Created
April 2, 2015 10:58
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Race
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<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<meta charset="UTF-8"> | |
<title>Race</title> | |
<style type="text/css"> | |
* { | |
margin: 0; | |
padding: 0; | |
} | |
body { | |
background-color: #4a4a4a; | |
} | |
.canvas { | |
width: 854px; | |
height: 480px; | |
margin: 0 auto; | |
margin-top: 30px; | |
} | |
#images { | |
display: none; | |
} | |
</style> | |
</head> | |
<body> | |
<div id="images"> | |
<img id="image_lisa" width="32" height="32" src="lisa.png"> | |
<img id="image_meggie" width="32" height="32" src="meggie.png"> | |
</div> | |
<div class="canvas"> | |
<canvas id="canvas" width="854" height="480"></canvas> | |
</div> | |
<script type="text/javascript"> | |
/** | |
* Game | |
**/ | |
var Game = function() { | |
var canvas = document.getElementById('canvas'); | |
this.ctx = canvas.getContext('2d'); | |
this.height = parseInt(canvas.attributes.height.value); | |
this.width = parseInt(canvas.attributes.width.value); | |
window.mouse = new Mouse(canvas); | |
window.graphics = new Graphics(this.ctx, this.width, this.height); | |
window.util = new Util(); | |
var players = []; | |
players.push(new Player(0, 'image_lisa')); | |
players.push(new Player(1, 'image_meggie')); | |
this.objects = []; | |
this.objects.push(new Dice(players)); | |
for(var i = 0; i < players.length; i++) { | |
this.objects.push(players[i]); | |
} | |
this.update(); | |
}; | |
Game.prototype.update = function() { | |
for(var i = 0; i < this.objects.length; i++) { | |
this.objects[i].update(); | |
} | |
this.render(); | |
window.mouse.nextFrame(); | |
setTimeout(this.update.bind(this), 16); | |
}; | |
Game.prototype.render = function() { | |
graphics.clearScreen(); | |
for(var i = 0; i < this.objects.length; i++) { | |
this.objects[i].render(); | |
} | |
}; | |
Game.prototype.mouseMove = function(e) { | |
window.mouse.x = e.offsetX; | |
window.mouse.y = e.offsetY; | |
}; | |
/** | |
* Graphics | |
**/ | |
var Graphics = function(ctx, width, height) { | |
this.ctx = ctx; | |
this.width = width; | |
this.height = height; | |
this.images = {}; | |
}; | |
Graphics.prototype.clearScreen = function() { | |
this.ctx.clearRect(0, 0, this.width, this.height); | |
this.drawRect(0, 0, this.width, this.height); | |
}; | |
Graphics.prototype.drawRect = function(x, y, w, h, c, a) { | |
if(typeof c === 'undefined') c = '#000'; | |
if(typeof a === 'undefined') a = 1; | |
this.ctx.fillStyle = c; | |
this.ctx.globalAlpha = a; | |
this.ctx.fillRect(x, y, w, h); | |
}; | |
Graphics.prototype.drawOutline = function(x, y, w, h, c, a) { | |
if(typeof c === 'undefined') c = '#000'; | |
if(typeof a === 'undefined') a = 1; | |
this.ctx.strokeStyle = c; | |
this.ctx.globalAlpha = a; | |
this.ctx.strokeRect(x, y, w, h); | |
}; | |
Graphics.prototype.drawImage = function(imageId, x, y) { | |
this.ctx.drawImage(this.getImage(imageId), x, y); | |
}; | |
Graphics.prototype.drawText = function(text, x, y, c, font, a) { | |
if(typeof c === 'undefined') c = '#000'; | |
if(typeof a === 'undefined') a = 1; | |
if(typeof font === 'undefined') font = '12pt Arial'; | |
this.ctx.fillStyle = c; | |
this.ctx.globalAlpha = a; | |
this.ctx.font = font; | |
this.ctx.fillText(text, x, y); | |
}; | |
Graphics.prototype.getImage = function(imageId) { | |
if(typeof this.images[imageId] === 'undefined') { | |
var image = document.getElementById(imageId); | |
if(image === null) { | |
console.error('Image with id ' + imageId + ' was not found'); | |
return undefined; | |
} | |
this.images[imageId] = image; | |
} | |
