(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
/* Base fragment to ensure the parent activity implements a contract interface. */ | |
public abstract class ContractFragment<T> extends Fragment { | |
private T mContract; | |
@Override | |
public void onAttach(Activity activity) { | |
try { | |
mContract = (T)activity; | |
} catch (ClassCastException e) { | |
throw new IllegalStateException(activity.getClass().getSimpleName() |
// Apache 2.0 licensed. | |
import android.content.Context; | |
import android.view.LayoutInflater; | |
import android.view.View; | |
import android.view.ViewGroup; | |
import android.widget.BaseAdapter; | |
/** An implementation of {@link BaseAdapter} which uses the new/bind pattern for its views. */ | |
public abstract class BindableAdapter<T> extends BaseAdapter { |
/* | |
* Copyright 2014 Chris Banes | |
* | |
* Licensed under the Apache License, Version 2.0 (the "License"); | |
* you may not use this file except in compliance with the License. | |
* You may obtain a copy of the License at | |
* | |
* http://www.apache.org/licenses/LICENSE-2.0 | |
* | |
* Unless required by applicable law or agreed to in writing, software |
public class CircularProgressDrawable extends Drawable | |
implements Animatable { | |
private static final Interpolator ANGLE_INTERPOLATOR = new LinearInterpolator(); | |
private static final Interpolator SWEEP_INTERPOLATOR = new DecelerateInterpolator(); | |
private static final int ANGLE_ANIMATOR_DURATION = 2000; | |
private static final int SWEEP_ANIMATOR_DURATION = 600; | |
private static final int MIN_SWEEP_ANGLE = 30; | |
private final RectF fBounds = new RectF(); |
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
public class MainActivity extends Activity { | |
@Override | |
protected void onCreate(Bundle savedInstanceState) { | |
super.onCreate(savedInstanceState); | |
setContentView(R.layout.layoutfab); | |
//Outline | |
int size = getResources().getDimensionPixelSize(R.dimen.fab_size); | |
Outline outline = new Outline(); |
package net.frakbot.util.color; | |
import android.graphics.Color; | |
/** | |
* The MIT License (MIT) | |
* <p/> | |
* Copyright (c) 2014 Sebastiano Poggi | |
* <p/> | |
* Permission is hereby granted, free of charge, to any person obtaining a copy |
/* | |
* Copyright (C) 2015 Jake Wharton | |
* | |
* Licensed under the Apache License, Version 2.0 (the "License"); | |
* you may not use this file except in compliance with the License. | |
* You may obtain a copy of the License at | |
* | |
* http://www.apache.org/licenses/LICENSE-2.0 | |
* | |
* Unless required by applicable law or agreed to in writing, software |
Copyright (c) 2016 Stephen D'Amico | |
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: | |
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. | |
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE |
The libdispatch is one of the most misused API due to the way it was presented to us when it was introduced and for many years after that, and due to the confusing documentation and API. This page is a compilation of important things to know if you're going to use this library. Many references are available at the end of this document pointing to comments from Apple's very own libdispatch maintainer (Pierre Habouzit).
My take-aways are:
You should create very few, long-lived, well-defined queues. These queues should be seen as execution contexts in your program (gui, background work, ...) that benefit from executing in parallel. An important thing to note is that if these queues are all active at once, you will get as many threads running. In most apps, you probably do not need to create more than 3 or 4 queues.
Go serial first, and as you find performance bottle necks, measure why, and if concurrency helps, apply with care, always validating under system pressure. Reuse