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Created October 21, 2017 02:05
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Just pseudocode for a simple multiplayer system.
if is host
while waiting for all clients.
send an accept packet to client.
send start packet to all clients.
while gameloop running
while not all data packets recieved
collect data packets from client.
send all packets to each client excluding sender.
update game state.
if is client
connect to host
while connected to host
do game input and process
send data to host
wait and recieve data from host.
update game state.
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