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September 28, 2013 15:56
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Limited Creative example config.yml with colored Armor
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# Limited Creative - Configuration | |
# | |
# (YAML-Syntax: http://en.wikipedia.org/wiki/YAML) | |
# | |
# This configuration-file is automatically written when changed via | |
# ingame-commands. So any manual added comments are removed. | |
# Inventory-Feature | |
# | |
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/inventory/ | |
inventory: | |
# InventoryEnabled | |
# | |
# Use this option to disable the separated inventories feature, for example if | |
# you use another Plugin handling the inventories, like | |
# Multiverse-Inventories. | |
# | |
# default: true | |
enabled: true | |
# InventoryStoreCreative | |
# | |
# Should the creative-inventory also be stored on disk, when switching to | |
# survival? | |
# If disabled, the inventory gets cleared every time on switching to creative. | |
# | |
# default: true | |
storeCreative: true | |
# InventorySeparateAdventure | |
# | |
# When true, your players get a separate inventory when switching to adventure | |
# gamemode (2). Otherwise they have the default survival inventory while in | |
# adventure gamemode. | |
# | |
# default: false | |
separateAdventure: true | |
# InventoryFolder | |
# | |
# The folder inside the datadir-folder (plugin/LimitedCreative) where the | |
# inventories are saved to. | |
# By default the inventories are saved to | |
# "plugin/LimitedCreative/inventories". | |
# | |
# default: "inventories" | |
folder: inventories | |
# InventoryCreativeArmor | |
# | |
# When set, all creative Player automatically wears the given items as Armor. | |
# So they are better seen by other Players. | |
creativeArmor: | |
# InventoryCreativeArmorEnabled | |
# | |
# When disabled, the players Armor isn't changed. | |
# | |
# default: true | |
enabled: true | |
# InventoryCreativeArmorItems | |
# | |
# Allows changing of the "Creative-Armor" to be wear when in creative mode | |
# | |
# *see Blacklist for details on Item-Types | |
head: | |
==: org.bukkit.inventory.ItemStack | |
type: LEATHER_HELMET | |
meta: | |
==: ItemMeta | |
meta-type: LEATHER_ARMOR | |
color: | |
==: Color | |
RED: 178 | |
BLUE: 216 | |
GREEN: 76 | |
chest: | |
==: org.bukkit.inventory.ItemStack | |
type: LEATHER_CHESTPLATE | |
meta: | |
==: ItemMeta | |
meta-type: LEATHER_ARMOR | |
color: | |
==: Color | |
RED: 178 | |
BLUE: 235 | |
GREEN: 119 | |
legs: | |
==: org.bukkit.inventory.ItemStack | |
type: LEATHER_LEGGINGS | |
meta: | |
==: ItemMeta | |
meta-type: LEATHER_ARMOR | |
color: | |
==: Color | |
RED: 235 | |
BLUE: 153 | |
GREEN: 106 | |
feet: | |
==: org.bukkit.inventory.ItemStack | |
type: LEATHER_BOOTS | |
meta: | |
==: ItemMeta | |
meta-type: LEATHER_ARMOR | |
color: | |
==: Color | |
RED: 242 | |
BLUE: 153 | |
GREEN: 157 | |
# Creative Limits-Feature | |
# | |
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/limit/ | |
limit: | |
# LimitEnabled | |
# | |
# Prevents all players in creative-mode from: | |
# - accessing chests | |
# - dropping items from "inventory" to the ground | |
# - doing PvP (wouldn't be fair, would it?) | |
# | |
# Also if this option is disabled all other Limit-Options below are disabled | |
# too. To just disable some of these limitations, use the | |
# "nolimit"-permissions. | |
# | |
# default: true | |
enabled: true | |
# LimitDropsInsteadPrevent | |
# | |
# When enabled items that are dropped by creative players are removed (burning | |
# in the hellfire or such, they just disappear). When disabled the items stay | |
# in the inventory of the player. | |
# | |
# default: true | |
removeDrops: true | |
# LimitDamageToMobs | |
# | |
# Prevents dealing damage to all creatures when the player is in creative | |
# (friendly sheeps as well as hostile creepers). | |
# | |
# default: false | |
damageToMobs: false | |
# LimitPickup | |
# | |
# Prevents the pickup of items while in creative mode. Either the items are | |
# just stay on ground and ignore that a creative player walks over it | |
# ("prevent"), or the are "remove"d when a creative player walks over it. This | |
# is helpful e.g. when the creative player destroys a long line of rails. | |
# | |
# valid options: remove / prevent / false | |
# default: remove | |
pickup: prevent | |
