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@pmarinr
Created October 22, 2014 13:38
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Cambia el spritesheet de una animación
using UnityEngine;
using System;
public class ReSkinAnimation : MonoBehaviour {
public string spriteName;
// Update is called once per frame
void LateUpdate () {
var subSprites = Resources.LoadAll<Sprite>("Characters/"+spriteName);
Debug.Log ("Characters/"+spriteName);
foreach (var renderer in GetComponentsInChildren<SpriteRenderer>()){
string sname = renderer.sprite.name;
var newSprite = Array.Find(subSprites, item => item.name == sname);
if(newSprite)
renderer.sprite = newSprite;
}
}
}
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