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Open3D
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import numpy as np | |
import open3d as o3d | |
pcd = o3d.geometry.PointCloud() | |
pcd.points = o3d.utility.Vector3dVector(np.random.random(10,10,10)) | |
o3d.io.write_point_cloud("mypcd.pcd", pcd) | |
pcd_new, _ = pcd.remove_statistical_outlier(nb_neighbors=5,std_ratio=2.0) | |
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import numpy as np | |
import open3d as o3d | |
path_view_write = '' | |
vis_visible=False | |
pcd = o3d.geometry.PointCloud() | |
pcd.points = o3d.utility.Vector3dVector(np.random.random(10,10,10)) | |
vis = o3d.visualization.Visualizer() | |
vis.create_window(window_name='3D', visible=vis_visible) | |
vis.add_geometry(voxel) | |
rot_mat = get_rot_matrix( euler=[0,0,0], camera_origin=[0,0,2]) | |
cam = vis.get_view_control().convert_to_pinhole_camera_parameters() | |
cam.extrinsic = rot_mat | |
vis.get_view_control().convert_from_pinhole_camera_parameters(cam) | |
vis.update_geometry() | |
vis.poll_events() | |
vis.update_renderer() | |
vis.capture_screen_image(str(path_view_write), 0) | |
if vis_visible is True: | |
vis.run() | |
def get_rot_matrix(self, euler=[0,0,0], camera_origin=[0,0,2]): | |
matrix_trans = np.eye(4) | |
matrix_rot = np.eye(4) | |
matrix_trans[0:3:,3] = -1*np.array([camera_origin[0], camera_origin[1], camera_origin[2]]) | |
matrix_rot[:3, :3] = scipy_rotation.from_euler('xyz', euler, degrees=True).as_dcm() | |
return matrix_rot.dot(matrix_trans) | |
def rotation_matrix(self, angle, direction, point=None): | |
sina = math.sin(angle) | |
cosa = math.cos(angle) | |
direction = (direction[:3]) | |
# rotation matrix around unit vector | |
R = np.diag([cosa, cosa, cosa]) | |
R += np.outer(direction, direction) * (1.0 - cosa) | |
direction *= sina | |
R += np.array([[0.0, -direction[2], direction[1]], | |
[direction[2], 0.0, -direction[0]], | |
[-direction[1], direction[0], 0.0]]) | |
M = np.identity(4) | |
M[:3, :3] = R | |
if point is not None: | |
# rotation not around origin | |
point = np.array(point[:3], dtype=np.float64, copy=False) | |
M[:3, 3] = point - np.dot(R, point) | |
return M | |
def get_euler_angles_from_rotation_matrix(R, in_degrees=False, roundBool=False): | |
''' | |
From a paper by Gregory G. Slabaugh (undated), | |
"Computing Euler angles from a rotation matrix | |
''' | |
import math | |
def isclose(x, y, rtol=1.e-5, atol=1.e-8): | |
return abs(x-y) <= atol + rtol * abs(y) | |
phi = 0.0 | |
if isclose(R[2,0],-1.0): | |
theta = math.pi/2.0 | |
psi = math.atan2(R[0,1],R[0,2]) | |
elif isclose(R[2,0],1.0): | |
theta = -math.pi/2.0 | |
psi = math.atan2(-R[0,1],-R[0,2]) | |
else: | |
theta = -math.asin(R[2,0]) | |
cos_theta = math.cos(theta) | |
psi = math.atan2(R[2,1]/cos_theta, R[2,2]/cos_theta) | |
phi = math.atan2(R[1,0]/cos_theta, R[0,0]/cos_theta) | |
if in_degrees == True: | |
if roundBool is True: | |
return round(math.degrees(psi),4), round(math.degrees(theta),4), round(math.degrees(phi),4) #[theta_x, theta_y, theta_z] | |
else: | |
return math.degrees(psi), math.degrees(theta), math.degrees(phi) #[theta_x, theta_y, theta_z] | |
else: | |
return psi, theta, phi |
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import pandas as pd | |
from pyntcloud import PyntCloud | |
# Step 1 - Create a PyntCloud and voxelize | |
pcd = o3d.geometry.PointCloud() | |
pcd.points = o3d.utility.Vector3dVector(np.random.random(10,10,10)) | |
pcd_pts = np.asarray(pcd.points) | |
cloud = PyntCloud(pd.DataFrame(pcd_pts, columns=['x','y','z'])) | |
voxelgrid_id = cloud.add_structure("voxelgrid", n_x=, n_y=, n_z=) # will create cubes i.e. fixed side length | |
voxelgrid_id = cloud.add_structure("voxelgrid", size_x=, size_y=, size_z=) | |
voxelgrid = cloud.structures[voxelgrid_id] | |
x_cords = voxelgrid.voxel_x | |
y_cords = voxelgrid.voxel_y | |
z_cords = voxelgrid.voxel_z | |
voxel_pts = np.hstack((x_cords_col, y_cords_col, z_cords_col)) | |
voxel = o3d.geometry.PointCloud() | |
voxel.points = o3d.utility.Vector3dVector(voxel_pts/100.0) # Just for visulization purposes | |
# Step 2 - Visualize | |
mesh_axes = o3d.geometry.TriangleMesh.create_coordinate_frame(size=0.5, origin=[0,0,0]) | |
voxel_bbox = voxel.get_axis_aligned_bounding_box() | |
vis = o3d.visualization.Visualizer() | |
vis.create_window(window_name='3D', visible=vis_visible) | |
vis.add_geometry(mesh_axes) | |
vis.add_geometry(voxel_bbox) | |
vis.add_geometry(voxel) | |
vis.run() | |
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