/secret2.wad | |
MAP26: Adding Item_weapon_case from MAP01 in item/gtd_item_crates.wad | |
Loading wad-fab teleporter/scionox_big_teleport.wad / MAP03 | |
MAP26: Adding Teleporter_scionox_big_teleport_4 from MAP03 in teleporter/scionox_big_teleport.wad | |
MAP26: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP26: Adding Item_secret_niche1_hell from MAP01 in item/secret_niche.wad | |
MAP26: Adding Item_closet_hellish_alcove from MAP02 in item/gtd_item_closet_hell.wad | |
MAP26: Adding Item_secret_niche1_hell from MAP01 in item/secret_niche.wad | |
MAP26: Adding Stair_long_1x2_hell3 from MAP02 in stairs/long_1x2.wad | |
MAP26: Adding Joiner_secret2_A from MAP01 in joiner/secret2.wad | |
MAP26: Adding Item_weapon_case from MAP01 in item/gtd_item_crates.wad | |
MAP26: Adding Item_broken_crate from MAP02 in item/gtd_item_crates.wad | |
MAP26: Adding Sidewalk_8 from MAP01 in stairs/sidewalk_8.wad | |
MAP26: Adding Sidewalk_8 from MAP01 in stairs/sidewalk_8.wad | |
MAP26: Adding Sidewalk_8 from MAP01 in stairs/sidewalk_8.wad | |
MAP26: Adding Joiner_remote_sw_metal from MAP01 in joiner/barred2.wad | |
MAP26: Adding Joiner_classic_gothic from object in joiner/typh_joiner_classic_gothic.wad | |
MAP26: Adding Item_secret_niche1_hell from MAP01 in item/secret_niche.wad | |
MAP26: Adding Item_closet_guts from MAP01 in item/gtd_item_closet_hell.wad | |
MAP26: Adding Decor_vineruins3 from MAP03 in decor/ruins.wad | |
MAP26: Adding Decor_armaetus_crufiied_pillar_1 from MAP01 in decor/armaetus_crucified.wad | |
Loading wad-fab decor/ruins.wad / MAP03 | |
MAP26: Adding Decor_hellruins3 from MAP03 in decor/ruins.wad | |
MAP26: Adding Decor_armaetus_crufiied_pillar_1 from MAP01 in decor/armaetus_crucified.wad | |
MAP26: Adding Decor_triple_bone_thing from MAP01 in decor/gtd_decor_hell.wad | |
MAP26: Adding Pic_hell_alcove_tomb from MAP01 in picture/gtd_pic_hell_alcoves.wad | |
MAP26: Adding Item_secret_niche1_hell from MAP01 in item/secret_niche.wad | |
MAP26: Adding Stair_long_1x2_hell3 from MAP02 in stairs/long_1x2.wad | |
MAP26: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
MAP26: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
Loading wad-fab joiner/armaetus_joiner_keyed_bars.wad / MAP01 | |
MAP26: Adding Locked_armaetus_bars_yel_hell from MAP01 in joiner/armaetus_joiner_keyed_bars.wad | |
MAP26: Adding Trap_closet_hell from object in trap/gtd_trap_hell.wad | |
MAP26: Adding Item_closet_hellish_alcove from MAP02 in item/gtd_item_closet_hell.wad | |
MAP26: Adding Pic_box_big_faces from MAP06 in picture/pic_box.wad | |
MAP26: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
MAP26: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP26: Adding Stairs_128_2X from MAP02 in stairs/gtd_stairs_128.wad | |
MAP26: Adding Joiner_gtd_cageish_joiner_2_standing from MAP03 in joiner/gtd_cageish_joiner.wad | |
MAP26: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
Loading wad-fab item/alcove2.wad / * | |
MAP26: Adding Item_alcove_hell from object in item/alcove2.wad | |
MAP26: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP26: Adding Item_alcove_small_hell3 from MAP02 in item/alcove1.wad | |
MAP26: Adding Item_secret_cage3 from object in item/secret_cage.wad | |
MAP26: Adding Item_secret_niche1_hell from MAP01 in item/secret_niche.wad | |
Loading wad-fab exit/garrett_hell_exit.wad / MAP01 | |
MAP26: Adding Hell_garrett_closet_exit from MAP01 in exit/garrett_hell_exit.wad | |
MAP26: Adding Switch_wall_box1 from object in switch/wall_box1.wad | |
MAP26: Adding Switch_portable_laptop from object in switch/gtd_laptop_switch.wad | |
Loading wad-fab window/tall.wad / MAP03 | |
MAP26: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP26: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP26: Adding Post_metal from MAP01 in fence/posts.wad | |
MAP26: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP26: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP26: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP26: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP26: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP26: Adding Depot_raise from MAP01 in misc/depot.wad | |
MAP26: Adding Depot_raise from MAP01 in misc/depot.wad | |
MAP26: Adding Depot_raise from MAP01 in misc/depot.wad | |
MAP26: Adding Depot_raise from MAP01 in misc/depot.wad | |
MAP26: Adding Depot_raise from MAP01 in misc/depot.wad | |
MAP26: Adding Depot_raise from MAP01 in misc/depot.wad | |
MAP26: Adding Skybox_hellish_city from MAP01 in skybox/gtd_skybox_hellish_city.wad | |
--==| Make Battles |==-- | |
Giving weapon: launch | |
Giving weapon: chain | |
Giving weapon: shotty | |
Giving weapon: plasma | |
Giving weapon: bfg | |
--==| Item Pickups |==-- | |
DOOM CSG... | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (1 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
Removed 76103 dead regions (of 105494) | |
Swallowed 15628 brushes (of 76113) | |
Filled 2564 gaps (of 21703 total) | |
Lighting level... | |
Merged 6822 colinear lines | |
Rounded 10 square corners | |
Aligned 9950 textures | |
Level 27 title: Meh, another Enshrined Presbytery | |
~~~~~~| MAP27 |~~~~~~ | |
Level seed: 18063242846 | |
Styles = | |
{ | |
ambushes = few | |
barrels = none | |
big_rooms = few | |
cages = rare | |
caves = few | |
cycles = heaps | |
dead_ends = some | |
doors = heaps | |
ex_floors = some | |
fences = none | |
hallways = few | |
islands = few | |
keys = few | |
lakes = few | |
liquids = none | |
outdoors = some | |
pictures = few | |
porches = some | |
secrets = few | |
steepness = few | |
switches = few | |
symmetry = some | |
teleporters = some | |
traps = heaps | |
windows = heaps | |
} | |
Liquid: skipped for level (by style). | |
The world has become dark... | |
Skybox: Skybox_garrett_hell | |
--==| Creating Rooms |==-- | |
Map size target: 30x25 seeds | |
--== Layout Absurdity Module ==-- | |
This level is not absurd... | |
Target # of rooms : 4 .. 12 | |
new room ROOM_1 : env = nil : parent = nil | |
Growing ROOM_1 with [root x 1]..... | |
APPLIED rule: ROOT_3 | |
Growing ROOM_1 with [start_closet4 x 1]..... | |
APPLIED rule: START_CLOSET_4x2 | |
Growing ROOM_1 with [grow x 30]..... | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_4 | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_TINY_U | |
Growing ROOM_1 with [sprout x 1]..... | |
APPLIED rule: SPROUT_TELEPORTER_2x2 | |
Growing ROOM_1 with [square_out x 13]..... | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
Growing ROOM_1 with [sprout x 3]..... | |
new room ROOM_2 : env = nil : parent = ROOM_1 | |
APPLIED rule: SPROUT_JOINER_3x2 | |
Growing ROOM_1 with [square_out x 19]..... | |
Growing ROOM_2 with [grow x 10]..... | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_EXTRUSION_4X4 | |
APPLIED rule: GROW_EXTRUSION_NEW_AREA_4x2 | |
APPLIED rule: GROW_CLIFF_EXTENSION_NEW_AREA_INWARD_X2 | |
APPLIED rule: GROW_L | |
APPLIED rule: GROW_WIDE_SPACE_CATWALK_TALL_PLAIN | |
Shape group: cliff | |
Shape count: 12 | |
Growing ROOM_2 with [sprout x 3]..... | |
new room ROOM_3 : env = nil : parent = ROOM_2 | |
new room ROOM_4 : env = nil : parent = ROOM_2 | |
APPLIED rule: SPROUT_JOINER_4x2 | |
new room ROOM_5 : env = nil : parent = ROOM_2 | |
new room ROOM_6 : env = nil : parent = ROOM_2 | |
APPLIED rule: SPROUT_JOINER_3x2 | |
new room ROOM_7 : env = nil : parent = ROOM_2 | |
new room ROOM_8 : env = nil : parent = ROOM_2 | |
APPLIED rule: SPROUT_DIRECT_4 | |
Growing ROOM_2 with [square_out x 39]..... | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
new room ROOM_9 : env = nil : parent = nil | |
Growing ROOM_9 with [root x 1]..... | |
APPLIED rule: ROOT_3 | |
Growing ROOM_9 with [start_closet4 x 1]..... | |
APPLIED rule: START_CLOSET_4x2 | |
Growing ROOM_9 with [grow x 20]..... | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_O_STAIR | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_GATED_RAMP | |
APPLIED rule: GROW_EXTRUSION_4X4 | |
Growing ROOM_9 with [sprout x 1]..... | |
new room ROOM_10 : env = nil : parent = ROOM_9 | |
APPLIED rule: SPROUT_JOINER_2x2 | |
Growing ROOM_9 with [square_out x 29]..... | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
Growing ROOM_3 with [grow x 20]..... | |
APPLIED rule: GROW_BLADED_CAP | |
APPLIED rule: GROW_PILLAR_2X2 | |
APPLIED rule: GROW_3 | |
APPLIED rule: GROW_EXTRUSION_NEW_AREA_4x2 | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2_SIDEWAYS | |
APPLIED rule: GROW_PILLAR_2X2 | |
Growing ROOM_3 with [sprout x 2]..... | |
new room ROOM_11 : env = nil : parent = ROOM_3 | |
APPLIED rule: SPROUT_DIRECT_4 | |
new room ROOM_12 : env = nil : parent = ROOM_3 | |
APPLIED rule: SPROUT_DIRECT_4 | |
Growing ROOM_3 with [square_out x 13]..... | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
Growing ROOM_4 with [grow x 30]..... | |
APPLIED rule: GROW_EXTRUSION_3X4 | |
APPLIED rule: GROW_CLIFF_ENTRY_X4 | |
Shape group: cliff | |
Shape count: 0 | |
APPLIED rule: GROW_EXTRUSION_3X2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_CLIFF_EXTENSON_NEW_AREA | |
APPLIED rule: GROW_BLADED_CAP | |
Growing ROOM_4 with [sprout x 2]..... | |
Growing ROOM_4 with [square_out x 22]..... | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_BOTH_SIDES | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
Killing 5 | |
Killing 6 | |
Killing 7 | |
Killing 8 | |
Killing 10 | |
Killing 11 | |
Killing 12 | |
Growing ROOM_9 with [decorate x 5]..... | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
Growing ROOM_4 with [decorate x 10]..... | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_1 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_3 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_2 with [decorate x 10]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
Growing ROOM_9 with [filler x 30]..... | |
APPLIED rule: FILLER_3 | |
Growing ROOM_9 with [smoother x 15]..... | |
Seed Map: | |
iii | |
iiiiiiiii | |
AAA iiiiiiiiiii | |
AAAAAAAA iiiiiiiiiii iii | |
AAAAAAAAAAAiiiiiiiiiiii\ iii | |
AAAAAAAAAAAAAiiiiiiiiiiiii\iii | |
DDDDDD AAAAAAAAAAAAAi\iiiiiiiiiiii\ii | |
DDDDDD AAAAAAAAAAAAAiiiiiiiii iiiiiii | |
DDDDDDDD AAAAA\AAAA iiiiiiiii iiiiiii | |
DDDDDDDDDD\ AAAAAAAAAA iiiiiiiiiiiiiiiii | |
DDDDDDDDDDD AAAAAAA iiiiiiiiiii/iii | |
D\DDDDDDDDDD AAA iiiiiiiiii/ | |
DDDDDDDDDD/ AAA iii | |
DDDDDDDDDDD BBBBBBBBB iii | |
\DDDDDDDDDD BBBBBBBBB CCC CCCCCCCCC | |
DDDDD\DDDDDDBBBBBBBBBBBBBBBCCCCCCCCCCCCCCC | |
DDDD DDDDDDBBBBBBBBBBBBBBBCCCCCCCCCCCCCCC | |
DDDDD/DDDDDDBBBBBBBBBBBBBBBCCC/CCCCCCCCCCC | |
/DDDDDDDDDDDDBBBBBBBBBBBBBBBCC/ CCCCCCCCCCC | |
DDDDDDDDDDD BBBBBBBBBBBBBBBCC CCCCCCCCCCC | |
DDDDDDDDDD\ BBB/BBBBBBB\BBBCC CC C/\CCC | |
D/DDDDDDDDDDBBBBBBB BBBBBBB CC CCCCCC | |
DDDDDDDDDDDBBBBBBB BBBBBBB CCCC | |
DDDDDDDDDD/BB BBBBB BBBBB BB CCCC | |
DDDDDDDDBB BBBBBBBBB BBBBBBBBB BB | |
DDDDDDBBBBBBBBBBBB BBBBBBBBBBBB | |
DDDDDDBBBBBBBBBBBB BBBBBBBBBBBB | |
BBBBBBBBBBBB BBBBBBBBBBBB | |
BBBBBBBBBBBB BBBBBBBBBBBB | |
BBBBBBBBBBBB BBBBBBBBBBBB | |
BB BB BBBB BBBB BB BB | |
BB BB | |
Connection: ROOM_1 --> ROOM_2 (via joiner) | |
Connection: ROOM_2 --> ROOM_3 (via joiner) | |
Connection: ROOM_2 --> ROOM_4 (via joiner) | |
Teleporter connection: ROOM_1 --> ROOM_9 | |
--==| Make Quests |==-- | |
Exit room: ROOM_4 | |
Maximum of 3 key goals. | |
Dividing QUEST_1 @ CONN_3 (ROOM_2 -- ROOM_4) | |
Maximum of 1 switch goals. | |
Start room: ROOM_1 | |
Quest list: | |
QUEST_2 : svolume:679 | |
QUEST_1 : svolume:206 | |
Zone quota: 4 | |
Zone list: | |
ZONE_2 : rooms:3 areas:47 | |
ZONE_1 : rooms:2 areas:28 | |
Other Item quota : 6.00 | |
--==| Build Rooms |==-- | |
--==| Auto Detail Report |==-- | |
Total walkable volume: 885.5 | |
Group walls tone down multiplier: 1 | |
Total perimeter: 807 | |
Plain walls tone down multiplier: 1 | |
Loading wad-fab teleporter/scionox_small_pillar_teleport.wad / MAP01 | |
MAP27: Adding Teleporter_scionox_small_pillar_teleport_3 from MAP01 in teleporter/scionox_small_pillar_teleport.wad | |
MAP27: Adding Trap_closet_hell from object in trap/gtd_trap_hell.wad | |
MAP27: Adding Item_closet_hellish_alcove from MAP02 in item/gtd_item_closet_hell.wad | |
MAP27: Adding Item_closet_hellish_alcove from MAP02 in item/gtd_item_closet_hell.wad | |
MAP27: Adding Item_closet_hellish_furnace from MAP03 in item/gtd_item_closet_hell.wad | |
MAP27: Adding Item_closet_guts from MAP01 in item/gtd_item_closet_hell.wad | |
MAP27: Adding Item_alcove_small_hell1 from MAP02 in item/alcove1.wad | |
Loading wad-fab start/gtd_generic_open_start.wad / MAP02 | |
MAP27: Adding Start_generic_open_hell from MAP02 in start/gtd_generic_open_start.wad | |
Loading wad-fab joiner/zigzag.wad / MAP04 | |
MAP27: Adding Joiner_zigzag2_mirrored from MAP04 in joiner/zigzag.wad | |
MAP27: Adding Crate_small_woodmet from MAP11 in decor/crates2.wad | |
MAP27: Adding Decor_candle_altar from MAP09 in decor/gtd_decor_hell.wad | |
Loading wad-fab decor/gtd_decor_hell_monument.wad / MAP01 | |
MAP27: Adding Decor_hell_monument from MAP01 in decor/gtd_decor_hell_monument.wad | |
MAP27: Adding Crate_small_woodmet from MAP11 in decor/crates2.wad | |
MAP27: Adding Hell_pillar2 from MAP02 in decor/crates1.wad | |
MAP27: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP27: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
Loading wad-fab decor/gtd_generic_sunk_roof.wad / MAP03 | |
MAP27: Adding Decor_generic_sunk_roof_octagon from MAP03 in decor/gtd_generic_sunk_roof.wad | |
MAP27: Adding Decor_triple_bone_thing from MAP01 in decor/gtd_decor_hell.wad | |
MAP27: Adding Decor_hellgore1 from MAP01 in decor/hell_gore.wad | |
MAP27: Adding Crate_small_woodmet from MAP11 in decor/crates2.wad | |
MAP27: Adding Teleporter_scionox_small_pillar_teleport_3 from MAP01 in teleporter/scionox_small_pillar_teleport.wad | |
MAP27: Adding Item_gothic_balcony from object in item/gothic1.wad | |
Loading wad-fab picture/armaetus_pic_hell_impaled_guys.wad / MAP01 | |
MAP27: Adding Pic_armaetus_hell_impaled_guys from MAP01 in picture/armaetus_pic_hell_impaled_guys.wad | |
LACKING ENTITY : hang_arm_gone | |
MAP27: Adding Pic_hell_alcove_furnace from MAP02 in picture/gtd_pic_hell_alcoves.wad | |
MAP27: Adding Item_closet_hellish_furnace from MAP03 in item/gtd_item_closet_hell.wad | |
MAP27: Adding Pic_hell_alcove_furnace from MAP02 in picture/gtd_pic_hell_alcoves.wad | |
Loading wad-fab stairs/wide_3x1.wad / MAP02 | |
MAP27: Adding Stair_wide_3x1_torch_hell from MAP02 in stairs/wide_3x1.wad | |
MAP27: Adding Stair_wide_3x1_torch_hell from MAP02 in stairs/wide_3x1.wad | |
MAP27: Adding Stair_32_hell3 from MAP02 in stairs/stair_32.wad | |
Loading wad-fab decor/pillar1.wad / * | |
MAP27: Adding Pillar_round1_marble from object in decor/pillar1.wad | |
MAP27: Adding Hell_pillar from MAP02 in decor/crates1.wad | |
MAP27: Adding Decor_blood_drip_pool from MAP02 in decor/gtd_decor_hell.wad | |
MAP27: Adding Decor_blood_drip_pool from MAP02 in decor/gtd_decor_hell.wad | |
MAP27: Adding Decor_candle_altar from MAP09 in decor/gtd_decor_hell.wad | |
MAP27: Adding Decor_candle_altar from MAP09 in decor/gtd_decor_hell.wad | |
MAP27: Adding Decor_blood_drip_pool from MAP02 in decor/gtd_decor_hell.wad | |
MAP27: Adding Decor_blood_drip_pool from MAP02 in decor/gtd_decor_hell.wad | |
MAP27: Adding Decor_triple_bone_thing from MAP01 in decor/gtd_decor_hell.wad | |
MAP27: Adding Decor_triple_bone_thing from MAP01 in decor/gtd_decor_hell.wad | |
MAP27: Adding Decor_triple_bone_thing from MAP01 in decor/gtd_decor_hell.wad | |
MAP27: Adding Decor_triple_bone_thing from MAP01 in decor/gtd_decor_hell.wad | |
MAP27: Adding Hell_pillar from MAP02 in decor/crates1.wad | |
MAP27: Adding Hell_pillar from MAP02 in decor/crates1.wad | |
MAP27: Adding Decor_triple_bone_thing from MAP01 in decor/gtd_decor_hell.wad | |
MAP27: Adding Decor_triple_bone_thing from MAP01 in decor/gtd_decor_hell.wad | |
MAP27: Adding Decor_blood_drip_pool from MAP02 in decor/gtd_decor_hell.wad | |
MAP27: Adding Decor_blood_drip_pool from MAP02 in decor/gtd_decor_hell.wad | |
MAP27: Adding Decor_hellgore6 from MAP06 in decor/hellgore.wad | |
MAP27: Adding Decor_hellgore6 from MAP06 in decor/hellgore.wad | |
MAP27: Adding Hell_pillar from MAP02 in decor/crates1.wad | |
MAP27: Adding Hell_pillar from MAP02 in decor/crates1.wad | |
MAP27: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP27: Adding Trap_closet_hell from object in trap/gtd_trap_hell.wad | |
MAP27: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP27: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP27: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP27: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP27: Adding Trap_closet_hell from object in trap/gtd_trap_hell.wad | |
MAP27: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP27: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP27: Adding Trap_closet_hell from object in trap/gtd_trap_hell.wad | |
MAP27: Adding Trap_closet_hell from object in trap/gtd_trap_hell.wad | |
MAP27: Adding Trap_closet_hell from object in trap/gtd_trap_hell.wad | |
MAP27: Adding Item_alcove_small_hell1 from MAP02 in item/alcove1.wad | |
MAP27: Adding Item_secret_cage3 from object in item/secret_cage.wad | |
MAP27: Adding Trap_closet_hell from object in trap/gtd_trap_hell.wad | |
MAP27: Adding Trap_closet_hell from object in trap/gtd_trap_hell.wad | |
MAP27: Adding Trap_closet_hell from object in trap/gtd_trap_hell.wad | |
MAP27: Adding Trap_closet_hell from object in trap/gtd_trap_hell.wad | |
MAP27: Adding Stair_slope_2 from MAP02 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP27: Adding Stair_slope_2 from MAP02 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP27: Adding Joiner_secret2_A from MAP01 in joiner/secret2.wad | |
MAP27: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
MAP27: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
MAP27: Adding Locked_armaetus_bars_yel_hell from MAP01 in joiner/armaetus_joiner_keyed_bars.wad | |
MAP27: Adding Item_alcove_small_hell3 from MAP02 in item/alcove1.wad | |
MAP27: Adding Pic_box_gargoyles from MAP01 in picture/pic_box.wad | |
MAP27: Adding Pic_box_sp_face1 from MAP05 in picture/pic_box.wad | |
MAP27: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP27: Adding Pic_box_marbfac4 from MAP01 in picture/pic_box.wad | |
MAP27: Adding Pic_box_marbfac4 from MAP01 in picture/pic_box.wad | |
MAP27: Adding Lift_gtd_disguised_128_2h from MAP02 in stairs/gtd_lift_disguised_128.wad | |
MAP27: Adding Hell_pillar2 from MAP02 in decor/crates1.wad | |
MAP27: Adding Decor_hellgore6 from MAP06 in decor/hellgore.wad | |
MAP27: Adding Decor_candle_altar from MAP09 in decor/gtd_decor_hell.wad | |
MAP27: Adding Decor_candle_altar from MAP09 in decor/gtd_decor_hell.wad | |
MAP27: Adding Decor_blood_filling_casket from MAP05 in decor/gtd_decor_hell.wad | |
MAP27: Adding Decor_blood_filling_casket from MAP05 in decor/gtd_decor_hell.wad | |
MAP27: Adding Hell_small_bodies1 from MAP02 in decor/helldecor.wad | |
MAP27: Adding Hell_small_bodies1 from MAP02 in decor/helldecor.wad | |
MAP27: Adding Decor_blood_filling_casket from MAP05 in decor/gtd_decor_hell.wad | |
MAP27: Adding Decor_blood_filling_casket from MAP05 in decor/gtd_decor_hell.wad | |
MAP27: Adding Decor_garrett_hell_small_pillar from MAP01 in decor/garrett_decor_hell_small_pillar.wad | |
MAP27: Adding Decor_garrett_hell_small_pillar from MAP01 in decor/garrett_decor_hell_small_pillar.wad | |
MAP27: Adding Decor_garrett_hell_small_pillar from MAP01 in decor/garrett_decor_hell_small_pillar.wad | |
MAP27: Adding Decor_garrett_hell_small_pillar from MAP01 in decor/garrett_decor_hell_small_pillar.wad | |
Loading wad-fab decor/gtd_hell_ceil_light.wad / MAP02 | |
MAP27: Adding Light_gtd_hell_skylight2 from MAP02 in decor/gtd_hell_ceil_light.wad | |
MAP27: Adding Light_gtd_hell_skylight2 from MAP02 in decor/gtd_hell_ceil_light.wad | |
MAP27: Adding Light_gtd_hell_skylight2 from MAP02 in decor/gtd_hell_ceil_light.wad | |
MAP27: Adding Light_gtd_hell_skylight2 from MAP02 in decor/gtd_hell_ceil_light.wad | |
MAP27: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
Loading wad-fab picture/gtd_pic_hell_throne.wad / MAP01 | |
MAP27: Adding Pic_hell_throne from MAP01 in picture/gtd_pic_hell_throne.wad | |
MAP27: Adding Pic_box_sp_face1 from MAP05 in picture/pic_box.wad | |
MAP27: Adding Pic_box_skinface from MAP05 in picture/pic_box.wad | |
MAP27: Adding Pic_hell_alcove_furnace from MAP02 in picture/gtd_pic_hell_alcoves.wad | |
MAP27: Adding Pic_hell_alcove_tomb from MAP01 in picture/gtd_pic_hell_alcoves.wad | |
MAP27: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
Loading wad-fab exit/armaetus_chamber_exit.wad / MAP02 | |
MAP27: Adding Exit_armaetus_chamber_exit4_gothic from MAP02 in exit/armaetus_chamber_exit.wad | |
MAP27: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP27: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP27: Adding Stair_32_hell3 from MAP02 in stairs/stair_32.wad | |
MAP27: Adding Stair_32_hell3 from MAP02 in stairs/stair_32.wad | |
Loading wad-fab wall/gtd_wall_hell_bloodgutters.wad / MAP02 | |
Loading wad-fab wall/gtd_wall_hell_bloodgutters.wad / MAP04 | |
Loading wad-fab wall/gtd_wall_hell_bloodgutters.wad / MAP01 | |
MAP27: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP27: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP27: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP27: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP27: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP27: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP27: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP27: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP27: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP27: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP27: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP27: Adding Depot_raise from MAP01 in misc/depot.wad | |
MAP27: Adding Skybox_garrett_hell from MAP01 in skybox/garrett_skybox_hell.wad | |
--==| Make Battles |==-- | |
Giving weapon: plasma | |
Giving weapon: super | |
Giving weapon: chain | |
Giving weapon: launch | |
Giving weapon: bfg | |
--==| Item Pickups |==-- | |
DOOM CSG... | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
Removed 88380 dead regions (of 118944) | |
Swallowed 26303 brushes (of 88383) | |
Filled 9 gaps (of 23081 total) | |
Lighting level... | |
Merged 7654 colinear lines | |
Rounded 6 square corners | |
Aligned 8913 textures | |
Level 28 title: Ground Zero | |
~~~~~~| MAP28 |~~~~~~ | |
Level seed: 18063242847 | |
Styles = | |
{ | |
ambushes = none | |
barrels = none | |
big_rooms = heaps | |
cages = rare | |
caves = none | |
cycles = none | |
dead_ends = some | |
doors = heaps | |
ex_floors = some | |
fences = heaps | |
hallways = none | |
islands = few | |
keys = some | |
lakes = heaps | |
liquids = few | |
outdoors = some | |
parks = none | |
pictures = few | |
porches = some | |
secrets = some | |
steepness = some | |
switches = heaps | |
symmetry = more | |
teleporters = none | |
traps = none | |
windows = heaps | |
} | |
Liquid: lava (usage 25%) | |
Skybox: Skybox_hellish_city | |
--==| Creating Rooms |==-- | |
Map size target: 30x30 seeds | |
--== Layout Absurdity Module ==-- | |
This level is not absurd... | |
Target # of rooms : 2 .. 2 | |
new room ROOM_1 : env = nil : parent = nil | |
Growing ROOM_1 with [root x 1]..... | |
APPLIED rule: ROOT_1 | |
Growing ROOM_1 with [start_closet3 x 1]..... | |
APPLIED rule: START_CLOSET_3x2 | |
Growing ROOM_1 with [grow x 50]..... | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_WIDE_SPACE_DEPRESSION | |
APPLIED rule: GROW_LIQUID_GUTTER_CORNER | |
APPLIED rule: GROW_NARROW_CANAL_STAIRS | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_TRENCH_CURVE_INNER_SOLID | |
APPLIED rule: GROW_CLIFF_EXTENSION_X2 | |
APPLIED rule: GROW_CANAL_SINGLE_CORNER_UNG | |
APPLIED rule: GROW_ELEVATED_PILLAR_U | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2_SMALL | |
APPLIED rule: GROW_NARROWSTAIR_1 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_SQUEEZE_CURVE_NEW_AREA | |
APPLIED rule: GROW_EXTRUSION_NEW_AREA_4x2 | |
APPLIED rule: GROW_WIDE_SPACE_CATWALK_TALL_PLAIN | |
Growing ROOM_1 with [sprout x 50]..... | |
new room ROOM_2 : env = nil : parent = ROOM_1 | |
new room ROOM_3 : env = nil : parent = ROOM_1 | |
APPLIED rule: SPROUT_JOINER_2x2 | |
Growing ROOM_2 with [grow x 50]..... | |
APPLIED rule: GROW_CLIFF_ENTRY_X4 | |
APPLIED rule: GROW_CLIFF_EXTENSION_NEW_AREA_X2 | |
APPLIED rule: GROW_EXTRUSION_NEW_AREA_4x2 | |
APPLIED rule: GROW_TRENCH_STRAIGHT_LONG | |
APPLIED rule: GROW_CLIFF_EXTENSION | |
APPLIED rule: GROW_CLIFF_ENTRY_SIDEWAYS_X4 | |
APPLIED rule: GROW_EXTRUSION_3X2 | |
APPLIED rule: GROW_ELEVATED_PILLAR_U | |
APPLIED rule: GROW_EXTRUSION_NEW_AREA_4x2 | |
APPLIED rule: GROW_SIDE_ON_RAMP | |
APPLIED rule: GROW_CLIFF_EXTENSION_UP_WE_GO | |
APPLIED rule: GROW_DIAGONAL_L | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_EXTRUSION_4X6 | |
APPLIED rule: GROW_EXTRUSION_3X2 | |
APPLIED rule: GROW_WIDE_SPACE_CATWALK_PLAIN | |
APPLIED rule: GROW_SIDE_ON_RAMP | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2 | |
APPLIED rule: GROW_INTO_CLIFF_TALL | |
APPLIED rule: GROW_DIAG_BLOB1 | |
APPLIED rule: GROW_WIDE_SPACE_CATWALK_TALL_PLAIN | |
APPLIED rule: GROW_INTO_CLIFF | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2 | |
APPLIED rule: GROW_EXTRUSION_NEW_AREA_4x2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_CLIFF_EXTENSION_NEW_AREA_X2 | |
APPLIED rule: GROW_CLIFF_EXTENSION_CURVE | |
APPLIED rule: GROW_DIAGONAL_L | |
APPLIED rule: GROW_DIAGONAL_SIDE_BLOB | |
APPLIED rule: GROW_CLIFF_EXTENSION | |
APPLIED rule: GROW_ELEVATED_PILLAR_U_FULL | |
APPLIED rule: GROW_TRENCH_STRAIGHT | |
APPLIED rule: GROW_DIAG_BLOB1 | |
APPLIED rule: GROW_LIQUID_SLAB_ENTRY | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_STAIRPAIR_5D | |
APPLIED rule: GROW_NARROW_CANAL_STAIRS | |
APPLIED rule: GROW_WIDE_SPACE_PLATFORM_TINY | |
APPLIED rule: GROW_EXTRUSION_NEW_AREA_4x2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_EXTRUSION_3X2 | |
APPLIED rule: GROW_CURVE_1 | |
APPLIED rule: GROW_SIDE_ON_RAMP_TALL | |
APPLIED rule: GROW_CLIFF_EXTENSON_NEW_AREA_INWARD | |
APPLIED rule: GROW_EXTRUSION_NEW_AREA_4x2 | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2 | |
APPLIED rule: GROW_BEND | |
'OH SHIT HERE WE GO AGAIN', says ROOM 2 before he was violently gunned down by the Linear Mode thugz... | |
Killing 2 | |
Growing ROOM_3 with [grow x 50]..... | |
APPLIED rule: GROW_CLIFF_ENTRY_X4 | |
APPLIED rule: GROW_EXTRUSION_NEW_AREA_4x2 | |
APPLIED rule: GROW_CLIFF_EXTENSION_UP_WE_GO | |
