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@playgrdstar
Last active September 9, 2018 01:00
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How to use Ccapture library in p5
var capturer = new CCapture({
format: 'jpg',
name: 'name'
});
var canvas;
function setup() {
var p5Canvas = createCanvas(800, 800);
canvas = p5Canvas.canvas;
background(0,255);
...
capturer.start();
}
function draw() {
...
// This is set to a trigger based on the number of frames that have elapsed.
// Can also be set to a mouse press event
if (frameCount < loopFrame) {
capturer.capture(canvas);
} else if (frameCount === loopFrame) {
capturer.stop();
capturer.save();
}
}
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