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Getting device... | |
Starting debug on:iPhone (Retina) 7.0 | |
Launching Application for debugging... | |
'SlothDivingiOS.vshost.exe' (Managed (v2.0.50727)): Loaded 'C:\Windows\assembly\GAC_64\mscorlib\2.0.0.0__b77a5c561934e089\mscorlib.dll', Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. | |
'SlothDivingiOS.vshost.exe' (Managed (v2.0.50727)): Loaded 'C:\Windows\assembly\GAC_MSIL\Microsoft.VisualStudio.HostingProcess.Utilities\11.0.0.0__b03f5f7f11d50a3a\Microsoft.VisualStudio.HostingProcess.Utilities.dll', Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. | |
'SlothDivingiOS.vshost.exe' (Managed (v2.0.50727)): Loaded 'C:\Windows\assembly\GAC_MSIL\System.Windows.Forms\2.0.0.0__b77a5c561934e089\System.Windows.Forms.dll', Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. | |
'SlothDivingiOS.vshost.exe' (Managed (v2.0.50727)): Loaded 'C:\Windows\assembly\GAC_MSIL\System\2.0.0.0__b77a5c561934e089\System.dll', Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. | |
'SlothDivingiOS.vshost.exe' (Managed (v2.0.50727)): Loaded 'C:\Windows\assembly\GAC_MSIL\System.Drawing\2.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll', Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. | |
'SlothDivingiOS.vshost.exe' (Managed (v2.0.50727)): Loaded 'C:\Windows\assembly\GAC_MSIL\Microsoft.VisualStudio.HostingProcess.Utilities.Sync\11.0.0.0__b03f5f7f11d50a3a\Microsoft.VisualStudio.HostingProcess.Utilities.Sync.dll', Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. | |
'SlothDivingiOS.vshost.exe' (Managed (v2.0.50727)): Loaded 'C:\Windows\assembly\GAC_MSIL\Microsoft.VisualStudio.Debugger.Runtime\11.0.0.0__b03f5f7f11d50a3a\Microsoft.VisualStudio.Debugger.Runtime.dll', Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. | |
'SlothDivingiOS.vshost.exe' (Managed (v2.0.50727)): Loaded 'D:\ActiveProjects\DropSloth\trunk\SlothDiving.iOS\bin\iPhoneSimulator\Debug\SlothDivingiOS.vshost.exe', Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. | |
The thread 'vshost.NotifyLoad' (0xf2c) has exited with code 0 (0x0). | |
The thread 'vshost.LoadReference' (0x1a80) has exited with code 0 (0x0). | |
'SlothDivingiOS.vshost.exe' (Managed (v2.0.50727)): Loaded 'D:\ActiveProjects\DropSloth\trunk\SlothDiving.iOS\bin\iPhoneSimulator\Debug\SlothDivingiOS.exe', Symbols loaded. | |
Starting debug session... | |
Debug session started... | |
Loaded assembly: /Developer/MonoTouch/usr/lib/mono/2.1/monotouch.dll [External] | |
Loaded assembly: /Users/gcrawley/Library/Caches/Xamarin/mtbs/builds/SlothDivingiOS/e47f9e64-fede-48ce-8ede-16e1e2e78ad5/assemblies/System.Core.dll | |
Loaded assembly: /Developer/MonoTouch/usr/lib/mono/2.1/System.dll [External] | |
Thread started: #2 | |
Loaded assembly: /Users/gcrawley/Library/Caches/Xamarin/mtbs/builds/SlothDivingiOS/e47f9e64-fede-48ce-8ede-16e1e2e78ad5/assemblies/SlothDivingiOS.exe | |
Loaded assembly: /Users/gcrawley/Library/Caches/Xamarin/mtbs/builds/SlothDivingiOS/e47f9e64-fede-48ce-8ede-16e1e2e78ad5/assemblies/SlothDiving.Shared.dll | |
Loaded assembly: /Users/gcrawley/Library/Caches/Xamarin/mtbs/builds/SlothDivingiOS/e47f9e64-fede-48ce-8ede-16e1e2e78ad5/assemblies/MonoGame.Framework.dll | |
Loaded assembly: /Developer/MonoTouch/usr/lib/mono/2.1/Facades/System.Runtime.dll [External] | |
2014-02-11 11:58:44.523 SlothDivingiOS[989:a0b] Could not load 'System.Core' for registration: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. | |
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (System.Reflection.Assembly,bool) | |
