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@polycarpou
Created May 11, 2017 16:05
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Tearable Cloth
<!DOCTYPE html>
<html>
<head>
<title>Tearable Cloth</title>
</head>
<body>
<canvas id="c"></canvas>
<script type="text/javascript">
document.getElementById('close').onmousedown = function(e) {
e.preventDefault();
document.getElementById('info').style.display = 'none';
return false;
};
</script>
<script type="text/javascript">
// settings
var physics_accuracy = 3,
mouse_influence = 20,
mouse_cut = 5,
gravity = 1200,
cloth_height = 30,
cloth_width = 70,
start_y = 20,
spacing = 9,
tear_distance = 160;
fabric_color = '#000';
window.requestAnimFrame =
window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function (callback) {
window.setTimeout(callback, 1000 / 60);
};
var canvas,
ctx,
cloth,
boundsx,
boundsy,
mouse = {
down: false,
button: 1,
x: 0,
y: 0,
px: 0,
py: 0
},
editpoint = 100;
var Point = function (x, y) {
this.x = x;
this.y = y;
this.px = x;
this.py = y;
this.vx = 0;
this.vy = 0;
this.pin_x = null;
this.pin_y = null;
this.constraints = [];
};
Point.prototype.update = function (delta) {
if (mouse.down) {
var diff_x = this.x - mouse.x,
diff_y = this.y - mouse.y,
dist = Math.sqrt(diff_x * diff_x + diff_y * diff_y);
if (mouse.button == 1) {
if (dist < mouse_influence) {
this.px = this.x - (mouse.x - mouse.px) ;
this.py = this.y - (mouse.y - mouse.py) ;
}
} else if (dist < mouse_cut) this.constraints = [];
}
// wind = 1000
this.add_force(1000*Math.random(), gravity + (10 + Math.random()));
delta *= delta;
nx = this.x + ((this.x - this.px) ) + ((this.vx / 2) * delta);
ny = this.y + ((this.y - this.py) ) + ((this.vy / 2) * delta);
this.px = this.x;
this.py = this.y;
this.x = nx;
this.y = ny;
this.vy = this.vx = 0
};
Point.prototype.draw = function () {
if (this.constraints.length <= 0) return;
var i = this.constraints.length;
while (i--) this.constraints[i].draw();
};
Point.prototype.resolve_constraints = function () {
if (this.pin_x != null && this.pin_y != null) {
this.x = this.pin_x;
this.y = this.pin_y;
return;
}
var i = this.constraints.length;
while (i--) this.constraints[i].resolve();
if (this.x > boundsx) {
this.x = 2 * boundsx - this.x;
} else if (this.x < 1) {
this.x = 2 - this.x;
}
if (this.y > boundsy) {
this.y = 2 * boundsy - this.y;
} else if (this.y < 1) {
this.y = 2 - this.y;
}
};
Point.prototype.attach = function (point) {
this.constraints.push(
new Constraint(this, point)
);
};
Point.prototype.remove_constraint = function (lnk) {
var i = this.constraints.length;
while (i--)
if (this.constraints[i] == lnk) this.constraints.splice(i, 1);
};
Point.prototype.add_force = function (x, y) {
this.vx += x;
this.vy += y;
};
Point.prototype.pin = function (pinx, piny) {
this.pin_x = pinx;
this.pin_y = piny;
};
var Constraint = function (p1, p2) {
this.p1 = p1;
this.p2 = p2;
this.length = spacing;
};
Constraint.prototype.resolve = function () {
var diff_x = this.p1.x - this.p2.x,
diff_y = this.p1.y - this.p2.y,
dist = Math.sqrt(diff_x * diff_x + diff_y * diff_y),
diff = (this.length - dist) / dist;
if (dist > tear_distance) this.p1.remove_constraint(this);
var px = diff_x * diff * 0.5;
var py = diff_y * diff * 0.5;
this.p1.x += px;
this.p1.y += py;
this.p2.x -= px;
this.p2.y -= py;
};
Constraint.prototype.draw = function () {
ctx.moveTo(this.p1.x, this.p1.y);
ctx.lineTo(this.p2.x, this.p2.y);
};
var Cloth = function () {
this.points = [];
var start_x = canvas.width / 2 - cloth_width * spacing / 2;
for (var y = 0; y <= cloth_height; y++) {
for (var x = 0; x <= cloth_width; x++) {
var p = new Point(start_x + x * spacing, start_y + y * spacing);
