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@pr0crustes
Created February 1, 2019 13:52
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[ ]: ] dota_launch_custom_game attack_on_hero_two attack_on_hero2
[ Console ]: Loading custom game "attack_on_hero_two" with map "attack_on_hero2"
[ HostStateManager ]: CHostStateMgr::QueueNewRequest( Loading (attack_on_hero2), 4 )
[ EngineServiceManager ]: SwitchToLoop levelload requested: id [4] addons [attack_on_hero_two]
[ Client ]: CL: IGameSystem::LoopDeactivateAllSystems
[ General ]: WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 208.524
[ Client ]: CL: Disconnecting from server: NETWORK_DISCONNECT_LOOPDEACTIVATE
[ NetSteamConn ]: Closing Steam Net Connection on socket 'client' to loopback:1, handle 50000 (2055 NETWORK_DISCONNECT_LOOPDEACTIVATE)
[ NetSteamConn ]: Disassociating NetChan client [-1] (unknown) from Steam Net Connection handle 50000
[ NetSteamConn ]: Removing Steam Net Connection for loopback:1, handle 50000
[ stringtables ]: CNetworkStringTableContainer::RemoveAllTables: removing 20 tables
[ Server ]: SV: IGameSystem::LoopDeactivateAllSystems
[ Host ]: HO: IGameSystem::LoopDeactivateAllSystems
[ Server ]: SV: Server shutting down: 55
[ Server ]: CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
[ Server ]: SV: Disconnect client 'cebtibia' from server(1): NETWORK_DISCONNECT_SHUTDOWN
[ NetSteamConn ]: Closing Steam Net Connection on socket 'server' to loopback:0, handle 60001 (1001 NETWORK_DISCONNECT_SHUTDOWN)
[ NetSteamConn ]: Disassociating NetChan cebtibia [-1] (unknown) from Steam Net Connection handle 60001
[ NetSteamConn ]: Removing Steam Net Connection for loopback:0, handle 60001
[ stringtables ]: CNetworkStringTableContainer::RemoveAllTables: removing 20 tables
[ General ]: **** Unable to localize '#GameUI_Language_Latam_Spanish' on panel 'latam'
[ General ]: **** Unable to localize '#GameUI_Language_Vietnamese' on panel 'vietnamese'
[ General ]: **** Unable to localize '#GameUI_Language_Latam_Spanish' on panel 'latam'
[ General ]: **** Unable to localize '#GameUI_Language_Vietnamese' on panel 'vietnamese'
[ Client ]: CL: CGameRulesGameSystem::GameShutdown uninstalled game rules
[ Client ]: CL: CGameRules::CGameRules destructed
[ General ]: WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 208.907
[ Server ]: SV: CGameRulesGameSystem::GameShutdown uninstalled game rules
[ Server ]: SV: CGameRules::CGameRules destructed
[ Client ]: LoadingDisplay changed from CUSTOM_GAME_SETUP to NONE (map="")
[ General ]: ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_STATE_LOADING_SCREEN
[ Client ]: LoadingDisplay changed from NONE to LOADING (map="")
[ W Panorama ]: DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 27077 (was 27087)
[ NetSteamConn ]: Steam Net connection 60001 ([U:1:101038944]) closed by peer, reason 2055: NETWORK_DISCONNECT_LOOPDEACTIVATE
[ General ]: CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 208.966
[ General ]: CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 208.966
[ Client ]: CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons (attack_on_hero_two)
[ EngineServiceManager ]: SwitchToLoop game requested: id [4] addons [attack_on_hero_two]
[ W General ]: Cannot open D:\Steam\steamapps\common\dota 2 beta\game\dota_addons\attack_on_hero_two to calculate addon CRC!
[ Server ]: CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
[ Server ]: SV: maxplayers set to 64
[ Networking ]: Network socket 'server' opened on port 27015
[ W General ]: ILocalize::AddFile() failed to load file "resource/addon_brazilian.txt".
[ General ]: Initializing script VM...
