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Created February 11, 2014 15:07
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Getting device...
Starting debug on:iPhone (Retina) 7.0
Launching Application for debugging...
'SlothDivingiOS.vshost.exe' (Managed (v2.0.50727)): Loaded 'C:\Windows\assembly\GAC_64\mscorlib\2.0.0.0__b77a5c561934e089\mscorlib.dll', Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'SlothDivingiOS.vshost.exe' (Managed (v2.0.50727)): Loaded 'C:\Windows\assembly\GAC_MSIL\Microsoft.VisualStudio.HostingProcess.Utilities\11.0.0.0__b03f5f7f11d50a3a\Microsoft.VisualStudio.HostingProcess.Utilities.dll', Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'SlothDivingiOS.vshost.exe' (Managed (v2.0.50727)): Loaded 'C:\Windows\assembly\GAC_MSIL\System.Windows.Forms\2.0.0.0__b77a5c561934e089\System.Windows.Forms.dll', Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'SlothDivingiOS.vshost.exe' (Managed (v2.0.50727)): Loaded 'C:\Windows\assembly\GAC_MSIL\System\2.0.0.0__b77a5c561934e089\System.dll', Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'SlothDivingiOS.vshost.exe' (Managed (v2.0.50727)): Loaded 'C:\Windows\assembly\GAC_MSIL\System.Drawing\2.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll', Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'SlothDivingiOS.vshost.exe' (Managed (v2.0.50727)): Loaded 'C:\Windows\assembly\GAC_MSIL\Microsoft.VisualStudio.HostingProcess.Utilities.Sync\11.0.0.0__b03f5f7f11d50a3a\Microsoft.VisualStudio.HostingProcess.Utilities.Sync.dll', Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'SlothDivingiOS.vshost.exe' (Managed (v2.0.50727)): Loaded 'C:\Windows\assembly\GAC_MSIL\Microsoft.VisualStudio.Debugger.Runtime\11.0.0.0__b03f5f7f11d50a3a\Microsoft.VisualStudio.Debugger.Runtime.dll', Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'SlothDivingiOS.vshost.exe' (Managed (v2.0.50727)): Loaded 'D:\ActiveProjects\DropSloth\trunk\SlothDiving.iOS\bin\iPhoneSimulator\Debug\SlothDivingiOS.vshost.exe', Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
The thread 'vshost.NotifyLoad' (0xf2c) has exited with code 0 (0x0).
The thread 'vshost.LoadReference' (0x1a80) has exited with code 0 (0x0).
'SlothDivingiOS.vshost.exe' (Managed (v2.0.50727)): Loaded 'D:\ActiveProjects\DropSloth\trunk\SlothDiving.iOS\bin\iPhoneSimulator\Debug\SlothDivingiOS.exe', Symbols loaded.
Starting debug session...
Debug session started...
Loaded assembly: /Developer/MonoTouch/usr/lib/mono/2.1/monotouch.dll [External]
Loaded assembly: /Users/gcrawley/Library/Caches/Xamarin/mtbs/builds/SlothDivingiOS/e47f9e64-fede-48ce-8ede-16e1e2e78ad5/assemblies/System.Core.dll
Loaded assembly: /Developer/MonoTouch/usr/lib/mono/2.1/System.dll [External]
Thread started: #2
Loaded assembly: /Users/gcrawley/Library/Caches/Xamarin/mtbs/builds/SlothDivingiOS/e47f9e64-fede-48ce-8ede-16e1e2e78ad5/assemblies/SlothDivingiOS.exe
Loaded assembly: /Users/gcrawley/Library/Caches/Xamarin/mtbs/builds/SlothDivingiOS/e47f9e64-fede-48ce-8ede-16e1e2e78ad5/assemblies/SlothDiving.Shared.dll
Loaded assembly: /Users/gcrawley/Library/Caches/Xamarin/mtbs/builds/SlothDivingiOS/e47f9e64-fede-48ce-8ede-16e1e2e78ad5/assemblies/MonoGame.Framework.dll
Loaded assembly: /Developer/MonoTouch/usr/lib/mono/2.1/Facades/System.Runtime.dll [External]