at System.Reflection.Assembly.GetTypes () [0x00000] in /Developer/MonoTouch/Source/mono/mcs/class/corlib/System.Reflection/Assembly.cs:351 | |
at MonoTouch.Registrar.OldDynamicRegistrar.RegisterAssembly (System.Reflection.Assembly a) [0x00000] in /Developer/MonoTouch/Source/monotouch/src/ObjCRuntime/OldDynamicRegistrar.cs:67 | |
2014-02-11 11:58:44.525 SlothDivingiOS[989:a0b] This could be due to an outdated assembly kept by the simulator, location: /Users/gcrawley/Library/Caches/Xamarin/mtbs/builds/SlothDivingiOS/e47f9e64-fede-48ce-8ede-16e1e2e78ad5/assemblies/System.Core.dll | |
2014-02-11 11:58:44.533 SlothDivingiOS[989:a0b] Could not load 'MonoGame.Framework' for registration: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. | |
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (System.Reflection.Assembly,bool) | |
at System.Reflection.Assembly.GetTypes () [0x00000] in /Developer/MonoTouch/Source/mono/mcs/class/corlib/System.Reflection/Assembly.cs:351 | |
at MonoTouch.Registrar.OldDynamicRegistrar.RegisterAssembly (System.Reflection.Assembly a) [0x00000] in /Developer/MonoTouch/Source/monotouch/src/ObjCRuntime/OldDynamicRegistrar.cs:67 | |
2014-02-11 11:58:44.534 SlothDivingiOS[989:a0b] This could be due to an outdated assembly kept by the simulator, location: /Users/gcrawley/Library | |
/Caches/Xamarin/mtbs/builds/SlothDivingiOS/e47f9e64-fede-48ce-8ede-16e1e2e78ad5/assemblies/MonoGame.Framework.dll | |
2014-02-11 11:58:44.536 SlothDivingiOS[989:a0b] Could not load 'SharpDX.Direct3D11' for registration: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. | |
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (System.Reflection.Assembly,bool) | |
at System.Reflection.Ass | |
embly.GetTypes () [0x00000] in /Developer/MonoTouch/Source/mono/mcs/class/corlib/System.Reflection/Assembly.cs:351 | |
at MonoTouch.Registrar.OldDynamicRegistrar.RegisterAssembly (System.Reflection.Assembly a) [0x00000] in /Developer/MonoTouch/Source/monotouch/src/ObjCRuntime/OldDynamicRegistrar.cs:67 | |
Loaded assembly: /Developer/MonoTouch/usr/lib/mono/2.1/System.Xml.dll [External] | |
2014-02-11 11:58:44.537 SlothDivingiOS[989:a0b] This could be due to an outdated assembly kept by the simulator, location: /Users/gcrawley/Library/Caches/Xamarin/mtbs/builds/SlothDivingiOS/e47f9e64-fede-48ce-8ede-16e1e2e78ad5/assemblies/SharpDX.Direct3D11.dll | |
Loaded assembly: /Developer/MonoTouch/usr/lib/mono/2.1/Facades/System.Threading.Tasks.dll [External] | |
Loaded assembly: /Developer/MonoTouch/usr/lib/mono/2.1/System.ComponentModel.Composition.dll [External] | |
Loaded assembly: /Users/gcrawley/Library/Caches/Xamarin/mtbs/builds/SlothDivingiOS/e47f9e64-fede-48ce-8ede-16e1e2e78ad5/assemblies/SharpDX.dll | |
Loaded assembly: /Users/gcrawley/Library/Caches/Xamarin/mtbs/builds/SlothDivingiOS/e47f9e64-fede-48ce-8ede-16e1e2e78ad5/assemblies/SharpDX.Direct3D11.dll | |
Loaded assembly: /Users/gcrawley/Library/Caches/Xamarin/mtbs/builds/SlothDivingiOS/e47f9e64-fede-48ce-8ede-16e1e2e78ad5/assemblies/SharpDX.DXGI.dll | |
Loaded assembly: /Users/gcrawley/Library/Caches/Xamarin/mtbs/builds/SlothDivingiOS/e47f9e64-fede-48ce-8ede-16e1e2e78ad5/assemblies/SharpDX.XAudio2.dll | |
Loaded assembly: /Developer/MonoTouch/usr/lib/mono/2.1/System.Windows.dll [External] | |
Loaded assembly: /Users/gcrawley/Library/Caches/Xamarin/mtbs/builds/SlothDivingiOS/e47f9e64-fede-48ce-8ede-16e1e2e78ad5/assemblies/Microsoft.Xna.Framework.GamerServices.dll | |
Loaded assembly: /Users/gcrawley/Library/Caches/Xamarin/mtbs/builds/SlothDivingiOS/e47f9e64-fede-48ce-8ede-16e1e2e78ad5/assemblies/Microsoft.Xna.Framework.dll | |