APPLIED rule: GROW_SQUEEZE_CURVE_NEW_AREA | |
APPLIED rule: GROW_EXTRUSION_3X4 | |
APPLIED rule: GROW_RAMP_THIN_RISE | |
APPLIED rule: GROW_EXTRUSION_3X2 | |
APPLIED rule: GROW_36_TRIPLE_AREA | |
APPLIED rule: GROW_CLIFF_EXTENSION_X2 | |
APPLIED rule: GROW_TINY_U | |
APPLIED rule: GROW_CLIFF_EXTENSION_UP_WE_GO | |
APPLIED rule: GROW_CURVE_1 | |
APPLIED rule: GROW_L | |
APPLIED rule: GROW_STAIRED_T | |
APPLIED rule: GROW_CLIFF_EXTENSION_WIDEN | |
APPLIED rule: GROW_INTO_CLIFF | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2_SMALL | |
APPLIED rule: GROW_CLIFF_ENTRY_X4 | |
APPLIED rule: GROW_CLIFF_ENTRY_SIDEWAYS_X4 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_EXTRUSION_3X2 | |
APPLIED rule: GROW_LIQUID_CANAL_ENTRY_B | |
APPLIED rule: GROW_INTO_CLIFF | |
APPLIED rule: GROW_CLIFF_EXTENSION_UP_WE_GO | |
APPLIED rule: GROW_36_SINGLE_AREA | |
APPLIED rule: GROW_EXTRUSION_NEW_AREA_4x2 | |
APPLIED rule: GROW_STAIRED_L | |
APPLIED rule: GROW_TRENCH_STRAIGHT | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_GATED_SIDE_RAMP | |
APPLIED rule: GROW_ELEVATED_PILLAR_U | |
APPLIED rule: GROW_CANAL_SINGLE_CORNER_UNG | |
APPLIED rule: GROW_EXTRUSION_3X2 | |
APPLIED rule: GROW_CLIFF_EXTENSION | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_CLIFF_EXTENSION_CURVE_X2 | |
Growing ROOM_3 with [sprout x 50]..... | |
Growing ROOM_3 with [square_out x 31]..... | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
Growing ROOM_1 with [decorate x 15]..... | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_3 with [decorate x 15]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
Seed Map: | |
CC | |
CC | |
CCCCCCCC | |
CCCCCCCC | |
CCCCC CC AA AA | |
CCCCCCCC AAAA AAAA | |
CCCCCCC AAAA AAAA | |
CCCCCCC AAAAAAAA AAAAAAAA | |
CCCCC AAAAAAAA AAAAAAAA | |
CCCCC AAAAAAAA AAAAAAAA | |
CCCCCCC AAAA AA AA AAAA | |
CCCCC AAAAA AAA AAAAA | |
CCCCCCCCC AAAAAAAA AAA AAAAAAAA | |
CCCCCCCCCCCCC AAAAAAAA AAAAAAA AAAAAAAA | |
CCCCCC\CCCC AAAA AAAAAAA AAAA | |
CCCCCCCCC AAAA AAAAAAA AAAA | |
CCCCCCCCC AAAAAAAAAAAAAAAAAAAAAAAAAAA | |
CC CCCCC AAA/AAAAAAAAAAAAAAAAAAA\AAA | |
CCCCCCCCC AAAA/ AAA\AAA/AAA \AAAA | |
CCCCCCCCC AAAAA AAAAAAA AAAAA | |
CCCCCCC AAAAAA AAA AAAAAA | |
CCCCC/ AAAAAA AAAA AAA AAAA AAAAAA | |
CCCCC AAAAAAA AAAA AAA AAAA AAAAAAA | |
CCCCCCC AAAAAAAAAAAAA AAAAAAAAAAAAA | |
CCCCCCC \AA AAAAAAAA AAAAAAAA AA/ | |
CCCCCCCCC AAAAAAAAA AAAAAAAAA | |
CCCCCCCCCCCC AAAAAAAAACCCAAAAAAAAA | |
CCCCCCCCCCCC AACCCC CCC\AA AA | |
CCCCCCCCCCCC AACCCC CCCCCAA AA | |
\CC/CC CCCCC\ CCCC CCCCCCCCC | |
CCCCCCCCCCCCCC CCCC CCCCCCCCC | |
CCCCCCCCCCCCCCCCCC CCCC CCCCCCC CC | |
CCCC\CCCCCCCCCCCCC CCCCCCCCCC CC | |
CCCCCCCCCCCCCCCCCCCC CCCCCCCCCC\CCCCC | |
CCCCCCCCCCCCCCCCCCCC CCCCCCCCCCCCCCCC | |
CC/CCCCC CCCCCCCCC CCCC/CCCCC/CCCCC | |
CCCCCCCC CC\CCCC/CC\CCCCCCCCCCCC CCCC | |
CCCCCCCC/CCCCCCCCCCCCCCCCCCCCCCCC CCCC | |
CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC CC | |
CCCCCCCCCCCCCCC CCCCCCCCCCCCCCCCCCCCCCCCC | |
CCCCCCCCCCCCCCC CC CCCC CC CCCCCCCCCCCC | |
CC/CCCCCCCCCCC CC CC CCCCCCCCCC | |
CCCCCCCCCCCCC CCCCCC CCCCCCCCCC | |
CCCCCC \CCCC/ CC | |
Connection: ROOM_1 --> ROOM_3 (via joiner) | |
--==| Make Quests |==-- | |
Exit room: ROOM_3 | |
Maximum of 1 key goals. | |
Maximum of 1 switch goals. | |
Start room: ROOM_1 | |
Quest list: | |
QUEST_1 : svolume:1128 | |
Zone quota: 4 | |
Zone list: | |
ZONE_1 : rooms:2 areas:114 | |
Other Item quota : 5.00 | |
--==| Build Rooms |==-- | |
--==| Auto Detail Report |==-- | |
Total walkable volume: 1128.5 | |
Group walls tone down multiplier: 1 | |
Total perimeter: 844 | |
Plain walls tone down multiplier: 1 | |
MAP28: Adding Decor_hell_gazebo from MAP04 in decor/gtd_decor_hell.wad | |
MAP28: Adding Decor_hell_gazebo from MAP04 in decor/gtd_decor_hell.wad | |
MAP28: Adding Decor_vaulted_pillar from MAP06 in decor/gtd_decor_hell.wad | |
MAP28: Adding Decor_vaulted_pillar from MAP06 in decor/gtd_decor_hell.wad | |
MAP28: Adding Pillar_round1_marble from object in decor/pillar1.wad | |
MAP28: Adding Pillar_round1_marble from object in decor/pillar1.wad | |
MAP28: Adding Decor_hell_gazebo from MAP04 in decor/gtd_decor_hell.wad | |
MAP28: Adding Decor_hell_gazebo from MAP04 in decor/gtd_decor_hell.wad | |
MAP28: Adding Decor_candle_altar from MAP09 in decor/gtd_decor_hell.wad | |
MAP28: Adding Decor_candle_altar from MAP09 in decor/gtd_decor_hell.wad | |
MAP28: Adding Decor_tentaclepillar from MAP01 in decor/gtd_infestation_tentaclepillar.wad | |
MAP28: Adding Decor_tentaclepillar from MAP01 in decor/gtd_infestation_tentaclepillar.wad | |
MAP28: Adding Decor_armaetus_crufiied_pillar_1 from MAP01 in decor/armaetus_crucified.wad | |
MAP28: Adding Decor_armaetus_crufiied_pillar_1 from MAP01 in decor/armaetus_crucified.wad | |
MAP28: Adding Crate_small_wood3 from MAP10 in decor/crates2.wad | |
MAP28: Adding Crate_small_wood3 from MAP10 in decor/crates2.wad | |
MAP28: Adding Hell_small_bodies1 from MAP02 in decor/helldecor.wad | |
MAP28: Adding Hell_small_bodies1 from MAP02 in decor/helldecor.wad | |
MAP28: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP28: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP28: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP28: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP28: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP28: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP28: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP28: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP28: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP28: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP28: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP28: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP28: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP28: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP28: Adding Light_gtd_gothic_chandelier_alt_2 from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP28: Adding Light_gtd_gothic_chandelier_alt_2 from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP28: Adding Light_gtd_gothic_chandelier_alt_2 from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP28: Adding Light_gtd_gothic_chandelier_alt_2 from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP28: Adding Light_gtd_gothic_chandelier_alt_2 from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP28: Adding Light_gtd_gothic_chandelier_alt_2 from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP28: Adding Start_generic_open_hell from MAP02 in start/gtd_generic_open_start.wad | |
MAP28: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP28: Adding Pic_box_marbfac4 from MAP01 in picture/pic_box.wad | |
MAP28: Adding Pic_armaetus_hell_cages2 from MAP02 in picture/armaetus_pic_hell_cages.wad | |
MAP28: Adding Item_closet_hellish_furnace from MAP03 in item/gtd_item_closet_hell.wad | |
MAP28: Adding Item_alcove_small_hell3 from MAP02 in item/alcove1.wad | |
MAP28: Adding Pic_crucified1 from MAP06 in picture/pic_box.wad | |
MAP28: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
MAP28: Adding Item_secret_cage3 from object in item/secret_cage.wad | |
MAP28: Adding Pic_box_sp_face1 from MAP05 in picture/pic_box.wad | |
MAP28: Adding Pic_hell_alcove_window from MAP03 in picture/gtd_pic_hell_alcoves.wad | |
MAP28: Adding Pic_hell_alcove_tomb from MAP01 in picture/gtd_pic_hell_alcoves.wad | |
MAP28: Adding Pic_box_big_faces from MAP06 in picture/pic_box.wad | |
MAP28: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP28: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP28: Adding Pic_box_marbfac4 from MAP01 in picture/pic_box.wad | |
MAP28: Adding Pic_box_big_faces from MAP06 in picture/pic_box.wad | |
MAP28: Adding Pic_armaetus_hell_cages from MAP01 in picture/armaetus_pic_hell_cages.wad | |
MAP28: Adding Pic_box_marbfac4 from MAP01 in picture/pic_box.wad | |
MAP28: Adding Pic_armaetus_hell_cages from MAP01 in picture/armaetus_pic_hell_cages.wad | |
MAP28: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
MAP28: Adding Pic_box_marbfac4 from MAP01 in picture/pic_box.wad | |
MAP28: Adding Pic_armaetus_hell_cages from MAP01 in picture/armaetus_pic_hell_cages.wad | |
MAP28: Adding Pic_box_marbfac4 from MAP01 in picture/pic_box.wad | |
MAP28: Adding Pic_armaetus_waterfountain from MAP01 in picture/armaetus_pic_waterfountain.wad | |
MAP28: Adding Pic_armaetus_hell_cages from MAP01 in picture/armaetus_pic_hell_cages.wad | |
MAP28: Adding Item_closet_guts from MAP01 in item/gtd_item_closet_hell.wad | |
MAP28: Adding Item_alcove_small_hell2 from MAP02 in item/alcove1.wad | |
MAP28: Adding Stair_wide_3x1_torch_hell from MAP02 in stairs/wide_3x1.wad | |
MAP28: Adding Stair_wide_3x1_torch_hell from MAP02 in stairs/wide_3x1.wad | |
MAP28: Adding Lift_gtd_teleporter_128 from MAP01 in stairs/gtd_teleporter_128.wad | |
MAP28: Adding Lift_gtd_teleporter_128 from MAP01 in stairs/gtd_teleporter_128.wad | |
MAP28: Adding Stair_32_hell2 from MAP02 in stairs/stair_32.wad | |
MAP28: Adding Stair_32_hell2 from MAP02 in stairs/stair_32.wad | |
MAP28: Adding Stair_32_hell2 from MAP02 in stairs/stair_32.wad | |
MAP28: Adding Stair_32_hell2 from MAP02 in stairs/stair_32.wad | |
MAP28: Adding Stairs_128 from MAP01 in stairs/gtd_stairs_128.wad | |
MAP28: Adding Stairs_128 from MAP01 in stairs/gtd_stairs_128.wad | |
MAP28: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP28: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
Loading wad-fab stairs/gtd_stair_ladder_128.wad / MAP02 | |
MAP28: Adding Ladder_128_rustic_2x from MAP02 in stairs/gtd_stair_ladder_128.wad | |
MAP28: Adding Ladder_128_rustic_2x from MAP02 in stairs/gtd_stair_ladder_128.wad | |
MAP28: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
MAP28: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
MAP28: Adding Joiner_gtd_universal_funnel from MAP03 in joiner/gtd_universal_joiners.wad | |
MAP28: Adding Hell_pillar2 from MAP02 in decor/crates1.wad | |
MAP28: Adding Decor_hellgore6 from MAP06 in decor/hellgore.wad | |
Loading wad-fab decor/gtd_decor_hell.wad / MAP03 | |
MAP28: Adding Decor_cage_n_corpses from MAP03 in decor/gtd_decor_hell.wad | |
MAP28: Adding Decor_blood_filling_casket from MAP05 in decor/gtd_decor_hell.wad | |
MAP28: Adding Decor_candle_altar from MAP09 in decor/gtd_decor_hell.wad | |
MAP28: Adding Decor_hellgore6 from MAP06 in decor/hellgore.wad | |
MAP28: Adding Decor_triple_bone_thing from MAP01 in decor/gtd_decor_hell.wad | |
MAP28: Adding Decor_blood_filling_casket from MAP05 in decor/gtd_decor_hell.wad | |
MAP28: Adding Decor_vaulted_pillar from MAP06 in decor/gtd_decor_hell.wad | |
MAP28: Adding Decor_cage_n_corpses from MAP03 in decor/gtd_decor_hell.wad | |
MAP28: Adding Decor_blood_filling_casket from MAP05 in decor/gtd_decor_hell.wad | |
MAP28: Adding Decor_blood_drip_pool from MAP02 in decor/gtd_decor_hell.wad | |
MAP28: Adding Hell_small_bodies1 from MAP02 in decor/helldecor.wad | |
MAP28: Adding Hell_small_bodies1 from MAP02 in decor/helldecor.wad | |
MAP28: Adding Decor_hellgore6 from MAP06 in decor/hellgore.wad | |
MAP28: Adding Decor_candle_altar from MAP09 in decor/gtd_decor_hell.wad | |
MAP28: Adding Item_weapon_case from MAP01 in item/gtd_item_crates.wad | |
MAP28: Adding Hell_pillar2 from MAP02 in decor/crates1.wad | |
MAP28: Adding Decor_blood_filling_casket from MAP05 in decor/gtd_decor_hell.wad | |
MAP28: Adding Decor_hellgore6 from MAP06 in decor/hellgore.wad | |
MAP28: Adding Item_weapon_case from MAP01 in item/gtd_item_crates.wad | |
MAP28: Adding Decor_vaulted_pillar from MAP06 in decor/gtd_decor_hell.wad | |
MAP28: Adding Hell_pillar2 from MAP02 in decor/crates1.wad | |
MAP28: Adding Decor_triple_bone_thing from MAP01 in decor/gtd_decor_hell.wad | |
MAP28: Adding Decor_triple_bone_thing from MAP01 in decor/gtd_decor_hell.wad | |
MAP28: Adding Decor_hellgore6 from MAP06 in decor/hellgore.wad | |
MAP28: Adding Decor_vaulted_pillar from MAP06 in decor/gtd_decor_hell.wad | |
MAP28: Adding Hell_pillar2 from MAP02 in decor/crates1.wad | |
MAP28: Adding Decor_hellgore6 from MAP06 in decor/hellgore.wad | |
MAP28: Adding Decor_triple_bone_thing from MAP01 in decor/gtd_decor_hell.wad | |
MAP28: Adding Decor_pentagram_pedestal from MAP07 in decor/gtd_decor_hell.wad | |
MAP28: Adding Hell_pillar2 from MAP02 in decor/crates1.wad | |
MAP28: Adding Hell_small_bodies1 from MAP02 in decor/helldecor.wad | |
MAP28: Adding Decor_candle_altar from MAP09 in decor/gtd_decor_hell.wad | |
MAP28: Adding Decor_tentaclepillar from MAP01 in decor/gtd_infestation_tentaclepillar.wad | |
MAP28: Adding Hell_small_bodies1 from MAP02 in decor/helldecor.wad | |
Loading wad-fab decor/garrett_decor_altar_of_death.wad / MAP01 | |
MAP28: Adding Decor_garrett_altar_of_death from MAP01 in decor/garrett_decor_altar_of_death.wad | |
MAP28: Adding Decor_crackofdoom from MAP01 in decor/gtd_infestation_crackofdoom.wad | |
MAP28: Adding Item_weapon_case from MAP01 in item/gtd_item_crates.wad | |
MAP28: Adding Decor_candle_altar from MAP09 in decor/gtd_decor_hell.wad | |
MAP28: Adding Decor_candle_altar from MAP09 in decor/gtd_decor_hell.wad | |
MAP28: Adding Decor_hellgore6 from MAP06 in decor/hellgore.wad | |
MAP28: Adding Decor_road_clutter_boxes_alt from MAP03 in decor/gtd_decor_road_clutter.wad | |
Loading wad-fab decor/pillar3.wad / MAP01 | |
MAP28: Adding Pillar3_hell1 from MAP01 in decor/pillar3.wad | |
MAP28: Adding Decor_armaetus_crufiied_pillar_1 from MAP01 in decor/armaetus_crucified.wad | |
MAP28: Adding Hell_small_bodies1 from MAP02 in decor/helldecor.wad | |
MAP28: Adding Decor_triple_bone_thing from MAP01 in decor/gtd_decor_hell.wad | |
MAP28: Adding Decor_triple_bone_thing from MAP01 in decor/gtd_decor_hell.wad | |
MAP28: Adding Decor_pentagram_pedestal from MAP07 in decor/gtd_decor_hell.wad | |
MAP28: Adding Decor_armaetus_crufiied_pillar_1 from MAP01 in decor/armaetus_crucified.wad | |
MAP28: Adding Decor_hellgore6 from MAP06 in decor/hellgore.wad | |
Loading wad-fab decor/gtd_hell_ceil_light.wad / MAP01 | |
MAP28: Adding Light_gtd_hell_lantern from MAP01 in decor/gtd_hell_ceil_light.wad | |
MAP28: Adding Light_gtd_hell_lantern from MAP01 in decor/gtd_hell_ceil_light.wad | |
MAP28: Adding Light_gtd_hell_lantern from MAP01 in decor/gtd_hell_ceil_light.wad | |
MAP28: Adding Light_gtd_hell_lantern from MAP01 in decor/gtd_hell_ceil_light.wad | |
MAP28: Adding Light_gtd_hell_lantern from MAP01 in decor/gtd_hell_ceil_light.wad | |
MAP28: Adding Light_gtd_hell_lantern from MAP01 in decor/gtd_hell_ceil_light.wad | |
MAP28: Adding Light_gtd_hell_lantern from MAP01 in decor/gtd_hell_ceil_light.wad | |
MAP28: Adding Light_gtd_hell_lantern from MAP01 in decor/gtd_hell_ceil_light.wad | |
MAP28: Adding Light_gtd_hell_lantern from MAP01 in decor/gtd_hell_ceil_light.wad | |
MAP28: Adding Light_gtd_hell_lantern from MAP01 in decor/gtd_hell_ceil_light.wad | |
MAP28: Adding Light_gtd_hell_lantern from MAP01 in decor/gtd_hell_ceil_light.wad | |
MAP28: Adding Light_gtd_hell_lantern from MAP01 in decor/gtd_hell_ceil_light.wad | |
MAP28: Adding Light_gtd_hell_lantern from MAP01 in decor/gtd_hell_ceil_light.wad | |
MAP28: Adding Light_gtd_hell_lantern from MAP01 in decor/gtd_hell_ceil_light.wad | |
MAP28: Adding Light_gtd_hell_lantern from MAP01 in decor/gtd_hell_ceil_light.wad | |
MAP28: Adding Light_gtd_hell_lantern from MAP01 in decor/gtd_hell_ceil_light.wad | |
MAP28: Adding Light_gtd_hell_lantern from MAP01 in decor/gtd_hell_ceil_light.wad | |
MAP28: Adding Light_gtd_hell_lantern from MAP01 in decor/gtd_hell_ceil_light.wad | |
MAP28: Adding Light_gtd_hell_lantern from MAP01 in decor/gtd_hell_ceil_light.wad | |
MAP28: Adding Light_gtd_hell_lantern from MAP01 in decor/gtd_hell_ceil_light.wad | |
MAP28: Adding Light_gtd_hell_lantern from MAP01 in decor/gtd_hell_ceil_light.wad | |
MAP28: Adding Light_gtd_hell_lantern from MAP01 in decor/gtd_hell_ceil_light.wad | |
MAP28: Adding Light_gtd_hell_lantern from MAP01 in decor/gtd_hell_ceil_light.wad | |
MAP28: Adding Light_gtd_hell_lantern from MAP01 in decor/gtd_hell_ceil_light.wad | |
MAP28: Adding Light_gtd_hell_lantern from MAP01 in decor/gtd_hell_ceil_light.wad | |
MAP28: Adding Light_gtd_hell_lantern from MAP01 in decor/gtd_hell_ceil_light.wad | |
MAP28: Adding Light_gtd_hell_lantern from MAP01 in decor/gtd_hell_ceil_light.wad | |
MAP28: Adding Light_gtd_hell_lantern from MAP01 in decor/gtd_hell_ceil_light.wad | |
MAP28: Adding Light_gtd_hell_lantern from MAP01 in decor/gtd_hell_ceil_light.wad | |
MAP28: Adding Light_gtd_hell_lantern from MAP01 in decor/gtd_hell_ceil_light.wad | |
MAP28: Adding Light_gtd_hell_lantern from MAP01 in decor/gtd_hell_ceil_light.wad | |
MAP28: Adding Light_gtd_hell_lantern from MAP01 in decor/gtd_hell_ceil_light.wad | |
MAP28: Adding Light_gtd_hell_lantern from MAP01 in decor/gtd_hell_ceil_light.wad | |
MAP28: Adding Light_gtd_hell_lantern from MAP01 in decor/gtd_hell_ceil_light.wad | |
MAP28: Adding Light_gtd_hell_lantern from MAP01 in decor/gtd_hell_ceil_light.wad | |
MAP28: Adding Light_gtd_hell_lantern from MAP01 in decor/gtd_hell_ceil_light.wad | |
MAP28: Adding Light_gtd_hell_lantern from MAP01 in decor/gtd_hell_ceil_light.wad | |
MAP28: Adding Light_gtd_hell_lantern from MAP01 in decor/gtd_hell_ceil_light.wad | |
MAP28: Adding Light_gtd_hell_lantern from MAP01 in decor/gtd_hell_ceil_light.wad | |
MAP28: Adding Light_gtd_hell_lantern from MAP01 in decor/gtd_hell_ceil_light.wad | |
MAP28: Adding Light_gtd_hell_lantern from MAP01 in decor/gtd_hell_ceil_light.wad | |
Loading wad-fab decor/gtd_hell_ceil_light.wad / MAP02 | |
MAP28: Adding Light_gtd_hell_skylight from MAP02 in decor/gtd_hell_ceil_light.wad | |
MAP28: Adding Light_gtd_hell_skylight from MAP02 in decor/gtd_hell_ceil_light.wad | |
MAP28: Adding Light_gtd_hell_skylight from MAP02 in decor/gtd_hell_ceil_light.wad | |
MAP28: Adding Light_gtd_hell_skylight from MAP02 in decor/gtd_hell_ceil_light.wad | |
MAP28: Adding Light_gtd_hell_skylight from MAP02 in decor/gtd_hell_ceil_light.wad | |
MAP28: Adding Light_gtd_hell_skylight from MAP02 in decor/gtd_hell_ceil_light.wad | |
MAP28: Adding Light_gtd_hell_skylight from MAP02 in decor/gtd_hell_ceil_light.wad | |
MAP28: Adding Item_secret_cage3 from object in item/secret_cage.wad | |
MAP28: Adding Pic_box_skinface from MAP05 in picture/pic_box.wad | |
MAP28: Adding Pic_box_big_faces from MAP06 in picture/pic_box.wad | |
MAP28: Adding Pic_box_big_faces from MAP06 in picture/pic_box.wad | |
MAP28: Adding Pic_box_skinface from MAP05 in picture/pic_box.wad | |
Loading wad-fab exit/beed28_exit_tunnel.wad / MAP02 | |
MAP28: Adding Exit_beed28_tunnel_hell from MAP02 in exit/beed28_exit_tunnel.wad | |
MAP28: Adding Pic_crucified2 from MAP02 in picture/pic_box.wad | |
MAP28: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
MAP28: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
MAP28: Adding Pic_armaetus_waterfountain from MAP01 in picture/armaetus_pic_waterfountain.wad | |
MAP28: Adding Pic_box_gargoyles from MAP01 in picture/pic_box.wad | |
MAP28: Adding Pic_box_big_faces from MAP06 in picture/pic_box.wad | |
MAP28: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
MAP28: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
MAP28: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP28: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP28: Adding Stair_32_hell3 from MAP02 in stairs/stair_32.wad | |
MAP28: Adding Stairs_128_2X from MAP02 in stairs/gtd_stairs_128.wad | |
MAP28: Adding Stair_32_hell1 from MAP02 in stairs/stair_32.wad | |
MAP28: Adding Stair_32_hell2 from MAP02 in stairs/stair_32.wad | |
MAP28: Adding Stairs_128 from MAP01 in stairs/gtd_stairs_128.wad | |
MAP28: Adding Sidewalk_16_gothic from MAP01 in stairs/sidewalk_16.wad | |
MAP28: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP28: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP28: Adding Stair_32_hell2 from MAP02 in stairs/stair_32.wad | |
MAP28: Adding Stair_32_hell1 from MAP02 in stairs/stair_32.wad | |
MAP28: Adding Stair_long_1x2_hell2 from MAP02 in stairs/long_1x2.wad | |
MAP28: Adding Stair_slope_2 from MAP02 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP28: Adding Lift_64_other from object in stairs/lift_64.wad | |
MAP28: Adding Lift_64_other from object in stairs/lift_64.wad | |
MAP28: Adding Sidewalk_8 from MAP01 in stairs/sidewalk_8.wad | |
Loading wad-fab wall/cross.wad / MAP01 | |
Loading wad-fab wall/gtd_wall_generic_high_gap_set.wad / MAP02 | |
Loading wad-fab wall/runes.wad / MAP05 | |
Loading wad-fab wall/runes.wad / MAP02 | |
Loading wad-fab wall/cross.wad / MAP01 | |
MAP28: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP28: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP28: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP28: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP28: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP28: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP28: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP28: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP28: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP28: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP28: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP28: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP28: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP28: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP28: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP28: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP28: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP28: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP28: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP28: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP28: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP28: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP28: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP28: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP28: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP28: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP28: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP28: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP28: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP28: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP28: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP28: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP28: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP28: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP28: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP28: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP28: Adding Skybox_hellish_city from MAP01 in skybox/gtd_skybox_hellish_city.wad | |
--==| Make Battles |==-- | |
Giving weapon: launch | |
Giving weapon: shotty | |
Giving weapon: plasma | |
Giving weapon: super | |
Giving weapon: chain | |
--==| Item Pickups |==-- | |
DOOM CSG... | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (1 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
Removed 153092 dead regions (of 205258) | |
Swallowed 41673 brushes (of 153092) | |
Filled 10612 gaps (of 42573 total) | |
Lighting level... | |
Merged 11795 colinear lines | |
Rounded 0 square corners | |
Aligned 13738 textures | |
Level 29 title: Counterattack in the Tholos | |
~~~~~~| MAP29 |~~~~~~ | |
Level seed: 18063242848 | |
Styles = | |
{ | |
ambushes = heaps | |
barrels = none | |
big_rooms = few | |
cages = rare | |
caves = few | |
cycles = some | |
dead_ends = some | |
doors = few | |
ex_floors = some | |
fences = few | |
hallways = few | |
islands = few | |
keys = few | |
lakes = few | |
liquids = few | |
outdoors = some | |
pictures = some | |
porches = some | |
secrets = some | |
steepness = some | |
switches = few | |
symmetry = some | |
teleporters = few | |
traps = few | |
windows = some | |
} | |
Liquid: slime (usage 25%) | |
The world has become dark... | |
Skybox: Skybox_garrett_hell | |
--==| Creating Rooms |==-- | |
Map size target: 30x25 seeds | |
--== Layout Absurdity Module ==-- | |
This level is not absurd... | |
Target # of rooms : 4 .. 12 | |
new room ROOM_1 : env = nil : parent = nil | |
Growing ROOM_1 with [root x 1]..... | |
APPLIED rule: ROOT_1 | |
Growing ROOM_1 with [start_closet3 x 1]..... | |
APPLIED rule: START_CLOSET_3x2 | |
Growing ROOM_1 with [grow x 20]..... | |
APPLIED rule: GROW_CANAL_DOUBLE_UNG | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_STAIR_SIDE2 | |
APPLIED rule: GROW_EXTRUSION_4X6 | |
Growing ROOM_1 with [sprout x 3]..... | |
new room ROOM_2 : env = nil : parent = ROOM_1 | |
APPLIED rule: SPROUT_DIRECT_4 | |
Growing ROOM_1 with [square_out x 7]..... | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
Growing ROOM_2 with [grow x 20]..... | |
APPLIED rule: GROW_HALF_SKILLET_SPIRAL | |
APPLIED rule: GROW_PRIMITIVE_CIRCLE_3X | |
APPLIED rule: GROW_PILLAR_GATE | |
Growing ROOM_2 with [sprout x 3]..... | |
new room ROOM_3 : env = nil : parent = ROOM_2 | |
APPLIED rule: SPROUT_JOINER_3x2 | |
new room ROOM_4 : env = nil : parent = ROOM_2 | |
APPLIED rule: SPROUT_JOINER_4x2 | |
new room ROOM_5 : env = nil : parent = ROOM_2 | |
APPLIED rule: SPROUT_DIRECT_4 | |
Growing ROOM_2 with [square_out x 26]..... | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
Growing ROOM_3 with [grow x 10]..... | |
APPLIED rule: GROW_O | |
APPLIED rule: GROW_EXTRUSION_NEW_AREA_4x2 | |
APPLIED rule: GROW_ELEVATED_T_STALK_ENTRY | |
Growing ROOM_3 with [sprout x 2]..... | |
new room ROOM_6 : env = cave : parent = ROOM_3 | |
APPLIED rule: SPROUT_DIRECT_2_cave | |
new room ROOM_7 : env = nil : parent = ROOM_3 | |
APPLIED rule: SPROUT_JOINER_3x2 | |
Growing ROOM_3 with [square_out x 34]..... | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
Growing ROOM_4 with [grow x 20]..... | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_2 | |
Growing ROOM_4 with [sprout x 3]..... | |
Growing ROOM_4 with [square_out x 2]..... | |
Growing ROOM_5 with [grow x 20]..... | |
APPLIED rule: GROW_EXTRUSION_4X4 | |
APPLIED rule: GROW_36_SINGLE_AREA | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2_SMALL | |
Growing ROOM_5 with [sprout x 2]..... | |
Growing ROOM_5 with [square_out x 24]..... | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
Growing ROOM_6 with [grow x 30]..... | |
APPLIED rule: CAVE_GROW_5x1 | |
APPLIED rule: CAVE_GROW_3x1 | |
APPLIED rule: CAVE_GROW_3x2 | |
APPLIED rule: CAVE_GROW_3x1 | |
APPLIED rule: CAVE_GROW_4x1 | |
APPLIED rule: CAVE_GROW_3x2 | |
APPLIED rule: CAVE_GROW_3x2 | |
APPLIED rule: CAVE_GROW_4x2 | |
APPLIED rule: CAVE_GROW_4x1 | |
APPLIED rule: CAVE_GROW_5x2 | |
