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@pmarinr
Created February 11, 2015 15:49
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Ejemplo de cambio dinámico del campo de visión de una cámara ( camera.fieldOfView )
/*
Ejemplo de cambio dinámico del campo de visión de una cámara
*/
using UnityEngine;
using System.Collections;
public class clautrofobia : MonoBehaviour {
Camera camara;
public int factor_miedo = 1; // El factor muiedo indicará la velocidad con la que se reduce el campo de visión
// Use this for initialization
void Start () {
//Obtenemos el componente cámara del objeto en el que está insertado el script
camara = GetComponent<Camera> ();
}
// Update is called once per frame
void Update () {
camara.fieldOfView = camera.fieldOfView - Time.deltaTime*factor_miedo;
}
}
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