Created
August 19, 2014 20:10
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function VRCard() { | |
var self = this; | |
var container = document.createElement('div'); | |
self.container = container; | |
self.scene = new THREE.Scene(); | |
} | |
// Just a helper for VRCard.scene. | |
VRCard.prototype.getScene = function () { | |
}; | |
// Returns Quaternion of HMD's orientation | |
VRCard.prototype.getOrientation = function () { | |
}; | |
// takes 0..1, for voluntarily reporting load progress. | |
// if this is never called, a spinner is shown instead of progress. | |
VRCard.prototype.progress = function () { | |
}; | |
// Call this to notify the VRManager that your card is ready. | |
VRCard.prototype.ready = function () { | |
}; | |
// Provide a list of JavaScript URLs needed by your scene. Returns a Promise | |
// object that resolves when all scripts are loaded, and rejects if any load | |
// returns an error. Will not be necessary if iframe approach works. | |
VRCard.prototype.loadScripts = function () { | |
}; | |
// API for launchers. Used by landing pages. | |
VRCard.prototype.loadCard = function (url) { | |
}; | |
// Callbacks for card dev. Maybe these should be events? Callbacks for now for | |
// perf reasons. | |
// An optional game loop callback. Feel free to use your own. | |
VRCard.prototype.onTick = function () { /* user assigned */ }; | |
// Called before each render cycle of the scene. | |
// Prefer `ontick` for game loop functions for perf reasons. | |
VRCard.prototype.onRender = function () { /* user assigned */ }; | |
// Called when user unloads a scene. | |
// If you want to perform a closing animation or transition, return a Promise | |
// object that is resolved when the teardown animation is complete. | |
VRCard.prototype.onTeardown = function () { /* user assigned */ }; |
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