APPLIED rule: CAVE_GROW_5x2 | |
APPLIED rule: CAVE_GROW_5x1 | |
APPLIED rule: CAVE_GROW_5x2 | |
APPLIED rule: CAVE_GROW_5x1 | |
APPLIED rule: CAVE_GROW_5x2 | |
APPLIED rule: CAVE_GROW_3x1 | |
APPLIED rule: CAVE_GROW_5x2 | |
APPLIED rule: CAVE_GROW_4x2 | |
APPLIED rule: CAVE_GROW_4x1 | |
Growing ROOM_6 with [sprout x 2]..... | |
new room ROOM_8 : env = nil : parent = ROOM_6 | |
APPLIED rule: SPROUT_DIRECT_4 | |
new room ROOM_9 : env = nil : parent = ROOM_6 | |
APPLIED rule: SPROUT_JOINER_L | |
Killing 7 | |
Killing 8 | |
Killing 9 | |
Growing ROOM_6 with [decorate x 5]..... | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
Growing ROOM_3 with [decorate x 10]..... | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
Growing ROOM_5 with [decorate x 10]..... | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CATWALK_SUPPORT_PILLAR_OUTER | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_LIQUID_POOL_PLACE_3x3 | |
APPLIED rule: DECORATE_LIQUID_MOAT_CORNER | |
Growing ROOM_1 with [decorate x 3]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_2 with [decorate x 10]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_LIQUID_POOL_PLACE_3x3 | |
APPLIED rule: DECORATE_CATWALK_SUPPORT_PILLAR_OUTER | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_4 with [decorate x 3]..... | |
Growing ROOM_1 with [filler x 30]..... | |
Growing ROOM_4 with [filler x 30]..... | |
Growing ROOM_1 with [smoother x 15]..... | |
Growing ROOM_4 with [smoother x 15]..... | |
Seed Map: | |
CCCCCCC FF | |
CCCCCCC FFFFFF | |
CCCCCCCCCCCC FFFFFF | |
CCCCCCCCCCCC FFFFFFFFFF | |
CCCCCCCCCCCC FFFFFFFFFFFFF | |
CCCCCCCCCC FFFFF FFFFFFFFF | |
CCCCCCCCCC FFFFF FFFFFFF | |
CCCCCCCCCCCC FFFFFFFFFFFFFF | |
CCCCCCCCCCCC FFFFFFFFFFFFFF | |
CCCCCCCCCCC FFFFFFFFFFFFFFF | |
CCCCCCCCCCC\ FFFFFFFFFFFFFFF | |
CCCCCCCCCCCCCFFFFFFFFFFFFFFF | |
CC\CCCCCCCCFFFFFFaaaaaaFF | |
/CCCCCCCCCCFFFFFFaaaaaa | |
EEE CCCCCCC//CCCFFFFFFaaaa | |
EEEECCC/CCCCCCCCFFFFFFaaaa | |
EEEEECCCCCCCCCCC/ddddddaaaaaa | |
EEEEEEE CCCCCCCCCCCddddddaaaaaa | |
EEEE EE CCCCCCCCCCCBBBBddaaaaa | |
EEEEEEEEEEEECCCCCCCBBBBddaa\aa | |
EEEEEEEE/E\E\BBBBBBBBBBB aaaaa | |
EEE\EE/EEEEEEBBBBBBB BBBBaaaaa | |
EE\EEEEE\E/EEBBBBBBBBBBBBaaaaa | |
EEEEEEEEEEEEEB BBBBBBBBBBaaaaa | |
EEEEEEEEEEEEEBBBB/BBB\ BBaaa | |
EE/EEEEE/E\EEBBB/BBBBB\BBaaa | |
EEE/EE\EEEEEEB BBB/B\BBB aaa | |
EEEEEEEE\E/E/BBBBBBBBBBBBB | |
EEEEEEEEEEEE BBBBB\B/BBBBB | |
EEEE EE \BBBBB/ | |
EEEEEEE \BBB/ | |
EEEEE BB | |
EEEE BB | |
EEE | |
Connection: ROOM_1 --> ROOM_2 (via edge) | |
Connection: ROOM_2 --> ROOM_3 (via joiner) | |
Connection: ROOM_2 --> ROOM_4 (via joiner) | |
Connection: ROOM_2 --> ROOM_5 (via edge) | |
Connection: ROOM_3 --> ROOM_6 (via edge) | |
--==| Make Quests |==-- | |
Exit room: ROOM_5 | |
Maximum of 3 key goals. | |
Dividing QUEST_1 @ CONN_4 (ROOM_2 -- ROOM_5) | |
Dividing QUEST_2 @ CONN_2 (ROOM_2 -- ROOM_3) | |
Start room: ROOM_1 | |
Quest list: | |
QUEST_3 : svolume:211 | |
QUEST_2 : svolume:376 | |
QUEST_1 : svolume:177 | |
Zone quota: 3 | |
Zone list: | |
ZONE_2 : rooms:3 areas:23 | |
ZONE_3 : rooms:2 areas:20 | |
ZONE_1 : rooms:1 areas:17 | |
Other Item quota : 6.00 | |
--==| Build Rooms |==-- | |
--==| Auto Detail Report |==-- | |
Total walkable volume: 764.5 | |
Group walls tone down multiplier: 1 | |
Total perimeter: 560 | |
Plain walls tone down multiplier: 1 | |
MAP29: Adding Decor_hellgore6 from MAP06 in decor/hellgore.wad | |
Loading wad-fab decor/ruins.wad / MAP01 | |
MAP29: Adding Decor_vineruins1 from MAP01 in decor/ruins.wad | |
Loading wad-fab start/garrett_hell_start.wad / MAP01 | |
LACKING MATERIAL : __ | |
MAP29: Adding Start_garrett_hell_closet from MAP01 in start/garrett_hell_start.wad | |
MAP29: Adding Item_alcove_small_hell3 from MAP02 in item/alcove1.wad | |
MAP29: Adding Item_alcove_small_hell1 from MAP02 in item/alcove1.wad | |
MAP29: Adding Item_alcove_small_hell1 from MAP02 in item/alcove1.wad | |
MAP29: Adding Stair_long_1x2_hell3 from MAP02 in stairs/long_1x2.wad | |
MAP29: Adding Pillar_gtd_generic2_hell from MAP02 in decor/gtd_pillar_generic.wad | |
MAP29: Adding Decor_generic_sunk_roof from MAP01 in decor/gtd_generic_sunk_roof.wad | |
MAP29: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP29: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP29: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP29: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP29: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP29: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP29: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP29: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP29: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP29: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP29: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP29: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP29: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP29: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP29: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP29: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP29: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP29: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP29: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP29: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP29: Adding Light_basic from MAP01 in decor/ceil_light.wad | |
MAP29: Adding Item_secret_cage3 from object in item/secret_cage.wad | |
MAP29: Adding Item_closet_guts from MAP01 in item/gtd_item_closet_hell.wad | |
MAP29: Adding Item_secret_ledge_universal_flipped from MAP02 in item/secret_ledge.wad | |
MAP29: Adding Pic_crucified1 from MAP06 in picture/pic_box.wad | |
MAP29: Adding Pic_box_marbfac4 from MAP01 in picture/pic_box.wad | |
MAP29: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
MAP29: Adding Stair_32_hell3 from MAP02 in stairs/stair_32.wad | |
MAP29: Adding Locked_huge3_red from MAP03 in joiner/key_huge.wad | |
Loading wad-fab joiner/gtd_cageish_joiner.wad / MAP04 | |
MAP29: Adding Joiner_gtd_cageish_joiner_4_standing from MAP04 in joiner/gtd_cageish_joiner.wad | |
MAP29: Adding Item_pedestal from object in item/pedestal.wad | |
MAP29: Adding Item_gtd_key_pedestal_hell from MAP03 in item/gtd_item_key_pedestal.wad | |
MAP29: Adding Decor_pentagram_pedestal from MAP07 in decor/gtd_decor_hell.wad | |
MAP29: Adding Decor_hellgore6 from MAP06 in decor/hellgore.wad | |
MAP29: Adding Decor_hellgore6 from MAP06 in decor/hellgore.wad | |
Loading wad-fab cage/gtd_cage_bunker.wad / * | |
MAP29: Adding Cage_wall_bunker_hell from object in cage/gtd_cage_bunker.wad | |
MAP29: Adding Pic_box_marbfac4 from MAP01 in picture/pic_box.wad | |
MAP29: Adding Trap_closet_hell from object in trap/gtd_trap_hell.wad | |
MAP29: Adding Item_secret_ledge_universal from object in item/secret_ledge.wad | |
MAP29: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP29: Adding Item_alcove_small_hell3 from MAP02 in item/alcove1.wad | |
MAP29: Adding Pic_armaetus_hell_impaled_guys from MAP01 in picture/armaetus_pic_hell_impaled_guys.wad | |
MAP29: Adding Cage_sandbag_inset from MAP03 in cage/gtd_cage_sandbag.wad | |
Loading wad-fab cage/wall_cage.wad / * | |
MAP29: Adding Cage_Wall_hell7 from object in cage/wall_cage.wad | |
MAP29: Adding Stair_32_hell2 from MAP02 in stairs/stair_32.wad | |
Loading wad-fab decor/stalag.wad / MAP01 | |
MAP29: Adding Decor_stalag1 from MAP01 in decor/stalag.wad | |
Loading wad-fab item/pentagram.wad / * | |
MAP29: Adding Item_pentagram4 from object in item/pentagram.wad | |
Loading wad-fab cage/stand_cage.wad / MAP02 | |
MAP29: Adding Cage_stand2 from MAP02 in cage/stand_cage.wad | |
Loading wad-fab item/gtd_item_lockers_hell.wad / MAP01 | |
MAP29: Adding Item_locker_cross_lowering from MAP01 in item/gtd_item_lockers_hell.wad | |
Loading wad-fab decor/stalag.wad / MAP16 | |
MAP29: Adding Decor_stalag1_alt2 from MAP16 in decor/stalag.wad | |
Loading wad-fab decor/stalag.wad / MAP22 | |
MAP29: Adding Decor_stalag2_alt2 from MAP22 in decor/stalag.wad | |
Loading wad-fab decor/stalag.wad / MAP17 | |
MAP29: Adding Decor_stalag1_alt3 from MAP17 in decor/stalag.wad | |
MAP29: Adding Decor_hell_gazebo from MAP04 in decor/gtd_decor_hell.wad | |
MAP29: Adding Decor_armaetus_crufiied_pillar_1 from MAP01 in decor/armaetus_crucified.wad | |
MAP29: Adding Item_secret_niche1_hell from MAP01 in item/secret_niche.wad | |
MAP29: Adding Decor_cage_n_corpses from MAP03 in decor/gtd_decor_hell.wad | |
MAP29: Adding Crate_small_wood3 from MAP10 in decor/crates2.wad | |
MAP29: Adding Decor_blood_filling_casket from MAP05 in decor/gtd_decor_hell.wad | |
MAP29: Adding Pillar_round1 from object in decor/pillar1.wad | |
MAP29: Adding Hell_small_bodies1 from MAP02 in decor/helldecor.wad | |
MAP29: Adding Hell_small_bodies1 from MAP02 in decor/helldecor.wad | |
MAP29: Adding Decor_hell_gazebo from MAP04 in decor/gtd_decor_hell.wad | |
MAP29: Adding Decor_hell_gazebo from MAP04 in decor/gtd_decor_hell.wad | |
MAP29: Adding Crate_small_woodmet from MAP11 in decor/crates2.wad | |
MAP29: Adding Crate_small_woodmet from MAP11 in decor/crates2.wad | |
MAP29: Adding Exit_closet1 from object in exit/closet1.wad | |
MAP29: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
MAP29: Adding Pic_box_sp_face1 from MAP05 in picture/pic_box.wad | |
MAP29: Adding Pic_box_skinface from MAP05 in picture/pic_box.wad | |
MAP29: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
MAP29: Adding Pic_hell_alcove_furnace from MAP02 in picture/gtd_pic_hell_alcoves.wad | |
MAP29: Adding Item_secret_niche1_hell from MAP01 in item/secret_niche.wad | |
MAP29: Adding Pic_armaetus_hell_cages from MAP01 in picture/armaetus_pic_hell_cages.wad | |
MAP29: Adding Stair_32_hell3 from MAP02 in stairs/stair_32.wad | |
MAP29: Adding Stair_32_hell3 from MAP02 in stairs/stair_32.wad | |
MAP29: Adding Switch_wall_box1 from object in switch/wall_box1.wad | |
Loading wad-fab door/gtd_key_small.wad / MAP01 | |
MAP29: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
MAP29: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
Loading wad-fab window/gtd_window_cage.wad / MAP02 | |
Loading wad-fab window/gtd_window_cage.wad / MAP01 | |
Loading wad-fab wall/gtd_wall_hell_bloodgutters.wad / MAP03 | |
Loading wad-fab wall/cavish.wad / MAP03 | |
Loading wad-fab wall/cavish.wad / MAP02 | |
Loading wad-fab wall/cavish.wad / MAP01 | |
MAP29: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP29: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP29: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP29: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP29: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP29: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP29: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP29: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP29: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP29: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP29: Adding Depot_raise from MAP01 in misc/depot.wad | |
MAP29: Adding Skybox_garrett_hell from MAP01 in skybox/garrett_skybox_hell.wad | |
--==| Make Battles |==-- | |
Giving weapon: chain | |
Giving weapon: shotty | |
Giving weapon: launch | |
Giving weapon: super | |
Giving weapon: plasma | |
--==| Item Pickups |==-- | |
DOOM CSG... | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
Removed 81617 dead regions (of 112641) | |
Swallowed 17666 brushes (of 81633) | |
Filled 5580 gaps (of 24312 total) | |
Lighting level... | |
Merged 5708 colinear lines | |
Rounded 0 square corners | |
Aligned 8146 textures | |
Level 30 title: The Ecomium of Terror | |
~~~~~~| MAP30 |~~~~~~ | |
Level seed: 18063242849 | |
Styles = | |
{ | |
ambushes = none | |
barrels = none | |
big_rooms = few | |
cages = rare | |
caves = few | |
cycles = none | |
dead_ends = some | |
doors = none | |
ex_floors = some | |
fences = none | |
hallways = few | |
islands = heaps | |
keys = heaps | |
lakes = few | |
liquids = some | |
outdoors = some | |
pictures = heaps | |
porches = some | |
secrets = some | |
steepness = some | |
switches = few | |
symmetry = some | |
teleporters = few | |
traps = some | |
windows = few | |
} | |
Liquid: lava (usage 50%) | |
Skybox: Skybox_garrett_hell | |
--==| Creating Rooms |==-- | |
Map size target: 30x25 seeds | |
--== Layout Absurdity Module ==-- | |
This level is not absurd... | |
Target # of rooms : 4 .. 12 | |
new room ROOM_1 : env = nil : parent = nil | |
Growing ROOM_1 with [root x 1]..... | |
APPLIED rule: ROOT_4 | |
Growing ROOM_1 with [start_closet2 x 1]..... | |
APPLIED rule: START_CLOSET_2x2 | |
Growing ROOM_1 with [grow x 30]..... | |
APPLIED rule: GROW_NARROW_CANAL_ENTRY_FROMSIDE | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_NARROW_CANAL_STAIRS | |
APPLIED rule: GROW_LIQUID_SCANAL_ENTRY | |
APPLIED rule: GROW_LIQUID_SCANAL_T_JUNCTION | |
Growing ROOM_1 with [sprout x 2]..... | |
new room ROOM_2 : env = nil : parent = ROOM_1 | |
APPLIED rule: SPROUT_JOINER_2x1 | |
Growing ROOM_1 with [square_out x 9]..... | |
Growing ROOM_2 with [grow x 10]..... | |
APPLIED rule: GROW_LIQUID_CANAL_ENTRY | |
APPLIED rule: GROW_LIQUID_CANAL_CURVE | |
Shape group: canal | |
Shape count: 9 | |
APPLIED rule: GROW_STAIRED_L | |
APPLIED rule: GROW_TRENCH_CURVE_OUTER_SOLID | |
Growing ROOM_2 with [sprout x 2]..... | |
new room ROOM_3 : env = nil : parent = ROOM_2 | |
APPLIED rule: SPROUT_JOINER_2x2 | |
Growing ROOM_2 with [square_out x 17]..... | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
Growing ROOM_3 with [grow x 30]..... | |
Growing ROOM_3 with [grow x 30]..... | |
Killing 3 | |
Growing ROOM_2 with [sprout x 2]..... | |
new room ROOM_4 : env = hallway : parent = ROOM_2 | |
APPLIED rule: SPROUT_wide_hallway | |
Emergency in ROOM_2 is resolved OMG AMAZING!!!! | |
2 Emergency Sprout attempts: 1 | |
new room ROOM_5 : env = hallway : parent = ROOM_2 | |
APPLIED rule: SPROUT_narrow_hallway | |
Emergency in ROOM_2 is resolved OMG AMAZING!!!! | |
2 Emergency Sprout attempts: 2 | |
Growing ROOM_1 with [sprout x 2]..... | |
Growing HALLWAY_4 with [hall_2 x 6]..... | |
APPLIED rule: HALL_2_GROW_L1 | |
APPLIED rule: HALL_2_GROW_L1 | |
APPLIED rule: HALL_2_GROW_L1 | |
APPLIED rule: HALL_2_GROW_L1 | |
Growing HALLWAY_4 with [hall_2_sprout x 3]..... | |
Growing HALLWAY_4 with [hall_2_sprout x 2]..... | |
Killing 4 | |
Growing HALLWAY_5 with [hall_1 x 5]..... | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_P1 | |
APPLIED rule: HALL_1_GROW_I1 | |
APPLIED rule: HALL_1_GROW_I1 | |
Growing HALLWAY_5 with [hall_1_sprout x 3]..... | |
new room ROOM_6 : env = nil : parent = HALLWAY_5 | |
APPLIED rule: HALL_1_SPROUT_A | |
new room ROOM_7 : env = nil : parent = HALLWAY_5 | |
APPLIED rule: HALL_1_SPROUT_A | |
Growing ROOM_6 with [grow x 30]..... | |
APPLIED rule: GROW_WIDE_SPACE_CATWALK_PLAIN | |
Shape group: canal | |
Shape count: 0 | |
APPLIED rule: GROW_ROUNDED_CAP | |
APPLIED rule: GROW_CLIFF_EXTENSION_CURVE | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_STAIRED_L | |
Growing ROOM_6 with [sprout x 2]..... | |
new room ROOM_8 : env = nil : parent = ROOM_6 | |
APPLIED rule: SPROUT_JOINER_3x2 | |
new room ROOM_9 : env = nil : parent = ROOM_6 | |
APPLIED rule: SPROUT_JOINER_2x2 | |
Growing ROOM_7 with [grow x 30]..... | |
APPLIED rule: GROW_NARROWSTAIR_2 | |
APPLIED rule: GROW_LIQUID_SLAB_ENTRY | |
Shape group: cliff | |
Shape count: 0 | |
APPLIED rule: GROW_SQUEEZE_LIQUID_BOTH_SIDES | |
APPLIED rule: GROW_STAIR_SIDE2 | |
APPLIED rule: GROW_INTO_CLIFF_TALL | |
APPLIED rule: GROW_WIDE_SPACE_PLATFORM_TINY | |
APPLIED rule: GROW_CLIFF_EXTENSION | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_BEND | |
APPLIED rule: GROW_SQUIGGLE | |
APPLIED rule: GROW_BLOB_1 | |
APPLIED rule: GROW_SQUEEZE_DRAIN_CURVE | |
Growing ROOM_7 with [sprout x 2]..... | |
new room ROOM_10 : env = nil : parent = ROOM_7 | |
APPLIED rule: SPROUT_JOINER_2x2 | |
new room ROOM_11 : env = nil : parent = ROOM_7 | |
APPLIED rule: SPROUT_DIRECT_4 | |
Growing ROOM_7 with [square_out x 25]..... | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
Growing ROOM_8 with [grow x 20]..... | |
APPLIED rule: GROW_36_SINGLE_FORWARD_AREA | |
APPLIED rule: GROW_HALF_SKILLET_SPIRAL | |
APPLIED rule: GROW_LIQUID_BRIDGE_CORRIDOR | |
Growing ROOM_8 with [sprout x 3]..... | |
new room ROOM_12 : env = nil : parent = ROOM_8 | |
APPLIED rule: SPROUT_JOINER_L | |
new room ROOM_13 : env = nil : parent = ROOM_8 | |
APPLIED rule: SPROUT_DIRECT_4 | |
new room ROOM_14 : env = nil : parent = ROOM_8 | |
APPLIED rule: SPROUT_DIRECT_3 | |
Growing ROOM_8 with [square_out x 9]..... | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
Growing ROOM_9 with [grow x 10]..... | |
Growing ROOM_9 with [grow x 20]..... | |
Killing 9 | |
Growing ROOM_10 with [grow x 30]..... | |
APPLIED rule: GROW_CLIFF_ENTRY_SIDEWAYS_X4 | |
Shape group: cliff | |
Shape count: 0 | |
APPLIED rule: GROW_CLIFF_EXTENSION_CURVE_X2 | |
APPLIED rule: GROW_LIQUID_SCANAL_ENTRY_FORWARD | |
APPLIED rule: GROW_3 | |
APPLIED rule: GROW_LIQUID_WATERFALL_SIDES | |
APPLIED rule: GROW_EXTRUSION_3X4 | |
APPLIED rule: GROW_NARROWSTAIR_2 | |
APPLIED rule: GROW_CHAMFER_WIDE_ROOM_CORNER_OUTLET_SOLID | |
Growing ROOM_10 with [sprout x 2]..... | |
new room ROOM_15 : env = hallway : parent = ROOM_10 | |
APPLIED rule: SPROUT_wide_hallway | |
Killing 11 | |
Killing 12 | |
Killing 13 | |
Killing 14 | |
Killing 15 | |
Growing ROOM_8 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_7 with [decorate x 5]..... | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
Growing ROOM_10 with [decorate x 10]..... | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_1 with [decorate x 3]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_2 with [decorate x 10]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
2 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
2 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
2 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
2 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
2 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
2 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_LIQUID_MOAT_CORNER | |
2 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
2 Emergency Sprout attempts: 2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
2 Emergency Sprout attempts: 2 | |
Growing ROOM_6 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
Growing ROOM_7 with [filler x 30]..... | |
Growing ROOM_1 with [filler x 30]..... | |
Growing ROOM_7 with [smoother x 15]..... | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SERRATED_EDGE_SMOOTHER | |
Growing ROOM_1 with [smoother x 15]..... | |
Seed Map: | |
BB | |
BBBBBBBBBBBBB | |
BBB/BBBBBBBBB | |
BBB\BBB\BBB | |
BBB\BBBB\BBBB | |
BBBBBBBBBBB | |
ggg ggg BB BBBBBBB | |
gggg ggg/ggggg BB BBBBBBB | |
gggg ggggggggggBBBBBB\BBBBBBB | |
JJJggg /ggggggggggBBBB\BBBBBBBBB | |
JJJggg\gggggggggg BBBBBBBBBBaaaaa | |
JJJJJgg\ggggggggggg BB\BBBBBBBaaaaa | |
JJJJJg\ggggggggg BBBBBBB E /aa\ | |
JJJJ\gggggggggg \BBBBB/ E aaaaaa | |
JJJJ JJJgg\ggggggggggggg E aaaaaa aa | |
JJJJ JJJJgg gggggggggggggEEE \aa/ aaaa | |
JJJ JJJJJJ gggggggggggggFFE aaaaaaaaaaa | |
JJJJJJJJJJJJgggg ggggggggFFE aaaaaaaaaaa | |
JJJJJJJJJJJJgggg ggggFFFFF aaaaaa\aa/a | |
JJJ/JJJJJJJgggg ggggFFFFFFF\ aaaaaaa | |
JJJJJJJJJJJJgggg FFFFFFFF | |
JJJJJJJJJJJJ FF FFF FFFFFFF | |
JJJJ JJJJ HH FF FFF FFFFFF/ | |
JJJ HHHJJHHHHH FFFFFFFFFFF | |
JJJJ\H/JJHHHHHHH FFFFFFFFF/F | |
JJJJHHH H\HHHHHFFFF\FFFFFFFF | |
JJJ /H\ HHHHHHHFFFFFFFFFFFFF | |
JJJJHHHHHHHHHHHHHFFFFFFFFFFFFF | |
JJJJHHHHHHH/HHHHH FFFF | |
JJHHHHHHHHHHHHHHH FFFF | |
HHHHHHHHH HHH | |
HH HHH | |
HH | |
Connection: ROOM_1 --> ROOM_2 (via joiner) | |
Connection: ROOM_2 --> HALLWAY_5 (via terminator) | |
Connection: HALLWAY_5 --> ROOM_6 (via terminator) | |
Connection: HALLWAY_5 --> ROOM_7 (via terminator) | |
Connection: ROOM_6 --> ROOM_8 (via joiner) | |
Connection: ROOM_7 --> ROOM_10 (via joiner) | |
--==| Make Quests |==-- | |
Exit room: ROOM_10 | |
Maximum of 3 key goals. | |
Dividing QUEST_1 @ CONN_6 (ROOM_7 -- ROOM_10) | |
Maximum of 1 switch goals. | |
Start room: ROOM_1 | |
Quest list: | |
QUEST_2 : svolume:611 | |
QUEST_1 : svolume:139 | |
Zone quota: 3 | |
Zone list: | |
ZONE_2 : rooms:6 areas:80 | |
ZONE_1 : rooms:1 areas:20 | |
Other Item quota : 4.00 | |
--==| Build Rooms |==-- | |
--==| Auto Detail Report |==-- | |
Total walkable volume: 750 | |
Group walls tone down multiplier: 1 | |
Total perimeter: 690 | |
Plain walls tone down multiplier: 1 | |
MAP30: Adding Decor_candle_altar from MAP09 in decor/gtd_decor_hell.wad | |
Loading wad-fab start/armaetus_start1.wad / MAP01 | |
MAP30: Adding Start_armaetus_start_center_pillar_hell from MAP01 in start/armaetus_start1.wad | |
MAP30: Adding Pic_hell_alcove_window from MAP03 in picture/gtd_pic_hell_alcoves.wad | |
MAP30: Adding Item_closet_guts from MAP01 in item/gtd_item_closet_hell.wad | |
MAP30: Adding Item_closet_hellish_alcove from MAP02 in item/gtd_item_closet_hell.wad | |
MAP30: Adding Stair_32_hell1 from MAP02 in stairs/stair_32.wad | |
MAP30: Adding Joiner_gtd_cageish_joiner_bunker from MAP01 in joiner/gtd_cageish_joiner.wad | |
MAP30: Adding Decor_candle_altar from MAP09 in decor/gtd_decor_hell.wad | |
MAP30: Adding Decor_pool_of_guts from MAP08 in decor/gtd_decor_hell.wad | |
MAP30: Adding Decor_armaetus_crufiied_pillar_1 from MAP01 in decor/armaetus_crucified.wad | |
MAP30: Adding Item_secret_cage3 from object in item/secret_cage.wad | |
MAP30: Adding Pic_box_marbfac4 from MAP01 in picture/pic_box.wad | |
MAP30: Adding Pic_box_marbfac4 from MAP01 in picture/pic_box.wad | |
MAP30: Adding Pic_box_marbfac4 from MAP01 in picture/pic_box.wad | |
MAP30: Adding Item_secret_niche1_hell from MAP01 in item/secret_niche.wad | |
MAP30: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
MAP30: Adding Item_closet_hellish_alcove from MAP02 in item/gtd_item_closet_hell.wad | |
MAP30: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP30: Adding Stairs_128_2X from MAP02 in stairs/gtd_stairs_128.wad | |
MAP30: Adding Stair_32_hell3 from MAP02 in stairs/stair_32.wad | |
MAP30: Adding Hallway_vent_plain_hell from MAP01 in hall/vent_j.wad | |
MAP30: Adding Hallway_vent_i_lights from MAP03 in hall/vent_i.wad | |
MAP30: Adding Hallway_vent_i_lights from MAP03 in hall/vent_i.wad | |
MAP30: Adding Hallway_vent_t1 from MAP01 in hall/vent_t.wad | |
MAP30: Adding Hallway_vent_i_rise from MAP02 in hall/vent_i.wad | |
MAP30: Adding Hallway_vent_plain_hell from MAP01 in hall/vent_j.wad | |
MAP30: Adding Hallway_vent_i1 from MAP01 in hall/vent_i.wad | |
MAP30: Adding Hallway_vent_plain_hell from MAP01 in hall/vent_j.wad | |
MAP30: Adding Hell_pillar from MAP02 in decor/crates1.wad | |
MAP30: Adding Crate_small_wood3 from MAP10 in decor/crates2.wad | |
MAP30: Adding Hell_pillar2 from MAP02 in decor/crates1.wad | |
MAP30: Adding Item_closet_hellish_alcove from MAP02 in item/gtd_item_closet_hell.wad | |
MAP30: Adding Pic_box_skinface from MAP05 in picture/pic_box.wad | |
MAP30: Adding Pic_armaetus_hell_cages from MAP01 in picture/armaetus_pic_hell_cages.wad | |
MAP30: Adding Item_secret_cage3 from object in item/secret_cage.wad | |
MAP30: Adding Item_secret_niche1_hell from MAP01 in item/secret_niche.wad | |
MAP30: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP30: Adding Stair_32_hell2 from MAP02 in stairs/stair_32.wad | |
MAP30: Adding Stairs_128_2X from MAP02 in stairs/gtd_stairs_128.wad | |
MAP30: Adding Joiner_gtd_universal_staircase from MAP02 in joiner/gtd_universal_joiners.wad | |
MAP30: Adding Hell_pillar from MAP02 in decor/crates1.wad | |
MAP30: Adding Decor_road_clutter_boxes_alt from MAP03 in decor/gtd_decor_road_clutter.wad | |
MAP30: Adding Decor_garrett_hell_small_pillar from MAP01 in decor/garrett_decor_hell_small_pillar.wad | |
MAP30: Adding Decor_blood_drip_pool from MAP02 in decor/gtd_decor_hell.wad | |
MAP30: Adding Decor_pentagram_pedestal from MAP07 in decor/gtd_decor_hell.wad | |
MAP30: Adding Pillar_round1_metal from object in decor/pillar1.wad | |
MAP30: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP30: Adding Pic_crucified1 from MAP06 in picture/pic_box.wad | |
MAP30: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP30: Adding Pic_box_sp_face1 from MAP05 in picture/pic_box.wad | |
MAP30: Adding Item_closet_guts from MAP01 in item/gtd_item_closet_hell.wad | |
MAP30: Adding Item_cage_balcony from MAP01 in item/gtd_item_cage_balcony.wad | |
MAP30: Adding Stair_32_hell3 from MAP02 in stairs/stair_32.wad | |
MAP30: Adding Decor_crackofdoom from MAP01 in decor/gtd_infestation_crackofdoom.wad | |
MAP30: Adding Pillar_round1_metal from object in decor/pillar1.wad | |
MAP30: Adding Decor_candle_altar from MAP09 in decor/gtd_decor_hell.wad | |
MAP30: Adding Decor_vineruins3 from MAP03 in decor/ruins.wad | |
Loading wad-fab decor/ruins.wad / MAP02 | |
MAP30: Adding Decor_hellruins2 from MAP02 in decor/ruins.wad | |
MAP30: Adding Decor_triple_bone_thing from MAP01 in decor/gtd_decor_hell.wad | |
MAP30: Adding Decor_frozsoul_097_water_pond1 from MAP01 in decor/frozsoul_097_ponds.wad | |
MAP30: Adding Decor_pool_of_guts from MAP08 in decor/gtd_decor_hell.wad | |
MAP30: Adding Pillar_round1 from object in decor/pillar1.wad | |
Loading wad-fab decor/gtd_hell_ceil_light.wad / MAP01 | |
MAP30: Adding Light_gtd_hell_lantern4 from MAP01 in decor/gtd_hell_ceil_light.wad | |
MAP30: Adding Light_gtd_hell_lantern4 from MAP01 in decor/gtd_hell_ceil_light.wad | |
MAP30: Adding Light_gtd_hell_lantern4 from MAP01 in decor/gtd_hell_ceil_light.wad | |
MAP30: Adding Light_gtd_hell_lantern4 from MAP01 in decor/gtd_hell_ceil_light.wad | |
MAP30: Adding Light_gtd_hell_lantern4 from MAP01 in decor/gtd_hell_ceil_light.wad | |
MAP30: Adding Item_secret_niche1_hell from MAP01 in item/secret_niche.wad | |
MAP30: Adding Item_closet_hellish_alcove from MAP02 in item/gtd_item_closet_hell.wad | |
MAP30: Adding Pic_armaetus_hell_cages from MAP01 in picture/armaetus_pic_hell_cages.wad | |
MAP30: Adding Pic_hell_alcove_tomb from MAP01 in picture/gtd_pic_hell_alcoves.wad | |
MAP30: Adding Pic_hell_throne from MAP01 in picture/gtd_pic_hell_throne.wad | |
MAP30: Adding Stair_long_1x2_hell3 from MAP02 in stairs/long_1x2.wad | |
MAP30: Adding Stair_long_1x2_hell1 from MAP02 in stairs/long_1x2.wad | |
MAP30: Adding Stairs_128_2X from MAP02 in stairs/gtd_stairs_128.wad | |
MAP30: Adding Stairs_128 from MAP01 in stairs/gtd_stairs_128.wad | |
MAP30: Adding Stair_32_hell3 from MAP02 in stairs/stair_32.wad | |
MAP30: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