Loaded assembly: /Developer/MonoTouch/usr/lib/mono/2.1/System.Runtime.Serialization.dll [External] | |
Loaded assembly: /Developer/MonoTouch/usr/lib/mono/2.1/Facades/System.Collections.dll [External] | |
Loaded assembly: /Users/gcrawley/Library/Caches/Xamarin/mtbs/builds/SlothDivingiOS/e47f9e64-fede-48ce-8ede-16e1e2e78ad5/assemblies/Farseer Physics.dll | |
Loaded assembly: /Developer/MonoTouch/usr/lib/mono/2.1/Facades/System.Runtime.Extensions.dll [External] | |
Loaded assembly: /Developer/MonoTouch/usr/lib/mono/2.1/Facades/System.Xml.ReaderWriter.dll [External] | |
Loaded assembly: /Developer/MonoTouch/usr/lib/mono/2.1/Facades/System.IO.dll [External] | |
Loaded assembly: /Developer/MonoTouch/usr/lib/mono/2.1/Facades/System.Resources.ResourceManager.dll [External] | |
Loaded assembly: /Developer/MonoTouch/usr/lib/mono/2.1/Facades/System.Diagnostics.Debug.dll [External] | |
Loaded assembly: /Developer/MonoTouch/usr/lib/mono/2.1/Facades/System.Linq.dll [External] | |
Loaded assembly: /Developer/MonoTouch/usr/lib/mono/2.1/Facades/System.Xml.XmlSerializer.dll [External] | |
Loaded assembly: /Developer/MonoTouch/usr/lib/mono/2.1/Facades/System.Threading.dll [External] | |
Loaded assembly: /Developer/MonoTouch/usr/lib/mono/2.1/Facades/System.Globalization.dll [External] | |
Loaded assembly: /Developer/MonoTouch/usr/lib/mono/2.1/Facades/System.Net.NetworkInformation.dll [External] | |
Loaded assembly: /Developer/MonoTouch/usr/lib/mono/2.1/Facades/System.Text.Encoding.dll [External] | |
Loaded assembly: /Users/gcrawley/Library/Caches/Xamarin/mtbs/builds/SlothDivingiOS/e47f9e64-fede-48ce-8ede-16e1e2e78ad5/assemblies/Newtonsoft.Json.dll | |
Loaded assembly: /Developer/MonoTouch/usr/lib/mono/2.1/Facades/System.Reflection.dll [External] | |
Loaded assembly: /Developer/MonoTouch/usr/lib/mono/2.1/Facades/System.Diagnostics.Tools.dll [External] | |
Loaded assembly: /Developer/MonoTouch/usr/lib/mono/2.1/Facades/System.ComponentModel.dll [External] | |
Loaded assembly: /Users/gcrawley/Library/Application Support/iPhone Simulator/7.0.3/Applications/E4CCAA4E-7616-47DB-8D65-1B7D59836C8E/SlothDivingiOS.app/MTiRate.dll | |
Resolved pending breakpoint at 'd:\ActiveProjects\DropSloth\trunk\SlothDiving.iOS\AppDelegate.cs:13,1' to bool SlothDiving.iOS.AppDelegate.FinishedLaunching (MonoTouch.UIKit.UIApplication app, MonoTouch.Foundation.NSDictionary options) [0x00000]. | |
An unhandled exception occured. | |
Unhandled Exception: | |
System.TypeLoadException: Could not load type 'SlothDiving.iOS.SlothDivingGame' from assembly 'SlothDivingiOS, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. | |
at (wrapper managed-to-native) MonoTouch.UIKit.UIApplication:UIApplicationMain (int,string[],intptr,intptr) | |
at MonoTouch.UIKit.UIApplication.Main (System.String[] args, System.String principalClassName, System.String delegateClassName) [0x0004c] in /Developer/MonoTouch/Source/monotouch/src/UIKit/UIApplication.cs:38 | |
at SlothDiving.iOS.Application.Main (System.String[] args) [0x00001] in d:\ActiveProjects\DropSloth\trunk\SlothDiving.iOS\Main.cs:17 | |
2014-02-11 11:58:49.723 SlothDivingiOS[989:a0b] Unhandled managed exception: Could not load type 'SlothDiving.iOS.SlothDivingGame' from assembly 'SlothDivingiOS, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. (System.TypeLoadException) | |
at (wrapper managed-to-native) MonoTouch.UIKit.UIApplication:UIApplicationMain (int,string[],intptr,intptr) | |
at MonoTouch.UIKit.UIApplication.Main (System.String[] args, System.String principalClassName, System.String delegateClassName) [0x0004c] in /Developer/MonoTouch/Source/monotouch/src/UIKit/UIApplication.cs:38 | |
