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flinch.io game result calculation
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import ( | |
"crypto/hmac" | |
"crypto/sha256" | |
"encoding/hex" | |
"fmt" | |
"math" | |
"math/big" | |
) | |
// GameResult calculates the corresponding crash point for a game hash and salt. | |
// | |
// Crash points have two decimal places, so a result of 1234 is interpreted as | |
// 12.34x. The largest possible result is 6966505673588736. | |
func GameResult(seed, salt []byte) uint64 { | |
const nBits = 46 // number of most significant bits to use | |
// 1. HMAC_SHA256(key=salt, message=seed) | |
hmacHash := hmac.New(sha256.New, salt) | |
hmacHash.Write(seed) | |
seed = hmacHash.Sum(nil) | |
// 2. r = 46 most significant bits | |
seedInt := new(big.Int).SetBytes(seed) | |
seedInt.Rsh(seedInt, sha256.Size*8-nBits) | |
r := seedInt.Uint64() | |
// 3. X = r / 2^46 | |
X := float64(r) / math.Pow(2, 46) // uniformly distributed in [0; 1) | |
// 4. X = 99 / (1-X) | |
X = 99 / (1 - X) | |
// 5. return max(trunc(X), 100) | |
result := uint64(X) | |
if result == 99 { | |
return 100 | |
} | |
return result | |
} |
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const { createHmac } = require("crypto") | |
// gameResult calculates the corresponding crash point for a game hash and salt. | |
// | |
// Crash points have two decimal places, so a result of 1234 is interpreted as | |
// 12.34x. The largest possible result is 6966505673588736. | |
function gameResult(seed, salt) { | |
const nBits = 46 // number of most significant bits to use | |
// 1. HMAC_SHA256(key=salt, message=seed) | |
const hmac = createHmac("sha256", salt) | |
hmac.update(seed) | |
seed = hmac.digest() | |
// 2. r = 46 most significant bits | |
seed = seed.readUIntBE(0, 6).toString(2) | |
while (seed.length < 48) { | |
seed = '0' + seed | |
} | |
seed = seed.substr(0, 46) | |
const r = parseInt(seed, 2) | |
// 3. X = r / 2^46 | |
let X = r / Math.pow(2, 46) // uniformly distributed in [0; 1) | |
// 4. X = 99 / (1-X) | |
X = 99 / (1 - X) | |
// 5. return max(trunc(X), 100) | |
const result = Math.floor(X) | |
if (result === 99) { | |
return 100 | |
} | |
return result | |
} |
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