[ General ]: ...done
[ Server ]: SV: Executing listen server config file
[ General ]: S:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
[ Server ]: SV: CGameRulesGameSystem::GameInit installed game rules
[ W Panorama ]: DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 21974 (was 27564)
[ W Panorama ]: DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 18315 (was 22555)
[ W ResourceSystem ]: Error loading resource file "panorama/images/items/recipe_opacity_mask_png.vtex_c" (Error: ERROR_FILEOPEN)
[ W Panorama ]: DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 12772 (was 18612)
[ W Panorama ]: DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 4981 (was 12901)
[ Server ]: SV: Spawn Server: attack_on_hero2
[ Server ]: CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
[ Server ]: SV: Connection to Steam servers successful.
[ Server ]: SV: ServerSteamID=[A:1:1323129864:11909] (90123142636067848).
[ SteamNetSockets ]: Gameserver logged on to Steam, assigned SteamID [A:1:1323129864:11909]
[ Server ]: SV: VAC secure mode is activated.
[ VScript ]: [Timers] creating Timers
[ Server ]: CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
[ Client ]: CL: CWaitForGameServerStartupPrerequisite done waiting for server
[ Client ]: CL: CCreateGameClientJob creating client connection to 'loopback'
[ Networking ]: Connected loopback client=70001@loopback:1 <-> server=80000@loopback:0
[ NetSteamConn ]: Associating NetChan cebtibia loopback:0[1] (loopback:0) with Steam Net Connection handle 80000
[ NetSteamConn ]: Associating NetChan client loopback:1[0] (loopback:1) with Steam Net Connection handle 70001
[ Client ]: CL: Connected to 'loopback:1'
[ Server ]: SV: Sending server info to client 'cebtibia' at loopback:0
[ Server ]: SV: WriteInitialSpawnGroups sending 1 groups
[ Client ]: Game: "Dota 2"
[ Client ]: Map: "attack_on_hero2"
[ Client ]: Players: 1 (0 bots) / 64 humans
[ Client ]: Build: 8132 (revision 4928129)
[ Client ]: Server Number: 4
[ SignonState ]: CL: CNetworkGameClient::ProcessServerInfo
[ W General ]: ILocalize::AddFile() failed to load file "resource/addon_brazilian.txt".
[ General ]: Initializing script VM...
[ General ]: ...done
[ General ]: C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
[ Client ]: CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_INIT
[ Client ]: CDOTA_Hud_Main::DeleteGameEndScreen deleted GameEndContainer
[ Client ]: CL: CGameRulesGameSystem::GameInit installed game rules
[ General ]: ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000194 seconds
[ Developer ]: CGameEventManager::AddListener: event 'player_teleport_finish' unknown.
[ Developer ]: CGameEventManager::AddListener: event 'player_teleport_finish' unknown.
[ GCClient ]: Received server welcome from GC.
[ SOCache ]: CMsgClientWelcome subscribed: 0 up-to-date, 0 out-of-date
[ General ]: GC Connection established for server version 3337
[ Server ]: SV: "cebtibia<1><[U:1:101038944]><>" STEAM USERID validated
[ W Panorama ]: DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 291 (was 9561)
[ General ]: Server: Running [192.168.1.4:27015]
[ General ]: Client: Connected [loopback:1] [last packet 1.000 sec ago]
[ EngineServiceManager ]: ----- Status -----
[ EngineServiceManager ]: Queued : game
[ EngineServiceManager ]: @ Current : levelload
[ Client ]: CL: CGameClientConnectPrerequisite status
[ Client ]: CL: sequential : 'CGameClientConnectPrerequisite'
[ Client ]: CL: completed : 1/3
[ Client ]: CL: prerequisite: .'CWaitForGameServerStartupPrerequisite'
[ Client ]: CL: completed : 2/3
[ Client ]: CL: prerequisite: .'CCreateGameClientPrerequisite'
[ Client ]: CL: completed : 3/3
[ Client ]: CL: prerequisite: .'CConnectGameClientPrerequisite'
[ Client ]: CL: signon : ...SIGNONSTATE_NEW
[ Client ]: CL: pending : 1/3
[ Client ]: CL: manifest : ..0/2: 'Client GameSessionManifest' loaded
[ Client ]: CL: : ... vmat: 4 entries, 'glowproperty', ...