at SlothDiving.iOS.Application.Main (System.String[] args) [0x00001] in d:\ActiveProjects\DropSloth\trunk\SlothDiving.iOS\Main.cs:17 | |
mono-rt: Stacktrace: | |
mono-rt: | |
Native stacktrace: | |
mono-rt: 0 SlothDivingiOS 0x000a18d9 mono_handle_native_sigsegv + 361 | |
mono-rt: 1 SlothDivingiOS 0x000ac36a sigabrt_signal_handler + 122 | |
mono-rt: 2 libsystem_c.dylib 0x0599d94b _sigtramp + 43 | |
mono | |
-rt: 3 ??? 0xffffffff 0x0 + 4294967295 | |
mono-rt: 4 libsystem_sim_c.dylib 0x05739e12 abort + 127 | |
mono-rt: 5 SlothDivingiOS 0x00209363 monotouch_unhandled_exception_handler + 291 | |
mono-rt: 6 SlothDivingiOS 0x000a210b mono_invoke_unhandled_exception_hook + 91 | |
mono-rt: 7 SlothDivingiOS 0x000a1124 mono_handle_exce | |
ption_internal + 6596 | |
mono-rt: 8 SlothDivingiOS 0x0009f759 mono_handle_exception + 41 | |
mono-rt: 9 SlothDivingiOS 0x00045c48 mono_x86_throw_exception + 136 | |
mono-rt: 10 ??? 0x0e36be57 0x0 + 238468695 | |
mono-rt: 11 SlothDivingiOS | |
0x00164c6f mono_runtime_invoke + 127 | |
mono-rt: 12 SlothDivingiOS 0x00200c9a monotouch_trampoline + 4186 | |
mono-rt: 13 UIKit 0x02268355 -[UIApplication _handleDelegateCallbacksWithOptions:isSuspended:restoreState:] + 309 | |
mono-rt: 14 UIKit 0x02268b95 -[UIApplication _callInitializationDelegatesForURL:payload:suspended:] + 1536 | |
mono-rt: 15 UIKit 0x0226d3a8 -[UIApplication _runWithURL:payload:launchOrientation:statusBarStyle:statusBarHidden:] + 824 | |
mono-rt: 16 UIKit 0x0228187c -[UIApplication handleEvent:withNewEvent:] + 3447 | |
mono-rt: 17 UIKit 0x02281de9 -[UIApplication sendEvent:] + 85 | |
mono-rt: 18 UIKit 0x0226f025 _UIApplicationHandleEvent + 736 | |
mono-rt: 19 GraphicsServices 0x063e82f6 _PurpleEventCallback + 776 | |
mono-rt: 20 GraphicsServices 0x | |
063e7e01 PurpleEventCallback + 46 | |
mono-rt: 21 CoreFoundation 0x04e16d65 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 53 | |
mono-rt: 22 CoreFoundation 0x04e16a9b __CFRunLoopDoSource1 + 523 | |
mono-rt: 23 CoreFoundation 0x04e4177c __CFRunLoopRun + 2156 | |
mono-rt: 24 CoreFoundation 0x04e40ac3 CFRunLoopRunSpecific + 467 | |
mono-rt: 25 | |
CoreFoundation 0x04e408db CFRunLoopRunInMode + 123 | |
mono-rt: 26 UIKit 0x0226cadd -[UIApplication _run] + 840 | |
mono-rt: 27 UIKit 0x0226ed3b UIApplicationMain + 1225 | |
mono-rt: 28 ??? 0x137d8958 0x0 + 326994264 | |
mono-rt: 29 ??? 0x137d6b4c 0x0 + 326986572 | |
mono-rt: 30 ??? 0x137d6720 0x0 + 326985504 | |
mono-rt: 31 ??? 0x137d6867 0x0 + 326985831 | |
mono-rt: 32 SlothDivingiOS 0x000d15c4 mono_jit_runtime_invoke + 820 | |
mono-rt: 33 SlothDivingiOS 0x00164c6f mono_runtime_invoke + 127 | |
mono-rt: 34 SlothDivingiOS 0x0016a2d7 mono_runtime_exec_main + 391 | |
mono-rt: 35 SlothDivingiOS 0x0016a0a4 mono_runtime_run_main + 628 | |
mono-rt: 36 SlothDivingiOS 0x0004171d mono_jit_exec + 93 | |
mono-rt: 37 SlothDivingiOS 0x001f4b64 main + 2788 | |
mono-rt: 38 SlothDivingiOS 0x00008521 start + 53 | |
mono-rt: | |
========================== | |
======================================= | |
Got a SIGABRT while executing native code. This usually indicates | |
a fatal error in the mono runtime or one of the native libraries | |
used by your application. | |
================================================================= | |
Debugging session ended. | |
The program 'Mono' has exited with code 0 (0x0). | |
The program '[6464] SlothDivingiOS.vshost.exe: Program Trace' has exited with code 0 (0x0). | |
The program '[6464] SlothDivingiOS.vshost.exe: Managed (v2.0.50727)' has exited with code -1 (0xffffffff). | |
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