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using UnityEngine; | |
using System.Collections; | |
public class NetworkInterpolatedTransform : MonoBehaviour | |
{ | |
public double interpolationBackTime = 0.1; | |
internal struct State | |
{ | |
internal double timestamp; |
d = float(raw_input("daily cases per 100k: ")) | |
u = float(raw_input("percentage unreported: ")) | |
i = int(raw_input("days of infectious period: ")) | |
c = int(raw_input("amount of people in room: ")) | |
p = 1 (((d + (d * (u / 100))) * i) / 100000) | |
chance = (p ** c) * 100 | |
print("percent chance a room of " + str(c) + " is covid free: " + str(chance)) |
<?xml version="1.0" encoding="UTF-8"?> | |
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | |
<plist version="1.0"> | |
<dict> | |
<key>ANSIBlackColor</key> | |
<data> | |
YnBsaXN0MDDUAQIDBAUGBwpYJHZlcnNpb25ZJGFyY2hpdmVyVCR0b3BYJG9iamVjdHMS | |
AAGGoF8QD05TS2V5ZWRBcmNoaXZlctEICVRyb290gAGjCwwTVSRudWxs0w0ODxARElVO | |
U1JHQlxOU0NvbG9yU3BhY2VWJGNsYXNzRjAgMCAwABABgALSFBUWF1okY2xhc3NuYW1l | |
WCRjbGFzc2VzV05TQ29sb3KiFhhYTlNPYmplY3QIERokKTI3SUxRU1ddZGp3foWHiY6Z |
# aliases | |
alias ll='ls -al' | |
alias g='./gradlew' | |
alias check8080='lsof -i -n -P | grep TCP | grep 8080' | |
# lol osx | |
export BASH_SILENCE_DEPRECATION_WARNING=1 | |
# colors plz | |
set TERM xterm-256color; export TERM |
using UnityEngine; | |
using System.Collections; | |
public class TileManager : MonoBehaviour | |
{ | |
public GameObject walkableTile; | |
public GameObject blockingTile; | |
private GameObject[] tiles = new GameObject[25]; | |
public int offset = 0; // current position on grid array |
<?xml version="1.0" encoding="utf-8"?><UserProfile><achievementsList>KillEliteMonster CompleteTeleporter CompleteThreeStages FailShrineChance LoopOnce StayAlive1 Discover10UniqueTier1 CompleteUnknownEnding RepeatedlyDuplicateItems Discover5Equipment TotalMoneyCollected Die5Times RepeatFirstTeleporter KillBossQuick Complete30StagesCareer AttackSpeed MaxHealingShrine FindTimedChest TotalDronesRepaired KillTotalEnemies MoveSpeed HardHitter CompleteTeleporterWithoutInjury MajorMultikill KillElementalLemurians CompleteMultiBossShrine LogCollector ChargeTeleporterWhileNearDeath FreeMage CompletePrismaticTrial FindDevilAltar CompleteThreeStagesWithoutHealing CarryLunarItems Complete20Stages FindUniqueNewtStatues SuicideHermitCrabs HardEliteBossKill UseThreePortals KillElitesMilestone RescueTreebot KillGoldTitanInOneCycle</achievementsList><coins>496</coins><discoveredPickups>ItemIndex.Syringe ItemIndex.Bear ItemIndex.Behemoth ItemIndex.Missile ItemIndex.ExplodeOnDeath ItemIndex.Dagger ItemIndex.Tooth ItemIndex.CritG |
/script P=(math.floor(GetPVPRankProgress(target)*10000))/100 W=UnitPVPRank("player") N=(W-6)*5000+5000*P/100 Q=(W-5)*5000-N*0.8 SendChatMessage("Rank Progress: "..P.."% ".."Current RP: "..N.." RP to next rank "..Q.."","emote") |
# Supress screen's startup message | |
startup_message off | |
# Define a bigger scrollback, default is 100 lines | |
defscrollback 10000 | |
# An alternative hardstatus to display a bar at the bottom listing | |
# the windownames and highlighting the current windowname in blue. | |
hardstatus alwayslastline "%{.bW}%-w%{.rW}%n %t%{-}%+w %=%{..G} %H%{..Y} %m/%d %C%a " |