[ Client ]: CL: : ... vmdl: 1 entries, 'invisiblebox', ...
[ Client ]: CL: : ... vpcf: 4 entries, 'explosion_core', ...
[ Client ]: CL: : ...vsndevts: 3 entries, 'game_sounds_vo_announcer', ...
[ Client ]: CL: : ... vtex: 1 entries, 'healthbar_sheet_brazilian', ...
[ Client ]: CL: manifest : ..1/2: 'Client GameSessionManifest received from server' loaded
[ Client ]: CL: : ... vmat: 11 entries, 'portraitbackground_water', ...
[ Client ]: CL: : ... vmdl: 126 entries, 'vr_controller', ...
[ Client ]: CL: : ... vpcf: 3294 entries, 'abyssal_blade', ...
[ Client ]: CL: : ...vsndevts: 7 entries, 'game_sounds_vo_announcer', ...
[ Client ]: CL: : .'CLoadStartupResourcePrerequisite'
[ Client ]: CL: secondary : ..4
[ Client ]: CL: manifest : ...0/1: 'DotaGameRulesStreamingData' loaded
[ Client ]: CL: : .... vtex: 1 entries, 'healthbar_sheet_brazilian', ...
[ Client ]: CL: manifest : ...0/1: 'CPhysicsGameSystem::GameWorldInit' loaded
[ Client ]: CL: : .... vmat: 4 entries, 'show_collision_geometry_wire_nodepth', ...
[ Client ]: CL: manifest : ...0/1: 'CDecalGameSystem::LoopInit' loaded
[ Client ]: CL: pending : 2/3
[ Client ]: CL: prerequisite: .'CLoadSpawnGroupsPrerequisite'
[ Client ]: CL: spawngroup : ..group 1 not async loaded
[ Client ]: CL: satisfied : ..1 spawn groups
[ Client ]: CL: pending : 3/3
[ Client ]: CL: prerequisite: .'CFinalizeConnectionPrerequisite'
[ Client ]: ---
[ Client ]: CL: CGameClientConnectPrerequisite connection succeeded
[ General ]: ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME
[ Server ]: SV: IGameSystem::LoopActivateAllSystems
[ Host ]: HO: IGameSystem::LoopActivateAllSystems
[ Server ]: SV: 64 player server started
[ Server ]: SV: addon='attack_on_hero_two'
[ Client ]: CL: IGameSystem::LoopActivateAllSystems
[ General ]: ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000234 seconds
[ HostStateManager ]: Loading (attack_on_hero2)
[ SignonState ]: CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[ W General ]: EntSelectSpawnPoint: no info_player_start on level
[ Developer ]: GetUserSetting: cvar 'cl_interpolate' unknown.
[ Server ]: SV: Sending full update to client cebtibia (reason: initial update)
[ Client ]: CL: Receiving uncompressed update from server
[ Client ]: 326: 981.197429 msec change 'OnGameModeEntityChanged()' on field m_hGameModeEntity(path=0/22) for ent dota_gamerules(C_DOTAGamerulesProxy) name=''
[ Networking ]: client loopback:1[0]: NetChan Setting Timeout to 30.00 seconds
[ Client ]: CL: Signon traffic "client": incoming 95.744 KB [10 pkts], outgoing 1.435 KB [10 pkts]
[ W Panorama ]: DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 527 (was 9947)
[ Networking ]: cebtibia loopback:0[1]: NetChan Setting Timeout to 20.00 seconds
[ Server ]: CDOTA_PlayerResource: Adding player SteamID 76561198061304672 to slot 0 FakeClient=0 preferred slot = -1
[ Server ]: PR:SetPlayerName 0:[U:1:101038944] "cebtibia"
[ Server ]: PR:OnFullyJoinedServer 0:[U:1:101038944]
[ Server ]: PR:SetLeaverStatus 0:[U:1:101038944] DOTA_LEAVER_NONE
[ Server ]: PR:SetConnectionState 0:[U:1:101038944] DOTA_CONNECTION_STATE_CONNECTED NETWORK_DISCONNECT_INVALID
[ General ]: S:Gamerules: entering state 'DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP'
[ VScript ]: Stat Collection: GetDotaStats module is trying to init...
[ VScript ]: Stat Collection: Attempting to register the match with GetDotaStats...
[ VScript ]: Stat Collection: Flag was successfully set! {dedi:0}
[ VScript ]: Stat Collection: Flag was successfully set! {map:attack_on_hero2}
[ VScript ]: Stat Collection: {"hostSteamID32":"101038944","modIdentifier":"1efeff3ab4aa84f2315ba3c27106c326","schemaVersion":5}
[ VScript ]: Stat Collection: Flag was successfully set! {loadTime:1}
[ Server ]: PR:SetEventPoints for event 23: 0:[U:1:101038944] Points:1000, PremiumPoints:0, Rank:0
[ Server ]: PR:SetPlusSubscriptionStatus 0:[U:1:101038944] IsPlusSubscriber:No
[ General ]: C:Gamerules: entering state 'DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP'
[ Client ]: LoadingDisplay changed from LOADING to CUSTOM_GAME_SETUP (map="attack_on_hero2")
[ Client ]: CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP
[ Client ]: 313: 0.440312 msec change 'OnTeamChanged()' on field m_iPlayerTeam(path=1/0/2) for ent (C_DOTA_PlayerResource) name=''
[ VScript ]: Stat Collection: Match was successfully registered with GetDotaStats!
[ VScript ]: Stat Collection: Auth Key: V69G5RAC9T
[ VScript ]: Stat Collection: MatchID: 39373362
[ General ]: S:Gamerules: entering state 'DOTA_GAMERULES_STATE_HERO_SELECTION'
[ General ]: C:Gamerules: entering state 'DOTA_GAMERULES_STATE_HERO_SELECTION'
[ Client ]: LoadingDisplay changed from CUSTOM_GAME_SETUP to NONE (map="attack_on_hero2")
[ Client ]: CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_HERO_SELECTION
[ W General ]: Encountered entity that cannot be used in portrait maps - info_player_start_dota
[ W General ]: Encountered entity that cannot be used in portrait maps - info_player_start_dota
[ W General ]: Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
[ W General ]: Encountered entity that cannot be used in portrait maps - info_player_start_badguys
[ W General ]: Encountered entity that cannot be used in portrait maps - ent_dota_game_events
[ W General ]: Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
[ W General ]: Encountered entity that cannot be used in portrait maps - info_player_start_badguys
[ W General ]: Encountered entity that cannot be used in portrait maps - ent_dota_game_events
[ W General ]: Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
[ W General ]: Encountered entity that cannot be used in portrait maps - info_player_start_badguys
[ W General ]: Encountered entity that cannot be used in portrait maps - ent_dota_game_events
[ W General ]: Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
[ W General ]: Encountered entity that cannot be used in portrait maps - info_player_start_badguys
[ W General ]: Encountered entity that cannot be used in portrait maps - ent_dota_game_events
[ W General ]: Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
[ W General ]: Encountered entity that cannot be used in portrait maps - info_player_start_badguys
[ W General ]: Encountered entity that cannot be used in portrait maps - ent_dota_game_events
[ W General ]: Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
[ W General ]: Encountered entity that cannot be used in portrait maps - info_player_start_badguys
[ W General ]: Encountered entity that cannot be used in portrait maps - ent_dota_game_events
[ W General ]: Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
[ W General ]: Encountered entity that cannot be used in portrait maps - info_player_start_badguys
[ W General ]: Encountered entity that cannot be used in portrait maps - ent_dota_game_events
[ W General ]: Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
[ W General ]: Encountered entity that cannot be used in portrait maps - info_player_start_badguys
[ W General ]: Encountered entity that cannot be used in portrait maps - ent_dota_game_events
[ Server ]: PR:SetPossibleHeroSelection 0:[U:1:101038944] npc_dota_hero_troll_warlord(95)
[ Server ]: PR:SetSelectedHero 0:[U:1:101038944] npc_dota_hero_troll_warlord(95)
[ General ]: S:Gamerules: entering state 'DOTA_GAMERULES_STATE_STRATEGY_TIME'
[ General ]: C:Gamerules: entering state 'DOTA_GAMERULES_STATE_STRATEGY_TIME'
[ Client ]: CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_STRATEGY_TIME
[ General ]: S:Gamerules: entering state 'DOTA_GAMERULES_STATE_WAIT_FOR_MAP_TO_LOAD'
[ General ]: S:Gamerules: entering state 'DOTA_GAMERULES_STATE_PRE_GAME'
[ General ]: m_flPreGameStartTime set to 10.43
[ General ]: m_flStateTransitionTime set to 25.43
[ VScript ]: Stat Collection: Attempting to send pregame stats...