2014-02-11 11:58:44.523 SlothDivingiOS[989:a0b] Could not load 'System.Core' for registration: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in /Developer/MonoTouch/Source/mono/mcs/class/corlib/System.Reflection/Assembly.cs:351
at MonoTouch.Registrar.OldDynamicRegistrar.RegisterAssembly (System.Reflection.Assembly a) [0x00000] in /Developer/MonoTouch/Source/monotouch/src/ObjCRuntime/OldDynamicRegistrar.cs:67
2014-02-11 11:58:44.525 SlothDivingiOS[989:a0b] This could be due to an outdated assembly kept by the simulator, location: /Users/gcrawley/Library/Caches/Xamarin/mtbs/builds/SlothDivingiOS/e47f9e64-fede-48ce-8ede-16e1e2e78ad5/assemblies/System.Core.dll
2014-02-11 11:58:44.533 SlothDivingiOS[989:a0b] Could not load 'MonoGame.Framework' for registration: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in /Developer/MonoTouch/Source/mono/mcs/class/corlib/System.Reflection/Assembly.cs:351
at MonoTouch.Registrar.OldDynamicRegistrar.RegisterAssembly (System.Reflection.Assembly a) [0x00000] in /Developer/MonoTouch/Source/monotouch/src/ObjCRuntime/OldDynamicRegistrar.cs:67
2014-02-11 11:58:44.534 SlothDivingiOS[989:a0b] This could be due to an outdated assembly kept by the simulator, location: /Users/gcrawley/Library
/Caches/Xamarin/mtbs/builds/SlothDivingiOS/e47f9e64-fede-48ce-8ede-16e1e2e78ad5/assemblies/MonoGame.Framework.dll
2014-02-11 11:58:44.536 SlothDivingiOS[989:a0b] Could not load 'SharpDX.Direct3D11' for registration: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (System.Reflection.Assembly,bool)
at System.Reflection.Ass
embly.GetTypes () [0x00000] in /Developer/MonoTouch/Source/mono/mcs/class/corlib/System.Reflection/Assembly.cs:351
at MonoTouch.Registrar.OldDynamicRegistrar.RegisterAssembly (System.Reflection.Assembly a) [0x00000] in /Developer/MonoTouch/Source/monotouch/src/ObjCRuntime/OldDynamicRegistrar.cs:67
Loaded assembly: /Developer/MonoTouch/usr/lib/mono/2.1/System.Xml.dll [External]
2014-02-11 11:58:44.537 SlothDivingiOS[989:a0b] This could be due to an outdated assembly kept by the simulator, location: /Users/gcrawley/Library/Caches/Xamarin/mtbs/builds/SlothDivingiOS/e47f9e64-fede-48ce-8ede-16e1e2e78ad5/assemblies/SharpDX.Direct3D11.dll
Loaded assembly: /Developer/MonoTouch/usr/lib/mono/2.1/Facades/System.Threading.Tasks.dll [External]
Loaded assembly: /Developer/MonoTouch/usr/lib/mono/2.1/System.ComponentModel.Composition.dll [External]
Loaded assembly: /Users/gcrawley/Library/Caches/Xamarin/mtbs/builds/SlothDivingiOS/e47f9e64-fede-48ce-8ede-16e1e2e78ad5/assemblies/SharpDX.dll
Loaded assembly: /Users/gcrawley/Library/Caches/Xamarin/mtbs/builds/SlothDivingiOS/e47f9e64-fede-48ce-8ede-16e1e2e78ad5/assemblies/SharpDX.Direct3D11.dll
Loaded assembly: /Users/gcrawley/Library/Caches/Xamarin/mtbs/builds/SlothDivingiOS/e47f9e64-fede-48ce-8ede-16e1e2e78ad5/assemblies/SharpDX.DXGI.dll
Loaded assembly: /Users/gcrawley/Library/Caches/Xamarin/mtbs/builds/SlothDivingiOS/e47f9e64-fede-48ce-8ede-16e1e2e78ad5/assemblies/SharpDX.XAudio2.dll
Loaded assembly: /Developer/MonoTouch/usr/lib/mono/2.1/System.Windows.dll [External]
Loaded assembly: /Users/gcrawley/Library/Caches/Xamarin/mtbs/builds/SlothDivingiOS/e47f9e64-fede-48ce-8ede-16e1e2e78ad5/assemblies/Microsoft.Xna.Framework.GamerServices.dll
Loaded assembly: /Users/gcrawley/Library/Caches/Xamarin/mtbs/builds/SlothDivingiOS/e47f9e64-fede-48ce-8ede-16e1e2e78ad5/assemblies/Microsoft.Xna.Framework.dll
