Created
December 9, 2013 05:20
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Pistol sway based on Lissajou curve.
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using UnityEngine; | |
using System.Collections; | |
// gun sway based on lissajou curve | |
// formula found in example 3 of http://www.intmath.com/trigonometric-graphs/7-lissajous-figures.php | |
public class Lissajou : MonoBehaviour | |
{ | |
float local_X; | |
float local_Y; | |
float t = 0; | |
public float xAmplitude; | |
public float yAmplitude; | |
public float speed; | |
void Start() | |
{ | |
local_X = transform.localPosition.x; | |
local_Y = transform.localPosition.y; | |
} | |
void Update() | |
{ | |
// only when we are moving should we sway the pistol | |
if (transform.parent.GetComponent<PlayerMovement>().IsMoving()) | |
t += Time.deltaTime * speed; | |
float x = Mathf.Cos(t + Mathf.PI/4) * xAmplitude; | |
float y = Mathf.Sin(t * 2) * yAmplitude; // invert so we get parabola going down | |
transform.localPosition = new Vector3(local_X + x, local_Y + y, transform.localPosition.z); | |
} | |
} |
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