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@prafullakumar
Created March 11, 2021 10:50
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import SwiftUI
struct RefreshControl: View {
var coordinateSpace: CoordinateSpace
var onRefresh: ()->Void
@State var refresh: Bool = false
var body: some View {
GeometryReader { geo in
if (geo.frame(in: coordinateSpace).midY > 50) {
Spacer()
.onAppear {
if refresh == false {
onRefresh() ///call refresh once if pulled more than 50px
}
refresh = true
}
} else if (geo.frame(in: coordinateSpace).maxY < 1) {
Spacer()
.onAppear {
refresh = false
///reset refresh if view shrink back
}
}
ZStack(alignment: .center) {
if refresh { ///show loading if refresh called
ProgressView()
} else { ///mimic static progress bar with filled bar to the drag percentage
ForEach(0..<8) { tick in
VStack {
Rectangle()
.fill(Color(UIColor.tertiaryLabel))
.opacity((Int((geo.frame(in: coordinateSpace).midY)/7) < tick) ? 0 : 1)
.frame(width: 3, height: 7)
.cornerRadius(3)
Spacer()
}.rotationEffect(Angle.degrees(Double(tick)/(8) * 360))
}.frame(width: 20, height: 20, alignment: .center)
}
}.frame(width: geo.size.width)
}.padding(.top, -50)
}
}
struct PullToRefreshDemo: View {
var body: some View {
ScrollView {
RefreshControl(coordinateSpace: .named("RefreshControl")) {
//refresh view here
}
Text("Some view...")
}.coordinateSpace(name: "RefreshControl")
}
}
struct PullToRefreshDemo_Previews: PreviewProvider {
static var previews: some View {
PullToRefreshDemo()
}
}
@pauluhn
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pauluhn commented May 8, 2021

Nice! It works as advertised.

I'd like to offer a small tweak so that its only responsibility is its presentation like UIRefreshControl.

Instead of passing in the closure onRefresh, I pass in the binding isRefreshing. Now, the parent can react to isRefreshing and call its own closure.

This also gives the parent control over when to end refreshing. (needs another tweak to adjust the padding to show the spinner while isRefreshing is true)

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