Created
December 23, 2017 21:05
-
-
Save pr0crustes/33994f1f77758b9fc6229be11538b25c to your computer and use it in GitHub Desktop.
Unnecessary Complex Snake Game
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import pygame | |
from pygame.locals import * | |
#Colors | |
white = (255, 255, 255) | |
black = (0, 0, 0) | |
red = (255, 0, 0) | |
class Pointer: | |
def __init__(self, screen, poss): | |
self.screen = screen | |
self.pos_x = poss[0] | |
self.pox_y = poss[1] | |
def show(self, wanted_color): | |
pygame.draw.rect(self.screen, wanted_color, [self.pos_x, self.pox_y, 9, 9]) | |
def get_x(self): | |
return self.pos_x | |
def get_y(self): | |
return self.pox_y | |
def valid(self): | |
condition_1 = 0 < self.pos_x < 600 | |
condition_2 = 0 < self.pox_y < 600 | |
return condition_1 and condition_2 | |
def get_pos(self): | |
pos = (self.pos_x, self.pox_y) | |
return pos | |
class Snake: | |
def __init__(self, screen, lenght, start_pos): | |
self.screen = screen | |
self.lenght = lenght | |
self.lead_x = start_pos[0] | |
self.lead_y = start_pos[1] | |
self.points = [] | |
def reset(self): | |
self.screen.fill(white) | |
self.__init__(self.screen, self.lenght, (self.lead_x, self.lead_y)) | |
self.generate_points() | |
self.show() | |
pygame.display.update() | |
def generate_points(self): | |
x = self.lead_x | |
y = self.lead_y | |
for _ in range(self.lenght): | |
point = Pointer(self.screen, (x, y)) | |
self.points.append(point) | |
x -= 10 | |
def show(self): | |
self.points[0].show(black) | |
for i in range(1, len(self.points)): | |
self.points[i].show(red) | |
def overlap(self): | |
head_pos = self.points[0].get_pos() | |
for i in range(1, len(self.points)): | |
point = self.points[i] | |
if point.get_pos() == head_pos: | |
return True | |
return False | |
def valid(self): | |
return self.valid_points() and not self.overlap() | |
def verify(self): | |
if not self.valid(): | |
self.reset() | |
def valid_points(self): | |
for point in self.points: | |
if not point.valid(): | |
return False | |
return True | |
def mover(self, pointer): | |
new_points = [pointer] | |
for i in range(len(self.points) - 1): | |
new_points.append(self.points[i]) | |
self.points = new_points | |
self.screen.fill(white) | |
self.show() | |
pygame.display.update() | |
def move(self, pair): | |
head = self.points[0] | |
pointer = Pointer(self.screen, (head.get_x() + pair[0], head.get_y() + pair[1])) | |
self.mover(pointer) | |
self.verify() | |
def move_right(self): | |
self.move((+10, 0)) | |
def move_left(self): | |
self.move((-10, 0)) | |
def move_down(self): | |
self.move((0, +10)) | |
def move_up(self): | |
self.move((0, -10)) | |
class Game: | |
def __init__(self): | |
pygame.init() | |
self.loop = True | |
self.game_display = pygame.display.set_mode((600, 600)) | |
pygame.display.set_caption("Sllieder") | |
self.snake = Snake(self.game_display, 5, (300, 300)) | |
self.run() | |
pygame.quit() | |
quit() | |
def run(self): | |
self.game_display.fill(white) | |
self.snake.generate_points() | |
self.snake.show() | |
pygame.display.update() | |
while self.loop: | |
self.event_handler() | |
def event_handler(self): | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
self.loop = False | |
if event.type == pygame.KEYDOWN: | |
if event.key == pygame.K_LEFT: | |
self.snake.move_left() | |
if event.key == pygame.K_UP: | |
self.snake.move_up() | |
if event.key == pygame.K_RIGHT: | |
self.snake.move_right() | |
if event.key == pygame.K_DOWN: | |
self.snake.move_down() | |
def execute(): | |
game = Game() | |
if __name__ == "__main__": | |
execute() | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment