Created
June 19, 2013 01:42
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music in unity proof of concept
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using UnityEngine; | |
using System.Collections; | |
[RequireComponent(typeof(AudioSource))] | |
public class SoundPOC : MonoBehaviour | |
{ | |
FContainer container; | |
CBox greenbox; | |
bool started = false; | |
double start; | |
double nextBeat; | |
double bpm = 95; | |
void Awake() | |
{ | |
Application.targetFrameRate = 60; | |
} | |
// Use this for initialization | |
void Start () | |
{ | |
FutileParams fparams = new FutileParams(true,true,false,false); | |
fparams.AddResolutionLevel(640.0f, 1.0f, 1.0f, ""); | |
fparams.origin = new Vector2(0.5f, 0.5f); | |
fparams.backgroundColor = Color.grey; | |
Futile.instance.Init(fparams); | |
Futile.atlasManager.LoadAtlas("Atlases/squares"); | |
container = new FContainer(); | |
Futile.stage.AddChild(container); | |
greenbox = new CBox("green_square"); | |
container.AddChild(greenbox); | |
// music stuff | |
start = AudioSettings.dspTime + 5; // 5s wait | |
audio.PlayScheduled(start); | |
} | |
// Update is called once per frame | |
void Update () | |
{ | |
double time = AudioSettings.dspTime; | |
if (!started) | |
{ | |
if (time >= start) | |
{ | |
greenbox.Move(); | |
nextBeat = time + (60/bpm); | |
started = true; | |
} | |
} | |
else | |
{ | |
if (time >= nextBeat) | |
{ | |
greenbox.Move(); | |
nextBeat += (60/bpm); | |
} | |
} | |
} | |
public class CBox : FSprite | |
{ | |
bool Direction = true; | |
public CBox(string name) : base(name) {} | |
public void Move() | |
{ | |
y = (Direction) ? y + 50 : y - 50; | |
Direction = !Direction; | |
} | |
} | |
} |
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