Created
May 20, 2015 12:45
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RUM Speed Index Custom Metric
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[RUMSpeedIndex] | |
var RUMSpeedIndex = function(win) { | |
win = win || window; | |
var doc = win.document; | |
/**************************************************************************** | |
Support Routines | |
****************************************************************************/ | |
// Get the rect for the visible portion of the provided DOM element | |
var GetElementViewportRect = function(el) { | |
var intersect = false; | |
if (el.getBoundingClientRect) { | |
var elRect = el.getBoundingClientRect(); | |
intersect = {'top': Math.max(elRect.top, 0), | |
'left': Math.max(elRect.left, 0), | |
'bottom': Math.min(elRect.bottom, (win.innerHeight || doc.documentElement.clientHeight)), | |
'right': Math.min(elRect.right, (win.innerWidth || doc.documentElement.clientWidth))}; | |
if (intersect.bottom <= intersect.top || | |
intersect.right <= intersect.left) { | |
intersect = false; | |
} else { | |
intersect.area = (intersect.bottom - intersect.top) * (intersect.right - intersect.left); | |
} | |
} | |
return intersect; | |
}; | |
// Check a given element to see if it is visible | |
var CheckElement = function(el, url) { | |
if (url) { | |
var rect = GetElementViewportRect(el); | |
if (rect) { | |
rects.push({'url': url, | |
'area': rect.area, | |
'rect': rect}); | |
} | |
} | |
}; | |
// Get the visible rectangles for elements that we care about | |
var GetRects = function() { | |
// Walk all of the elements in the DOM (try to only do this once) | |
var elements = doc.getElementsByTagName('*'); | |
var re = /url\((http.*)\)/ig; | |
for (var i = 0; i < elements.length; i++) { | |
var el = elements[i]; | |
var style = win.getComputedStyle(el); | |
// check for Images | |
if (el.tagName == 'IMG') { | |
CheckElement(el, el.src); | |
} | |
// Check for background images | |
if (style['background-image']) { | |
re.lastIndex = 0; | |
var matches = re.exec(style['background-image']); | |
if (matches && matches.length > 1) | |
CheckElement(el, matches[1]); | |
} | |
// recursively walk any iFrames | |
if (el.tagName == 'IFRAME') { | |
try { | |
var rect = GetElementViewportRect(el); | |
if (rect) { | |
var tm = RUMSpeedIndex(el.contentWindow); | |
if (tm) { | |
rects.push({'tm': tm, | |
'area': rect.area, | |
'rect': rect}); | |
} | |
} | |
} catch(e) { | |
} | |
} | |
} | |
}; | |
// Get the time at which each external resource loaded | |
var GetRectTimings = function() { | |
var timings = {}; | |
var requests = win.performance.getEntriesByType("resource"); | |
for (var i = 0; i < requests.length; i++) | |
timings[requests[i].name] = requests[i].responseEnd; | |
for (var j = 0; j < rects.length; j++) { | |
if (!('tm' in rects[j])) | |
rects[j].tm = timings[rects[j].url] !== undefined ? timings[rects[j].url] : 0; | |
} | |
}; | |
// Get the first paint time. | |
var GetFirstPaint = function() { | |
// If the browser supports a first paint event, just use what the browser reports | |
if ('msFirstPaint' in win.performance.timing) | |
firstPaint = win.performance.timing.msFirstPaint - navStart; | |
if ('chrome' in win && 'loadTimes' in win.chrome) { | |
var chromeTimes = win.chrome.loadTimes(); | |
if ('firstPaintTime' in chromeTimes && chromeTimes.firstPaintTime > 0) { | |
var startTime = chromeTimes.startLoadTime; | |
if ('requestTime' in chromeTimes) | |
startTime = chromeTimes.requestTime; | |
if (chromeTimes.firstPaintTime >= startTime) | |
firstPaint = (chromeTimes.firstPaintTime - startTime) * 1000.0; | |
} | |
} | |
// For browsers that don't support first-paint or where we get insane values, | |
// use the time of the last non-async script or css from the head. | |
if (firstPaint === undefined || firstPaint < 0 || firstPaint > 120000) { | |
firstPaint = win.performance.timing.responseStart - navStart; | |
var headURLs = {}; | |
var headElements = doc.getElementsByTagName('head')[0].children; | |
for (var i = 0; i < headElements.length; i++) { | |
var el = headElements[i]; | |
if (el.tagName == 'SCRIPT' && el.src && !el.async) | |