return this.images[imageId]; | |
}; | |
/** | |
* Player | |
**/ | |
var Player = function(row, imageId) { | |
var image = graphics.getImage(imageId); | |
this.imageId = imageId; | |
this.x = 0; | |
this.y = row * image.height; | |
this.w = image.width; | |
this.h = image.height; | |
}; | |
Player.prototype.update = function() { | |
}; | |
Player.prototype.render = function() { | |
graphics.drawImage(this.imageId, this.x, this.y); | |
}; | |
Player.prototype.advance = function(step) { | |
this.x += step * this.w; | |
}; | |
Player.prototype.reset = function() { | |
this.x = 0; | |
}; | |
/** | |
* Dice | |
**/ | |
var Dice = function(players) { | |
this.x = 64; | |
this.y = 256; | |
this.w = 64; | |
this.h = 64; | |
this.collision = new Collision(); | |
this.hover = false; | |
this.value; | |
this.players = players; | |
this.currentPlayer = 0; | |
this.advanceVal = 0; | |
this.maxDistance = 500; | |
this.playerWon = null; | |
} | |
Dice.prototype.update = function() { | |
if(this.collision.rect(mouse.x, mouse.y, this.x, this.y, this.w, this.h)) { | |
this.hover = true; | |
} else { | |
this.hover = false; | |
} | |
if(mouse.up === true) { | |
if(this.playerWon === null) { | |
this.play(); | |
} else { | |
for(var i = 0; i < this.players.length; i++) { | |
this.players[i].reset(); | |
} | |
this.playerWon = null; | |
this.currentPlayer = 0; | |
this.advanceVal = 0; | |
} | |
} | |
}; | |
Dice.prototype.render = function() { | |
if(this.hover) { | |
graphics.drawRect(this.x, this.y, this.h, this.w, '#faca0a'); | |
graphics.drawText(this.advanceVal, this.x + this.w / 2, this. y + this.h / 2); | |
} else { | |
graphics.drawOutline(this.x, this.y, this.h, this.w, '#faca0a'); | |
graphics.drawText(this.advanceVal, this.x + this.w / 2, this. y + this.h / 2, '#faca0a'); | |
} | |
if(this.playerWon !== null) { | |
graphics.drawText('Player ' + this.currentPlayer + ' won!', 50, game.height / 2, '#fff', '72pt Arial'); | |
} | |
}; | |
Dice.prototype.play = function() { | |
this.advanceVal = util.randomRange(1, 6); | |
this.players[this.currentPlayer].advance(this.advanceVal); | |
this.checkWin(); | |
if(this.currentPlayer < this.players.length - 1) { | |
this.currentPlayer++; | |
} else { | |
this.currentPlayer = 0; | |
} | |
}; | |
Dice.prototype.checkWin = function() { | |
var player = this.players[this.currentPlayer]; | |
if(player.x + player.w > this.maxDistance) { | |
this.playerWon = player; | |
} | |
}; | |
/** | |
* Collision | |
**/ | |
var Collision = function() {}; | |
Collision.prototype.rect = function(x, y, x2, y2, w, h) { | |
if(x > x2 && x < x2 + w) { | |
if(y > y2 && y < y2 +h) { | |
return true; | |
} | |
} | |
return false; | |
}; | |
window.onload = function() { | |
window.game = new Game(); | |
} | |
var Mouse = function(canvas) { | |
this.x = 0; | |
this.y = 0; | |
this.up = false; | |
this.down = false; | |
canvas.addEventListener('mousemove', (this.mouseMove).bind(this)); | |
canvas.addEventListener('mouseup', (this.mouseUp).bind(this)); | |
canvas.addEventListener('mousedown', (this.mouseDown).bind(this)); | |
} | |
Mouse.prototype.mouseMove = function(e) { | |
this.x = e.offsetX; | |
this.y = e.offsetY; | |
}; | |
Mouse.prototype.mouseUp = function() { | |
this.up = true; | |
}; | |
Mouse.prototype.mouseDown = function() { | |
this.down = true; | |
}; | |
Mouse.prototype.nextFrame = function() { | |
this.up = false; | |
this.down = false; | |
}; | |
var Util = function() {}; | |
Util.prototype.randomRange = function(min, max) { | |
return Math.floor(Math.random() * (max - min + 1)) + min; | |
}; | |
</script> | |
</body> | |
</html> |
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