Loaded assembly: /Developer/MonoTouch/usr/lib/mono/2.1/System.Runtime.Serialization.dll [External]
Loaded assembly: /Developer/MonoTouch/usr/lib/mono/2.1/Facades/System.Collections.dll [External]
Loaded assembly: /Users/gcrawley/Library/Caches/Xamarin/mtbs/builds/SlothDivingiOS/e47f9e64-fede-48ce-8ede-16e1e2e78ad5/assemblies/Farseer Physics.dll
Loaded assembly: /Developer/MonoTouch/usr/lib/mono/2.1/Facades/System.Runtime.Extensions.dll [External]
Loaded assembly: /Developer/MonoTouch/usr/lib/mono/2.1/Facades/System.Xml.ReaderWriter.dll [External]
Loaded assembly: /Developer/MonoTouch/usr/lib/mono/2.1/Facades/System.IO.dll [External]
Loaded assembly: /Developer/MonoTouch/usr/lib/mono/2.1/Facades/System.Resources.ResourceManager.dll [External]
Loaded assembly: /Developer/MonoTouch/usr/lib/mono/2.1/Facades/System.Diagnostics.Debug.dll [External]
Loaded assembly: /Developer/MonoTouch/usr/lib/mono/2.1/Facades/System.Linq.dll [External]
Loaded assembly: /Developer/MonoTouch/usr/lib/mono/2.1/Facades/System.Xml.XmlSerializer.dll [External]
Loaded assembly: /Developer/MonoTouch/usr/lib/mono/2.1/Facades/System.Threading.dll [External]
Loaded assembly: /Developer/MonoTouch/usr/lib/mono/2.1/Facades/System.Globalization.dll [External]
Loaded assembly: /Developer/MonoTouch/usr/lib/mono/2.1/Facades/System.Net.NetworkInformation.dll [External]
Loaded assembly: /Developer/MonoTouch/usr/lib/mono/2.1/Facades/System.Text.Encoding.dll [External]
Loaded assembly: /Users/gcrawley/Library/Caches/Xamarin/mtbs/builds/SlothDivingiOS/e47f9e64-fede-48ce-8ede-16e1e2e78ad5/assemblies/Newtonsoft.Json.dll
Loaded assembly: /Developer/MonoTouch/usr/lib/mono/2.1/Facades/System.Reflection.dll [External]
Loaded assembly: /Developer/MonoTouch/usr/lib/mono/2.1/Facades/System.Diagnostics.Tools.dll [External]
Loaded assembly: /Developer/MonoTouch/usr/lib/mono/2.1/Facades/System.ComponentModel.dll [External]
Loaded assembly: /Users/gcrawley/Library/Application Support/iPhone Simulator/7.0.3/Applications/E4CCAA4E-7616-47DB-8D65-1B7D59836C8E/SlothDivingiOS.app/MTiRate.dll
Resolved pending breakpoint at 'd:\ActiveProjects\DropSloth\trunk\SlothDiving.iOS\AppDelegate.cs:13,1' to bool SlothDiving.iOS.AppDelegate.FinishedLaunching (MonoTouch.UIKit.UIApplication app, MonoTouch.Foundation.NSDictionary options) [0x00000].
An unhandled exception occured.
Unhandled Exception:
System.TypeLoadException: Could not load type 'SlothDiving.iOS.SlothDivingGame' from assembly 'SlothDivingiOS, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
at (wrapper managed-to-native) MonoTouch.UIKit.UIApplication:UIApplicationMain (int,string[],intptr,intptr)
at MonoTouch.UIKit.UIApplication.Main (System.String[] args, System.String principalClassName, System.String delegateClassName) [0x0004c] in /Developer/MonoTouch/Source/monotouch/src/UIKit/UIApplication.cs:38
at SlothDiving.iOS.Application.Main (System.String[] args) [0x00001] in d:\ActiveProjects\DropSloth\trunk\SlothDiving.iOS\Main.cs:17
2014-02-11 11:58:49.723 SlothDivingiOS[989:a0b] Unhandled managed exception: Could not load type 'SlothDiving.iOS.SlothDivingGame' from assembly 'SlothDivingiOS, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. (System.TypeLoadException)
at (wrapper managed-to-native) MonoTouch.UIKit.UIApplication:UIApplicationMain (int,string[],intptr,intptr)
