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@premacck
Last active April 21, 2019 05:52
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Android - Circular indeterminate ProgressBar smoothly fading between various material colors
// TODO: put package information here
import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.animation.ValueAnimator;
import android.content.Context;
import android.content.res.ColorStateList;
import android.graphics.Color;
import android.util.AttributeSet;
import android.widget.ProgressBar;
import java.util.Random;
import static android.graphics.Color.colorToHSV;
/**
*
* Created by Prem$ on 3/1/2018.
*/
public class DynamicColorProgress extends ProgressBar {
/**
* All the material-400 colors.
*/
private static int[] randomMaterialColors = new int[] {
Color.parseColor("#ef5350"),
Color.parseColor("#EC407A"),
Color.parseColor("#AB47BC"),
Color.parseColor("#7E57C2"),
Color.parseColor("#5C6BC0"),
Color.parseColor("#42A5F5"),
Color.parseColor("#29B6F6"),
Color.parseColor("#26C6DA"),
Color.parseColor("#26A69A"),
Color.parseColor("#66BB6A"),
Color.parseColor("#9CCC65"),
Color.parseColor("#D4E157"),
Color.parseColor("#FFEE58"),
Color.parseColor("#FFCA28"),
Color.parseColor("#FFA726"),
Color.parseColor("#FF7043"),
Color.parseColor("#8D6E63"),
Color.parseColor("#BDBDBD"),
Color.parseColor("#78909C")
};
private Random random;
private int endColor;
public DynamicProgress(Context context) {
super(context);
init();
}
public DynamicProgress(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public DynamicProgress(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
public DynamicProgress(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
init();
}
@Override public synchronized boolean isIndeterminate() {
return true;
}
private void init() {
final float[] start = new float[3];
final float[] end = new float[3];
colorToHSV(Color.parseColor("#26C6DA"), start);
endColor = Color.parseColor("#ED3E51");
colorToHSV(endColor, end);
random = new Random();
ValueAnimator anim = ValueAnimator.ofFloat(0, 1);
anim.setDuration(5000);
anim.setRepeatMode(ValueAnimator.RESTART);
anim.setRepeatCount(ValueAnimator.INFINITE);
final float[] hsv = new float[3];
anim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener(){
@Override public void onAnimationUpdate(ValueAnimator animation) {
// Transition along each axis of HSV (hue, saturation, value)
hsv[0] = start[0] + (end[0] - start[0]) * animation.getAnimatedFraction();
hsv[1] = start[1] + (end[1] - start[1]) * animation.getAnimatedFraction();
hsv[2] = start[2] + (end[2] - start[2]) * animation.getAnimatedFraction();
setIndeterminateTintList(ColorStateList.valueOf(Color.HSVToColor(hsv)));
}
});
anim.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationRepeat(Animator animation) {
colorToHSV(endColor, start);
endColor = getRandomMaterialColor();
colorToHSV(endColor, end);
super.onAnimationRepeat(animation);
}
});
anim.start();
}
public int getRandomMaterialColor(){
return randomMaterialColors[random.nextInt(randomMaterialColors.length - 1)];
}
}
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