Created
February 11, 2015 15:49
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Ejemplo de cambio dinámico del campo de visión de una cámara ( camera.fieldOfView )
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/* | |
Ejemplo de cambio dinámico del campo de visión de una cámara | |
*/ | |
using UnityEngine; | |
using System.Collections; | |
public class clautrofobia : MonoBehaviour { | |
Camera camara; | |
public int factor_miedo = 1; // El factor muiedo indicará la velocidad con la que se reduce el campo de visión | |
// Use this for initialization | |
void Start () { | |
//Obtenemos el componente cámara del objeto en el que está insertado el script | |
camara = GetComponent<Camera> (); | |
} | |
// Update is called once per frame | |
void Update () { | |
camara.fieldOfView = camera.fieldOfView - Time.deltaTime*factor_miedo; | |
} | |
} |
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