(x != 0) && p.attach(this.points[this.points.length - 1]);
(y == 0) && p.pin(p.x, p.y);
(y != 0) && p.attach(this.points[x + (y - 1) * (cloth_width + 1)])
this.points.push(p);
}
}
};
Cloth.prototype.update = function () {
var i = physics_accuracy;
while (i--) {
var p = this.points.length;
while (p--) this.points[p].resolve_constraints();
}
i = this.points.length;
while (i--) this.points[i].update(.016);
};
Cloth.prototype.draw = function () {
ctx.beginPath();
ctx.strokeStyle = fabric_color;
ctx.lineWidth = 8;
var i = cloth.points.length;
while (i--) cloth.points[i].draw();
ctx.stroke();
ctx.fillStyle="#FF0000";
var pointEditor = cloth.points;
ctx.fillRect(pointEditor[editpoint].x,pointEditor[editpoint].y,5,5);
};
function update() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
cloth.update();
cloth.draw();
requestAnimFrame(update);
}
function touchStart(e){
e.preventDefault();
//mouse.button = e.which;
mouse.px = mouse.x;
mouse.py = mouse.y;
var rect = canvas.getBoundingClientRect();
var touch = e.touches[0]
mouse.x = touch.clientX - rect.left,
mouse.y = touch.clientY - rect.top,
mouse.down = true;
};
function touchEnd(e) {
e.preventDefault();
mouse.down = false;
};
function touchMove(e) {
e.preventDefault();
mouse.px = mouse.x;
mouse.py = mouse.y;
var rect = canvas.getBoundingClientRect();
var touch = e.touches[0]
mouse.x = touch.clientX - rect.left,
mouse.y = touch.clientY - rect.top;
};
function start() {
canvas.onmousedown = function (e) {
mouse.button = e.which;
mouse.px = mouse.x;
mouse.py = mouse.y;
var rect = canvas.getBoundingClientRect();
mouse.x = e.clientX - rect.left,
mouse.y = e.clientY - rect.top,
mouse.down = true;
e.preventDefault();
};
canvas.addEventListener("touchstart", touchStart, false);
canvas.addEventListener("touchmove", touchMove, false);
canvas.addEventListener("touchend", touchEnd, false);
canvas.onmouseup = function (e) {
mouse.down = false;
e.preventDefault();
};
canvas.onmousemove = function (e) {
mouse.px = mouse.x;
mouse.py = mouse.y;
var rect = canvas.getBoundingClientRect();
mouse.x = e.clientX - rect.left,
mouse.y = e.clientY - rect.top,
e.preventDefault();
};
canvas.oncontextmenu = function (e) {
e.preventDefault();
};
var key = [];
window.onkeyup = function(event) {
key[event.keyCode] = event.type == 'keydown';
}
window.onkeydown = function(event) {
key[event.keyCode] = event.type == 'keydown';
if (!event)
event = window.event;
var code = event.keyCode;
if (event.charCode && code == 0)
code = event.charCode;
switch(code) {
case 37:
// Key left.
if (!cloth.points[editpoint - 1]) return;
editpoint = editpoint - 1;
if (key[32]) cloth.points[editpoint].constraints = [];
break;
case 38:
// Key up.
if (!cloth.points[editpoint - cloth_width - 1]) return;
editpoint = editpoint - cloth_width - 1;
if (key[32]) cloth.points[editpoint].constraints = [];
break;
case 39:
// Key right.
if (!cloth.points[editpoint + 1]) return;
editpoint = editpoint + 1;
if (key[32]) cloth.points[editpoint].constraints = [];
break;
case 40:
// Key down.
if (!cloth.points[editpoint + cloth_width + 1]) return;
editpoint = editpoint + cloth_width + 1;
if (key[32]) cloth.points[editpoint].constraints = [];
break;
case 32:
// Space key.
cloth.points[editpoint].constraints = [];
break;
}
event.preventDefault();
};
boundsx = canvas.width - 1;
boundsy = canvas.height - 1;
ctx.strokeStyle = '#000';
cloth = new Cloth();
update();
}
window.onload = function () {
canvas = document.getElementById('c');
ctx = canvas.getContext('2d');
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
start();
};
</script>
</body>
</html>
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