MAP30: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
Loading wad-fab joiner/key_2x2.wad / MAP01 | |
MAP30: Adding Locked_2x2_yellow_hell from MAP01 in joiner/key_2x2.wad | |
Loading wad-fab item/secret_ledge.wad / MAP03 | |
MAP30: Adding Item_secret_ledge_sunken_universal_hell from MAP03 in item/secret_ledge.wad | |
MAP30: Adding Pic_hell_alcove_furnace from MAP02 in picture/gtd_pic_hell_alcoves.wad | |
MAP30: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP30: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP30: Adding Pic_box_big_faces from MAP06 in picture/pic_box.wad | |
MAP30: Adding Pic_box_marbfac4 from MAP01 in picture/pic_box.wad | |
MAP30: Adding Pic_box_big_faces from MAP06 in picture/pic_box.wad | |
MAP30: Adding Pic_armaetus_hell_cages from MAP01 in picture/armaetus_pic_hell_cages.wad | |
MAP30: Adding Pic_armaetus_waterfountain from MAP01 in picture/armaetus_pic_waterfountain.wad | |
MAP30: Adding Exit_duke_nukem_exit from MAP01 in exit/gtd_duke_nukem_exit.wad | |
MAP30: Adding Stair_32_hell1 from MAP02 in stairs/stair_32.wad | |
MAP30: Adding Stair_32_hell2 from MAP02 in stairs/stair_32.wad | |
MAP30: Adding Stair_long_1x2_hell1 from MAP02 in stairs/long_1x2.wad | |
Loading wad-fab window/round.wad / MAP01 | |
Loading wad-fab window/round.wad / MAP02 | |
Loading wad-fab window/round.wad / MAP03 | |
Loading wad-fab wall/gtd_wall_generic_high_gap_set.wad / MAP01 | |
MAP30: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP30: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP30: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP30: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP30: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP30: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP30: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP30: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP30: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP30: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP30: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP30: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP30: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP30: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP30: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP30: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP30: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP30: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP30: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP30: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP30: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP30: Adding Skybox_garrett_hell from MAP01 in skybox/garrett_skybox_hell.wad | |
--==| Make Battles |==-- | |
Giving weapon: plasma | |
Giving weapon: chain | |
Giving weapon: shotty | |
Giving weapon: launch | |
Giving weapon: super | |
--==| Item Pickups |==-- | |
DOOM CSG... | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (1 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
Removed 79785 dead regions (of 109385) | |
Swallowed 17968 brushes (of 79797) | |
WARNING: entity '43' is inside solid @ (5248,8000,117) | |
WARNING: entity '43' is inside solid @ (3392,8768,352) | |
Filled 37 gaps (of 22975 total) | |
WARNING: entity '43' is inside solid @ (5248,8000,117) | |
WARNING: entity '43' is inside solid @ (3392,8768,352) | |
Lighting level... | |
Merged 7033 colinear lines | |
Rounded 8 square corners | |
Aligned 10802 textures | |
Level 31 title: Objective: Tomb | |
~~~~~~| MAP31 |~~~~~~ | |
Level seed: 18063242850 | |
Styles = | |
{ | |
ambushes = some | |
barrels = none | |
big_rooms = none | |
cages = rare | |
caves = few | |
cycles = some | |
dead_ends = some | |
doors = some | |
ex_floors = some | |
fences = some | |
hallways = few | |
islands = few | |
keys = some | |
lakes = heaps | |
liquids = none | |
outdoors = some | |
pictures = few | |
porches = some | |
secrets = heaps | |
steepness = some | |
switches = some | |
symmetry = few | |
teleporters = some | |
traps = heaps | |
windows = some | |
} | |
Liquid: skipped for level (by style). | |
The world has become dark... | |
Skybox: Skybox_garrett_hell | |
--==| Creating Rooms |==-- | |
Map size target: 30x25 seeds | |
--== Layout Absurdity Module ==-- | |
This level is not absurd... | |
Target # of rooms : 4 .. 12 | |
new room ROOM_1 : env = nil : parent = nil | |
Growing ROOM_1 with [root x 1]..... | |
APPLIED rule: ROOT_4 | |
Growing ROOM_1 with [start_closet2 x 1]..... | |
APPLIED rule: START_CLOSET_2x2 | |
Growing ROOM_1 with [grow x 10]..... | |
APPLIED rule: GROW_GATED_RAMP | |
APPLIED rule: GROW_EXTRUSION_NEW_AREA_4x2 | |
APPLIED rule: GROW_INTO_CLIFF | |
Growing ROOM_1 with [sprout x 2]..... | |
new room ROOM_2 : env = nil : parent = ROOM_1 | |
APPLIED rule: SPROUT_JOINER_4x2 | |
Growing ROOM_1 with [square_out x 15]..... | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
Growing ROOM_2 with [grow x 30]..... | |
APPLIED rule: GROW_SQUIGGLE | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_BLADED_CAP | |
APPLIED rule: GROW_2 | |
Growing ROOM_2 with [sprout x 1]..... | |
new room ROOM_3 : env = hallway : parent = ROOM_2 | |
APPLIED rule: SPROUT_wide_hallway | |
Growing ROOM_2 with [square_out x 6]..... | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
Growing HALLWAY_3 with [hall_2 x 4]..... | |
APPLIED rule: HALL_2_GROW_I1 | |
APPLIED rule: HALL_2_GROW_L1 | |
Growing HALLWAY_3 with [hall_2_sprout x 2]..... | |
Growing HALLWAY_3 with [hall_2_sprout x 3]..... | |
Killing 3 | |
Growing ROOM_1 with [sprout x 2]..... | |
Growing ROOM_2 with [sprout x 3]..... | |
new room ROOM_4 : env = nil : parent = ROOM_2 | |
APPLIED rule: SPROUT_DIRECT_2_EMERGENCY | |
Emergency in ROOM_2 is resolved OMG AMAZING!!!! | |
2 Emergency Sprout attempts: 1 | |
new room ROOM_5 : env = nil : parent = ROOM_2 | |
APPLIED rule: SPROUT_JOINER_2x2 | |
Emergency in ROOM_2 is resolved OMG AMAZING!!!! | |
2 Emergency Sprout attempts: 2 | |
new room ROOM_6 : env = nil : parent = ROOM_2 | |
APPLIED rule: SPROUT_JOINER_2x2 | |
Emergency in ROOM_2 is resolved OMG AMAZING!!!! | |
2 Emergency Sprout attempts: 3 | |
Growing ROOM_4 with [grow x 10]..... | |
APPLIED rule: GROW_CLIFF_ENTRY_SIDEWAYS_X4 | |
APPLIED rule: GROW_CLIFF_ENTRY_SIDEWAYS_X4 | |
Growing ROOM_4 with [sprout x 2]..... | |
new room ROOM_7 : env = nil : parent = ROOM_4 | |
APPLIED rule: SPROUT_DIRECT_4 | |
new room ROOM_8 : env = nil : parent = ROOM_4 | |
APPLIED rule: SPROUT_JOINER_2x2 | |
Growing ROOM_4 with [square_out x 12]..... | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
Growing ROOM_5 with [grow x 30]..... | |
APPLIED rule: GROW_STAIRPAIR_5E | |
APPLIED rule: GROW_WIDE_SPACE_CATWALK_TALL_PLAIN | |
Shape group: cliff_x4 | |
Shape count: 0 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_4 | |
APPLIED rule: GROW_3 | |
Growing ROOM_5 with [sprout x 2]..... | |
new room ROOM_9 : env = nil : parent = ROOM_5 | |
APPLIED rule: SPROUT_JOINER_2x3 | |
new room ROOM_10 : env = nil : parent = ROOM_5 | |
APPLIED rule: SPROUT_JOINER_4x1 | |
Growing ROOM_5 with [square_out x 8]..... | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
Growing ROOM_6 with [grow x 30]..... | |
APPLIED rule: GROW_36_DOUBLE_FORWARD_AREA | |
APPLIED rule: GROW_CURVE_1 | |
APPLIED rule: GROW_ELEVATED_PILLAR_U | |
Growing ROOM_6 with [sprout x 3]..... | |
new room ROOM_11 : env = nil : parent = ROOM_6 | |
APPLIED rule: SPROUT_JOINER_2x1 | |
new room ROOM_12 : env = nil : parent = ROOM_6 | |
APPLIED rule: SPROUT_JOINER_3x1 | |
new room ROOM_13 : env = nil : parent = ROOM_6 | |
APPLIED rule: SPROUT_JOINER_3x2 | |
Growing ROOM_7 with [grow x 10]..... | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_SQUEEZE_STAIRCASE | |
APPLIED rule: GROW_EXTRUSION_4X4 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_WIDE_SPACE_2X8 | |
APPLIED rule: GROW_3 | |
Growing ROOM_7 with [sprout x 3]..... | |
Growing ROOM_7 with [square_out x 8]..... | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
Growing ROOM_8 with [grow x 10]..... | |
Growing ROOM_8 with [grow x 30]..... | |
Killing 8 | |
Growing ROOM_9 with [grow x 10]..... | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_2 | |
APPLIED rule: PARK_GROW_2 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_1 | |
Growing ROOM_9 with [sprout x 3]..... | |
APPLIED rule: SPROUT_TELEPORTER_2x2 | |
new room ROOM_14 : env = nil : parent = ROOM_9 | |
APPLIED rule: SPROUT_JOINER_2x3 | |
new room ROOM_15 : env = nil : parent = nil | |
Growing ROOM_15 with [root x 1]..... | |
APPLIED rule: PARK_ROOT_3x3 | |
Growing ROOM_15 with [grow x 30]..... | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_2 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_1 | |
APPLIED rule: PARK_GROW_3 | |
APPLIED rule: PARK_GROW_3 | |
Growing ROOM_15 with [sprout x 2]..... | |
Growing ROOM_10 with [grow x 20]..... | |
Growing ROOM_10 with [sprout x 1]..... | |
Growing ROOM_10 with [square_out x 2]..... | |
Growing ROOM_11 with [grow x 20]..... | |
APPLIED rule: GROW_INTO_CLIFF | |
APPLIED rule: GROW_CLIFF_EXTENSION_X2 | |
Shape group: cliff | |
Shape count: 6 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
Growing ROOM_11 with [sprout x 2]..... | |
Growing ROOM_12 with [grow x 30]..... | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_INTO_CLIFF_TALL | |
Shape group: cliff | |
Shape count: 0 | |
APPLIED rule: GROW_EXTRUSION_4X4 | |
Growing ROOM_12 with [sprout x 2]..... | |
Killing 13 | |
Killing 14 | |
Growing ROOM_4 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
Growing ROOM_1 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_9 with [decorate x 3]..... | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
Growing ROOM_7 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_11 with [decorate x 3]..... | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_5 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_15 with [decorate x 3]..... | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
Growing ROOM_2 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
2 Emergency Sprout attempts: 3 | |
Growing ROOM_10 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CAGE_1 | |
Growing ROOM_10 with [cage_grow x 1]..... | |
Growing ROOM_12 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_6 with [decorate x 6]..... | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_9 with [filler x 30]..... | |
APPLIED rule: FILLER_3 | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_3 | |
Growing ROOM_11 with [filler x 30]..... | |
Growing ROOM_15 with [filler x 30]..... | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_3 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_3 | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_1 | |
Growing ROOM_9 with [smoother x 15]..... | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
Growing ROOM_11 with [smoother x 15]..... | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
Growing ROOM_15 with [smoother x 15]..... | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
Seed Map: | |
DDD DDD | |
DDDDDDDDDD | |
DDDDDDDDDD GG | |
DDDDDDDDDDDD GG | |
DDDDDDDDDDGG GG | |
DDDDDDDDDDGGGGGGGG | |
DDDDDDDDDDGGGGGGGG | |
DDDDDDDDGGGGGGGG | |
DDDDDDDDGG\GGGGG | |
DDDDDGGGGGGGGGGGGGG | |
DDDDDGGGGGGGGGGGGGG | |
FFFFF /BBBBEEEEEEJJGGGG | |
FFFFFFF /BBBBBEEEEEEJJJGG | |
/FFFFFF /BBBBBBEEEEEEJJiii\ | |
FFFFFFFFFBBBBBBBBBEEEEEEJJiiii\ | |
FFFFFFFFFBBBBBBB /BEEEEEEEiiiii | |
\FFFFFF BBBB/BBEEEEEEEiiiii | |
FFFFFFFFF FFBBBBB/EEEEEE /iiiiiiii | |
FFFFFFFFFFFFBBBB/ EEEEEE/iiiiiiiii | |
kkkFFFFFFAAAAAAAEEEEiiiiiiiiiiiiii | |
kkk\FFFAAAAAAAAAEEEEiiiiiiiiiiiiii | |
kkkkLLLAAAAAAAAAEEEEiiiiiiiiiiiii | |
kkkkLLLA\AAA/AAAooo\ \iiiiiiiiii | |
/kkkkLLAAAAAAAAAAoooo\ \ii | |
kkkkkkLLAAAAAAAAAAooooo | |
kkkkkkLLAAAAAAAAAAooooo | |
kkkkkLLLL /AA\AA /ooooo | |
kkkLLLLAAAAAAA/oooooo\ | |
kkkLLLLAAAAAAAoooooooo\ | |
LLLL \AA/ ooooooooo\ | |
LLLLL AA oooooooooo | |
LLLLL ooo\oooooo\ | |
LLLLLL oo \oooooo\ | |
LLLLLL \oooooo | |
LLLL oooooo | |
LL ooo/ooooooo | |
oooooooooooo | |
oooooooooooo | |
oooooooooooo | |
\oooooooooo | |
\ooooooo | |
Connection: ROOM_1 --> ROOM_2 (via joiner) | |
Connection: ROOM_2 --> ROOM_4 (via edge) | |
Connection: ROOM_2 --> ROOM_5 (via joiner) | |
Connection: ROOM_2 --> ROOM_6 (via joiner) | |
Connection: ROOM_4 --> ROOM_7 (via edge) | |
Connection: ROOM_5 --> ROOM_9 (via joiner) | |
Connection: ROOM_5 --> ROOM_10 (via joiner) | |
Connection: ROOM_6 --> ROOM_11 (via joiner) | |
Connection: ROOM_6 --> ROOM_12 (via joiner) | |
Teleporter connection: ROOM_9 --> ROOM_15 | |
--==| Make Quests |==-- | |
Exit room: ROOM_7 | |
Secret Exit: ROOM_10 | |
Maximum of 3 key goals. | |
Dividing QUEST_1 @ CONN_5 (ROOM_4 -- ROOM_7) | |
Dividing QUEST_2 @ CONN_3 (ROOM_2 -- ROOM_5) | |
Dividing QUEST_3 @ CONN_2 (ROOM_2 -- ROOM_4) | |
Maximum of 3 switch goals. | |
Dividing QUEST_4 @ CONN_9 (ROOM_6 -- ROOM_12) | |
Start room: ROOM_1 | |
Quest list: | |
QUEST_5 : svolume:255 | |
QUEST_4 : svolume:56 | |
QUEST_3 : svolume:94 | |
QUEST_2 : svolume:315 | |
QUEST_1 : svolume:74 | |
Zone quota: 3 | |
Zone list: | |
ZONE_2 : rooms:5 areas:39 | |
ZONE_3 : rooms:3 areas:22 | |
ZONE_1 : rooms:3 areas:24 | |
Other Item quota : 4.00 | |
--==| Build Rooms |==-- | |
AREA_6 leads to nowhere. (6112, 5216) | |
--==| Auto Detail Report |==-- | |
Total walkable volume: 795 | |
Group walls tone down multiplier: 1 | |
Total perimeter: 658 | |
Plain walls tone down multiplier: 1 | |
Loading wad-fab start/armaetus_v5_start1.wad / MAP01 | |
MAP31: Adding Start_armaetus_v5_start1_hell from MAP01 in start/armaetus_v5_start1.wad | |
MAP31: Adding Item_closet_guts from MAP01 in item/gtd_item_closet_hell.wad | |
MAP31: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP31: Adding Item_alcove_small_hell1 from MAP02 in item/alcove1.wad | |
MAP31: Adding Item_closet_hellish_furnace from MAP03 in item/gtd_item_closet_hell.wad | |
MAP31: Adding Item_secret_niche1_hell from MAP01 in item/secret_niche.wad | |
MAP31: Adding Pic_box_sp_face1 from MAP05 in picture/pic_box.wad | |
MAP31: Adding Stair_32_hell2 from MAP02 in stairs/stair_32.wad | |
MAP31: Adding Completely_nothing from MAP01 in misc/completely_nothing.wad | |
Loading wad-fab joiner/simple1.wad / MAP03 | |
MAP31: Adding Joiner_simple1_wide_hell from MAP03 in joiner/simple1.wad | |
MAP31: Adding Item_closet_hellish_furnace from MAP03 in item/gtd_item_closet_hell.wad | |
MAP31: Adding Stairs_128_2X from MAP02 in stairs/gtd_stairs_128.wad | |
Loading wad-fab joiner/key_2x2.wad / MAP01 | |
MAP31: Adding Locked_2x2_red_hell from MAP01 in joiner/key_2x2.wad | |
MAP31: Adding Joiner_leap from MAP01 in joiner/gtd_leap_joiner.wad | |
MAP31: Adding Decor_pool_of_guts from MAP08 in decor/gtd_decor_hell.wad | |
MAP31: Adding Decor_pool_of_guts from MAP08 in decor/gtd_decor_hell.wad | |
MAP31: Adding Crate_small_woodmet from MAP11 in decor/crates2.wad | |
MAP31: Adding Trap_closet_hell from object in trap/gtd_trap_hell.wad | |
MAP31: Adding Trap_closet_hell from object in trap/gtd_trap_hell.wad | |
MAP31: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP31: Adding Item_alcove_small_hell3 from MAP02 in item/alcove1.wad | |
MAP31: Adding Trap_closet_hell from object in trap/gtd_trap_hell.wad | |
MAP31: Adding Stair_32_hell3 from MAP02 in stairs/stair_32.wad | |
Loading wad-fab joiner/gtd_fake_switch.wad / MAP02 | |
MAP31: Adding Joiner_fake_switch_joiner_hell_trapped from MAP02 in joiner/gtd_fake_switch.wad | |
MAP31: Adding Joiner_remote_sw_metal from MAP01 in joiner/barred2.wad | |
MAP31: Adding Hell_small_bodies1 from MAP02 in decor/helldecor.wad | |
MAP31: Adding Item_closet_guts from MAP01 in item/gtd_item_closet_hell.wad | |
MAP31: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP31: Adding Stair_32_hell1 from MAP02 in stairs/stair_32.wad | |
MAP31: Adding Decor_armaetus_crufiied_pillar_1 from MAP01 in decor/armaetus_crucified.wad | |
MAP31: Adding Crate_small_wood3 from MAP10 in decor/crates2.wad | |
MAP31: Adding Item_secret_niche1_hell from MAP01 in item/secret_niche.wad | |
MAP31: Adding Pic_hell_alcove_tomb from MAP01 in picture/gtd_pic_hell_alcoves.wad | |
MAP31: Adding Pic_box_marbfac4 from MAP01 in picture/pic_box.wad | |
MAP31: Adding Pic_box_sp_face1 from MAP05 in picture/pic_box.wad | |
MAP31: Adding Item_cage_balcony from MAP01 in item/gtd_item_cage_balcony.wad | |
MAP31: Adding Stair_64_hell from MAP02 in stairs/stair_64.wad | |
MAP31: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP31: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP31: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP31: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP31: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP31: Adding Light_gtd_gothic_chandelier_alt from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP31: Adding Pic_box_marbfac4 from MAP01 in picture/pic_box.wad | |
MAP31: Adding Pic_box_woodskull from MAP04 in picture/pic_box.wad | |
MAP31: Adding Item_closet_guts from MAP01 in item/gtd_item_closet_hell.wad | |
MAP31: Adding Pic_crucified2 from MAP02 in picture/pic_box.wad | |
MAP31: Adding Item_secret_niche1_hell from MAP01 in item/secret_niche.wad | |
MAP31: Adding Item_secret_ledge_universal_flipped from MAP02 in item/secret_ledge.wad | |
MAP31: Adding Stair_32_hell3 from MAP02 in stairs/stair_32.wad | |
MAP31: Adding Ladder_thin from MAP03 in stairs/gtd_stair_ladder_128.wad | |
Loading wad-fab decor/gtd_hell_ceil_light.wad / MAP02 | |
MAP31: Adding Light_gtd_hell_skylight6 from MAP02 in decor/gtd_hell_ceil_light.wad | |
MAP31: Adding Light_gtd_hell_skylight6 from MAP02 in decor/gtd_hell_ceil_light.wad | |
MAP31: Adding Light_gtd_hell_skylight6 from MAP02 in decor/gtd_hell_ceil_light.wad | |
MAP31: Adding Light_gtd_hell_skylight6 from MAP02 in decor/gtd_hell_ceil_light.wad | |
MAP31: Adding Light_gtd_hell_skylight6 from MAP02 in decor/gtd_hell_ceil_light.wad | |
MAP31: Adding Light_gtd_hell_skylight6 from MAP02 in decor/gtd_hell_ceil_light.wad | |
MAP31: Adding Light_gtd_hell_skylight6 from MAP02 in decor/gtd_hell_ceil_light.wad | |
MAP31: Adding Light_gtd_hell_skylight6 from MAP02 in decor/gtd_hell_ceil_light.wad | |
MAP31: Adding Trap_simple1 from object in trap/trap1.wad | |
MAP31: Adding Item_alcove_small_hell3 from MAP02 in item/alcove1.wad | |
MAP31: Adding Stair_long_1x2_hell1 from MAP02 in stairs/long_1x2.wad | |
MAP31: Adding Stair_long_1x2_hell1 from MAP02 in stairs/long_1x2.wad | |
MAP31: Adding Joiner_simplest from MAP01 in joiner/gtd_simplest.wad | |
Loading wad-fab joiner/secret2.wad / MAP03 | |
MAP31: Adding Joiner_secret2_C2 from MAP03 in joiner/secret2.wad | |
Loading wad-fab exit/pillar2.wad / * | |
MAP31: Adding Exit_pillar2_secret from object in exit/pillar2.wad | |
MAP31: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP31: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP31: Adding Light_gtd_gothic_chandelier from MAP01 in decor/gtd_ceil_light_gothic.wad | |
MAP31: Adding Item_secret_niche1_hell from MAP01 in item/secret_niche.wad | |
Loading wad-fab teleporter/sky_pad.wad / MAP01 | |
MAP31: Adding Teleporter_sky_pad from MAP01 in teleporter/sky_pad.wad | |
MAP31: Adding Item_secret_niche1_hell from MAP01 in item/secret_niche.wad | |
MAP31: Adding Item_alcove_small_hell1 from MAP02 in item/alcove1.wad | |
MAP31: Adding Decor_water_fountain from MAP01 in decor/fountain.wad | |
Loading wad-fab decor/fountain.wad / MAP02 | |
MAP31: Adding Decor_blood_fountain from MAP02 in decor/fountain.wad | |
MAP31: Adding Item_gtd_key_pedestal_hell from MAP03 in item/gtd_item_key_pedestal.wad | |
Loading wad-fab decor/ruins.wad / MAP01 | |
MAP31: Adding Decor_hellruins1 from MAP01 in decor/ruins.wad | |
MAP31: Adding Decor_pentagram_pedestal from MAP07 in decor/gtd_decor_hell.wad | |
MAP31: Adding Trap_closet_hell from object in trap/gtd_trap_hell.wad | |
MAP31: Adding Teleporter_scionox_middeco_teleport from MAP01 in teleporter/scionox_middeco_teleport.wad | |
MAP31: Adding Item_alcove_small_hell2 from MAP02 in item/alcove1.wad | |
MAP31: Adding Decor_candle_altar from MAP09 in decor/gtd_decor_hell.wad | |
MAP31: Adding Decor_cage_n_corpses from MAP03 in decor/gtd_decor_hell.wad | |
MAP31: Adding Item_secret_niche1_hell from MAP01 in item/secret_niche.wad | |
MAP31: Adding Item_secret_niche1_hell from MAP01 in item/secret_niche.wad | |
MAP31: Adding Pic_box_gargoyles2 from MAP01 in picture/pic_box.wad | |
Loading wad-fab exit/closet1.wad / MAP02 | |
MAP31: Adding Exit_closet1_trap from MAP02 in exit/closet1.wad | |
MAP31: Adding Pic_box_skinface from MAP05 in picture/pic_box.wad | |
MAP31: Adding Pic_box_skinface from MAP05 in picture/pic_box.wad | |
MAP31: Adding Stairs_128 from MAP01 in stairs/gtd_stairs_128.wad | |
Loading wad-fab switch/niche2.wad / MAP02 | |
MAP31: Adding Switch_niche22 from MAP02 in switch/niche2.wad | |
Loading wad-fab wall/torches.wad / MAP02 | |
Loading wad-fab door/key_medium.wad / MAP01 | |
Loading wad-fab door/key_medium.wad / MAP01 | |
MAP31: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
MAP31: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
Loading wad-fab window/gtd_window_cage.wad / MAP03 | |
Loading wad-fab wall/cross.wad / MAP01 | |
MAP31: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP31: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP31: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP31: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP31: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP31: Adding Depot_raise from MAP01 in misc/depot.wad | |
MAP31: Adding Depot_raise from MAP01 in misc/depot.wad | |
MAP31: Adding Depot_raise from MAP01 in misc/depot.wad | |
MAP31: Adding Skybox_garrett_hell from MAP01 in skybox/garrett_skybox_hell.wad | |
--==| Make Battles |==-- | |
Giving weapon: launch | |
Giving weapon: chain | |
Giving weapon: shotty | |
Giving weapon: super | |
--==| Item Pickups |==-- | |
DOOM CSG... | |
Removed 85139 dead regions (of 117199) | |
Swallowed 18081 brushes (of 85157) | |
WARNING: entity '43' is inside solid @ (4544,7552,144) | |
Filled 2926 gaps (of 24798 total) | |
WARNING: entity '43' is inside solid @ (4544,7552,144) | |
Lighting level... | |
Merged 6634 colinear lines | |
Rounded 10 square corners | |
Aligned 9523 textures | |
Level 32 title: Blast Through | |
~~~~~~| MAP32 |~~~~~~ | |
Level seed: 18063242851 | |
Styles = | |
{ | |
ambushes = none | |
barrels = few | |
big_rooms = heaps | |
cages = rare | |
caves = none | |
cycles = heaps | |
dead_ends = some | |
doors = heaps | |
ex_floors = few | |
fences = none | |
hallways = none | |
islands = few | |
keys = heaps | |
lakes = few | |
liquids = few | |
outdoors = heaps | |
parks = none | |
pictures = few | |
porches = heaps | |
secrets = few | |
steepness = heaps | |
switches = heaps | |
symmetry = more | |
teleporters = none | |
traps = none | |
windows = some | |
} | |
Liquid: lava (usage 25%) | |
Skybox: Skybox_garrett_hell | |
--==| Creating Rooms |==-- | |
Map size target: 30x30 seeds | |
--== Layout Absurdity Module ==-- | |
This level is not absurd... | |
Target # of rooms : 2 .. 2 | |
new room ROOM_1 : env = nil : parent = nil | |
Growing ROOM_1 with [root x 1]..... | |
APPLIED rule: ROOT_3 | |
Growing ROOM_1 with [start_closet4 x 1]..... | |
APPLIED rule: START_CLOSET_4x2 | |
Growing ROOM_1 with [grow x 50]..... | |
APPLIED rule: GROW_DIAGONAL_SIDE_BLOB | |
APPLIED rule: GROW_CHAMFER_WIDE_ROOM_CORNER_OUTLET_SOLID | |
APPLIED rule: GROW_STAIRPAIR_5E | |
APPLIED rule: GROW_CLIFF_EXTENSON_NEW_AREA | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2_SMALL | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2 | |
APPLIED rule: GROW_EXTRUSION_4X4 | |
APPLIED rule: GROW_BLADED_CAP | |
APPLIED rule: GROW_ROUNDED_CAP | |
APPLIED rule: GROW_BLADED_CAP | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_CURVE_1 | |
APPLIED rule: GROW_3 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
Growing ROOM_1 with [sprout x 50]..... | |
new room ROOM_2 : env = nil : parent = ROOM_1 | |
APPLIED rule: SPROUT_JOINER_4x1 | |
Growing ROOM_2 with [grow x 50]..... | |
APPLIED rule: GROW_36_SINGLE_FORWARD_AREA | |
APPLIED rule: GROW_STAIRED_T | |
APPLIED rule: GROW_CURVE_1 | |
APPLIED rule: GROW_STAIR_2 | |
APPLIED rule: GROW_WIDE_SPACE_PLATFORM_TINY | |
APPLIED rule: GROW_ROUNDED_CAP | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_GATED_RAMP | |
APPLIED rule: GROW_WIDE_SPACE_DEPRESSION | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_SQUEEZE_LIQUID_ONE_SIDE | |
APPLIED rule: GROW_STAIR_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_AREA_1 | |
Growing ROOM_2 with [sprout x 50]..... | |
Growing ROOM_2 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_2 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_2 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_2 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_2 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_2 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_2 with [sprout x 50]..... | |
Growing ROOM_2 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_2 with [sprout x 50]..... | |
Growing ROOM_2 with [decorate x 15]..... | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CATWALK_SUPPORT_PILLAR_OUTER | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_LIQUID_MOAT_CORNER | |
Growing ROOM_1 with [decorate x 15]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Growing ROOM_2 with [filler x 30]..... | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_2 | |
Growing ROOM_1 with [filler x 30]..... | |
Growing ROOM_2 with [smoother x 15]..... | |
Growing ROOM_1 with [smoother x 15]..... | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
Seed Map: | |
bbbbbbbbbbbbbbbbbbbbbbbb | |
bbbbbbbbbbbbbbbbbbbbbbbb | |
bbbbb/bb\bbbbbb/bb\bbbbb | |
bbbbbbbbbbbbbbbbbbbbbbbb | |
bbbbbbbbbbb\/bbbbbbbbbbb | |
bbbbb\bbbbbbbbbbbb/bbbbb | |
bb bbbbbbbbbbbbbbbbbb bb | |
bbbb/bbbbbb/\bbbbbb\bbbb | |
bbbbb/bbbbbbbbbbbb\bbbbb | |
bb bbbbbbbbbbbbbbbbbb bb | |
bbbbbbbbbbbbbbbbbbbbbbbb | |
bb bbbbbbbbbbbbbbbbbb bb | |
bbbbbbbbbbbbbbbbbbbbbbbb | |
bbbbbbbbbbbbbbbbbbbbbbbb | |
aaaaaaaaabbbb | |
aaaaaaaaaaaaa | |
/aaaa aaaaaaaa | |
aaaaaaaaaaaaaaaaaa | |
aaaaaaa/aaaaaaaaaa | |
\aaa/aaaaaaaaaaa | |
aa/\aaaaaaaaaaa | |
aa \aaaaaaaaaa | |
aaaaaaaaaa | |
aaaaaaaaaa | |
/aaaaaaaaaa\ | |
/aaaa/aaaaaaaaa | |
aaaaaa/ aaaaaaaaa | |
aaaaaa aaaaaaa/ | |
aaaa aaaa/aa | |
aa aa/ aa | |
aa | |
Connection: ROOM_1 --> ROOM_2 (via joiner) | |
--==| Make Quests |==-- | |
Exit room: ROOM_2 | |
Maximum of 3 key goals. | |
Maximum of 1 switch goals. | |
Start room: ROOM_1 | |
Quest list: | |
