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import Foundation
import UIKit
// Usage Examples
let system12 = Font(.system, size: .standard(.h5)).instance
let robotoThin20 = Font(.installed(.RobotoThin), size: .standard(.h1)).instance
let robotoBlack14 = Font(.installed(.RobotoBlack), size: .standard(.h4)).instance
let helveticaLight13 = Font(.custom("Helvetica-Light"), size: .custom(13.0)).instance
struct Font {
@plam4u
plam4u / generate_storyboard_constants.rb
Created April 21, 2018 14:01 — forked from ralfebert/generate_storyboard_constants.rb
Generate Swift constants for Xcode storyboards containing cell reuse identifiers, segue identifiers and storyboard identifier. More information: https://www.ralfebert.de/storyboard-constants/
#!/usr/bin/env ruby
require 'nokogiri'
def show_usage(msg = nil)
puts "#{msg}\n\n" if msg
puts "Usage:\n\t#{$PROGRAM_NAME} [storyboard_file]"
exit(0)
end
@plam4u
plam4u / DebugWithKeyboard.m
Last active January 10, 2017 18:32
Debugging via keyboard shortcuts.return array of UIKeyCommand objects, which define a keyboard shortcut.The ViewController will execute corresponding actions mapped to the shortcut.Useful when you want to simulate interactivity but the UI is not ready yet or when you just need to do some debug work.
- (BOOL)canBecomeFirstResponder
{
return YES;
}
-(NSArray *)keyCommands
{
return @[
[UIKeyCommand keyCommandWithInput:@"1" modifierFlags:0 action:@selector(debugCommand1)],
[UIKeyCommand keyCommandWithInput:@"2" modifierFlags:0 action:@selector(debugCommand2)]