at MonoTouch.UIKit.UIApplication.Main (System.String[] args, System.String principalClassName, System.String delegateClassName) [0x0004c] in /Developer/MonoTouch/Source/monotouch/src/UIKit/UIApplication.cs:38
at SlothDiving.iOS.Application.Main (System.String[] args) [0x00001] in d:\ActiveProjects\DropSloth\trunk\SlothDiving.iOS\Main.cs:17
mono-rt: Stacktrace:
mono-rt:
Native stacktrace:
mono-rt: 0 SlothDivingiOS 0x000a18d9 mono_handle_native_sigsegv + 361
mono-rt: 1 SlothDivingiOS 0x000ac36a sigabrt_signal_handler + 122
mono-rt: 2 libsystem_c.dylib 0x0599d94b _sigtramp + 43
mono
-rt: 3 ??? 0xffffffff 0x0 + 4294967295
mono-rt: 4 libsystem_sim_c.dylib 0x05739e12 abort + 127
mono-rt: 5 SlothDivingiOS 0x00209363 monotouch_unhandled_exception_handler + 291
mono-rt: 6 SlothDivingiOS 0x000a210b mono_invoke_unhandled_exception_hook + 91
mono-rt: 7 SlothDivingiOS 0x000a1124 mono_handle_exce
ption_internal + 6596
mono-rt: 8 SlothDivingiOS 0x0009f759 mono_handle_exception + 41
mono-rt: 9 SlothDivingiOS 0x00045c48 mono_x86_throw_exception + 136
mono-rt: 10 ??? 0x0e36be57 0x0 + 238468695
mono-rt: 11 SlothDivingiOS
0x00164c6f mono_runtime_invoke + 127
mono-rt: 12 SlothDivingiOS 0x00200c9a monotouch_trampoline + 4186
mono-rt: 13 UIKit 0x02268355 -[UIApplication _handleDelegateCallbacksWithOptions:isSuspended:restoreState:] + 309
mono-rt: 14 UIKit 0x02268b95 -[UIApplication _callInitializationDelegatesForURL:payload:suspended:] + 1536
mono-rt: 15 UIKit 0x0226d3a8 -[UIApplication _runWithURL:payload:launchOrientation:statusBarStyle:statusBarHidden:] + 824
mono-rt: 16 UIKit 0x0228187c -[UIApplication handleEvent:withNewEvent:] + 3447
mono-rt: 17 UIKit 0x02281de9 -[UIApplication sendEvent:] + 85
mono-rt: 18 UIKit 0x0226f025 _UIApplicationHandleEvent + 736
mono-rt: 19 GraphicsServices 0x063e82f6 _PurpleEventCallback + 776
mono-rt: 20 GraphicsServices 0x
063e7e01 PurpleEventCallback + 46
mono-rt: 21 CoreFoundation 0x04e16d65 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 53
mono-rt: 22 CoreFoundation 0x04e16a9b __CFRunLoopDoSource1 + 523
mono-rt: 23 CoreFoundation 0x04e4177c __CFRunLoopRun + 2156
mono-rt: 24 CoreFoundation 0x04e40ac3 CFRunLoopRunSpecific + 467
mono-rt: 25
CoreFoundation 0x04e408db CFRunLoopRunInMode + 123
mono-rt: 26 UIKit 0x0226cadd -[UIApplication _run] + 840
mono-rt: 27 UIKit 0x0226ed3b UIApplicationMain + 1225
mono-rt: 28 ??? 0x137d8958 0x0 + 326994264
mono-rt: 29 ??? 0x137d6b4c 0x0 + 326986572
mono-rt: 30 ??? 0x137d6720 0x0 + 326985504
mono-rt: 31 ??? 0x137d6867 0x0 + 326985831
mono-rt: 32 SlothDivingiOS 0x000d15c4 mono_jit_runtime_invoke + 820
mono-rt: 33 SlothDivingiOS 0x00164c6f mono_runtime_invoke + 127
mono-rt: 34 SlothDivingiOS 0x0016a2d7 mono_runtime_exec_main + 391
mono-rt: 35 SlothDivingiOS 0x0016a0a4 mono_runtime_run_main + 628
mono-rt: 36 SlothDivingiOS 0x0004171d mono_jit_exec + 93
mono-rt: 37 SlothDivingiOS 0x001f4b64 main + 2788
mono-rt: 38 SlothDivingiOS 0x00008521 start + 53
mono-rt:
==========================
=======================================
Got a SIGABRT while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
Debugging session ended.
The program 'Mono' has exited with code 0 (0x0).
The program '[6464] SlothDivingiOS.vshost.exe: Program Trace' has exited with code 0 (0x0).
The program '[6464] SlothDivingiOS.vshost.exe: Managed (v2.0.50727)' has exited with code -1 (0xffffffff).
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