QUEST_1 : svolume:535 | |
Zone quota: 2 | |
Zone list: | |
ZONE_1 : rooms:2 areas:63 | |
Other Item quota : 6.00 | |
--==| Build Rooms |==-- | |
--==| Auto Detail Report |==-- | |
Total walkable volume: 535.5 | |
Group walls tone down multiplier: 1 | |
Total perimeter: 521 | |
Plain walls tone down multiplier: 1 | |
MAP32: Adding Decor_hellruins1 from MAP01 in decor/ruins.wad | |
MAP32: Adding Decor_frozsoul_097_water_pond1 from MAP01 in decor/frozsoul_097_ponds.wad | |
MAP32: Adding Decor_triple_bone_thing from MAP01 in decor/gtd_decor_hell.wad | |
MAP32: Adding Crate_small_woodmet from MAP11 in decor/crates2.wad | |
MAP32: Adding Decor_hellruins2 from MAP02 in decor/ruins.wad | |
MAP32: Adding Hell_pillar2 from MAP02 in decor/crates1.wad | |
MAP32: Adding Decor_hell_gazebo from MAP04 in decor/gtd_decor_hell.wad | |
MAP32: Adding Hell_pillar from MAP02 in decor/crates1.wad | |
MAP32: Adding Hell_pillar2 from MAP02 in decor/crates1.wad | |
MAP32: Adding Decor_blood_fountain from MAP02 in decor/fountain.wad | |
MAP32: Adding Start_armaetus_start_center_pillar_hell from MAP01 in start/armaetus_start1.wad | |
MAP32: Adding Item_closet_hellish_alcove from MAP02 in item/gtd_item_closet_hell.wad | |
MAP32: Adding Pic_armaetus_hell_impaled_guys from MAP01 in picture/armaetus_pic_hell_impaled_guys.wad | |
MAP32: Adding Item_closet_hellish_furnace from MAP03 in item/gtd_item_closet_hell.wad | |
MAP32: Adding Pic_hell_alcove_tomb from MAP01 in picture/gtd_pic_hell_alcoves.wad | |
MAP32: Adding Pic_armaetus_waterfountain from MAP01 in picture/armaetus_pic_waterfountain.wad | |
MAP32: Adding Pic_armaetus_hell_impaled_guys from MAP01 in picture/armaetus_pic_hell_impaled_guys.wad | |
MAP32: Adding Pic_armaetus_hell_cages2 from MAP02 in picture/armaetus_pic_hell_cages.wad | |
MAP32: Adding Pic_hell_alcove_tomb from MAP01 in picture/gtd_pic_hell_alcoves.wad | |
MAP32: Adding Item_alcove_small_hell2 from MAP02 in item/alcove1.wad | |
MAP32: Adding Pic_armaetus_hell_cages2 from MAP02 in picture/armaetus_pic_hell_cages.wad | |
MAP32: Adding Pic_armaetus_waterfountain from MAP01 in picture/armaetus_pic_waterfountain.wad | |
MAP32: Adding Pic_armaetus_hell_cages from MAP01 in picture/armaetus_pic_hell_cages.wad | |
MAP32: Adding Pic_hell_alcove_window from MAP03 in picture/gtd_pic_hell_alcoves.wad | |
MAP32: Adding Stair_long_1x2_hell1 from MAP02 in stairs/long_1x2.wad | |
MAP32: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP32: Adding Stairs_128_2X from MAP02 in stairs/gtd_stairs_128.wad | |
MAP32: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
MAP32: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
MAP32: Adding Joiner_simple1_wide_hell from MAP03 in joiner/simple1.wad | |
MAP32: Adding Decor_pentagram_pedestal from MAP07 in decor/gtd_decor_hell.wad | |
MAP32: Adding Decor_garrett_hell_small_pillar from MAP01 in decor/garrett_decor_hell_small_pillar.wad | |
MAP32: Adding Hell_small_bodies1 from MAP02 in decor/helldecor.wad | |
MAP32: Adding Decor_hellgore6 from MAP06 in decor/hellgore.wad | |
Loading wad-fab decor/armaetus_hell_puddle.wad / MAP01 | |
MAP32: Adding Decor_armaetus_hell_puddle from MAP01 in decor/armaetus_hell_puddle.wad | |
MAP32: Adding Decor_armaetus_hell_puddle from MAP01 in decor/armaetus_hell_puddle.wad | |
MAP32: Adding Decor_vineruins1 from MAP01 in decor/ruins.wad | |
MAP32: Adding Decor_vineruins1 from MAP01 in decor/ruins.wad | |
MAP32: Adding Decor_hell_gazebo from MAP04 in decor/gtd_decor_hell.wad | |
MAP32: Adding Decor_hell_gazebo from MAP04 in decor/gtd_decor_hell.wad | |
MAP32: Adding Decor_generic_sunk_roof from MAP01 in decor/gtd_generic_sunk_roof.wad | |
MAP32: Adding Decor_generic_sunk_roof from MAP01 in decor/gtd_generic_sunk_roof.wad | |
MAP32: Adding Decor_hellruins3 from MAP03 in decor/ruins.wad | |
MAP32: Adding Decor_hellruins3 from MAP03 in decor/ruins.wad | |
Loading wad-fab decor/gtd_hell_ceil_light.wad / MAP03 | |
MAP32: Adding Light_gtd_hell_lantern_square5 from MAP03 in decor/gtd_hell_ceil_light.wad | |
MAP32: Adding Light_gtd_hell_lantern_square5 from MAP03 in decor/gtd_hell_ceil_light.wad | |
MAP32: Adding Decor_vineruins1 from MAP01 in decor/ruins.wad | |
MAP32: Adding Decor_vineruins1 from MAP01 in decor/ruins.wad | |
MAP32: Adding Hell_small_bodies1 from MAP02 in decor/helldecor.wad | |
MAP32: Adding Hell_small_bodies1 from MAP02 in decor/helldecor.wad | |
MAP32: Adding Hell_pillar2 from MAP02 in decor/crates1.wad | |
MAP32: Adding Hell_pillar2 from MAP02 in decor/crates1.wad | |
MAP32: Adding Decor_hellgore6 from MAP06 in decor/hellgore.wad | |
MAP32: Adding Decor_hellgore6 from MAP06 in decor/hellgore.wad | |
MAP32: Adding Item_weapon_case from MAP01 in item/gtd_item_crates.wad | |
MAP32: Adding Exit_immersive_point_exit2 from MAP02 in exit/gtd_generic_immersive_point_exit.wad | |
MAP32: Adding Hell_pillar2 from MAP02 in decor/crates1.wad | |
MAP32: Adding Hell_pillar2 from MAP02 in decor/crates1.wad | |
MAP32: Adding Item_weapon_case from MAP01 in item/gtd_item_crates.wad | |
MAP32: Adding Item_weapon_case from MAP01 in item/gtd_item_crates.wad | |
MAP32: Adding Hell_pillar2 from MAP02 in decor/crates1.wad | |
MAP32: Adding Hell_pillar2 from MAP02 in decor/crates1.wad | |
MAP32: Adding Decor_candle_altar from MAP09 in decor/gtd_decor_hell.wad | |
MAP32: Adding Decor_candle_altar from MAP09 in decor/gtd_decor_hell.wad | |
MAP32: Adding Decor_armaetus_crufiied_pillar_1 from MAP01 in decor/armaetus_crucified.wad | |
MAP32: Adding Decor_armaetus_crufiied_pillar_1 from MAP01 in decor/armaetus_crucified.wad | |
MAP32: Adding Pic_hell_alcove_tomb from MAP01 in picture/gtd_pic_hell_alcoves.wad | |
MAP32: Adding Pic_armaetus_waterfountain from MAP01 in picture/armaetus_pic_waterfountain.wad | |
MAP32: Adding Pic_armaetus_hell_cages from MAP01 in picture/armaetus_pic_hell_cages.wad | |
MAP32: Adding Item_closet_w_door_hell from MAP01 in item/closet.wad | |
MAP32: Adding Pic_hell_alcove_window from MAP03 in picture/gtd_pic_hell_alcoves.wad | |
MAP32: Adding Pic_hell_alcove_furnace from MAP02 in picture/gtd_pic_hell_alcoves.wad | |
MAP32: Adding Pic_hell_alcove_tomb from MAP01 in picture/gtd_pic_hell_alcoves.wad | |
MAP32: Adding Pic_armaetus_hell_cages from MAP01 in picture/armaetus_pic_hell_cages.wad | |
MAP32: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP32: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP32: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP32: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP32: Adding Sidewalk_16_gothic from MAP01 in stairs/sidewalk_16.wad | |
MAP32: Adding Sidewalk_16_gothic from MAP01 in stairs/sidewalk_16.wad | |
MAP32: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP32: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
Loading wad-fab stairs/wide_3x1.wad / MAP02 | |
MAP32: Adding Stair_wide_3x1_torch_eye from MAP02 in stairs/wide_3x1.wad | |
MAP32: Adding Stair_wide_3x1_torch_eye from MAP02 in stairs/wide_3x1.wad | |
MAP32: Adding Stair_wide_3x1_torch_eye from MAP02 in stairs/wide_3x1.wad | |
MAP32: Adding Stair_wide_3x1_torch_eye from MAP02 in stairs/wide_3x1.wad | |
MAP32: Adding Sidewalk_8 from MAP01 in stairs/sidewalk_8.wad | |
MAP32: Adding Sidewalk_8 from MAP01 in stairs/sidewalk_8.wad | |
MAP32: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP32: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP32: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP32: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP32: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP32: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP32: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP32: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP32: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP32: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP32: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP32: Adding Post_gothic_1 from MAP03 in fence/posts.wad | |
MAP32: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP32: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP32: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP32: Adding Post_gothic_1 from MAP03 in fence/posts.wad | |
MAP32: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP32: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP32: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP32: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP32: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP32: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP32: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP32: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP32: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP32: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP32: Adding Fence_pillar from MAP01 in fence/gtd_pillar.wad | |
MAP32: Adding Skybox_garrett_hell from MAP01 in skybox/garrett_skybox_hell.wad | |
--==| Make Battles |==-- | |
Giving weapon: plasma | |
Giving weapon: bfg | |
Giving weapon: launch | |
Giving weapon: chain | |
Giving weapon: shotty | |
--==| Item Pickups |==-- | |
DOOM CSG... | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
Removed 45386 dead regions (of 64039) | |
Swallowed 8831 brushes (of 45402) | |
Filled 4 gaps (of 11846 total) | |
Lighting level... | |
Merged 4026 colinear lines | |
Rounded 0 square corners | |
Aligned 5443 textures | |
Merging WAD sections from: games/doom/data/doom_falls.wad | |
Opened WAD file: games/doom/data/doom_falls.wad | |
Closed WAD file | |
Merging WAD sections from: games/doom/data/lift_flat.wad | |
Opened WAD file: games/doom/data/lift_flat.wad | |
Closed WAD file | |
Merging WAD sections from: games/doom/data/metal_step.wad | |
Opened WAD file: games/doom/data/metal_step.wad | |
Closed WAD file | |
Merging WAD sections from: games/doom/data/vine_dude.wad | |
Opened WAD file: games/doom/data/vine_dude.wad | |
Closed WAD file | |
Merging WAD sections from: games/doom/data/logos.wad | |
Opened WAD file: games/doom/data/logos.wad | |
Closed WAD file | |
Merging WAD sections from: games/doom/data/invisible_wall.wad | |
Opened WAD file: games/doom/data/invisible_wall.wad | |
Closed WAD file | |
Merging WAD sections from: games/doom/data/freedoom_face.wad | |
Opened WAD file: games/doom/data/freedoom_face.wad | |
Closed WAD file | |
--== ZDoom: Story generator ==-- | |
You are slowly drawn to a mysterious source of energy | |
as you progress and notice the continued flow of demons | |
into the fray. There must be an entrance to hell nearby... | |
Hell's commanders went through great efforts to guard this portal | |
to hell. You slip through to find yourself in a new place, in which | |
the source of the demonic invasion seems to originate from... | |
The wind blows by with a scent of sulfur. Ahead, you spot | |
something terrifying: an effigy of hell. The monument is of | |
twisted human corpses, sewn together to create a totem. It | |
suddenly catches a blue fire and you hear a voice. | |
_SPACE | |
'I am Elku the Fanatic. We are legion. We do not forgive.' | |
The voice disappears as with the totem. | |
As a critical hit falls upon the demon's body, Elku | |
stutters. 'This is not how it ends, mortal! I will return | |
and feast upon your soul!' | |
_SPACE | |
The creature quickly steps into a newly opened portal behind | |
it, and dissipates. | |
Elku escapes your grasp, but it is scarred forever. | |
The wind blows by with a scent of sulfur. Ahead, you spot | |
something terrifying: an effigy of hell. The monument is of | |
twisted human corpses, sewn together to create a totem. It | |
suddenly catches a blue fire and you hear a voice. | |
_SPACE | |
'I am Medusa the Breaker. We are legion. We do not forgive.' | |
The voice disappears as with the totem. | |
As a critical hit falls upon the demon's body, Medusa | |
stutters. 'This is not how it ends, mortal! I will return | |
and feast upon your soul!' | |
_SPACE | |
The creature quickly steps into a newly opened portal behind | |
it, and dissipates. | |
Medusa escapes your grasp, but it is scarred forever. | |
You tirelessly battle against waves upon waves of | |
seemingly infinite hellspawn. | |
_SPACE | |
Your tracker informs you a secret point of interest | |
may exist nearby... | |
You have found a secret zone! | |
It seems the hellspawn have barricaded | |
themselves within its confines | |
with the expectation of safety. | |
_SPACE | |
You are about to prove them otherwise. | |
It seems this secret trail goes further than expected. | |
It is time to finish this once and for all and eradicate | |
this hidden pocket of hellish infestation. | |
Let's be serious, are you really exiting already? | |
There's always more where this comes from! ObAddon never forgets! | |
You may be leaving but Hell's legions will never rest. You'll be back. | |
Maybe you should hit Escape before I put this shotgun barrel where the sun don't shine. | |
Just leave. This is just more monsters and levels here. What a heap of shit. | |
Don't quit just yet, we're just wasting your time with this quit message! | |
THIS IS A MESSAGE! Not intentionally left blank. | |
Are you kidding me? Get the fuck out already. | |
Come on already, there's plenty more to do in this generated mapset! | |
The Randomly Generated Beast will come back for more, namely you. | |
Bricks, Tech Bases, Hellfire, we have it all! | |
Why would you ever want to exit out of here? | |
Doomguy loves his coffee like he likes his metal: Black and harsh. | |
A bat? Nah, I'd think a chainsaw would fare better nowadays. | |
In a perfect world.. Oh wait, no there is no perfect world with sunshine and unicorn farts. | |
Subscribe to... no, I am not going to do that here too. | |
Oblige is love, Oblige is life. | |
Are you sure you want to exit out of the game? | |
Press Y to burn bridges, press N to maintain relations. | |
When you return, a gang of Imps and Barons are going to take turns on your ass. | |
Do you really wish to leave the world at the mercy of Hellspawn? | |
Catch me if you can, I'm the quit message man! | |
So, is this a joke? Are you staying or leaving? | |
Oh, is that all? I guess I'll just throw more monsters at you when you return. | |
Doom is like a box of crackers, you get to add things to suit your tastes or just have it plain. | |
The Icon of Sin will always be your source of misery. | |
Hold up, are you just going to leave like this? | |
We're still going to be here, just go. It may not be as nice when you come back. | |
There's a special place in Hell for those that quit too soon. | |
Sgt. Shooter and Vanth the Anathema thought that you'd be just as weak as anticipated to quit so soon. | |
That's too bad, perhaps Vanth the Anathema should make you their bitch for considering quitting? | |
Sgt. Shooter is disappointed in you. Hit N now or face retribution. | |
He who is not bold enough to be stared at from across the abyss is not bold enough to stare into it himself. | |
Is that a a MAPINFO lump in your possession? I'm pretty sure that's for Doomguy.. | |
That an inscripted bust of Razorfist isn't going to do you any good. It's destined for Doomguy if he finds it. | |
Maybe you should be dumped off in Collection of Corpses, see how you fare. | |
In the end, there is only death, chaos and more death. And cookies. | |
Remember, a good demon is a dead one. Make that happen! | |
Heroes, press N. Wimps, press Y. | |
Go ahead, leave. Oblige will be back with even more demons... | |
Sgt. Shooter is not pleased. | |
There's a lot of bullshit going on these days. Don't just add to the pile and quit like this. | |
Meh, is that it? Am I supposed to appease you with something? | |
There just isn't anything to keep you from hitting Y, is there? | |
ObAddon demands the purging of more demons! | |
The will to survive is as long as you do not quit out of the game. | |
Vanth needs another hobby than to torture your dumb ass from quitting. | |
Are you quitting because you realized no matter how much hellspawn you mow down, Oblige will just give you more? | |
Sgt. Shooter wants to know you're quitting from an Oblige map. :( Unless you just finished it all. :D | |
The price of freedom is eternal vigilance. The price of Oblige is eternal demonic invasions. And you're giving up? | |
You wouldn't download a car, but you would quit a demonic invasion? | |
Never gonna give you up, never gonna let you down, never gonna run and leave you without a fresh new megawad. | |
At least when the demons slaughter anyone, it's regardless of gender, race, or creed. | |
You can win Oblige, you just have to defeat a 64-bit permutation of maps and each variation per seed by changed setting to do so. | |
You want demons? We can give you more demons than there are stars in the observable universe. | |
Don't worry about infinite hellspawn. Do what you love, and you'll never work a day in your life. | |
A dimensional shambler is, indeed, waiting in your operating system. It was ObAddon all along. | |
My map generator brings all the linedefs to the yard. | |
'You shouldn't stop playing Doom.' definitely said by Voltaire. | |
Are you taking the blue pill? | |
The prophet Nostradamus predicted the dead would rise when there is no more room in hell. He didn't predict Oblige would be generating new rooms. | |
You probably noticed by now that every time quit messages show up, you're forced to agree with the statement when you quit by choosing 'yes'. | |
Thanos needs two fingers to erase half the universe. Oblige builds a whole with only one. | |
ObAddon is always improving. Stop by our Discord server, talk to the denizens and report bugs to us there! | |
Visit https://caligari87.github.io/ObAddon/ for updates! | |
If you're quitting because something might be broken, please supply screenshots and preferably your LOG file when reporting. | |
ObAddon is for the adventurous. Are you? Join us and contribute ideas and works! ObAddon is a community project! | |
Was this not big enough? Try jacking up the Max Level Size or Upper Bound in settings to Colossal, Gargantuan or Transcendent. | |
If you are reporting an error and already closed OBLIGE, do NOT reopen the program as it will wipe the LOGS.TXT file clean! Open it via a text editor. | |
Map sizes too big? Reduce the Map Size or Upper Bound size if using Mix It Up. | |
Gargantuan or Transcendent maps looking like Minecraft Far Lands? Please keep Auto Detail on, not much else can be done about that, stupid Doom Engine limits. | |
In 1998, the Undertaker threw Mankind off Hell in a Cell and plummeted 16ft. through an announcer's table. | |
By exiting, you are agreeing to subscribe to Cat Facts. | |
Sewerage is important but HVAC systems is importanter. | |
Merging WAD sections from: data/loading/loading_screens.wad | |
Opened WAD file: data/loading/loading_screens.wad | |
Closed WAD file | |
--==| Script Manager |==-- | |
~~~~~~ Finished Making Levels ~~~~~~ | |
Writing WAD directory | |
Closed WAD file | |
GLBSP: Opened PWAD file : G:\doom\wads\2019-10-1-call_of_slime.tmp | |
GLBSP: | |
GLBSP: Building normal and GL nodes on MAP01 | |
GLBSP: Building normal and GL nodes on MAP02 | |
GLBSP: Building normal and GL nodes on MAP03 | |
GLBSP: Building normal and GL nodes on MAP04 | |
GLBSP: Building normal and GL nodes on MAP05 | |
GLBSP: Building normal and GL nodes on MAP06 | |
GLBSP: Building normal and GL nodes on MAP07 | |
GLBSP: Building normal and GL nodes on MAP08 | |
GLBSP: Building normal and GL nodes on MAP09 | |
GLBSP: Building normal and GL nodes on MAP10 | |
GLBSP: Building normal and GL nodes on MAP11 | |
GLBSP: Building normal and GL nodes on MAP12 | |
GLBSP: Building normal and GL nodes on MAP13 | |
GLBSP: Building normal and GL nodes on MAP14 | |
GLBSP: Building normal and GL nodes on MAP15 | |
GLBSP: Building normal and GL nodes on MAP16 | |
GLBSP: Building normal and GL nodes on MAP17 | |
GLBSP: Building normal and GL nodes on MAP18 | |
GLBSP: Building normal and GL nodes on MAP19 | |
GLBSP: Building normal and GL nodes on MAP20 | |
GLBSP: Building normal and GL nodes on MAP21 | |
GLBSP: Building normal and GL nodes on MAP22 | |
GLBSP: Building normal and GL nodes on MAP23 | |
GLBSP: Building normal and GL nodes on MAP24 | |
GLBSP: Building normal and GL nodes on MAP25 | |
GLBSP: Building normal and GL nodes on MAP26 | |
GLBSP: Building normal and GL nodes on MAP27 | |
GLBSP: Building normal and GL nodes on MAP28 | |
GLBSP: Building normal and GL nodes on MAP29 | |
GLBSP: Building normal and GL nodes on MAP30 | |
GLBSP: Building normal and GL nodes on MAP31 | |
GLBSP: Building normal and GL nodes on MAP32 | |
GLBSP: | |
GLBSP: Saving WAD as G:\doom\wads\2019-10-1-call_of_slime.wad | |
GLBSP: | |
GLBSP: Total serious warnings: 0 | |
GLBSP: Total minor warnings: 49 | |
GLBSP: | |
GLBSP: *** Problem Report *** | |
GLBSP: POTENTIAL FAILURES. The following levels should work in a | |
modern Doom port, but may fail (or even crash) in older ports. | |
GLBSP: MAP02 : GLBSP: Number of GL segs overflowed the original limit. | |
GLBSP: MAP03 : GLBSP: Number of GL segs overflowed the original limit. | |
GLBSP: MAP04 : GLBSP: Number of GL segs overflowed the original limit. | |
GLBSP: MAP06 : GLBSP: Number of GL segs overflowed the original limit. | |
GLBSP: MAP07 : GLBSP: Number of GL segs overflowed the original limit. | |
GLBSP: MAP08 : GLBSP: Number of GL segs overflowed the original limit. | |
GLBSP: MAP08 : GLBSP: Number of Segs overflowed the original limit. | |
GLBSP: MAP10 : GLBSP: Number of GL segs overflowed the original limit. | |
GLBSP: MAP11 : GLBSP: Number of GL segs overflowed the original limit. | |
GLBSP: MAP12 : GLBSP: Number of GL segs overflowed the original limit. | |
GLBSP: MAP13 : GLBSP: Number of GL segs overflowed the original limit. | |
GLBSP: MAP14 : GLBSP: Number of GL segs overflowed the original limit. | |
GLBSP: MAP15 : GLBSP: Number of GL segs overflowed the original limit. | |
GLBSP: MAP16 : GLBSP: Number of GL segs overflowed the original limit. | |
GLBSP: MAP17 : GLBSP: Number of GL segs overflowed the original limit. | |
GLBSP: MAP18 : GLBSP: Number of GL segs overflowed the original limit. | |
GLBSP: MAP19 : GLBSP: Number of GL segs overflowed the original limit. | |
GLBSP: MAP20 : GLBSP: Number of GL segs overflowed the original limit. | |
GLBSP: MAP21 : GLBSP: Number of GL segs overflowed the original limit. | |
GLBSP: MAP22 : GLBSP: Number of GL segs overflowed the original limit. | |
GLBSP: MAP22 : GLBSP: Number of Segs overflowed the original limit. | |
GLBSP: MAP22 : GLBSP: Number of Sidedefs overflowed the original limit | |
GLBSP: MAP23 : GLBSP: Number of GL segs overflowed the original limit. | |
GLBSP: MAP24 : GLBSP: Number of GL segs overflowed the original limit. | |
GLBSP: MAP25 : GLBSP: Number of GL segs overflowed the original limit. | |
GLBSP: MAP25 : GLBSP: Number of Segs overflowed the original limit. | |
GLBSP: MAP26 : GLBSP: Number of GL segs overflowed the original limit. | |
GLBSP: MAP27 : GLBSP: Number of GL segs overflowed the original limit. | |
GLBSP: MAP28 : GLBSP: Number of Sidedefs overflowed the original limit | |
GLBSP: MAP29 : GLBSP: Number of GL segs overflowed the original limit. | |
GLBSP: MAP30 : GLBSP: Number of GL segs overflowed the original limit. | |
GLBSP: MAP31 : GLBSP: Number of GL segs overflowed the original limit. | |
GLBSP: | |
GLBSP: V5 FORMAT UPGRADES. The following levels require a Doom port | |
which supports V5 GL-Nodes, otherwise they will fail (or crash). | |
GLBSP: ZDBSP FORMAT has also been used for regular nodes. | |
GLBSP: MAP28 : Number of GL segs overflowed the limit. | |
GLBSP: | |
End of problem report. | |
Saving options file... | |
DONE. | |
TOTAL TIME: 363.16 seconds | |
Saving config file... | |
DONE. | |
Created WAD file: G:\doom\wads\2019-10-1-the_broken_plateau.wad | |
~~~~~~~ Making Levels ~~~~~~~ | |
-- ObAddon (C) 2018-2019 | |
-- MsrSgtShooterPerson | |
-- Armaetus | |
-- Garrett | |
-- Caligari87 | |
-- Frozsoul | |
-- Simon-v | |
-- Beed28 | |
-- Craneo | |
-- MogWaltz | |
-- EpicTyphlosion | |
-- Tapwave | |
-- Swedra | |
-- Demios | |
-- https://github.com/caligari87/ObAddon/ | |
seed = 766032241 | |
---- Game Settings ---- | |
game = doom2 | |
engine = gzdoom | |
length = game | |
theme = original | |
---- Architecture ---- | |
size = small | |
streets_mode = no | |
linear_mode = none | |
outdoors = mixed | |
caves = mixed | |
liquids = mixed | |
hallways = mixed | |
teleporters = mixed | |
steepness = mixed | |
prebuilt_levels = no | |
procedural_gotchas = all | |
layout_absurdity = none | |
zdoom_vista = enable | |
zdoom_skybox = themed | |
---- Monsters ---- | |
mons = scarce | |
mix_it_up_upper_range = heaps | |
mix_it_up_lower_range = scarce | |
strength = medium | |
ramp_up = medium | |
mon_variety = mixed | |
bosses = medium | |
traps = mixed | |
trap_style = default | |
trap_strength = normal | |
cages = rare | |
secret_monsters = no | |
quiet_start = no | |
---- Pickups ---- | |
health = heaps | |
ammo = heaps | |
weapons = normal | |
items = heaps | |
secrets = mixed | |
---- Other Modules ---- | |
@armaetus_epic_textures = 0 | |
@debugger = 0 | |
@doom_mon_control = 0 | |
@doom_weapon_control = 0 | |
@export_map = 0 | |
@fireblu_mode = 0 | |
@harder_enemy = 0 | |
@level_control = 1 | |
mixin_type = normal | |
level_upper_bound = small | |
level_lower_bound = micro | |
level_size_ramp_factor = 1 | |
@megawad_swapper = 0 | |
@misc = 1 | |
pistol_starts = yes | |
alt_starts = no | |
big_rooms = mixed | |
room_heights = mixed | |
parks = mixed | |
natural_parks = mixed | |
park_detail = mixed | |
windows = mixed | |
passable_windows = not_on_vistas | |
symmetry = mixed | |
beams = mixed | |
fences = mixed | |
porches = mixed | |
scenics = mixed | |
corner_style = random | |
liquid_sinks = not_damaging | |
darkness = mixed | |
brightness_offset = +1 | |
barrels = mixed | |
doors = mixed | |
keys = mixed | |
switches = mixed | |
road_markings = yes | |
street_traffic = mixed | |
exit_signs = yes | |
linear_start = yes | |
dead_ends = some | |
live_minimap = room | |
@modded_game_extras = 0 | |
@music_swapper = 0 | |
@prefab_control = 1 | |
autodetail = on | |
point_prob = fab_default | |
wall_prob = fab_default | |
@procedural_gotcha = 1 | |
gotcha_strength = none | |
gotcha_qty = 50 | |
@sky_generator = 1 | |
force_hill_params = hp_random | |
influence_map_darkness = no | |
force_hills = hs_random | |
force_sky = sky_day | |
@small_spiderdemon = 1 | |
@stealth_mons = 0 | |
@universal_intermissions = 1 | |
@zdoom_marines = 0 | |
@zdoom_specials = 1 | |
