Created
August 25, 2014 22:42
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C:\Desenvolvimento\UE\Unreal Engine\4.3\Engine\Source\Runtime\Launch\Public\RequiredProgramMainCPPInclude.h(14): fatal error C1083: Cannot open include file: 'LaunchEngineLoop.cpp': No such file or directory |
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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. | |
using UnrealBuildTool; | |
public class Launcher : ModuleRules | |
{ | |
public Launcher(TargetInfo Target) | |
{ | |
// PublicIncludePaths.Add("Runtime/Launch/Public"); | |
// PublicIncludePaths.Add("C:/Desenvolvimento/UE/Unreal Engine/4.3/Engine/Source/Runtime/Launch/Public"); | |
// PrivateIncludePaths.Add("C:/Desenvolvimento/UE/Unreal Engine/4.3/Engine/Source/Runtime/Launch/Private"); | |
//PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include | |
PublicIncludePaths.Add("Runtime/Launch/Public"); | |
PrivateIncludePaths.Add("Runtime/Launch/Private"); | |
PublicIncludePathModuleNames.AddRange( | |
new string[] { | |
"Launch", | |
} | |
); | |
PrivateIncludePathModuleNames.AddRange( | |
new string[] { | |
"Launch", | |
} | |
); | |
PrivateDependencyModuleNames.Add("Core"); | |
PrivateDependencyModuleNames.Add("Projects"); | |
PrivateDependencyModuleNames.Add("PakFile"); | |
} | |
} |
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