Created
June 6, 2020 06:28
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'Peg solitaire' https://www.bilibili.com/video/BV1op4y1S7ZP
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from typing import Tuple, Callable, Dict, Set, List | |
from functools import reduce, wraps | |
SIZE = 5 | |
# Triangle shape, central symmetry | |
# 2 arbitrary axes determin a point | |
# but we need 3 axes to make it easier to detect boundary conditions | |
Point = Tuple[int, int, int] # type | |
# indicates current state of the game board | |
Stage = Set[Point] # type | |
TransFormFunction = Callable[[Point], Point] # type | |
DIRECTIONS: Dict[str, TransFormFunction] = { | |
"↗": (lambda p: (p[0]+1, p[1], p[2]-1)), | |
"↖": (lambda p: (p[0]+1, p[1]-1, p[2])), | |
"→": (lambda p: (p[0], p[1]+1, p[2]-1)), | |
"←": (lambda p: (p[0], p[1]-1, p[2]+1)), | |
"↘": (lambda p: (p[0]-1, p[1]+1, p[2])), | |
"↙": (lambda p: (p[0]-1, p[1], p[2]+1)), | |
} | |
def sub(v1: Point, v2: Point) -> Point: | |
return tuple(map(lambda a, b: a-b, v1, v2)) | |
def wellformed(p: Point) -> bool: | |
return p[0]+p[1]+p[2] == SIZE-1 and reduce(lambda b, w: b and (w >= 0), p, True) | |
def overflowed(p1: Point, p2: Point) -> bool: | |
# point should be in [0,SIZE) | |
for w in map(lambda v: v >= SIZE or v <= -SIZE, sub(p1, p2)): | |
if w: # overflowed | |
return True | |
return False | |
def neighbor(p1: Point, p2: Point) -> bool: | |
for d in sub(p1, p2): | |
if d > 1 or d < -1: | |
return False | |
return True | |
def transform(p0: Point, direction: str, times: int = 1) -> Point: | |
return reduce((lambda p, f: f(p)), [DIRECTIONS[direction]]*times, p0) | |
# calculate possible next states refers to the point | |
def calc1(ref_pt: Point, stage: Stage) -> List[Stage]: | |
if ref_pt not in stage: | |
return [] | |
if not wellformed(ref_pt): | |
return [] | |
next_stages: List[Stage] = [] | |
for direction in DIRECTIONS: | |
# ●○○ is caused by ○●● with 6 possible directions | |
adding = (transform(ref_pt, direction, 1), | |
transform(ref_pt, direction, 2)) | |
if (not wellformed(adding[0])) or (not wellformed(adding[1])) or (adding[0] in stage or adding[1] in stage): | |
continue # conflict! | |
trying = stage.copy() | |
trying.remove(ref_pt) | |
def test_stage() -> bool: | |
for p in trying: | |
if overflowed(p, adding[1]) or overflowed(p, adding[0]): | |
return False | |
return True | |
if test_stage(): # passed | |
trying.update(adding) | |
next_stages.append(trying) | |
return next_stages | |
def calc(init: Point) -> List[Dict[str, Point]]: | |
Stack = Tuple[Stage, List[Dict[str, Point]]] | |
tried_stages = set() | |
max_depth = 0 | |
def recurse(pt: Point, stack: Stack) -> Stack: | |
nonlocal tried_stages | |
nonlocal max_depth | |
if stack[0] in tried_stages: | |
return (set(), list()) | |
next_stages = calc1(pt, stack[0].copy()) | |
for stage in next_stages: | |
pt_to = pt | |
pt_via = None | |
pt_from = None | |
added = stage.difference(stack[0]) | |
first = added.pop() | |
if neighbor(first, pt_to): | |
pt_via = first | |
pt_from = added.pop() | |
else: | |
pt_from = first | |
pt_via = added.pop() | |
next_stack = ( | |
stage, stack[1]+[{"from": pt_from, "to": pt_to, "via": pt_via}]) | |
if len(stage) == (SIZE+1)*SIZE/2 - 1: # full filled, found solution | |
yield next_stack | |
for p in stage: | |
yield from recurse(p, next_stack) | |
tried_stages.add(frozenset(next_stack[0])) | |
for solution_stage, steps in recurse(init, ({init}, [])): | |
# print(solution_stage) | |
yield steps | |
possible_begins = ((i, j, k) for i in range(SIZE) for j in range(SIZE) | |
for k in range(SIZE) if wellformed((i, j, k))) | |
def solve(): | |
for p in possible_begins: | |
print("start at:", p) | |
for solution in calc(p): | |
solution.reverse() | |
yield solution | |
#print(len([s for s in solve()])) | |
for solution in solve(): | |
print("+"*20, "SOLVED", "+"*20) | |
print(">> STEPS >>") | |
print("> remove", solution[0]["to"]) | |
for step in solution: | |
print("> move from", step["from"], "to", | |
step["to"], "via", step["via"]) | |
print("THAT'S IT!") |
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