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October 18, 2015 22:07
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This is a simple animation test program written in Perl with SDL.
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#!/usr/bin/perl | |
use SDL; | |
use SDLx::App; | |
use SDL::Rect; | |
use SDL::Image; | |
use SDL::Event; | |
use SDL::Events; | |
use strict; | |
use warnings; | |
use constant STARS => 8; | |
use constant FRAMES => 6; | |
use constant W => 64; | |
use constant H => 64; | |
use constant MAX_X => 640-64; | |
use constant MAX_Y => 480-64; | |
my ( $i, $j, $k, $l, $mask ); | |
my $events = SDL::Event->new(); | |
my $app = SDLx::App->new( | |
title => "animation test in Perl/SDL", | |
width => 640, | |
height => 480, | |
depth => 32, | |
fullscreen => 0, | |
); | |
# download the images in: | |
# https://giovannireisnunes.files.wordpress.com/2015/10/animation_grid.png | |
# https://giovannireisnunes.files.wordpress.com/2015/10/animation_stars.png | |
my $background = SDL::Image::load('animation_grid.png'); | |
my $background_rect = SDL::Rect->new(0,0,640,480); | |
my $images = SDL::Image::load('animation_stars.png'); | |
my @shapes = (); | |
for ( $i=0; $i<FRAMES; $i++ ){ | |
push @shapes, SDL::Rect->new(W*$i,0,W,H); | |
} | |
my @stars = (); | |
for ( $i=0; $i<STARS; $i++){ | |
push @stars, { x=> int(MAX_X*rand(1)), | |
y=> int(MAX_Y*rand(1)), | |
ix=> 2+2*int(3*rand(1)), | |
iy=> 2+2*int(3*rand(1)), | |
f=> int(FRAMES*rand(1)) | |
}; | |
} | |
my $repeat=1; | |
sleep 4; | |
while ( $repeat ) { | |
SDL::Events::pump_events(); | |
if ( SDL::Events::poll_event($events) ) { | |
$repeat=0 if $events->type == SDL_KEYDOWN; | |
} | |
SDL::Video::blit_surface($background, $background_rect, $app, $background_rect ); | |
for ( $i=0; $i<STARS; $i++ ) { | |
$mask = SDL::Rect->new($stars[$i]{x},$stars[$i]{y},W,H); | |
SDL::Video::blit_surface($images, $shapes[$stars[$i]{f}], $app, $mask); | |
$stars[$i]{x} += $stars[$i]{ix}; | |
$stars[$i]{y} += $stars[$i]{iy}; | |
$stars[$i]{ix} = -$stars[$i]{ix} if ( $stars[$i]{x}>MAX_X or $stars[$i]{x}<0 ); | |
$stars[$i]{iy} = -$stars[$i]{iy} if ( $stars[$i]{y}>MAX_Y or $stars[$i]{y}<0 ); | |
$stars[$i]{f}++; | |
$stars[$i]{f}=0 if $stars[$i]{f}==FRAMES; | |
} | |
SDL::Video::update_rects($app, $background_rect); | |
$app->delay(30); | |
} | |
exit(0); |
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