generic_intermusic = $MUSIC_READ_M | |
fog_generator = per_sky_gen | |
dynamic_lights = yes | |
fog_env = outdoor | |
custom_quit_messages = yes | |
no_intermission = no | |
episode_selection = no | |
fog_affects_sky = yes | |
story_generator = proc | |
mapinfo_music_shuffler = yes | |
fog_intensity = subtle | |
-- END -- | |
Merging WAD sections from: uidata/graphics.wad | |
Opened WAD file: uidata/graphics.wad | |
Closed WAD file | |
--== ZDoom Special Addons module active ==-- | |
Loading prefabs from: 'games/doom/fabs' | |
OK | |
Grower_preprocess_grammar... | |
414 rules loaded! | |
Sky generator: | |
Forced sky: sky_day | |
1 = BROWNISH_CLOUDS | |
+ BROWN_HILLS | |
Forced sky: sky_day | |
2 = ORANGE_CLOUDS | |
+ DARKBROWN_HILLS | |
Forced sky: sky_day | |
3 = GREEN_CLOUDS | |
+ HELL_HILLS | |
Theme for level MAP01 = tech | |
Theme for level MAP02 = tech | |
Theme for level MAP03 = tech | |
Theme for level MAP04 = tech | |
Theme for level MAP05 = tech | |
Theme for level MAP06 = tech | |
Theme for level MAP07 = tech | |
Theme for level MAP08 = tech | |
Theme for level MAP09 = tech | |
Theme for level MAP10 = tech | |
Theme for level MAP11 = tech | |
Theme for level MAP12 = urban | |
Theme for level MAP13 = urban | |
Theme for level MAP14 = urban | |
Theme for level MAP15 = urban | |
Theme for level MAP16 = urban | |
Theme for level MAP17 = urban | |
Theme for level MAP18 = urban | |
Theme for level MAP19 = urban | |
Theme for level MAP20 = urban | |
Theme for level MAP21 = hell | |
Theme for level MAP22 = hell | |
Theme for level MAP23 = hell | |
Theme for level MAP24 = hell | |
Theme for level MAP25 = hell | |
Theme for level MAP26 = hell | |
Theme for level MAP27 = hell | |
Theme for level MAP28 = hell | |
Theme for level MAP29 = hell | |
Theme for level MAP30 = hell | |
Theme for level MAP31 = hell | |
Theme for level MAP32 = hell | |
Special levels: | |
none | |
Initial size for MAP01: 30 | |
Initial size for MAP02: 30 | |
Initial size for MAP03: 30 | |
Initial size for MAP04: 30 | |
Initial size for MAP05: 30 | |
Initial size for MAP06: 30 | |
Initial size for MAP07: 30 | |
Initial size for MAP08: 30 | |
Initial size for MAP09: 30 | |
Initial size for MAP10: 30 | |
Initial size for MAP11: 30 | |
Initial size for MAP12: 30 | |
Initial size for MAP13: 30 | |
Initial size for MAP14: 30 | |
Initial size for MAP15: 30 | |
Initial size for MAP16: 30 | |
Initial size for MAP17: 30 | |
Initial size for MAP18: 30 | |
Initial size for MAP19: 30 | |
Initial size for MAP20: 30 | |
Initial size for MAP21: 30 | |
Initial size for MAP22: 30 | |
Initial size for MAP23: 30 | |
Initial size for MAP24: 30 | |
Initial size for MAP25: 30 | |
Initial size for MAP26: 30 | |
Initial size for MAP27: 30 | |
Initial size for MAP28: 30 | |
Initial size for MAP29: 30 | |
Initial size for MAP30: 30 | |
Initial size for MAP31: 30 | |
Initial size for MAP32: 30 | |
Game title: The Broken Plateau | |
Game sub-title: Not Your Typical Doomworld WAD | |
Episode 1 title: The Desert of Bourratar | |
Episode 2 title: Attack on Moundbeach | |
Episode 3 title: Drowning in Adversity | |
Level 1 title: Do Panic | |
~~~~~~| MAP01 |~~~~~~ | |
Level seed: 27577160676 | |
Styles = | |
{ | |
ambushes = none | |
barrels = some | |
big_rooms = heaps | |
cages = rare | |
caves = none | |
cycles = some | |
dead_ends = some | |
doors = heaps | |
ex_floors = some | |
fences = few | |
hallways = none | |
islands = few | |
keys = none | |
lakes = few | |
liquids = none | |
outdoors = some | |
parks = none | |
pictures = some | |
porches = some | |
secrets = some | |
steepness = some | |
switches = heaps | |
symmetry = more | |
teleporters = none | |
traps = none | |
windows = heaps | |
} | |
Liquid: skipped for level (by style). | |
Skybox: Skybox_generic | |
--==| Creating Rooms |==-- | |
Map size target: 30x30 seeds | |
--== Layout Absurdity Module ==-- | |
This level is not absurd... | |
Target # of rooms : 2 .. 2 | |
new room ROOM_1 : env = nil : parent = nil | |
Growing ROOM_1 with [root x 1]..... | |
APPLIED rule: ROOT_1 | |
Growing ROOM_1 with [start_closet3 x 1]..... | |
APPLIED rule: START_CLOSET_3x2 | |
Growing ROOM_1 with [grow x 50]..... | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_3 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_4 | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2_SMALL | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2 | |
Growing ROOM_1 with [sprout x 50]..... | |
new room ROOM_2 : env = nil : parent = ROOM_1 | |
APPLIED rule: SPROUT_JOINER_3x2 | |
Growing ROOM_1 with [square_out x 4]..... | |
Growing ROOM_2 with [grow x 50]..... | |
APPLIED rule: GROW_CHAMFER_WIDE_ROOM_CORNER_OUTLET_SOLID | |
APPLIED rule: GROW_4 | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2 | |
APPLIED rule: GROW_INTO_CLIFF | |
APPLIED rule: GROW_36_DOUBLE_AREA | |
APPLIED rule: GROW_WIDE_SPACE_DEPRESSION | |
APPLIED rule: GROW_HALF_C_STAIR | |
APPLIED rule: GROW_3 | |
APPLIED rule: GROW_BEND | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_WIDE_SPACE_2X12_SIDEWAYS | |
APPLIED rule: GROW_36_SINGLE_AREA | |
APPLIED rule: GROW_EXTRUSION_4X4 | |
APPLIED rule: GROW_BLOB_1 | |
APPLIED rule: GROW_DIAGONAL_STALK | |
APPLIED rule: GROW_GATED_RAMP | |
APPLIED rule: GROW_EXTRUSION_SINK | |
Growing ROOM_2 with [sprout x 50]..... | |
Growing ROOM_2 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_2 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_2 with [sprout x 50]..... | |
Growing ROOM_2 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_2 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_2 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_2 with [sprout x 50]..... | |
Growing ROOM_2 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_2 with [sprout x 50]..... | |
Growing ROOM_1 with [decorate x 15]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CATWALK_SUPPORT_PILLAR_OUTER | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_2 with [decorate x 15]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Seed Map: | |
BB BB BBB BBB BB BB | |
BBBBBBBBBB BBBBBBBBBB | |
BBBBB\BBBB BBBB/BBBBB | |
BBBBB \BBB\ /BBB/ BBBBB | |
BBBBB \BBB\ /BBB/ BBBBB | |
BBBBBBB BBBB\ /BBBB BBBBBBB | |
BBBBBBBBBBBBBB BBBBBBBBBBBBBB | |
BBBBBBBBBBBBBB BBBBBBBBBBBBBB | |
BBBBBBBBBBBBBBB BBBBBBBBBBBBBBB | |
BBBBBBBBBBBBBBB BBBBBBBBBBBBBBB | |
BBB AAAAAAA AAAAAAA AAAAAAA BBB | |
BBAAAAAAAAAAAAAAAAAAAAAAAAABB | |
BBBAAAAAAAAAAAAAAAAAAAAAAAAABBB | |
BBBAAAAAAAA AAAAAAA AAAAAAAABBB | |
BBBBAAAAAAAAAAAAAAAAAAAAAAABBBB | |
BBBAABBBBBBAAAAAAABBBBBBAABBB | |
BBBAABBBBBBAAAAAAABBBBBBAABBB | |
BB BB BBBBAAAAAAABBBB BB BB | |
BBBBBBBBBBBBBAAABBBBBBBBBBBBB | |
BBBBBBBBBBBBBAAABBBBBBBBBBBBB | |
BBBBBBBBBBBBBAAABBBBBBBBBBBBB | |
BBBB\BBBBBBBBBBBBBBBBBBB/BBBB | |
BBBBBBBBBBBBBBBBBBBBBBBBBBBBB | |
/BBBBBB BB BBBBB BB BBBBBB\ | |
/BBBBBBBBBBBBBBBBBBBBBBBBBBB\ | |
BBBBBBBBBBBBBBBBBBBBBBBBBBBBB | |
BBBBBBBBBBBBBBBBBBBBBBBBBBBBB | |
BBBB/BBBBBBBBB BBBBBBBBB\BBBB | |
BBBB BBBBBB BBBBBB BBBB | |
BBBBB BBBBBB BBBBBB BBBBB | |
BBBBB BBB BB B B BB BBB BBBBB | |
BBB BBBBBBBB BBBBBBBB BBB | |
BB BBBBBBBB BBBBBBBB BB | |
BB BBBB BBBB BB | |
BBBB BBBB | |
Connection: ROOM_1 --> ROOM_2 (via joiner) | |
--==| Make Quests |==-- | |
Exit room: ROOM_2 | |
Maximum of 0 key goals. | |
Maximum of 1 switch goals. | |
Start room: ROOM_1 | |
Quest list: | |
QUEST_1 : svolume:861 | |
Zone quota: 4 | |
Zone list: | |
ZONE_1 : rooms:2 areas:80 | |
Other Item quota : 8.00 | |
--==| Build Rooms |==-- | |
--==| Auto Detail Report |==-- | |
Total walkable volume: 861 | |
Group walls tone down multiplier: 1 | |
Total perimeter: 557 | |
Plain walls tone down multiplier: 1 | |
Loading wad-fab decor/crates1.wad / MAP02 | |
MAP01: Adding Crate_tall_brown from MAP02 in decor/crates1.wad | |
MAP01: Adding Crate_tall_brown from MAP02 in decor/crates1.wad | |
Loading wad-fab decor/ceil_light.wad / MAP02 | |
MAP01: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP01: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP01: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP01: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP01: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP01: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
MAP01: Adding Light_tech_red from MAP02 in decor/ceil_light.wad | |
Loading wad-fab picture/pic_box.wad / MAP09 | |
MAP01: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
Loading wad-fab start/gtd_generic_immersive_start.wad / MAP01 | |
MAP01: Adding Start_generic_immersive_start from MAP01 in start/gtd_generic_immersive_start.wad | |
MAP01: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP01: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
Loading wad-fab picture/pic_box.wad / MAP13 | |
MAP01: Adding Pic_box_liteblu1 from MAP13 in picture/pic_box.wad | |
Loading wad-fab picture/pic_box.wad / MAP13 | |
MAP01: Adding Pic_box_shawn3 from MAP13 in picture/pic_box.wad | |
Loading wad-fab picture/beed28_broken_door.wad / MAP02 | |
MAP01: Adding Pic_beed28_broken_door2 from MAP02 in picture/beed28_broken_door.wad | |
Loading wad-fab item/alcove1.wad / MAP02 | |
MAP01: Adding Item_alcove_small_general1 from MAP02 in item/alcove1.wad | |
Loading wad-fab item/gtd_item_closet_simple.wad / MAP03 | |
MAP01: Adding Item_closet_simple3 from MAP03 in item/gtd_item_closet_simple.wad | |
Loading wad-fab item/alcove1.wad / MAP02 | |
MAP01: Adding Item_alcove_small_general3 from MAP02 in item/alcove1.wad | |
MAP01: Adding Pic_box_shawn3 from MAP13 in picture/pic_box.wad | |
MAP01: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP01: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP01: Adding Pic_box_shawn3 from MAP13 in picture/pic_box.wad | |
Loading wad-fab picture/gtd_pic_tech_wallmachines.wad / MAP03 | |
MAP01: Adding Pic_computer_pull_rack_thingies from MAP03 in picture/gtd_pic_tech_wallmachines.wad | |
Loading wad-fab stairs/sidewalk_8.wad / MAP01 | |
MAP01: Adding Sidewalk_8 from MAP01 in stairs/sidewalk_8.wad | |
MAP01: Adding Sidewalk_8 from MAP01 in stairs/sidewalk_8.wad | |
Loading wad-fab stairs/long_1x2.wad / MAP01 | |
MAP01: Adding Stair_long_1x2 from MAP01 in stairs/long_1x2.wad | |
MAP01: Adding Stair_long_1x2 from MAP01 in stairs/long_1x2.wad | |
Loading wad-fab decor/exit_sign.wad / MAP01 | |
MAP01: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
MAP01: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
Loading wad-fab joiner/gtd_3d_joiners.wad / MAP02 | |
MAP01: Adding Joiner_gtd_3D_joiner_side_lift_1 from MAP02 in joiner/gtd_3d_joiners.wad | |
Loading wad-fab decor/crates1.wad / MAP02 | |
MAP01: Adding Crate_tall_computers from MAP02 in decor/crates1.wad | |
MAP01: Adding Crate_tall_computers from MAP02 in decor/crates1.wad | |
Loading wad-fab decor/gtd_decor_outdoor_machines.wad / MAP03 | |
MAP01: Adding Decor_tech_point_HVAC_3 from MAP03 in decor/gtd_decor_outdoor_machines.wad | |
MAP01: Adding Decor_tech_point_HVAC_3 from MAP03 in decor/gtd_decor_outdoor_machines.wad | |
MAP01: Adding Crate_tall_computers from MAP02 in decor/crates1.wad | |
MAP01: Adding Crate_tall_computers from MAP02 in decor/crates1.wad | |
Loading wad-fab decor/gtd_tech_complockers.wad / MAP01 | |
MAP01: Adding Decor_tech_complockers from MAP01 in decor/gtd_tech_complockers.wad | |
MAP01: Adding Decor_tech_complockers from MAP01 in decor/gtd_tech_complockers.wad | |
MAP01: Adding Decor_tech_complockers from MAP01 in decor/gtd_tech_complockers.wad | |
MAP01: Adding Decor_tech_complockers from MAP01 in decor/gtd_tech_complockers.wad | |
Loading wad-fab decor/gtd_decor.wad / MAP05 | |
MAP01: Adding Decor_computer_tall from MAP05 in decor/gtd_decor.wad | |
MAP01: Adding Decor_computer_tall from MAP05 in decor/gtd_decor.wad | |
Loading wad-fab decor/gtd_decor.wad / MAP07 | |
MAP01: Adding Decor_open_pipe from MAP07 in decor/gtd_decor.wad | |
MAP01: Adding Decor_open_pipe from MAP07 in decor/gtd_decor.wad | |
Loading wad-fab decor/gtd_decor.wad / MAP04 | |
MAP01: Adding Decor_data_pillar from MAP04 in decor/gtd_decor.wad | |
MAP01: Adding Decor_data_pillar from MAP04 in decor/gtd_decor.wad | |
Loading wad-fab decor/crates1.wad / MAP03 | |
MAP01: Adding Crate_medium_gray from MAP03 in decor/crates1.wad | |
MAP01: Adding Crate_medium_gray from MAP03 in decor/crates1.wad | |
Loading wad-fab decor/carpets.wad / MAP01 | |
MAP01: Adding Decor_techfloor1 from MAP01 in decor/carpets.wad | |
MAP01: Adding Decor_techfloor1 from MAP01 in decor/carpets.wad | |
Loading wad-fab decor/gtd_decor.wad / MAP06 | |
MAP01: Adding Decor_server_rack from MAP06 in decor/gtd_decor.wad | |
MAP01: Adding Decor_server_rack from MAP06 in decor/gtd_decor.wad | |
Loading wad-fab decor/gtd_ceil_light_tech.wad / MAP02 | |
MAP01: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
Loading wad-fab decor/ceil_light.wad / MAP02 | |
MAP01: Adding Light_tech_green from MAP02 in decor/ceil_light.wad | |
MAP01: Adding Light_tech_green from MAP02 in decor/ceil_light.wad | |
MAP01: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP01: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP01: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP01: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP01: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP01: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP01: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP01: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
Loading wad-fab item/secret_niche.wad / MAP01 | |
MAP01: Adding Item_secret_niche1 from MAP01 in item/secret_niche.wad | |
Loading wad-fab picture/gtd_pic_tech_wallmachines.wad / MAP02 | |
MAP01: Adding Pic_pipagery from MAP02 in picture/gtd_pic_tech_wallmachines.wad | |
MAP01: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
Loading wad-fab picture/gtd_pic_rooftop_stuff.wad / MAP01 | |
MAP01: Adding Pic_HVAC_unit from MAP01 in picture/gtd_pic_rooftop_stuff.wad | |
Loading wad-fab picture/pic_box.wad / MAP12 | |
MAP01: Adding Pic_box_silver3 from MAP12 in picture/pic_box.wad | |
Loading wad-fab picture/pic_box.wad / MAP10 | |
MAP01: Adding Pic_box_UAC from MAP10 in picture/pic_box.wad | |
MAP01: Adding Pic_box_liteblu1 from MAP13 in picture/pic_box.wad | |
Loading wad-fab picture/gtd_pic_tech_controlroom.wad / MAP01 | |
MAP01: Adding Pic_control_room from MAP01 in picture/gtd_pic_tech_controlroom.wad | |
Loading wad-fab picture/gtd_pic_tech_wallmachines.wad / MAP01 | |
MAP01: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
MAP01: Adding Pic_control_room from MAP01 in picture/gtd_pic_tech_controlroom.wad | |
MAP01: Adding Pic_control_room from MAP01 in picture/gtd_pic_tech_controlroom.wad | |
MAP01: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP01: Adding Pic_box_shawn3 from MAP13 in picture/pic_box.wad | |
MAP01: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
Loading wad-fab picture/gtd_pic_tech_controlroom.wad / MAP01 | |
MAP01: Adding Pic_control_room_small_monitors from MAP01 in picture/gtd_pic_tech_controlroom.wad | |
MAP01: Adding Pic_box_liteblu1 from MAP13 in picture/pic_box.wad | |
MAP01: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
MAP01: Adding Pic_box_silver3 from MAP12 in picture/pic_box.wad | |
MAP01: Adding Pic_box_shawn3 from MAP13 in picture/pic_box.wad | |
MAP01: Adding Pic_box_liteblu1 from MAP13 in picture/pic_box.wad | |
Loading wad-fab item/secret_cage.wad / * | |
MAP01: Adding Item_secret_cage from object in item/secret_cage.wad | |
MAP01: Adding Pic_box_liteblu1 from MAP13 in picture/pic_box.wad | |
MAP01: Adding Pic_box_liteblu1 from MAP13 in picture/pic_box.wad | |
MAP01: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP01: Adding Pic_box_silver3 from MAP12 in picture/pic_box.wad | |
Loading wad-fab exit/closet2.wad / * | |
MAP01: Adding Exit_closet2 from object in exit/closet2.wad | |
Loading wad-fab picture/pic_box.wad / MAP11 | |
MAP01: Adding Pic_box_silver2 from MAP11 in picture/pic_box.wad | |
MAP01: Adding Pic_box_UAC from MAP10 in picture/pic_box.wad | |
MAP01: Adding Sidewalk_8 from MAP01 in stairs/sidewalk_8.wad | |
MAP01: Adding Sidewalk_8 from MAP01 in stairs/sidewalk_8.wad | |
Loading wad-fab stairs/gtd_lift_disguised_128.wad / MAP01 | |
LACKING MATERIAL : SW1STARG | |
MAP01: Adding Lift_gtd_disguised_128 from MAP01 in stairs/gtd_lift_disguised_128.wad | |
MAP01: Adding Lift_gtd_disguised_128 from MAP01 in stairs/gtd_lift_disguised_128.wad | |
Loading wad-fab stairs/wide_3x1.wad / MAP02 | |
MAP01: Adding Stair_wide_3x1_torch_tech from MAP02 in stairs/wide_3x1.wad | |
MAP01: Adding Stair_wide_3x1_torch_tech from MAP02 in stairs/wide_3x1.wad | |
MAP01: Adding Stair_wide_3x1_torch_tech from MAP02 in stairs/wide_3x1.wad | |
MAP01: Adding Stair_wide_3x1_torch_tech from MAP02 in stairs/wide_3x1.wad | |
Loading wad-fab stairs/sidewalk_16.wad / MAP01 | |
MAP01: Adding Sidewalk_16_tech from MAP01 in stairs/sidewalk_16.wad | |
MAP01: Adding Sidewalk_16_tech from MAP01 in stairs/sidewalk_16.wad | |
MAP01: Adding Sidewalk_16_tech from MAP01 in stairs/sidewalk_16.wad | |
MAP01: Adding Sidewalk_16_tech from MAP01 in stairs/sidewalk_16.wad | |
MAP01: Adding Sidewalk_16_tech from MAP01 in stairs/sidewalk_16.wad | |
MAP01: Adding Sidewalk_16_tech from MAP01 in stairs/sidewalk_16.wad | |
MAP01: Adding Sidewalk_16_tech from MAP01 in stairs/sidewalk_16.wad | |
MAP01: Adding Sidewalk_16_tech from MAP01 in stairs/sidewalk_16.wad | |
Loading wad-fab wall/gtd_wall.wad / MAP03 | |
Loading wad-fab wall/gtd_wall.wad / MAP08 | |
Loading wad-fab fence/beam.wad / MAP03 | |
Loading wad-fab wall/gtd_wall.wad / MAP02 | |
Loading wad-fab wall/gtd_wall.wad / MAP04 | |
Loading wad-fab wall/gtd_wall.wad / MAP09 | |
Loading wad-fab wall/wall_16.wad / MAP01 | |
Loading wad-fab wall/gtd_wall_set2.wad / MAP01 | |
Loading wad-fab wall/gtd_wall_ribbed_light_set.wad / MAP01 | |
Loading wad-fab wall/gtd_wall.wad / MAP01 | |
Loading wad-fab fence/beam_quakeish.wad / MAP01 | |
Loading wad-fab wall/gtd_wall.wad / MAP05 | |
Loading wad-fab wall/gtd_wall.wad / MAP06 | |
Loading wad-fab fence/fence_16.wad / MAP01 | |
Loading wad-fab wall/gtd_wall_set2.wad / MAP03 | |
Loading wad-fab wall/gtd_wall_infestation.wad / MAP01 | |
Loading wad-fab wall/torches.wad / MAP02 | |
Loading wad-fab wall/gtd_wall_infestation.wad / MAP03 | |
Loading wad-fab wall/gtd_wall_infestation.wad / MAP02 | |
Loading wad-fab wall/gtd_wall_generic_beamed_inset.wad / MAP01 | |
Loading wad-fab wall/gtd_wall_sewer_set.wad / MAP03 | |
Loading wad-fab wall/gtd_wall_sewer_set.wad / MAP01 | |
Loading wad-fab wall/gtd_wall_sewer_set.wad / MAP02 | |
Loading wad-fab wall/gtd_wall_sewer_set.wad / MAP04 | |
Loading wad-fab wall/gtd_outwall_tech.wad / MAP03 | |
Loading wad-fab wall/gtd_outwall_tech.wad / MAP02 | |
Loading wad-fab wall/gtd_outwall_tech.wad / MAP04 | |
Loading wad-fab wall/gtd_wall_tech_overhangs.wad / MAP04 | |
Loading wad-fab wall/gtd_outwall_tech.wad / MAP01 | |
Loading wad-fab wall/gtd_wall_tech_overhangs.wad / MAP01 | |
Loading wad-fab wall/gtd_wall_set2.wad / MAP06 | |
Loading wad-fab wall/gtd_wall_set2.wad / MAP05 | |
Loading wad-fab wall/gtd_wall_tech_overhangs.wad / MAP03 | |
Loading wad-fab wall/gtd_wall_tech_overhangs.wad / MAP02 | |
Loading wad-fab wall/wall_16.wad / MAP02 | |
Loading wad-fab fence/gtd_pillar.wad / MAP02 | |
MAP01: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP01: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP01: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP01: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP01: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP01: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
Loading wad-fab skybox/gtd_generic_sky.wad / MAP01 | |
MAP01: Adding Skybox_generic from MAP01 in skybox/gtd_generic_sky.wad | |
--==| Make Battles |==-- | |
Giving weapon: shotty | |
--==| Item Pickups |==-- | |
DOOM CSG... | |
WARNING: region degenerated (2 snags) | |
Removed 82720 dead regions (of 113628) | |
Swallowed 19016 brushes (of 82728) | |
Filled 12815 gaps (of 25761 total) | |
Lighting level... | |
Merged 6209 colinear lines | |
Rounded 0 square corners | |
Aligned 7149 textures | |
Level 2 title: Screamin' Marines | |
~~~~~~| MAP02 |~~~~~~ | |
Level seed: 27577160677 | |
Styles = | |
{ | |
ambushes = none | |
barrels = some | |
big_rooms = heaps | |
cages = rare | |
caves = none | |
cycles = some | |
dead_ends = some | |
doors = heaps | |
ex_floors = some | |
fences = none | |
hallways = none | |
islands = few | |
keys = few | |
lakes = few | |
liquids = none | |
outdoors = few | |
parks = none | |
pictures = few | |
porches = some | |
secrets = heaps | |
steepness = some | |
switches = heaps | |
symmetry = more | |
teleporters = none | |
traps = none | |
windows = heaps | |
} | |
Liquid: skipped for level (by style). | |
Skybox: Skybox_generic | |
--==| Creating Rooms |==-- | |
Map size target: 30x30 seeds | |
--== Layout Absurdity Module ==-- | |
This level is not absurd... | |
Target # of rooms : 2 .. 2 | |
new room ROOM_1 : env = nil : parent = nil | |
Growing ROOM_1 with [root x 1]..... | |
APPLIED rule: ROOT_1 | |
Growing ROOM_1 with [start_closet3 x 1]..... | |
APPLIED rule: START_CLOSET_3x2 | |
Growing ROOM_1 with [grow x 50]..... | |
APPLIED rule: GROW_CLIFF_ENTRY_SIDEWAYS_X4 | |
Growing ROOM_1 with [sprout x 50]..... | |
new room ROOM_2 : env = nil : parent = ROOM_1 | |
new room ROOM_3 : env = nil : parent = ROOM_1 | |
APPLIED rule: SPROUT_JOINER_4x2 | |
Growing ROOM_1 with [square_out x 3]..... | |
Growing ROOM_2 with [grow x 50]..... | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_STAIRED_L | |
APPLIED rule: GROW_CAGE_DOOM_MAP01 | |
APPLIED rule: GROW_HALF_C | |
APPLIED rule: GROW_CLIFF_ENTRY_X4 | |
APPLIED rule: GROW_WIDE_SPACE_CATWALK_TALL_PLAIN | |
APPLIED rule: GROW_EXTRUSION_3X2 | |
APPLIED rule: GROW_BEND | |
APPLIED rule: GROW_3 | |
APPLIED rule: GROW_3 | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_3 | |
APPLIED rule: GROW_3 | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_CLIFF_EXTENSON_NEW_AREA | |
APPLIED rule: GROW_STAIR_2 | |
APPLIED rule: GROW_CURVE_1 | |
APPLIED rule: GROW_BEND | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_AREA_2 | |
APPLIED rule: GROW_3 | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2 | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2_SMALL | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_BEND | |
APPLIED rule: GROW_SQUEEZE_EVEN_MORE_STAIRCASE | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_SQUEEZE_STAIRCASE | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_INTO_CLIFF_TALL | |
APPLIED rule: GROW_STAIR_3 | |
'OH SHIT HERE WE GO AGAIN', says ROOM 2 before he was violently gunned down by the Linear Mode thugz... | |
Killing 2 | |
Growing ROOM_3 with [grow x 50]..... | |
APPLIED rule: GROW_3 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_AREA_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_SQUEEZE_EVEN_MORE_STAIRCASE | |
APPLIED rule: GROW_EXTRUSION_4X6 | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2 | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2 | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2_SMALL | |
APPLIED rule: GROW_EXTRUSION_NEW_AREA_4x2 | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2_SMALL_SIDEWAYS | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2_SIDEWAYS | |
APPLIED rule: GROW_INTO_CLIFF | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2 | |
APPLIED rule: GROW_CLIFF_EXTENSION_UP_WE_GO | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_EXTRUSION_NEW_AREA_4x2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_SQUEEZE_STRAIGHT_NEW_AREA | |
APPLIED rule: GROW_DIAGONAL_L_CATWALK | |
APPLIED rule: GROW_EXTRUSION_NEW_AREA_4x2 | |
APPLIED rule: GROW_3 | |
APPLIED rule: GROW_CURVE_1 | |
APPLIED rule: GROW_BLOB_1 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_SQUEEZE_EVEN_MORE_STAIRCASE | |
APPLIED rule: GROW_PILLAR_BEAN | |
APPLIED rule: GROW_EXTRUSION_NEW_AREA_4x2 | |
APPLIED rule: GROW_INTO_CLIFF | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_EXTRUSION_NEW_AREA_4x2 | |
Growing ROOM_3 with [sprout x 50]..... | |
Growing ROOM_3 with [square_out x 38]..... | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
Growing ROOM_3 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_3 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_3 with [sprout x 50]..... | |
Growing ROOM_3 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_3 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_3 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_3 with [sprout x 50]..... | |
Growing ROOM_3 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_3 with [sprout x 50]..... | |
Growing ROOM_1 with [decorate x 15]..... | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
Growing ROOM_3 with [decorate x 15]..... | |
APPLIED rule: DECORATE_CAGE_2 | |
Growing ROOM_3 with [cage_grow x 1]..... | |
APPLIED rule: AUX_CAGE_GROW1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
Seed Map: | |
CCC CCCCCCCC CCCCCCCC CCC | |
CCCC CCCC CCC \CCC CCC/ CCC CCCC CCCC | |
CCCC CCCC CCC\ CCC CCC /CCC CCCC CCCC | |
CCCC CC CCCCCCCCCCCCCCCCC CC CCCC | |
CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC | |
CCCCCCCCCCC CCCCCCCCCCCCC CCCCCCCCCCC | |
CCCCCCCC CC CCCCC CC CCCCCCCC | |
CCCCCCCCCCCCCCC CCCCCCCCCCCCCCC | |
CCCCCCCCCCCCCCC CCCCCCCCCCCCCCC | |
CCCCCCCCCCCCCC CCCCCCCCCCCCCC | |
CCCCCCCCCCCCCC CC CC CCCCCCCCCCCCCC | |
CCCCCCCCCCCCCCCC CCCCCCCCCCCCCCCC | |
CCCCCCCCCCCCCCCC CCCCCCCCCCCCCCCC | |
CCCCCCCCCCCCCCCC CCCCCCCCCCCCCCCC | |
CCCCCCCCCCCCCCCCC CCCCCCCCCCCCCCCCC | |
CCCCCCCCCCCCCCCCCC CCCCCCCCCCCCCCCCCC | |
CCCCCCCCCCCCCCCCCC CCCCCCCCCCCCCCCCCC | |
CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC | |
CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC | |
CCCCCC CCCCCC CCCCC CCCCCC CCCCCC | |
CC/CCCCCCCCCCCC CCCC CCCCCCCCCCCC\CC | |
C/CCCCCCCCCCCCC CCCC CCCCCCCCCCCCC\C | |
CCC/CCCCCCCCCCC AAAA CCCCCCCCCCC\CCC | |
CCC CC\CC/CC AAAAAAA CC\CC/CC CCC | |
CC AAAAAAAAAAAAAAA CC | |
CC AAAAAAAAAAAAAAA CC | |
AAAAAAAAAAAAAAA | |
AAAAAAAAAAAAAAA | |
AAAAAAAAAAAAAAA | |
AAAAAAA AAAAAAA | |
AAAAAAA AAAAAAA | |
AAAAA AAAAA | |
AAAA AAAA | |
AAAA AAAA | |
Connection: ROOM_1 --> ROOM_3 (via joiner) | |
--==| Make Quests |==-- | |
Exit room: ROOM_3 | |
Maximum of 1 key goals. | |
Maximum of 1 switch goals. | |
Start room: ROOM_1 | |
Quest list: | |
QUEST_1 : svolume:896 | |
Zone quota: 4 | |
Zone list: | |
ZONE_1 : rooms:2 areas:96 | |
Other Item quota : 5.00 | |
--==| Build Rooms |==-- | |
--==| Auto Detail Report |==-- | |
Total walkable volume: 896 | |