[ VScript ]: Stat Collection: Flag was successfully set! {numPlayers:1}
[ VScript ]: Stat Collection: {"schemaVersion":5,"matchID":39373362,"flags":{"dedi":0,"numPlayers":1,"loadTime":1,"map":"attack_on_hero2"},"modIdentifier":"1efeff3ab4aa84f2315ba3c27106c326","authKey":"V69G5RAC9T","dotaMatchID":"0","players":[{"connectionState":2,"steamID32":101038944,"playerName":"cebtibia"}]}
[ General ]: C:Gamerules: entering state 'DOTA_GAMERULES_STATE_PRE_GAME'
[ PanoramaScript ]: StatCollection Client Loaded
[ Client ]: CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_PRE_GAME
[ VScript ]: Stat Collection: Match pregame settings have been recorded!
[ General ]: S:Gamerules: entering state 'DOTA_GAMERULES_STATE_GAME_IN_PROGRESS'
[ Developer ]: RemoveAbility - Unit does not have ability backdoor_protection.
[ Developer ]: RemoveAbility - Unit does not have ability backdoor_protection_in_base.
[ General ]: m_flGameStartTime set to 25.47
[ General ]: C:Gamerules: entering state 'DOTA_GAMERULES_STATE_GAME_IN_PROGRESS'
[ Client ]: CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_GAME_IN_PROGRESS
[ General ]: Building: npc_dota_goodguys_fort destroyed at 43.899330.
[ General ]: S:Gamerules: entering state 'DOTA_GAMERULES_STATE_POST_GAME'
[ General ]: CDOTAUserMsg_PlayerMMR check: lobbyType=-1, GameEndReason=0
[ VScript ]: -------- GAME DATA --------
[ VScript ]: {
[ VScript ]: game_time = 69.399284362793 (number)
[ VScript ]: round = 1 (number)
[ VScript ]: ancient_alive = false (boolean)
[ VScript ]: }
[ VScript ]:
[ VScript ]: -------- PLAYER DATA --------
[ VScript ]: {
[ VScript ]: 1 = table: 0x00178710 (table)
[ VScript ]: {
[ VScript ]: level = 1 (number)
[ VScript ]: items = "clarity,enchanted_mango,quelling_blade,rock" (string)
[ VScript ]: deaths = 0 (number)
[ VScript ]: hero_name = "troll_warlord" (string)
[ VScript ]: steamID32 = 101038944 (number)
[ VScript ]: }
[ VScript ]: }
[ VScript ]: -------------------------------------
[ General ]: CDOTAGCServerSystem::MatchSignOut gathering sign out stats. Duration in minutes = 0.732211
[ General ]: Player 76561198061304672 Account 101038944 TotalGold = 88.000000 TotalXP = 0.000000 nGoldPerMinute = 120 nXPPerMinute = 0
[ W Server ]: Lobby was null when fetching PartID for player 0.
