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custom time for dota custom games
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if CAddonTemplateGameMode == nil then | |
CAddonTemplateGameMode = class({}) | |
end | |
--global time value | |
_G.time = 0 | |
-- Create the game mode when we activate | |
function Activate() | |
GameRules.AddonTemplate = CAddonTemplateGameMode() | |
GameRules.AddonTemplate:InitGameMode() | |
end | |
function CAddonTemplateGameMode:InitGameMode() | |
GameRules:SetPreGameTime(0) | |
GameRules:GetGameModeEntity():SetThink( "OnThink", self, "GlobalThink", 1 ) | |
end | |
-- Evaluate the state of the game | |
function CAddonTemplateGameMode:OnThink() | |
--only update time in state GAME_IN_PROGRESS and when game is not paused | |
if GameRules:State_Get() == DOTA_GAMERULES_STATE_GAME_IN_PROGRESS then | |
if GameRules:IsGamePaused() == false then | |
_G.time = _G.time + 1 | |
print("time:" .. time) | |
end | |
elseif GameRules:State_Get() >= DOTA_GAMERULES_STATE_POST_GAME then | |
return nil | |
end | |
return 1 -- call this function once per second | |
end |
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