Created
July 8, 2014 15:01
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Plugin for Tahaxan program. My first work in the RomHacking world.
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<?xml version="1.0" encoding="UTF-8" ?> | |
<game> | |
<info> | |
<title>LAYTON 1</title> | |
</info> | |
<formats> | |
<format pattern="gardenman_n\.bin$"> | |
<file_type>Imagen</file_type> | |
<type>Bitmap</type> | |
<compressed>False</compressed> | |
<data> | |
<format>Lua</format> | |
<loader><![CDATA[ | |
cmdDisp = 8; | |
palOffset = 0x218; | |
palSize = 16; | |
--palNum = 8; | |
picSize = 512; | |
--picNum = 256; | |
picOffset = 0x34; | |
--srcOffset = 0x15; | |
--srcSize = 56; | |
--srcNum = srcSize / 2; | |
imgWidth = 64; | |
imgHeight = 16; | |
palType = PALETTE_4Bits; | |
]]> | |
</loader> | |
<saver> | |
</saver> | |
</data> | |
</format> | |
<format pattern="gardenman_n\.bin$"> | |
<file_type>Imagen</file_type> | |
<type>Bitmap</type> | |
<compressed>False</compressed> | |
<data> | |
<format>Lua</format> | |
<loader><![CDATA[ | |
cmdDisp = 8; | |
palOffset = 0x218; | |
palSize = 16; | |
--palNum = 8; | |
picSize = 512; | |
--picNum = 256; | |
picOffset = 0x34; | |
--srcOffset = 0x15; | |
--srcSize = 56; | |
--srcNum = srcSize / 2; | |
imgWidth = 64; | |
imgHeight = 16; | |
palType = PALETTE_4Bits; | |
]]> | |
</loader> | |
<saver> | |
</saver> | |
</data> | |
</format> | |
<format pattern="title_logo\.bin$"> | |
<file_type>Imagen</file_type> | |
<type>Bitmap</type> | |
<compressed>False</compressed> | |
<data> | |
<format>Lua</format> | |
<loader><![CDATA[ | |
cmdDisp = 8; | |
palOffset = 0x648C; | |
palSize = 16; | |
--palNum = 8; | |
picSize = 0; | |
--picNum = 256; | |
picOffset = 0x1C; | |
--srcOffset = 0x15; | |
--srcSize = 56; | |
--srcNum = srcSize / 2; | |
imgWidth = 64; | |
imgHeight = 16; | |
palType = PALETTE_4Bits; | |
]]> | |
</loader> | |
<saver> | |
</saver> | |
</data> | |
</format> | |
<format pattern="\.bin$"> | |
<file_type>Imagen!!</file_type> | |
<type>Bitmap</type> | |
<compressed>False</compressed> | |
<data> | |
<format>Lua</format> | |
<loader><![CDATA[ | |
cmdDisp = 8; | |
palOffset = 0x4; | |
Heades = toUInt16(buffer:sub(0x01)) * 2; | |
palSize = 512; | |
palTotal = 0x8 + Heades; | |
Total = palTotal + 1536; | |
picSize = buffer:len() - Total; | |
--picSize = 49152; | |
--picSize = toUInt32(buffer:sub(0x194, 0x197)); | |
picOffset = Heades + 0x8; | |
srcOffset = picOffset + picSize; | |
srcSize = 1536; | |
imgWidth = 256; | |
imgHeight = 192; | |
palType = PALETTE_8Bits; | |
]]> | |
</loader> | |
<saver> | |
</saver> | |
</data> | |
</format> | |
<format pattern="\.bgx$"> | |
<file_type>Imagen</file_type> | |
<type>Bitmap</type> | |
<compressed>False</compressed> | |
<data> | |
<format>Lua</format> | |
<loader> | |
<![CDATA[ | |
--Creo que por defecto o hasta que lo sepa bien es 8 bits | |
cmdDisp = 8; | |
palOffset = 0x4; | |
palSize = 512; | |
palType = PALETTE_8Bits; | |
Heades = toUInt16(buffer:sub(0x01)) * 2; | |
palSize = 512; | |
palTotal = 0x8 + Heades; | |
Total = palTotal + 1536; | |
picSize = buffer:len() - Total; | |
picOffset = Heades + 0x8; | |
srcOffset = picOffset + picSize; | |
srcSize = 1536; | |
imgWidth = 256; | |
imgHeight = 192; | |
]]> | |
</loader> | |
<saver></saver> | |
</data> | |
</format> | |
</formats> | |
</game> |
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