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@kuyazee
kuyazee / google-sheets-colour-preview.js
Created September 20, 2018 07:38 — forked from Pathoschild/google-sheets-color-preview.js
A Google Sheets script which adds colour preview to cells. When you edit a cell containing a valid CSS hexadecimal colour code (like #000 or #000000), the background colour will be changed to that colour and the font colour will be changed to the inverse colour for readability.
/*
This script is meant to be used with a Google Sheets spreadsheet. When you edit a cell containing a
valid CSS hexadecimal colour code (like #000 or #000000), the background colour will be changed to
that colour and the font colour will be changed to the inverse colour for readability.
To use this script in a Google Sheets spreadsheet:
1. go to Tools » Script Editor » Spreadsheet;
2. erase everything in the text editor;
3. change the title to "Set colour preview on edit";
using UnityEngine;
public class DistanceJoint3D : MonoBehaviour {
public Transform ConnectedRigidbody;
public bool DetermineDistanceOnStart = true;
public float Distance;
public float Spring = 0.1f;
public float Damper = 5f;
@tomkail
tomkail / ExtendedScriptableObjectDrawer.cs
Last active July 22, 2024 17:21
Displays the fields of a ScriptableObject in the inspector
// Developed by Tom Kail at Inkle
// Released under the MIT Licence as held at https://opensource.org/licenses/MIT
// Must be placed within a folder named "Editor"
using System;
using System.Reflection;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
@jagrosh
jagrosh / Github Webhook Tutorial.md
Last active July 23, 2024 22:30
Simple Github -> Discord webhook

Step 1 - Make a Discord Webhook

  1. Find the Discord channel in which you would like to send commits and other updates

  2. In the settings for that channel, find the Webhooks option and create a new webhook. Note: Do NOT give this URL out to the public. Anyone or service can post messages to this channel, without even needing to be in the server. Keep it safe! WebhookDiscord

Step 2 - Set up the webhook on Github

  1. Navigate to your repository on Github, and open the Settings Settings
@maxattack
maxattack / QuaternionUtil.cs
Last active April 5, 2024 01:50
Some Helper Methods for Quaternions in Unity3D
using UnityEngine;
/*
Copyright 2016 Max Kaufmann (max.kaufmann@gmail.com)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
@jgravois
jgravois / _webserver.md
Last active July 20, 2024 10:43
a simple guide for getting a local web server set up

Do I have a web server running?


having a web server turned on doesn't necessarily mean you are serving pages on the world wide web. its what allows you to load your own static files (.html, .js etc.) in a browser via http://.

if you're not sure whether or not you have a web server running, no problem! its easy to confirm.

what happens when you visit http://localhost/?

@jpsarda
jpsarda / WaveExplo.shader
Last active August 3, 2022 05:10
Unity (pro) post processing explosion wave effect (need GoKit library). You call it like this : WaveExploPostProcessing.Get().StartIt(myVector2Position);
Shader "Custom/WaveExplo" {
Properties {
_MainTex ("", 2D) = "white" {}
_CenterX ("CenterX", Range(-1,2)) = 0.5
_CenterY ("CenterY", Range(-1,2)) = 0.5
_Radius ("Radius", Range(-1,1)) = 0.2
_Amplitude ("Amplitude", Range(-10,10)) = 0.05
}
SubShader {