# LimitInteraction | |
# | |
# Prevents players of interacting with specific blocks as addition to chests | |
# in creative mode (and only in creative). | |
# | |
# You can use the technical name (http://tinyurl.com/bukkit-material) or the | |
# id of the block/item (better use the id, if you're not sure). You may add | |
# the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be | |
# sure to put it in quotes, to not break yml-configuration! Named data values | |
# aren't supported yet. If you don't add a data-value, all blocks of this | |
# material are blocked. | |
# | |
# default: | |
# - SIGN | |
# - SIGN_POST | |
# - LEVER | |
# - STONE_BUTTON | |
# - WOOD_BUTTON | |
# - JUKEBOX | |
interact: | |
- WALL_SIGN | |
- SIGN_POST | |
- LEVER | |
- STONE_BUTTON | |
- WOOD_BUTTON | |
- JUKEBOX | |
# LimitEntityInteraction | |
# | |
# Prevents players of interacting with specific entities in creative mode (and | |
# only in creative). | |
# | |
# You can use the technical name (see http://tinyurl.com/bukkit-entity) or the | |
# id of the entity (better use the id, if you're not sure). | |
# default: | |
# - ITEM_FRAME | |
entityInteract: | |
- VILLAGER | |
# LimitUse | |
# | |
# Prevents players of using or placing specific items/blocks in creative mode | |
# (and only in creative). | |
# | |
# You can use the technical name (see http://tinyurl.com/bukkit-material) or | |
# the id of the block/item (better use the id, if you're not sure). You may | |
# add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be | |
# sure to put it in quotes, to not break yml-configuration! Named data values | |
# aren't supported yet. If you don't add a data-value, all blocks of this | |
# material are blocked. | |
# | |
# default: | |
# - EXP_BOTTLE | |
# - BEDROCK | |
use: | |
- EXP_BOTTLE | |
- BEDROCK | |
# LimitBreak | |
# | |
# Prevents players of destroying specific blocks in creative mode (and only in | |
# creative). | |
# | |
# You can use the technical name (see http://tinyurl.com/bukkit-material) or | |
# the id of the block/item (better use the id, if you're not sure). You may | |
# add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be | |
# sure to put it in quotes, to not break yml-configuration! Named data values | |
# aren't supported yet. If you don't add a data-value, all blocks of this | |
# material are blocked. | |
# | |
# default: | |
# - BEDROCK | |
break: | |
- BEDROCK | |
# LimitChestOpen | |
# | |
# Enable this to prevents the ChestOpening-Animination when blocking | |
# interaction with a chest. But therefore | |
# you're no longer able to place blocks on chest and such while crouching. | |
# default: false | |
chestOpen: false | |
# Region GameModes-Feature | |
# | |
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/region/ | |
region: | |
# RegionEnabled | |
# | |
# Enables the feature for "creative-regions". This Feature is automatically | |
# disabled, if the required plugin "WorldGuard" | |
# (http://dev.bukkit.org/server-mods/worldguard/) isn't found. | |
# | |
# default: true | |
enabled: true | |
# RegionRememberOptional | |
# | |
# Remembers if players disables the Region-GameMode (by switching in an | |
# optional region to World-Default-GameMode with /lc creative|survival). So | |
# when the player re-enters the region, he keep his GameMode which he left it | |
# in. | |
# Hint: This is very confusing, if MultiVerse "enforce gamemode" swaps your | |
# state (default). So better don't use with Multiverse. | |
# | |
# default: false | |
rememberOptional: false | |
# RegionSafeMode | |
# | |
# When a player leaves a region he always will get back to the World-GameMode, | |
# even if he entered the region already in the Region-GameMode. So its the | |
# opposite analog to RegionRememberOptional. | |
# That means: If a GM in creative-mode walks/flies through a creative-region | |
# in a survival world, he will get back to survival on leaving the region. | |
# | |
# default: false | |
safeMode: false | |
# RegionMaximumFallingHeight | |
# | |
# When the player is more than this count of blocks above the ground, he is | |
# prevented from changing the region that sets him survival which would cause | |
# him falling and hurting. | |
# | |
# Set to -1 to disable | |
# | |
# default: 3 | |
maxFallingHeight: 3 | |
