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@poychang
Last active June 11, 2016 14:34
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Create Android resource for app name
#!/usr/bin/env node
/* jshint esversion: 6 */
// ref: https://developer.android.com/training/basics/supporting-devices/languages.html
// Save hook under `project-root/hooks/after_compile/`
//
// Don't forget to install xml2js using npm
// `$ npm install xml2js`
// Modules
var fs = require('fs');
var xml2js = require('xml2js');
// Process
var cliCommand = process.env.CORDOVA_CMDLINE;
var isRelease = (cliCommand.indexOf('--release') > -1);
var isBuildAndroid = (cliCommand.indexOf('build') > -1) && (cliCommand.indexOf('android') > -1);
// var isBuildIOS = (cliCommand.indexOf('build') > -1) && (cliCommand.indexOf('ios') > -1);
// Exit
if (!isRelease) {
return;
}
// Run add Android resource
run();
function run() {
if (isBuildAndroid) addAndroidResource();
}
function addAndroidResource() {
var files = [{
folder: 'platforms/android/res/values-zh/',
file: 'string.xml',
data: `
<?xml version='1.0' encoding='utf-8'?>
<resources>
<string name="app_name">App Name</string>
<string name="launcher_name">@string/app_name</string>
<string name="activity_name">@string/launcher_name</string>
</resources>
`
}];
files.forEach(function (obj) {
var path = obj.folder + obj.file;
console.log(path);
if (checkDirectory(obj.folder)) {
xml2js.parseString(obj.data, function (err, result) {
// Build XML from JS Obj
var builder = new xml2js.Builder();
var xml = builder.buildObject(result);
// Write to file
fs.writeFile(path, xml, function (err) {
if (err) throw err;
console.log('Save ' + path);
});
});
} else {
console.log('Faild to check directory.');
}
}, this);
}
function checkDirectory(path) {
if (isDirectoryExists(path)) return true;
try {
fs.mkdirSync(path);
return true;
}
catch (err) {
return false;
}
}
function isDirectoryExists(path) {
try {
return fs.statSync(path).isDirectory();
}
catch (err) {
return false;
}
}
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