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Created April 26, 2012 15:28
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beep() and boop() with HTML5 Audio
//-----------------------------------------------------------------------------
// The MIT License
//
// Copyright (c) 2009 Patrick Mueller
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of
// this software and associated documentation files (the "Software"), to deal in
// the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
// of the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// closure wrapper
//-----------------------------------------------------------------------------
;(function() {
//-----------------------------------------------------------------------------
// if audio is not available in this environment, create a fake one
//-----------------------------------------------------------------------------
if (!window.Audio) {
window.Audio = function() {};
Audio.prototype.load = Audio;
Audio.prototype.play = Audio;
}
//-----------------------------------------------------------------------------
// return a beeper
// sourceURL - the sound that the beeper should play
//-----------------------------------------------------------------------------
// This function returns another function, a beeper. A beeper plays
// the sound it was created with, if passed no arguments. If passed an
// argument, that argument should be a function. In that case, the beeper
// will return a new function, which wraps the original function. When that
// new function is invoked, it will play the sound the beeper was created with
// and then call the original function.
//-----------------------------------------------------------------------------
function createBeeper(soundURL) {
// load the requested audio resource
var audio = new Audio(soundURL);
audio.load();
audio.autoplay = false;
// function returning a function which beeps and then executes the
// passed in function. The new function also has a property "original",
// which is the original function, when you want to unwind the wrapper.
function wrapper(originalFunction) {
var result = function() {
audio.play();
var args = Array.prototype.slice.call(arguments);
return originalFunction.apply(this, args);
};
result.original = originalFunction;
return result;
}
// either play the sound, or wrap the requested function
function beep(originalFunction) {
if (originalFunction) {
if ("function" != typeof originalFunction) {
throw new TypeError("expecting a function");
}
return wrapper(originalFunction);
}
// didn't pass anything in, just play the sound
audio.play();
}
// return the beep function
return beep;
}
//-----------------------------------------------------------------------------
// install some globals
//-----------------------------------------------------------------------------
window.createBeeper = createBeeper;
window.beep = createBeeper("http://example.com/beep.wav");
window.boop = createBeeper("http://example.com/boop.wav");
})();
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