headURLs[el.src] = true; | |
if (el.tagName == 'LINK' && el.rel == 'stylesheet' && el.href) | |
headURLs[el.href] = true; | |
} | |
var requests = win.performance.getEntriesByType("resource"); | |
var doneCritical = false; | |
for (var j = 0; j < requests.length; j++) { | |
if (!doneCritical && | |
headURLs[requests[j].name] && | |
(requests[j].initiatorType == 'script' || requests[j].initiatorType == 'link')) { | |
var requestEnd = requests[j].responseEnd; | |
if (firstPaint === undefined || requestEnd > firstPaint) | |
firstPaint = requestEnd; | |
} else { | |
doneCritical = true; | |
} | |
} | |
} | |
firstPaint = Math.max(firstPaint, 0); | |
}; | |
// Sort and group all of the paint rects by time and use them to | |
// calculate the visual progress | |
var CalculateVisualProgress = function() { | |
var paints = {'0':0}; | |
var total = 0; | |
for (var i = 0; i < rects.length; i++) { | |
var tm = firstPaint; | |
if ('tm' in rects[i] && rects[i].tm > firstPaint) | |
tm = rects[i].tm; | |
if (paints[tm] === undefined) | |
paints[tm] = 0; | |
paints[tm] += rects[i].area; | |
total += rects[i].area; | |
} | |
// Add a paint area for the page background (count 10% of the pixels not | |
// covered by existing paint rects. | |
var pixels = Math.max(doc.documentElement.clientWidth, win.innerWidth || 0) * | |
Math.max(doc.documentElement.clientHeight, win.innerHeight || 0); | |
if (pixels > 0 ) { | |
pixels = Math.max(pixels - total, 0) * pageBackgroundWeight; | |
if (paints[firstPaint] === undefined) | |
paints[firstPaint] = 0; | |
paints[firstPaint] += pixels; | |
total += pixels; | |
} | |
// Calculate the visual progress | |
if (total) { | |
for (var time in paints) { | |
if (paints.hasOwnProperty(time)) { | |
progress.push({'tm': time, 'area': paints[time]}); | |
} | |
} | |
progress.sort(function(a,b){return a.tm - b.tm;}); | |
var accumulated = 0; | |
for (var j = 0; j < progress.length; j++) { | |
accumulated += progress[j].area; | |
progress[j].progress = accumulated / total; | |
} | |
} | |
}; | |
// Given the visual progress information, Calculate the speed index. | |
var CalculateSpeedIndex = function() { | |
if (progress.length) { | |
SpeedIndex = 0; | |
var lastTime = 0; | |
var lastProgress = 0; | |
for (var i = 0; i < progress.length; i++) { | |
var elapsed = progress[i].tm - lastTime; | |
if (elapsed > 0 && lastProgress < 1) | |
SpeedIndex += (1 - lastProgress) * elapsed; | |
lastTime = progress[i].tm; | |
lastProgress = progress[i].progress; | |
} | |
} else { | |
SpeedIndex = firstPaint; | |
} | |
}; | |
/**************************************************************************** | |
Main flow | |
****************************************************************************/ | |
var rects = []; | |
var progress = []; | |
var firstPaint; | |
var SpeedIndex; | |
var pageBackgroundWeight = 0.1; | |
try { | |
var navStart = win.performance.timing.navigationStart; | |
GetRects(); | |
GetRectTimings(); | |
GetFirstPaint(); | |
CalculateVisualProgress(); | |
CalculateSpeedIndex(); | |
} catch(e) { | |
} | |
/* Debug output for testing | |
var dbg = ''; | |
dbg += "Paint Rects\n"; | |
for (var i = 0; i < rects.length; i++) | |
dbg += '(' + rects[i].area + ') ' + rects[i].tm + ' - ' + rects[i].url + "\n"; | |
dbg += "Visual Progress\n"; | |
for (var i = 0; i < progress.length; i++) | |
dbg += '(' + progress[i].area + ') ' + progress[i].tm + ' - ' + progress[i].progress + "\n"; | |
dbg += 'First Paint: ' + firstPaint + "\n"; | |
dbg += 'Speed Index: ' + SpeedIndex + "\n"; | |
console.log(dbg); | |
*/ | |
return SpeedIndex; | |
}; | |
return RUMSpeedIndex(window); |
Was looking for any performant way to calculate speed index for Real User Monitoring. Would be great if you can share any pointers.
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@pmeenan - I know its been quite a long time you wrote this. But i happened to stumble upon this while i was looking for calculating speedIndex. I saw something similar in boomerang project as well. Can i consider this as one of the performant ways? Wondering on this as it is using
getBoundingClientRect
&getComputedStyle
which usually triggers reflows.