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//: A UIKit based Playground for presenting user interface | |
import UIKit | |
import PlaygroundSupport | |
let BALL: CGFloat = 100 | |
class MyViewController : UIViewController { | |
override func loadView() { | |
let view = UIView() | |
view.backgroundColor = UIColor.black | |
let label = UILabel() | |
label.frame = CGRect(x: 150, y: 200, width: 200, height: 20) | |
label.text = "Hello World!" | |
label.textColor = .black | |
view.addSubview(label) | |
let bottom = BottomBarView() | |
bottom.translatesAutoresizingMaskIntoConstraints = false | |
// bottom.radius = 30 | |
bottom.frame = CGRect.zero | |
bottom.backgroundColor = UIColor.red | |
view.addConstraint(NSLayoutConstraint(item: bottom, attribute: .trailing, relatedBy: .equal, toItem: view, attribute: .trailing, multiplier: 1, constant: 0)) | |
view.addConstraint(NSLayoutConstraint(item: bottom, attribute: .leading, relatedBy: .equal, toItem: view, attribute: .leading, multiplier: 1, constant: 0)) | |
view.addConstraint(NSLayoutConstraint(item: bottom, attribute: .bottom, relatedBy: .equal, toItem: view, attribute: .bottom, multiplier: 1, constant: 0)) | |
view.addConstraint(NSLayoutConstraint(item: bottom, attribute: .height, relatedBy: .equal, toItem: nil, attribute: .notAnAttribute, multiplier: 1, constant: 131)) | |
view.addSubview(bottom) | |
let button = UIView() | |
button.translatesAutoresizingMaskIntoConstraints = false | |
button.backgroundColor = UIColor.yellow | |
button.layer.cornerRadius = 90/2.0 | |
view.addConstraint(NSLayoutConstraint(item: button, attribute: .width, relatedBy: .equal, toItem: nil, attribute: .notAnAttribute, multiplier: 1, constant: 90)) | |
view.addConstraint(NSLayoutConstraint(item: button, attribute: .height, relatedBy: .equal, toItem: nil, attribute: .notAnAttribute, multiplier: 1, constant: 90)) | |
view.addConstraint(NSLayoutConstraint(item: button, attribute: .top, relatedBy: .equal, toItem: bottom, attribute: .top, multiplier: 1, constant: 5.0)) | |
view.addConstraint(NSLayoutConstraint(item: button, attribute: .centerX, relatedBy: .equal, toItem: view, attribute: .centerX, multiplier: 1, constant: 0)) | |
view.addSubview(button) | |
self.view = view | |
} | |
} | |
final class BottomBarView: UIView { | |
//private let MAGIC_NUMBER: CGFloat = 0.552284749831 | |
private let MAGIC_NUMBER: CGFloat = 0.5 | |
var radius: CGFloat = 30 | |
var ballRadius: CGFloat = BALL | |
override func layoutSubviews() { | |
super.layoutSubviews() | |
roundCorners() | |
} | |
var controlPoints: [CGPoint] = [] | |
override func draw(_ rect: CGRect) { | |
super.draw(rect) | |
// guard let context = UIGraphicsGetCurrentContext() else {return} | |
// context.addEllipse(in: CGRect(x: 10.0, y: 10.0, width: 10.0, height: 10.0)) | |
// context.setFillColor(UIColor.white.cgColor) | |
// context.fillPath() | |
} | |
func roundCorners() { | |
if layer.mask == nil && radius != 0 { | |
let rect = self.bounds | |
let path = UIBezierPath() | |
path.move(to: CGPoint(x: 0.0, y: rect.height)) | |
path.addLine(to: CGPoint(x: 0.0, y: radius)) | |
path.addCurve( | |
to: CGPoint(x: radius, y: 0.0), | |
controlPoint1: CGPoint(x: 0.0, y: radius * MAGIC_NUMBER), | |
controlPoint2: CGPoint(x: radius * MAGIC_NUMBER, y: 0.0)) | |
let firstPointStart = CGPoint(x: rect.width/2 - ballRadius/2 - radius, y: 0.0) | |
path.addLine(to: firstPointStart) | |
let firstPointEnd: CGPoint = CGPoint(x: firstPointStart.x + radius, y: firstPointStart.y + radius) | |
path.addCurve( | |
to: firstPointEnd, | |
controlPoint1: CGPoint(x: firstPointStart.x + radius * MAGIC_NUMBER, y: firstPointStart.y), | |
controlPoint2: CGPoint(x: firstPointEnd.x, y: firstPointEnd.y - radius * MAGIC_NUMBER)) | |
let middleLeft: CGPoint = CGPoint(x: firstPointEnd.x, y: ballRadius/2) | |
path.addLine(to: middleLeft) | |
let secondPointEnd: CGPoint = CGPoint(x: middleLeft.x + ballRadius/2, y: middleLeft.y + ballRadius/2) | |
let offset = ballRadius * MAGIC_NUMBER | |
print("offset \(offset)") | |
path.addCurve( | |
to: secondPointEnd, | |
controlPoint1: CGPoint(x: firstPointEnd.x, y: secondPointEnd.y - offset), | |
controlPoint2: CGPoint(x: firstPointEnd.x, y: secondPointEnd.y)) | |
let thirdPointStart: CGPoint = CGPoint(x: secondPointEnd.x + ballRadius/2, y: secondPointEnd.y - ballRadius/2) | |
path.addCurve( | |
to: thirdPointStart, | |
controlPoint1: CGPoint(x: thirdPointStart.x, y: secondPointEnd.y), | |
controlPoint2: CGPoint(x: thirdPointStart.x, y: secondPointEnd.y - (ballRadius * MAGIC_NUMBER))) | |
let middleRight: CGPoint = CGPoint(x: thirdPointStart.x, y: firstPointEnd.y) | |
path.addLine(to: middleRight) | |
let fourthPoint: CGPoint = CGPoint(x: middleRight.x + radius, y: 0) | |
path.addCurve( | |
to: fourthPoint, | |
controlPoint1: CGPoint(x: middleRight.x, y: radius * MAGIC_NUMBER), | |
controlPoint2: CGPoint(x: middleRight.x + radius * MAGIC_NUMBER, y: 0)) | |
let endTop: CGPoint = CGPoint(x: rect.width - radius, y: 0) | |
path.addLine(to: endTop) | |
path.addCurve( | |
to: CGPoint(x: rect.width, y: radius), | |
controlPoint1: CGPoint(x: endTop.x + radius * MAGIC_NUMBER, y: 0), | |
controlPoint2: CGPoint(x: rect.width, y: radius * MAGIC_NUMBER)) | |
path.addLine(to: CGPoint(x: rect.width, y: rect.height)) | |
path.close() | |
let maskLayer = CAShapeLayer() | |
maskLayer.path = path.cgPath | |
layer.mask = maskLayer | |
} | |
} | |
} | |
// Present the view controller in the Live View window | |
let viewController = MyViewController() | |
viewController.preferredContentSize = CGSize(width: 300, height: 300) | |
PlaygroundPage.current.liveView = viewController |
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