[ General ]: Match signout: duration = 43 (43.932663) good guys win = 1
[ General ]: Match start date: Fri Feb 1 11:41:47 2019
[ General ]: Team 0 Player 0 m_unAccountID = 76561198061304672 Items: 11, 38, 0, 216, 0, 0, 0, 0, 0
[ General ]: LastHit = 0 Deny = 0 ClaimedMiss = 0 ClaimedDeny = 0 Miss = 0
[ General ]: Level: 1 Gold: 118 KDA: 0 / 0 / 0
[ General ]: Actual Player Damage: 0 Actual Building Damage: 0 Actual Healing: 0
[ General ]: Scaled Player Damage: 0 Scaled Building Damage: 0 Scaled Healing: 0
[ General ]: XP per min: 120 Gold per min: 0 Claimed Farm: 0 Support Gold 0
[ General ]: KILLEATER: Signing out with 0 adjustments
[ General ]: KILLEATER: Message has 0 player blocks
[ General ]: SIGNOUT: Job created, Protobuf:
[ General ]: duration: 43
[ General ]: good_guys_win: true
[ General ]: date: 1549028507
[ General ]: num_players: 1
[ General ]: teams {
[ General ]: players {
[ General ]: steam_id: 76561198061304672
[ General ]: hero_id: 95
[ General ]: items: 11
[ General ]: items: 38
[ General ]: items: 0
[ General ]: items: 216
[ General ]: items: 0
[ General ]: items: 0
[ General ]: items: 0
[ General ]: items: 0
[ General ]: items: 0
[ General ]: gold: 118
[ General ]: kills: 0
[ General ]: deaths: 0
[ General ]: assists: 0
[ General ]: leaver_status: 0
[ General ]: last_hits: 0
[ General ]: denies: 0
[ General ]: gold_per_min: 120
[ General ]: xp_per_minute: 0
[ General ]: gold_spent: 695
[ General ]: level: 1
[ General ]: scaled_hero_damage: 0
[ General ]: scaled_tower_damage: 0
[ General ]: scaled_hero_healing: 0
[ General ]: time_last_seen: 0
[ General ]: support_ability_value: 0
[ General ]: party_id: 0
[ General ]: scaled_kills: 0
[ General ]: scaled_deaths: 0
[ General ]: scaled_assists: 0
[ General ]: claimed_farm_gold: 0
[ General ]: support_gold: 0
[ General ]: claimed_denies: 0
[ General ]: claimed_misses: 0
[ General ]: misses: 0
[ General ]: net_worth: 688
[ General ]: custom_game_data {
[ General ]: dota_team: 2
[ General ]: winner: false
[ General ]: }
[ General ]: match_player_flags: 32
[ General ]: hero_damage: 0
[ General ]: tower_damage: 0
[ General ]: hero_healing: 0
[ General ]: hero_pick_order: 1
[ General ]: hero_was_randomed: false
[ General ]: hero_was_bonus: false
[ General ]: lane: 1
[ General ]: is_using_plus_guide: false
[ General ]: hero_damage_received_pre_reduction: 0
[ General ]: hero_damage_received_post_reduction: 0
[ General ]: hero_was_dota_plus_suggestion: false
[ General ]: seconds_dead: 0
[ General ]: gold_lost_to_death: 0
[ General ]: }
[ General ]: }
[ General ]: cluster: 0
[ General ]: server_addr: "189.25.0.226:27015"
[ General ]: first_blood_time: 0
[ General ]: game_balance: 0
[ General ]: automatic_surrender: false
[ General ]: server_version: 3337
[ General ]: additional_msgs {
[ General ]: id: 7532
[ General ]: contents: "\010\001\020\001(\001"
[ General ]: }
[ General ]: match_flags: 1
[ General ]: pre_game_duration: 15
[ General ]: match_id: 0
[ General ]: region_id: 4294967295
[ General ]: players {
[ General ]: account_id: 101038944
[ General ]: ip: 2130706433
[ General ]: avg_ping_ms: 0
[ General ]: packet_loss: 0
[ General ]: ping_deviation: 0.170658901
[ General ]: full_resends: 0
[ General ]: }
[ General ]: cluster_id: 0
[ General ]:
[ General ]: COMBAT SUMMARY
[ General ]: --- Troll Warlord ---
[ General ]: Total Damage Done: 0
[ General ]: - ability damage -
[ General ]: other damage done: 0
[ General ]:
[ General ]: C:Gamerules: entering state 'DOTA_GAMERULES_STATE_POST_GAME'
[ Client ]: CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_POST_GAME
[ Client ]: CDOTA_Hud_Main::CreateGameEndScreen Creating GameEnd
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