Group walls tone down multiplier: 1 | |
Total perimeter: 780 | |
Plain walls tone down multiplier: 1 | |
Loading wad-fab start/armaetus_start1.wad / MAP01 | |
MAP02: Adding Start_armaetus_start_center_pillar from MAP01 in start/armaetus_start1.wad | |
MAP02: Adding Item_alcove_small_general1 from MAP02 in item/alcove1.wad | |
Loading wad-fab item/alcove1.wad / MAP02 | |
MAP02: Adding Item_alcove_small_tech1 from MAP02 in item/alcove1.wad | |
MAP02: Adding Pic_control_room from MAP01 in picture/gtd_pic_tech_controlroom.wad | |
MAP02: Adding Pic_box_shawn3 from MAP13 in picture/pic_box.wad | |
MAP02: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
MAP02: Adding Item_alcove_small_general1 from MAP02 in item/alcove1.wad | |
MAP02: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP02: Adding Pic_box_shawn3 from MAP13 in picture/pic_box.wad | |
Loading wad-fab picture/beed28_broken_door.wad / MAP01 | |
MAP02: Adding Pic_beed28_broken_door from MAP01 in picture/beed28_broken_door.wad | |
MAP02: Adding Item_secret_cage from object in item/secret_cage.wad | |
MAP02: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
Loading wad-fab stairs/gtd_stair_zdoomslope_64.wad / MAP01 | |
MAP02: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP02: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP02: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
MAP02: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
Loading wad-fab joiner/zigzag.wad / MAP04 | |
MAP02: Adding Joiner_zigzag2_mirrored from MAP04 in joiner/zigzag.wad | |
Loading wad-fab decor/gtd_decor_outdoor_machines.wad / MAP02 | |
MAP02: Adding Decor_tech_point_HVAC_2 from MAP02 in decor/gtd_decor_outdoor_machines.wad | |
MAP02: Adding Decor_tech_point_HVAC_2 from MAP02 in decor/gtd_decor_outdoor_machines.wad | |
Loading wad-fab decor/gtd_pillar_generic.wad / MAP01 | |
MAP02: Adding Pillar_gtd_generic1 from MAP01 in decor/gtd_pillar_generic.wad | |
MAP02: Adding Pillar_gtd_generic1 from MAP01 in decor/gtd_pillar_generic.wad | |
Loading wad-fab decor/pillar2.wad / MAP02 | |
MAP02: Adding Pillar_tech2_A from MAP02 in decor/pillar2.wad | |
MAP02: Adding Pillar_tech2_A from MAP02 in decor/pillar2.wad | |
Loading wad-fab decor/crates1.wad / MAP01 | |
MAP02: Adding Crate_small_brown from MAP01 in decor/crates1.wad | |
MAP02: Adding Crate_small_brown from MAP01 in decor/crates1.wad | |
MAP02: Adding Crate_tall_brown from MAP02 in decor/crates1.wad | |
MAP02: Adding Crate_tall_brown from MAP02 in decor/crates1.wad | |
Loading wad-fab decor/gtd_decor.wad / MAP03 | |
MAP02: Adding Decor_light_pillar_core2 from MAP03 in decor/gtd_decor.wad | |
MAP02: Adding Decor_light_pillar_core2 from MAP03 in decor/gtd_decor.wad | |
Loading wad-fab decor/gtd_decor_outdoor_machines.wad / MAP01 | |
MAP02: Adding Decor_tech_point_HVAC_1 from MAP01 in decor/gtd_decor_outdoor_machines.wad | |
MAP02: Adding Decor_tech_point_HVAC_1 from MAP01 in decor/gtd_decor_outdoor_machines.wad | |
Loading wad-fab decor/gtd_decor_road_clutter.wad / MAP03 | |
MAP02: Adding Decor_road_clutter_boxes from MAP03 in decor/gtd_decor_road_clutter.wad | |
MAP02: Adding Decor_road_clutter_boxes from MAP03 in decor/gtd_decor_road_clutter.wad | |
MAP02: Adding Crate_tall_computers from MAP02 in decor/crates1.wad | |
MAP02: Adding Crate_tall_computers from MAP02 in decor/crates1.wad | |
MAP02: Adding Crate_small_brown from MAP01 in decor/crates1.wad | |
MAP02: Adding Crate_small_brown from MAP01 in decor/crates1.wad | |
Loading wad-fab decor/crates1.wad / MAP01 | |
MAP02: Adding Crate_small_gray from MAP01 in decor/crates1.wad | |
MAP02: Adding Crate_small_gray from MAP01 in decor/crates1.wad | |
Loading wad-fab decor/crates1.wad / MAP13 | |
MAP02: Adding Small_Computer1 from MAP13 in decor/crates1.wad | |
MAP02: Adding Small_Computer1 from MAP13 in decor/crates1.wad | |
MAP02: Adding Crate_small_brown from MAP01 in decor/crates1.wad | |
MAP02: Adding Crate_small_brown from MAP01 in decor/crates1.wad | |
MAP02: Adding Crate_small_gray from MAP01 in decor/crates1.wad | |
MAP02: Adding Crate_small_gray from MAP01 in decor/crates1.wad | |
MAP02: Adding Crate_small_brown from MAP01 in decor/crates1.wad | |
MAP02: Adding Crate_small_brown from MAP01 in decor/crates1.wad | |
MAP02: Adding Decor_road_clutter_boxes from MAP03 in decor/gtd_decor_road_clutter.wad | |
MAP02: Adding Decor_road_clutter_boxes from MAP03 in decor/gtd_decor_road_clutter.wad | |
Loading wad-fab decor/crates1.wad / MAP14 | |
MAP02: Adding Small_Computer2 from MAP14 in decor/crates1.wad | |
MAP02: Adding Small_Computer2 from MAP14 in decor/crates1.wad | |
Loading wad-fab decor/gtd_decor.wad / MAP11 | |
LACKING MATERIAL : CEMENT3 | |
MAP02: Adding Decor_fuel_rods from MAP11 in decor/gtd_decor.wad | |
MAP02: Adding Decor_fuel_rods from MAP11 in decor/gtd_decor.wad | |
MAP02: Adding Decor_data_pillar from MAP04 in decor/gtd_decor.wad | |
MAP02: Adding Decor_data_pillar from MAP04 in decor/gtd_decor.wad | |
Loading wad-fab decor/gtd_decor.wad / MAP02 | |
MAP02: Adding Decor_light_pillar_core from MAP02 in decor/gtd_decor.wad | |
MAP02: Adding Decor_light_pillar_core from MAP02 in decor/gtd_decor.wad | |
MAP02: Adding Crate_tall_brown from MAP02 in decor/crates1.wad | |
MAP02: Adding Crate_tall_brown from MAP02 in decor/crates1.wad | |
MAP02: Adding Decor_tech_point_HVAC_2 from MAP02 in decor/gtd_decor_outdoor_machines.wad | |
MAP02: Adding Decor_tech_point_HVAC_2 from MAP02 in decor/gtd_decor_outdoor_machines.wad | |
MAP02: Adding Decor_techfloor1 from MAP01 in decor/carpets.wad | |
MAP02: Adding Decor_techfloor1 from MAP01 in decor/carpets.wad | |
MAP02: Adding Crate_tall_brown from MAP02 in decor/crates1.wad | |
MAP02: Adding Crate_tall_brown from MAP02 in decor/crates1.wad | |
MAP02: Adding Decor_tech_complockers from MAP01 in decor/gtd_tech_complockers.wad | |
MAP02: Adding Decor_tech_complockers from MAP01 in decor/gtd_tech_complockers.wad | |
MAP02: Adding Crate_small_brown from MAP01 in decor/crates1.wad | |
MAP02: Adding Crate_small_brown from MAP01 in decor/crates1.wad | |
MAP02: Adding Decor_data_pillar from MAP04 in decor/gtd_decor.wad | |
MAP02: Adding Decor_data_pillar from MAP04 in decor/gtd_decor.wad | |
Loading wad-fab decor/gtd_decor.wad / MAP09 | |
MAP02: Adding Decor_sealed_storage from MAP09 in decor/gtd_decor.wad | |
MAP02: Adding Decor_sealed_storage from MAP09 in decor/gtd_decor.wad | |
Loading wad-fab decor/gtd_infestation_crackofdoom.wad / MAP01 | |
MAP02: Adding Decor_crackofdoom from MAP01 in decor/gtd_infestation_crackofdoom.wad | |
MAP02: Adding Decor_crackofdoom from MAP01 in decor/gtd_infestation_crackofdoom.wad | |
Loading wad-fab item/pedestal.wad / * | |
MAP02: Adding Item_pedestal_tech from object in item/pedestal.wad | |
Loading wad-fab exit/gtd_generic_immersive_point_exit.wad / MAP02 | |
MAP02: Adding Exit_immersive_point_exit2 from MAP02 in exit/gtd_generic_immersive_point_exit.wad | |
MAP02: Adding Decor_techfloor1 from MAP01 in decor/carpets.wad | |
MAP02: Adding Decor_techfloor1 from MAP01 in decor/carpets.wad | |
Loading wad-fab decor/gtd_ceil_light_tech.wad / MAP03 | |
MAP02: Adding Light_gtd_round from MAP03 in decor/gtd_ceil_light_tech.wad | |
Loading wad-fab decor/gtd_ceil_light_tech.wad / MAP01 | |
MAP02: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP02: Adding Light_gtd_round from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP02: Adding Light_gtd_round from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP02: Adding Light_gtd_round from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP02: Adding Light_gtd_round from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP02: Adding Light_gtd_round from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP02: Adding Light_gtd_round from MAP03 in decor/gtd_ceil_light_tech.wad | |
Loading wad-fab decor/gtd_ceil_light_tech.wad / MAP02 | |
MAP02: Adding Light_gtd_flourescent_lamp_alt from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP02: Adding Light_gtd_flourescent_lamp_alt from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP02: Adding Light_gtd_round from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP02: Adding Light_gtd_round from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP02: Adding Light_gtd_round from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP02: Adding Light_gtd_round from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP02: Adding Light_gtd_round from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP02: Adding Light_gtd_round from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP02: Adding Light_gtd_round from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP02: Adding Light_gtd_round from MAP03 in decor/gtd_ceil_light_tech.wad | |
Loading wad-fab decor/ceil_light.wad / MAP02 | |
MAP02: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP02: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP02: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP02: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP02: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP02: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP02: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP02: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP02: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP02: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
Loading wad-fab decor/ceil_light.wad / MAP01 | |
MAP02: Adding Light_tech_blue from MAP01 in decor/ceil_light.wad | |
MAP02: Adding Light_tech_blue from MAP01 in decor/ceil_light.wad | |
MAP02: Adding Light_tech_blue from MAP01 in decor/ceil_light.wad | |
MAP02: Adding Light_tech_blue from MAP01 in decor/ceil_light.wad | |
MAP02: Adding Light_gtd_round from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP02: Adding Light_gtd_round from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP02: Adding Light_gtd_round from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP02: Adding Light_gtd_round from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP02: Adding Light_gtd_round from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP02: Adding Light_gtd_round from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP02: Adding Light_gtd_round from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP02: Adding Light_gtd_round from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP02: Adding Light_gtd_round from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP02: Adding Light_gtd_round from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP02: Adding Light_gtd_round from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP02: Adding Light_gtd_round from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP02: Adding Light_gtd_round from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP02: Adding Light_gtd_round from MAP03 in decor/gtd_ceil_light_tech.wad | |
MAP02: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP02: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP02: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP02: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP02: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP02: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP02: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP02: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP02: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP02: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP02: Adding Light_tech_green from MAP02 in decor/ceil_light.wad | |
MAP02: Adding Light_tech_green from MAP02 in decor/ceil_light.wad | |
MAP02: Adding Light_tech_green from MAP02 in decor/ceil_light.wad | |
MAP02: Adding Light_tech_green from MAP02 in decor/ceil_light.wad | |
MAP02: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP02: Adding Pic_pipagery from MAP02 in picture/gtd_pic_tech_wallmachines.wad | |
Loading wad-fab picture/gtd_pic_rooftop_stuff.wad / MAP03 | |
MAP02: Adding Pic_air_filter from MAP03 in picture/gtd_pic_rooftop_stuff.wad | |
MAP02: Adding Pic_box_shawn3 from MAP13 in picture/pic_box.wad | |
MAP02: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP02: Adding Pic_pipagery from MAP02 in picture/gtd_pic_tech_wallmachines.wad | |
MAP02: Adding Pic_box_liteblu1 from MAP13 in picture/pic_box.wad | |
MAP02: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP02: Adding Item_secret_niche1 from MAP01 in item/secret_niche.wad | |
MAP02: Adding Pic_box_shawn3 from MAP13 in picture/pic_box.wad | |
MAP02: Adding Pic_pipagery from MAP02 in picture/gtd_pic_tech_wallmachines.wad | |
MAP02: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP02: Adding Pic_box_shawn3 from MAP13 in picture/pic_box.wad | |
MAP02: Adding Item_secret_niche1 from MAP01 in item/secret_niche.wad | |
MAP02: Adding Pic_box_liteblu1 from MAP13 in picture/pic_box.wad | |
MAP02: Adding Pic_box_liteblu1 from MAP13 in picture/pic_box.wad | |
MAP02: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP02: Adding Pic_box_liteblu1 from MAP13 in picture/pic_box.wad | |
MAP02: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP02: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP02: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP02: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP02: Adding Pic_beed28_broken_door2 from MAP02 in picture/beed28_broken_door.wad | |
MAP02: Adding Pic_computer_pull_rack_thingies from MAP03 in picture/gtd_pic_tech_wallmachines.wad | |
MAP02: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP02: Adding Pic_box_silver2 from MAP11 in picture/pic_box.wad | |
Loading wad-fab stairs/long_1x3.wad / MAP01 | |
MAP02: Adding Stair_long_1x3_tech3 from MAP01 in stairs/long_1x3.wad | |
MAP02: Adding Stair_long_1x3_tech3 from MAP01 in stairs/long_1x3.wad | |
MAP02: Adding Stair_long_1x2 from MAP01 in stairs/long_1x2.wad | |
MAP02: Adding Stair_long_1x2 from MAP01 in stairs/long_1x2.wad | |
Loading wad-fab stairs/gtd_stairs_128.wad / MAP02 | |
MAP02: Adding Stairs_128_2X from MAP02 in stairs/gtd_stairs_128.wad | |
MAP02: Adding Stairs_128_2X from MAP02 in stairs/gtd_stairs_128.wad | |
Loading wad-fab stairs/gtd_stairs_128.wad / MAP01 | |
MAP02: Adding Stairs_128 from MAP01 in stairs/gtd_stairs_128.wad | |
MAP02: Adding Stairs_128 from MAP01 in stairs/gtd_stairs_128.wad | |
Loading wad-fab stairs/gtd_lift_disguised_64.wad / MAP01 | |
MAP02: Adding Lift_gtd_disguised_64 from MAP01 in stairs/gtd_lift_disguised_64.wad | |
MAP02: Adding Lift_gtd_disguised_64 from MAP01 in stairs/gtd_lift_disguised_64.wad | |
Loading wad-fab stairs/frozsoul_620_lift_128.wad / * | |
MAP02: Adding lift_620_128 from object in stairs/frozsoul_620_lift_128.wad | |
MAP02: Adding lift_620_128 from object in stairs/frozsoul_620_lift_128.wad | |
Loading wad-fab stairs/stair_32.wad / MAP01 | |
MAP02: Adding Stair_32 from MAP01 in stairs/stair_32.wad | |
MAP02: Adding Stair_32 from MAP01 in stairs/stair_32.wad | |
Loading wad-fab stairs/gtd_stair_zdoomslope_64.wad / MAP02 | |
MAP02: Adding Stair_slope_2 from MAP02 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP02: Adding Stair_slope_2 from MAP02 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP02: Adding Stair_32 from MAP01 in stairs/stair_32.wad | |
MAP02: Adding Stair_32 from MAP01 in stairs/stair_32.wad | |
Loading wad-fab stairs/long_1x2.wad / MAP01 | |
MAP02: Adding Stair_long_1x2_general from MAP01 in stairs/long_1x2.wad | |
MAP02: Adding Stair_long_1x2_general from MAP01 in stairs/long_1x2.wad | |
MAP02: Adding Stair_32 from MAP01 in stairs/stair_32.wad | |
MAP02: Adding Stair_32 from MAP01 in stairs/stair_32.wad | |
MAP02: Adding Stair_32 from MAP01 in stairs/stair_32.wad | |
MAP02: Adding Stair_32 from MAP01 in stairs/stair_32.wad | |
Loading wad-fab stairs/gtd_stairs_128.wad / MAP03 | |
MAP02: Adding Stairs_128_3X from MAP03 in stairs/gtd_stairs_128.wad | |
MAP02: Adding Stairs_128_3X from MAP03 in stairs/gtd_stairs_128.wad | |
Loading wad-fab stairs/lift_64.wad / * | |
MAP02: Adding Lift_64 from object in stairs/lift_64.wad | |
MAP02: Adding Lift_64 from object in stairs/lift_64.wad | |
Loading wad-fab wall/gtd_wall_infestation.wad / MAP04 | |
Loading wad-fab fence/beam_lights.wad / MAP01 | |
Loading wad-fab window/gtd_window_full_open.wad / MAP01 | |
Loading wad-fab window/gtd_window_full_open.wad / MAP03 | |
Loading wad-fab wall/gtd_wall_tech_octagon_insets.wad / MAP01 | |
Loading wad-fab wall/gtd_wall_tech_octagon_insets.wad / MAP02 | |
Loading wad-fab wall/lite_2.wad / MAP01 | |
Loading wad-fab wall/gtd_wall_tech_grated_machines.wad / MAP01 | |
Loading wad-fab fence/beam_lights.wad / MAP02 | |
Loading wad-fab wall/gtd_wall_tech_octagon_insets.wad / MAP03 | |
Loading wad-fab wall/gtd_diagonal_urban.wad / MAP03 | |
Loading wad-fab wall/garrett_wall_tech_diagonals.wad / MAP01 | |
Loading wad-fab wall/garrett_wall_tech_diagonals.wad / MAP01 | |
MAP02: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP02: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP02: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP02: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP02: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP02: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP02: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP02: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP02: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP02: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP02: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP02: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP02: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP02: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP02: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP02: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP02: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP02: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP02: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP02: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP02: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP02: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP02: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP02: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP02: Adding Skybox_generic from MAP01 in skybox/gtd_generic_sky.wad | |
--==| Make Battles |==-- | |
Giving weapon: chain | |
Giving weapon: shotty | |
--==| Item Pickups |==-- | |
DOOM CSG... | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (1 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (1 snags) | |
WARNING: region degenerated (2 snags) | |
Removed 81258 dead regions (of 111318) | |
Swallowed 19721 brushes (of 81251) | |
Filled 22 gaps (of 22795 total) | |
Lighting level... | |
Merged 8582 colinear lines | |
Rounded 8 square corners | |
Aligned 8601 textures | |
Level 3 title: You May Not Pass! | |
~~~~~~| MAP03 |~~~~~~ | |
Level seed: 27577160678 | |
Styles = | |
{ | |
ambushes = none | |
barrels = some | |
big_rooms = heaps | |
cages = rare | |
caves = none | |
cycles = some | |
dead_ends = some | |
doors = heaps | |
ex_floors = few | |
fences = heaps | |
hallways = none | |
islands = few | |
keys = few | |
lakes = few | |
liquids = few | |
outdoors = some | |
parks = none | |
pictures = few | |
porches = some | |
secrets = some | |
steepness = some | |
switches = heaps | |
symmetry = more | |
teleporters = none | |
traps = none | |
windows = some | |
} | |
Liquid: nukage (usage 25%) | |
Skybox: Skybox_generic | |
--==| Creating Rooms |==-- | |
Map size target: 30x30 seeds | |
--== Layout Absurdity Module ==-- | |
This level is not absurd... | |
Target # of rooms : 2 .. 2 | |
new room ROOM_1 : env = nil : parent = nil | |
Growing ROOM_1 with [root x 1]..... | |
APPLIED rule: ROOT_4 | |
Growing ROOM_1 with [start_closet2 x 1]..... | |
APPLIED rule: START_CLOSET_2x2 | |
Growing ROOM_1 with [grow x 50]..... | |
APPLIED rule: GROW_DIAG_WING | |
APPLIED rule: GROW_LIQUID_SCANAL_ENTRY_FORWARD | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_4 | |
APPLIED rule: GROW_LIQUID_SIDE_POOL_THIN | |
Growing ROOM_1 with [sprout x 50]..... | |
new room ROOM_2 : env = nil : parent = ROOM_1 | |
new room ROOM_3 : env = nil : parent = ROOM_1 | |
APPLIED rule: SPROUT_JOINER_2x2 | |
Growing ROOM_1 with [square_out x 3]..... | |
Growing ROOM_2 with [grow x 50]..... | |
Growing ROOM_2 with [grow x 50]..... | |
Killing 2 | |
Growing ROOM_3 with [grow x 50]..... | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_ELEVATED_T_STALK_ENTRY | |
APPLIED rule: GROW_CATWALK_U | |
APPLIED rule: GROW_EXTRUSION_SINK | |
APPLIED rule: GROW_FUNNEL_2 | |
APPLIED rule: GROW_EXTRUSION_NEW_AREA_4x2 | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2_SIDEWAYS | |
APPLIED rule: GROW_STAIRPAIR_5D | |
APPLIED rule: GROW_CLIFF_EXTENSION_X2 | |
APPLIED rule: GROW_DIAG_BLOB1 | |
APPLIED rule: GROW_STAIR_SIDE3 | |
APPLIED rule: GROW_L | |
APPLIED rule: GROW_NARROW_CANAL_ENTRY | |
APPLIED rule: GROW_DIAG_BLOB1 | |
APPLIED rule: GROW_WIDE_SPACE_CATWALK_TALL_PLAIN | |
APPLIED rule: GROW_CURVE_1 | |
APPLIED rule: GROW_CANAL_DOUBLE_CORNER_UNG | |
APPLIED rule: GROW_CLIFF_ENTRY_SIDEWAYS_X4 | |
APPLIED rule: GROW_EXTRUSION_STAIRCASE_4x2_SMALL_SIDEWAYS | |
APPLIED rule: GROW_LIQUID_BRIDGE_CORRIDOR | |
APPLIED rule: GROW_INTO_CLIFF | |
APPLIED rule: GROW_REVERSE_FUNNEL | |
APPLIED rule: GROW_SIDE_ON_RAMP | |
APPLIED rule: GROW_CLIFF_EXTENSION_CURVE | |
APPLIED rule: GROW_CLIFF_ENTRY_SIDEWAYS_X4 | |
APPLIED rule: GROW_CLIFF_EXTENSION_CURVE_X2 | |
APPLIED rule: GROW_DIAGONAL_L | |
APPLIED rule: GROW_36_SINGLE_AREA | |
APPLIED rule: GROW_36_DOUBLE_FORWARD_AREA | |
APPLIED rule: GROW_NARROWSTAIR_1 | |
APPLIED rule: GROW_CLIFF_EXTENSION | |
APPLIED rule: GROW_CLIFF_EXTENSION_NEW_AREA_X2 | |
APPLIED rule: GROW_ROUNDED_CAP | |
Growing ROOM_3 with [sprout x 50]..... | |
Growing ROOM_3 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_3 with [sprout x 50]..... | |
Growing ROOM_3 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_3 with [sprout x 50]..... | |
Growing ROOM_3 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_3 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_3 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_3 with [sprout x 50]..... | |
Growing ROOM_3 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_1 with [decorate x 15]..... | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_3 with [decorate x 15]..... | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_LIQUID_POOL_PLACE_3x6 | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CATWALK_SUPPORT_PILLAR_OUTER | |
APPLIED rule: DECORATE_LIQUID_MOAT_CORNER | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_3 with [filler x 30]..... | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_3 | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_1 | |
Growing ROOM_3 with [smoother x 15]..... | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SERRATED_EDGE_SMOOTHER | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SERRATED_EDGE_SMOOTHER | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SERRATED_EDGE_SMOOTHER | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
Seed Map: | |
/cc\cc cc ccccc\ | |
ccccccccc ccc ccc ccccc cccccc | |
cccccccc ccc ccc c\ccccccccccccc | |
cccccccc cccccccccccccc ccccccccccccccc | |
cc cccccccccccccccccccccccc ccccccccccccc | |
ccccccccccccccccccccccccccc cccccccccc | |
cccccccccccc ccccccccccccccc\ c/ccc\cccc | |
cccccccccccc ccccccc/ccccccccccccccccc | |
cccccccc cccccc/ccccccccccc\ccc/ccc | |
cccccccccc\ c/cc/cccccc/ ccccccccc | |
cccccccccccccc\c/cc/cc ccc \cc/cc | |
\ccccc\cccccccccccc cccccccccccccc | |
\ccc\cccccc/c\cc\cccccccccccccccccc\ | |
\ccccccccc\ c\cc\cccccccccccccccccc | |
\cccccccccc\cccccccccccccccccccc | |
\ccccccc\cc\cccccccccccc cccccc | |
/cc\ccc/c/AA\ cccccccccc \ccccc | |
cccccccccAAAAAAccccccccccccc cc | |
cccccccccAAAAAAccccccccccccc cc | |
cc AA /\AA/\ AA ccccc | |
/cc AAAAAA/AA\AAAAAA cccc/ | |
ccccccccAAAAAA AA AAAAAA ccc/ | |
cccccccccAAAAAAA AAAAAAA | |
cccccccccAAAAAAA AAAAAAA | |
ccccccccc \AA/ \AA/ | |
ccccc/ | |
cccc/ | |
Connection: ROOM_1 --> ROOM_3 (via joiner) | |
--==| Make Quests |==-- | |
Exit room: ROOM_3 | |
Maximum of 1 key goals. | |
Maximum of 1 switch goals. | |
Start room: ROOM_1 | |
Quest list: | |
QUEST_1 : svolume:731 | |
Zone quota: 3 | |
Zone list: | |
ZONE_1 : rooms:2 areas:70 | |
Other Item quota : 5.00 | |
--==| Build Rooms |==-- | |
--==| Auto Detail Report |==-- | |
Total walkable volume: 731.5 | |
Group walls tone down multiplier: 1 | |
Total perimeter: 631 | |
Plain walls tone down multiplier: 1 | |
Loading wad-fab decor/dh_comp.wad / MAP01 | |
MAP03: Adding Decor_dittohead_computer from MAP01 in decor/dh_comp.wad | |
MAP03: Adding Decor_dittohead_computer from MAP01 in decor/dh_comp.wad | |
MAP03: Adding Light_tech_blue from MAP01 in decor/ceil_light.wad | |
MAP03: Adding Light_tech_blue from MAP01 in decor/ceil_light.wad | |
MAP03: Adding Light_tech_blue from MAP01 in decor/ceil_light.wad | |
MAP03: Adding Light_tech_blue from MAP01 in decor/ceil_light.wad | |
MAP03: Adding Light_tech_blue from MAP01 in decor/ceil_light.wad | |
MAP03: Adding Light_tech_blue from MAP01 in decor/ceil_light.wad | |
MAP03: Adding Light_tech_blue from MAP01 in decor/ceil_light.wad | |
MAP03: Adding Light_tech_blue from MAP01 in decor/ceil_light.wad | |
MAP03: Adding Start_generic_immersive_start from MAP01 in start/gtd_generic_immersive_start.wad | |
MAP03: Adding Pic_box_UAC from MAP10 in picture/pic_box.wad | |
MAP03: Adding Pic_box_shawn3 from MAP13 in picture/pic_box.wad | |
MAP03: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
Loading wad-fab item/alcove1.wad / MAP02 | |
MAP03: Adding Item_alcove_small_tech3 from MAP02 in item/alcove1.wad | |
Loading wad-fab item/gtd_item_closet_simple.wad / MAP01 | |
MAP03: Adding Item_closet_simple1 from MAP01 in item/gtd_item_closet_simple.wad | |
MAP03: Adding Item_closet_simple3 from MAP03 in item/gtd_item_closet_simple.wad | |
MAP03: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
MAP03: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
Loading wad-fab joiner/gtd_simplest.wad / MAP01 | |
MAP03: Adding Joiner_simplest from MAP01 in joiner/gtd_simplest.wad | |
Loading wad-fab decor/gtd_decor_uac_signboard.wad / * | |
MAP03: Adding Decor_UAC_signboard from object in decor/gtd_decor_uac_signboard.wad | |
Loading wad-fab decor/gtd_decor_huge_generator_turbine.wad / MAP01 | |
MAP03: Adding Huge_generator_turbine from MAP01 in decor/gtd_decor_huge_generator_turbine.wad | |
Loading wad-fab decor/crates1.wad / MAP04 | |
MAP03: Adding Crate_group_medium from MAP04 in decor/crates1.wad | |
Loading wad-fab decor/craneo_decor_dumpster.wad / MAP01 | |
LACKING ENTITY : | |
MAP03: Adding Item_decor_dumpster from MAP01 in decor/craneo_decor_dumpster.wad | |
Loading wad-fab decor/fountain.wad / MAP01 | |
MAP03: Adding Decor_water_fountain from MAP01 in decor/fountain.wad | |
Loading wad-fab decor/gtd_decor.wad / MAP03 | |
MAP03: Adding Decor_light_pillar_core2_outdoor from MAP03 in decor/gtd_decor.wad | |
MAP03: Adding Decor_light_pillar_core2_outdoor from MAP03 in decor/gtd_decor.wad | |
Loading wad-fab decor/gtd_decor_road_clutter.wad / MAP04 | |
MAP03: Adding Decor_road_clutter_concrete_barrier from MAP04 in decor/gtd_decor_road_clutter.wad | |
Loading wad-fab decor/gtd_decor.wad / MAP09 | |
MAP03: Adding Decor_sealed_storage_outdoor from MAP09 in decor/gtd_decor.wad | |
Loading wad-fab decor/gtd_generic_sunk_roof.wad / MAP01 | |
MAP03: Adding Decor_generic_sunk_roof from MAP01 in decor/gtd_generic_sunk_roof.wad | |
MAP03: Adding Crate_medium_gray from MAP03 in decor/crates1.wad | |
MAP03: Adding Decor_light_pillar_core2_outdoor from MAP03 in decor/gtd_decor.wad | |
Loading wad-fab decor/gtd_decor_road_clutter.wad / MAP02 | |
MAP03: Adding Decor_road_clutter_one_cone from MAP02 in decor/gtd_decor_road_clutter.wad | |
MAP03: Adding Decor_road_clutter_one_cone from MAP02 in decor/gtd_decor_road_clutter.wad | |
MAP03: Adding Decor_tech_point_HVAC_2 from MAP02 in decor/gtd_decor_outdoor_machines.wad | |
MAP03: Adding Crate_small_gray from MAP01 in decor/crates1.wad | |
MAP03: Adding Crate_tall_brown from MAP02 in decor/crates1.wad | |
Loading wad-fab decor/gtd_decor_outdoor_billboards.wad / MAP01 | |
MAP03: Adding Decor_outdoor_billboard_UAC from MAP01 in decor/gtd_decor_outdoor_billboards.wad | |
Loading wad-fab decor/dh_lamp.wad / * | |
MAP03: Adding Decor_dittohead_lamp from object in decor/dh_lamp.wad | |
Loading wad-fab decor/gtd_decor_road_clutter.wad / MAP05 | |
MAP03: Adding Decor_road_clutter_concrete_barrier_striped from MAP05 in decor/gtd_decor_road_clutter.wad | |
MAP03: Adding Decor_road_clutter_concrete_barrier_striped from MAP05 in decor/gtd_decor_road_clutter.wad | |
MAP03: Adding Decor_dittohead_lamp from object in decor/dh_lamp.wad | |
MAP03: Adding Crate_tall_brown from MAP02 in decor/crates1.wad | |
Loading wad-fab decor/gtd_decor_road_clutter.wad / MAP06 | |
MAP03: Adding Decor_road_clutter_concrete_barrier_striped_double from MAP06 in decor/gtd_decor_road_clutter.wad | |
MAP03: Adding Crate_tall_brown from MAP02 in decor/crates1.wad | |
MAP03: Adding Decor_road_clutter_concrete_barrier_striped from MAP05 in decor/gtd_decor_road_clutter.wad | |
MAP03: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
Loading wad-fab decor/gtd_decor_road_clutter.wad / MAP01 | |
MAP03: Adding Decor_road_clutter_three_cones from MAP01 in decor/gtd_decor_road_clutter.wad | |
Loading wad-fab decor/frozsoul_097_ponds.wad / MAP01 | |
MAP03: Adding Decor_frozsoul_097_water_pond1 from MAP01 in decor/frozsoul_097_ponds.wad | |
Loading wad-fab decor/garrett_decor_rotten_flesh.wad / MAP01 | |
MAP03: Adding Decor_garrett_rotten_flesh from MAP01 in decor/garrett_decor_rotten_flesh.wad | |
MAP03: Adding Light_tech_green from MAP02 in decor/ceil_light.wad | |
MAP03: Adding Crate_small_gray from MAP01 in decor/crates1.wad | |
Loading wad-fab decor/dem_props.wad / MAP02 | |
MAP03: Adding Decor_trash_bin from MAP02 in decor/dem_props.wad | |
MAP03: Adding Decor_data_pillar from MAP04 in decor/gtd_decor.wad | |
Loading wad-fab decor/gtd_ceil_light_tech.wad / MAP01 | |
MAP03: Adding Light_gtd_detailed_alt from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP03: Adding Light_gtd_detailed_alt from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP03: Adding Light_gtd_detailed_alt from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP03: Adding Light_gtd_detailed_alt from MAP01 in decor/gtd_ceil_light_tech.wad | |
Loading wad-fab decor/gtd_decor_water_tower.wad / MAP01 | |
MAP03: Adding Decor_water_tower from MAP01 in decor/gtd_decor_water_tower.wad | |
Loading wad-fab decor/gtd_decor.wad / MAP10 | |
MAP03: Adding Decor_sealed_storage_large_outdoor from MAP10 in decor/gtd_decor.wad | |
MAP03: Adding Decor_road_clutter_concrete_barrier from MAP04 in decor/gtd_decor_road_clutter.wad | |
MAP03: Adding Decor_light_pillar_core2 from MAP03 in decor/gtd_decor.wad | |
Loading wad-fab decor/garrett_decor_hanging_framework.wad / * | |
MAP03: Adding Decor_garrett_hanging_framework from object in decor/garrett_decor_hanging_framework.wad | |
MAP03: Adding Crate_small_gray from MAP01 in decor/crates1.wad | |
MAP03: Adding Decor_sealed_storage_large_outdoor from MAP10 in decor/gtd_decor.wad | |
MAP03: Adding Decor_crackofdoom from MAP01 in decor/gtd_infestation_crackofdoom.wad | |
MAP03: Adding Crate_small_brown from MAP01 in decor/crates1.wad | |
MAP03: Adding Decor_light_pillar_core2_outdoor from MAP03 in decor/gtd_decor.wad | |
MAP03: Adding Decor_road_clutter_concrete_barrier_striped_double from MAP06 in decor/gtd_decor_road_clutter.wad | |
MAP03: Adding Decor_road_clutter_boxes from MAP03 in decor/gtd_decor_road_clutter.wad | |
MAP03: Adding Decor_dittohead_lamp from object in decor/dh_lamp.wad | |
MAP03: Adding Decor_dittohead_lamp from object in decor/dh_lamp.wad | |
Loading wad-fab decor/armaetus_decor_lifted_crate.wad / MAP01 | |
MAP03: Adding Decor_lifted_crate from MAP01 in decor/armaetus_decor_lifted_crate.wad | |
Loading wad-fab decor/pillar1.wad / * | |
MAP03: Adding Pillar_round1_tech from object in decor/pillar1.wad | |
Loading wad-fab exit/gtd_generic_immersive_point_exit.wad / MAP01 | |
MAP03: Adding Exit_immersive_point_exit1 from MAP01 in exit/gtd_generic_immersive_point_exit.wad | |
Loading wad-fab item/gtd_item_lockers.wad / MAP03 | |
MAP03: Adding Item_locker_bars from MAP03 in item/gtd_item_lockers.wad | |
MAP03: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
MAP03: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
Loading wad-fab picture/gtd_pic_rooftop_stuff.wad / MAP02 | |
MAP03: Adding Pic_septic_tank from MAP02 in picture/gtd_pic_rooftop_stuff.wad | |
MAP03: Adding Pic_HVAC_unit from MAP01 in picture/gtd_pic_rooftop_stuff.wad | |
MAP03: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
MAP03: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
MAP03: Adding Item_secret_niche1 from MAP01 in item/secret_niche.wad | |
MAP03: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
MAP03: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
Loading wad-fab item/alcove1.wad / MAP02 | |
MAP03: Adding Item_alcove_small_tech2 from MAP02 in item/alcove1.wad | |
MAP03: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
MAP03: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
MAP03: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP03: Adding Stair_long_1x2_general from MAP01 in stairs/long_1x2.wad | |
MAP03: Adding Sidewalk_16_tech from MAP01 in stairs/sidewalk_16.wad | |
MAP03: Adding Sidewalk_16_tech from MAP01 in stairs/sidewalk_16.wad | |
Loading wad-fab stairs/long_1x2.wad / MAP01 | |
MAP03: Adding Stair_long_1x2_tech3 from MAP01 in stairs/long_1x2.wad | |
MAP03: Adding Stairs_128_2X from MAP02 in stairs/gtd_stairs_128.wad | |
MAP03: Adding Stairs_128_2X from MAP02 in stairs/gtd_stairs_128.wad | |
Loading wad-fab stairs/long_1x3.wad / MAP01 | |
MAP03: Adding Stair_long_1x3_tech2 from MAP01 in stairs/long_1x3.wad | |
Loading wad-fab stairs/long_1x2.wad / MAP01 | |
MAP03: Adding Stair_long_1x2_general2 from MAP01 in stairs/long_1x2.wad | |
Loading wad-fab stairs/gtd_stair_ladder_128.wad / MAP03 | |
MAP03: Adding Ladder_thin from MAP03 in stairs/gtd_stair_ladder_128.wad | |
MAP03: Adding Sidewalk_8 from MAP01 in stairs/sidewalk_8.wad | |
MAP03: Adding lift_620_128 from object in stairs/frozsoul_620_lift_128.wad | |
MAP03: Adding Sidewalk_8 from MAP01 in stairs/sidewalk_8.wad | |
MAP03: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
Loading wad-fab stairs/gtd_stair_ladder_128.wad / MAP01 | |
MAP03: Adding Ladder_128_rustic from MAP01 in stairs/gtd_stair_ladder_128.wad | |
MAP03: Adding Sidewalk_8 from MAP01 in stairs/sidewalk_8.wad | |
Loading wad-fab window/gtd_window_absurdly_open.wad / MAP02 | |
Loading wad-fab fence/beam.wad / MAP04 | |
Loading wad-fab wall/gtd_wall_generic_high_gap_set.wad / MAP03 | |
Loading wad-fab wall/gtd_wall_generic_high_gap_set.wad / MAP02 | |
Loading wad-fab wall/gtd_wall_generic_high_gap_set.wad / MAP01 | |
Loading wad-fab window/gtd_window_absurdly_open.wad / MAP01 | |
Loading wad-fab window/gtd_window_absurdly_open.wad / MAP03 | |
Loading wad-fab wall/gtd_wall_set2.wad / MAP02 | |
Loading wad-fab wall/gtd_wall_set2.wad / MAP04 | |
Loading wad-fab wall/gtd_wall.wad / MAP07 | |
Loading wad-fab wall/gtd_wall_generic_liquids_only.wad / MAP03 | |
MAP03: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP03: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP03: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP03: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP03: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
Loading wad-fab fence/posts.wad / MAP01 | |
MAP03: Adding Post_metal from MAP01 in fence/posts.wad | |
MAP03: Adding Post_metal from MAP01 in fence/posts.wad | |
MAP03: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP03: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP03: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP03: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP03: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP03: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP03: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP03: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP03: Adding Post_metal from MAP01 in fence/posts.wad | |
MAP03: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP03: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP03: Adding Post_metal from MAP01 in fence/posts.wad | |
MAP03: Adding Post_metal from MAP01 in fence/posts.wad | |
MAP03: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP03: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP03: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP03: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP03: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP03: Adding Skybox_generic from MAP01 in skybox/gtd_generic_sky.wad | |
--==| Make Battles |==-- | |
Giving weapon: chain | |
Giving weapon: super | |
Giving weapon: shotty | |
--==| Item Pickups |==-- | |
DOOM CSG... | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (1 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
WARNING: region degenerated (2 snags) | |
Removed 53864 dead regions (of 74545) | |
Swallowed 11748 brushes (of 53860) | |
Filled 9 gaps (of 13693 total) | |
Lighting level... | |
Merged 5920 colinear lines | |
Rounded 0 square corners | |
Aligned 7456 textures | |
Level 4 title: Ground Zero | |
~~~~~~| MAP04 |~~~~~~ | |
Level seed: 27577160679 | |
Styles = | |
{ | |
ambushes = none | |
barrels = some | |
big_rooms = heaps | |
cages = rare | |
caves = none | |
cycles = some | |
dead_ends = some | |
doors = heaps | |
ex_floors = some | |
fences = none | |
hallways = none | |
islands = few | |
keys = few | |
lakes = few | |
liquids = few | |
outdoors = some | |
parks = none | |
pictures = heaps | |
porches = some | |
secrets = some | |
steepness = few | |
switches = heaps | |
symmetry = more | |
teleporters = none | |
traps = none | |
windows = some | |
} | |
Liquid: skipped for level (by style). | |
Skybox: Skybox_generic | |
--==| Creating Rooms |==-- | |
Map size target: 30x30 seeds | |
--== Layout Absurdity Module ==-- | |
This level is not absurd... | |
Target # of rooms : 2 .. 2 | |
new room ROOM_1 : env = nil : parent = nil | |
Growing ROOM_1 with [root x 1]..... | |
APPLIED rule: ROOT_1 | |
Growing ROOM_1 with [start_closet3 x 1]..... | |
APPLIED rule: START_CLOSET_3x2 | |
Growing ROOM_1 with [grow x 50]..... | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_SQUEEZE_STRAIGHT_NEW_AREA | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_AREA_2 | |
APPLIED rule: GROW_3 | |
APPLIED rule: GROW_WIDE_SPACE_CATWALK_STRAIGHT_3X | |
APPLIED rule: GROW_AREA_1 | |
APPLIED rule: GROW_BEND | |
APPLIED rule: GROW_EXTRUSION_3X4 | |
APPLIED rule: GROW_CURVE_1 | |
Growing ROOM_1 with [sprout x 50]..... | |
new room ROOM_2 : env = nil : parent = ROOM_1 | |
new room ROOM_3 : env = nil : parent = ROOM_1 | |
APPLIED rule: SPROUT_JOINER_2x2 | |
Growing ROOM_2 with [grow x 50]..... | |
APPLIED rule: GROW_STAIR_2 | |
APPLIED rule: GROW_EXTRUSION_4X6 | |
APPLIED rule: GROW_3 | |
APPLIED rule: GROW_SQUEEZE_CURVE_NEW_AREA | |
APPLIED rule: GROW_DIAGONAL_STALK | |
APPLIED rule: GROW_ELEVATED_PILLAR_ROUND | |
APPLIED rule: GROW_EXTRUSION_NEW_AREA_4x2 | |
APPLIED rule: GROW_EXTRUSION_3X2 | |
APPLIED rule: GROW_WIDE_SPACE_PLATFORM_TINY | |
APPLIED rule: GROW_HALF_C_STAIR | |
APPLIED rule: GROW_EXTRUSION_CORNER_4x4 | |
APPLIED rule: GROW_36_TRIPLE_AREA | |
APPLIED rule: GROW_EXTRUSION_3X4 | |
APPLIED rule: GROW_COLONNADE_TINY | |
APPLIED rule: GROW_36_DOUBLE_AREA | |
APPLIED rule: GROW_36_QUAD_FORWARD_AREA | |
APPLIED rule: GROW_CAGE_ROUND_ARENA | |
APPLIED rule: GROW_PRIMITIVE_CIRCLE_2X | |
APPLIED rule: GROW_ROUNDED_CAP | |
APPLIED rule: GROW_TRENCH_CURVE | |
APPLIED rule: GROW_L | |
APPLIED rule: GROW_STAIRPAIR_4 | |
APPLIED rule: GROW_L | |
APPLIED rule: GROW_CLIFF_EXTENSION | |
APPLIED rule: GROW_ROUNDED_CAP | |
APPLIED rule: GROW_3 | |
APPLIED rule: GROW_TRENCH_STRAIGHT | |
'OH SHIT HERE WE GO AGAIN', says ROOM 2 before he was violently gunned down by the Linear Mode thugz... | |
Killing 2 | |
Growing ROOM_3 with [grow x 50]..... | |
APPLIED rule: GROW_CHAMFER_WIDE_ROOM_CORNER_OUTLET | |
APPLIED rule: GROW_L_STAIR | |
APPLIED rule: GROW_EXTRUSION_NEW_AREA_4x2 | |
APPLIED rule: GROW_EXTRUSION_3X2 | |
APPLIED rule: GROW_HALF_C | |
APPLIED rule: GROW_HALF_C | |
APPLIED rule: GROW_36_SINGLE_AREA | |
APPLIED rule: GROW_ELEVATED_PILLAR_U | |
APPLIED rule: GROW_CURVE_1 | |
APPLIED rule: GROW_CURVE_1 | |
APPLIED rule: GROW_EXTRUSION_NEW_AREA_4x2 | |
APPLIED rule: GROW_L | |
APPLIED rule: GROW_EXTRUSION_NEW_AREA_4x2 | |
APPLIED rule: GROW_EXTRUSION_3X4 | |
APPLIED rule: GROW_CLIFF_EXTENSION_X2_UP_WE_GO | |
APPLIED rule: GROW_BEND | |
APPLIED rule: GROW_CLIFF_EXTENSON_NEW_AREA_INWARD | |
APPLIED rule: GROW_EXTRUSION_SINK | |
APPLIED rule: GROW_CLIFF_EXTENSION | |
APPLIED rule: GROW_EXTRUSION_3X2 | |
APPLIED rule: GROW_CLIFF_ENTRY_X4 | |
APPLIED rule: GROW_STAIRED_L | |
APPLIED rule: GROW_HALF_C | |
APPLIED rule: GROW_CURVE_1 | |
APPLIED rule: GROW_CLIFF_STRAIGHT_X4 | |
APPLIED rule: GROW_L | |
APPLIED rule: GROW_HALF_C | |
APPLIED rule: GROW_CLIFF_EXTENSION | |
APPLIED rule: GROW_CURVE_1 | |
APPLIED rule: GROW_2 | |
APPLIED rule: GROW_EXTRUSION_3X2 | |
APPLIED rule: GROW_DIAGONAL_L_CATWALK | |
Growing ROOM_3 with [sprout x 50]..... | |
Growing ROOM_3 with [square_out x 22]..... | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_REMOVE_TRIANGLE | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_THICKEN_CLIFF_ONE_SIDE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER | |
APPLIED rule: SQUARE_OUT_SMOOTH_PLATFORM | |
APPLIED rule: SQUARE_OUT_SMOOTH_EDGE | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_EXTEND_AREA_BORDER | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
APPLIED rule: SQUARE_OUT_FROM_CORNER_2X | |
Growing ROOM_3 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_3 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_3 with [sprout x 50]..... | |
Growing ROOM_3 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_3 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_3 with [sprout x 50]..... | |
Growing ROOM_3 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_3 with [sprout x 50]..... | |
Growing ROOM_1 with [sprout x 50]..... | |
Growing ROOM_3 with [sprout x 50]..... | |
Growing ROOM_3 with [decorate x 15]..... | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_4x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x2 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
Growing ROOM_1 with [decorate x 15]..... | |
APPLIED rule: DECORATE_CLOSET_3x1 | |
APPLIED rule: DECORATE_CLOSET_2x2 | |
APPLIED rule: DECORATE_CLOSET_2x1 | |
APPLIED rule: DECORATE_CATWALK_SUPPORT_PILLAR_OUTER | |
APPLIED rule: DECORATE_CATWALK_SUPPORT_PILLAR_OUTER | |
Growing ROOM_3 with [filler x 30]..... | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_1 | |
APPLIED rule: FILLER_2 | |
APPLIED rule: FILLER_2 | |
Growing ROOM_3 with [smoother x 15]..... | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SERRATED_EDGE_SMOOTHER | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SERRATED_EDGE_SMOOTHER | |
APPLIED rule: SERRATED_EDGE_SMOOTHER | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SERRATED_EDGE_SMOOTHER | |
APPLIED rule: SERRATED_EDGE_SMOOTHER | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SERRATED_EDGE_SMOOTHER | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
APPLIED rule: SMOOTHER_1 | |
Seed Map: | |
ccccc | |
ccccc cc | |
cc\cc /ccc\ | |
ccccccc cccccc\ ccc | |
ccccccc cccccccccc ccc | |
ccccccc cccccccccccccc cccc | |
ccccccc cccccccccccccc /cccc | |
cccccccc /cccccc\cc/ccccccc /ccccc | |
ccccc /c/cccccccccccccccc\ cccccc | |
ccccc\ c/cccccccccccccccccccccccccc | |
/cc\ccc cccccccccccccccccccccccccccc | |
ccccccc ccc/ccccccccc \cccccccccccc | |
cccccc/ ccccccccc cccccccccccc | |
\cc/cc ccccccccccccc cccc/ \cc/ | |
ccccccc\ ccccccccccccc ccccc cc | |
ccccccccccccccccccccc ccccc cc | |
cccccccccccccccc cccccccc\ | |
cccccccccccccccccccccccccccccccc | |
ccccc \ccccccccccccccccccccccccc | |
ccccc ccccccc ccccccccccc\ccccc | |
cccc cccccc/ ccccccccc \cccc | |
cccc ccccc /AAA\ccc cc cc | |
cccc cccccAAAAAAA | |
cccc /cccccAAAAAAA | |
ccccccccccc \AAA/ | |
cccc/cccccc AAA | |
cc cccc/ AAA AAA | |
cc /cccc AAAAAAA | |
ccccc AAAAAAA | |
cccccc\ AAA | |
ccccccccAAA | |
cccccccccAAA | |
ccccccccAA A AA | |
ccccccccAAAAAAA | |
\ccc AAAAAAAAA | |
cccc AAA A AAA | |
cccc AAAAAAAAA | |
cccc AAAAA | |
ccccccccAA AA | |
ccccccccccccA/ \A | |
cccccccccccc | |
cccccccccccc | |
cccccccc | |
ccc | |
Connection: ROOM_1 --> ROOM_3 (via joiner) | |
--==| Make Quests |==-- | |
Exit room: ROOM_3 | |
Maximum of 2 key goals. | |
Maximum of 1 switch goals. | |
Start room: ROOM_1 | |
Quest list: | |
QUEST_1 : svolume:804 | |
Zone quota: 4 | |
Zone list: | |
ZONE_1 : rooms:2 areas:50 | |
Other Item quota : 6.00 | |
--==| Build Rooms |==-- | |
--==| Auto Detail Report |==-- | |
Total walkable volume: 804.5 | |
Group walls tone down multiplier: 1 | |
Total perimeter: 430 | |
Plain walls tone down multiplier: 1 | |
MAP04: Adding Decor_road_clutter_boxes from MAP03 in decor/gtd_decor_road_clutter.wad | |
MAP04: Adding Decor_techfloor1 from MAP01 in decor/carpets.wad | |
MAP04: Adding Decor_generic_sunk_roof from MAP01 in decor/gtd_generic_sunk_roof.wad | |
MAP04: Adding Decor_generic_sunk_roof from MAP01 in decor/gtd_generic_sunk_roof.wad | |
Loading wad-fab decor/gtd_ceil_light_tech.wad / MAP01 | |
MAP04: Adding Light_gtd_detailed_alt2 from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP04: Adding Light_gtd_detailed_alt2 from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP04: Adding Light_gtd_detailed_alt2 from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP04: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP04: Adding Light_gtd_detailed_alt2 from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP04: Adding Light_gtd_detailed_alt2 from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP04: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP04: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP04: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP04: Adding Light_gtd_flourescent_lamp from MAP02 in decor/gtd_ceil_light_tech.wad | |
MAP04: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
Loading wad-fab start/armaetus_v5_start1.wad / MAP01 | |
MAP04: Adding Start_armaetus_v5_start1 from MAP01 in start/armaetus_v5_start1.wad | |
MAP04: Adding Item_alcove_small_tech2 from MAP02 in item/alcove1.wad | |
Loading wad-fab item/alcove1.wad / MAP01 | |
MAP04: Adding Item_alcove_small from MAP01 in item/alcove1.wad | |
MAP04: Adding Pic_beed28_broken_door from MAP01 in picture/beed28_broken_door.wad | |
MAP04: Adding Pic_box_shawn3 from MAP13 in picture/pic_box.wad | |
MAP04: Adding Pic_box_shawn3 from MAP13 in picture/pic_box.wad | |
MAP04: Adding Pic_box_computer from MAP09 in picture/pic_box.wad | |
MAP04: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
MAP04: Adding Decor_exit_sign from MAP01 in decor/exit_sign.wad | |
Loading wad-fab joiner/gtd_cageish_joiner.wad / MAP01 | |
LACKING MATERIAL : SW1BRN1 | |
MAP04: Adding Joiner_gtd_cageish_joiner_bunker from MAP01 in joiner/gtd_cageish_joiner.wad | |
MAP04: Adding Decor_generic_sunk_roof from MAP01 in decor/gtd_generic_sunk_roof.wad | |
MAP04: Adding Decor_trash_bin from MAP02 in decor/dem_props.wad | |
Loading wad-fab cage/stand_cage.wad / MAP01 | |
MAP04: Adding Cage_stand1 from MAP01 in cage/stand_cage.wad | |
MAP04: Adding Decor_outdoor_billboard_UAC from MAP01 in decor/gtd_decor_outdoor_billboards.wad | |
MAP04: Adding Decor_sealed_storage_outdoor from MAP09 in decor/gtd_decor.wad | |
MAP04: Adding Decor_generic_sunk_roof from MAP01 in decor/gtd_generic_sunk_roof.wad | |
Loading wad-fab decor/gtd_decor_tech_helipad.wad / MAP01 | |
MAP04: Adding Tech_helipad_H from MAP01 in decor/gtd_decor_tech_helipad.wad | |
MAP04: Adding Decor_dittohead_lamp from object in decor/dh_lamp.wad | |
MAP04: Adding Decor_road_clutter_concrete_barrier_striped_double from MAP06 in decor/gtd_decor_road_clutter.wad | |
MAP04: Adding Decor_road_clutter_concrete_barrier_striped from MAP05 in decor/gtd_decor_road_clutter.wad | |
MAP04: Adding Decor_light_pillar_core2_outdoor from MAP03 in decor/gtd_decor.wad | |
MAP04: Adding Decor_road_clutter_concrete_barrier_striped from MAP05 in decor/gtd_decor_road_clutter.wad | |
Loading wad-fab cage/gtd_cage_d2_computer.wad / MAP05 | |
MAP04: Adding Cage_freestanding_d2_computer_tech from MAP05 in cage/gtd_cage_d2_computer.wad | |
MAP04: Adding Crate_small_gray from MAP01 in decor/crates1.wad | |
Loading wad-fab decor/gtd_decor.wad / MAP02 | |
MAP04: Adding Decor_light_pillar_core_outdoor from MAP02 in decor/gtd_decor.wad | |
MAP04: Adding Decor_light_pillar_core_outdoor from MAP02 in decor/gtd_decor.wad | |
MAP04: Adding Decor_road_clutter_concrete_barrier_striped_double from MAP06 in decor/gtd_decor_road_clutter.wad | |
MAP04: Adding Crate_small_gray from MAP01 in decor/crates1.wad | |
Loading wad-fab decor/pillar1.wad / * | |
MAP04: Adding Pillar_round1_tech2 from object in decor/pillar1.wad | |
MAP04: Adding Crate_medium_gray from MAP03 in decor/crates1.wad | |
MAP04: Adding Tech_helipad_H from MAP01 in decor/gtd_decor_tech_helipad.wad | |
MAP04: Adding Decor_road_clutter_concrete_barrier from MAP04 in decor/gtd_decor_road_clutter.wad | |
MAP04: Adding Decor_tech_point_HVAC_3 from MAP03 in decor/gtd_decor_outdoor_machines.wad | |
MAP04: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
Loading wad-fab decor/pillar2.wad / MAP02 | |
MAP04: Adding Pillar_tech3_A from MAP02 in decor/pillar2.wad | |
MAP04: Adding Light_gtd_detailed from MAP01 in decor/gtd_ceil_light_tech.wad | |
MAP04: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP04: Adding Light_tech1 from MAP02 in decor/ceil_light.wad | |
MAP04: Adding Decor_light_pillar_core_outdoor from MAP02 in decor/gtd_decor.wad | |
MAP04: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
MAP04: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
MAP04: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
MAP04: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
MAP04: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
MAP04: Adding Pic_septic_tank from MAP02 in picture/gtd_pic_rooftop_stuff.wad | |
MAP04: Adding Pic_air_filter from MAP03 in picture/gtd_pic_rooftop_stuff.wad | |
Loading wad-fab exit/mogwaltz_pentagram_platform_exit.wad / MAP01 | |
MAP04: Adding Exit_mogwaltz_pentagram_platform from MAP01 in exit/mogwaltz_pentagram_platform_exit.wad | |
MAP04: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
MAP04: Adding Item_alcove_small_general1 from MAP02 in item/alcove1.wad | |
MAP04: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
MAP04: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
MAP04: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
MAP04: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
MAP04: Adding Pic_techy_vats from MAP01 in picture/gtd_pic_tech_wallmachines.wad | |
MAP04: Adding Stair_slope_2 from MAP02 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP04: Adding Stair_32 from MAP01 in stairs/stair_32.wad | |
MAP04: Adding Stair_32 from MAP01 in stairs/stair_32.wad | |
MAP04: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP04: Adding Stair_slope from MAP01 in stairs/gtd_stair_zdoomslope_64.wad | |
MAP04: Adding Stair_32 from MAP01 in stairs/stair_32.wad | |
MAP04: Adding Stair_long_1x2 from MAP01 in stairs/long_1x2.wad | |
MAP04: Adding Stair_32 from MAP01 in stairs/stair_32.wad | |
MAP04: Adding Stair_32 from MAP01 in stairs/stair_32.wad | |
Loading wad-fab wall/gtd_wall_set2.wad / MAP05 | |
Loading wad-fab window/supertall.wad / MAP02 | |
Loading wad-fab wall/gtd_wall_set2.wad / MAP06 | |
Loading wad-fab window/supertall.wad / MAP03 | |
Loading wad-fab window/supertall.wad / MAP01 | |
MAP04: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP04: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP04: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP04: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP04: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP04: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP04: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP04: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP04: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP04: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP04: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP04: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP04: Adding Fence_pillar_tech from MAP02 in fence/gtd_pillar.wad | |
MAP04: Adding Skybox_generic from MAP01 in skybox/gtd_generic_sky.wad | |
--==| Make Battles |==-- | |
Giving weapon: chain | |
Giving weapon: launch | |
--==| Item Pickups |==-- | |
DOOM CSG... | |
WARNING: region degenera |
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