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@pnegri
Created August 25, 2014 22:42
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C:\Desenvolvimento\UE\Unreal Engine\4.3\Engine\Source\Runtime\Launch\Public\RequiredProgramMainCPPInclude.h(14): fatal error C1083: Cannot open include file: 'LaunchEngineLoop.cpp': No such file or directory
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Launcher : ModuleRules
{
public Launcher(TargetInfo Target)
{
// PublicIncludePaths.Add("Runtime/Launch/Public");
// PublicIncludePaths.Add("C:/Desenvolvimento/UE/Unreal Engine/4.3/Engine/Source/Runtime/Launch/Public");
// PrivateIncludePaths.Add("C:/Desenvolvimento/UE/Unreal Engine/4.3/Engine/Source/Runtime/Launch/Private");
//PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
PublicIncludePaths.Add("Runtime/Launch/Public");
PrivateIncludePaths.Add("Runtime/Launch/Private");
PublicIncludePathModuleNames.AddRange(
new string[] {
"Launch",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Launch",
}
);
PrivateDependencyModuleNames.Add("Core");
PrivateDependencyModuleNames.Add("Projects");
PrivateDependencyModuleNames.Add("PakFile");
}
}
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