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How to use Ccapture.js with three.js
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>three.js base</title>
<style>
</style>
<script type="text/javascript" src="./libs/three.js"></script>
<script type="text/javascript" src="./libs/stats.js"></script>
<script type="text/javascript" src="./libs/dat.gui.js"></script>
<script type="text/javascript" src="./libs/TrackballControls.js"></script>
<script type="text/javascript" src="./libs/OrbitControls.js"></script>
<script type="text/javascript" src="./libs/CCapture.all.min.js"></script>
<!-- the libraries below are needed if we want to save to gif or mpeg -->
<!-- <script type="text/javascript" src="./libs/gif.js"></script>
<script type="text/javascript" src="./libs/ffmpegserver.js"></script> -->
</head>
<body>
<div id="container"></div>
<!-- buttons below are for starting and stopping the recording -->
<div class="buttons">
<button id="start">Record</button>
<button id="stop">Stop</button>
</div>
<script>
var container;
var camera, scene, renderer;
var recorder = new CCapture({
verbose: false,
display: true,
framerate: 30,
quality: 100,
format: 'jpg',
// workersPath: './libs/',
timeLimit: 0,
frameLimit: 0,
autoSaveTime: 0
});
...
// Script for buttons
function setupButtons(){
const $start = document.getElementById('start');
const $stop = document.getElementById('stop');
$start.addEventListener('click', e => {
e.preventDefault();
recorder.start();
$start.style.display = 'none';
$stop.style.display = 'block';
}, false);
$stop.addEventListener('click', e => {
e.preventDefault();
recorder.stop();
$stop.style.display = 'none';
recorder.save();
}, false);
}
init();
animate();
function init() {
container = document.getElementById( 'container' );
// camera
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.01, 10000 );
camera.position.set( 0, 50, 500 );
// scene
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xA64D79 );
// light
var light = new THREE.DirectionalLight( 0xFFF2CC );
light.position.set( 0, 0, 1 );
scene.add( light );
...
// renderer
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
...
setupButtons();
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//
function animate() {
requestAnimationFrame( animate );
controls.update();
...
render();
recorder.capture(renderer.domElement);
}
</script>
</body>
</html>
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