Created
March 17, 2010 14:17
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/** | |
* Runs the given function while locking (synchronising on) the specified object. | |
* | |
* This uses Rhino's sync() function, but is a lot more flexible, allowing | |
* unbound functions and closures. May of course be nested, but beware of deadlocks. | |
* @param {Object} obj JavaScript object to be locked. | |
* @param {Function} fn The function to call from within a synchronised block. | |
* @param [args...] Any number of additional arguments to pass to fn. | |
* @returns The value returned from calling fn. | |
* | |
* @example | |
* function test(x) { | |
* print("entry"); | |
* java.lang.Thread.sleep(x * 1000); | |
* print("exit"); | |
* } | |
* var o = {}; | |
* spawn(function(){ locking(o, test, 3); }); | |
* spawn(function(){ locking(o, test, 3); }); | |
*/ | |
function locking(obj, fn) { | |
var args = Array.prototype.slice.call(arguments, 2); | |
var locked = sync(function() { | |
return fn.apply(null, args); | |
}); | |
return locked.apply(obj); | |
} |
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