Speed up your game for debug
public void Update() | |
{ | |
if (!Production && Time.time - lastTimeUpdatedTimeSpeeder > 1) | |
{ | |
lastTimeUpdatedTimeSpeeder = Time.time; | |
if (Input.GetKey("f")) | |
{ | |
Time.timeScale = 4f; | |
DOTween.timeScale = 4f; | |
Delogger.Log("Time.timeScale", Time.timeScale); | |
} | |
else | |
{ | |
Time.timeScale = 1; | |
DOTween.timeScale = 1; | |
} | |
} | |
... |
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