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@polaroi8d
Last active October 18, 2016 11:44
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Using socket in C with structure sending // CLIENT
/* tcpclient.c */
#include <sys/socket.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <netdb.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
typedef struct
{
char *msg;
size_t msg_lenght;
uint16_t type;
} package;
int main()
{
int sock, bytes_recieved;
char send_data[1024],recv_data[1024];
struct hostent *host;
struct sockaddr_in server_addr;
host = gethostbyname("127.0.0.1");
if ((sock = socket(AF_INET, SOCK_STREAM, 0)) == -1) {
perror("Socket");
exit(1);
}
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(5000);
server_addr.sin_addr = *((struct in_addr *)host->h_addr);
bzero(&(server_addr.sin_zero),8);
if (connect(sock, (struct sockaddr *)&server_addr,
sizeof(struct sockaddr)) == -1)
{
perror("Connect");
exit(1);
}
package PCKG;
PCKG.msg = " ";
PCKG.msg_lenght = 0;
PCKG.type = 0;
bytes_recieved = recv(sock,&PCKG,1024,0);
// recv_data[bytes_recieved] = '\0';
printf("\nMSG = %s \nSTRLEN = %zu\n TYPE = %d\n", PCKG.msg, PCKG.msg_lenght, PCKG.type);
close(sock);
return 0;
}
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