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Tom Hulton-Harrop pr0g

  • Reading, UK
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use std::collections::HashMap;
use std::fs;
struct Quantity {
element: String,
count: i64,
pr0g / Camera.hpp
Last active Jun 20, 2019
Simple FPS Camera
View Camera.hpp
// glm
struct Camera
glm::vec3 position { 0.0f };
float yaw { 0.0f };
float pitch { 0.0f };
// pass this to the shader (the 'v' in the mvp multiplication)
glm::mat4 view() const
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