Created
July 2, 2020 11:07
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#include <stdio.h> | |
#include <stdlib.h> | |
#include <string> | |
#define GLFW_INCLUDE_ES2 | |
#include <GLFW/glfw3.h> | |
static const GLuint WIDTH = 800; | |
static const GLuint HEIGHT = 600; | |
static const GLchar* vertex_shader_source = | |
"#version 100\n" | |
"attribute vec3 position;\n" | |
"void main() {\n" | |
" gl_Position = vec4(position, 1.0);\n" | |
"}\n"; | |
static const GLchar* fragment_shader_source = | |
"#version 100\n" | |
"void main() {\n" | |
" gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n" | |
"}\n"; | |
static const GLfloat vertices[] = { | |
0.0f, 0.5f, 0.0f, | |
0.5f, -0.5f, 0.0f, | |
-0.5f, -0.5f, 0.0f, | |
}; | |
std::string ReadShaderFromFile(const char *filePath); | |
GLint common_get_shader_program(const char *vertex_shader_source, const char *fragment_shader_source) { | |
enum Consts { INFOLOG_LEN = 512 }; | |
GLchar infoLog[INFOLOG_LEN]; | |
GLint fragment_shader; | |
GLint shader_program; | |
GLint success; | |
GLint vertex_shader; | |
/* Vertex shader */ | |
vertex_shader = glCreateShader(GL_VERTEX_SHADER); | |
std::string vshader = ReadShaderFromFile("C:\\Users\\psundareson\\source\\repos\\zillion\\zillion\\vsimpleshader.glsl"); | |
const char* vshaderstr = vshader.c_str(); | |
glShaderSource(vertex_shader, 1, &vshaderstr, NULL); | |
glCompileShader(vertex_shader); | |
glGetShaderiv(vertex_shader, GL_COMPILE_STATUS, &success); | |
if (!success) { | |
glGetShaderInfoLog(vertex_shader, INFOLOG_LEN, NULL, infoLog); | |
printf("ERROR::SHADER::VERTEX::COMPILATION_FAILED\n%s\n", infoLog); | |
} | |
/* Fragment shader */ | |
fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); | |
std::string fshader = ReadShaderFromFile("C:\\Users\\psundareson\\source\\repos\\zillion\\zillion\\fsimpleshader.glsl"); | |
const char* fshaderstr = fshader.c_str(); | |
glShaderSource(fragment_shader, 1, &fshaderstr, NULL); | |
glCompileShader(fragment_shader); | |
glGetShaderiv(fragment_shader, GL_COMPILE_STATUS, &success); | |
if (!success) { | |
glGetShaderInfoLog(fragment_shader, INFOLOG_LEN, NULL, infoLog); | |
printf("ERROR::SHADER::FRAGMENT::COMPILATION_FAILED\n%s\n", infoLog); | |
} | |
/* Link shaders */ | |
shader_program = glCreateProgram(); | |
glAttachShader(shader_program, vertex_shader); | |
glAttachShader(shader_program, fragment_shader); | |
glLinkProgram(shader_program); | |
glGetProgramiv(shader_program, GL_LINK_STATUS, &success); | |
if (!success) { | |
glGetProgramInfoLog(shader_program, INFOLOG_LEN, NULL, infoLog); | |
printf("ERROR::SHADER::PROGRAM::LINKING_FAILED\n%s\n", infoLog); | |
} | |
glDeleteShader(vertex_shader); | |
glDeleteShader(fragment_shader); | |
return shader_program; | |
} | |
int main(void) { | |
GLuint shader_program, vbo; | |
GLint pos; | |
GLFWwindow* window; | |
glfwInit(); | |
glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_EGL_CONTEXT_API); | |
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API); | |
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); | |
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); | |
window = glfwCreateWindow(WIDTH, HEIGHT, __FILE__, NULL, NULL); | |
glfwMakeContextCurrent(window); | |
printf("GL_VERSION : %s\n", glGetString(GL_VERSION)); | |
printf("GL_RENDERER : %s\n", glGetString(GL_RENDERER)); | |
shader_program = common_get_shader_program(vertex_shader_source, fragment_shader_source); | |
pos = glGetAttribLocation(shader_program, "position"); | |
glClearColor(0.0f, 0.0f, 0.0f, 1.0f); | |
//glViewport(0, 0, WIDTH, HEIGHT); | |
glGenBuffers(1, &vbo); | |
glBindBuffer(GL_ARRAY_BUFFER, vbo); | |
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); | |
glVertexAttribPointer(pos, 3, GL_FLOAT, GL_FALSE, 0, (GLvoid*)0); | |
glEnableVertexAttribArray(pos); | |
glBindBuffer(GL_ARRAY_BUFFER, 0); | |
GLint progress_loc = glGetUniformLocation(shader_program, "progress"); | |
float curr_progress = 0.0; | |
while (!glfwWindowShouldClose(window)) { | |
glfwPollEvents(); | |
glClear(GL_COLOR_BUFFER_BIT); | |
glUseProgram(shader_program); | |
glUniform1f(progress_loc, curr_progress); | |
glDrawArrays(GL_TRIANGLES, 0, 3); | |
glfwSwapBuffers(window); | |
curr_progress += 0.001; | |
if (curr_progress > 0.9) | |
curr_progress = 0.0; | |
} | |
glDeleteBuffers(1, &vbo); | |
glfwTerminate(); | |
return EXIT_SUCCESS; | |
} |
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EGL initiatlisation added to the orig cdoe from - https://stackoverflow.com/questions/12045488/any-gles-examples-in-c-on-x86-linux