# CommandBlocker-Feature | |
# | |
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/command-blocker/ | |
cmdblock: | |
# CmdBlockerEnabled | |
# | |
# Enables the feature for blocking certain commands in creative mode. | |
# | |
# default: true | |
enabled: true | |
# CmdBlockerList | |
# | |
# Defines the list of commands that are blocked while in creative mode. The | |
# leading / isn't included. By default the list-item is treated as simple | |
# string as typed in by the user after the /. All commands starting with this | |
# string are blocked, even if more parameteres are entered by the user. | |
# If the first character is ^ the entry is interpreted as a regular expression | |
# (including the ^ for begin of the string). | |
# Only use regular expressions if you know them! | |
# | |
# Examples: | |
# - home | |
# - give diamond | |
# - ^home .+ | |
# - ^chest (one|two|three) | |
# - ^(lc|limitedcreative) s(urvival)?\s*$ | |
# | |
# default: [] | |
commands: [] | |
# GameMode-Permissions-Feature | |
# | |
# This Feature requires Vault-Plugin to be active. | |
# | |
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/gmperm/ | |
gmperm: | |
# GMPermEnabled | |
# | |
# Activates that players are put in a special permission group while in | |
# creative mode. | |
# | |
# default: false | |
enabled: false | |
# GMPermCreativeGroup | |
# | |
# Defines the Permission-Group which the player gets added to on entering | |
# creative-mode. If this value is changed the old group won't be automatically | |
# removed from players already in it. So be sure to delete the old group or | |
# remove all player of it, that they don't get stuck with that permissions. | |
creativeGroup: '' | |
# GMPermAdventureGroup | |
# | |
# Like GMPermCreativeGroup but for adventure users. This is optional, so you | |
# don't have to set any group. | |
# | |
# default: false | |
adventureGroup: false | |
# BlockState-Feature | |
# | |
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/blockstate/ | |
blockstate: | |
# BlockStateEnabled | |
# | |
# This experimental Feature stores the GameMode a Block was created in, and | |
# prevents drops if a Block was created in creative mode. | |
# Due to the Experimental state this Feature isn't enabled by default. It uses | |
# the Database-credentials from bukkit.yml | |
# (http://wiki.bukkit.org/Bukkit.yml#database) in the server-directory. | |
# | |
# default: false | |
enabled: false | |
# BlockStateThreading | |
# | |
# This experimental variant of the experimental Feature uses Threading to | |
# minimize lag. This fully relies on | |
# Bukkit metadata implementation. You only should need this, if there are | |
# often plays more then 10 players at once on your server. Be aware that this | |
# requires more memory. | |
# | |
# default: false | |
useThreading: false | |
# BlockStateTool | |
# | |
# The id or technical name (http://tinyurl.com/bukkit-material) of an item | |
# that displays information about the right-clicked block. | |
# | |
# default: WOOD_PICKAXE | |
tool: WOOD_PICKAXE | |
# BlockStateLogSurvival | |
# | |
# Log all Block-Places to the database. Disable to make the database more slim | |
# by not adding blocks placed in survival-mode. | |
# | |
# default: true | |
logSurvival: true | |
# BlockStateIgnoredWorlds | |
# | |
# While you may use per world permissions to configure limitations fine | |
# graded, you may want to disable the BlockState-Feature for certain worlds | |
# (like complete creative worlds) to save cpu and memory. | |
# | |
# default: [] | |
ignoredWorlds: [] | |
# Metrics | |
# | |
# This settings allows the Addon-Author to track the Servers using this plugin. | |
# It will not track any player related data like names, ips, online time or | |
# such. Please do not disable the option! As more servers are using the plugin | |
# and the author knows, as more he is willing to support the plugin! Its a | |
# win-win for both. | |
# | |
# default: true | |
metrics: true | |
# Debug | |
# | |
# The debug modus spams much details about the plugin to the server-log | |
# (console) which can help to solve issues. | |
# | |
# default: false | |
debug: false |
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