Created
October 24, 2011 19:25
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$.fn.bounce = function(options) { | |
var settings = $.extend({ | |
speed: 10 | |
}, options); | |
return $(this).each(function() { | |
var $this = $(this), | |
$parent = $this.parent(), | |
height = $parent.height(), | |
width = $parent.width(), | |
top = Math.floor(Math.random() * (height / 2)) + height / 4, | |
left = Math.floor(Math.random() * (width / 2)) + width / 4, | |
vectorX = settings.speed * (Math.random() > 0.5 ? 1 : -1), | |
vectorY = settings.speed * (Math.random() > 0.5 ? 1 : -1); | |
// place initialy in a random location | |
$this.css({ | |
'top': top, | |
'left': left | |
}).data('vector', { | |
'x': vectorX, | |
'y': vectorY | |
}); | |
var move = function($e) { | |
var offset = $e.offset(), | |
width = $e.width(), | |
height = $e.height(), | |
vector = $e.data('vector'), | |
$parent = $e.parent(); | |
if (offset.left <= 0 && vector.x < 0) { | |
vector.x = -1 * vector.x; | |
} | |
if ((offset.left + width) >= $parent.width()) { | |
vector.x = -1 * vector.x; | |
} | |
if (offset.top <= 0 && vector.y < 0) { | |
vector.y = -1 * vector.y; | |
} | |
if ((offset.top + height) >= $parent.height()) { | |
vector.y = -1 * vector.y; | |
} | |
$e.css({ | |
'top': offset.top + vector.y + 'px', | |
'left': offset.left + vector.x + 'px' | |
}).data('vector', { | |
'x': vector.x, | |
'y': vector.y | |
}); | |
setTimeout(function() { | |
move($e); | |
}, 50); | |
}; | |
move($this); | |
}); | |
}; | |
$(function() { | |
$('#wrapper li').bounce({ | |
'speed': 7 | |
}); | |
}); |
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Demo: http://jsfiddle.net/jgJsL/5/