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@popey456963
Created August 20, 2016 01:05
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Shop
"Shop"
{
"ttt_sort_items"
{
"value" "1"
"description" "Sort shop items? 0 = Disabled. 1 = Enabled (default)."
}
"ttt_credits_killer_innocent_victim_innocent_subtract"
{
"value" "1500"
"description" "The amount of credits an innocent will lose for killing an innocent."
}
"ttt_credits_killer_innocent_victim_traitor_add"
{
"value" "3000"
"description" "The amount of credits an innocent will recieve when killing a traitor."
}
"ttt_credits_killer_innocent_victim_detective_subtract"
{
"value" "4200"
"description" "The amount of credits an innocent will lose for killing a detective."
}
"ttt_credits_killer_traitor_victim_innocent_add"
{
"value" "600"
"description" "The amount of credits a traitor will recieve for killing an innocent."
}
"ttt_credits_killer_traitor_victim_traitor_subtract"
{
"value" "3000"
"description" "The amount of credits a traitor will lose for killing a traitor."
}
"ttt_credits_killer_traitor_victim_detective_add"
{
"value" "4200"
"description" "The amount of credits a traitor will recieve for killing a detective."
}
"ttt_credits_killer_detective_victim_innocent_subtract"
{
"value" "300"
"description" "The amount of credits a detective will lose for killing an innocent."
}
"ttt_credits_killer_detective_victim_traitor_add"
{
"value" "2100"
"description" "The amount of credits a detective will recieve for killing a traitor."
}
"ttt_credits_killer_detective_victim_detective_subtract"
{
"value" "300"
"description" "The amount of credits a detective will lose for killing a detective."
}
"ttt_credits_roundend_traitorlose_alive_nontraitors"
{
"value" "4800"
"description" "The amount of credits an innocent or detective will recieve for winning the round if they survived."
}
"ttt_credits_roundend_traitorlose_dead_nontraitors"
{
"value" "1200"
"description" "The amount of credits an innocent or detective will recieve for winning the round if they died."
}
"ttt_credits_roundend_traitorwin_alive_traitors"
{
"value" "4800"
"description" "The amount of credits a traitor will recieve for winning the round if they survived."
}
"ttt_credits_roundend_traitorwin_dead_traitors"
{
"value" "1200"
"description" "The amount of credits a traitor will recieve for winning the round if they died."
}
"ttt_credits_found_body_add"
{
"value" "1200"
"description" "The amount of credits an innocent or detective will recieve for discovering a new dead body."
}
"ttt_show_message_earn_credits"
{
"value" "1"
"description" "Display a message showing how many credits you earned. 1 = Enabled, 0 = Disabled"
}
"ttt_show_message_lose_credits"
{
"value" "1"
"description" "Display a message showing how many credits you lost. 1 = Enabled, 0 = Disabled"
}
"ttt_message_typ_credits"
{
"value" "1"
"description" "The credit message type. 1 = Hint Text, 2 = Chat Message"
}
"ttt_start_credits"
{
"value" "800"
"description" "The amount of credits players will recieve when they join for the first time."
}
"ttt_credits_reset_each_round"
{
"value" "0"
"description" "Reset credits for all players each round?. 0 = Disabled (default). 1 = Enabled."
}
"ttt_credits_timer"
{
"value" "1"
"description" "Players earn every minute (configurable) credits"
}
"ttt_credits_show_message"
{
"value" "1"
"description" "Show a message when player earn credits (bCreditsTimer must be true)"
}
"ttt_credits_interval"
{
"value" "60.000000"
"description" "Interval for earning credits - TIME IN SECONDS - MINIMUM: 60.0 - (ttt_credits_timer must be true)"
}
"ttt_credits_amount_min"
{
"value" "30"
"description" "How much credits the player can get (min)"
}
"ttt_credits_amount_max"
{
"value" "90"
"description" "How much credits the player can get (max)"
}
"ttt_credits_command"
{
"value" "credits"
"description" "The command to show the credits"
}
}
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