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@tclementdev
tclementdev / libdispatch-efficiency-tips.md
Last active April 26, 2024 10:15
Making efficient use of the libdispatch (GCD)

libdispatch efficiency tips

The libdispatch is one of the most misused API due to the way it was presented to us when it was introduced and for many years after that, and due to the confusing documentation and API. This page is a compilation of important things to know if you're going to use this library. Many references are available at the end of this document pointing to comments from Apple's very own libdispatch maintainer (Pierre Habouzit).

My take-aways are:

  • You should create very few, long-lived, well-defined queues. These queues should be seen as execution contexts in your program (gui, background work, ...) that benefit from executing in parallel. An important thing to note is that if these queues are all active at once, you will get as many threads running. In most apps, you probably do not need to create more than 3 or 4 queues.

  • Go serial first, and as you find performance bottle necks, measure why, and if concurrency helps, apply with care, always validating under system pressure. Reuse

@Amzd
Amzd / UIKitTabView.swift
Last active March 16, 2024 10:40
UIKitTabView. SwiftUI tab bar view that respects navigation stacks when tabs are switched (unlike the TabView implementation)
/// An iOS style TabView that doesn't reset it's childrens navigation stacks when tabs are switched.
public struct UIKitTabView: View {
private var viewControllers: [UIHostingController<AnyView>]
private var selectedIndex: Binding<Int>?
@State private var fallbackSelectedIndex: Int = 0
public init(selectedIndex: Binding<Int>? = nil, @TabBuilder _ views: () -> [Tab]) {
self.viewControllers = views().map {
let host = UIHostingController(rootView: $0.view)
host.tabBarItem = $0.barItem
@IanKeen
IanKeen / View+Discover.swift
Last active February 13, 2024 08:00
SwiftUI: discover underlying components to fill in gaps in SwiftUI api
import SwiftUI
extension View {
public func discover<T: UIView>(
tag: Int = .random(in: (.min)...(.max)),
where predicate: @escaping (T) -> Bool = { _ in true },
_ closure: @escaping (T) -> Void
) -> some View {
self.overlay(
DiscoveryView(tag: tag)
@timonus
timonus / programmatic-dynamic-images.m
Last active January 1, 2024 12:08
Programmatically create iOS 13 dynamic images
- (UIImage *)dynamicImage
{
UITraitCollection *const baseTraitCollection = /* an existing trait collection */;
UITraitCollection *const lightTraitCollection = [UITraitCollection traitCollectionWithTraitsFromCollections:@[baseTraitCollection, [UITraitCollection traitCollectionWithUserInterfaceStyle:UIUserInterfaceStyleLight]]];
UITraitCollection *const purelyDarkTraitCollection = [UITraitCollection traitCollectionWithUserInterfaceStyle:UIUserInterfaceStyleDark];
UITraitCollection *const darkTraitCollection = [UITraitCollection traitCollectionWithTraitsFromCollections:@[baseTraitCollection, purelyDarkTraitCollection]];
__block UIImage *lightImage;
[lightTraitCollection performAsCurrentTraitCollection:^{
lightImage = /* draw image */;
@krzysztofzablocki
krzysztofzablocki / process.sh
Created January 18, 2021 11:29
3rd party tooling processing script
#!/bin/zsh
cd "$(dirname "$0")/.."
if [[ -n "$CI" ]] || [[ $1 == "--fail-on-errors" ]] ; then
FAIL_ON_ERRORS=true
echo "Running in --fail-on-errors mode"
ERROR_START=""
COLOR_END=""
INFO_START=""
@AliSoftware
AliSoftware / Demo.swift
Last active October 31, 2023 12:25
NestableCodingKey: Nice way to define nested coding keys for properties
struct Contact: Decodable, CustomStringConvertible {
var id: String
@NestedKey
var firstname: String
@NestedKey
var lastname: String
@NestedKey
var address: String
enum CodingKeys: String, NestableCodingKey {
@ole
ole / MyMainActor.swift
Last active October 23, 2023 20:46
A reimplementation of the basics of MainActor. Sample code for https://oleb.net/2022/how-mainactor-works/
import Dispatch
@globalActor
final actor MyMainActor {
// Don’t allow others to create instances
private init() {}
// Requirements from the implicit GlobalActor conformance
typealias ActorType = MyMainActor
@atomicbird
atomicbird / logMilestone.swift
Last active August 22, 2023 03:41
Sometimes you just want to print a message that tells you a line of code was executed. Inspired by a tweet from Paige Sun: https://twitter.com/_PaigeSun/status/1161132108875796480
/// Log the current filename and function, with an optional extra message. Call this with no arguments to simply print the current file and function. Log messages will include an Emoji selected from a list in the function, based on the hash of the filename, to make it easier to see which file a message comes from.
/// - Parameter message: Optional message to include
/// - file: Don't use; Swift will fill in the file name
/// - function: Don't use, Swift will fill in the function name
/// - line: Don't use, Swift will fill in the line number
func logMilestone(_ message: String? = nil, file: String = #file, function: String = #function, line: Int = #line) -> Void {
#if DEBUG
// Feel free to change the list of Emojis, but don't make it shorter, because a longer list is better.
let logEmojis = ["😀","😎","😱","😈","👺","👽","👾","🤖","🎃","👍","👁","🧠","🎒","🧤","🐶","🐱","🐭","🐹","🦊","🐻","🐨","🐵","🦄","🦋","🌈","🔥","💥","⭐️","🍉","🥝","🌽","🍔","🍿","🎹","🎁","❤️","🧡","💛","💚","💙","💜","🔔"]
let logEmoji = logEmojis[abs(
@Amzd
Amzd / Navigation.swift
Last active July 6, 2023 03:34
Fix the back swipe gesture not working correctly in SwiftUI. https://stackoverflow.com/a/58345554/3393964
/// Fixed swipe gesture NavigationLink
struct NavigationLink<Destination: View, Label:View>: View {
var destination: Destination
var label: () -> Label
public init(destination: Destination, @ViewBuilder label: @escaping () -> Label) {
self.destination = destination
self.label = label
}
@matej
matej / CALayer+MBAnimationPersistence.h
Last active February 16, 2023 18:43
Persists (pauses) layer animations (including UIView animation generated animations) when the application enters into background and restores (resumes) animations from where they left off upon returning from background.
//
// CALayer+MBAnimationPersistence.h
//
// Created by Matej Bukovinski on 19. 03. 14.
// Copyright (c) 2014 Matej Bukovinski. All rights reserved.
//
#import <QuartzCore/QuartzCore.h>