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@pointcache
Created October 4, 2016 20:49
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using UnityEngine;
using UnityEditor;
class TextureImportOverrides : AssetPostprocessor
{
void OnPreprocessTexture()
{
TextureImporter textureImporter = (TextureImporter)assetImporter;
if (assetPath.Contains("_S"))
{
textureImporter.textureType = TextureImporterType.Sprite;
textureImporter.textureFormat = TextureImporterFormat.AutomaticTruecolor;
}
if (assetPath.Contains("_PF"))
{
textureImporter.filterMode = FilterMode.Point;
}
}
}
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