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@pqlaz
Created October 29, 2014 18:06
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Linux x86_64, Intel Sandybridge Mobile Graphics
[INFO ] Kivy v1.9.0-dev
[INFO ] [Python ] v2.7.7 (default, Aug 20 2014, 05:30:55)
[GCC 4.7.3]
[INFO ] [Factory ] 172 symbols loaded
[DEBUG ] [Cache ] register <kv.lang> with limit=None, timeout=Nones
[DEBUG ] [Cache ] register <kv.image> with limit=None, timeout=60s
[DEBUG ] [Cache ] register <kv.atlas> with limit=None, timeout=Nones
[INFO ] [Image ] Providers: img_tex, img_dds, img_pygame, img_pil, img_gif (img_sdl2, img_ffpyplayer ignored)
[DEBUG ] [Cache ] register <kv.texture> with limit=1000, timeout=60s
[DEBUG ] [Cache ] register <kv.shader> with limit=1000, timeout=3600s
[DEBUG ] [Window ] Ignored <egl_rpi> (import error)
[INFO ] [Window ] Provider: pygame(['window_egl_rpi'] ignored)
libpng warning: iCCP: known incorrect sRGB profile
[DEBUG ] [Window ] Display driver x11
[DEBUG ] [Window ] Actual window size: 800x600
[DEBUG ] [Window ] Actual color bits r8 g8 b8 a8
[DEBUG ] [Window ] Actual depth bits: 24
[DEBUG ] [Window ] Actual stencil bits: 8
[DEBUG ] [Window ] Actual multisampling samples: 4
[INFO ] [GL ] OpenGL version <3.0 Mesa 10.0.4>
[INFO ] [GL ] OpenGL vendor <Intel Open Source Technology Center>
[INFO ] [GL ] OpenGL renderer <Mesa DRI Intel(R) Sandybridge Mobile >
[INFO ] [GL ] OpenGL parsed version: 3, 0
[INFO ] [GL ] Shading version <1.30>
[INFO ] [GL ] Texture max size <8192>
[INFO ] [GL ] Texture max units <16>
[DEBUG ] [Shader ] Fragment compiled successfully
[DEBUG ] [Shader ] Vertex compiled successfully
[DEBUG ] [ImagePygame ] Load </tmp/venv/lib/python2.7/site-packages/kivy/data/glsl/default.png>
[INFO ] [Window ] virtual keyboard not allowed, single mode, not docked
****************************************
[INFO ] [GL ] BGRA texture support is available
[INFO ] [GL ] S3TC texture support is available
[INFO ] [GL ] DXT1 texture support is available
[WARNING] [GL ] PVRTC texture support is not available
('rgb', 1)
('rgba', 1)
('luminance', 1)
('luminance_alpha', 1)
('bgr', 1)
('bgra', 1)
('s3tc_dxt1', 1)
('s3tc_dxt3', 1)
('s3tc_dxt5', 1)
('pvrtc_rgb4', 0)
('pvrtc_rgb2', 0)
('pvrtc_rgba4', 0)
('pvrtc_rgba2', 0)
gl_has_texture_native_format("bgra"): 1
****************************************
[INFO ] [GL ] NPOT texture support is available
[DEBUG ] [App ] Loading kv </tmp/venv/lib/python2.7/site-packages/kivy/.kv>
[DEBUG ] [App ] kv </tmp/venv/lib/python2.7/site-packages/kivy/.kv> not found
[INFO ] [OSC ] using <multiprocessing> for socket
[DEBUG ] [Base ] Create provider from mouse
[INFO ] [Base ] Start application main loop
[INFO ] [Base ] Leaving application in progress...
Fatal Python error: (pygame parachute) Segmentation Fault
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